Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Created by Crowbar 0.34.0.0
- $ModelName "Dark_Souls\Enemies\Giants\Artorias.mdl"
- $BodyGroup "Artorias the Abysswalker"
- {
- studio "artorias_reference.smd"
- }
- $SurfaceProp "slipperymetal"
- $JointSurfaceProp "Cloth_R_Clavicle_c00" "carpet"
- $JointSurfaceProp "Cloth_R_Clavicle_c01" "carpet"
- $JointSurfaceProp "Cloth_R_Clavicle_b00" "carpet"
- $JointSurfaceProp "Cloth_R_Clavicle_b01" "carpet"
- $JointSurfaceProp "Cloth_R_Clavicle_a00" "carpet"
- $JointSurfaceProp "Cloth_R_Clavicle_a01" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_c00" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_c01" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_c02" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_b00" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_b01" "carpet"
- $JointSurfaceProp "Cloth_Spine_front_a00" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_b00" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_b01" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_b02" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_a00" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_a01" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_a02" "carpet"
- $JointSurfaceProp "Cloth_Spine_back_a03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c04" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c05" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_c06" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b04" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_b05" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a04" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_R_a05" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_c00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_c01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_c02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_c03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_b00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_b01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_b02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_b03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_a00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_a01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_a02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_L_a03" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_front_a00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_front_a01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_front_a02" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_back_a00" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_back_a01" "carpet"
- $JointSurfaceProp "Cloth_Pelvis_back_a02" "carpet"
- $Contents "solid"
- $MaxEyeDeflection 90
- $MostlyOpaque
- $CDMaterials "models\Dark_Souls\Enemies\Giants\Artorias\"
- $Attachment "sword" "R_weapon" 0 1 -55.5 rotate 0 0 0
- $Attachment "roar" "Head" -5 0 5 rotate 0 0 0
- $Attachment "fire" "R_weapon" 0 1 -95 rotate 0 0 0
- $Attachment "sparks" "R_weapon" 0 1 -107 rotate 0 0 0
- $Attachment "glow1" "Master" 0 0 0 rotate 0 0 0
- $Attachment "glow2" "Spine" 0 0 0 rotate 0 0 0
- $Attachment "glow3" "Spine1" 0 0 0 rotate 0 0 0
- $Attachment "waterdrip" "L Forearm" -20 0 0 rotate 0 180 -180
- $CBox 0 0 0 0 0 0
- $BBox -29.162 -71.062 -1.896 110.266 63.753 141.008
- $SectionFrames 30 150
- $PoseParameter "aim_pitch" -90 90 0
- $PoseParameter "aim_yaw" -90 90 0
- $PoseParameter "move_yaw" -180 180 0
- $Animation "aimleft_head" "artorias_anims\aimleft_head.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Animation "aimcenter" "artorias_anims\aimcenter.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Animation "aimright_head" "artorias_anims\aimright_head.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Animation "aimup_head" "artorias_anims\aimup_head.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Animation "aimdown_head" "artorias_anims\aimdown_head.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Animation "die" "artorias_anims\die.smd" {
- fps 30
- }
- $Animation "charge" "artorias_anims\charge.smd" {
- fps 30
- }
- $Animation "Pissed_Off" "artorias_anims\Pissed_Off.smd" {
- fps 30
- }
- $Animation "rr" "artorias_anims\rr.smd" {
- fps 30
- }
- $Animation "rL" "artorias_anims\rL.smd" {
- fps 30
- }
- $Animation "rb" "artorias_anims\rb.smd" {
- fps 30
- }
- $Animation "wf" "artorias_anims\wf.smd" {
- fps 30
- loop
- }
- $Animation "wb" "artorias_anims\wb.smd" {
- fps 30
- loop
- }
- $Animation "wl" "artorias_anims\wl.smd" {
- fps 30
- loop
- }
- $Animation "wr" "artorias_anims\wr.smd" {
