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- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- local Plrs = game:GetService("Players")
- local MyPlr = Plrs.LocalPlayer
- local MyChar = MyPlr.Character
- local UIS = game:GetService'UserInputService'
- local RepStor = game:GetService("ReplicatedStorage")
- local CoreGui = game:GetService("CoreGui")
- local Run = game:GetService("RunService")
- local mouse = game.Players.LocalPlayer:GetMouse()
- local human = plr.Character:WaitForChild("Humanoid")
- -- Anti Idle --
- local VirtualUser=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- showstartmessage = true
- showtopplayersactive = false
- showtopplayersfistactive = false
- showtopplayersbodyactive = false
- showtopplayersspeedactive = false
- showtopplayersjumpactive = false
- showtopplayerspsychicactive = false
- farmbtsafetyactive = false
- farmbtsafety2active = false
- settplocation = false
- playerdied = false
- deathreturnactive = false
- godmodeactive = false
- resetplayerstat = false
- killplayeractive = false
- farmallactive = false
- farmfistactive = false
- farmbodyactive = false
- farmspeedactive = false
- farmjumpactive = false
- farmpsychicactive = false
- punchmodeactive = false
- ESPEnabled = false
- ESPLength = 20000
- CharAddedEvent = { }
- Plrs.PlayerAdded:connect(function(plr)
- if CharAddedEvent[plr.Name] == nil then
- CharAddedEvent[plr.Name] = plr.CharacterAdded:connect(function(char)
- if ESPEnabled then
- RemoveESP(plr)
- CreateESP(plr)
- end
- end)
- end
- end)
- Plrs.PlayerRemoving:connect(function(plr)
- if CharAddedEvent[plr.Name] ~= nil then
- CharAddedEvent[plr.Name]:Disconnect()
- CharAddedEvent[plr.Name] = nil
- end
- RemoveESP(plr)
- end)
- function CreateESP(plr)
- if plr ~= nil then
- local GetChar = plr.Character
- if not GetChar then return end
- local GetHead do
- repeat wait() until GetChar:FindFirstChild("Head")
- end
- GetHead = GetChar.Head
- local bb = Instance.new("BillboardGui", CoreGui)
- bb.Adornee = GetHead
- bb.ExtentsOffset = Vector3.new(0, 1, 0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0, 5, 0, 5)
- bb.StudsOffset = Vector3.new(0, 3, 0)
- bb.Name = "ESP_" .. plr.Name
- local frame = Instance.new("Frame", bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(1, 0, 1, 0)
- local TxtName = Instance.new("TextLabel", frame)
- TxtName.Name = "Names"
- TxtName.ZIndex = 10
- TxtName.Text = plr.Name
- TxtName.BackgroundTransparency = 1
- TxtName.Position = UDim2.new(0, 0, 0, -45)
- TxtName.Size = UDim2.new(1, 0, 10, 0)
- TxtName.Font = "SourceSansBold"
- TxtName.TextColor3 = Color3.new(0, 0, 0)
- TxtName.TextSize = 14
- TxtName.TextStrokeTransparency = 0.5
- local TxtDist = Instance.new("TextLabel", frame)
- TxtDist.Name = "Dist"
- TxtDist.ZIndex = 10
- TxtDist.Text = ""
- TxtDist.BackgroundTransparency = 1
- TxtDist.Position = UDim2.new(0, 0, 0, -35)
- TxtDist.Size = UDim2.new(1, 0, 10, 0)
- TxtDist.Font = "SourceSansBold"
- TxtDist.TextColor3 = Color3.new(0, 0, 0)
- TxtDist.TextSize = 15
- TxtDist.TextStrokeTransparency = 0.5
- local TxtHealth = Instance.new("TextLabel", frame)
- TxtHealth.Name = "Health"
- TxtHealth.ZIndex = 10
- TxtHealth.Text = ""
- TxtHealth.BackgroundTransparency = 1
- TxtHealth.Position = UDim2.new(0, 0, 0, -25)
- TxtHealth.Size = UDim2.new(1, 0, 10, 0)
- TxtHealth.Font = "SourceSansBold"
- TxtHealth.TextColor3 = Color3.new(0, 0, 0)
- TxtHealth.TextSize = 15
- TxtHealth.TextStrokeTransparency = 0.5
- local TxtFist = Instance.new("TextLabel", frame)
- TxtFist.Name = "Fist"
- TxtFist.ZIndex = 10
- TxtFist.Text = ""
- TxtFist.BackgroundTransparency = 1
- TxtFist.Position = UDim2.new(0, 0, 0, -15)
- TxtFist.Size = UDim2.new(1, 0, 10, 0)
- TxtFist.Font = "SourceSansBold"
- TxtFist.TextColor3 = Color3.new(0, 0, 0)
- TxtFist.TextSize = 15
- TxtFist.TextStrokeTransparency = 0.5
- local TxtPsychic = Instance.new("TextLabel", frame)
- TxtPsychic.Name = "Psychic"
- TxtPsychic.ZIndex = 10
- TxtPsychic.Text = ""
- TxtPsychic.BackgroundTransparency = 1
- TxtPsychic.Position = UDim2.new(0, 0, 0, -5)
- TxtPsychic.Size = UDim2.new(1, 0, 10, 0)
- TxtPsychic.Font = "SourceSansBold"
- TxtPsychic.TextColor3 = Color3.new(0, 0, 0)
- TxtPsychic.TextSize = 15
- TxtPsychic.TextStrokeTransparency = 0.5
- end
- end
- function UpdateESP(plr)
- local Find = CoreGui:FindFirstChild("ESP_" .. plr.Name)
- if Find then
- local plrStatus = game.Players[plr.Name].leaderstats.Status
- if plrStatus.Value == "Criminal" then
- Find.Frame.Names.TextColor3 = Color3.new(1, 0.1, 1)
- elseif plrStatus.Value == "Lawbreaker" then
- Find.Frame.Names.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif plrStatus.Value == "Guardian" then
- Find.Frame.Names.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif plrStatus.Value == "Protector" then
- Find.Frame.Names.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif plrStatus.Value == "Supervillain" then
- Find.Frame.Names.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif plrStatus.Value == "Superhero" then
- Find.Frame.Names.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- Find.Frame.Names.TextColor3 = Color3.new(1, 1, 1)
- end
- Find.Frame.Dist.TextColor3 = Color3.new(1, 1, 1)
- Find.Frame.Health.TextColor3 = Color3.new(1, 1, 1)
- Find.Frame.Fist.TextColor3 = Color3.new(1, 1, 1)
- Find.Frame.Psychic.TextColor3 = Color3.new(1, 1, 1)
- local GetChar = plr.Character
- if MyChar and GetChar then
- local Find2 = MyChar:FindFirstChild("HumanoidRootPart")
- local Find3 = GetChar:FindFirstChild("HumanoidRootPart")
- local Find4 = GetChar:FindFirstChildOfClass("Humanoid")
- if Find2 and Find3 then
- local pos = Find3.Position
- local Dist = (Find2.Position - pos).magnitude
- if Dist > ESPLength then
- Find.Frame.Names.Visible = false
- Find.Frame.Dist.Visible = false
- Find.Frame.Health.Visible = false
- Find.Frame.Fist.Visible = false
- Find.Frame.Psychic.Visible = false
- return
- else
- Find.Frame.Names.Visible = true
- Find.Frame.Dist.Visible = true
- Find.Frame.Health.Visible = true
- Find.Frame.Fist.Visible = true
- Find.Frame.Psychic.Visible = true
- end
- Find.Frame.Dist.Text = "Distance: " .. string.format("%.0f", Dist)
- --Find.Frame.Pos.Text = "(X: " .. string.format("%.0f", pos.X) .. ", Y: " .. string.format("%.0f", pos.Y) .. ", Z: " .. string.format("%.0f", pos.Z) .. ")"
- if Find4 then
- Find.Frame.Health.Text = "Health: " ..converttoletter(string.format("%.0f", Find4.Health))
- Find.Frame.Fist.Text = "Fist: " ..converttoletter(string.format("%.0f", game.Players[plr.Name].PrivateStats.FistStrength.Value))
- Find.Frame.Psychic.Text = "Psychic: " ..converttoletter(string.format("%.0f", game.Players[plr.Name].PrivateStats.PsychicPower.Value))
- else
- Find.Frame.Health.Text = ""
- Find.Frame.Fist.Text = ""
- Find.Frame.Psychic.Text = ""
- end
- end
- end
- end
- end
- function RemoveESP(plr)
- local ESP = CoreGui:FindFirstChild("ESP_" .. plr.Name)
- if ESP then
- ESP:Destroy()
- end
- end
- local MainGUI = Instance.new("ScreenGui")
- local TopFrame = Instance.new("Frame")
- local MainFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local Minimize = Instance.new("TextButton")
