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- on break of coal ore:
- name of player's tool contains "&7&lSSuper Stone Pickaxe"
- cancel event
- send "&cこれで石炭は掘れません!!"
- on break of glass:
- player's gamemode is survival
- cancel event
- on rightclick on a crafting table:
- block under the event-block to lapis block
- cancel event
- give 64 breads named "&6パンパンパン!!!!" with Lore "&d食用" to player
- on rightclick on a enchanting table:
- block under the event-block to lapis block
- cancel event
- make player execute command "/upgrade"
- command /upgrade:
- executable by: console
- trigger:
- open chest with 6 row named "&dUpgrade Table"
- set slot 0 of player's current inventory to diamond named "&6You're have Money is %{money.%player%}%"
- set slot 19 of player's current inventory to redstone ore of Protection 10 named "&6Haste Upgrade"
- set slot 21 of player's current inventory to lapis ore of Sharpness 10 named "&bSpeed Upgrade"
- set slot 23 of player's current inventory to gold ore of Fortune 10 named "&eMoney Boost Upgrade"
- set slot 25 of player's current inventory to diamond ore of Mending 10 named "&aScore Boost Upgrade"
- on inventory click:
- if name of player's current inventory contain "&dUpgrade Table":
- cancel event
- if name of clicked item is "&6You're have Money is %{money.%player%}%":
- stop
- if name of clicked item is "&6Haste Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/hasteup"
- if name of clicked item is "&bSpeed Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/speedup"
- if name of clicked item is "&eMoney Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/moneyup"
- if name of clicked item is "&aScore Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/scoreup"
- command /hasteup:
- executable by: console
- trigger:
- open chest with 1 row named "&6Haste Upgrade"
- set slot 0 of player's current inventory to emerald named "&6You're Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: %{haste.%player%}*45%"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- {haste.%player%}*5 <= {money.%player%}
- remove {haste.%player%}*5 from {money.%player%}
- add 1 to {haste.%player%}
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /speedup:
- executable by: console
- trigger:
- open chest with 1 row named "&6Haste Upgrade"
- set slot 0 of player's current inventory to emerald named "&6You're Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: %{haste.%player%}*45%"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- {haste.%player%}*5 <= {money.%player%}
- add 1 to {haste.%player%}
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /hasteup:
- executable by: console
- trigger:
- open chest with 1 row named "&6Haste Upgrade"
- set slot 0 of player's current inventory to emerald named "&6You're Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: %{haste.%player%}*45%"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- {haste.%player%}*5 <= {money.%player%}
- add 1 to {haste.%player%}
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /hasteup:
- executable by: console
- trigger:
- open chest with 1 row named "&6Haste Upgrade"
- set slot 0 of player's current inventory to emerald named "&6You're Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: %{haste.%player%}*45%"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- {haste.%player%}*5 <= {money.%player%}
- add 1 to {haste.%player%}
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /hasteup:
- executable by: console
- trigger:
- open chest with 1 row named "&6Haste Upgrade"
- set slot 0 of player's current inventory to emerald named "&6You're Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: %{haste.%player%}*45%"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- {haste.%player%}*5 <= {money.%player%}
- add 1 to {haste.%player%}
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
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