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Upscalefanatic3

[FE] Voidacity Script (Thanos)

Oct 30th, 2019
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  1. local User = "demonsnowman" --replace with your username
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  49.  
  50.  
  51. local Player = game:GetService("Players")[User]
  52. local Mouse,mouse,UserInputService,ContextActionService
  53. do
  54. script.Parent = Player.Character
  55. local CAS = {Actions={}}
  56. local Event = Instance.new("RemoteEvent")
  57. Event.Name = "UserInput_Event"
  58. Event.Parent = Player.Character
  59. local fakeEvent = function()
  60. local t = {_fakeEvent=true}
  61. t.Connect = function(self,f)self.Function=f end
  62. t.connect = t.Connect
  63. return t
  64. end
  65. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  66. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  67. function CAS:BindAction(name,fun,touch,...)
  68. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  69. end
  70. function CAS:UnbindAction(name)
  71. CAS.Actions[name] = nil
  72. end
  73. local function te(self,ev,...)
  74. local t = m[ev]
  75. if t and t._fakeEvent and t.Function then
  76. t.Function(...)
  77. end
  78. end
  79. m.TrigEvent = te
  80. UIS.TrigEvent = te
  81. Event.OnServerEvent:Connect(function(plr,io)
  82. if plr~=Player then return end
  83. if io.isMouse then
  84. m.Target = io.Target
  85. m.Hit = io.Hit
  86. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  87. if io.UserInputState == Enum.UserInputState.Begin then
  88. m:TrigEvent("Button1Down")
  89. else
  90. m:TrigEvent("Button1Up")
  91. end
  92. else
  93. for n,t in pairs(CAS.Actions) do
  94. for _,k in pairs(t.Keys) do
  95. if k==io.KeyCode then
  96. t.Function(t.Name,io.UserInputState,io)
  97. end
  98. end
  99. end
  100. if io.UserInputState == Enum.UserInputState.Begin then
  101. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  102. UIS:TrigEvent("InputBegan",io,false)
  103. else
  104. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  105. UIS:TrigEvent("InputEnded",io,false)
  106. end
  107. end
  108. end)
  109. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  110. end
  111.  
  112.  
  113. local ServiceData = setmetatable({},{__index = function(s,i) return game:service(i) end})
  114. local PlayersOfServer = ServiceData.Players
  115. local Character = Player.Character
  116. local Humanoid = Character.Humanoid
  117. local LeftArm = Character["Left Arm"]
  118. local RightArm = Character["Right Arm"]
  119. local LeftLeg = Character["Left Leg"]
  120. local RightLeg = Character["Right Leg"]
  121. local Head = Character.Head
  122. local Torso = Character.Torso
  123. local RootPart = Character.HumanoidRootPart
  124. local RootJoint = RootPart.RootJoint
  125. local PlayerGui = Player.PlayerGui
  126. local Cam = workspace.CurrentCamera
  127. local Backpack = Player.Backpack
  128. local RootPart = Character["HumanoidRootPart"]
  129. local Torso = Character["Torso"]
  130. local Head = Character["Head"]
  131. local RootJoint = RootPart["RootJoint"]
  132. local Neck = Torso["Neck"]
  133. local RightShoulder = Torso["Right Shoulder"]
  134. local LeftShoulder = Torso["Left Shoulder"]
  135. local RightHip = Torso["Right Hip"]
  136. local LeftHip = Torso["Left Hip"]
  137.  
  138. IT = Instance.new
  139. CF = CFrame.new
  140. VT = Vector3.new
  141. RAD = math.rad
  142. C3 = Color3.new
  143. C3RBG = Color3.fromRGB
  144. UD2 = UDim2.new
  145. BRICKC = BrickColor.new
  146. ANGLES = CFrame.Angles
  147. EULER = CFrame.fromEulerAnglesXYZ
  148. COS = math.cos
  149. ACOS = math.acos
  150. SIN = math.sin
  151. ASIN = math.asin
  152. ABS = math.abs
  153. MRANDOM = math.random
  154. FLOOR = math.floor
  155.  
  156. local hax = IT("Model")
  157. hax.Name = "I\'\m gonna die"
  158. hax.Parent = workspace.Terrain
  159.  
  160. local megahax = IT("Folder",hax)
  161. megahax.Name = "\"Mega Epic Folder\""
  162.  
  163. local suprememhax = IT("Folder",PlayerGui)
  164. suprememhax.Name = "Random \"Nil\" Folder"
  165. script.Parent = suprememhax
  166.  
  167. pumpk = Instance.new("Sound", Head)
  168. pumpk.SoundId = "rbxassetid://1771675015"
  169. pumpk.Volume = 2
  170. pumpk.Looped = true
  171. pumpk:Play()
  172.  
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175. local NEWMESH = IT(MESH)
  176. if MESH == "SpecialMesh" then
  177. NEWMESH.MeshType = MESHTYPE
  178. if MESHID ~= "nil" and MESHID ~= "" then
  179. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180. end
  181. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183. end
  184. end
  185. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186. NEWMESH.Scale = SCALE
  187. NEWMESH.Parent = PARENT
  188. return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192. local NEWPART = IT("Part")
  193. NEWPART.formFactor = FORMFACTOR
  194. NEWPART.Reflectance = REFLECTANCE
  195. NEWPART.Transparency = TRANSPARENCY
  196. NEWPART.CanCollide = false
  197. NEWPART.Locked = true
  198. NEWPART.Anchored = true
  199. if ANCHOR == false then
  200. NEWPART.Anchored = false
  201. end
  202. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203. NEWPART.Name = NAME
  204. NEWPART.Size = SIZE
  205. NEWPART.Position = Torso.Position
  206. NEWPART.Material = MATERIAL
  207. NEWPART:BreakJoints()
  208. NEWPART.Parent = PARENT
  209. return NEWPART
  210. end
  211.  
  212.  
  213. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  214. local NEWPART = IT("Part")
  215. NEWPART.formFactor = FORMFACTOR
  216. NEWPART.Reflectance = REFLECTANCE
  217. NEWPART.Transparency = TRANSPARENCY
  218. NEWPART.CanCollide = false
  219. NEWPART.Locked = true
  220. NEWPART.Anchored = true
  221. if ANCHOR == false then
  222. NEWPART.Anchored = false
  223. end
  224. NEWPART.Name = NAME
  225. NEWPART.Size = SIZE
  226. NEWPART.Position = Torso.Position
  227. NEWPART.Material = MATERIAL
  228. NEWPART:BreakJoints()
  229. NEWPART.Parent = PARENT
  230. return NEWPART
  231. end
  232.  
  233.  
  234. --customize--
  235.  
  236. Player_Size = 1
  237. Animation_Speed = 3
  238. local SIZE = 1
  239. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  240.  
  241. local Speed = 20
  242. --local Effects = {}
  243.  
  244. gem_mode = 1
  245.  
  246. --endoslol--
  247.  
  248. local function weldBetween(a, b)
  249. local weldd = Instance.new("ManualWeld")
  250. weldd.Part0 = a
  251. weldd.Part1 = b
  252. weldd.C0 = CFrame.new()
  253. weldd.C1 = b.CFrame:inverse() * a.CFrame
  254. weldd.Parent = a
  255. return weldd
  256. end
  257.  
  258. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  259. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  261. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  262. local ANIM = "Idle"
  263. local ATTACK = false
  264. local EQUIPPED = false
  265. local HOLD = false
  266. local COMBO = 1
  267. local Rooted = false
  268. local SINE = 0
  269. local KEYHOLD = false
  270. local CHANGE = 2 / Animation_Speed
  271. local WALKINGANIM = false
  272. local WALK = 0
  273. local VALUE1 = 1
  274. local VALUE2 = false
  275. local UIS = ServiceData.UserInputService
  276. local CAS = ServiceData.ContextActionService
  277. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  278. WEAPONGUI.Name = "Weapon GUI"
  279. local Weapon = IT("Model")
  280. Weapon.Name = "Adds"
  281. local HITFLOOR = nil
  282. local Effects = IT("Folder", Character)
  283. Effects.Name = "Effects"
  284. local FADERS = true
  285. local ANIMATOR = Humanoid.Animator
  286. local ANIMATE = Character:WaitForChild("Animate")
  287.  
  288. local EveryStroke = {
  289. "Gold",
  290. "Really red",
  291. "Bright blue",
  292. "Bright reddish lilac",
  293. "Olivine",
  294. "New Yeller"
  295. }
  296.  
  297. local EveryColor = {
  298. "Bright orange",
  299. "Persimmon",
  300. "Teal",
  301. "Eggplant",
  302. "Mint",
  303. "Bright yellow"
  304. }
  305.  
  306. local TweenService = game:GetService("TweenService")
  307. local Colours = {Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 89, 89),Color3.fromRGB(18, 238, 212),Color3.fromRGB(123, 0, 123),Color3.fromRGB(177, 229, 166),Color3.fromRGB(245, 205, 48)}
  308. local Colours2 = {Color3.fromRGB(239, 184, 56),Color3.fromRGB(255, 0, 0),Color3.fromRGB(13, 105, 172),Color3.new(0.639216, 0.635294, 0.647059
  309. ),Color3.fromRGB(148, 190, 129),Color3.fromRGB(255, 255, 0)}
  310. local Int = 0
  311. --[[
  312. while wait(0.45) do
  313. if Int == #Colours then Int = 0 end
  314. Int = Int+1
  315. TweenService:Create(part,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  316. TweenService:Create(part,TweenInfo.new(1),{TextStrokeColor3 = Colours2[Int]}):Play()
  317. end
  318. ]]
  319.  
  320. ChangeColorNumber = 1
  321. --BrickColor.new(Rainbow[ChangeColorNumber]).Color
  322.  
  323. --[[
  324. Head.face:Destroy()
  325.  
  326. for i,v in pairs(Character:GetChildren()) do
  327. if v:IsA("Hat") then
  328. v:Destroy()
  329. end
  330. end
  331. for i,v in pairs(Character:GetChildren()) do
  332. if v:IsA("Accessory") then
  333. v:Destroy()
  334. end
  335. end
  336. for i,v in pairs(Character:GetChildren()) do
  337. if v:IsA("Hair") then
  338. v:Destroy()
  339. end
  340. end
  341. for i,v in pairs(Character:GetChildren()) do
  342. if v:IsA("Shirt") then
  343. v:Destroy()
  344. end
  345. end
  346. for i,v in pairs(Character:GetChildren()) do
  347. if v:IsA("Pants") then
  348. v:Destroy()
  349. end
  350. end
  351. for i,v in pairs(Character:GetChildren()) do
  352. if v:IsA("Graphic Shirt") then
  353. v:Destroy()
  354. end
  355. end
  356. for i,v in pairs(Character:GetChildren()) do
  357. if v:IsA("GraphicShirt") then
  358. v:Destroy()
  359. end
  360. end
  361.  
