Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- New:
- C_48008_ajc, C_48052_wk : Packet35EntityHeadRotation
- C_48012_ain, C_48055_vm : Packet132TileEntityData
- C_48005_fm, C_48048_ix : AnvilSaveConverter
- C_48041_ael, C_48066_py : AnvilSaveConverterFileFilter
- ChunkLoader, ChunkLoader: AnvilChunkConverter
- C_48016_ahu, C_48057_uu : AnvilSaveHandler
- C_48046_ace, C_48034_mv : AnvilConveterData - Just a struct that holds chunk data while its being converted
- C_48027_alq, : PlayerUsageSnooper - Just collects what type of 'controller' you're using to determine the game type, and then reports that back to Mojang. http://notch.tumblr.com/post/16463856106/a-poll-on-letting-us-snoop
- C_48042_kp, : PlayerUsageSnooperThread
- C_48059_vp, : PlayerControllerDemo - Player controller, used in the demo version of Minecraft
- C_48017_agy, C_48060_tm : EntityAICreeperSwell - Makes the creeper swell up/swell down(?) if it is close to it's target
- C_48062_uk, C_48017_cn : EntityOzelot
- C_48018_fd, C_48049_ii : EntityAIAvoidEntity - Atempts to run away if a Entity of the specified type is near it
- C_48056_vz, C_48010_es : EntityTameable
- C_48067_th, C_48020_ap : EntityIronGolem
- C_48028_alm, C_48027_aah: EntityAIMate - Tries to find a compatible mate, and makes a baby
- C_48030_akt, C_48067_zh : EntityAITempt - Tries to get close to a entity that is holding a certain item
- C_48019_eh, C_48002_gw : EntityAIFollowParent - Finds a 'parent' (same class, and of age) entity, and follows it
- C_48074_zd, C_48047_iw : EntityAIEatGrass - Finds a nearby grass, or tall grass block and eats it
- C_48001_fz, C_48038_jq : NBTTagIntArray
- C_48054_xe, C_48003_gm : ItemExpBottle
- C_48014_gu, C_48041_la : ItemFireball
- C_48047_io, C_48035_nm : BlockRedstoneLight
- C_48011_aik, : TexturePackFolder - Folder based texture pack
- C_48004_ajl, C_48050_xc : EntityAgeable?? Just a class that deals with holding the 'Age' of the entity
- C_48009_hc, C_48033_lp : EntityExpBottle - The Exp bottle when thrown
- C_48029_alh, C_48026_aad: WorldGenDesertWells - Generates small wells using water, sandstone and stairs
- C_48024_bl, C_48019_cg : BiomeGenJungle
- C_48000_w, C_48021_ac : BlockDirectional - a block that stores its orentation info in the lower 2 bits
- C_48077_xy, C_48045_hl : EntityAILookAtVillager - Makes the golem look at a villager
- C_48076_ye, C_48042_hv : EntityAIFollowGolem - The villager follows the golem
- C_48025_cm, : RenderIronGolem
- C_48068_ta, : ModelIronGolem
- C_48070_ss, : RenderOcelot
- C_48035_mr, : ModleOcelot
- C_48052_xa, C_48000_ge : EntityAIVillagerMate
- C_48034_oz, C_48053_vz : NibbleArrayReader
- C_48060_ve, C_48006_dl : EntityAIWatchClosest2 , subclass of EntityAIWatchClosest that sets a field to 3 (pirority filed?)
- C_48073_zb, C_48046_iv : EntendedBlockStorage -- Deals with storing extended block ids int he save data
- C_48007_aix, C_48054_wf : WorldGenHugeTrees
- C_48020_agg, C_48063_sh : WorldGenShrub
- C_48033_nz, C_48058_ul : BiomeDecoratorJungle
- C_48023_bo, C_48016_cq : EntityAINearestAttackableTargetSorter
- --From Bukkit Names:
- C_48037_nf, C_48061_ti : EntityAIFollowOwner
- C_48021_bs, C_48013_cy : EntityAILeapAtTarget
- C_48064_up, C_48015_cs : EntityAIOcelotAttack
- C_48015_ahn, C_48059_uh : EntityAITargetNonTamed
- C_48066_ua, C_48011_bu : EntityAIBreakDoor
- C_48058_vs, C_48008_ee : EntityAIMoveTwardsRestriction
- C_48031_akl, C_48068_zb : EntityAIMoveThroughVillage
- C_48075_zt, C_48036_jv : EntityAIHurtByTarget
- C_48026_alz, C_48031_aax : EntityAINearestAttackableTarget
- C_48039_kb, C_48029_oz : EntityAIPanic
- C_48055_wr, C_48001_fq : RandomPositionGenerator
- C_48057_we, C_48007_ez : EntityAIBeg
- C_48053_xg, C_48004_gr : EntityAIOwnerHurtByTarget
- C_48051_xw, C_48043_hj : EntityAIOwnerHurtTarget
- C_48032_abf, C_48032_lo : EntitySenses
- C_48061_vd, C_48005_dk : EntityAIBodyControl
- C_48040_ka, C_48030_oy : Village
- C_48022_bn, C_48018_cl : EntityAIMoveIndoors
- C_48065_tt, C_48012_bm : EntityAIRestrictOpenDoor
- C_48049_act, C_48023_nq : EntityAIOpenDoor
- C_48063_ut, C_48014_cv : EntityAIPlay
- C_48002_fv, C_48039_jo : EntityAISit
- C_48006_ajn, C_48051_xg : EntityAIRestrictSun
- C_48036_mx, C_48062_tb : EntityAIFleeSun
- C_48071_sb, C_48022_aba : EntityAIArrowAttack
- C_48048_ip, C_48024_nn : EntityAIDoorInteract
- C_48050_xv, C_48044_hi : EntityAIMoveTowardsTarget
- C_48010_ha, C_48040_lj : EntityAIDefendVillage
- C_48038_afm, C_48064_rb : VillageAgressor
- C_48043_lk, C_48065_qy : VillageCollection
- C_48044_adl, C_48028_ox : VillageSiege
- C_48072_rj, C_48069_zt : EntityAITarget
- Old:
- C_48069_sv, C_48009_s : Packet51MapChunk
- C_48013_aip, C_48056_vo: ThreadedChunkLoader/ChunkLoader?
- C_48003_gb, C_48037_js: ThreadedChunkLoaderPending
- Rename?:
- EntitySnowmanBase -> EntityGolemBase
Advertisement
Add Comment
Please, Sign In to add comment