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FeatherBoard_CONFIG

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Dec 12th, 2016
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  1.  
  2.  
  3. ## Config version (DO NOT EDIT)
  4.  
  5. config: 2
  6.  
  7.  
  8.  
  9. ## Language file
  10.  
  11. lang: 'en'
  12.  
  13.  
  14.  
  15. ## Debug mode
  16.  
  17. debug: false
  18.  
  19.  
  20.  
  21. ## Log to file
  22.  
  23. log:
  24.  
  25. enabled: true
  26.  
  27. # Reset log on startup
  28.  
  29. reset: false
  30.  
  31.  
  32.  
  33. ## Update checking
  34.  
  35. update:
  36.  
  37. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  38.  
  39.  
  40.  
  41. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  42.  
  43. # PLUGIN SPECIFIC SETTINGS
  44.  
  45. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  46.  
  47.  
  48.  
  49. # Placeholder settings
  50.  
  51. placeholder:
  52.  
  53. # logs the memory usage of placeholders on startup
  54.  
  55. log-memory: false
  56.  
  57. # Clear unused placeholders that are not enabled.
  58.  
  59. clear-unused: true
  60.  
  61. # Config cache only
  62.  
  63. # This will only use placeholders in the config
  64.  
  65. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  66.  
  67. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  68.  
  69. config-cache: false
  70.  
  71.  
  72.  
  73. # Tweaks to increase performance (Use at own risk)
  74.  
  75. tweaks:
  76.  
  77. # This option does not send scoreboard remove packets
  78.  
  79. # to the client on quit. This can increase performance on servers
  80.  
  81. # where players quit a lot (hubs, ...)
  82.  
  83. #
  84.  
  85. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  86.  
  87. # /data folder
  88.  
  89. #
  90.  
  91. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  92.  
  93. keepScoreboardOnQuit: false
  94.  
  95. # Some placeholders have a slow process behind them. Meaning they might contact a database
  96.  
  97. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  98.  
  99. # separate from the sending. But can slow down the animation because it has to wait
  100.  
  101. # for the placeholder to be loaded. When having multiple lines like a text that shows
  102.  
  103. # the information about the placeholders you put below it, this can cause problems.
  104.  
  105. # Enabling this will output a message in the console and ingame to operators
  106.  
  107. # saying when a placeholder is causing delays.
  108.  
  109. detect-placeholderdelay: false
  110.  
  111. # Putting this to true will SPAM your console with timings report per placeholder/animation
  112.  
  113. # refresh. Used for debugging purposes.
  114.  
  115. # This requires detect-placeholderdelay to true
  116.  
  117. verbose-placeholder-timings: false
  118.  
  119.  
  120.  
  121. # Toggling allows you to disable the scoreboard
  122.  
  123. database:
  124.  
  125. # If you want the toggle to stay even when your users
  126.  
  127. # log off you can enable this. Keep in mind that this requires a
  128.  
  129. # MySQL or SQLite database.
  130.  
  131. # If you are configuring the plugin for the first time it is advised
  132.  
  133. # to stay away from these settings until you managed the scoreboard
  134.  
  135. # set up.
  136.  
  137. persistent: false
  138.  
  139. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  140.  
  141. # with isolation, url, driver, ...
  142.  
  143. # Database name
  144.  
  145. database: "featherboard"
  146.  
  147. # Database username
  148.  
  149. username: bukkit
  150.  
  151. # Database isolation type
  152.  
  153. isolation: SERIALIZABLE
  154.  
  155. # Database driver
  156.  
  157. driver: org.sqlite.JDBC
  158.  
  159. # Database password
  160.  
  161. password: walrus
  162.  
  163. # Database driver URL
  164.  
  165. # {DIR} will be replaced with the plugin directory
  166.  
  167. # {NAME} will be replaced wit the plugin name
  168.  
  169. url: jdbc:sqlite:{DIR}{NAME}.db
  170.  
  171. # Save interval in ticks
  172.  
  173. save-interval: 6000
  174.  
  175.  
  176.  
  177. # Disabled worlds. Add your world name in this list to
  178.  
  179. # disable it.
  180.  
  181. disabled-worlds:
  182.  
