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- //DON'T DELETE THIS LINE
- // KEEP A BACKUP OF THIS FILE IF YOU MODIFY IT!
- //
- // There yoy have a chance to boost your FPS,
- // the more lines you insert, the more your FPS will be high.
- //
- // The downside of using this method is that every setting
- // you will write here, will be static and so that
- // you will NOT BE ABLE RO MODIFY it "on-the-fly" in Retroarch anymore.
- //
- // Lines have this format: #define PARAMETER VALUE
- // where:
- // * PARAMETER is the shader parameter as defined in config.inc
- // (look for lines starting with #pragma there).
- // * VALUE is the value you want to assign to that parameter.
- // (it is the same you would assign to that within retroarch)
- //
- // Notice, there is no equal sign, nor double quotes, so, eg:
- // If you know that you will always use the bezel frame:
- // #define DO_BEZEL 1.0
- //
- // If you know you'll never alter the contrast:
- // #define CONTRAST 0.0
- //
- // If you know your curvature will never change:
- // #define GEOM_WARP_X
- //
- // You can disable a line by erasing it or,
- // since everything after "//" is ignored,
- // by prepending "//", eg:
- //
- // // #define DO_BEZEL 1.0
- //
- // ...that's it, you just need to copy the values from the
- // preset you like to the right setting here.
- //
- //
- #define DO_CCORRECTION 1.000000
- // #define IN_GLOW_POWER 1.500000
- // #define LUMINANCE 0.2
- // #define BRIGHTNESS 0.0
- // #define CONTRAST 0.0
- // #define TEMPERATURE 7700.000000
- // #define IN_GLOW_GAMMA 2.000000
- // #define GAMMA_OUT 0.4
- // #define COLOR_MONO_COLORIZE 0.0
- // #define COLOR_MONO_HUE1 0.25
- // #define COLOR_MONO_HUE2 0.3
- // #define COLOR_MONO_HUE_BIAS 0.0
- // #define SATURATION 1.0
- // #define DO_FXAA 0.0
- #define DO_RF_NOISE 0.0
- // #define RF_NOISE_STRENGTH 0.05
- // #define DO_DEDITHER 0.0
- // #define DEDITHER_TRESHMAX 1.2
- // #define DEDITHER_STRENGTH 0.8
- // #define DEDITHER_STRENGTH2 0.0
- // #define DO_NTSC_ARTIFACTS 0.0
- // #define NTSC_MIX 0.5
- // #define NTSC_FILTER_WIDTH 17.0
- // #define NTSC_FILTER_SCF 5.30
- // #define NTSC_FILTER_FC 2.5
- // #define NTSC_PHASE_SHIFT 0.0
- // #define NTSC_ARTF_TRSH 0.1
- // #define NTSC_SHOW_ARTF_MASK 0.0
- // #define NTSC_ARTF_NOBLUR 0.0
- // #define NTSC_ARTF_NOBLEED 0.0
- // #define NTSC_ARTF_ZAP 0.0
- // #define DO_SAT_BLEED 0.0
- // #define SAT_BLEED_PAL 0.0
- // #define SAT_BLEED_STRENGTH 1.0
- // #define SAT_BLEED_SIZE 5.0
- // #define SAT_BLEED_FALLOFF 1.7
- #define DO_PPERSISTENCE 0.0
- // #define PPERSISTENCE_START 0.9
- // #define PPERSISTENCE_END 0.5
- // #define DO_SHIFT_RGB 1.000000
- // #define OFFSET_STRENGTH 0.300000
- // #define SHIFT_R -20.000000
