LordyZa

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Jul 17th, 2021
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.97.0.4
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.97.0.4
  6. # The language file you wish to use
  7. # Available languages: chinese, danish, english, es-419, french, german, italian, korean,
  8. # norwegian, polish, pt-br, russian, se-SV, spanish, zh-TW
  9. language: spanish.yml
  10.  
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | A Note on Permission Nodes and Towny | #
  15. # +------------------------------------------------------+ #
  16. # #
  17. # For a full list of permission nodes and instructions #
  18. # about TownyPerms visit: https://git.io/JUBLd #
  19. # Many admins neglect to read the opening paragraphs of #
  20. # this wiki page and end up asking questions the wiki #
  21. # already answers! #
  22. # #
  23. ############################################################
  24. permissions: ''
  25.  
  26.  
  27. ############################################################
  28. # +------------------------------------------------------+ #
  29. # | Town and Nation levels | #
  30. # +------------------------------------------------------+ #
  31. ############################################################
  32.  
  33. levels:
  34. # default Town levels.
  35. town_level:
  36. - numResidents: 0
  37. debtCapModifier: 1.0
  38. namePostfix: ' Ruinas'
  39. mayorPrefix: 'Espíritu '
  40. townBlockBuyBonusLimit: 0
  41. namePrefix: ''
  42. mayorPostfix: ''
  43. townBlockLimit: 1
  44. upkeepModifier: 1.0
  45. townOutpostLimit: 0
  46. - numResidents: 1
  47. debtCapModifier: 1.0
  48. namePostfix: ' (Refugio)'
  49. mayorPrefix: 'Don Nadie '
  50. townBlockBuyBonusLimit: 0
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 14
  54. upkeepModifier: 1.0
  55. townOutpostLimit: 0
  56. - numResidents: 3
  57. debtCapModifier: 1.0
  58. namePostfix: ' (Asentamiento)'
  59. mayorPrefix: 'Jefe '
  60. townBlockBuyBonusLimit: 0
  61. namePrefix: ''
  62. mayorPostfix: ''
  63. townBlockLimit: 27
  64. upkeepModifier: 1.0
  65. townOutpostLimit: 1
  66. - numResidents: 6
  67. debtCapModifier: 1.0
  68. namePostfix: ' (Aldea)'
  69. mayorPrefix: 'Líder '
  70. townBlockBuyBonusLimit: 0
  71. namePrefix: ''
  72. mayorPostfix: ''
  73. townBlockLimit: 58
  74. upkeepModifier: 1.0
  75. townOutpostLimit: 1
  76. - numResidents: 14
  77. debtCapModifier: 1.0
  78. namePostfix: ' (Ciudad)'
  79. mayorPrefix: 'Alcalde '
  80. townBlockBuyBonusLimit: 0
  81. namePrefix: ''
  82. mayorPostfix: ''
  83. townBlockLimit: 86
  84. upkeepModifier: 1.0
  85. townOutpostLimit: 2
  86. - numResidents: 24
  87. debtCapModifier: 1.0
  88. namePostfix: ' (Ciudad Grande)'
  89. mayorPrefix: 'Alcalde God '
  90. townBlockBuyBonusLimit: 0
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 120
  94. upkeepModifier: 1.0
  95. townOutpostLimit: 2
  96. - numResidents: 30
  97. debtCapModifier: 1.0
  98. namePostfix: ' (Estado)'
  99. mayorPrefix: 'Gobernador '
  100. townBlockBuyBonusLimit: 0
  101. namePrefix: ''
  102. mayorPostfix: ''
  103. townBlockLimit: 200
  104. upkeepModifier: 1.0
  105. townOutpostLimit: 3
  106. - numResidents: 50
  107. debtCapModifier: 1.0
  108. namePostfix: ' (Estado Grande)'
  109. mayorPrefix: 'Gobernador God '
  110. townBlockBuyBonusLimit: 0
  111. namePrefix: ''
  112. mayorPostfix: ''
  113. townBlockLimit: 550
  114. upkeepModifier: 1.0
  115. townOutpostLimit: 3
  116. - numResidents: 100
  117. debtCapModifier: 1.0
  118. namePostfix: ' (País) '
  119. townBlockBuyBonusLimit: 0
  120. namePrefix: ''
  121. mayorPostfix: ''
  122. townBlockLimit: 750
  123. upkeepModifier: 1.0
  124. townOutpostLimit: 4
  125. # default Nation levels.
  126. nation_level:
  127. - kingPostfix: ''
  128. capitalPostfix: ''
  129. upkeepModifier: 1.0
  130. kingPrefix: 'Leader '
  131. capitalPrefix: ''
  132. numResidents: 0
  133. nationBonusOutpostLimit: 0
  134. namePostfix: ''
  135. townBlockLimitBonus: 10
  136. namePrefix: 'Presidente '
  137. nationZonesSize: 1
  138. nationTownUpkeepModifier: 1.0
  139. - kingPostfix: ''
  140. capitalPostfix: ''
  141. upkeepModifier: 1.0
  142. kingPrefix: 'Count '
  143. capitalPrefix: ''
  144. numResidents: 10
  145. nationBonusOutpostLimit: 1
  146. namePostfix: ''
  147. townBlockLimitBonus: 20
  148. namePrefix: 'Federation of '
  149. nationZonesSize: 1
  150. nationTownUpkeepModifier: 1.0
  151. - kingPostfix: ''
  152. capitalPostfix: ''
  153. upkeepModifier: 1.0
  154. kingPrefix: 'Duke '
  155. capitalPrefix: ''
  156. numResidents: 20
  157. nationBonusOutpostLimit: 2
  158. namePostfix: ' (Nation)'
  159. townBlockLimitBonus: 40
  160. namePrefix: 'Dominion of '
  161. nationZonesSize: 1
  162. nationTownUpkeepModifier: 1.0
  163. - kingPostfix: ''
  164. capitalPostfix: ''
  165. upkeepModifier: 1.0
  166. kingPrefix: 'King '
  167. capitalPrefix: ''
  168. numResidents: 30
  169. nationBonusOutpostLimit: 3
  170. namePostfix: ' (Nation)'
  171. townBlockLimitBonus: 60
  172. namePrefix: 'Kingdom of '
  173. nationZonesSize: 2
  174. nationTownUpkeepModifier: 1.0
  175. - kingPostfix: ''
  176. capitalPostfix: ''
  177. upkeepModifier: 1.0
  178. kingPrefix: 'Emperor '
  179. capitalPrefix: ''
  180. numResidents: 40
  181. nationBonusOutpostLimit: 4
  182. namePostfix: ' Empire'
  183. townBlockLimitBonus: 100
  184. namePrefix: 'The '
  185. nationZonesSize: 2
  186. nationTownUpkeepModifier: 1.0
  187. - kingPostfix: ''
  188. capitalPostfix: ''
  189. upkeepModifier: 1.0
  190. kingPrefix: 'God Emperor '
  191. capitalPrefix: ''
  192. numResidents: 60
  193. nationBonusOutpostLimit: 5
  194. namePostfix: ' Realm'
  195. townBlockLimitBonus: 140
  196. namePrefix: 'The '
  197. nationZonesSize: 3
  198. nationTownUpkeepModifier: 1.0
  199.  
  200.  
  201. ############################################################
  202. # +------------------------------------------------------+ #
  203. # | Town Claim/new defaults | #
  204. # +------------------------------------------------------+ #
  205. ############################################################
  206.  
  207. town:
  208.  
  209. # Default public status of the town (used for /town spawn)
  210. default_public: 'true'
  211.  
  212. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  213. default_open: 'false'
  214.  
  215. # Default neutral status of the town (are new towns neutral by default?)
  216. default_neutral: 'false'
  217.  
  218. # Default town board
  219. default_board: /town set board [msg]
  220.  
  221. # Setting this to true will set a town's tag automatically using the first four characters of the town's name.
  222. set_tag_automatically: 'false'
  223.  