  183. - 'example_world'
  184.  
  185.  
  186.  
  187. # Show delay on join. Usefull if you wish to let the user
  188.  
  189. # enjoy a Title MOTD without having the scoreboard obstructing
  190.  
  191. # the view.
  192.  
  193. show-delay: 0
  194.  
  195.  
  196.  
  197. # Anti Flicker will use a new engine that will allow you to use fast animations
  198.  
  199. # without any flicker.
  200.  
  201. # You can disable this feature if you do not have fast refresh rates.
  202.  
  203. antiflicker: true
  204.  
  205.  
  206.  
  207. # A list of different scoreboards
  208.  
  209. boards:
  210.  
  211. # Default FeatherBoard comes with a board called "default". All players have the permission
  212.  
  213. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  214.  
  215. # the permission is negated.
  216.  
  217. #
  218.  
  219. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  220.  
  221. # names such as "vip-board", "mcmmo-levelup", ...
  222.  
  223. default:
  224.  
  225. # Every section here are different lines. The first section will be used as the title
  226.  
  227. # the following sections will be used as the lines on the scoreboard (max 15)
  228.  
  229. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  230.  
  231. # things simple I will use logical names such as "title", "spacer", "header", ...
  232.  
  233. title:
  234.  
  235. # Every line has its own frames. The animation will loop through these frames on intervals
  236.  
  237. # that you configure below.
  238.  
  239. # Put all your frames under 'text:'. You can make as many lines as you want and use
  240.  
  241. # placeholders and preset effects.
  242.  
  243. # Keep in mind that there is a limit in line width!
  244.  
  245. text:
  246.  
  247. - '&c&lNEMESIS &8[&f&l{bungeecount}/100&8]'
  248.  
  249. interval: 2
  250.  
  251. random: false
  252.  
  253. header:
  254.  
  255. text:
  256.  
  257. - ' &f &8&m+-----------------+'
  258.  
  259. interval: 10
  260.  
  261. random: true
  262.  
  263. player-label:
  264.  
  265. text:
  266.  
  267. - '&7* &cPlayer&7: &f{Player}'
  268.  
  269. interval: 100
  270.  
  271. random: false
  272.  
  273. player-line2:
  274.  
  275. text:
  276.  
  277. - '&7* &cLatency&7: &f{ping}ms'
  278.  
  279. - '&7* &cRank&7: &f{group}'
  280.  
  281. interval: 30
  282.  
  283. random: false
  284.  
  285. player-line3:
  286.  
  287. text:
  288.  
  289. - '&6'
  290.  
  291. interval: 2
  292.  
  293. random: false
  294.  
  295. player-lin11:
  296.  
  297. text:
  298.  
  299. - '&7&o[Network]'
  300.  
  301. interval: 2
  302.  
  303. random: false
  304.  
  305. players-lin11:
  306.  
  307. text:
  308.  
  309. - '&8[&5&lāœ“&8]&cPrison&7: &f{bungeecount@prison}'
  310.  
  311. interval: 24
  312.  
  313. random: false
  314.  
  315. players-lin1s1:
  316.  
  317. text:
  318.  
  319. - '{isonline@51.255.15.252:25614}&cWarmup&7: &f{bungeecount@warmup}'
  320.  
  321. interval: 24
  322.  
  323. random: false
  324.  
  325. playersss-lin11:
  326.  
  327. text:
  328.  
  329. - '&8[&5&lāœ“&8]&cComing Soon&7: &f{bungeecount@mobbrawl}'
  330.  
  331. interval: 24
  332.  
  333. random: false
  334.  
  335. playersasasss-lin11:
  336.  
  337. text:
  338.  
  339. - '&8'
  340.  
  341. interval: 24
  342.  
  343. random: false
  344.  
  345. plasaayersss-lin11:
  346.  
  347. text:
  348.  
  349. - '&7 &8-&cEnjoy your stay!&8-'
  350.  
  351. interval: 24
  352.  
  353. random: false
  354.  
  355. footer:
  356.  
  357. text:
  358.  
  359. - ' &f &8&m+-----------------+'
  360.  
  361. interval: 10
  362.  
  363. random: true
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