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  1. ======== Starting GL ========
  2. GlInformation: Starting graphics capabilities tests.
  3. GlInformation: GL renderer information:
  4. GL_VENDOR: ATI Technologies Inc.
  5. GL_RENDERER: AMD Radeon HD 6970M OpenGL Engine
  6. GL_VERSION: 2.1 ATI-1.68.21
  7. GlInformation: Compiling UberShader
  8. GlInformation: Compiling OITSimpleDepthPeelLayerShader
  9. GlInformation: Compiling OITSimpleDepthPeelLayerBlendShader
  10. GlInformation: Compiling FaceShaderProgram
  11. GlInformation: Compiling LineShaderProgram
  12. GlInformation: Compiling SaawShaderProgram
  13. GlInformation: All shaders compiled
  14. GlInformation: Creating FBO
  15. FrameBufferObject::Create(): Using renderbuffer storage.
  16. GlInformation: All tests run
  17. Checking GL version:>>2.1 ATI-1.68.21<<
  18. OS Version:
  19. CPU Specs:
  20. Installed RAM: 0 MB
  21. Adapter Type:
  22. Adapter Description:
  23. Adapter RAM: 0 MB
  24. Installed Drivers:
  25. Driver Version:
  26. Resolution:
  27. Bits Per Pixel:
  28. Driver:
  29. DPI scale factor: 1
  30.  
  31.  
  32. GL_VENDOR: ATI Technologies Inc.
  33. GL_RENDERER: AMD Radeon HD 6970M OpenGL Engine
  34. GL_VERSION: 2.1 ATI-1.68.21
  35. OpenGL Extensions:
  36. GL_ARB_color_buffer_float
  37. GL_ARB_depth_buffer_float
  38. GL_ARB_depth_clamp
  39. GL_ARB_depth_texture
  40. GL_ARB_draw_buffers
  41. GL_ARB_draw_elements_base_vertex
  42. GL_ARB_draw_instanced
  43. GL_ARB_fragment_program
  44. GL_ARB_fragment_program_shadow
  45. GL_ARB_fragment_shader
  46. GL_ARB_framebuffer_object
  47. GL_ARB_framebuffer_sRGB
  48. GL_ARB_half_float_pixel
  49. GL_ARB_half_float_vertex
  50. GL_ARB_imaging
  51. GL_ARB_instanced_arrays
  52. GL_ARB_multisample
  53. GL_ARB_multitexture
  54. GL_ARB_occlusion_query
  55. GL_ARB_pixel_buffer_object
  56. GL_ARB_point_parameters
  57. GL_ARB_point_sprite
  58. GL_ARB_provoking_vertex
  59. GL_ARB_seamless_cube_map
  60. GL_ARB_shader_objects
  61. GL_ARB_shader_texture_lod
  62. GL_ARB_shading_language_100
  63. GL_ARB_shadow
  64. GL_ARB_shadow_ambient
  65. GL_ARB_sync
  66. GL_ARB_texture_border_clamp
  67. GL_ARB_texture_compression
  68. GL_ARB_texture_compression_rgtc
  69. GL_ARB_texture_cube_map
  70. GL_ARB_texture_env_add
  71. GL_ARB_texture_env_combine
  72. GL_ARB_texture_env_crossbar
  73. GL_ARB_texture_env_dot3
  74. GL_ARB_texture_float
  75. GL_ARB_texture_mirrored_repeat
  76. GL_ARB_texture_non_power_of_two
  77. GL_ARB_texture_rectangle
  78. GL_ARB_texture_rg
  79. GL_ARB_transpose_matrix
  80. GL_ARB_vertex_array_bgra
  81. GL_ARB_vertex_blend
  82. GL_ARB_vertex_buffer_object
  83. GL_ARB_vertex_program
  84. GL_ARB_vertex_shader
  85. GL_ARB_window_pos
  86. GL_EXT_abgr
  87. GL_EXT_bgra
  88. GL_EXT_bindable_uniform
  89. GL_EXT_blend_color
  90. GL_EXT_blend_equation_separate
  91. GL_EXT_blend_func_separate
  92. GL_EXT_blend_minmax
  93. GL_EXT_blend_subtract
  94. GL_EXT_clip_volume_hint
  95. GL_EXT_debug_label
  96. GL_EXT_debug_marker
  97. GL_EXT_draw_buffers2
  98. GL_EXT_draw_range_elements