- // #define SHIFT_G 0.000000
- // #define SHIFT_B 20.000000
- // #define DO_IN_GLOW 1.000000
- // #define IN_GLOW_BIAS 1.0
- // #define IN_GLOW_SPREAD 0.6
- // #define IN_GLOW_W -0.80000
- // #define IN_GLOW_H 7.000000
- #define TATE 1.0
- // #define DO_PIXELGRID 1.000000
- // #define PIXELGRID_OVERMASK 1.00000
- // #define DO_PIXELGRID_W 1.0
- // #define PIXELGRID_SIZE_W 1.0
- // #define PIXELGRID_MUL_X 1.0
- // #define PIXELGRID_H_PRST 3.000000
- // #define PIXELGRID_H_COUNT 3.0
- // #define PIXELGRID_R_SHIFT 0.0
- // #define PIXELGRID_G_SHIFT 1.0
- // #define PIXELGRID_B_SHIFT 2.0
- // #define PIXELGRID_MIN_W 0.25
- // #define PIXELGRID_MAX_W 0.40
- // #define PIXELGRID_GAMMA_W 1.5
- // #define PIXELGRID_BASAL_GRID 0.02
- // #define DO_PIXELGRID_H 1.0
- #define PIXELGRID_COREY_FAKE_SCAN 1.0
- // #define PIXELGRID_MIN_H 0.300000
- // #define PIXELGRID_MAX_H 0.700000
- // #define PIXELGRID_GAMMA_H 5.2
- // #define PIXELGRID_NO_INTERBLEED_H 0.0
- // #define PIXELGRID_H_ANTIMOIRE 0.0
- // #define PIXELGRID_OFFSET_CORE 0.00000
- // #define PIXELGRID_DECON_R_H 0.0
- // #define PIXELGRID_DECON_G_H 0.0
- // #define PIXELGRID_DECON_B_H 0.0
- // #define PIXELGRID_H_DEDOT 0.0
- // #define MIN_LINES_INTERLACED 380.0
- // #define PIXELGRID_INTR_DISABLE_Y -2.0
- // #define PIXELGRID_INTR_FLICK_MODE 2.0
- // #define PIXELGRID_INTR_FLICK_POWR 0.25
- // #define PIXELGRID_Y_MASK 0.000000
- // #define PIXELGRID_Y_MASK_COORDS 0.000000
- // #define PIXELGRID_Y_MASK_HEIGHT 1.000000
- // #define PIXELGRID_Y_MASK_OFFSET 1.0
- // #define PIXELGRID_Y_MASK_SHIFT 0.150000
- // #define PIXELGRID_Y_MASK_STEEP 1.000000
- // #define PIXELGRID_Y_MASK_ON_WHITE 0.000000
- // #define PIXELGRID_Y_SPARK 1.000000
- // #define DO_DOT_MATRIX 0.0
- // #define DOT_M_G_STR 0.0
- // #define DOT_M_G_TRESH 1.1
- // #define DOT_M_G_BRT 0.0
- // #define DOT_M_G_SHARP 0.0
- // #define DOT_M_MBLUR_STR 0.45
- // #define DOT_M_MBLUR_MODE 0.0
- // #define DOT_M_SHADOW_STR 0.0
- // #define DOT_M_SHADOW_OFF 0.0
- // #define DOT_M_MULTIPLY 1.0
- // #define DO_HALO 1.000000
- // #define HALO_NO_PREGAIN 1.000000
- // #define HALO_POWER 0.500000
- // #define HALO_SHARPNESS 6.50000
- // #define HALO_GAMMA 2.000000
- // #define HALO_GAMMA_OUT 1.00000
- // #define HALO_VS_SCAN 0.7
- // #define DO_BLOOM 1.000000
- // #define BLOOM_MIX 0.40
- // #define BLOOM_SIZE 4.0
- // #define BLOOM_QUALITY 1.0
- // #define BLOOM_GAMMA 8.0
- // #define BLOOM_GAMMA_OUT 1.2
- // #define BLOOM_POWER 1.20
- // #define BLOOM_EYE_ADPT_SRT 0.6
- // #define BLOOM_EYE_INERTIA 750
- // #define BLOOM_OVER_WHITE 0.5
- // #define BLOOM_BYPASS 0.0
- // #define DO_CURVATURE 1.000000
- #define GEOM_WARP_X 0.28
- #define GEOM_WARP_Y 0.32
- #define GEOM_CORNER_SIZE 0.010000
