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- /*
- JQ MPP Full Works
- Board: Proffie v2.2.
- ProffieOS: 5.9 with 12 colour change and modified BC switches.
- ====================== 2 BUTTON CONTROLS ========================
- | Sorted by ON or OFF state: (what it's like while using saber) |
- =================================================================
- ************* WHILE SABER BLADE IS OFF ***************
- Play/Stop Track - Hold AUX + Double click POW.
- Next Preset - Long click and release POW.
- Prev Preset - Double click and hold POW, release after a second.
- (click then long click)
- Volume Menu:
- Enter/Exit - Long click and release AUX.
- Volume UP - Long click and release POW while in Volume Menu.
- Volume DOWN - Double click and hold POW, release after a second
- (click then long click) while in Volume Menu.
- Spoken Battery Level - Hold AUX until it talks.
- On-Demand Batt Level - Double click POW.
- (requires EFFECT_BATTERY_LEVEL to be in blade style,
- and uses battery.wav sound effect.)
- Turn blade ON - - Short click POW or shake. (or gestures if defined for FastOn)
- Turn blade ON Muted - Triple click and hold POW.
- EFFECT_USER3 - Clash while off and EFFECT_USER3 is in blade style. // BC Personal Version Only
- ************* WHILE SABER BLADE IS ON ****************
- Play/Stop Track - Hold AUX + Double click POW.
- Next Preset - Hold AUX + Long click and release POW while pointing up.
- Prev Preset - Hold AUX + Double click and hold POW for a second
- (click then long click) while pointing up.
- Clash - No buttons, just hit the blade against something.
- In Battle Mode, Hold any button and Clash to
- temporarily override the auto-lockup and do regular Clash.
- Stab - Either no button and just Thrust forward, or
- Hold any button and physically stab something.
- Works in Battle Mode!
- Blaster Blocks - Click or Double click POW.
- Multi-Blast mode - sa22c version
- To start, hold POW then release while swinging
- To trigger Blaster Block, swing saber while in
- Multi-Blast mode.
- To stop, hold AUX then release while swinging.
- Auto Swing Blast - Timed. To start, swing within 1 second of doing
- button activated Blaster Blocks.
- To trigger auto blaster blocks, swing saber
- within 1 second of last Swing Blast block.
- To stop, stop swinging for 1 second.
- Auto Spins Blast - Same as Auto Swing Blast mode.....but for Spins, // BC Personal Version Only
- with a 2 second window.
- Lockup - Hold AUX + Clash.
- In Battle Mode, just Clash and stay there,
- pull away or press any button to end lockup.
- Drag - Hold AUX + Clash while pointing down.
- Melt - No button, just stab something,
- pull away or press any button to end.
- Lightning Block - Double click and hold POW.
- Battle Mode - Hold POW + Click AUX to enter and exit.
- Power OFF is disabled while in Battle Mode,
- YOU MUST EXIT THE MODE WITH THIS COMBO FIRST.
- Force Effect - Hold POW + Twist. (while NOT pointing up or down)
- Monophonic Force - Hold POW + Twist. (while pointing up)
- Color Change Mode - Hold POW + Twist. (while pointing down)
- - Rotate hilt to cycle through all available colors, or
- - Click AUX to change if ColorChange<> used in blade style,
- - Click + hold POW to save color selection and exit.
- - Triple click POW to exit without changing color.
- ColorChange explained:
- If the style uses ColorChange<>, when you activate color change mode,
- there will be up to 12 steps per rotation with a little sound at each step.
- If it does not use ColorChange<>, the color wheel will be activated,
- which has 32768 steps per rotation.
- COLOR_CHANGE_DIRECT makes it so that IF the style uses ColorChange<>,
- when you activate color change mode, it will immediately go to the
- next color and exit color change mode. If the style does not use
- ColorChange<>, it has no effect.
- Quote Player - Triple click POW.
- Force Push - Push hilt perpendicularly from a stop.
- Swap (EffectSequence) - Hold AUX + Twist. (while NOT pointing up)
- Power Save Dim Blade - Hold AUX + Twist. (while pointing up)
- (To use Power Save requires AlphaL based EffectSequence in style)
- Turn off blade - Hold POW and wait until blade is off,
- or Twist if using #define BC_TWIST_OFF.