  224. # Default tax settings for new towns.
  225. default_taxes:
  226.  
  227. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_town_tax_amount setting.
  228. tax: '0.0'
  229.  
  230. # Default amount of shop tax of a new town.
  231. shop_tax: '0.0'
  232.  
  233. # Default amount of embassy tax of a new town.
  234. embassy_tax: '0.0'
  235.  
  236. # Default amount for town's plottax costs.
  237. plot_tax: '0.0'
  238.  
  239. # Does a player's plot get put up for sale if they are unable to pay the plot tax?
  240. # When false the plot becomes town land and must be set up for-sale by town mayor or staff.
  241. does_non-payment_place_plot_for_sale: 'false'
  242.  
  243. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  244. taxpercentage: 'true'
  245.  
  246. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  247. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  248. minimumtax: '0.0'
  249.  
  250. # Limits the maximum amount of bonus blocks a town can buy.
  251. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  252. max_purchased_blocks: '0'
  253.  
  254. # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  255. max_purchased_blocks_uses_town_levels: 'true'
  256.  
  257. # maximum number of plots any single resident can own
  258. max_plots_per_resident: '100'
  259.  
  260. # maximum number used in /town claim/unclaim # commands.
  261. # set to 0 to disable limiting of claim radius value check.
  262. # keep in mind that the default value of 4 is a radius,
  263. # and it will allow claiming 9x9 (80 plots) at once.
  264. max_claim_radius_value: '4'
  265.  
  266. # Maximum number of towns allowed on the server.
  267. town_limit: '3000'
  268.  
  269. # The maximum distance (in townblocks) that 2 town's homeblocks can be to be eligible for merging.
  270. max_distance_for_merge: '10'
  271.  
  272. # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  273. # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  274. min_distances_ignored_for_towns_in_same_nation: 'true'
  275.  
  276. # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  277. # will be ignored for towns that are mutually allied. Setting to false will keep all towns separated the same.
  278. min_distances_ignored_for_towns_in_allied_nation: 'false'
  279.  
  280. # Minimum number of plots any towns plot must be from the next town's own plots.
  281. # Does not affect towns which are in the same nation.
  282. # This will prevent town encasement to a certain degree.
  283. min_plot_distance_from_town_plot: '5'
  284.  
  285. # Minimum number of plots any towns home plot must be from the next town.
  286. # Does not affect towns which are in the same nation.
  287. # This will prevent someone founding a town right on your doorstep
  288. min_distance_from_town_homeblock: '5'
  289.  
  290. # Minimum number of plots an outpost must be from any other town's plots.
  291. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  292. # near to each other, but want to keep outposts away from towns.
  293. min_distance_for_outpost_from_plot: '5'
  294.  
  295. # Maximum distance between homeblocks.
  296. # This will force players to build close together.
  297. max_distance_between_homeblocks: '0'
  298.  
  299. # The maximum townblocks available to a town is (numResidents * ratio).
  300. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  301. town_block_ratio: '8'
  302.  
  303. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  304. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  305. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  306. # Each cell is (town_block_size * town_block_size * 256) in size, with 256 being from bedrock to clouds.
  307. town_block_size: '16'
  308.  
  309.  
  310. ############################################################
  311. # +------------------------------------------------------+ #
  312. # | New Nation Defaults | #
  313. # +------------------------------------------------------+ #
  314. ############################################################
  315.  
  316. nation:
  317.  
  318. # If set to true, any newly made nation will have their spawn set to public.
  319. default_public: 'false'
  320.  
  321. # If set to true, any newly made nation will have open status and any town may join without an invite.
  322. default_open: 'false'
  323.  
  324. # Default nation board
  325. default_board: /nation set board [msg]
  326.  
  327. # Setting this to true will set a nation's tag automatically using the first four characters of the nation's name.
  328. set_tag_automatically: 'false'
  329.  
  330.  
  331. ############################################################
  332. # +------------------------------------------------------+ #
  333. # | Default new world settings | #
  334. # +------------------------------------------------------+ #
  335. # #
  336. # These flags are only used at the initial setup of a #
  337. # new world! When you first start Towny these settings #
  338. # were applied to any world that already existed. #
  339. # Many of these settings can be turned on and off in #
  340. # their respective worlds using the /tw toggle command. #
  341. # Settings are saved in the towny\data\worlds\ folder. #
  342. # #
  343. ############################################################
  344.  
  345. new_world_settings:
  346. # Do new worlds have Towny enabled by default?
  347. using_towny: 'true'
  348.  
  349. pvp:
  350. # Do new worlds have pvp enabled by default?
  351. world_pvp: 'true'
  352.  
  353. # Do new worlds have pvp forced on by default?
  354. # This setting overrides a towns' setting.
  355. force_pvp_on: 'false'
  356.  
  357. # Do new world have friendly fire enabled by default?
  358. # Does not affect Arena Plots which have FF enabled all the time.
  359. # When true players on the same town or nation will harm each other.
  360. friendly_fire_enabled: 'false'
  361.  
  362. # Do new worlds have their war_allowed enabled by default?
  363. war_allowed: 'true'
  364.  
  365. mobs:
  366. # Do new worlds have world_monsters_on enabled by default?
  367. world_monsters_on: 'true'
  368.  
  369. # Do new worlds have wilderness_monsters_on enabled by default?
  370. wilderness_monsters_on: 'true'
  371.  
  372. # Do new worlds have force_town_monsters_on enabled by default?
  373. # This setting overrides a towns' setting.
  374. force_town_monsters_on: 'false'
  375.  
  376. explosions:
  377. # Do new worlds have explosions enabled by default?
  378. world_explosions_enabled: 'true'
  379.  
  380. # Do new worlds have force_explosions_on enabled by default.
  381. # This setting overrides a towns' setting.
  382. force_explosions_on: 'false'
  383.  
  384. fire:
  385. # Do new worlds allow fire to be lit and spread by default?
  386. world_firespread_enabled: 'true'
  387.  
  388. # Do new worlds have force_fire_on enabled by default?
  389. # This setting overrides a towns' setting.
  390. force_fire_on: 'false'
  391.  
  392. # Do new worlds prevent Endermen from picking up and placing blocks, by default?
  393. enderman_protect: 'true'
  394.  
  395. # Do new worlds disable players trampling crops, by default?
  396. disable_player_crop_trampling: 'true'
  397.  
  398. # Do new worlds disable creatures trampling crops, by default?
  399. disable_creature_crop_trampling: 'true'
  400.  
  401. # World management settings to deal with un/claiming plots
  402. plot_management:
  403.  
  404. # This section is applied to new worlds as default settings when new worlds are detected.
  405. block_delete:
  406. enabled: 'true'
  407.  
  408. # These items will be deleted upon a plot being unclaimed
  409. unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
  410.  
  411. # This section is applied to new worlds as default settings when new worlds are detected.
  412. mayor_plotblock_delete:
  413. enabled: 'true'
  414.  
  415. # These items will be deleted upon a mayor using /plot clear
  416. # To disable deleting replace the current entries with NONE.
  417. mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
  418.  
  419. # This section is applied to new worlds as default settings when new worlds are detected.
  420. revert_on_unclaim:
  421. # *** WARNING***
  422. # If this is enabled any town plots which become unclaimed will
  423. # slowly be reverted to a snapshot taken before the plot was claimed.
  424. #
  425. # Regeneration will only work if the plot was
  426. # claimed under version 0.76.2, or
  427. # later with this feature enabled
  428. # Unlike the rest of this config section, the speed setting is not
  429. # set per-world. What you set for speed will be used in all worlds.
  430. #
  431. # If you allow players to break/build in the wild the snapshot will
  432. # include any changes made before the plot was claimed.
  433. enabled: 'true'
  434. speed: 1s
  435.  
  436. # These block types will NOT be regenerated by the revert-on-unclaim
  437. # or revert-explosion features.