  362. Head.BrickColor = BrickColor.new("White")
  363. RightArm.BrickColor = BrickColor.new("White")
  364. LeftArm.BrickColor = BrickColor.new("White")
  365. Torso.BrickColor = BrickColor.new("White")
  366. RightLeg.BrickColor = BrickColor.new("White")
  367. LeftLeg.BrickColor = BrickColor.new("White")
  368. ]]--
  369.  
  370. ArtificialHB = Instance.new("BindableEvent", script)
  371. ArtificialHB.Name = "ArtificialHB"
  372.  
  373. script:WaitForChild("ArtificialHB")
  374.  
  375. frame = Frame_Speed
  376. tf = 0
  377. allowframeloss = false
  378. tossremainder = false
  379. lastframe = tick()
  380. script.ArtificialHB:Fire()
  381.  
  382. game:GetService("RunService").Heartbeat:connect(function(s, p)
  383. tf = tf + s
  384. if tf >= frame then
  385. if allowframeloss then
  386. script.ArtificialHB:Fire()
  387. lastframe = tick()
  388. else
  389. for i = 1, math.floor(tf / frame) do
  390. script.ArtificialHB:Fire()
  391. end
  392. lastframe = tick()
  393. end
  394. if tossremainder then
  395. tf = 0
  396. else
  397. tf = tf - frame * math.floor(tf / frame)
  398. end
  399. end
  400. end)
  401.  
  402. --//=================================\\
  403. --|| Davo's fixed Rainbow Function
  404. --\\=================================//
  405.  
  406. -->|Fixed By XDavodioX|<--
  407.  
  408. local cR=255
  409. local cG=0
  410. local cB=0
  411. local flg5=1 local omgidk=1
  412. local add=10.5
  413. game:GetService('RunService').Heartbeat:connect(function()
  414. if omgidk>10000 then omgidk=0 end
  415. omgidk=omgidk+1
  416. if cR>=255 then flg5=1 end
  417. if cG>=255 then flg5=2 end
  418. if cB>=255 then flg5=3 end
  419. if flg5==1 then cR=cR-add cG=cG+add end
  420. if flg5==2 then cG=cG-add cB=cB+add end
  421. if flg5==3 then cB=cB-add cR=cR+add end
  422. end)
  423.  
  424. --[Now useable in FE scripts/requires!]--
  425.  
  426. --//=================================\\
  427. --|| End of Rainbow Function
  428. --\\=================================//
  429.  
  430. --//=================================\\
  431. --|| SOME FUNCTIONS
  432. --\\=================================//
  433.  
  434. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  435. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  436. end
  437.  
  438. function PositiveAngle(NUMBER)
  439. if NUMBER >= 0 then
  440. NUMBER = 0
  441. end
  442. return NUMBER
  443. end
  444.  
  445. function NegativeAngle(NUMBER)
  446. if NUMBER <= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function Swait(NUMBER)
  453. if NUMBER == 0 or NUMBER == nil then
  454. ArtificialHB.Event:wait()
  455. else
  456. for i = 1, NUMBER do
  457. ArtificialHB.Event:wait()
  458. end
  459. end
  460. end
  461.  
  462.  
  463.  
  464. function QuaternionFromCFrame(cf)
  465. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  466. local trace = m00 + m11 + m22
  467. if trace > 0 then
  468. local s = math.sqrt(1 + trace)
  469. local recip = 0.5 / s
  470. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  471. else
  472. local i = 0
  473. if m11 > m00 then
  474. i = 1
  475. end
  476. if m22 > (i == 0 and m00 or m11) then
  477. i = 2
  478. end
  479. if i == 0 then
  480. local s = math.sqrt(m00 - m11 - m22 + 1)
  481. local recip = 0.5 / s
  482. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  483. elseif i == 1 then
  484. local s = math.sqrt(m11 - m22 - m00 + 1)
  485. local recip = 0.5 / s
  486. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  487. elseif i == 2 then
  488. local s = math.sqrt(m22 - m00 - m11 + 1)
  489. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  490. end
  491. end
  492. end
  493.  
  494. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  495. local xs, ys, zs = x + x, y + y, z + z
  496. local wx, wy, wz = w * xs, w * ys, w * zs
  497. local xx = x * xs
  498. local xy = x * ys
  499. local xz = x * zs
  500. local yy = y * ys
  501. local yz = y * zs
  502. local zz = z * zs
  503. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  504. end
  505.  
  506. function QuaternionSlerp(a, b, t)
  507. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  508. local startInterp, finishInterp;
  509. if cosTheta >= 0.0001 then
  510. if (1 - cosTheta) > 0.0001 then
  511. local theta = ACOS(cosTheta)
  512. local invSinTheta = 1 / SIN(theta)
  513. startInterp = SIN((1 - t) * theta) * invSinTheta
  514. finishInterp = SIN(t * theta) * invSinTheta
  515. else
  516. startInterp = 1 - t
  517. finishInterp = t
  518. end
  519. else
  520. if (1 + cosTheta) > 0.0001 then
  521. local theta = ACOS(-cosTheta)
  522. local invSinTheta = 1 / SIN(theta)
  523. startInterp = SIN((t - 1) * theta) * invSinTheta
  524. finishInterp = SIN(t * theta) * invSinTheta
  525. else
  526. startInterp = t - 1
  527. finishInterp = t
  528. end
  529. end
  530. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  531. end
  532.  
  533. function Clerp(a, b, t)
  534. local qa = {QuaternionFromCFrame(a)}
  535. local qb = {QuaternionFromCFrame(b)}
  536. local ax, ay, az = a.x, a.y, a.z
  537. local bx, by, bz = b.x, b.y, b.z
  538. local _t = 1 - t
  539. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  540. end
  541.  
  542. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  543. local frame = IT("Frame")
  544. frame.BackgroundTransparency = TRANSPARENCY
  545. frame.BorderSizePixel = BORDERSIZEPIXEL
  546. frame.Position = POSITION
  547. frame.Size = SIZE
  548. frame.BackgroundColor3 = COLOR
  549. frame.BorderColor3 = BORDERCOLOR
  550. frame.Name = NAME
  551. frame.Parent = PARENT
  552. return frame
  553. end
  554.  
  555. function CreateLabel(PARENT, TEXT, COLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  556. local label = IT("TextLabel")
  557. label.BackgroundTransparency = 1
  558. label.Size = UD2(1, 0, 1, 0)
  559. label.Position = UD2(0, 0, 0, 0)
  560. label.TextColor3 = COLOR
  561. label.TextStrokeTransparency = STROKETRANSPARENCY
  562. label.TextTransparency = TRANSPARENCY
  563. label.FontSize = TEXTFONTSIZE
  564. label.Font = TEXTFONT
  565. label.BorderSizePixel = BORDERSIZEPIXEL
  566. label.TextScaled = false
  567. label.Text = TEXT
  568. label.Name = NAME
  569. label.Parent = PARENT
  570. return label
  571. end
  572.  
  573. function NoOutlines(PART)
  574. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  575. end
  576.  
  577.  
  578. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  579. local NEWWELD = IT(TYPE)
  580. NEWWELD.Part0 = PART0
  581. NEWWELD.Part1 = PART1
  582. NEWWELD.C0 = C0
  583. NEWWELD.C1 = C1
  584. NEWWELD.Parent = PARENT
  585. return NEWWELD
  586. end
  587.  
  588. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  589. coroutine.resume(coroutine.create(function()
  590. local FADE = IT("Model",Effects)
  591. if PARENT ~= nil then
  592. FADE.Parent = PARENT
  593. end
  594. FADE.Name = "FadingEffect"
  595. for _, c in pairs(Character:GetChildren()) do
  596. if c.ClassName == "Part" then
  597. c.CanCollide = false
  598. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  599. FADER.CFrame = c.CFrame
  600. FADER.Color = COLOR
  601. if FADER.Name == "Head" then
  602. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  603. elseif FADER.Name == "HumanoidRootPart" then
  604. FADE.PrimaryPart = FADER
  605. FADER.Transparency = 1
  606. end
  607. end
  608. end
  609. local TRANS = 0.25/TIMER
  610. local DIST = nil
  611. if MOVEDIRECTION ~= nil then
  612. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  613. end
  614. for i = 1, TIMER do
  615. Swait()
  616. for _, c in pairs(FADE:GetChildren()) do
  617. if c.ClassName == "Part" then
  618. c.Transparency = c.Transparency + TRANS
  619. end
  620. end
  621. if MOVEDIRECTION ~= nil then
  622. local ORI = FADE.PrimaryPart.Orientation
  623. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  624. end
  625. end
  626. FADE:remove()
  627. end))
  628. end
  629.  
  630. function CreateSound(ID, PARENT, VOLUME, PITCH)
  631. local NEWSOUND = nil
  632. coroutine.resume(coroutine.create(function()
  633. NEWSOUND = IT("Sound", PARENT)
  634. NEWSOUND.Volume = VOLUME
  635. NEWSOUND.Pitch = PITCH
  636. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  637. Swait()
  638. NEWSOUND:play()
  639. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  640. end))
  641. return NEWSOUND
  642. end
  643.  
  644. function CreateClientSound(ID, PARENT, VOLUME, PITCH, TIME)
  645. local NEWCLIENTSOUND = nil
  646. local NEWCLIENTSOUNDDATA = nil
  647. if script:FindFirstChild("ClientSound") == nil then
  648. return error("ClientSound not found!")
  649. else
  650. NEWCLIENTSOUNDDATA = script.ClientSound
  651. local pt = NEWCLIENTSOUNDDATA:WaitForChild("SoundParent")
  652. local si = NEWCLIENTSOUNDDATA:WaitForChild("SoundID")
  653. local vo = NEWCLIENTSOUNDDATA:WaitForChild("SoundVolume")
  654. local pi = NEWCLIENTSOUNDDATA:WaitForChild("SoundPitch")
  655. local dt = NEWCLIENTSOUNDDATA:WaitForChild("DestroyTime")
  656. pt.Value = PARENT
  657. si.Value = tonumber(ID)
  658. vo.Value = tonumber(VOLUME)
  659. pi.Value = tonumber(PITCH)
  660. dt.Value = tonumber(TIME)
  661. NEWCLIENTSOUND = script.ClientSound:Clone()
  662. NEWCLIENTSOUND.Parent = PlayerGui
  663. NEWCLIENTSOUND.Disabled = false
  664. end
  665. end
  666.  