- */
- // Crystal Chamber Styles:
- // Green: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Blue: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Sky: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Red: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // White: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Yellow: StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<7,5,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Unstable: StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,25,0>>,RotateColorsX<Variation,Rgb<0,60,0>>>,300>,RotateColorsX<Variation,Rgb<0,80,0>>,,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>()
- // Version Control - Jamie Wallis
- // Date Version Changes
- //*******************************************************************************************************
- // 23/07/21 1.0 Initial Version
- // 03/08/21 2.0 Install Version + Animations
- //*******************************************************************************************************
- // Base Config
- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 3
- #define NUM_BUTTONS 2
- #define VOLUME 2200
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define SAVE_STATE
- #define DISABLE_DIAGNOSTIC_COMMANDS
- // Timesout For Clash/Gestures
- #define MOTION_TIMEOUT 60 * 15 * 1000
- // Timeout for Crystal Chamber
- #define IDLE_OFF_TIME 60 * 30 * 1000
- // SA22C Gestures
- //#define SA22C_TWIST_ON
- //#define SA22C_TWIST_OFF
- //#define SA22C_THRUST_ON
- //#define SA22C_LOCKUP_DELAY 250
- //#define GESTURE_AUTO_BATTLE_MODE
- // BC Buttons/Gestures
- #define BC_THRUST_ON
- #define BC_TWIST_ON
- #define BC_TWIST_OFF
- // Enable OLED
- #define ENABLE_SSD1306
- // Brian Conner Added Animations
- #define AUREBESH
- // Bluetooth Config
- #define ENABLE_SERIAL
- // Max 20 characters
- #define BLE_PASSWORD "1701"
- // Max 32 characters.
- #define BLE_NAME "DarkSide"
- // Max 9 characters
- #define BLE_SHORTNAME "Vader"
- #endif
- #ifdef CONFIG_PROP
- //#include "../props/saber_sa22c_buttons_chris_v5.h"
- //#include "../props/saber_sa22c_buttons.h"
- #include "../props/saber_BC_buttons_5.9personal.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- ////////
- { "OB4;Animation", "OB4/tracks/Force_Theme.wav", // Blue
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<LemonChiffon,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Blue>,Stripes<1500,-2500,White,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<400>,TrWipeIn<550>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<LemonChiffon,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Blue>,Stripes<1500,-2500,White,Blue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<400>,TrWipeIn<550>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"obi\nwan"},
- ////////
- /* { "Royalty;Animation", "Royalty/tracks/track2.wav", // Blue
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<550>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<550>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Blue>,NoisySoundLevel>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"leia"},
- */
- ////////
- { "Training;Animation", "tracks/sw_ben_death.wav", //Light Blue
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "anh\ntraining"},
- ////////
- { "ESBGraf;Animation", "ESBGraf/tracks/LvsV.wav", // Sky Blue
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<200>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<200>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "empire strikes\nback"},
- ////////
- { "Return;Animation", "tracks/sw_home.wav", // Green
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "return of\nthe jedi"},
- ////////
- { "FlexA;Animation", "tracks/TFA_Battle.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,4,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "flex\nawakens"},
- ////////
- { "Father_ANH;Animation", "tracks/learner_track3.wav",
- // Main Blade:
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<1000>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<1000>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "father"},
- ////////
- { "Father;Animation", "tracks/Force_Theme.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<1060>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<1060>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "father\nempire"},
- { "Father_RJ;Animation", "Father_RJ/tracks/track2.wav", //Red
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "return of\nthe vader"},
- ////////
- { "Father_R1;Animation", "tracks/march.wav", //Red
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "rogue\nvader"},
- ////////
- { "Second;Animation", "Second/tracks/Final_Duel.wav", //Unstable Red
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,200>,TrWipeInSparkTip<White,400>,Black>>>(),
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,200>,TrWipeInSparkTip<White,400>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "second\nsister"},
- ////////
- { "Inquisitorious;Animation", "tracks/Sister1.wav", //Unstable Red
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,RotateColorsX<Variation,Rgb<255,25,25>>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,450>,Black>>>(),
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,RotateColorsX<Variation,Rgb<255,25,25>>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,250>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "inquisitorious"},
- ////////
- { "Nightsister;Animation", "tracks/Sister1.wav", //Red
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>>>(),
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "night\nsister"},
- ////////
- { "Savage;Animation", "Savage/tracks/track1.wav", //Red
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>>>(),
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,RotateColorsX<Variation,Red>>,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "ventris"},
- ////////
- { "DarkBas;Animation", "DarkBas/tracks/track4.wav", //White
- StylePtr<Layers<Sparkle<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<75,75,125>>,RotateColorsX<Variation,Rgb<25,25,50>>,100>,RotateColorsX<Variation,Rgb<100,100,150>>,8000,2000>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<LightCyan,AudioFlicker<Blue,White>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<Layers<White,TransitionEffectL<TrConcat<TrInstant,Red,TrFade<100>>,EFFECT_BLAST>>,Int<400>,Int<200>,Int<600>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<850>>>>(),