  438. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTAL,FURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,ANCIENT_DEBRIS,NETHERITE_BLOCK,GILDED_BLACKSTONE,DEEPSLATE_IRON_ORE,DEEPSLATE_GOLD_ORE,DEEPSLATE_COAL_ORE,DEEPSLATE_REDSTONE_ORE,DEEPSLATE_DIAMOND_ORE,DEEPSLATE_EMERALD_ORE,DEEPSLATE_LAPIS_ORE,RAW_IRON_BLOCK,RAW_GOLD_ORE
  439.  
  440. # This section is applied to new worlds as default settings when new worlds are detected.
  441. wild_revert_on_mob_explosion:
  442. # Enabling this will slowly regenerate holes created in the
  443. # wilderness by monsters exploding.
  444. enabled: 'true'
  445. # The list of entities whose explosions should be reverted.
  446. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart,Wither,WitherSkull
  447. delay: 20s
  448.  
  449. # This section is applied to new worlds as default settings when new worlds are detected.
  450. wild_revert_on_block_explosion:
  451. # Enabling this will slowly regenerate holes created in the
  452. # wilderness by exploding blocks like beds.
  453. enabled: 'true'
  454. # The list of blocks whose explosions should be reverted.
  455. blocks: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED
  456.  
  457.  
  458. ############################################################
  459. # +------------------------------------------------------+ #
  460. # | Global town settings | #
  461. # +------------------------------------------------------+ #
  462. ############################################################
  463.  
  464. global_town_settings:
  465.  
  466. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  467. health_regen:
  468. speed: 3s
  469. enable: 'true'
  470.  
  471. # Allow towns to claim outposts (a townblock not connected to town).
  472. allow_outposts: 'true'
  473.  
  474. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  475. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  476. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  477. # larger can have more outposts.
  478. # When activated, this setting will not cause towns who already have higher than their limit
  479. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  480. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  481. # be over their limit if they leave the nation.
  482. limit_outposts_using_town_and_nation_levels: 'false'
  483.  
  484. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  485. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  486. # until they have dropped below their limit.
  487. # eg: If their limit is 3 then they cannot use /t outpost 4
  488. over_outpost_limits_stops_teleports: 'false'
  489.  
  490. # Allow the use of /town spawn
  491. # Valid values are: true, false, war, peace
  492. # When war or peace is set, it is only possible to teleport to the town,
  493. # when there is a war or peace.
  494. allow_town_spawn: 'true'
  495.  
  496. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  497. # Valid values are: true, false, war, peace
  498. # When war or peace is set, it is only possible to teleport to the town,
  499. # when there is a war or peace.
  500. allow_town_spawn_travel: 'true'
  501.  
  502. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  503. # Valid values are: true, false, war, peace
  504. # When war or peace is set, it is only possible to teleport to the town,
  505. # when there is a war or peace.
  506. allow_town_spawn_travel_nation: 'true'
  507.  
  508. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  509. # Valid values are: true, false, war, peace
  510. # When war or peace is set, it is only possible to teleport to the town,
  511. # when there is a war or peace.
  512. allow_town_spawn_travel_ally: 'true'
  513.  
  514. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  515. is_nation_ally_spawning_requiring_public_status: 'false'
  516.  
  517. # If non zero it delays any spawn request by x seconds.
  518. teleport_warmup_time: '0'
  519.  
  520. # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  521. movement_cancels_spawn_warmup: 'false'
  522.  
  523. # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  524. damage_cancels_spawn_warmup: 'false'
  525.  
  526. # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  527. spawn_cooldown_time: '30'
  528.  
  529. # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  530. spawn_warnings: 'true'
  531.  
  532. # Number of seconds that must pass before pvp can be toggled by a town.
  533. # Applies to residents of the town using /res toggle pvp, as well as
  534. # plots having their PVP toggled using /plot toggle pvp.
  535. pvp_cooldown_time: '30'
  536.  
  537. # Respawn the player at his town spawn point when he/she dies
  538. town_respawn: 'false'
  539.  
  540. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  541. town_respawn_same_world_only: 'false'
  542.  
  543. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  544. # Allowed options: unclaimed,enemy,neutral
  545. prevent_town_spawn_in: enemy
  546.  
  547. # When this is true, players will respawn to respawn anchors on death rather than their own town. 1.16+ only.
  548. respawn_anchor_higher_precendence: 'true'
  549.  
  550. # Enables the [~Home] message.
  551. # If false it will make it harder for enemies to find the home block during a war
  552. show_town_notifications: 'true'
  553.  
  554. # Can outlaws roam freely on the towns they are outlawed in?
  555. # If false, outlaws will be teleported away if they spend too long in the towns they are outlawed in.
  556. # The time is set below in the outlaw_teleport_warmup.
  557. allow_outlaws_to_enter_town: 'true'
  558.  
  559. # Should towns be warned in case an outlaw roams the town?
  560. # Warning: Outlaws can use this feature to spam residents with warnings!
  561. # It is recommended to set this to true only if you're using outlaw teleporting with a warmup of 0 seconds.
  562. warn_town_on_outlaw: 'false'
  563.  
  564. # How many seconds are required for outlaws to be teleported away?
  565. # You can set this to 0 to instantly teleport the outlaw from town.
  566. # This will not have any effect if allow_outlaws_to_enter_town is enabled.
  567. outlaw_teleport_warmup: '5'
  568.  
  569. # What world do you want the outlaw teleported to if they aren't part of a town
  570. # and don't have a bedspawn outside of the town they are outlawed in.
  571. # They will go to the listed world's spawn.
  572. # If blank, they will go to the spawnpoint of the world the town is in.
  573. outlaw_teleport_world: ''
  574.  
  575. # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  576. # Do not set this value to an amount less than the required_number_residents_join_nation below.
  577. # Do not set this value to an amount less than the required_number_residents_create_nation below.
  578. maximum_number_residents_without_nation: '0'
  579.  
  580. # The required number of residents in a town to join a nation
  581. # If the number is 0, towns will not require a certain amount of residents to join a nation
  582. required_number_residents_join_nation: '0'
  583.  
  584. # The required number of residents in a town to create a nation
  585. # If the number is 0, towns will not require a certain amount of residents to create a nation
  586. required_number_residents_create_nation: '0'
  587.  
  588. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  589. refund_disband_low_residents: 'true'
  590.  
  591. # The maximum number of townblocks a town can be away from a nation capital,
  592. # Automatically precludes towns from one world joining a nation in another world.
  593. # If the number is 0, towns will not a proximity to a nation.
  594. nation_requires_proximity: '0.0'
  595.  
  596. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  597. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT,NETHERRACK,CRIMSON_NYLIUM,WARPED_NYLIUM to their list.
  598. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,SHEARS
  599.  
  600. # List of animals which can be killed on farm plots by town residents.
  601. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  602.  
  603. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  604. max_residents_per_town: '0'
  605.  
  606. # The maximum number of residents that can be joined to a capital city.
  607. # Requires max_residents_capital_override to be above 0.
  608. # Uses the greater of max_residents_capital_override and max_residents_per_town.
  609. max_residents_capital_override: '0'
  610.  
  611. # If Towny should show players the townboard when they login
  612. display_board_onlogin: 'true'
  613.  
  614. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  615. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  616. outsiders_prevent_pvp_toggle: 'false'
  617.  
  618. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  619. # Does not have any effect when Event War is active.
  620. homeblocks_prevent_forcepvp: 'false'
  621.  
  622. # The amount of residents a town needs to claim an outpost,
  623. # Setting this value to 0, means a town can claim outposts no matter how many residents
  624. minimum_amount_of_residents_in_town_for_outpost: '0'
  625.  
  626. # If People should keep their inventories on death in a town.
  627. # Is not guaranteed to work with other keep inventory plugins!
  628. keep_inventory_on_death_in_town: 'false'
  629.  
  630. # If People should keep their inventories on death in their own town.
  631. # Is not guaranteed to work with other keep inventory plugins!