  667. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  668. local Sound = IT("Sound")
  669. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  670. Sound.Pitch = pitch or 1
  671. Sound.Volume = volume or 1
  672. Sound.Looped = looped or false
  673. if(autoPlay)then
  674. coroutine.wrap(function()
  675. repeat wait() until Sound.IsLoaded
  676. Sound.Playing = autoPlay or false
  677. end)()
  678. end
  679. if(not looped and effect)then
  680. Sound.Stopped:connect(function()
  681. Sound.Volume = 0
  682. Sound:destroy()
  683. end)
  684. elseif(effect)then
  685.  
  686. end
  687. Sound.Parent =parent or Torso
  688. return Sound
  689. end
  690.  
  691. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  692. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  693. local Sound = IT("Sound")
  694. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  695. Sound.Pitch = pitch or 1
  696. Sound.Volume = volume or 1
  697. Sound.Looped = looped or false
  698. if(autoPlay)then
  699. coroutine.wrap(function()
  700. repeat wait() until Sound.IsLoaded
  701. Sound.Playing = autoPlay or false
  702. end)()
  703. end
  704. if(not looped and effect)then
  705. Sound.Stopped:connect(function()
  706. Sound.Volume = 0
  707. soundPart:destroy()
  708. end)
  709. elseif(effect)then
  710. warn("Sound can't be looped and a sound effect!")
  711. end
  712. Sound.Parent = soundPart
  713. return Sound
  714. end
  715.  
  716. function CreateOutfit()
  717. if script:FindFirstChild("Outfit Mesh") == nil then
  718. return error("Outfit Folder not found!")
  719. else
  720. for _, b in pairs(script["Outfit Mesh"]:children()) do
  721. b.Parent = Character
  722. end
  723. end
  724. end
  725.  
  726. function CreateShield()
  727. local Shield = IT("MeshPart")
  728. Shield.Color = Color3.fromRGB(13, 105, 172)
  729. Shield.Transparency = 1
  730. Shield.CFrame = CF(Torso.Position)
  731. Shield.CanCollide = false
  732. Shield.Size = VT(5.4,6,5.4) --VT(3, 6.7, 5.44)
  733. Shield.Name = "BulletShield"
  734. Shield.Material = Enum.Material.Plastic
  735. Shield.Parent = workspace
  736. local ShieldMesh = IT("Weld")
  737. ShieldMesh.Parent = Shield
  738. ShieldMesh.Part0 = Shield
  739. ShieldMesh.Part1 = Torso
  740. end
  741.  
  742. function CreateSnapGui()
  743. for a, t in pairs(PlayersOfServer:GetPlayers()) do
  744. if script:FindFirstChild("ThanosSnap") == nil then
  745. return error("Thanos Snap Gui not found!")
  746. else
  747. local guisc = script.GuiScript:Clone()
  748. local clgui = script.ThanosSnap:Clone()
  749. clgui.Parent = t.PlayerGui
  750. guisc.Parent = clgui
  751. guisc.Disabled = false
  752. end
  753. end
  754. end
  755.  
  756. function CreateSelectionBox(PARENT, THICKNESS, COLOR, TRANS, SURFACECOLOR, SURFACETRANS)
  757. local box = IT("SelectionBox")
  758. box.Parent = PARENT
  759. box.Adornee = PARENT
  760. box.Color3 = COLOR
  761. box.Transparency = TRANS
  762. box.LineThickness = THICKNESS
  763. if SURFACECOLOR ~= nil then
  764. box.SurfaceColor3 = SURFACECOLOR
  765. else
  766. box.SurfaceColor3 = Color3.new(1,1,1)
  767. end
  768. if SURFACETRANS ~= nil then
  769. box.SurfaceTransparency = SURFACETRANS
  770. else
  771. box.SurfaceTransparency = 1
  772. end
  773. return box
  774. end
  775.  
  776. function CreateModelSelectionBox(MODEL, THICKNESS, COLOR, TRANS, SURFACECOLOR, SURFACETRANS)
  777. for f, g in pairs(MODEL:GetChildren()) do
  778. if g.ClassName == "Part" or g.ClassName == "MeshPart" then
  779. CreateSelectionBox(g , THICKNESS, COLOR, TRANS, SURFACECOLOR, SURFACETRANS)
  780. end
  781. end
  782. end
  783.  
  784. function CFrameFromTopBack(at, top, back)
  785. local right = top:Cross(back)
  786. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  787. end
  788.  
  789. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  790. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  791. local mesh = IT("SpecialMesh",wave)
  792. mesh.MeshType = "FileMesh"
  793. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  794. mesh.Scale = SIZE
  795. mesh.Offset = VT(0,0,-SIZE.X/8)
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale + GROW
  801. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  802. if DOESROT == true then
  803. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  804. end
  805. wave.Transparency = wave.Transparency + (0.5/WAIT)
  806. if wave.Transparency > 0.99 then
  807. wave:remove()
  808. end
  809. end
  810. end))
  811. end
  812.  
  813. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  814. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  815. local mesh = IT("SpecialMesh",wave)
  816. mesh.MeshType = "FileMesh"
  817. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  818. mesh.Scale = SIZE
  819. --mesh.Offset = VT(0,0,-SIZE.X/8)
  820. wave.CFrame = CFRAME
  821. coroutine.resume(coroutine.create(function(PART)
  822. for i = 1, WAIT do
  823. Swait()
  824. mesh.Scale = mesh.Scale + GROW
  825. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  826. if DOESROT == true then
  827. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  828. end
  829. wave.Transparency = wave.Transparency + (0.5/WAIT)
  830. if wave.Transparency > 0.99 then
  831. wave:remove()
  832. end
  833. end
  834. end))
  835. end
  836.  
  837. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  838. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  839. local mesh = IT("SpecialMesh",wave)
  840. mesh.MeshType = "FileMesh"
  841. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  842. mesh.Scale = SIZE
  843. mesh.Offset = VT(0,0,0)
  844. wave.CFrame = CFRAME
  845. coroutine.resume(coroutine.create(function(PART)
  846. for i = 1, WAIT do
  847. Swait()
  848. mesh.Scale = mesh.Scale + GROW
  849. if DOESROT == true then
  850. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  851. end
  852. wave.Transparency = wave.Transparency + (0.5/WAIT)
  853. if wave.Transparency > 0.99 then
  854. wave:remove()
  855. end
  856. end
  857. end))
  858. end
  859.  
  860. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  861. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0))
  862. local mesh = IT("SpecialMesh",wave)
  863. mesh.MeshType = "FileMesh"
  864. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  865. mesh.Scale = SIZE
  866. wave.CFrame = CFRAME
  867. coroutine.resume(coroutine.create(function(PART)
  868. for i = 1, WAIT do
  869. Swait()
  870. mesh.Scale = mesh.Scale + GROW
  871. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  872. if DOESROT == true then
  873. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  874. end
  875. wave.Transparency = wave.Transparency + (0.5/WAIT)
  876. if wave.Transparency > 0.99 then
  877. wave:remove()
  878. end
  879. end
  880. end))
  881. end
  882.  
  883.  
  884. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  885. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true)
  886. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  887. wave.CFrame = CFRAME
  888. coroutine.resume(coroutine.create(function(PART)
  889. for i = 1, WAIT do
  890. Swait()
  891. mesh.Scale = mesh.Scale * GROW
  892. wave.Transparency = wave.Transparency + (0.5/WAIT)
  893. if wave.Transparency > 0.99 then
  894. wave:remove()
  895. end
  896. end
  897. end))
  898. end
  899.  
  900. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  901. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  902. local mesh = IT("SpecialMesh",wave)
  903. mesh.MeshType = "Sphere"
  904. mesh.Scale = SIZE
  905. mesh.Offset = VT(0,0,0)
  906. wave.CFrame = CFRAME
  907. coroutine.resume(coroutine.create(function(PART)
  908. for i = 1, WAIT do
  909. Swait()
  910. mesh.Scale = mesh.Scale + GROW
  911. wave.Transparency = wave.Transparency + (1/WAIT)
  912. if wave.Transparency > 0.99 then
  913. wave:remove()
  914. end
  915. end
  916. end))
  917. end
  918.  
  919. function MakeForm(PART,TYPE)
  920. if TYPE == "Cyl" then
  921. local MSH = IT("CylinderMesh",PART)
  922. elseif TYPE == "Ball" then
  923. local MSH = IT("SpecialMesh",PART)
  924. MSH.MeshType = "Sphere"
  925. elseif TYPE == "Wedge" then
  926. local MSH = IT("SpecialMesh",PART)
  927. MSH.MeshType = "Wedge"
  928. end
  929. end
  930.  
  931. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  932. if FLOOR ~= nil then
  933. coroutine.resume(coroutine.create(function()
  934. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  935. PART.CFrame = CF(POSITION)
  936. for i = 1, 45 do
  937. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  938. RingPiece.Material = FLOOR.Material
  939. RingPiece.Color = FLOOR.Color
  940. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  941. Debris:AddItem(RingPiece,SWAIT/100)
  942. end
  943. PART:remove()
  944. end))
  945. end
  946. end
  947.  
  948. function CheckTableForString(Table, String)
  949. for i, v in pairs(Table) do
  950. if string.find(string.lower(String), string.lower(v)) then
  951. return true
  952. end
  953. end
  954. return false
  955. end
  956.  
  957. function CheckIntangible(Hit)
  958. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  959. if Hit and Hit.Parent then
  960. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  961. return true
  962. end
  963. end
  964. return false
  965. end
  966.  
  967. function R_RANDOM(CFRAME,DIST)
  968. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  969. end
  970.  