- local cf = Instance.new("Frame")
- local c1 = Instance.new("TextLabel")
- local c = Instance.new("TextButton")
- local DeathReturn = Instance.new("TextButton")
- local PunchMode = Instance.new("TextButton")
- local WayPoints = Instance.new("TextButton")
- local WayPointsFrame = Instance.new("Frame")
- local FarmExp = Instance.new("TextButton")
- local FarmExpFrame = Instance.new("Frame")
- local ShowLocation = Instance.new("TextLabel")
- local SetLocation = Instance.new("TextButton")
- local TPLocation = Instance.new("TextButton")
- local Location1 = Instance.new("TextButton")
- local Location2 = Instance.new("TextButton")
- local LocationFS1B = Instance.new("TextButton")
- local LocationFS100B = Instance.new("TextButton")
- local LocationFS10T = Instance.new("TextButton")
- local Location3 = Instance.new("TextButton")
- local Location4 = Instance.new("TextButton")
- local Location5 = Instance.new("TextButton")
- local Location6 = Instance.new("TextButton")
- local Location7 = Instance.new("TextButton")
- local Location8 = Instance.new("TextButton")
- local Location9 = Instance.new("TextButton")
- local Location10 = Instance.new("TextButton")
- local LocationBT1B = Instance.new("TextButton")
- local LocationBT100B = Instance.new("TextButton")
- local LocationBT10T = Instance.new("TextButton")
- local LocationPP1M = Instance.new("TextButton")
- local LocationPP1B = Instance.new("TextButton")
- local LocationPP1T = Instance.new("TextButton")
- local LocationPP1Qa = Instance.new("TextButton")
- local LocationBody1B = Instance.new("TextButton")
- local FarmAll = Instance.new("TextButton")
- local FarmFist = Instance.new("TextButton")
- local FarmBody = Instance.new("TextButton")
- local FarmSpeed = Instance.new("TextButton")
- local FarmJump = Instance.new("TextButton")
- local SavePosition = Instance.new("TextLabel")
- local FarmPsychic = Instance.new("TextButton")
- local FarmBodyLabel = Instance.new("TextLabel")
- local FarmSpeedLabel = Instance.new("TextLabel")
- local esptrack = Instance.new("TextButton")
- local ESPLength = Instance.new("TextBox")
- local Extras = Instance.new("TextButton")
- local ExtrasFrame = Instance.new("Frame")
- local ShowBetterFS = Instance.new("TextButton")
- local ShowBetterBT = Instance.new("TextButton")
- local ShowBetterPP = Instance.new("TextButton")
- local ShowWorseFS = Instance.new("TextButton")
- local ShowWorseBT = Instance.new("TextButton")
- local ShowWorsePP = Instance.new("TextButton")
- local ShowStatsFist1 = Instance.new("TextLabel")
- local ShowStatsBody1 = Instance.new("TextLabel")
- local ShowStatsSpeed1 = Instance.new("TextLabel")
- local ShowStatsJump1 = Instance.new("TextLabel")
- local ShowStatsPsychic1 = Instance.new("TextLabel")
- local ShowStatsFist2 = Instance.new("TextLabel")
- local ShowStatsBody2 = Instance.new("TextLabel")
- local ShowStatsSpeed2 = Instance.new("TextLabel")
- local ShowStatsJump2 = Instance.new("TextLabel")
- local ShowStatsPsychic2 = Instance.new("TextLabel")
- local AnnoyNameLabel = Instance.new("TextLabel")
- local AnnoyName = Instance.new("TextBox")
- local AnnoyStart = Instance.new("TextButton")
- local KillPlayerStart = Instance.new("TextButton")
- local TptoPlayer = Instance.new("TextButton")
- local farmbtsafety = Instance.new("TextButton")
- local farmbtsafetyText1 = Instance.new("TextLabel")
- local farmbtsafetylevel = Instance.new("TextBox")
- local farmbtsafety2 = Instance.new("TextButton")
- local farmbtsafetylabel = Instance.new("TextLabel")
- local GodMode = Instance.new("TextButton")
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.Parent = game.CoreGui
- MainGUI.ResetOnSpawn = false
- local MainCORE = game.CoreGui["MainGUI"]
- TopFrame.Name = "TopFrame"
- TopFrame.Parent = MainGUI
- TopFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- TopFrame.BorderColor3 = Color3.new(0, 0, 0)
- TopFrame.BackgroundTransparency = 1
- TopFrame.Position = UDim2.new(0.5, -30, 0, -27)
- TopFrame.Size = UDim2.new(0, 80, 0, 20)
- TopFrame.Visible = false
- Open.Name = "Open"
- Open.Parent = TopFrame
- Open.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Open.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Open.Size = UDim2.new(0, 60, 0, 20)
- Open.Font = Enum.Font.Fantasy
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 18
- Open.Selectable = true
- Open.TextWrapped = true
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = MainGUI
- MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MainFrame.BackgroundTransparency = 0.5
- MainFrame.BorderSizePixel = 0
- MainFrame.Position = UDim2.new(0.5, -382.5, 0, -32)
- MainFrame.Size = UDim2.new(0, 0, 0, 0)
- if not cf.Visible then MainGUI:Destroy() else MainFrame.Visible = true end
- Close.Name = "Close"
- Close.Parent = MainFrame
- Close.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Close.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Close.Position = UDim2.new(0, 155, 0, 5)
- Close.Size = UDim2.new(0, 20, 0, 20)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 0, 0)
- Close.TextSize = 17
- Close.TextScaled = true
- Close.TextWrapped = true
- Minimize.Name = "Minimize"
- Minimize.Parent = MainFrame
- Minimize.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Minimize.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Minimize.Position = UDim2.new(0, 180, 0, 5)
- Minimize.Size = UDim2.new(0, 20, 0, 20)
- Minimize.Font = Enum.Font.Fantasy
- Minimize.Text = "-"
- Minimize.TextColor3 = Color3.new(1, 0, 1)
- Minimize.TextSize = 17
- Minimize.TextScaled = true
- Minimize.TextWrapped = true
- WayPoints.Name = "WayPoints"
- WayPoints.Parent = MainFrame
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- WayPoints.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- WayPoints.Position = UDim2.new(0, 205, 0, 5)
- WayPoints.Size = UDim2.new(0, 65, 0, 20)
- WayPoints.Font = Enum.Font.Fantasy
- WayPoints.TextColor3 = Color3.new(1, 1, 1)
- WayPoints.Text = "Teleport"
- WayPoints.TextSize = 17
- WayPoints.TextWrapped = true
- WayPointsFrame.Name = "WayPointsFrame"
- WayPointsFrame.Parent = MainFrame
- WayPointsFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- WayPointsFrame.BorderColor3 = Color3.new(0, 0, 0)
- WayPointsFrame.BackgroundTransparency = 0.2
- WayPointsFrame.Position = UDim2.new(0, 1, 0, 33)
- WayPointsFrame.Size = UDim2.new(0, 375, 0, 230)
- WayPointsFrame.Visible = false
- FarmExp.Name = "FarmExp"
- FarmExp.Parent = MainFrame
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmExp.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmExp.Position = UDim2.new(0, 275, 0, 5)
- FarmExp.Size = UDim2.new(0, 75, 0, 20)
- FarmExp.Font = Enum.Font.Fantasy
- FarmExp.TextColor3 = Color3.new(1, 1, 1)
- FarmExp.Text = "Farm Exp"
- FarmExp.TextSize = 17
- FarmExp.TextWrapped = true
- FarmExpFrame.Name = "FarmExpFrame"
- FarmExpFrame.Parent = MainFrame
- FarmExpFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmExpFrame.BorderColor3 = Color3.new(0, 0, 0)
- FarmExpFrame.BackgroundTransparency = 0.2
- FarmExpFrame.Position = UDim2.new(0, 210, 0, 33)