  99. GL_EXT_fog_coord
  100. GL_EXT_framebuffer_blit
  101. GL_EXT_framebuffer_multisample
  102. GL_EXT_framebuffer_object
  103. GL_EXT_framebuffer_sRGB
  104. GL_EXT_geometry_shader4
  105. GL_EXT_gpu_program_parameters
  106. GL_EXT_gpu_shader4
  107. GL_EXT_multi_draw_arrays
  108. GL_EXT_packed_depth_stencil
  109. GL_EXT_packed_float
  110. GL_EXT_provoking_vertex
  111. GL_EXT_rescale_normal
  112. GL_EXT_secondary_color
  113. GL_EXT_separate_specular_color
  114. GL_EXT_shadow_funcs
  115. GL_EXT_stencil_two_side
  116. GL_EXT_stencil_wrap
  117. GL_EXT_texture_array
  118. GL_EXT_texture_compression_dxt1
  119. GL_EXT_texture_compression_s3tc
  120. GL_EXT_texture_env_add
  121. GL_EXT_texture_filter_anisotropic
  122. GL_EXT_texture_integer
  123. GL_EXT_texture_lod_bias
  124. GL_EXT_texture_mirror_clamp
  125. GL_EXT_texture_rectangle
  126. GL_EXT_texture_shared_exponent
  127. GL_EXT_texture_sRGB
  128. GL_EXT_texture_sRGB_decode
  129. GL_EXT_timer_query
  130. GL_EXT_transform_feedback
  131. GL_EXT_vertex_array_bgra
  132. GL_APPLE_aux_depth_stencil
  133. GL_APPLE_client_storage
  134. GL_APPLE_element_array
  135. GL_APPLE_fence
  136. GL_APPLE_float_pixels
  137. GL_APPLE_flush_buffer_range
  138. GL_APPLE_flush_render
  139. GL_APPLE_object_purgeable
  140. GL_APPLE_packed_pixels
  141. GL_APPLE_pixel_buffer
  142. GL_APPLE_rgb_422
  143. GL_APPLE_row_bytes
  144. GL_APPLE_specular_vector
  145. GL_APPLE_texture_range
  146. GL_APPLE_transform_hint
  147. GL_APPLE_vertex_array_object
  148. GL_APPLE_vertex_array_range
  149. GL_APPLE_vertex_point_size
  150. GL_APPLE_vertex_program_evaluators
  151. GL_APPLE_ycbcr_422
  152. GL_ATI_blend_equation_separate
  153. GL_ATI_blend_weighted_minmax
  154. GL_ATI_separate_stencil
  155. GL_ATI_texture_compression_3dc
  156. GL_ATI_texture_env_combine3
  157. GL_ATI_texture_float
  158. GL_ATI_texture_mirror_once
  159. GL_IBM_rasterpos_clip
  160. GL_NV_blend_square
  161. GL_NV_conditional_render
  162. GL_NV_depth_clamp
  163. GL_NV_fog_distance
  164. GL_NV_light_max_exponent
  165. GL_NV_texgen_reflection
  166. GL_NV_texture_barrier
  167. GL_SGI_color_matrix
  168. GL_SGIS_generate_mipmap
  169. GL_SGIS_texture_edge_clamp
  170. GL_SGIS_texture_lod
  171. Color buffer bits: 24
  172. Depth buffer bits: 24
  173.  
  174. File New
  175. SketchUpGLView::initWithFrame: Got pixel format with attribs:
  176. DBL RGBA:8-8-8-8 Depth:24 Stencil:8 MSAA:0 FF:1
  177. IGLContext::InitializeContextState(): Keeping solid line width limit of MAX_FLOAT.
  178. IGLContext::InitializeContextState(): Keeping stipple line width limit of MAX_FLOAT.
  179. Activate document: Unbenannt
  180. Tool(SelectionTool)
  181. Loaded ruby file: /Applications/SketchUp 2017/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb
  182. Loaded ruby file: /Applications/SketchUp 2017/SketchUp.app/Contents/Resources/Content/Tools/langhandler.rb
  183. Loaded ruby file: /Applications/SketchUp 2017/SketchUp.app/Contents/Resources/Content/Tools/sketchup.rb
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