- fps 30
- loop
- }
- $Animation "rf" "artorias_anims\rf.smd" {
- fps 30
- loop
- }
- $Animation "attack_0" "artorias_anims\attack_0.smd" {
- fps 30
- }
- $Animation "attack_1" "artorias_anims\attack_1.smd" {
- fps 30
- }
- $Animation "attack_2" "artorias_anims\attack_2.smd" {
- fps 30
- }
- $Animation "attack_3" "artorias_anims\attack_3.smd" {
- fps 30
- }
- $Animation "attack_4" "artorias_anims\attack_4.smd" {
- fps 30
- }
- $Animation "attack_5" "artorias_anims\attack_5.smd" {
- fps 30
- }
- $Animation "attack_6" "artorias_anims\attack_6.smd" {
- fps 30
- }
- $Animation "attack_8" "artorias_anims\attack_8.smd" {
- fps 30
- }
- $Animation "attack_9" "artorias_anims\attack_9.smd" {
- fps 30
- }
- $Animation "attack_10" "artorias_anims\attack_10.smd" {
- fps 30
- }
- $Animation "attack_11" "artorias_anims\attack_11.smd" {
- fps 30
- }
- $Animation "attack_12" "artorias_anims\attack_12.smd" {
- fps 30
- }
- $Animation "attack_13" "artorias_anims\attack_13.smd" {
- fps 30
- }
- $Sequence "ragdoll" {
- "artorias_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" -1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "aim_pitch_head" {
- "aimup_head"
- "aimcenter"
- "aimdown_head"
- autoplay
- blend "aim_pitch" -90 90
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Sequence "aim_yaw_head" {
- "aimright_head"
- "aimcenter"
- "aimleft_head"
- autoplay
- blend "aim_yaw" -90 90
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "aimleft_head" 0
- }
- $Sequence "Idle" {
- "artorias_anims\Idle.smd"
- activity "ACT_IDLE" 1
- { event 1100 0 "event_emit BreatheIn" }
- { event 1100 35 "event_emit BreatheOut" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "Death" {
- "die"
- activity "ACT_DIE_SIMPLE" 1
- { event 1100 0 "event_emit Die" }
- { event 1100 70 "event_emit Zimen" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "SuperCharged" {
- "charge"
- activity "ACT_DISARM" 1
- blend "move_yaw" -180 180
- { event 1100 0 "event_emit ChargeUp" }
- { event 1100 160 "event_emit OutCry" }
- { event 1100 147 "event_emit Step" }
- { event 1100 162 "event_emit Step" }
- { event 1100 222 "event_emit Step" }
- { event 1100 238 "event_emit Step" }
- { event 1100 240 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Aggro" {
- "Pissed_Off"
- activity "ACT_ARM" 1
- blend "move_yaw" -180 180
- { event 1100 20 "event_emit Aggrovate" }
- { event 1100 82 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "DodgeR" {
- "rr"
- activity "ACT_SIGNAL1" 1
- blend "move_yaw" -180 180
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "DodgeL" {
- "rL"
- activity "ACT_SIGNAL2" 1
- blend "move_yaw" -180 180
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "DodgeB" {
- "rb"
- activity "ACT_SIGNAL3" 1
- blend "move_yaw" -180 180
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "WalkF" {
- "wf"
- activity "ACT_WALK" 1
- blend "move_yaw" -180 180
- { event 1100 52 "event_emit Step" }
- { event 1100 22 "event_emit Step" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "WalkB" {
- "wb"
- activity "ACT_WALK_1" 1
- blend "move_yaw" -180 180
- { event 1100 53 "event_emit Step" }
- { event 1100 22 "event_emit Step" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "WalkL" {
- "wl"
- activity "ACT_WALK_2" 1
- blend "move_yaw" -180 180
- { event 1100 12 "event_emit Step" }
- { event 1100 46 "event_emit Step" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "WalkR" {
- "wr"
- activity "ACT_WALK_3" 1
- blend "move_yaw" -180 180
- { event 1100 13 "event_emit Step" }
- { event 1100 41 "event_emit Step" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "Run" {
- "rf"
- activity "ACT_RUN" 1
- blend "move_yaw" -180 180
- { event 1100 15 "event_emit StepRunRight" }
- { event 1100 5 "event_emit StepRunLeft" }
- { event 1100 18 "event_emit Step" }
- { event 1100 8 "event_emit Step" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "Attack0" {
- "attack_0"
- activity "ACT_ATTACK0" 1
- blend "move_yaw" -180 180
- { event 1100 25 "event_emit Step" }
- { event 1100 29 "event_emit Hit" }
- { event 1100 20 "event_emit Whoosh" }
- { event 1100 30 "event_emit ImpactLight" }
- { event 1100 80 "event_emit Step" }
- { event 1100 90 "event_emit Step" }
- { event 1100 100 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack1" {
- "attack_1"
- activity "ACT_ATTACK1" 1
- blend "move_yaw" -180 180
- { event 1100 11 "event_emit Whoosh" }
- { event 1100 25 "event_emit Hit" }
- { event 1100 27 "event_emit Step" }
- { event 1100 29 "event_emit ImpactLight" }
- { event 1100 75 "event_emit Step" }
- { event 1100 83 "event_emit Step" }
- { event 1100 90 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack2" {