- FarmExpFrame.Size = UDim2.new(0, 210, 0, 165)
- FarmExpFrame.Visible = false
- ShowLocation.Name = "ShowLocation"
- ShowLocation.Parent = WayPointsFrame
- ShowLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- ShowLocation.TextColor3 = Color3.new(1, 1, 1)
- ShowLocation.BorderColor3 = Color3.new(0, 0, 0)
- ShowLocation.Position = UDim2.new(0, 5, 0, 5)
- ShowLocation.Size = UDim2.new(0, 170, 0, 20)
- ShowLocation.Font = Enum.Font.Fantasy
- ShowLocation.Text = "Current Location"
- ShowLocation.TextWrapped = true
- ShowLocation.TextSize = 15
- SetLocation.Name = "SetLocation"
- SetLocation.Parent = WayPointsFrame
- SetLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SetLocation.TextColor3 = Color3.new(1, 1, 1)
- SetLocation.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- SetLocation.Position = UDim2.new(0, 180, 0, 5)
- SetLocation.Size = UDim2.new(0, 120, 0, 20)
- SetLocation.Font = Enum.Font.Fantasy
- SetLocation.Text = "Set Location"
- SetLocation.TextWrapped = true
- SetLocation.TextSize = 16
- TPLocation.Name = "TPLocation"
- TPLocation.Parent = WayPointsFrame
- TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.TextColor3 = Color3.new(1, 1, 1)
- TPLocation.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- TPLocation.Position = UDim2.new(0, 305, 0, 5)
- TPLocation.Size = UDim2.new(0, 65, 0, 20)
- TPLocation.Font = Enum.Font.Fantasy
- TPLocation.Text = "Tp to"
- TPLocation.TextWrapped = true
- TPLocation.TextSize = 16
- Location1.Name = "Location1"
- Location1.Parent = WayPointsFrame
- Location1.BackgroundColor3 = Color3.new(255/255, 94/255, 40/255)
- Location1.TextColor3 = Color3.new(1, 1, 1)
- Location1.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location1.Position = UDim2.new(0, 5, 0, 30)
- Location1.Size = UDim2.new(0, 365, 0, 20)
- Location1.Font = Enum.Font.Fantasy
- Location1.Text = "Safe Zone"
- Location1.TextWrapped = true
- Location1.TextSize = 16
- Location2.Name = "Location2"
- Location2.Parent = WayPointsFrame
- Location2.BackgroundColor3 = Color3.new(70/255, 105/255, 0)
- Location2.TextColor3 = Color3.new(1, 1, 1)
- Location2.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location2.Position = UDim2.new(0, 5, 0, 55)
- Location2.Size = UDim2.new(0, 40, 0, 20)
- Location2.Font = Enum.Font.Fantasy
- Location2.Text = "Rock"
- Location2.TextWrapped = true
- Location2.TextSize = 16
- Location7.Name = "Location7"
- Location7.Parent = WayPointsFrame
- Location7.BackgroundColor3 = Color3.new(70/255, 105/255, 0)
- Location7.TextColor3 = Color3.new(1, 1, 1)
- Location7.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location7.Position = UDim2.new(0, 50, 0, 55)
- Location7.Size = UDim2.new(0, 50, 0, 20)
- Location7.Font = Enum.Font.Fantasy
- Location7.Text = "Crystal"
- Location7.TextWrapped = true
- Location7.TextSize = 16
- LocationFS1B.Name = "LocationFS1B"
- LocationFS1B.Parent = WayPointsFrame
- LocationFS1B.BackgroundColor3 = Color3.new(70/255, 105/255, 0)
- LocationFS1B.TextColor3 = Color3.new(1, 1, 1)
- LocationFS1B.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationFS1B.Position = UDim2.new(0, 105, 0, 55)
- LocationFS1B.Size = UDim2.new(0, 60, 0, 20)
- LocationFS1B.Font = Enum.Font.Fantasy
- LocationFS1B.Text = "Blue Star"
- LocationFS1B.TextWrapped = true
- LocationFS1B.TextSize = 16
- LocationFS100B.Name = "LocationFS100B"
- LocationFS100B.Parent = WayPointsFrame
- LocationFS100B.BackgroundColor3 = Color3.new(70/255, 105/255, 0)
- LocationFS100B.TextColor3 = Color3.new(1, 1, 1)
- LocationFS100B.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationFS100B.Position = UDim2.new(0, 170, 0, 55)
- LocationFS100B.Size = UDim2.new(0, 65, 0, 20)
- LocationFS100B.Font = Enum.Font.Fantasy
- LocationFS100B.Text = "Green Star"
- LocationFS100B.TextWrapped = true
- LocationFS100B.TextSize = 16
- LocationFS10T.Name = "LocationFS10T"
- LocationFS10T.Parent = WayPointsFrame
- LocationFS10T.BackgroundColor3 = Color3.new(70/255, 105/255, 0)
- LocationFS10T.TextColor3 = Color3.new(1, 1, 1)
- LocationFS10T.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationFS10T.Position = UDim2.new(0, 240, 0, 55)
- LocationFS10T.Size = UDim2.new(0, 130, 0, 20)
- LocationFS10T.Font = Enum.Font.Fantasy
- LocationFS10T.Text = "Orange Star"
- LocationFS10T.TextWrapped = true
- LocationFS10T.TextSize = 16
- Location3.Name = "Location3"
- Location3.Parent = WayPointsFrame
- Location3.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- Location3.TextColor3 = Color3.new(1, 1, 1)
- Location3.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location3.Position = UDim2.new(0, 5, 0, 80)
- Location3.Size = UDim2.new(0, 180, 0, 20)
- Location3.Font = Enum.Font.Fantasy
- Location3.Text = "City Port Training 1"
- Location3.TextWrapped = true
- Location3.TextSize = 16
- Location4.Name = "Location4"
- Location4.Parent = WayPointsFrame
- Location4.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- Location4.TextColor3 = Color3.new(1, 1, 1)
- Location4.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location4.Position = UDim2.new(0, 190, 0, 80)
- Location4.Size = UDim2.new(0, 180, 0, 20)
- Location4.Font = Enum.Font.Fantasy
- Location4.Text = "City Port Training 2"
- Location4.TextWrapped = true
- Location4.TextSize = 16
- Location5.Name = "Location5"
- Location5.Parent = WayPointsFrame
- Location5.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- Location5.TextColor3 = Color3.new(1, 1, 1)
- Location5.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location5.Position = UDim2.new(0, 5, 0, 105)
- Location5.Size = UDim2.new(0, 180, 0, 20)
- Location5.Font = Enum.Font.Fantasy
- Location5.Text = "Ice Mountain"
- Location5.TextWrapped = true
- Location5.TextSize = 16
- Location6.Name = "Location6"
- Location6.Parent = WayPointsFrame
- Location6.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- Location6.TextColor3 = Color3.new(1, 1, 1)
- Location6.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location6.Position = UDim2.new(0, 190, 0, 105)
- Location6.Size = UDim2.new(0, 180, 0, 20)
- Location6.Font = Enum.Font.Fantasy
- Location6.Text = "Tornado"
- Location6.TextWrapped = true
- Location6.TextSize = 16
- Location8.Name = "Location8"
- Location8.Parent = WayPointsFrame
- Location8.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- Location8.TextColor3 = Color3.new(1, 1, 1)
- Location8.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Location8.Position = UDim2.new(0, 5, 0, 130)
- Location8.Size = UDim2.new(0, 180, 0, 20)
- Location8.Font = Enum.Font.Fantasy
- Location8.Text = "Volcano"
- Location8.TextWrapped = true
- Location8.TextSize = 16
- LocationBT1B.Name = "LocationBT1B"
- LocationBT1B.Parent = WayPointsFrame
- LocationBT1B.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- LocationBT1B.TextColor3 = Color3.new(1, 1, 1)
- LocationBT1B.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationBT1B.Position = UDim2.new(0, 190, 0, 130)
- LocationBT1B.Size = UDim2.new(0, 180, 0, 20)
- LocationBT1B.Font = Enum.Font.Fantasy
- LocationBT1B.Text = "Require 1B+ BT area"