  971. function WACKYEFFECT(Table)
  972. local TYPE = (Table.EffectType or "Sphere")
  973. local SIZE = (Table.Size or VT(1,1,1))
  974. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  975. local TRANSPARENCY = (Table.Transparency or 0)
  976. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  977. local CFRAME = (Table.CFrame or Torso.CFrame)
  978. local MOVEDIRECTION = (Table.MoveToPos or nil)
  979. local ROTATION1 = (Table.RotationX or 0)
  980. local ROTATION2 = (Table.RotationY or 0)
  981. local ROTATION3 = (Table.RotationZ or 0)
  982. local MATERIAL = (Table.Material or "Neon")
  983. local COLOR = (Table.Color or C3(1,1,1))
  984. local TIME = (Table.Time or 45)
  985. local SOUNDID = (Table.SoundID or nil)
  986. local SOUNDPITCH = (Table.SoundPitch or nil)
  987. local SOUNDVOLUME = (Table.SoundVolume or nil)
  988. coroutine.resume(coroutine.create(function()
  989. local PLAYSSOUND = false
  990. local SOUND = nil
  991. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  992. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  993. PLAYSSOUND = true
  994. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  995. end
  996. EFFECT.Color = COLOR
  997. local MSH = nil
  998. if TYPE == "Sphere" then
  999. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1000. elseif TYPE == "Block" then
  1001. MSH = IT("BlockMesh",EFFECT)
  1002. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1003. elseif TYPE == "Wave" then
  1004. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1005. elseif TYPE == "Ring" then
  1006. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1007. elseif TYPE == "Slash" then
  1008. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1009. elseif TYPE == "Round Slash" then
  1010. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1011. elseif TYPE == "Swirl" then
  1012. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1013. elseif TYPE == "Skull" then
  1014. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1015. elseif TYPE == "Crystal" then
  1016. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1017. end
  1018. if MSH ~= nil then
  1019. local MOVESPEED = nil
  1020. if MOVEDIRECTION ~= nil then
  1021. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1022. end
  1023. local GROWTH = SIZE - ENDSIZE
  1024. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1025. if TYPE == "Block" then
  1026. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1027. else
  1028. EFFECT.CFrame = CFRAME
  1029. end
  1030. for LOOP = 1, TIME+1 do
  1031. Swait()
  1032. MSH.Scale = MSH.Scale - GROWTH/TIME
  1033. if TYPE == "Wave" then
  1034. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1035. end
  1036. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1037. if TYPE == "Block" then
  1038. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1039. else
  1040. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1041. end
  1042. if MOVEDIRECTION ~= nil then
  1043. local ORI = EFFECT.Orientation
  1044. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1045. EFFECT.Orientation = ORI
  1046. end
  1047. end
  1048. if PLAYSSOUND == false then
  1049. EFFECT:remove()
  1050. else
  1051. repeat Swait() until SOUND.Playing == false
  1052. EFFECT:remove()
  1053. end
  1054. else
  1055. if PLAYSSOUND == false then
  1056. EFFECT:remove()
  1057. else
  1058. repeat Swait() until SOUND.Playing == false
  1059. EFFECT:remove()
  1060. end
  1061. end
  1062. end))
  1063. end
  1064.  
  1065. function SpawnTrail(FROM,TO,BIG)
  1066. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1067. MakeForm(TRAIL,"Cyl")
  1068. local DIST = (FROM - TO).Magnitude
  1069. if BIG == true then
  1070. TRAIL.Size = VT(0.5,DIST,0.5)
  1071. else
  1072. TRAIL.Size = VT(0.25,DIST,0.25)
  1073. end
  1074. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 1, 5 do
  1077. Swait()
  1078. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1079. end
  1080. TRAIL:remove()
  1081. end))
  1082. end
  1083.  
  1084. Debris = game:GetService("Debris")
  1085.  
  1086. function MagicSphere1(SIZE,WAIT,CFRAME,COLOR,GROW)
  1087. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Eye", VT(1,1,1), true)
  1088. wave.Color = COLOR
  1089. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1090. wave.CFrame = CFRAME
  1091. coroutine.resume(coroutine.create(function(PART)
  1092. for i = 1, WAIT do
  1093. Swait()
  1094. mesh.Scale = mesh.Scale + GROW
  1095. wave.Transparency = wave.Transparency + (1/WAIT)
  1096. if wave.Transparency > 0.99 then
  1097. wave:remove()
  1098. end
  1099. end
  1100. end))
  1101. end
  1102.  
  1103. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1104. if DoesCourontine == false then
  1105. local Direction = CF(Part.Position, ToLocation)
  1106. local Distance = (Part.Position - ToLocation).magnitude
  1107. for i = 1, AmountOfTime do
  1108. Swait()
  1109. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1110. Direction = Part.CFrame
  1111. end
  1112. Part:remove()
  1113. elseif DoesCourontine == true then
  1114. coroutine.resume(coroutine.create(function()
  1115. local Direction = CF(Part.Position, ToLocation)
  1116. local Distance = (Part.Position - ToLocation).magnitude
  1117. for i = 1, AmountOfTime do
  1118. Swait()
  1119. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1120. Direction = Part.CFrame
  1121. end
  1122. Part:remove()
  1123. end))
  1124. end
  1125. end
  1126.  
  1127. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1128. if FLOOR ~= nil then
  1129. for i = 1, AMOUNT do
  1130. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  1131. DEBREE.Material = FLOOR.Material
  1132. DEBREE.Color = FLOOR.Color
  1133. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1134. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1135. coroutine.resume(coroutine.create(function()
  1136. Swait(15)
  1137. DEBREE.Parent = workspace
  1138. DEBREE.CanCollide = true
  1139. Debris:AddItem(DEBREE,SWAIT)
  1140. end))
  1141. end
  1142. end
  1143. end
  1144.  
  1145. function Slice2(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1146. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1147. local mesh
  1148. if KIND == "Base" then
  1149. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1150. elseif KIND == "Thin" then
  1151. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1152. elseif KIND == "Round" then
  1153. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1154. end
  1155. wave.CFrame = CFRAME
  1156. coroutine.resume(coroutine.create(function(PART)
  1157. for i = 1, WAIT do
  1158. Swait()
  1159. mesh.Scale = mesh.Scale + GROW / 10
  1160. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1161. if wave.Transparency > 0.99 then
  1162. wave:remove()
  1163. end
  1164. end
  1165. end))
  1166. end
  1167.  
  1168. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1169. if FLOOR ~= nil then
  1170. coroutine.resume(coroutine.create(function()
  1171. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  1172. PART.CFrame = CF(POSITION)
  1173. for i = 1, 45 do
  1174. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  1175. RingPiece.Material = FLOOR.Material
  1176. RingPiece.Color = FLOOR.Color
  1177. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1178. Debris:AddItem(RingPiece,SWAIT)
  1179. end
  1180. PART:remove()
  1181. end))
  1182. end
  1183. end
  1184.  
  1185. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  1186. for _, c in pairs(PARENT:GetChildren()) do
  1187. if c.ClassName == "Model" then
  1188. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1189. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1190. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1191. if DIST > (TORSO.Position - FROM).Magnitude then
  1192. table.insert(TABLE, c)
  1193. end
  1194. AddChildrenToTable(FROM, c, DIST, TABLE)
  1195. elseif c.ClassName == "Folder" then
  1196. AddChildrenToTable(FROM, c, DIST, TABLE)
  1197. end
  1198. end
  1199. end
  1200. end
  1201.  
  1202. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1203. local Direction = CFrame.new(StartPos, Vec).lookVector
  1204. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1205. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1206. if RayHit and CheckIntangible(RayHit) then
  1207. if DelayIfHit then
  1208. wait()
  1209. end
  1210. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1211. end
  1212. return RayHit, RayPos, RayNormal
  1213. end
  1214.  
  1215. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1216. local DIRECTION = CF(StartPos,EndPos).lookVector
  1217. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1218. end
  1219.  
  1220. function turnto(position)
  1221. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1222. end
  1223.  
  1224. local BODY = {}
  1225.  
  1226. for _, c in pairs(Character:GetDescendants()) do
  1227. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1228. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1229. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1230. end
  1231. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1232. elseif c:IsA("JointInstance") then
  1233. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1234. end
  1235. end
  1236.  
  1237. for e = 1, #BODY do
  1238. if BODY[e] ~= nil then
  1239. local STUFF = BODY[e]
  1240. local PART = STUFF[1]
  1241. local PARENT = STUFF[2]
  1242. local MATERIAL = STUFF[3]
  1243. local COLOR = STUFF[4]
  1244. local TRANSPARENCY = STUFF[5]
  1245. if PART.ClassName == "Part" and PART ~= RootPart then
  1246. PART.Material = MATERIAL
  1247. PART.Color = COLOR
  1248. PART.Transparency = TRANSPARENCY
  1249. end
  1250. PART.AncestryChanged:Connect(function()
  1251. PART.Parent = PARENT
  1252. end)
  1253. end
  1254. end
  1255.  
  1256. function refit()
  1257. Character.Parent = megahax
  1258. for e = 1, #BODY do
  1259. if BODY[e] ~= nil then
  1260. local STUFF = BODY[e]
  1261. local PART = STUFF[1]
  1262. local PARENT = STUFF[2]
  1263. local MATERIAL = STUFF[3]
  1264. local COLOR = STUFF[4]
  1265. local TRANSPARENCY = STUFF[5]
  1266. if PART.ClassName == "Part" and PART ~= RootPart then
  1267. PART.Material = MATERIAL
  1268. PART.Color = COLOR
  1269. PART.Transparency = TRANSPARENCY
  1270. end
  1271. if PART.Parent ~= PARENT then
  1272. Humanoid:remove()
  1273. PART.Parent = PARENT
  1274. Humanoid = IT("Humanoid",Character)
  1275. end
  1276. end
  1277. end
  1278. end
  1279.  
  1280. Humanoid.Died:connect(function()
  1281. ATTACK = false
  1282. refit()
  1283. end)
  1284.  
  1285. Humanoid.HealthChanged:connect(function()
  1286. ATTACK = false
  1287. refit()
  1288. end)
  1289.  
  1290. --Weapon MAKE--
  1291.  
  1292. --Design--
  1293.  
  1294. local Gauntlet = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gauntlet", VT(0, 0, 0),false)
  1295. local HandleMesh = CreateMesh("SpecialMesh", Gauntlet, "FileMesh", "1757389224", "1782744902", VT(0.062,0.062,0.062), VT(0,0, 0))
  1296. local Weld = CreateWeldOrSnapOrMotor("Weld", Gauntlet, LeftArm, Gauntlet, CF(0.265, -0.54, 0) * ANGLES(RAD(330), RAD(0), RAD(20)), CF(0, 0, 0))
  1297.  
  1298. local basgui = IT("GuiMain")
  1299. basgui.Parent = PlayerGui
  1300. basgui.Name = "VISgui"
  1301. local fullscreenz = IT("Frame")
  1302. fullscreenz.Parent = basgui
  1303. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  1304. fullscreenz.BackgroundTransparency = 1
  1305. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  1306. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  1307. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  1308.  
  1309. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  1310. imgl2.BackgroundTransparency = 1
  1311. imgl2.BorderSizePixel = 0
  1312. imgl2.ImageTransparency = 0.432
  1313. imgl2.ImageColor3 = Color3.new(255,255,255)
  1314. imgl2.Position = UDim2.new(0.90,-200,0.794,-200)
  1315. imgl2.Size = UDim2.new(0,400,0,400)
  1316. imgl2.Image = "rbxassetid://2480004800"
  1317.  