  632. keep_inventory_on_death_in_own_town: 'false'
  633.  
  634. # If People should keep their inventories on death in an allied town.
  635. # Is not guaranteed to work with other keep inventory plugins!
  636. keep_inventory_on_death_in_allied_town: 'false'
  637.  
  638. # If People should keep their inventories on death in an arena townblock.
  639. # Is not guaranteed to work with other keep inventory plugins!
  640. keep_inventory_on_death_in_arena: 'false'
  641.  
  642. # If People should keep their experience on death in a town.
  643. # Is not guaranteed to work with other keep experience plugins!
  644. keep_experience_on_death_in_town: 'false'
  645.  
  646. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  647. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  648. maximum_plot_price_cost: '1000000.0'
  649.  
  650. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  651. display_xyz_instead_of_towny_coords: 'false'
  652.  
  653. # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  654. display_town_list_randomly: 'false'
  655.  
  656. # The ranks to be given preference when assigning a new mayor, listed in order of descending preference.
  657. # All ranks should be as defined in `townyperms.yml`.
  658. # For example, to give a `visemayor` preference over an `assistant`, change this parameter to `visemayor,assistant`.
  659. order_of_mayoral_succession: assistant
  660.  
  661. # When enabled, blocks like lava or water will be unable to flow into other plots, if the owners aren't the same.
  662. prevent_fluid_griefing: 'true'
  663.  
  664. # Allows blocking commands inside towns and limiting them to plots owned by the players only.
  665. # Useful for limiting sethome/home commands to plots owned by the players themselves and not someone else.
  666. # Admins and players with the towny.admin.town_commands.blacklist_bypass permission node will not be hindered.
  667. town_command_blacklisting:
  668.  
  669. # Allows blocking commands inside towns through the town_blacklisted_commands setting.
  670. # This boolean allows you to disable this feature altogether if you don't need it
  671. enabled: 'false'
  672.  
  673. # Comma separated list of commands which cannot be run inside of any town.
  674. town_blacklisted_commands: somecommandhere,othercommandhere
  675.  
  676. # This allows the usage of blacklisted commands only in plots personally-owned by the player.
  677. # Players with the towny.claimed.townowned.* permission node will be able to run these commands
  678. # inside of town-owned land. This would include mayors, assistants and possibly a builder rank.
  679. # Players with the towny.claimed.owntown.* permission node (given to mayors/assistants usually,)
  680. # will also not be limited by this command blacklist.
  681. # Commands have to be on town_command_blacklisting.town_blacklisted_commands, else this is not going to be checked.
  682. player_owned_plot_limited_commands: sethome,home
  683.  
  684. # This allows the usage of blacklisted commands only in the player's town
  685. # and the wilderness (essentially blocking commands from being ran by tourists/visitors)
  686. # Players with the towny.globally_welcome permission node are not going to be limited by this list.
  687. # Commands have to be on town_command_blacklisting.town_blacklisted_commands, else this is not going to be checked.
  688. own_town_and_wilderness_limited_commands: sethome,home
  689.  
  690. # When enabled, town names will automatically be capitalised upon creation.
  691. automatic_capitalisation: 'false'
  692.  
  693.  
  694. ############################################################
  695. # +------------------------------------------------------+ #
  696. # | Global nation settings | #
  697. # +------------------------------------------------------+ #
  698. ############################################################
  699.  
  700. global_nation_settings:
  701.  
  702. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  703. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  704. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  705. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  706. # Because these zones are still wilderness anyone can claim these townblocks.
  707. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  708. # someone might not be able to build/destroy in the wilderness outside their town.
  709. nationzone:
  710.  
  711. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  712. enable: 'false'
  713.  
  714. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  715. only_capitals: 'true'
  716.  
  717. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  718. capital_bonus_size: '0'
  719.  
  720. # When set to true, nation zones are disabled during the the Towny war types.
  721. war_disables: 'true'
  722.  
  723. # When set to true, players will receive a notification when they enter into a nationzone.
  724. # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  725. show_notifications: 'false'
  726.  
  727. # If Towny should show players the nationboard when they login.
  728. display_board_onlogin: 'true'
  729.  
  730. # If enabled, only allow the nation spawn to be set in the capital city.
  731. capital_spawn: 'true'
  732.  
  733. # Allow the use of /nation spawn
  734. # Valid values are: true, false, war, peace
  735. # When war or peace is set, it is only possible to teleport to the nation,
  736. # when there is a war or peace.
  737. allow_nation_spawn: 'true'
  738.  
  739. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  740. # Valid values are: true, false, war, peace
  741. # When war or peace is set, it is only possible to teleport to the nation,
  742. # when there is a war or peace.
  743. allow_nation_spawn_travel: 'true'
  744.  
  745. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  746. # Valid values are: true, false, war, peace
  747. # When war or peace is set, it is only possible to teleport to the nations,
  748. # when there is a war or peace.
  749. allow_nation_spawn_travel_ally: 'true'
  750.  
  751. # If higher than 0, it will limit how many towns can be joined into a nation.
  752. # Does not affect existing nations that are already over the limit.
  753. max_towns_per_nation: '0'
  754.  
  755. # This setting determines the list of allowed nation map colors.
  756. # The color codes are in hex format.
  757. allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  758.  
  759.  
  760. ############################################################
  761. # +------------------------------------------------------+ #
  762. # | Plugin interfacing | #
  763. # +------------------------------------------------------+ #
  764. ############################################################
  765.  
  766. plugin:
  767.  
  768. # Valid load and save types are: flatfile and mysql.
  769. database:
  770. database_load: flatfile
  771. database_save: flatfile
  772.  
  773. # When true Towny will use a background task to gather UUIDs for residents who do not have UUIDs.
  774. # This process will greatly improve your database's ability to convert from playernames to UUIDs in the future.
  775. gather_resident_uuids: 'true'
  776.  
  777. # SQL database connection details (IF set to use SQL).
  778. sql:
  779. hostname: localhost
  780. port: '3306'
  781. dbname: towny
  782. table_prefix: towny_
  783. username: root
  784. password: ''
  785. flags: ?verifyServerCertificate=false&useSSL=false&useUnicode=true&characterEncoding=utf-8
  786.  
  787. # Modifiable settings to control the connection pooling.
  788. # Unless you actually know what you're doing and how Towny uses its mysql connection,
  789. # it is strongly recommended you do not change these settings.
  790. pooling:
  791. max_pool_size: '5'
  792. max_lifetime: '180000'
  793. connection_timeout: '5000'
  794.  
  795. # Flatfile backup settings.
  796. daily_backups: 'true'
  797. backups_are_deleted_after: 90d
  798.  
  799. # Valid entries are: tar, tar.gz, zip, or none for no backup.
  800. flatfile_backup_type: tar
  801.  
  802. interfacing:
  803.  
  804. tekkit:
  805. # Add any fake players for client/server mods (aka Tekkit) here
  806. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  807.  
  808. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  809. using_essentials: 'false'
  810.  
  811. # This enables/disables all the economy functions of Towny.
  812. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  813. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  814. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  815. using_economy: 'true'
  816.  
  817. # If enabled, Towny contexts will be available in LuckPerms.
  818. # https://luckperms.net/wiki/Context
  819. luckperms_contexts: 'true'
  820.  
  821. day_timer:
  822.  
  823. # The number of hours in each "day".
  824. # You can configure for 10 hour days. Default is 24 hours.
  825. day_interval: 1d
  826.  
  827. # The time each "day", when taxes will be collected.
  828. # MUST be less than day_interval. Default is 12h (midday).
  829. new_day_time: 12h
  830.  
  831. # Whether towns with no claimed townblocks should be deleted when the new day is run.
  832. delete_0_plot_towns: 'false'
  833. hour_timer:
  834. # The number of minutes in each "day".
  835. # Default is 60m.
  836. hour_interval: 60m
  837. # The time each "hour", when the hourly timer ticks.