- #define GEOM_CORNER_SMOOTH 200.000000
- // #define DO_BEZEL 1.0
- // #define BEZEL_USE_STRAIGHT 0.0
- // #define BEZEL_INNER_ZOOM -0.01
- // #define BEZEL_FRAME_ZOOM 0.17
- // #define BEZEL_R -0.3
- // #define BEZEL_G -0.3
- // #define BEZEL_B -0.3
- // #define BEZEL_CON 1.3
- // #define BEZEL_RFL_ZOOM 0.0
- // #define BEZEL_REFL_STRENGTH 0.65
- // #define BEZEL_RFL_BLR_SHD -0.200000
- // #define BEZEL_ROUGHNESS 1.0
- // #define BEZEL_DIFFUSION_STR 0.0
- // #define BEZEL_SPCL_STRENGTH 0.5
- // #define BEZEL_CORNER_DARK 0.8
- // #define DO_BG_IMAGE 0.0
- // #define BG_IMAGE_OVER 0.0
- // #define BG_IMAGE_OFFX 0.0
- // #define BG_IMAGE_OFFY 0.0
- // #define BG_IMAGE_ZOOM 1.0
- // #define BG_IMAGE_ROTATION -1.0
- // #define BG_IMAGE_NIGHTIFY 0.0
- // #define BG_IMAGE_WRAP_MODE 0.0
- #define DO_BACKDROP 0.0
- // #define BACKDROP_OFFX 0.0
- // #define BACKDROP_OFFY 0.0
- // #define BACKDROP_ZOOM 1.0
- #define DO_AMBILIGHT 1.0
- // #define AMBI_STEPS 60.0
- // #define AMBI_FALLOFF 0.40
- // #define AMBI_POWER 1.8
- // #define AMBI_INT_OFFSET 0.07
- // #define AMBI_STRETCH 0.0
- // #define AMBI_STRETCH_VERTICAL 0.5
- // #define AMBI_GAMMA 1.3
- // #define AMBI_OVER_BEZEL 0.2
- // #define AMBI_OVER_BEZEL_SIZE 0.15
- // #define AMBI_BG_IMAGE_BLEND_MODE 0.0
- // #define AMBI_ADD_ON_BLACK 1.0
- // #define AMBI_BG_IMAGE_FORCE 0.0
- // #define DO_VIGNETTE 1.0
- // #define V_SIZE 1.08
- // #define V_POWER 1.00
- #define DO_SPOT 0.0
- // #define S_POSITION 194.0
- // #define S_SIZE 0.4
- // #define S_POWER 0.05
- // #define DO_GLOBAL_SHZO 0.0
- // #define GLOBAL_OFFX 0.0
- // #define GLOBAL_OFFY 0.0
- // #define GLOBAL_ZOOM 2.0
- // #define ASPECT_X 0.0
- // #define ASPECT_Y 3.0
- #define DO_DYNZOOM 0.0
- // #define DO_GAME_GEOM_OVERRIDE 0.0
- // #define GAME_GEOM_INT_SCALE 0.0
- // #define GAME_GEOM_INT_SCALE_MAX 10.0
- // #define GAME_GEOM_ASPECT 0.0
- // #define GAME_GEOM_VSHIFT 0.0
- // #define GAME_GEOM_HSHIFT 0.0
- // #define GAME_GEOM_ZOOM 1.0
- // #define GAME_GEOM_OFF_FIX 0.0
- #define DO_TILT 0.0
- // #define TILT_X 0.0
- // #define TILT_Y 0.0
- // #define TILT_FOV 0.7
- // #define TILT_BEZEL_K 1.0
- #define DELTA_RENDER_FORCE_REFRESH 8.0
- #define DELTA_RENDER_CHECK_AREA 1.0
- // #define DO_ALT_BLANK 0.0
- // #define ALT_BLANK_STRENGTH 0.5
- // #define ALT_BLANK_PERIOD 4.0
- // Developer reminder: bash script to partially convert a shader preset
- // edit: obsolete and incomplete since it does not recur references.
- // for l in $(cat /koko/.config/retroarch/shaders/test.slangp |grep ^[A-Z] ) ; do p=$(echo $l|cut -d " " -f 1) ; v=$(echo $l | cut -d \" -f 2); echo \// #define $p $v; done
- //DONT DELETE THIS LINE
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