  1318. local circl = imgl2:Clone()
  1319. circl.Parent = fullscreenz
  1320. circl.ImageTransparency = 1
  1321. circl.Size = UDim2.new(0,550,0,550)
  1322. circl.Position = UDim2.new(0.75,25,0.55,25)
  1323. circl.ImageColor3 = Color3.new(255,255,255)
  1324. circl.Image = "rbxassetid://278749933"
  1325.  
  1326. local ned = Instance.new("TextLabel",fullscreenz)
  1327. ned.ZIndex = 2
  1328. ned.Font = "Antique"
  1329. ned.BackgroundTransparency = 1
  1330. ned.BorderSizePixel = 0.65
  1331. ned.Size = UDim2.new(0.3,0,0.2,0)
  1332. ned.Position = UDim2.new(0.7,0,0.788,0)
  1333. ned.TextColor3 = BrickColor.new("White").Color
  1334. ned.TextStrokeColor3 = BrickColor.new("White").Color
  1335. ned.TextScaled = true
  1336. ned.TextStrokeTransparency = 0
  1337. ned.Text = "Soul Gem"
  1338. ned.TextSize = 17.3
  1339. ned.Rotation = 1
  1340. ned.TextXAlignment = "Right"
  1341. ned.TextYAlignment = "Bottom"
  1342.  
  1343.  
  1344.  
  1345. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1346. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1347. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1348. local BODYGYRO = IT("BodyGyro", STATPART)
  1349. local BODYPOSITION = IT("BodyPosition", STATPART)
  1350. BODYPOSITION.P = 2000
  1351. BODYPOSITION.D = 100
  1352. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1353. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1354. game:GetService("Debris"):AddItem(STATPART ,5)
  1355. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1356. BILLBOARDGUI.Adornee = STATPART
  1357. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1358. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1359. BILLBOARDGUI.AlwaysOnTop = false
  1360. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1361. TEXTLABEL.BackgroundTransparency = 1
  1362. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1363. TEXTLABEL.Text = TEXT
  1364. TEXTLABEL.Font = "SciFi"
  1365. TEXTLABEL.FontSize="Size42"
  1366. TEXTLABEL.TextColor3 = COLOR
  1367. TEXTLABEL.TextStrokeTransparency = 1
  1368. TEXTLABEL.TextScaled = true
  1369. TEXTLABEL.TextWrapped = true
  1370. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1371. if LABELTYPE == "Normal" then
  1372. for i = 1, 30 do
  1373. Swait()
  1374. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1375. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1376. end
  1377. elseif LABELTYPE == "Debuff" then
  1378. for i = 1, 30 do
  1379. Swait()
  1380. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1381. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1382. end
  1383. elseif LABELTYPE == "Shock" then
  1384. local ORIGIN = STATPART.Position
  1385. for i = 1, 30 do
  1386. Swait()
  1387. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1388. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1389. end
  1390. end
  1391. THEPART.Parent = nil
  1392. end),STATPART, BODYPOSITION, TEXTLABEL)
  1393. end
  1394.  
  1395. --Attack functions--
  1396.  
  1397. local masos = Instance.new("Model",game:GetService("Lighting"))
  1398. local IDFSGPARTICLE = Instance.new("ParticleEmitter")
  1399. IDFSGPARTICLE.Name = "idontfeelsogood"
  1400. IDFSGPARTICLE.Parent = masos
  1401. IDFSGPARTICLE.Speed = NumberRange.new(1, 1)
  1402. IDFSGPARTICLE.LightInfluence = 1
  1403. IDFSGPARTICLE.Texture = "rbxassetid://252644715"
  1404. IDFSGPARTICLE.Size = NumberSequence.new(0.20000000298023,0)
  1405. IDFSGPARTICLE.Acceleration = Vector3.new(3, 0, 0)
  1406. IDFSGPARTICLE.Lifetime = NumberRange.new(2, 2)
  1407. IDFSGPARTICLE.Rate = 200
  1408. IDFSGPARTICLE.RotSpeed = NumberRange.new(-60, 60)
  1409. IDFSGPARTICLE.Enabled = false
  1410.  
  1411. function GiveSpecialMesh(object, size, idmesh)
  1412. if object ~= nil then
  1413. local mesho = Instance.new("SpecialMesh")
  1414. mesho.Parent = object
  1415. mesho.Scale = size
  1416. mesho.MeshId = "rbxassetid://" ..idmesh
  1417. end
  1418. end
  1419.  
  1420. function GiveIDFSG(model)
  1421. if model ~= nil then
  1422. local yee = IDFSGPARTICLE:Clone()
  1423. yee.Parent = model
  1424. yee.Color = ColorSequence.new(model.Color)
  1425. yee.Enabled = true
  1426. end
  1427. end
  1428.  
  1429. function TurnBaby(who)
  1430. if who ~= nil and who ~= Character then
  1431. local hedos = who:FindFirstChild("Head")
  1432. local laos = who:FindFirstChild("Left Arm")
  1433. local llos = who:FindFirstChild("Left Leg")
  1434. local raos = who:FindFirstChild("Right Arm")
  1435. local rlos = who:FindFirstChild("Right Leg")
  1436. local toros = who:FindFirstChild("Torso")
  1437. if toros ~= nil and llos ~= nil and raos ~= nil and laos ~= nil and hedos ~= nil and rlos ~= nil then
  1438. laos.Transparency = 1
  1439. raos.Transparency = 1
  1440. toros.Size = Vector3.new(0.34,0.34,0.34)
  1441. llos.Size = Vector3.new(0.34,0.34,0.34)
  1442. rlos.Size = Vector3.new(0.34,0.34,0.34)
  1443. hedos.Size = Vector3.new(0.34,0.34,0.34)
  1444. rlos.Size = Vector3.new(0.34,0.34,0.34)
  1445. laos.Size = Vector3.new(0.34,0.34,0.34)
  1446. end
  1447. end
  1448. end
  1449.  
  1450. function ResetCharacter(Boi)
  1451. if Boi ~= Character then
  1452. Boi:LoadCharacter()
  1453. end
  1454. end
  1455.  
  1456. function BegoneBye(thaobject)
  1457. if thaobject ~= nil then
  1458. GiveIDFSG(thaobject)
  1459. coroutine.wrap(function()
  1460. for i = 0,1,0.01 do
  1461. wait()
  1462. if thaobject.Name == "HumanoidRootPart" then
  1463. thaobject:Destroy()
  1464. else
  1465. thaobject.Transparency = i
  1466. end
  1467. end
  1468. if thaobject.Transparency >= 0.9 then
  1469. thaobject:Destroy()
  1470. end
  1471. end)()
  1472. end
  1473. end
  1474.  
  1475. function BegoneByeModel(thaobject)
  1476. for f, g in pairs(thaobject:GetChildren()) do
  1477. if g.ClassName == "Part" or g.ClassName == "MeshPart" then
  1478. BegoneBye(g)
  1479. end
  1480. end
  1481. end
  1482.  
  1483. function killnearest(position, range, maxstrength)
  1484. for i, v in ipairs(workspace:GetChildren()) do
  1485. do
  1486. local body = v:GetChildren()
  1487. for part = 1, #body do
  1488. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1489. if v.ClassName == "Model" then
  1490. v:BreakJoints()
  1491. end
  1492. local bv = Instance.new("BodyVelocity")
  1493. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1494. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1495. bv.Parent = body[part]
  1496. Debris:AddItem(bv, 0.2)
  1497. body[part].Parent = Effects
  1498. body[part].Material = "Neon"
  1499. body[part].Color = Color3.fromRGB(167, 94, 155)
  1500. body[part].CanCollide = true
  1501. coroutine.resume(coroutine.create(function()
  1502. wait(5)
  1503. if body[part].Parent == Effects then
  1504. body[part]:remove()
  1505. end
  1506. end))
  1507. end
  1508. end
  1509. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1510. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1511. end
  1512. end
  1513. end
  1514. end
  1515.  
  1516. function killnearest2(position, range, maxstrength, mode)
  1517. for i, v in ipairs(workspace:GetChildren()) do
  1518. do
  1519. local body = v:GetChildren()
  1520. for part = 1, #body do
  1521. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1522. if v.ClassName == "Model" then
  1523. if mode == "IDFSG" then
  1524. BegoneByeModel(v)
  1525. elseif mode == "NORMAL" then
  1526. v:BreakJoints()
  1527. end
  1528. end
  1529. local bv = Instance.new("BodyVelocity")
  1530. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1531. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1532. bv.Parent = body[part]
  1533. Debris:AddItem(bv, 0.2)
  1534. end
  1535. end
  1536. end
  1537. end
  1538. end
  1539.  
  1540. function Transparency(TRANS)
  1541. for _, c in pairs(Character:GetChildren()) do
  1542. if c.ClassName == "Part" and c ~= RootPart then
  1543. c.Transparency = TRANS
  1544. if c:FindFirstChildOfClass("Decal") then
  1545. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1546. end
  1547. elseif c.ClassName == "Accessory" then
  1548. c.Handle.Transparency = TRANS
  1549. elseif c.ClassName == "Model" then
  1550. for _, q in pairs(c:GetChildren()) do
  1551. if q.ClassName == "Part" then
  1552. q.Transparency = TRANS
  1553. if q:FindFirstChildOfClass("Decal") then
  1554. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561.  
  1562. function Petrify(Char)
  1563. local NewCharacter = IT("Model",Effects)
  1564. NewCharacter.Name = "StonedPerson"
  1565. for _, c in pairs(Char:GetDescendants()) do
  1566. if c:IsA("BasePart") and c.Transparency == 0 then
  1567. if c.Parent == Char then
  1568.  
  1569. end
  1570. c:BreakJoints()
  1571. c.Material = "Cobblestone"
  1572. c.Color = C3(0.5,0.5,0.5)
  1573. c.CanCollide = true
  1574. c.Transparency = 0
  1575. if c:FindFirstChildOfClass("SpecialMesh") then
  1576. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1577. end
  1578. if c.Name == "Head" then
  1579. c:ClearAllChildren()
  1580. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1581. end
  1582. if c.ClassName == "MeshPart" then
  1583. c.TextureID = ""
  1584. end
  1585. if c:FindFirstChildOfClass("BodyPosition") then
  1586. c:FindFirstChildOfClass("BodyPosition"):remove()
  1587. end
  1588. if c:FindFirstChildOfClass("ParticleEmitter") then
  1589. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1590. end
  1591. c.Parent = NewCharacter
  1592. c.Name = "DeadPart"
  1593. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1594. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1595. end
  1596. end
  1597. Char:remove()
  1598. Debris:AddItem(NewCharacter,5)
  1599. end
  1600.  