  838. # MUST be less than hour_interval. Default is 30m.
  839. new_hour_time: 30m
  840. # The interval of each "short" timer tick
  841. # Default is 20s.
  842. short_interval: 20s
  843.  
  844. # Lots of messages to tell you what's going on in the server with time taken for events.
  845. debug_mode: 'false'
  846.  
  847. # Info tool for server admins to use to query in game blocks and entities.
  848. info_tool: BRICK
  849.  
  850. # Spams the player named in dev_name with all messages related to towny.
  851. dev_mode:
  852. enable: 'false'
  853. dev_name: ElgarL
  854.  
  855. # Record all messages to the towny.log
  856. logging: 'true'
  857.  
  858. # If true this will cause the log to be wiped at every startup.
  859. reset_log_on_boot: 'true'
  860.  
  861. # Sets the default size that /towny top commands display.
  862. towny_top_size: '10'
  863.  
  864. # If enabled, particles will appear around town, nation, outpost & jail spawns.
  865. visualized_spawn_points_enabled: 'true'
  866.  
  867. # A blacklist used for validating town/nation names.
  868. # Names must be seperated by a comma: name1,name2
  869. name_blacklist: ''
  870.  
  871.  
  872. ############################################################
  873. # +------------------------------------------------------+ #
  874. # | Filters colour and chat | #
  875. # +------------------------------------------------------+ #
  876. ############################################################
  877.  
  878. filters_colour_chat:
  879.  
  880. # This is the name given to any NPC assigned mayor.
  881. npc_prefix: NPC
  882.  
  883. # Regex fields used in validating inputs.
  884. regex:
  885. name_filter_regex: '[\\\/]'
  886. name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
  887. string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  888. name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
  889.  
  890. modify_chat:
  891.  
  892. # Maximum length of Town and Nation names.
  893. max_name_length: '20'
  894.  
  895. # Maximum length for Town and Nation tags.
  896. max_tag_length: '4'
  897.  
  898. # Maximum length of titles and surnames.
  899. max_title_length: '10'
  900.  
  901. # See the Placeholders wiki page for list of PAPI placeholders.
  902. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  903. papi_chat_formatting:
  904.  
  905. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  906. both: '&f[&6%n&f|&b%t&f] '
  907.  
  908. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  909. town: '&f[&b%s&f] '
  910.  
  911. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  912. nation: '&f[&6%s&f] '
  913. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  914. ranks:
  915. nomad: '&f'
  916. resident: '&f'
  917. mayor: '&b'
  918. king: '&6'
  919.  
  920. # Colour codes used in the RELATIONAL placeholder %rel_townyadvanced_color% to display the relation between two players.
  921. papi_relational_formatting:
  922. # Used when two players have no special relationship.
  923. none: '&f'
  924.  
  925. # Used when two players are in the same town.
  926. same_town: '&2'
  927.  
  928. # Used when two players are in the same nation.
  929. same_nation: '&2'
  930.  
  931. # Used when two players' nations are allied.
  932. ally: '&b'
  933.  
  934. # Used when two players are enemies.
  935. enemy: '&c'
  936.  
  937.  
  938. ############################################################
  939. # +------------------------------------------------------+ #
  940. # | block/item/mob protection | #
  941. # +------------------------------------------------------+ #
  942. ############################################################
  943.  
  944. protection:
  945.  
  946. # Items that can be blocked within towns via town/plot flags.
  947. # These items will be the ones restricted by a town/resident/plot's item_use setting.
  948. # A list of items, that are held in the hand, which can be protected against.
  949. # Group names you can use in this list: BOATS, MINECARTS
  950. # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  951. item_use_ids: MINECARTS,BOATS,ENDER_PEARL,FIREBALL,CHORUS_FRUIT,LEAD
  952.  
  953. # Blocks that are protected via town/plot flags.
  954. # These are blocks in the world that will be protected by a town/resident/plot's switch setting.
  955. # Switches are blocks, that are in the world, which get right-clicked.
  956. # Towny will tell you the proper name to use in this list if you hit the block while holding a clay brick item in your hand.
  957. # Group names you can use in this list: BOATS,MINECARTS,WOOD_DOORS,PRESSURE_PLATES,FENCE_GATES,TRAPDOORS,SHULKER_BOXES,BUTTONS.
  958. # Note: Vehicles like MINECARTS and BOATS can be added here. If you want to treat other rideable mobs like switches add SADDLE
  959. # to protect HORSES, DONKEYS, MULES, PIGS, STRIDERS (This is not recommended, unless you want players to not be able to
  960. # re-mount their animals in towns they cannot switch in.)
  961. # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  962. switch_ids: CHEST,SHULKER_BOXES,TRAPPED_CHEST,FURNACE,BLAST_FURNACE,DISPENSER,HOPPER,DROPPER,JUKEBOX,SMOKER,COMPOSTER,BELL,BARREL,BREWING_STAND,LEVER,PRESSURE_PLATES,BUTTONS,WOOD_DOORS,FENCE_GATES,TRAPDOORS,MINECARTS,LODESTONE,RESPAWN_ANCHOR,TARGET
  963.  
  964. # Materials which can be lit on fire even when firespread is disabled.
  965. # Still requires the use of the flint and steel.
  966. fire_spread_bypass_materials: NETHERRACK,SOUL_SAND,SOUL_SOIL
  967.  
  968. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  969. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  970. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  971. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear, Axolotl, Goat, GlowSquid
  972.  
  973. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  974. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  975.  
  976. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  977. town_mob_removal_killer_bunny: 'true'
  978.  
  979. # Prevent the spawning of villager babies in towns.
  980. town_prevent_villager_breeding: 'false'
  981.  
  982. # Disable creatures triggering stone pressure plates
  983. disable_creature_pressureplate_stone: 'true'
  984.  
  985. # Remove living entities in the wilderness in all worlds that have wildernessmobs turned off.
  986. wilderness_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  987.  
  988. # Globally remove living entities in all worlds that have worldmmobs turned off
  989. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  990.  
  991. # Prevent the spawning of villager babies in the world.
  992. world_prevent_villager_breeding: 'false'
  993.  
  994. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  995. mob_removal_skips_named_mobs: 'false'
  996.  
  997. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  998. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  999. # NEVER set below 1.
  1000. mob_removal_speed: 5s
  1001.  
  1002. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  1003. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1004. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1005.  
  1006. # Protect living entities within a town's boundaries from being killed by players.
  1007. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager
  1008.  
  1009. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  1010. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1011. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1012. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1013.  
  1014. # When preventing PVP prevent the use of these potions.
  1015. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1016.  
  1017. # When set to true, players with the Frost Walker enchant will need to be able to build where they are attempting to freeze.
  1018. prevent_frost_walker_freezing: 'false'
  1019.  
  1020.  
  1021. ############################################################
  1022. # +------------------------------------------------------+ #
  1023. # | Wilderness settings | #
  1024. # +------------------------------------------------------+ #
  1025. # #
  1026. # These are default settings only, applied to newly made #
  1027. # worlds. They are copied to each world's data file upon #
  1028. # first detection. #
  1029. # If you are running Towny for the first time these have #
  1030. # been applied to all your already existing worlds. #
  1031. # #
  1032. # To make changes for each world edit the settings in the #
  1033. # relevant worlds data file 'plugins/Towny/data/worlds/' #
  1034. # #
  1035. # Furthermore: These settings are only used after Towny #
  1036. # has exhausted testing the player for the towny.wild.* #
  1037. # permission nodes. #
  1038. # #
  1039. ############################################################
  1040.  
  1041. unclaimed:
  1042.  
  1043. # Can players build with any block in the wilderness?
  1044. unclaimed_zone_build: 'false'
  1045.  
  1046. # Can player destroy any block in the wilderness?
  1047. unclaimed_zone_destroy: 'false'
  1048.  
  1049. # Can players use items listed in the above protection.item_use_ids in the wilderness without restriction?
  1050. unclaimed_zone_item_use: 'false'
  1051.  