- StylePtr<Layers<Sparkle<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<75,75,125>>,RotateColorsX<Variation,Rgb<25,25,50>>,100>,RotateColorsX<Variation,Rgb<100,100,150>>,8000,2000>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<LightCyan,AudioFlicker<Blue,White>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<Layers<White,TransitionEffectL<TrConcat<TrInstant,Red,TrFade<100>>,EFFECT_BLAST>>,Int<400>,Int<200>,Int<600>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<850>>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "dark\nsaber"},
- ////////
- { "Sorcerer;Animation", "Sorcerer/tracks/track1.wav", //White
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,200>,TrWipeInSparkTip<White,350>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,200>,TrWipeInSparkTip<White,350>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Rgb<100,100,150>>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<4,4,6>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "ashoka\ntano"},
- ////////
- /*
- { "Empress;Animation", "Empress/tracks/track1.wav", //Red
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<400>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<400>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrDelay<60000>,AlphaL<RotateColorsX<Variation,Red>,NoisySoundLevel>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "empress\npalpatine"},
- */
- ////////
- { "CmdrTano;Animation", "tracks/tano_track1.wav", //Blue
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<400>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<400>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"commander\ntano"},
- ////////
- { "Krossguard;Animation", "tracks/Kylo_Theme2.wav", //Unstable
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,AlphaL<Stripes<1000,-2000,RotateColorsX<Variation,Rgb<255,150,150>>,Black,RotateColorsX<Variation,Rgb<255,150,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,AlphaL<Stripes<1000,-2000,RotateColorsX<Variation,Rgb<255,150,150>>,Black,RotateColorsX<Variation,Rgb<255,150,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "krossguard"},
- ////////
- /* { "Senate", "tracks/Palpatheme_SHORT.wav",
- StylePtr<Layers<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Orange,Orange,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,DarkOrange,400>,100,75>,BlastFadeoutL<Rgb<120,0,0>>,BlastL<White,200,200>,InOutTrL<TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrWipeInSparkTip<White,300>>>>(),
- StylePtr<Layers<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Orange,Orange,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,DarkOrange,400>,100,75>,BlastFadeoutL<Rgb<120,0,0>>,BlastL<White,200,200>,InOutTrL<TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrWipeInSparkTip<White,300>>>>(),
- StylePtr<Layers<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Orange,Orange,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,DarkOrange,400>,100,75>,BlastFadeoutL<Rgb<120,0,0>>,BlastL<White,200,200>,InOutTrL<TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrWipeInSparkTip<White,300>>>>(),"senate majority"},
- */
- ////////
- { "Sheev;Animation", "tracks/BattleOfHeroes.wav", // Red
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,400>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,400>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"creamy\nsheev"},
- ////////
- { "Proto;Animation", "tracks/CrimsonMenace.wav", // Blue
- StylePtr<Layers<BrownNoiseFlicker<BrownNoiseFlicker<RotateColorsX<Variation,SteelBlue>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,Black,RotateColorsX<Variation,Rgb<100,100,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,430>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<0,0>>,EFFECT_PREON>>>(),
- StylePtr<Layers<BrownNoiseFlicker<BrownNoiseFlicker<RotateColorsX<Variation,SteelBlue>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,Black,RotateColorsX<Variation,Rgb<100,100,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,430>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<0,0>>,EFFECT_PREON>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,0,10>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"proto"},
- ////////
- { "Traveller;Animation", "tracks/JFO1.wav", //Unstable
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(),"taron\nmalicos"},
- ////////
- { "Revan;Animation", "tracks/revan_track1.wav", // Purple
- StylePtr<Layers<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<30,0,90>>,RotateColorsX<Variation,Rgb<50,0,150>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<145,0,255>>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,900>,TrWipeIn<650>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<30,0,90>>,RotateColorsX<Variation,Rgb<50,0,150>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<145,0,255>>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,900>,TrWipeIn<650>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<4,0,9>>,3000>>>>(),"darth\nrevan"},
- ////////
- { "LordPain;Animation", "tracks/pain_track1.wav", //Red
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,RotateColorsX<Variation,Rgb<255,25,25>>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<1000,-2000,RotateColorsX<Variation,Rgb<255,150,150>>,Black,RotateColorsX<Variation,Rgb<255,150,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,600>,Black>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrWipe<200>,HumpFlickerL<White,40>,TrBoing<600,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,RotateColorsX<Variation,Rgb<255,25,25>>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<1000,-2000,RotateColorsX<Variation,Rgb<255,150,150>>,Black,RotateColorsX<Variation,Rgb<255,150,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,600>,Black>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrWipe<200>,HumpFlickerL<White,40>,TrBoing<600,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrDelay<30000>,TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<10,0,0>>,TrFade<1200>>>,TrFade<1000>>,EFFECT_RETRACTION>>>>>(), "lord of\npain"}
- ////////
- };
- // Main Blades KR v2
- BladeConfig blades[] = {
- { 0,
- WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<7, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),
- WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin6> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
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