- LocationBT1B.TextWrapped = true
- LocationBT1B.TextSize = 16
- LocationBT100B.Name = "LocationBT100B"
- LocationBT100B.Parent = WayPointsFrame
- LocationBT100B.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- LocationBT100B.TextColor3 = Color3.new(1, 1, 1)
- LocationBT100B.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationBT100B.Position = UDim2.new(0, 5, 0, 155)
- LocationBT100B.Size = UDim2.new(0, 180, 0, 20)
- LocationBT100B.Font = Enum.Font.Fantasy
- LocationBT100B.Text = "Require 100B+ BT area"
- LocationBT100B.TextWrapped = true
- LocationBT100B.TextSize = 16
- LocationBT10T.Name = "LocationBT10T"
- LocationBT10T.Parent = WayPointsFrame
- LocationBT10T.BackgroundColor3 = Color3.new(66/255, 0, 165/255)
- LocationBT10T.TextColor3 = Color3.new(1, 1, 1)
- LocationBT10T.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationBT10T.Position = UDim2.new(0, 190, 0, 155)
- LocationBT10T.Size = UDim2.new(0, 180, 0, 20)
- LocationBT10T.Font = Enum.Font.Fantasy
- LocationBT10T.Text = "Require 10T+ BT area"
- LocationBT10T.TextWrapped = true
- LocationBT10T.TextSize = 16
- LocationPP1M.Name = "LocationPP1M"
- LocationPP1M.Parent = WayPointsFrame
- LocationPP1M.BackgroundColor3 = Color3.new(195/255, 0, 39/255)
- LocationPP1M.TextColor3 = Color3.new(1, 1, 1)
- LocationPP1M.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationPP1M.Position = UDim2.new(0, 5, 0, 180)
- LocationPP1M.Size = UDim2.new(0, 180, 0, 20)
- LocationPP1M.Font = Enum.Font.Fantasy
- LocationPP1M.Text = "Psychic Island 1M+ PP"
- LocationPP1M.TextWrapped = true
- LocationPP1M.TextSize = 16
- LocationPP1B.Name = "LocationPP1B"
- LocationPP1B.Parent = WayPointsFrame
- LocationPP1B.BackgroundColor3 = Color3.new(195/255, 0, 39/255)
- LocationPP1B.TextColor3 = Color3.new(1, 1, 1)
- LocationPP1B.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationPP1B.Position = UDim2.new(0, 190, 0, 180)
- LocationPP1B.Size = UDim2.new(0, 180, 0, 20)
- LocationPP1B.Font = Enum.Font.Fantasy
- LocationPP1B.Text = "Psychic Island 1B+ PP"
- LocationPP1B.TextWrapped = true
- LocationPP1B.TextSize = 16
- LocationPP1T.Name = "LocationPP1T"
- LocationPP1T.Parent = WayPointsFrame
- LocationPP1T.BackgroundColor3 = Color3.new(195/255, 0, 39/255)
- LocationPP1T.TextColor3 = Color3.new(1, 1, 1)
- LocationPP1T.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationPP1T.Position = UDim2.new(0, 5, 0, 205)
- LocationPP1T.Size = UDim2.new(0, 180, 0, 20)
- LocationPP1T.Font = Enum.Font.Fantasy
- LocationPP1T.Text = "Psychic Island 1T+ PP"
- LocationPP1T.TextWrapped = true
- LocationPP1T.TextSize = 16
- LocationPP1Qa.Name = "LocationPP1Qa"
- LocationPP1Qa.Parent = WayPointsFrame
- LocationPP1Qa.BackgroundColor3 = Color3.new(195/255, 0, 39/255)
- LocationPP1Qa.TextColor3 = Color3.new(1, 1, 1)
- LocationPP1Qa.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- LocationPP1Qa.Position = UDim2.new(0, 190, 0, 205)
- LocationPP1Qa.Size = UDim2.new(0, 180, 0, 20)
- LocationPP1Qa.Font = Enum.Font.Fantasy
- LocationPP1Qa.Text = "Psychic Island 1Qa+ PP"
- LocationPP1Qa.TextWrapped = true
- LocationPP1Qa.TextSize = 16
- FarmAll.Name = "FarmAll"
- FarmAll.Parent = FarmExpFrame
- FarmAll.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmAll.TextColor3 = Color3.new(1, 1, 1)
- FarmAll.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmAll.Position = UDim2.new(0, 5, 0, 5)
- FarmAll.Size = UDim2.new(0, 200, 0, 20)
- FarmAll.Font = Enum.Font.Fantasy
- FarmAll.Text = "Farm All: OFF"
- FarmAll.TextWrapped = true
- FarmAll.TextSize = 16
- FarmFist.Name = "FarmFist"
- FarmFist.Parent = FarmExpFrame
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.TextColor3 = Color3.new(1, 1, 1)
- FarmFist.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmFist.Position = UDim2.new(0, 5, 0, 40)
- FarmFist.Size = UDim2.new(0, 200, 0, 20)
- FarmFist.Font = Enum.Font.Fantasy
- FarmFist.Text = "Farm Fist Strength: OFF"
- FarmFist.TextWrapped = true
- FarmFist.TextSize = 16
- FarmBody.Name = "FarmBody"
- FarmBody.Parent = FarmExpFrame
- FarmBody.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmBody.TextColor3 = Color3.new(1, 1, 1)
- FarmBody.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmBody.Position = UDim2.new(0, 5, 0, 65)
- FarmBody.Size = UDim2.new(0, 200, 0, 20)
- FarmBody.Font = Enum.Font.Fantasy
- FarmBody.Text = "Farm Body Toughness: OFF"
- FarmBody.TextWrapped = true
- FarmBody.TextSize = 16
- FarmSpeed.Name = "FarmSpeed"
- FarmSpeed.Parent = FarmExpFrame
- FarmSpeed.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmSpeed.TextColor3 = Color3.new(1, 1, 1)
- FarmSpeed.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmSpeed.Position = UDim2.new(0, 5, 0, 90)
- FarmSpeed.Size = UDim2.new(0, 200, 0, 20)
- FarmSpeed.Font = Enum.Font.Fantasy
- FarmSpeed.Text = "Farm Movement Speed: OFF"
- FarmSpeed.TextWrapped = true
- FarmSpeed.TextSize = 16
- FarmJump.Name = "FarmJump"
- FarmJump.Parent = FarmExpFrame
- FarmJump.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmJump.TextColor3 = Color3.new(1, 1, 1)
- FarmJump.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmJump.Position = UDim2.new(0, 5, 0, 115)
- FarmJump.Size = UDim2.new(0, 200, 0, 20)
- FarmJump.Font = Enum.Font.Fantasy
- FarmJump.Text = "Farm Jump Force: OFF"
- FarmJump.TextWrapped = true
- FarmJump.TextSize = 16
- FarmPsychic.Name = "FarmPsychic"
- FarmPsychic.Parent = FarmExpFrame
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.TextColor3 = Color3.new(1, 1, 1)
- FarmPsychic.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- FarmPsychic.Position = UDim2.new(0, 5, 0, 140)
- FarmPsychic.Size = UDim2.new(0, 200, 0, 20)
- FarmPsychic.Font = Enum.Font.Fantasy
- FarmPsychic.Text = "Farm Psychic Power: OFF"
- FarmPsychic.TextWrapped = true
- FarmPsychic.TextSize = 16
- FarmBodyLabel.Name = "FarmBodyLabel"
- FarmBodyLabel.Parent = FarmExpFrame
- FarmBodyLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmBodyLabel.TextColor3 = Color3.new(1, 1, 1)
- FarmBodyLabel.BorderColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmBodyLabel.Position = UDim2.new(0, 213, 0, 65)
- FarmBodyLabel.Size = UDim2.new(0, 200, 0, 100)
- FarmBodyLabel.Font = Enum.Font.Fantasy
- FarmBodyLabel.Text = "Look at teleports and go to the best place you can go for your Body Toughness. You need 10Mil to go in the volcano but you need at least 50Mil before you can afk in there."
- FarmBodyLabel.TextSize = 16
- FarmBodyLabel.TextWrapped = true
- FarmBodyLabel.Visible = false
- FarmSpeedLabel.Name = "FarmSpeedLabel"
- FarmSpeedLabel.Parent = FarmExpFrame
- FarmSpeedLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmSpeedLabel.TextColor3 = Color3.new(1, 1, 1)
- FarmSpeedLabel.BorderColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmSpeedLabel.Position = UDim2.new(0, 213, 0, 65)
- FarmSpeedLabel.Size = UDim2.new(0, 200, 0, 100)
- FarmSpeedLabel.Font = Enum.Font.Fantasy
- FarmSpeedLabel.Text = "Press 4 and equip the 100TON weight to get the maximum boost. If you still want to move around select the heaviest weight you can move around with but you wont get as much."