  1052. # Can players interact with switch blocks listed in the above protectection.switch_ids in the wilderness without restriction?
  1053. unclaimed_zone_switch: 'false'
  1054.  
  1055. # A list of blocks that will bypass the above settings and do not require the towny.wild.* permission node.
  1056. # These blocks are also used in determining which blocks can be interacted with in Towny Wilds plots in towns.
  1057. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  1058.  
  1059.  
  1060. ############################################################
  1061. # +------------------------------------------------------+ #
  1062. # | Town Notifications | #
  1063. # +------------------------------------------------------+ #
  1064. ############################################################
  1065.  
  1066. # This is the format for the notifications sent as players move between plots.
  1067. # Empty a particular format for it to be ignored.
  1068.  
  1069. # Example:
  1070. # [notification.format]
  1071. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1072. # ... [notification.plot.format]
  1073. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1074. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1075.  
  1076. notification:
  1077. format: '&6 ~ %s'
  1078. splitter: '&7 - '
  1079. area_wilderness: '&2%s'
  1080. area_wilderness_pvp: '%s'
  1081. area_town: '&6%s'
  1082. area_town_pvp: '%s'
  1083. owner: '&a%s'
  1084. no_owner: '&a%s'
  1085. plot:
  1086. splitter: ' '
  1087. format: '%s'
  1088. homeblock: '&b[Home]'
  1089. outpostblock: '&b[Outpost]'
  1090. forsale: '&e[For Sale: %s]'
  1091. notforsale: '&e[Not For Sale]'
  1092. type: '&6[%s]'
  1093.  
  1094. # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  1095. # When false, it is only the town name.
  1096. town_names_are_verbose: 'true'
  1097. group: '&f[%s]'
  1098.  
  1099. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  1100. # Could be seen as intrusive/distracting, so false by default.
  1101. using_titles: 'false'
  1102.  
  1103. # Requires the above using_titles to be set to true.
  1104. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  1105. # You may use colour codes &f, &c and so on.
  1106. # For town_title and town_subtitle you may use:
  1107. # {townname} - Name of the town.
  1108. # {town_motd} - Shows the townboard message.
  1109. # {town_residents} - Shows the number of residents in the town.
  1110. # {town_residents_online} - Shows the number of residents online currently.
  1111. titles:
  1112.  
  1113. # Entering Town Upper Title Line
  1114. town_title: ''
  1115.  
  1116. # Entering Town Lower Subtitle line.
  1117. town_subtitle: '&b{townname}'
  1118.  
  1119. # Entering Wilderness Upper Title Line
  1120. wilderness_title: ''
  1121.  
  1122. # Entering Wilderness Lower Subtitle line.
  1123. wilderness_subtitle: '&2{wilderness}'
  1124.  
  1125. # If the notification.owner option should show name or {title} name.
  1126. # Titles are the ones granted by nation kings.
  1127. owner_shows_nation_title: 'false'
  1128.  
  1129. # When set to false the notifications will appear in the chat rather than the action bar.
  1130. notifications_appear_in_action_bar: 'true'
  1131.  
  1132. # When enabled, notifications will appear on the bossbar instead of in chat or above the action bar.
  1133. # Uses the duration from below for how long the bossbar appears.
  1134. notifications_appear_on_bossbar: 'false'
  1135.  
  1136. # This settings sets the duration the actionbar (The text above the inventory bar) or the bossbar lasts in seconds
  1137. notification_actionbar_duration: '15'
  1138.  
  1139.  
  1140. ############################################################
  1141. # +------------------------------------------------------+ #
  1142. # | Default Town/Plot flags | #
  1143. # +------------------------------------------------------+ #
  1144. ############################################################
  1145.  
  1146. default_perm_flags:
  1147.  
  1148. # Default permission flags for residents plots within a town
  1149. #
  1150. # Can allies/friends/outsiders perform certain actions in the town
  1151. #
  1152. # build - place blocks and other items
  1153. # destroy - break blocks and other items
  1154. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1155. # switch - trigger or activate switches (as defined in switch_ids)
  1156. resident:
  1157. friend:
  1158. build: 'true'
  1159. destroy: 'true'
  1160. item_use: 'true'
  1161. switch: 'true'
  1162. town:
  1163. build: 'false'
  1164. destroy: 'false'
  1165. item_use: 'false'
  1166. switch: 'false'
  1167. ally:
  1168. build: 'false'
  1169. destroy: 'false'
  1170. item_use: 'false'
  1171. switch: 'false'
  1172. outsider:
  1173. build: 'false'
  1174. destroy: 'false'
  1175. item_use: 'false'
  1176. switch: 'false'
  1177.  
  1178. # Default permission flags for towns
  1179. # These are copied into the town data file at creation
  1180. #
  1181. # Can allies/outsiders/residents perform certain actions in the town
  1182. #
  1183. # build - place blocks and other items
  1184. # destroy - break blocks and other items
  1185. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1186. # switch - trigger or activate switches (as defined in switch_ids)
  1187. town:
  1188. default:
  1189. pvp: 'true'
  1190. fire: 'false'
  1191. explosion: 'false'
  1192. mobs: 'false'
  1193. resident:
  1194. build: 'true'
  1195. destroy: 'true'
  1196. item_use: 'true'
  1197. switch: 'true'
  1198. nation:
  1199. build: 'false'
  1200. destroy: 'false'
  1201. item_use: 'false'
  1202. switch: 'false'
  1203. ally:
  1204. build: 'false'
  1205. destroy: 'false'
  1206. item_use: 'false'
  1207. switch: 'false'
  1208. outsider:
  1209. build: 'false'
  1210. destroy: 'false'
  1211. item_use: 'false'
  1212. switch: 'false'
  1213.  
  1214.  
  1215. ############################################################
  1216. # +------------------------------------------------------+ #
  1217. # | Towny Invite System | #
  1218. # +------------------------------------------------------+ #
  1219. ############################################################
  1220.  
  1221. invite_system:
  1222.  
  1223. # Command used to accept towny invites)
  1224. #e.g Player join town invite.
  1225. accept_command: accept
  1226.  
  1227. # Command used to deny towny invites
  1228. #e.g Player join town invite.
  1229. deny_command: deny
  1230.  
  1231. # Command used to confirm some towny actions/tasks)
  1232. #e.g Purging database or removing a large amount of townblocks
  1233. confirm_command: confirm
  1234.  
  1235. # Command used to cancel some towny actions/tasks
  1236. #e.g Purging database or removing a large amount of townblocks
  1237. cancel_command: cancel
  1238.  
  1239. # How many seconds before a confirmation times out for the receiver.
  1240. # This is used for cost-confirmations and confirming important decisions.
  1241. confirmation_timeout: '20'
  1242.  
  1243. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1244. # a player's first log in and when they can be invited to a town.
  1245. cooldowntime: 0m
  1246.  
  1247. # When set for more than 0m, the amount of time until an invite is considered
  1248. # expired and is removed. Invites are checked for expiration once every hour.
  1249. # Valid values would include: 30s, 30m, 24h, 2d, etc.
  1250. expirationtime: 0m
  1251.  
  1252. # Max invites for Town & Nations, which they can send. Invites are capped to decrease load on large servers.
  1253. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1254. maximum_invites_sent:
  1255.  
  1256. # How many invites a town can send out to players, to join the town.
  1257. town_toplayer: '35'
  1258.  
  1259. # How many invites a nation can send out to towns, to join the nation.
  1260. nation_totown: '35'
  1261.  
  1262. # How many requests a nation can send out to other nations, to ally with the nation.
  1263. # Only used when war.disallow_one_way_alliance is set to true.
  1264. nation_tonation: '35'
  1265.  
  1266. # Max invites for Players, Towns & nations, which they can receive. Invites are capped to decrease load on large servers.
  1267. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1268. maximum_invites_received:
  1269.  
  1270. # How many invites can one player have from towns.
  1271. player: '10'
  1272.  
  1273. # How many invites can one town have from nations.
  1274. town: '10'
  1275.  
  1276. # How many requests can one nation have from other nations for an alliance.
  1277. nation: '10'
  1278.  
  1279. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  1280. # Use this setting to require players to be near or inside a town before they can be invited.
  1281. maximum_distance_from_town_spawn: '0'
  1282.  
  1283.  
  1284. ############################################################
  1285. # +------------------------------------------------------+ #
  1286. # | Resident settings | #
  1287. # +------------------------------------------------------+ #
  1288. ############################################################
  1289.  
  1290. resident_settings:
  1291.  
  1292. # player is flagged as inactive after 1 hour (default)
  1293. inactive_after_time: 1h
  1294.  
  1295. # if enabled old residents will be deleted, losing their town, townblocks, friends
  1296. # after Two months (default) of not logging in
  1297. delete_old_residents:
  1298. enable: 'false'
  1299. deleted_after_time: 60d
  1300. delete_economy_account: 'true'
  1301.  
  1302. # When true only residents who have no town will be deleted.
  1303. delete_only_townless: 'false'
  1304.  
  1305. # The name of the town a resident will automatically join when he first registers.
  1306. default_town_name: ''
  1307.  
  1308. # If true, players can only use beds in plots they personally own.
  1309. deny_bed_use: 'false'
  1310.  
  1311. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  1312. is_showing_welcome_message: 'true'
  1313.  
  1314.  
  1315. ############################################################
  1316. # +------------------------------------------------------+ #
  1317. # | Economy settings | #
  1318. # +------------------------------------------------------+ #
  1319. ############################################################
  1320.  
  1321. economy:
  1322.  
  1323. # By default it is set to true.
  1324. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1325. use_async: 'true'
  1326.  
  1327. # The time that the town and nation bank accounts' balances are cached for, in seconds.
  1328. # Default of 600s is equal to ten minutes. Requires the server to be stopped and started if you want to change this.
  1329. # Cached balances are used for PlaceholderAPI placeholders, town and nation lists.
  1330. bank_account_cache_timeout: 600s
  1331.  
  1332. # Prefix to apply to all town economy accounts.
  1333. town_prefix: town-
  1334.  
  1335. # Prefix to apply to all nation economy accounts.
  1336. nation_prefix: nation-
  1337.  
  1338. # The cost of renaming a town.
  1339. town_rename_cost: '0'
  1340.  
  1341. # The cost of renaming a nation.
  1342. nation_rename_cost: '0'
  1343.  
  1344. spawn_travel:
  1345.  
  1346. # Cost to use /town spawn.
  1347. price_town_spawn_travel: '0.0'
  1348.  
  1349. # Cost to use '/town spawn [town]' to another town in your nation.
  1350. price_town_nation_spawn_travel: '5.0'
  1351.  
  1352. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1353. price_town_ally_spawn_travel: '10.0'
  1354.  
  1355. # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  1356. # This is paid to the town you goto.
  1357. price_town_public_spawn_travel: '10.0'
  1358.  
  1359. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1360. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1361. town_spawn_cost_paid_to_town: 'true'
  1362.  
  1363. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1364. price_nation_neutrality: '100.0'
  1365.  
  1366. new_expand:
  1367.  
  1368. # How much it costs to start a nation.
  1369. price_new_nation: '1000.0'
  1370.  
  1371. # How much it costs to start a town.
  1372. price_new_town: '250.0'
  1373.  
  1374. # The base cost a town has to pay to merge with another town. The town that initiates the merge pays the cost.
  1375. price_town_merge: '0'
  1376.  
  1377. # The percentage that a town has to pay per plot to merge with another town. The town that initiates the merge pays the cost.
  1378. # This is based on the price_claim_townblock.
  1379. price_town_merge_per_plot_percentage: '50'
  1380.  
  1381. # How much it costs to reclaim a ruined town.
  1382. # This is only applicable if the town-ruins & town-reclaim features are enabled.
  1383. price_reclaim_ruined_town: '500.0'
  1384.  
  1385. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1386. price_outpost: '500.0'
  1387.  
  1388. # The price for a town to expand one townblock.
  1389. price_claim_townblock: '25.0'
  1390.  
  1391. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  1392. price_claim_townblock_increase: '1.0'
  1393.  
  1394. # The maximum price for an additional townblock. No matter how many blocks a town has the price will not be above this. Set to -1 to deactivate this.
  1395. max_price_claim_townblock: '-1.0'
  1396.  
  1397. # The amount refunded to a town when they unclaim a townblock.
  1398. # Warning: do not set this higher than the cost to claim a townblock.
  1399. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  1400. price_claim_townblock_refund: '0.0'
  1401.  
  1402. # How much it costs a player to buy extra blocks.
  1403. price_purchased_bonus_townblock: '25.0'
  1404.  
  1405. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1406. price_purchased_bonus_townblock_increase: '1.0'
  1407.  
  1408. # The maximum price that bonus townblocks can cost to purchase. Set to -1.0 to deactivate this maxium.
  1409. price_purchased_bonus_townblock_max_price: '-1.0'
  1410.  
  1411. death:
  1412.  
  1413. # Either fixed or percentage.
  1414. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1415. price_death_type: fixed
  1416.  
  1417. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1418. # Set to 0 to have no cap.
  1419. percentage_cap: '0.0'
  1420.  
  1421. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1422. price_death_pvp_only: 'false'
  1423.  
  1424. price_death: '1.0'
  1425.  
  1426. price_death_town: '0.0'
  1427.  
  1428. price_death_nation: '0.0'
  1429.  
  1430. banks:
  1431.  
  1432. # Maximum amount of money allowed in town bank
  1433. # Use 0 for no limit
  1434. town_bank_cap: '0.0'
  1435.  
  1436. # Set to true to allow withdrawals from town banks
  1437. town_allow_withdrawals: 'true'
  1438.  
  1439. # Maximum amount of money allowed in nation bank
  1440. # Use 0 for no limit
  1441. nation_bank_cap: '0.0'
  1442.  
  1443. # Set to true to allow withdrawals from nation banks
  1444. nation_allow_withdrawals: 'true'
  1445.  
  1446. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1447. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1448. disallow_bank_actions_outside_town: 'false'
  1449.  
  1450. closed_economy:
  1451.  
  1452. # The name of the account that all money that normally disappears goes into.
  1453. server_account: towny-server
  1454.  
  1455. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1456. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1457. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1458. enabled: 'false'
  1459.  
  1460. daily_taxes:
  1461.  
  1462. # Enables taxes to be collected daily by town/nation
  1463. # If a town can't pay it's tax then it is kicked from the nation.
  1464. # if a resident can't pay his plot tax he loses his plot.
  1465. # if a resident can't pay his town tax then he is kicked from the town.
  1466. # if a town or nation fails to pay it's upkeep it is deleted.
  1467. enabled: 'true'
  1468.  
  1469. # Maximum tax amount allowed for townblocks sold to players.
  1470. max_plot_tax_amount: '1000.0'
  1471.  
  1472. # Maximum tax amount allowed for towns when using flat taxes.
  1473. max_town_tax_amount: '1000.0'
  1474.  
  1475. # Maximum tax amount allowed for nations when using flat taxes.
  1476. max_nation_tax_amount: '1000.0'
  1477.  
  1478. # Maximum tax percentage allowed when taxing by percentages for towns.
  1479. max_town_tax_percent: '25'
  1480.  
  1481. # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1482. max_town_tax_percent_amount: '10000'
  1483.  
  1484. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1485. # all of it's member town are kicked and the Nation is removed.
  1486. price_nation_upkeep: '100.0'
  1487.  
  1488. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1489. # calculated by (number of towns in nation X price_nation_upkeep).
  1490. nation_pertown_upkeep: 'false'
  1491.  
  1492. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1493. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1494.  