- "attack_2"
- activity "ACT_ATTACK2" 1
- blend "move_yaw" -180 180
- { event 1100 12 "event_emit Step" }
- { event 1100 21 "event_emit Step" }
- { event 1100 37 "event_emit Hit" }
- { event 1100 21 "event_emit Whoosh" }
- { event 1100 35 "event_emit Step" }
- { event 1100 37 "event_emit ImpactLight" }
- { event 1100 90 "event_emit Step" }
- { event 1100 100 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack3" {
- "attack_3"
- activity "ACT_ATTACK3" 1
- blend "move_yaw" -180 180
- { event 1100 8 "event_emit Armor" }
- { event 1100 16 "event_emit Jump" }
- { event 1100 39 "event_emit Hit" }
- { event 1100 37 "event_emit Land" }
- { event 1100 30 "event_emit Whoosh" }
- { event 1100 39 "event_emit ImpactLight" }
- { event 1100 79 "event_emit Step" }
- { event 1100 87 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack4" {
- "attack_4"
- activity "ACT_ATTACK4" 1
- blend "move_yaw" -180 180
- { event 1100 24 "event_emit Whoosh" }
- { event 1100 24 "event_emit Armor" }
- { event 1100 39 "event_emit Step" }
- { event 1100 48 "event_emit Hit" }
- { event 1100 43 "event_emit Step" }
- { event 1100 93 "event_emit Step" }
- { event 1100 99 "event_emit Step" }
- { event 1100 100 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack5" {
- "attack_5"
- activity "ACT_ATTACK5" 1
- blend "move_yaw" -180 180
- { event 1100 11 "event_emit Step" }
- { event 1100 43 "event_emit Jump" }
- { event 1100 60 "event_emit Whoosh" }
- { event 1100 73 "event_emit land" }
- { event 1100 74 "event_emit Hit" }
- { event 1100 73 "event_emit ImpactLight" }
- { event 1100 130 "event_emit Step" }
- { event 1100 142 "event_emit Step" }
- { event 1100 150 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack6" {
- "attack_6"
- activity "ACT_ATTACK6" 1
- blend "move_yaw" -180 180
- { event 1100 32 "event_emit Step" }
- { event 1100 33 "event_emit Whoosh" }
- { event 1100 42 "event_emit Step" }
- { event 1100 45 "event_emit Hit" }
- { event 1100 54 "event_emit ImpactLight" }
- { event 1100 90 "event_emit Step" }
- { event 1100 110 "event_emit Step" }
- { event 1100 115 "event_emit Step" }
- { event 1100 115 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack8" {
- "attack_8"
- activity "ACT_ATTACK8" 1
- blend "move_yaw" -180 180
- { event 1100 3 "event_emit Jump" }
- { event 1100 20 "event_emit Whoosh" }
- { event 1100 26 "event_emit Hit" }
- { event 1100 24 "event_emit Land" }
- { event 1100 24 "event_emit Armor" }
- { event 1100 26 "event_emit ImpactLight" }
- { event 1100 66 "event_emit Step" }
- { event 1100 74 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack9" {
- "attack_9"
- activity "ACT_ATTACK9" 1
- blend "move_yaw" -180 180
- { event 1100 20 "event_emit Whoosh" }
- { event 1100 30 "event_emit Jump" }
- { event 1100 38 "event_emit Land" }
- { event 1100 28 "event_emit Hit" }
- { event 1100 38 "event_emit Armor" }
- { event 1100 42 "event_emit Whoosh" }
- { event 1100 45 "event_emit Step" }
- { event 1100 52 "event_emit Step" }
- { event 1100 60 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack10" {
- "attack_10"
- activity "ACT_ATTACK10" 1
- blend "move_yaw" -180 180
- { event 1100 15 "event_emit Whoosh" }
- { event 1100 30 "event_emit Whoosh" }
- { event 1100 5 "event_emit Step" }
- { event 1100 19 "event_emit Step" }
- { event 1100 26 "event_emit Hit" }
- { event 1100 38 "event_emit Hit" }
- { event 1100 22 "event_emit Step" }
- { event 1100 26 "event_emit Step" }
- { event 1100 30 "event_emit Step" }
- { event 1100 34 "event_emit Step" }
- { event 1100 36 "event_emit Step" }
- { event 1100 69 "event_emit Step" }
- { event 1100 75 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack11" {
- "attack_11"
- activity "ACT_ATTACK11" 1
- blend "move_yaw" -180 180
- { event 1100 26 "event_emit Step" }
- { event 1100 43 "event_emit Step" }
- { event 1100 55 "event_emit Step" }
- { event 1100 73 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack12" {
- "attack_12"
- activity "ACT_BUSY_LEAN_BACK_EXIT" 1
- blend "move_yaw" -180 180
- { event 1100 25 "event_emit Step" }
- { event 1100 28 "event_emit ImpactLight" }
- { event 1100 12 "event_emit Whoosh" }
- { event 1100 28 "event_emit Hit" }
- { event 1100 80 "event_emit Step" }
- { event 1100 91 "event_emit Step" }
- { event 1100 98 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "Attack13" {
- "attack_13"
- activity "ACT_ATTACK13" 1
- blend "move_yaw" -180 180
- { event 1100 20 "event_emit Step" }
- { event 1100 25 "event_emit Hit" }
- { event 1100 23 "event_emit Step" }
- { event 1100 18 "event_emit Whoosh" }
- { event 1100 70 "event_emit test" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement