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coach_steeeve

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Feb 20th, 2018
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  1. The basics of Unreal Championship 2: The Liandri Conflict
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  4. There is bunny hopping
  5. If you hold slightly forward on the left directional stick and jump one will jump forward. Too far of a distance and their character will do a long jump. You will know that you were successful if when you touch the ground you are able to buffer another jump again without having to wait. You can see the effects of this too with the long jump. If you long jump, then let go of the left directional stick and "empty jump" it's the same concept. However, in the latter version you do not maintain momentum. Either way, there is an artificial cap to this, and it has to do either with how it's built into the engine or ones skill of maintaining the left right camera direction and aerial drift of the bunny hop mechanic.
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  7. Overcoming the artifical velocity cap with Shield boosting
  8. With some precise tricks we are able to briefly overcome the velocity cap that is in the basic movement. In certain situations the obvious answer will be to Aerial dash with the B button or Right trigger. In smaller spaces one is able to use their shield and the mechanics of bunny hopping to effectively double or triple their aerial momentum. This concept relies on the fact that the shield has a collision hitbox with the environement and will propel the player backwards when initiating a shield against a wall. Another property of the shield is that this collision hitbox exists BEHIND the shield as well (I've legit been killed by getting sniped from behind and it reflecting off the inside of my shield). What this means is that with the right angle when facing a wall, we are able to boost ourselves forward by looking at the wall, initiating a bunny hop jump, and then drifting away and looking the opposite direction in which we faced. A common example is on Eternal, this stage is the bread and butter for practicing this trick.
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  10. Another weird movement glitches:
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  12. If you encounter a space where your character will start having seizures, (this will look like they're falling in place, landing and falling again repeatedly) hold slightly forward like you're going to do a bhop jump, then do the bhop jump and you'll get an elevator height jump (its slightly higher than an elevator height jump in fact). Coupling this trick with shield boosting can produce some of the greatest vertical and horizontal momentum aside from the next trick.
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  14. A very very specific movement tech requires us to find a surface that ends in a point. If you Right trigger aerial dash onto the top of this point and then "empty" jump the momentum from the aerial dash carries over. This works on the ledge where the Max Adrenaline buff spawns on Apex.
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  16. Rocket jumping does exist too, but the loss / gain of shield boosting simply doesn't make this as effective. In some situations I could see it being useful to end a round if you're on the last few points, but until someone can perfect this technique and understand the risk reward with it I don't see it being implemented yet. Still needs more testing.
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