  1601. function RealityBeam(FROM,TO,BRUTAL)
  1602. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1603. coroutine.resume(coroutine.create(function()
  1604. if AIMHIT ~= nil then
  1605. if AIMHIT.Parent ~= Character then
  1606. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1607. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1608. if BRUTAL == true then
  1609. Petrify(AIMHIT.Parent)
  1610. else
  1611. AIMHIT.Parent:BreakJoints()
  1612. if AIMHIT.Name == "Head" then
  1613. AIMHIT.Name = "HEADSHOT"
  1614. AIMHIT:remove()
  1615. end
  1616. end
  1617. else
  1618. if BRUTAL == true then
  1619. Petrify(AIMHIT.Parent.Parent)
  1620. else
  1621. AIMHIT.Parent.Parent:BreakJoints()
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end))
  1628. SpawnTrail(FROM,AIMPOS)
  1629. return AIMHIT,AIMPOS,NORMAL
  1630. end
  1631.  
  1632. function TimeStopCharacter(who)
  1633. if who.Parent ~= Character and who:FindFirstChild("HumanoidRootPart") then
  1634. local TORSO = who:FindFirstChild("HumanoidRootPart")
  1635. local bex = IT("Part")
  1636. bex.Parent = Effects
  1637. bex.Orientation = VT(TORSO.Orientation)
  1638. bex.Size = VT(0.001,0.001,0.001)
  1639. bex.Transparency = 1
  1640. bex.CFrame = CF(TORSO.Position)
  1641. bex.CanCollide = false
  1642. bex.Name = "" ..math.random(10000,99999)
  1643. bex.Anchored = true
  1644. local wed = IT("Weld")
  1645. wed.Parent = bex
  1646. wed.Part0 = bex
  1647. wed.Part1 = TORSO
  1648. CreateSound("2099904460", bex, 0.7, MRANDOM(7, 12) / 10)
  1649. CreateModelSelectionBox(TORSO.Parent, 0.123, Color3.fromRGB(75, 151, 75), 0, nil, nil)
  1650. end
  1651. end
  1652.  
  1653. function TimeStopPart(prt)
  1654. if prt.Parent ~= Character then
  1655. if prt:IsA("Part") or prt:IsA("MeshPart") then
  1656. if prt:FindFirstChild("Already Stopped") ~= nil then
  1657. return
  1658. end
  1659. local vale = IT("StringValue")
  1660. vale.Parent = prt
  1661. vale.Name = "Already Stopped"
  1662. vale.Value = "nil"
  1663. local bex = IT("Part")
  1664. bex.Parent = Effects
  1665. bex.Orientation = VT(prt.Orientation)
  1666. bex.Size = VT(0.001,0.001,0.001)
  1667. bex.Transparency = 1
  1668. bex.CFrame = CF(prt.Position)
  1669. bex.CanCollide = false
  1670. bex.Name = "" ..math.random(10000,99999)
  1671. bex.Anchored = true
  1672. local wed = IT("Weld")
  1673. wed.Parent = bex
  1674. wed.Part0 = bex
  1675. wed.Part1 = prt
  1676. CreateSound("2099904460", bex, 0.7, MRANDOM(7, 12) / 10)
  1677. if prt.Transparency < 1 then
  1678. CreateSelectionBox(prt, 0.123, Color3.fromRGB(75, 151, 75), 0, nil, nil)
  1679. end
  1680. end
  1681. end
  1682. end
  1683.  
  1684. function IDontFeelSoGood(whom)
  1685. if whom ~= Character then
  1686. for i,v in pairs(whom:GetDescendants()) do
  1687.  
  1688. if v:IsA("BasePart") and v ~= whom.RootPart then
  1689. local function sandbox(var,func)
  1690. local env = getfenv(func)
  1691. local newenv = setmetatable({},{
  1692. __index = function(self,k)
  1693. if k=="script" then
  1694. return var
  1695. else
  1696. return env[k]
  1697. end
  1698. end,
  1699. })
  1700. setfenv(func,newenv)
  1701. return func
  1702. end
  1703.  
  1704. local cors = {}
  1705. local mas = Instance.new("Model",game:GetService("Lighting"))
  1706. local ParticleEmitter0 = Instance.new("ParticleEmitter")
  1707. ParticleEmitter0.Name = "idontfeelsogood"
  1708. ParticleEmitter0.Parent = mas
  1709. ParticleEmitter0.Speed = NumberRange.new(1, 1)
  1710. ParticleEmitter0.LightInfluence = 1
  1711. ParticleEmitter0.Texture = "rbxassetid://252644715"
  1712. ParticleEmitter0.Size = NumberSequence.new(0.20000000298023,0)
  1713. ParticleEmitter0.Acceleration = Vector3.new(3, 0, 0)
  1714. ParticleEmitter0.Lifetime = NumberRange.new(2, 2)
  1715. ParticleEmitter0.Rate = 200
  1716. ParticleEmitter0.RotSpeed = NumberRange.new(-60, 60)
  1717. ParticleEmitter0.Enabled = false
  1718. for i,v in pairs(mas:GetChildren()) do
  1719. v.Parent = whom --script
  1720. pcall(function() v:MakeJoints() end)
  1721. end
  1722. mas:Destroy()
  1723. for i,v in pairs(cors) do
  1724. spawn(function()
  1725. pcall(v)
  1726. end)
  1727. end
  1728. local Particlee = ParticleEmitter0:Clone()
  1729. Particlee.Parent = v
  1730. Particlee.Color = ColorSequence.new(v.BrickColor.Color)
  1731. whom.Torso.Anchored = true
  1732. Particlee.Enabled = true
  1733. CreateSound("1874339971", whom.Torso, 7, 1)
  1734. coroutine.wrap(function()
  1735. for i = 0,0.7,0.01 do
  1736. wait()
  1737. Head.face.Transparency = i
  1738. v.Transparency = i
  1739. end
  1740.  
  1741. Particlee.Enabled = false
  1742. wait(5)
  1743. whom:Destroy()
  1744. Particlee:Destroy()
  1745. ParticleEmitter0:Destroy()
  1746. cors = {}
  1747. end)()
  1748. end
  1749. end
  1750. end
  1751. end
  1752.  
  1753. --Attacks--
  1754.  
  1755. function change_gem()
  1756. imgl2.ImageTransparency = 1
  1757. circl.ImageTransparency = 0.12
  1758. ned.TextStrokeTransparency = 1
  1759. ned.TextTransparency = 1
  1760. CreateClientSound("847061203",workspace,3,1,0.7)
  1761. Swait(20)
  1762. circl.ImageTransparency = 1
  1763. imgl2.ImageTransparency = 0.435
  1764. ned.TextStrokeTransparency = 0
  1765. ned.TextTransparency = 0
  1766. end
  1767.  
  1768. function SNAP()
  1769. ATTACK = true
  1770. Rooted = true
  1771. pumpk:Pause()
  1772. for i=0, 0.1, 0.1 / Animation_Speed do
  1773. Swait()
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(23)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-23)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1780. end
  1781. for i= 1, 3 do
  1782. Swait()
  1783. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lilac",VT(i/3,i/3,0))
  1784. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New Yeller",VT(i/3,i/3,0))
  1785. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright green",VT(i/3,i/3,0))
  1786. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright Orange",VT(i/3,i/3,0))
  1787. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Eggplant",VT(i/3,i/3,0))
  1788. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright blue",VT(i/3,i/3,0))
  1789. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(i/3,i/3,0))
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-23)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1796. end
  1797. CreateSound("2930668938", workspace, 10, 1)
  1798. CreateSnapGui()
  1799. for i,v in pairs(workspace:GetChildren()) do
  1800. if v.ClassName == "Model" and v ~= Character then
  1801. BegoneByeModel(v)
  1802. end
  1803. end
  1804.  
  1805. for i= 1, 6 do
  1806. Swait()
  1807. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lilac",VT(i/3,i/3,0))
  1808. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New Yeller",VT(i/3,i/3,0))
  1809. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright green",VT(i/3,i/3,0))
  1810. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright Orange",VT(i/3,i/3,0))
  1811. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Eggplant",VT(i/3,i/3,0))
  1812. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright blue",VT(i/3,i/3,0))
  1813. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(i/3,i/3,0))
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-23)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820. end
  1821. for i=0, 0.83, 1.5 / Animation_Speed do
  1822. Swait()
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(23)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-23)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1829. end
  1830. ATTACK = false
  1831. Rooted = false
  1832. pumpk:Resume()
  1833. end
  1834.  
  1835. local punchallowed = false
  1836.  
  1837. function Punch()
  1838. ATTACK = true
  1839. Rooted = false
  1840. punchallowed = true
  1841. repeat
  1842. CreateSound("145487017", LeftArm, 3, .8)
  1843. for i = 1, 16 do
  1844. Swait()
  1845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(-89)), 0.15 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(85), RAD(0), RAD(-17)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  1851. end
  1852. Swait(5)
  1853. for i = 1, 10 do
  1854. Swait()
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-22)), 0.15 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(-4)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  1861. end
  1862. Swait(5)
  1863. until HOLD == false
  1864. Swait(2)
  1865. ATTACK = false
  1866. Rooted = false
  1867. punchallowed = false
  1868. end
  1869.  
  1870. LeftArm.Touched:connect(function(h)
  1871. if punchallowed == true then
  1872. if h.Parent ~= Character and h.Name ~= "Baseplate" and h.Name ~= "Base" then
  1873. h:BreakJoints()
  1874. h.Anchored = false
  1875. local vel = Instance.new("BodyVelocity", h)
  1876. if gem_mode == 1 or gem_mode == 2 or gem_mode == 3 or gem_mode == 6 then
  1877. CreateSound("2401098476", h, 9e999, 1)
  1878. vel.Velocity = h.CFrame.lookVector * -43
  1879. elseif gem_mode == 4 then
  1880. CreateSound("440145223", h, 3, 1)
  1881. vel.Velocity = h.CFrame.lookVector * -231
  1882. MagicSphere(VT(0.5,0.5,0.5),11,CF(h.Position),Color3.fromRGB(167, 94, 155),VT(0.6,0.6,0.6))
  1883. h.Color = Color3.fromRGB(137, 64, 135)
  1884. elseif gem_mode == 5 then
  1885. if h:FindFirstChild("Already Stopped") ~= nil then
  1886. return
  1887. end
  1888. h.Anchored = true
  1889. vel.Velocity = h.CFrame.lookVector * 0
  1890. MagicSphere(VT(0.8,0.8,0.8),11,CF(h.Position),Color3.fromRGB(75, 151, 75),VT(0.7,0.7,0.7))
  1891. h.Color = Color3.fromRGB(45, 131, 45)
  1892. TimeStopPart(h)
  1893. elseif gem_mode == 7 then
  1894. CreateSound("138210320", h, 3, 1)
  1895. vel.Velocity = h.CFrame.lookVector * -666
  1896. MagicSphere(VT(0.8,0.8,0.8),11,CF(h.Position),Color3.fromRGB(255, 255, 0),VT(0.7,0.7,0.7))
  1897. end
  1898. vel.MaxForce = VT(math.huge,math.huge,math.huge)
  1899. if gem_mode == 7 then
  1900. Swait(10)
  1901. else
  1902. Swait(3)
  1903. end
  1904. Swait(3)
  1905. if gem_mode == 7 then
  1906. h:Destroy()
  1907. else
  1908. vel:Destroy()
  1909. end
  1910. end
  1911. end
  1912. end)
  1913.  