- FarmSpeedLabel.TextSize = 16
- FarmSpeedLabel.TextWrapped = true
- FarmSpeedLabel.Visible = false
- DeathReturn.Name = "DeathReturn"
- DeathReturn.Parent = MainFrame
- DeathReturn.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- DeathReturn.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- DeathReturn.Position = UDim2.new(0, 355, 0, 5)
- DeathReturn.Size = UDim2.new(0, 160, 0, 20)
- DeathReturn.Font = Enum.Font.Fantasy
- DeathReturn.TextColor3 = Color3.new(1, 1, 1)
- DeathReturn.Text = "OnDeath Return: OFF"
- DeathReturn.TextSize = 17
- DeathReturn.TextWrapped = true
- esptrack.Name = "esptrack"
- esptrack.Parent = MainFrame
- esptrack.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- esptrack.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- esptrack.Position = UDim2.new(0, 520, 0, 5)
- esptrack.Size = UDim2.new(0, 35, 0, 20)
- esptrack.TextColor3 = Color3.new(1, 1, 1)
- esptrack.Font = Enum.Font.Fantasy
- esptrack.Text = "ESP"
- esptrack.TextSize = 16
- esptrack.TextWrapped = true
- Extras.Name = "Extras"
- Extras.Parent = MainFrame
- Extras.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Extras.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- Extras.Position = UDim2.new(0, 560, 0, 5)
- Extras.Size = UDim2.new(0, 50, 0, 20)
- Extras.TextColor3 = Color3.new(1, 1, 1)
- Extras.Font = Enum.Font.Fantasy
- Extras.Text = "Extras"
- Extras.TextSize = 16
- Extras.TextWrapped = true
- ExtrasFrame.Name = "ExtrasFrame"
- ExtrasFrame.Parent = MainFrame
- ExtrasFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- ExtrasFrame.BorderColor3 = Color3.new(0, 0, 0)
- ExtrasFrame.BackgroundTransparency = 0.2
- ExtrasFrame.Position = UDim2.new(0, 505, 0, 33)
- ExtrasFrame.Size = UDim2.new(0, 160, 0, 125)
- ExtrasFrame.Visible = false
- AnnoyName.Name = "AnnoyName"
- AnnoyName.Parent = ExtrasFrame
- AnnoyName.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- AnnoyName.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
- AnnoyName.Position = UDim2.new(0, 5, 0, 5)
- AnnoyName.Size = UDim2.new(0, 150, 0, 20)
- AnnoyName.TextColor3 = Color3.new(1, 1, 1)
- AnnoyName.Font = Enum.Font.Fantasy
- AnnoyName.Text = tostring(MyPlr.Name)
- AnnoyName.TextSize = 14
- AnnoyName.TextScaled = false
- AnnoyName.TextWrapped = true
- TptoPlayer.Name = "TptoPlayer"
- TptoPlayer.Parent = ExtrasFrame
- TptoPlayer.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TptoPlayer.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- TptoPlayer.Position = UDim2.new(0, 5, 0, 26)
- TptoPlayer.Size = UDim2.new(0, 150, 0, 20)
- TptoPlayer.TextColor3 = Color3.new(1, 1, 1)
- TptoPlayer.Font = Enum.Font.Fantasy
- TptoPlayer.Text = "TP to Player"
- TptoPlayer.TextSize = 16
- TptoPlayer.TextWrapped = true
- AnnoyStart.Name = "AnnoyStart"
- AnnoyStart.Parent = ExtrasFrame
- AnnoyStart.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AnnoyStart.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- AnnoyStart.Position = UDim2.new(0, 5, 0, 47)
- AnnoyStart.Size = UDim2.new(0, 150, 0, 20)
- AnnoyStart.TextColor3 = Color3.new(1, 1, 1)
- AnnoyStart.Font = Enum.Font.Fantasy
- AnnoyStart.Text = "TP Spam Player: OFF"
- AnnoyStart.TextSize = 16
- AnnoyStart.TextWrapped = true
- farmbtsafety.Name = "farmbtsafety"
- farmbtsafety.Parent = ExtrasFrame
- farmbtsafety.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- farmbtsafety.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
- farmbtsafety.Position = UDim2.new(0, 5, 0, 80)
- farmbtsafety.Size = UDim2.new(0, 150, 0, 20)
- farmbtsafety.Font = Enum.Font.Fantasy
- farmbtsafety.TextColor3 = Color3.new(1, 1, 1)
- farmbtsafety.Text = "Safety BT farm: OFF"
- farmbtsafety.TextSize = 16
- farmbtsafety.TextWrapped = true
- farmbtsafetylabel.Name = "farmbtsafetylabel"
- farmbtsafetylabel.Parent = ExtrasFrame
- farmbtsafetylabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- farmbtsafetylabel.BorderSizePixel = 0
- farmbtsafetylabel.Position = UDim2.new(0, 5, 0, 101)
- farmbtsafetylabel.Size = UDim2.new(0, 120, 0, 20)
- farmbtsafetylabel.TextColor3 = Color3.new(1, 1, 1)
- farmbtsafetylabel.Font = Enum.Font.Fantasy
- farmbtsafetylabel.Text = "Health [percent]"
- farmbtsafetylabel.TextSize = 16
- farmbtsafetylabel.TextWrapped = true
- farmbtsafetylevel.Name = "farmbtsafetylevel"
- farmbtsafetylevel.Parent = ExtrasFrame
- farmbtsafetylevel.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- farmbtsafetylevel.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
- farmbtsafetylevel.Position = UDim2.new(0, 125, 0, 101)
- farmbtsafetylevel.Size = UDim2.new(0, 30, 0, 19)
- farmbtsafetylevel.TextColor3 = Color3.new(1, 1, 1)
- farmbtsafetylevel.Font = Enum.Font.Fantasy
- farmbtsafetylevel.Text = "50"
- farmbtsafetylevel.TextSize = 16
- farmbtsafetylevel.TextWrapped = true
- farmbtsafetyText1.Name = "farmbtsafetyText1"
- farmbtsafetyText1.Parent = ExtrasFrame
- farmbtsafetyText1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- farmbtsafetyText1.TextColor3 = Color3.new(1, 1, 1)
- farmbtsafetyText1.BorderColor3 = Color3.new(0.1, 0.1, 0.1)
- farmbtsafetyText1.Position = UDim2.new(0, -155, 0, 141)
- farmbtsafetyText1.Size = UDim2.new(0, 150, 0, 115)
- farmbtsafetyText1.Font = Enum.Font.Fantasy
- farmbtsafetyText1.Text = "Enable this to tp you to the safe zone when your health goes below the preset figure."
- farmbtsafetyText1.TextSize = 16
- farmbtsafetyText1.TextWrapped = true
- farmbtsafetyText1.Visible = false
- -- Close --
- Open.MouseButton1Down:connect(function()
- TopFrame.Visible = false
- MainFrame.Visible = true
- end)
- Minimize.MouseButton1Down:connect(function()
- TopFrame.Visible = true
- MainFrame.Visible = false
- end)
- Close.MouseButton1Down:connect(function()
- MainGUI:Destroy()
- end)
- -- Menus --
- local Menus = {
- [WayPoints] = WayPointsFrame;
- [FarmExp] = FarmExpFrame;
- [Extras] = ExtrasFrame;
- }
- for button,frame in pairs(Menus) do
- button.MouseButton1Click:connect(function()
- if frame.Visible then
- frame.Visible = false
- return
- end
- for k,v in pairs(Menus) do
- v.Visible = v == frame
- end
- end)
- end
- FarmBody.MouseEnter:connect(function()
- FarmBodyLabel.Visible = true
- end)
- FarmBody.MouseLeave:connect(function()
- FarmBodyLabel.Visible = false
- end)
- FarmSpeed.MouseEnter:connect(function()
- FarmSpeedLabel.Visible = true
- end)
- FarmSpeed.MouseLeave:connect(function()
- FarmSpeedLabel.Visible = false
- end)
- FarmJump.MouseEnter:connect(function()
- FarmSpeedLabel.Visible = true
- end)
- FarmJump.MouseLeave:connect(function()
- FarmSpeedLabel.Visible = false
- end)
- farmbtsafety.MouseEnter:connect(function()
- farmbtsafetyText1.Visible = true
- end)
- farmbtsafety.MouseLeave:connect(function()
- farmbtsafetyText1.Visible = false
- end)
- c.MouseButton1Down:connect(function()
- cf.Visible = false
- end)
- -- Round Number to decimal places and convert to letter value --
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- function converttoletter(num)
- if num / 1e21 >=1 then
- newnum = num / 1e21
- return round(newnum, 6).. "Sx"
- elseif num / 1e18 >=1 then
- newnum = num / 1e18
- return round(newnum, 6).. "Qi"
- elseif num / 1e15 >=1 then
- newnum = num / 1e15
- return round(newnum, 6).. "Qa"
- elseif num / 1e12 >=1 then
- newnum = num / 1e12
- return round(newnum, 6).. "T"
- elseif num / 1e09 >=1 then
- newnum = num / 1e09
- return round(newnum, 6).. "B"
- elseif num / 1e06 >=1 then
- newnum = num / 1e06
- return round(newnum, 6).. "M"
- elseif num / 1e03 >=1 then
- newnum = num / 1e03
- return round(newnum, 6).. "K"
- else return num
- end
- end
- --- Farm BT Safety ---
- farmbtsafety.MouseButton1Down:connect(function()
- farmbtsafetyactive = not farmbtsafetyactive
- if farmbtsafetyactive then
- farmbtsafety.Text = "Safety BT farm: ON"
- farmbtsafety.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmbtsafety.Text = "Safety BT farm: OFF"
- farmbtsafety.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- spawn(function()
- while true do
- if farmbtsafetyactive then
- while farmbtsafetyactive do
- local FindHum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
- local currenthealth = tonumber(string.format("%.0f", FindHum.Health))
- local minhealth = tonumber(string.format("%.0f", FindHum.MaxHealth))*tonumber(farmbtsafetylevel.Text)/100
- -- print("Current Health: " ..tostring(currenthealth).. ". Min Health: " ..tostring(minhealth))
- if currenthealth <= minhealth then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(459, 248, 887)
- end
- wait(0.2)
- end
- end
- wait(0.5)
- end
- end)
- -- Show Location --
- local curlocation = coroutine.wrap(function()
- while true do
- LocationX = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
- LocationY = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
