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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --MADE BY BOSS_KIDDOS--
- print'Credits to boss_kiddos... OR ELSE I EAT YA!'
- function chatfunc(text)
- spawn(function()
- local rs=game:service'RunService'.RenderStepped
- local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
- local s=Instance.new("Sound",Character)s.SoundId="rbxassetid://0"s.Volume=2
- if Character:FindFirstChild("cht")then Character.cht:Destroy()end
- local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.5,0)b.Name="cht"
- local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
- local texts={}
- for i=1,snum do
- texts[i]=Instance.new("TextLabel",b)
- texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
- texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(255,255,255)
- texts[i].TextStrokeTransparency=1 texts[i].Font="Cartoon"texts[i].TextScaled=1 texts[i].TextTransparency=1
- end
- for i=1,#texts do
- if texts[i].Parent then
- texts[i].TextTransparency=0 texts[i].Rotation=math.random(-30,30)texts[i].TextStrokeTransparency=.6
- end
- if texts[i].Text~=" "then s:Play()end
- sw(3)
- end
- sw(60)
- for i=1,#texts do
- if texts[i].Parent then texts[i].Text="^"texts[i].Rotation=0 end
- end
- s.Volume=1 s.SoundId="rbxassetid://464979976"s:Play()s.Ended:connect(function()s:Destroy()b:Destroy()end)
- game:service'Debris':AddItem(b,5)
- end)
- end
- game:service'Players'.LocalPlayer.Chatted:connect(function(msg)chatfunc(game:service("Chat"):FilterStringAsync(msg,game:service'Players'.LocalPlayer,game:service'Players'.LocalPlayer))
- end)
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