  1914. function Space_Teleport()
  1915. ATTACK = true
  1916. Rooted = true
  1917. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1918. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really yellow", "Warphole", VT(0, 0, 0))
  1919.  
  1920. local SpacePortal = script.ThanosPortal:Clone()
  1921. SpacePortal.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(0), RAD(0), RAD(0))
  1922.  
  1923. local SpacePortal2 = script.ThanosPortal:Clone()
  1924. SpacePortal2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(0), RAD(0), RAD(0))
  1925.  
  1926. ROOT.CFrame = CF(SpacePortal2.Position, RootPart.Position)
  1927.  
  1928. SpacePortal.Parent = Effects
  1929. SpacePortal2.Parent = Effects
  1930.  
  1931. CreateSound("1127492102", RootPart, 10, 0.7)
  1932. CreateSound("1127492102", RootPart, 10, 0.7)
  1933. for i = 1, 75 do
  1934. Swait()
  1935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(19.7)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-17)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  1941. end
  1942. VALUE1 = true
  1943. for i = 1, 15 do
  1944. Transparency(i / 15)
  1945. Swait()
  1946. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / 12)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90 * COS(SINE / 12)), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / 12)), RAD(90), RAD(0)), 1)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / 12)), RAD(-90), RAD(0)), 1)
  1953. end
  1954. RootPart.CFrame = ROOT.CFrame
  1955. ROOT:remove()
  1956. for i = 1, 15 do
  1957. Transparency(1 - i / 15)
  1958. Swait()
  1959. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / 12)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90 * COS(SINE / 12)), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / 12)), RAD(90), RAD(0)), 1)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / 12)), RAD(-90), RAD(0)), 1)
  1966. end
  1967. VALUE1 = false
  1968. coroutine.resume(coroutine.create(function()
  1969. for i = 1, 75 do
  1970. Swait()
  1971. SpacePortal.CFrame = SpacePortal.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1972. SpacePortal2.CFrame = SpacePortal2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1973. end
  1974. SpacePortal:remove()
  1975. SpacePortal2:remove()
  1976. end))
  1977. ATTACK = false
  1978. Rooted = false
  1979. end
  1980.  
  1981. function Portal_Disapear()
  1982. ATTACK = true
  1983. Rooted = false
  1984. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  1985. local SpacePortal = script.ThanosPortal:Clone()
  1986. SpacePortal.CFrame = Mouse.Target.Parent.HumanoidRootPart * CF(0, 0, -3) * ANGLES(RAD(0), RAD(90), RAD(0))
  1987. end
  1988. ATTACK = false
  1989. Rooted = false
  1990. end
  1991.  
  1992. function AreaPower()
  1993. ATTACK = true
  1994. Rooted = true
  1995. CreateSound("384105511",Torso,10,.85)
  1996. for i = 1, 25 do
  1997. Swait()
  1998. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Lilac",VT(i/5,i/5,0))
  1999. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Lilac",VT(i/5,i/5,0))
  2000. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Plum",VT(i/3,i/3,0))
  2001. killnearest(RootPart.Position, 40, 100)
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-3), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-4), RAD(0), RAD(11)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(20), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  2008. end
  2009. ATTACK = false
  2010. Rooted = false
  2011. end
  2012.  
  2013. function Laser()
  2014. ATTACK = true
  2015. Rooted = false
  2016. repeat
  2017. local GYRO = IT("BodyGyro",RootPart)
  2018. GYRO.D = 175
  2019. GYRO.P = 20000
  2020. GYRO.MaxTorque = VT(0,40000,0)
  2021. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2022. for i=0, 0.0, 0.1 / Animation_Speed do
  2023. Swait()
  2024. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(19.7)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(MRANDOM(10,20)), RAD(MRANDOM(10,20))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  2031. end
  2032. RealityBeam(LeftArm.Position,Mouse.Hit.p,true)
  2033. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0.3,0,0.3), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = LeftArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 89, 89), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2034. GYRO:remove()
  2035. ATTACK = false
  2036. Rooted = false
  2037. until KEYHOLD == false
  2038. end
  2039.  
  2040. function Begone()
  2041. ATTACK = true
  2042. Rooted = true
  2043. if Mouse.Target.Parent ~= Character and Mouse.Target:FindFirstChildOfClass("Part") ~= nil then
  2044. local TORSO = Mouse.Target:FindFirstChildOfClass("Part")
  2045. if TORSO then
  2046. local GYRO = IT("BodyGyro", RootPart)
  2047. GYRO.D = 750
  2048. GYRO.P = 2000
  2049. GYRO.MaxTorque = VT(0, 40000, 0)
  2050. for i = 0, 0.3, 0.1 / Animation_Speed do
  2051. Swait()
  2052. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2059. if ANIM == "Idle" then
  2060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2062. elseif ANIM == "Walk" then
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. elseif ANIM == "Jump" or ANIM == "Fall" then
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2068. end
  2069. end
  2070. GYRO:remove()
  2071. CreateSound("1874339971", TORSO, 10, 1)
  2072. BegoneBye(TORSO)
  2073. for i = 0, 0.25, 0.1 / Animation_Speed do
  2074. Swait()
  2075. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2082. end
  2083. end
  2084. end
  2085. ATTACK = false
  2086. Rooted = false
  2087. end
  2088.  
  2089. function Timestopper()
  2090. ATTACK = true
  2091. Rooted = false
  2092. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  2093. CreateSound("384105511",RootPart,3.3,1)
  2094. for i = 1, 25 do
  2095. Swait()
  2096. CreateRing(VT(0,0,0),false,0,5,LeftArm.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Camo",VT(i/7.5,i/7.5,0))
  2097. CreateRing(VT(0,0,0),false,0,5,LeftArm.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Camo",VT(i/7.5,i/7.5,0))
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-3), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-4), RAD(0), RAD(11)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(94), RAD(12), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  2104. end
  2105. local TORSO = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart")
  2106. local bex = IT("Part")
  2107. bex.Parent = Effects
  2108. bex.Orientation = VT(TORSO.Orientation)
  2109. bex.Size = VT(0.001,0.001,0.001)
  2110. bex.Transparency = 1
  2111. bex.CFrame = CF(TORSO.Position)
  2112. bex.CanCollide = false
  2113. bex.Name = "" ..math.random(10000,99999)
  2114. bex.Anchored = true
  2115. local wed = IT("Weld")
  2116. wed.Parent = bex
  2117. wed.Part0 = bex
  2118. wed.Part1 = TORSO
  2119. CreateSound("2099904460", bex, 0.7, MRANDOM(7, 12) / 10)
  2120. CreateModelSelectionBox(TORSO.Parent, 0.123, Color3.fromRGB(75, 151, 75), 0, nil, nil)
  2121. end
  2122. ATTACK = false
  2123. Rooted = false
  2124. end
  2125.  
  2126. function FullPowerBlast()
  2127. ATTACK = true
  2128. Rooted = true
  2129. CreateSound("581516887",Torso,2,0.88)
  2130. for i=0, 1.5, 0.1 / Animation_Speed do
  2131. Swait()
  2132. turnto(Mouse.Hit.p)
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(19.7)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-17)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  2139. end
  2140. for i = 1, 50 do
  2141. Swait()
  2142. end
  2143. local LOOP = 0
  2144. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lilac"), "Beamo", VT(0,0,0))
  2145. MakeForm(BEAM1, "Ball")
  2146. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lilac"), "Beame", VT(0,0,0))
  2147. MakeForm(BEAM2, "Ball")
  2148. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lilac"), "Beam", VT(0, 0, 0), true)
  2149. MakeForm(BEAM, "Cyl")
  2150. CreateSound("1146690130",BEAM1,4,0.83)
  2151. local beamsound = IT("Sound")
  2152. beamsound.SoundId = "rbxassetid://1447681819"
  2153. beamsound.Looped = true
  2154. beamsound.Volume = 5
  2155. beamsound.Parent = BEAM
  2156. beamsound:Play()
  2157. repeat
  2158. local DISTANCE = (RightArm.Position - Mouse.Hit.p).Magnitude
  2159. if gem_mode == 7 then
  2160. TweenService:Create(BEAM,TweenInfo.new(1),{Color = Colours[Int]}):Play()
  2161. TweenService:Create(BEAM1,TweenInfo.new(1),{Color = Colours[Int]}):Play()
  2162. TweenService:Create(BEAM2,TweenInfo.new(1),{Color = Colours[Int]}):Play()
  2163. end
  2164. if gem_mode == 7 and Mouse.Target.Name ~= "Baseplate" and Mouse.Target.Name ~= "Base" then
  2165. Mouse.Target:Destroy()
  2166. elseif gem_mode ~= 7 and Mouse.Target.Name ~= "Baseplate" and Mouse.Target.Name ~= "Base" then
  2167. Mouse.Target:BreakJoints()
  2168. end
  2169. if DISTANCE < 2000 then
  2170. BEAM1.Size = VT(2.5 + 0.5 * COS(SINE / 8), 2.5 + 0.5 * COS(SINE / 8), 2.5 + 0.5 * COS(SINE / 8))
  2171. BEAM1.CFrame = CF(LeftArm.Position)
  2172. BEAM2.Size = VT(2.5 + 0.5 * COS(SINE / 8), 2.5 + 0.5 * COS(SINE / 8), 2.5 + 0.5 * COS(SINE / 8))
  2173. BEAM2.CFrame = CF(Mouse.Hit.p)
  2174. BEAM.Size = VT(2 + 0.25 * COS(SINE / 8), DISTANCE, 2 + 0.25 * COS(SINE / 8))
  2175. BEAM.CFrame = CF(LeftArm.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2176. Swait()
  2177. LOOP = LOOP + 1
  2178. end
  2179. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2180. coroutine.resume(coroutine.create(function()
  2181. for i = 1, 15 do
  2182. Swait()
  2183. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2184. BEAM1.Size = BEAM1.Size - VT(0.1, 0.1, 0.1)
  2185. BEAM2.Size = BEAM2.Size - VT(0.1, 0.1, 0.1)
  2186. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2187. BEAM1.Transparency = BEAM1.Transparency + 0.06666666666666667
  2188. BEAM2.Transparency = BEAM2.Transparency + 0.06666666666666667
  2189. end
  2190. BEAM:remove()
  2191. BEAM1:remove()
  2192. BEAM2:remove()
  2193. end))
  2194. ATTACK = false
  2195. Rooted = false
  2196. end
  2197.  