- LocationZ = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
- ShowLocation.Text = "Coords: "..LocationX..", "..LocationY..", "..LocationZ
- wait(0.5)
- end
- end)
- curlocation()
- -- Set Locations --
- SetLocation.MouseButton1Down:connect(function()
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- setlocationx = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
- setlocationy = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
- setlocationz = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
- print("Set Custom Location: "..setlocationx..", "..setlocationy..", "..setlocationz)
- SetLocation.Text = setlocationx..","..setlocationy..","..setlocationz
- CustomLocationSet = true
- end)
- --- TP to custom location ---
- TPLocation.MouseButton1Down:connect(function()
- if CustomLocationSet == true then
- workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart.CFrame = CFrame.new(setlocationx, setlocationy, setlocationz)
- WayPointsFrame.Visible = false
- end
- end)
- Location1.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(459, 248, 887)
- WayPointsFrame.Visible = false
- end)
- Location2.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(409, 271, 978)
- WayPointsFrame.Visible = false
- end)
- LocationFS1B.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1176, 4789, -2293)
- WayPointsFrame.Visible = false
- end)
- LocationFS10T.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-369, 15735, -9)
- WayPointsFrame.Visible = false
- end)
- LocationFS100B.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1381, 9274, 1647)
- WayPointsFrame.Visible = false
- end)
- Location7.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2279, 1944, 1053)
- WayPointsFrame.Visible = false
- end)
- Location3.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(365, 249, -445)
- settplocation = "BT100Area"
- WayPointsFrame.Visible = false
- end)
- Location4.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(349, 263, -490)
- settplocation = "BT10KArea"
- WayPointsFrame.Visible = false
- end)
- Location5.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1640, 258, 2244)
- settplocation = "BT100KArea"
- WayPointsFrame.Visible = false
- end)
- Location6.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2307, 976, 1068)
- settplocation = "BT1MArea"
- WayPointsFrame.Visible = false
- end)
- Location8.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2024, 714, -1860)
- settplocation = "BT10MArea"
- WayPointsFrame.Visible = false
- end)
- LocationBT1B.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254, 286, 980)
- settplocation = "BT1BArea"
- WayPointsFrame.Visible = false
- end)
- LocationBT100B.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-271, 279, 991)
- settplocation = "BT100BArea"
- WayPointsFrame.Visible = false
- end)
- LocationBT10T.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-279, 279, 1007)
- settplocation = "BT10TArea"
- WayPointsFrame.Visible = false
- end)
- LocationPP1M.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2527, 5486, -532)
- settplocation = "PP1MArea"
- WayPointsFrame.Visible = false
- end)
- LocationPP1B.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2560, 5500, -439)
- settplocation = "PP1BArea"
- WayPointsFrame.Visible = false
- end)
- LocationPP1T.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2582, 5516, -504)
- settplocation = "PP1TArea"
- WayPointsFrame.Visible = false
- end)
- LocationPP1Qa.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2544, 5412, -495)
- settplocation = "PP1QaArea"
- WayPointsFrame.Visible = false
- end)
- -- ESP Stuff --
- Run:BindToRenderStep("UpdateESP", Enum.RenderPriority.Character.Value, function()
- for _, v in next, Plrs:GetPlayers() do
- UpdateESP(v)
- end
- end)
- -- Farm Exp --
- FarmAll.MouseButton1Click:Connect(function()
- if farmallactive ~= true then
- farmallactive = true
- farmfistactive = true
- farmbodyactive = true
- farmspeedactive = true
- farmpsychicactive = true
- farmjumpactive = true
- FarmAll.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmAll.Text = "Farm All: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmallactive = false
- farmfistactive = false
- farmbodyactive = false
- farmspeedactive = false
- farmpsychicactive = false
- farmjumpactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmBody.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmSpeed.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmJump.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmAll.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmAll.Text = "Farm All: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- FarmFist.MouseButton1Click:Connect(function()
- if farmfistactive ~= true then
- farmfistactive = true
- FarmFist.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmFist.Text = "Farm Fist Strength: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmfistactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.Text = "Farm Fist Strength: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- FarmBody.MouseButton1Click:Connect(function()
- if farmbodyactive ~= true then
- farmbodyactive = true
- FarmBody.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmBody.Text = "Farm Body Strength: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmbodyactive = false
- FarmBody.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmBody.Text = "Farm Body Strength: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- FarmSpeed.MouseButton1Click:Connect(function()
- if farmspeedactive ~= true then
- farmspeedactive = true
- FarmSpeed.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmSpeed.Text = "Farm Speed Strength: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmspeedactive = false
- FarmSpeed.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmSpeed.Text = "Farm Speed Strength: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- FarmJump.MouseButton1Click:Connect(function()
- if farmjumpactive ~= true then
- farmjumpactive = true
- FarmJump.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmJump.Text = "Farm Jump Strength: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmjumpactive = false
- FarmJump.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmJump.Text = "Farm Jump Strength: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- FarmPsychic.MouseButton1Click:Connect(function()
- if farmpsychicactive ~= true then
- farmpsychicactive = true
- FarmPsychic.BackgroundColor3 = Color3.new(0, 0.5, 0)
- FarmPsychic.Text = "Farm Psychic Strength: ON"
- FarmExp.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- farmpsychicactive = false
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.Text = "Farm Psychic Strength: OFF"
- FarmExp.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- spawn(function()
- while true do
- if farmfistactive and game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- if tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.FistStrength.Value)) >= 10e12 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-369, 15735, -9)
- fistarguments = {"+FS6"}
- farmpsychicactive = false
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.Text = "Farm Psychic Strength: OFF"
- elseif tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.FistStrength.Value)) >= 100e09 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1381, 9274, 1647)
- fistarguments = {"+FS5"}
- farmpsychicactive = false
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.Text = "Farm Psychic Strength: OFF"
- elseif tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.FistStrength.Value)) >= 1e09 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1176, 4789, -2293)
- fistarguments = {"+FS4"}
- farmpsychicactive = false
- FarmPsychic.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmPsychic.Text = "Farm Psychic Strength: OFF"
- else
- fistarguments = {"+FS3", "+FS2", "+FS1"}
- end
- while farmfistactive do
- game:GetService('RunService').Stepped:wait()
- for i,v in pairs(fistarguments) do
- game.ReplicatedStorage.RemoteEvent:FireServer({[1] = v})
- end
- end
- end
- wait(1)
- end
- end)
- spawn(function()
- while true do
- if farmbodyactive and game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- while farmbodyactive do
- local bodyarguments = {"+BT5", "+BT4", "+BT3", "+BT2", "+BT1"}
- local event = game.ReplicatedStorage.RemoteEvent
- for i,v in pairs(bodyarguments) do
- event:FireServer({[1] = v})
- wait()
- end
- wait()
- end
- end
- wait(1)
- end
- end)
- spawn(function()
- while true do
- if farmspeedactive and game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- while farmspeedactive do
- local speedarguments = {"+MS5", "+MS4", "+MS3", "+MS2", "+MS1"}
- local event = game.ReplicatedStorage.RemoteEvent
