LexManos

MCP 1.2 New Class names v2

Mar 2nd, 2012
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  1. New:
  2. C_48008_ajc, C_48052_wk : Packet35EntityHeadRotation
  3. C_48012_ain, C_48055_vm : Packet132TileEntityData
  4. C_48005_fm, C_48048_ix : AnvilSaveConverter
  5. C_48041_ael, C_48066_py : AnvilSaveConverterFileFilter
  6. ChunkLoader, ChunkLoader: AnvilChunkConverter
  7. C_48016_ahu, C_48057_uu : AnvilSaveHandler
  8. C_48046_ace, C_48034_mv : AnvilConveterData - Just a struct that holds chunk data while its being converted
  9. C_48027_alq, : PlayerUsageSnooper - Just collects what type of 'controller' you're using to determine the game type, and then reports that back to Mojang. http://notch.tumblr.com/post/16463856106/a-poll-on-letting-us-snoop
  10. C_48042_kp, : PlayerUsageSnooperThread
  11. C_48059_vp, : PlayerControllerDemo - Player controller, used in the demo version of Minecraft
  12. C_48017_agy, C_48060_tm : EntityAICreeperSwell - Makes the creeper swell up/swell down(?) if it is close to it's target
  13. C_48062_uk, C_48017_cn : EntityOzelot
  14. C_48018_fd, C_48049_ii : EntityAIAvoidEntity - Atempts to run away if a Entity of the specified type is near it
  15. C_48056_vz, C_48010_es : EntityTameable
  16. C_48067_th, C_48020_ap : EntityIronGolem
  17. C_48028_alm, C_48027_aah: EntityAIMate - Tries to find a compatible mate, and makes a baby
  18. C_48030_akt, C_48067_zh : EntityAITempt - Tries to get close to a entity that is holding a certain item
  19. C_48019_eh, C_48002_gw : EntityAIFollowParent - Finds a 'parent' (same class, and of age) entity, and follows it
  20. C_48074_zd, C_48047_iw : EntityAIEatGrass - Finds a nearby grass, or tall grass block and eats it
  21. C_48001_fz, C_48038_jq : NBTTagIntArray
  22. C_48054_xe, C_48003_gm : ItemExpBottle
  23. C_48014_gu, C_48041_la : ItemFireball
  24. C_48047_io, C_48035_nm : BlockRedstoneLight
  25. C_48011_aik, : TexturePackFolder - Folder based texture pack
  26. C_48004_ajl, C_48050_xc : EntityAgeable?? Just a class that deals with holding the 'Age' of the entity
  27. C_48009_hc, C_48033_lp : EntityExpBottle - The Exp bottle when thrown
  28. C_48029_alh, C_48026_aad: WorldGenDesertWells - Generates small wells using water, sandstone and stairs
  29. C_48024_bl, C_48019_cg : BiomeGenJungle
  30. C_48000_w, C_48021_ac : BlockDirectional - a block that stores its orentation info in the lower 2 bits
  31. C_48077_xy, C_48045_hl : EntityAILookAtVillager - Makes the golem look at a villager
  32. C_48076_ye, C_48042_hv : EntityAIFollowGolem - The villager follows the golem
  33. C_48025_cm, : RenderIronGolem
  34. C_48068_ta, : ModelIronGolem
  35. C_48070_ss, : RenderOcelot
  36. C_48035_mr, : ModleOcelot
  37. C_48052_xa, C_48000_ge : EntityAIVillagerMate
  38. C_48034_oz, C_48053_vz : NibbleArrayReader
  39. C_48060_ve, C_48006_dl : EntityAIWatchClosest2 , subclass of EntityAIWatchClosest that sets a field to 3 (pirority filed?)
  40. C_48073_zb, C_48046_iv : EntendedBlockStorage -- Deals with storing extended block ids int he save data
  41. C_48007_aix, C_48054_wf : WorldGenHugeTrees
  42. C_48020_agg, C_48063_sh : WorldGenShrub
  43. C_48033_nz, C_48058_ul : BiomeDecoratorJungle
  44. C_48023_bo, C_48016_cq : EntityAINearestAttackableTargetSorter
  45.  
  46.  
  47. --From Bukkit Names:
  48. C_48037_nf, C_48061_ti : EntityAIFollowOwner
  49. C_48021_bs, C_48013_cy : EntityAILeapAtTarget
  50. C_48064_up, C_48015_cs : EntityAIOcelotAttack
  51. C_48015_ahn, C_48059_uh : EntityAITargetNonTamed
  52. C_48066_ua, C_48011_bu : EntityAIBreakDoor
  53. C_48058_vs, C_48008_ee : EntityAIMoveTwardsRestriction
  54. C_48031_akl, C_48068_zb : EntityAIMoveThroughVillage
  55. C_48075_zt, C_48036_jv : EntityAIHurtByTarget
  56. C_48026_alz, C_48031_aax : EntityAINearestAttackableTarget
  57. C_48039_kb, C_48029_oz : EntityAIPanic
  58. C_48055_wr, C_48001_fq : RandomPositionGenerator
  59. C_48057_we, C_48007_ez : EntityAIBeg
  60. C_48053_xg, C_48004_gr : EntityAIOwnerHurtByTarget
  61. C_48051_xw, C_48043_hj : EntityAIOwnerHurtTarget
  62. C_48032_abf, C_48032_lo : EntitySenses
  63. C_48061_vd, C_48005_dk : EntityAIBodyControl
  64. C_48040_ka, C_48030_oy : Village
  65. C_48022_bn, C_48018_cl : EntityAIMoveIndoors
  66. C_48065_tt, C_48012_bm : EntityAIRestrictOpenDoor
  67. C_48049_act, C_48023_nq : EntityAIOpenDoor
  68. C_48063_ut, C_48014_cv : EntityAIPlay
  69. C_48002_fv, C_48039_jo : EntityAISit
  70. C_48006_ajn, C_48051_xg : EntityAIRestrictSun
  71. C_48036_mx, C_48062_tb : EntityAIFleeSun
  72. C_48071_sb, C_48022_aba : EntityAIArrowAttack
  73. C_48048_ip, C_48024_nn : EntityAIDoorInteract
  74. C_48050_xv, C_48044_hi : EntityAIMoveTowardsTarget
  75. C_48010_ha, C_48040_lj : EntityAIDefendVillage
  76. C_48038_afm, C_48064_rb : VillageAgressor
  77. C_48043_lk, C_48065_qy : VillageCollection
  78. C_48044_adl, C_48028_ox : VillageSiege
  79. C_48072_rj, C_48069_zt : EntityAITarget
  80.  
  81.  
  82.  
  83. Old:
  84. C_48069_sv, C_48009_s : Packet51MapChunk
  85. C_48013_aip, C_48056_vo: ThreadedChunkLoader/ChunkLoader?
  86. C_48003_gb, C_48037_js: ThreadedChunkLoaderPending
  87.  
  88. Rename?:
  89. EntitySnowmanBase -> EntityGolemBase
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