  2198. function MouseDown(Mouse)
  2199. HOLD = true
  2200. if ATTACK == false then
  2201. Punch()
  2202. end
  2203. end
  2204.  
  2205. function MouseUp(Mouse)
  2206. HOLD = false
  2207. end
  2208.  
  2209. function KeyDown(Key)
  2210. KEYHOLD = true
  2211. if(Key == "z" and ATTACK == false)then
  2212. if gem_mode == 1 then
  2213.  
  2214. end
  2215. if gem_mode == 2 then
  2216. Laser()
  2217. end
  2218. if gem_mode == 3 then
  2219.  
  2220. end
  2221. if gem_mode == 4 then
  2222. FullPowerBlast()
  2223. end
  2224. if gem_mode == 5 then
  2225. Timestopper()
  2226. end
  2227. if gem_mode == 6 then
  2228.  
  2229. end
  2230. if gem_mode == 7 then
  2231. SNAP()
  2232. end
  2233. end
  2234.  
  2235. if(Key == "x" and ATTACK == false)then
  2236. if gem_mode == 1 then
  2237.  
  2238. end
  2239. if gem_mode == 2 then
  2240.  
  2241. end
  2242. if gem_mode == 3 then
  2243. Space_Teleport()
  2244. end
  2245. if gem_mode == 4 then
  2246. AreaPower()
  2247. end
  2248. if gem_mode == 5 then
  2249.  
  2250. end
  2251. if gem_mode == 6 then
  2252.  
  2253. end
  2254. if gem_mode == 7 then
  2255. FullPowerBlast()
  2256. end
  2257. end
  2258.  
  2259. if(Key == "c" and ATTACK == false)then
  2260. if gem_mode == 1 then
  2261.  
  2262. end
  2263. if gem_mode == 2 then
  2264.  
  2265. end
  2266. if gem_mode == 3 then
  2267.  
  2268. end
  2269. if gem_mode == 4 then
  2270.  
  2271. end
  2272. if gem_mode == 5 then
  2273.  
  2274. end
  2275. if gem_mode == 6 then
  2276.  
  2277. end
  2278. if gem_mode == 7 then
  2279.  
  2280. end
  2281. end
  2282.  
  2283. if(Key == "one" and ATTACK == false and gem_mode ~= 1)then
  2284. change_gem()
  2285. gem_mode = 1 --Soul
  2286. end
  2287.  
  2288. if(Key == "two" and ATTACK == false and gem_mode ~= 2)then
  2289. change_gem()
  2290. gem_mode = 2 --Reality
  2291. end
  2292.  
  2293. if(Key == "three" and ATTACK == false and gem_mode ~= 3)then
  2294. change_gem()
  2295. gem_mode = 3 --Space
  2296. end
  2297.  
  2298. if(Key == "four" and ATTACK == false and gem_mode ~= 4)then
  2299. change_gem()
  2300. gem_mode = 4 --Power
  2301. end
  2302.  
  2303. if(Key == "five" and ATTACK == false and gem_mode ~= 5)then
  2304. change_gem()
  2305. gem_mode = 5 --Time
  2306. end
  2307.  
  2308. if(Key == "six" and ATTACK == false and gem_mode ~= 6)then
  2309. change_gem()
  2310. gem_mode = 6 --Mind
  2311. end
  2312.  
  2313. if(Key == "seven" and ATTACK == false and gem_mode ~= 7)then
  2314. change_gem()
  2315. gem_mode = 7 --Every
  2316. end
  2317. end
  2318.  
  2319. function KeyUp(Key)
  2320. KEYHOLD = false
  2321. end
  2322.  
  2323. Mouse.Button1Down:connect(function(NEWKEY)
  2324. MouseDown(NEWKEY)
  2325. end)
  2326. Mouse.Button1Up:connect(function(NEWKEY)
  2327. MouseUp(NEWKEY)
  2328. end)
  2329. Mouse.KeyDown:connect(function(NEWKEY)
  2330. KeyDown(NEWKEY)
  2331. end)
  2332. Mouse.KeyUp:connect(function(NEWKEY)
  2333. KeyUp(NEWKEY)
  2334. end)
  2335.  
  2336.  
  2337. function unanchor()
  2338. local g = Character:GetChildren()
  2339. for i = 1, #g do
  2340. if g[i].ClassName == "Part" then
  2341. g[i].Anchored = false
  2342. end
  2343. end
  2344. end
  2345.  
  2346. Humanoid.Changed:connect(function(Jump)
  2347. if Jump == "Jump" and (Disable_Jump == true) then
  2348. Humanoid.Jump = false
  2349. end
  2350. end)
  2351.  
  2352. spawn(function()
  2353. while wait(0.64) do
  2354. Swait()
  2355. --[[
  2356. Swait(6)
  2357. ChangeColorNumber = 1
  2358. Swait(6)
  2359. ChangeColorNumber = 2
  2360. Swait(6)
  2361. ChangeColorNumber = 3
  2362. Swait(6)
  2363. ChangeColorNumber = 4
  2364. Swait(6)
  2365. ChangeColorNumber = 5
  2366. Swait(6)
  2367. ChangeColorNumber = 6
  2368. ]]
  2369. if gem_mode == 7 then
  2370. if Int == #Colours then Int = 0 end
  2371. Int = Int+1
  2372. TweenService:Create(ned,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  2373. TweenService:Create(ned,TweenInfo.new(1),{TextStrokeColor3 = Colours2[Int]}):Play()
  2374. end
  2375. end
  2376. end)
  2377.  
  2378. CreateOutfit()
  2379. CreateShield()
  2380.  
  2381. while true do
  2382. Swait()
  2383. refit()
  2384. ANIMATE.Parent = nil
  2385. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2386. v:Stop();
  2387. end
  2388. SINE = SINE + CHANGE
  2389. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2390. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2391. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2392. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2393. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2394. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2395. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2396. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2397. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2398. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2399. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2400. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2401. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2402. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2403. end
  2404. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2405. ANIM = "Jump"
  2406. if ATTACK == false then
  2407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2413. end
  2414. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2415. ANIM = "Fall"
  2416. if ATTACK == false then
  2417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2423. end
  2424. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2425. ANIM = "Idle"
  2426. if ATTACK == false then
  2427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(23)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-23)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(7), RAD(0)), 0.15 / Animation_Speed)
  2432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(-7), RAD(0)), 0.15 / Animation_Speed)
  2433. end
  2434. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2435. ANIM = "Walk"
  2436. if ATTACK == false then
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)), 1)
  2442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)), 1)
  2443. end
  2444. end
  2445. circl.Rotation = circl.Rotation - 0.14 + 1.5
  2446. if gem_mode == 7 then
  2447. ned.Rotation = 0 -2 * math.cos(SINE / 1) + math.random(-3,3)
  2448. ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-3,3))
  2449. else
  2450. ned.Rotation = 0 - 2 * math.cos(SINE / 24)
  2451. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  2452. end
  2453. if Weld == nil then
  2454. local Weld = CreateWeldOrSnapOrMotor("Weld", Gauntlet, LeftArm, Gauntlet, CF(0.265, -0.54, 0) * ANGLES(RAD(330), RAD(0), RAD(20)), CF(0, 0, 0))
  2455. end
  2456. unanchor()
  2457. if workspace:FindFirstChild("BulletShield") == nil then
  2458. CreateShield()
  2459. end
  2460. if gem_mode == 1 then
  2461. imgl2.Image = "rbxassetid://2480004800"
  2462. ned.Text = "Soul Gem"
  2463. ned.TextStrokeColor3 = BrickColor.new("Gold").Color
  2464. ned.TextColor3 = BrickColor.new("Bright orange").Color
  2465. end
  2466. if gem_mode == 2 then
  2467. imgl2.Image = "rbxassetid://2480005731"
  2468. ned.Text = "Reality Gem"
  2469. ned.TextStrokeColor3 = BrickColor.new("Really red").Color
  2470. ned.TextColor3 = BrickColor.new("Persimmon").Color
  2471. end
  2472. if gem_mode == 3 then
  2473. imgl2.Image = "rbxassetid://2480007159"
  2474. ned.Text = "Space Gem"
  2475. ned.TextStrokeColor3 = BrickColor.new("Bright blue").Color
  2476. ned.TextColor3 = BrickColor.new("Teal").Color
  2477. end
  2478. if gem_mode == 4 then
  2479. imgl2.Image = "rbxassetid://2480007882"
  2480. ned.Text = "Power Gem"
  2481. ned.TextStrokeColor3 = BrickColor.new("Bright reddish lilac").Color
  2482. ned.TextColor3 = BrickColor.new("Eggplant").Color
  2483. end
  2484. if gem_mode == 5 then
  2485. imgl2.Image = "rbxassetid://2480008988"
  2486. ned.Text = "Time Gem"
  2487. ned.TextStrokeColor3 = BrickColor.new("Olivine").Color
  2488. ned.TextColor3 = BrickColor.new("Mint").Color
  2489. end
  2490. if gem_mode == 6 then
  2491. imgl2.Image = "rbxassetid://2480009679"
  2492. ned.Text = "Mind Gem"
  2493. ned.TextStrokeColor3 = BrickColor.new("New Yeller").Color
  2494. ned.TextColor3 = BrickColor.new("Bright yellow").Color
  2495. end
  2496. if gem_mode == 7 then
  2497. imgl2.Image = "rbxassetid://2481697056"
  2498. ned.Text = "Every Gem"
  2499. --ned.TextStrokeColor3 = BrickColor.new(EveryStroke[ChangeColorNumber]).Color
  2500. --ned.TextColor3 = BrickColor.new(EveryColor[ChangeColorNumber]).Color
  2501. end
  2502. Humanoid.MaxHealth = 1e99999
  2503. Humanoid.Health = Humanoid.Health + 1e9999
  2504. if Rooted == false then
  2505. Disable_Jump = false
  2506. Humanoid.WalkSpeed = Speed
  2507. elseif Rooted == true then
  2508. Disable_Jump = true
  2509. Humanoid.WalkSpeed = 0
  2510. end
  2511. end
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