- for i,v in pairs(speedarguments) do
- event:FireServer({[1] = v})
- wait()
- end
- wait()
- end
- end
- wait(1)
- end
- end)
- spawn(function()
- while true do
- if farmjumpactive and game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- while farmjumpactive do
- local jumparguments = {"+JF5", "+JF4", "+JF3", "+JF2", "+JF1"}
- local event = game.ReplicatedStorage.RemoteEvent
- for i,v in pairs(jumparguments) do
- event:FireServer({[1] = v})
- wait()
- end
- wait()
- end
- end
- wait(1)
- end
- end)
- spawn(function()
- while true do
- if farmpsychicactive and game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- if tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.PsychicPower.Value)) >= 1e15 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2544, 5412, -495)
- psychicarguments = {"+PP6"}
- farmfistactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.Text = "Farm Fist Strength: OFF"
- elseif tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.PsychicPower.Value)) >= 1e12 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2582, 5516, -504)
- psychicarguments = {"+PP5"}
- farmfistactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.Text = "Farm Fist Strength: OFF"
- elseif tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.PsychicPower.Value)) >= 1e09 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2560, 5500, -439)
- psychicarguments = {"+PP4"}
- farmfistactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.Text = "Farm Fist Strength: OFF"
- elseif tonumber(string.format("%.0f", game.Players.LocalPlayer.PrivateStats.PsychicPower.Value)) >= 1e06 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2527, 5486, -532)
- psychicarguments = {"+PP3"}
- farmfistactive = false
- FarmFist.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FarmFist.Text = "Farm Fist Strength: OFF"
- else
- psychicarguments = {"+PP2", "+PP1"}
- end
- while farmpsychicactive do
- game:GetService('RunService').Stepped:wait()
- for i,v in pairs(psychicarguments) do
- game.ReplicatedStorage.RemoteEvent:FireServer({[1] = v})
- end
- end
- end
- wait(1)
- end
- end)
- -- Return to position on Death --
- DeathReturn.MouseButton1Click:Connect(function()
- if deathreturnactive ~= true then
- deathreturnactive = true
- DeathReturn.BackgroundColor3 = Color3.new(0, 0.5, 0)
- DeathReturn.Text = "OnDeath Return: ON"
- else
- deathreturnactive = false
- DeathReturn.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- DeathReturn.Text = "OnDeath Return: OFF"
- end
- end)
- spawn(function()
- while true do
- if deathreturnactive then
- player = game:GetService("Players").LocalPlayer
- player.Character.Humanoid.Died:connect(function()
- playerdied = true
- end)
- end
- if not playerdied then
- lastlocationx = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x
- lastlocationy = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y
- lastlocationz = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z
- SavePosition.Text = "Last Place: " ..lastlocationx.. "," ..lastlocationy.. "," ..lastlocationz
- --print(tostring(SavePosition.Text))
- wait(0.5)
- end
- if playerdied then
- --print("Player " ..tostring(game.Players.LocalPlayer.Name).. " Died")
- --print(tostring(SavePosition.Text))
- wait(5)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer({[1] = "Respawn"})
- wait(1)
- game.Lighting.Blur.Enabled = false
- game.Players.LocalPlayer.PlayerGui.IntroGui.Enabled = false
- game.Players.LocalPlayer.PlayerGui.ScreenGui.Enabled = true
- wait(4)
- --print("screengui disabled")
- repeat wait(0.1) until game.Players.LocalPlayer.Character.Humanoid
- --print("Teleporting back to " ..tostring(SavePosition.Text))
- if deathreturnactive then
- local FindHum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(lastlocationx, lastlocationy, lastlocationz)
- end
- playerdied = false
- end
- wait(1)
- end
- end)
- -- Annoy Player --
- AnnoyStart.MouseButton1Click:Connect(function()
- if annoyplayeractive ~= true then
- annoyplayeractive = true
- AnnoyStart.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AnnoyStart.Text = "TP Spam Player: ON"
- else
- annoyplayeractive = false
- AnnoyStart.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AnnoyStart.Text = "TP Spam Player: OFF"
- end
- end)
- spawn(function()
- while true do
- wait(0.5)
- if annoyplayeractive then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Name:lower():find(AnnoyName.Text:lower()) then
- player = game.Players.LocalPlayer.Character
- local startpos = player.HumanoidRootPart.CFrame
- v.Character.Humanoid.Died:connect(function()
- annoyplayeractive = false
- AnnoyStart.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AnnoyStart.Text = "TP Spam Player: OFF"
- end)
- player.Humanoid.Died:connect(function()
- annoyplayeractive = false
- AnnoyStart.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AnnoyStart.Text = "TP Spam Player: OFF"
- end)
- while annoyplayeractive == true do
- player.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
- wait(.005)
- end
- player.HumanoidRootPart.CFrame = startpos
- end
- end
- end
- end
- end)
- TptoPlayer.MouseButton1Click:Connect(function()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Name:lower():find(AnnoyName.Text:lower()) then
- if v.Name ~= tostring(MyPlr.Name) then
- player = game.Players.LocalPlayer.Character
- player.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(3, 0, 3)
- end
- end
- end
- end)
- -- ESP --
- esptrack.MouseButton1Click:connect(function()
- ESPEnabled = not ESPEnabled
- if ESPEnabled then
- esptrack.BackgroundColor3 = Color3.new(0, 0.5, 0)
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if CharAddedEvent[v.Name] == nil then
- CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
- if ESPEnabled then
- RemoveESP(v)
- CreateESP(v)
- end
- repeat wait() until Char:FindFirstChild("HumanoidRootPart")
- end)
- end
- RemoveESP(v)
- CreateESP(v)
- end
- end
- else
- esptrack.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- for _, v in next, Plrs:GetPlayers() do
- RemoveESP(v)
- end
- end
- end)
- spawn(function()
- while true do
- if showtopplayersfistactive then
- BestPlayerFist = 1
- PlayerFistName = false
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local PlayerFist = tonumber(game.Players[v.Name].PrivateStats.FistStrength.Value)
- if PlayerFist > tonumber(BestPlayerFist) then
- BestPlayerFist = PlayerFist
- PlayerFistName = tostring(v.Name)
- end
- end
- StatBestFistText1.Text = "Fist: " ..tostring(PlayerFistName)
- local fistplrStatus = game.Players[PlayerFistName].leaderstats.Status
- if fistplrStatus.Value == "Criminal" then
- StatBestFistText1.TextColor3 = Color3.new(1, 0.1, 1)
- elseif fistplrStatus.Value == "Lawbreaker" then
- StatBestFistText1.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif fistplrStatus.Value == "Guardian" then
- StatBestFistText1.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif fistplrStatus.Value == "Protector" then
- StatBestFistText1.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif fistplrStatus.Value == "Supervillain" then
- StatBestFistText1.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif fistplrStatus.Value == "Superhero" then
- StatBestFistText1.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- StatBestFistText1.TextColor3 = Color3.new(1, 1, 1)
- end
- local FindHum = game.Players[PlayerFistName].Character.Humanoid
- local FistPlayerHealth = converttoletter(string.format("%.0f", FindHum.Health))
- local FistPlayerFist = converttoletter(string.format("%.0f", game.Players[PlayerFistName].PrivateStats.FistStrength.Value))
- local FistPlayerBody = converttoletter(string.format("%.0f", game.Players[PlayerFistName].PrivateStats.BodyToughness.Value))
- local FistPlayerSpeed = converttoletter(string.format("%.0f", game.Players[PlayerFistName].PrivateStats.MovementSpeed.Value))
- local FistPlayerJump = converttoletter(string.format("%.0f", game.Players[PlayerFistName].PrivateStats.JumpForce.Value))
- local FistPlayerPsychic = converttoletter(string.format("%.0f", game.Players[PlayerFistName].PrivateStats.PsychicPower.Value))
- ShowStatsFist2.Text = tostring(FistPlayerHealth.. "\n" ..FistPlayerFist.. "\n" ..FistPlayerBody.. "\n" ..FistPlayerSpeed.. "\n" ..FistPlayerJump.. "\n" ..FistPlayerPsychic)
- end
- wait(0.3)
- end
- end)
- spawn(function()
- while true do
- if showtopplayersbodyactive then
- BestPlayerBody = 1
- PlayerBodyName = false
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local PlayerBody = tonumber(game.Players[v.Name].PrivateStats.BodyToughness.Value)
- if PlayerBody > tonumber(BestPlayerBody) then
- BestPlayerBody = PlayerBody
- PlayerBodyName = tostring(v.Name)
- end
- end
- StatBestBodyText1.Text = "Body: " ..tostring(PlayerBodyName)
- local bodyplrStatus = game.Players[PlayerBodyName].leaderstats.Status
- if bodyplrStatus.Value == "Criminal" then
- StatBestBodyText1.TextColor3 = Color3.new(1, 0.1, 1)
- elseif bodyplrStatus.Value == "Lawbreaker" then
- StatBestBodyText1.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif bodyplrStatus.Value == "Guardian" then
- StatBestBodyText1.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif bodyplrStatus.Value == "Protector" then
- StatBestBodyText1.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif bodyplrStatus.Value == "Supervillain" then
- StatBestBodyText1.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif bodyplrStatus.Value == "Superhero" then
- StatBestBodyText1.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- StatBestBodyText1.TextColor3 = Color3.new(1, 1, 1)
- end
- local FindHum = game.Players[PlayerBodyName].Character.Humanoid
- local BodyPlayerHealth = converttoletter(string.format("%.0f", FindHum.Health))
- local BodyPlayerFist = converttoletter(string.format("%.0f", game.Players[PlayerBodyName].PrivateStats.FistStrength.Value))
- local BodyPlayerBody = converttoletter(string.format("%.0f", game.Players[PlayerBodyName].PrivateStats.BodyToughness.Value))
- local BodyPlayerSpeed = converttoletter(string.format("%.0f", game.Players[PlayerBodyName].PrivateStats.MovementSpeed.Value))
- local BodyPlayerJump = converttoletter(string.format("%.0f", game.Players[PlayerBodyName].PrivateStats.JumpForce.Value))
- local BodyPlayerPsychic = converttoletter(string.format("%.0f", game.Players[PlayerBodyName].PrivateStats.PsychicPower.Value))
- ShowStatsBody2.Text = tostring(BodyPlayerHealth.. "\n" ..BodyPlayerFist.. "\n" ..BodyPlayerBody.. "\n" ..BodyPlayerSpeed.. "\n" ..BodyPlayerJump.. "\n" ..BodyPlayerPsychic)
- end
- wait(0.3)
- end
- end)
- spawn(function()
- while true do
- if showtopplayersspeedactive then
- BestPlayerSpeed = 1
- PlayerSpeedName = false
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local PlayerSpeed = tonumber(game.Players[v.Name].PrivateStats.MovementSpeed.Value)
- if PlayerSpeed > tonumber(BestPlayerSpeed) then
- BestPlayerSpeed = PlayerSpeed
- PlayerSpeedName = tostring(v.Name)
- end
- end
- StatBestSpeedText1.Text = "Speed: " ..tostring(PlayerSpeedName)
- local speedplrStatus = game.Players[PlayerSpeedName].leaderstats.Status
- if speedplrStatus.Value == "Criminal" then
- StatBestSpeedText1.TextColor3 = Color3.new(1, 0.1, 1)
- elseif speedplrStatus.Value == "Lawbreaker" then
- StatBestSpeedText1.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif speedplrStatus.Value == "Guardian" then
- StatBestSpeedText1.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif speedplrStatus.Value == "Protector" then
- StatBestSpeedText1.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif speedplrStatus.Value == "Supervillain" then
- StatBestSpeedText1.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif speedplrStatus.Value == "Superhero" then
- StatBestSpeedText1.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- StatBestSpeedText1.TextColor3 = Color3.new(1, 1, 1)
- end
- local FindHum = game.Players[PlayerSpeedName].Character.Humanoid
- local SpeedPlayerHealth = converttoletter(string.format("%.0f", FindHum.Health))
- local SpeedPlayerFist = converttoletter(string.format("%.0f", game.Players[PlayerSpeedName].PrivateStats.FistStrength.Value))
- local SpeedPlayerBody = converttoletter(string.format("%.0f", game.Players[PlayerSpeedName].PrivateStats.BodyToughness.Value))
- local SpeedPlayerSpeed = converttoletter(string.format("%.0f", game.Players[PlayerSpeedName].PrivateStats.MovementSpeed.Value))
- local SpeedPlayerJump = converttoletter(string.format("%.0f", game.Players[PlayerSpeedName].PrivateStats.JumpForce.Value))
- local SpeedPlayerPsychic = converttoletter(string.format("%.0f", game.Players[PlayerSpeedName].PrivateStats.PsychicPower.Value))
- ShowStatsSpeed2.Text = tostring(SpeedPlayerHealth.. "\n" ..SpeedPlayerFist.. "\n" ..SpeedPlayerBody.. "\n" ..SpeedPlayerSpeed.. "\n" ..SpeedPlayerJump.. "\n" ..SpeedPlayerPsychic)
- end
- wait(0.3)
- end
- end)
- spawn(function()
- while true do
- if showtopplayersjumpactive then
- BestPlayerJump = 1
- PlayerJumpName = false
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local PlayerJump = tonumber(game.Players[v.Name].PrivateStats.JumpForce.Value)
- if PlayerJump > tonumber(BestPlayerJump) then
- BestPlayerJump = PlayerJump
- PlayerJumpName = tostring(v.Name)
- end
- end
- StatBestJumpText1.Text = "Jump: " ..tostring(PlayerJumpName)
- local JumpplrStatus = game.Players[PlayerJumpName].leaderstats.Status
- if JumpplrStatus.Value == "Criminal" then
- StatBestJumpText1.TextColor3 = Color3.new(1, 0.1, 1)
- elseif JumpplrStatus.Value == "Lawbreaker" then
- StatBestJumpText1.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif JumpplrStatus.Value == "Guardian" then
- StatBestJumpText1.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif JumpplrStatus.Value == "Protector" then
- StatBestJumpText1.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif JumpplrStatus.Value == "Supervillain" then
- StatBestJumpText1.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif JumpplrStatus.Value == "Superhero" then
- StatBestJumpText1.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- StatBestJumpText1.TextColor3 = Color3.new(1, 1, 1)
- end
- local FindHum = game.Players[PlayerJumpName].Character.Humanoid
- local JumpPlayerHealth = converttoletter(string.format("%.0f", FindHum.Health))
- local JumpPlayerFist = converttoletter(string.format("%.0f", game.Players[PlayerJumpName].PrivateStats.FistStrength.Value))
- local JumpPlayerBody = converttoletter(string.format("%.0f", game.Players[PlayerJumpName].PrivateStats.BodyToughness.Value))
- local JumpPlayerSpeed = converttoletter(string.format("%.0f", game.Players[PlayerJumpName].PrivateStats.MovementSpeed.Value))
- local JumpPlayerJump = converttoletter(string.format("%.0f", game.Players[PlayerJumpName].PrivateStats.JumpForce.Value))
- local JumpPlayerPsychic = converttoletter(string.format("%.0f", game.Players[PlayerJumpName].PrivateStats.PsychicPower.Value))
- ShowStatsJump2.Text = tostring(JumpPlayerHealth.. "\n" ..JumpPlayerFist.. "\n" ..JumpPlayerBody.. "\n" ..JumpPlayerSpeed.. "\n" ..JumpPlayerJump.. "\n" ..JumpPlayerPsychic)
- end
- wait(0.3)
- end
- end)
- spawn(function()
- while true do
- if showtopplayerspsychicactive then
- BestPlayerPsychic = 1
- PlayerPsychicName = false
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local PlayerPsychic = tonumber(game.Players[v.Name].PrivateStats.PsychicPower.Value)
- if PlayerPsychic > tonumber(BestPlayerPsychic) then
- BestPlayerPsychic = PlayerPsychic
- PlayerPsychicName = tostring(v.Name)
- end
- end
- StatBestPsychicText1.Text = "Psy: " ..tostring(PlayerPsychicName)
- local PsychicplrStatus = game.Players[PlayerPsychicName].leaderstats.Status
- if PsychicplrStatus.Value == "Criminal" then
- StatBestPsychicText1.TextColor3 = Color3.new(1, 0.1, 1)
- elseif PsychicplrStatus.Value == "Lawbreaker" then
- StatBestPsychicText1.TextColor3 = Color3.new(1, 0.1, 0.1)
- elseif PsychicplrStatus.Value == "Guardian" then
- StatBestPsychicText1.TextColor3 = Color3.new(0.1, 0.8, 1)
- elseif PsychicplrStatus.Value == "Protector" then
- StatBestPsychicText1.TextColor3 = Color3.new(0.1, 0.1, 1)
- elseif PsychicplrStatus.Value == "Supervillain" then
- StatBestPsychicText1.TextColor3 = Color3.new(0.3, 0.1, 0.1)
- elseif PsychicplrStatus.Value == "Superhero" then
- StatBestPsychicText1.TextColor3 = Color3.new(0.8, 0.8, 0)
- else
- StatBestPsychicText1.TextColor3 = Color3.new(1, 1, 1)
- end
- local FindHum = game.Players[PlayerPsychicName].Character.Humanoid
- local PsychicPlayerHealth = converttoletter(string.format("%.0f", FindHum.Health))
- local PsychicPlayerFist = converttoletter(string.format("%.0f", game.Players[PlayerPsychicName].PrivateStats.FistStrength.Value))
- local PsychicPlayerBody = converttoletter(string.format("%.0f", game.Players[PlayerPsychicName].PrivateStats.BodyToughness.Value))
- local PsychicPlayerSpeed = converttoletter(string.format("%.0f", game.Players[PlayerPsychicName].PrivateStats.MovementSpeed.Value))
- local PsychicPlayerJump = converttoletter(string.format("%.0f", game.Players[PlayerPsychicName].PrivateStats.JumpForce.Value))
- local PsychicPlayerPsychic = converttoletter(string.format("%.0f", game.Players[PlayerPsychicName].PrivateStats.PsychicPower.Value))
- ShowStatsPsychic2.Text = tostring(PsychicPlayerHealth.. "\n" ..PsychicPlayerFist.. "\n" ..PsychicPlayerBody.. "\n" ..PsychicPlayerSpeed.. "\n" ..PsychicPlayerJump.. "\n" ..PsychicPlayerPsychic)
- end
- wait(0.3)
- end
- end)
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