  1495. # The server's daily charge on each town. If a town fails to pay this upkeep
  1496. # all of it's residents are kicked and the town is removed.
  1497. price_town_upkeep: '10.0'
  1498.  
  1499. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1500. # calculated by (number of claimed plots X price_town_upkeep).
  1501. town_plotbased_upkeep: 'false'
  1502.  
  1503. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1504. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1505.  
  1506. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1507. town_plotbased_upkeep_minimum_amount: '0.0'
  1508.  
  1509. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1510. price_town_overclaimed_upkeep_penalty: '0.0'
  1511.  
  1512. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1513. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1514. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1515.  
  1516. # If enabled and you set a negative upkeep for the town
  1517. # any funds the town gains via upkeep at a new day
  1518. # will be shared out between the plot owners.
  1519. use_plot_payments: 'false'
  1520.  
  1521. # The Bankruptcy system in Towny will make it so that when a town cannot pay their upkeep costs,
  1522. # rather than being deleted the towns will go into debt. Debt is capped based on the Town's costs
  1523. # or overriden with the below settings.
  1524. bankruptcy:
  1525.  
  1526. # If this setting is true, then if a town runs out of money (due to upkeep, nation tax etc.),
  1527. # it does not get deleted, but instead goes into a 'bankrupt state'.
  1528. # While bankrupt, the town bank account is in debt, and the town cannot expand (e.g claim, recruit, or build).
  1529. # The debt has a ceiling equal to the estimated value of the town (from new town and claims costs)
  1530. # The debt can be repaid using /t deposit x.
  1531. # Once all debt is repaid, the town immediately returns to a normal state.
  1532. enabled: 'false'
  1533.  
  1534. # When using bankruptcy is enabled a Town a debtcap.
  1535. # The debt cap is calculated by adding the following:
  1536. # The cost of the town,
  1537. # The cost of the town's purchased townblocks,
  1538. # The cost of the town's purchased outposts.
  1539. debt_cap:
  1540.  
  1541. # When set to greater than 0.0, this will be used to determine every town''s maximum debt,
  1542. # overriding the above calculation if the calculation would be larger than the set maximum.
  1543. maximum: '0.0'
  1544.  
  1545. # When set to greater than 0.0, this setting will override all other debt calculations and maximums,
  1546. # making all towns have the same debt cap.
  1547. override: '0.0'
  1548.  
  1549. # When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
  1550. # section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
  1551. # a debtcap of 3.0 x 1000 = 3000.
  1552. debt_cap_uses_town_levels: 'false'
  1553.  
  1554. upkeep:
  1555.  
  1556. # If a town has reached their debt cap and is unable to pay the upkeep with debt,
  1557. # will Towny delete them?
  1558. delete_towns_that_reach_debt_cap: 'false'
  1559.  
  1560. nation_tax:
  1561.  
  1562. # Will bankrupt towns pay their nation tax?
  1563. # If false towns that are bankrupt will not pay any nation tax and will leave their nation.
  1564. # If true the town will go into debt up until their debt cap is reached.
  1565. # True is recommended when using a Siege War style war/conquering system,
  1566. # otherwise conquered towns will be able to leave the nation simply by not paying the nation tax.
  1567. # False is recommended otherwise so that nations are not using abandoned towns to gather taxes.
  1568. do_bankrupt_towns_pay_nation_tax: 'false'
  1569.  
  1570. # If a town can no longer pay their nation tax with debt because they have
  1571. # reach their debtcap, are they kicked from the nation?
  1572. kick_towns_that_reach_debt_cap: 'false'
  1573.  
  1574. # Does a conquered town which cannot pay the nation tax get deleted?
  1575. does_nation_tax_delete_conquered_towns_that_cannot_pay: 'false'
  1576.  
  1577. plot_type_costs:
  1578.  
  1579. # Cost to use /plot set shop to change a normal plot to a shop plot.
  1580. set_commercial: '0.0'
  1581.  
  1582. # Cost to use /plot set arena to change a normal plot to a arena plot.
  1583. set_arena: '0.0'
  1584.  
  1585. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1586. set_embassy: '0.0'
  1587.  
  1588. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1589. set_wilds: '0.0'
  1590.  
  1591. # Cost to use /plot set inn to change a normal plot to a inn plot.
  1592. set_inn: '0.0'
  1593.  
  1594. # Cost to use /plot set jail to change a normal plot to a jail plot.
  1595. set_jail: '0.0'
  1596.  
  1597. # Cost to use /plot set farm to change a normal plot to a farm plot.
  1598. set_farm: '0.0'
  1599.  
  1600. # Cost to use /plot set bank to change a normal plot to a bank plot.
  1601. set_bank: '0.0'
  1602.  
  1603.  
  1604. ############################################################
  1605. # +------------------------------------------------------+ #
  1606. # | Jail Plot settings | #
  1607. # +------------------------------------------------------+ #
  1608. ############################################################
  1609.  
  1610. jail:
  1611.  
  1612. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1613. #Requires town_respawn to be true in order to work.
  1614. is_jailing_attacking_enemies: 'false'
  1615.  
  1616. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1617. #Requires town_respawn to be true in order to work.
  1618. is_jailing_attacking_outlaws: 'false'
  1619.  
  1620. #How many hours an attacking outlaw will be jailed for.
  1621. outlaw_jail_hours: '5'
  1622.  
  1623. #If true jailed players can use items that teleport, ie: Ender Pearls & Chorus Fruit, but are still barred from using other methods of teleporting.
  1624. jail_allows_teleport_items: 'false'
  1625.  
  1626. #If false jailed players can use /town leave, and escape a jail.
  1627. jail_denies_town_leave: 'false'
  1628.  
  1629. bail:
  1630.  
  1631. #If true players can pay a bail amount to be unjailed.
  1632. is_allowing_bail: 'false'
  1633.  
  1634. #Amount that bail costs for normal residents/nomads.
  1635. bail_amount: '10'
  1636.  
  1637. #Amount that bail costs for Town mayors.
  1638. bail_amount_mayor: '10'
  1639.  
  1640. #Amount that bail costs for Nation kings.
  1641. bail_amount_king: '10'
  1642.  
  1643. # Commands which a jailed player cannot use.
  1644. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1645.  
  1646. # When true, jail plots will prevent any PVP from occuring. Applies to jailed residents only.
  1647. do_jail_plots_deny_pvp: 'false'
  1648.  
  1649. # When true, Towny will prevent a person who has been jailed by their mayor/town from logging out,
  1650. # if they do log out they will be killed first, ensuring they respawn in the jail.
  1651. prevent_newly_jailed_players_logging_out: 'false'
  1652.  
  1653. # How long do new players have to be on the server before they can be jailed?
  1654. new_player_immunity: 1h
  1655.  
  1656.  
  1657. ############################################################
  1658. # +------------------------------------------------------+ #
  1659. # | Bank Plot settings | #
  1660. # +------------------------------------------------------+ #
  1661. ############################################################
  1662. # Bank plots may be used by other economy plugins using the Towny API.
  1663.  
  1664. bank:
  1665.  
  1666. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1667. # Home plots will also allow deposit and withdraw commands.
  1668. is_banking_limited_to_bank_plots: 'false'
  1669.  
  1670.  
  1671. ############################################################
  1672. # +------------------------------------------------------+ #
  1673. # | Town Ruining Settings | #
  1674. # +------------------------------------------------------+ #
  1675. ############################################################
  1676.  
  1677. town_ruining:
  1678. town_ruins:
  1679.  
  1680. # If this is true, then if a town falls, it remains in a 'ruined' state for a time.
  1681. # In this state, the town cannot be claimed, but can be looted.
  1682. # The feature prevents mayors from escaping attack/occupation,
  1683. # by deleting then quickly recreating their town.
  1684. enabled: 'false'
  1685.  
  1686. # This value determines the maximum duration in which a town can lie in ruins
  1687. # After this time is reached, the town will be completely deleted.
  1688. # Does not accept values greater than 1000.
  1689. max_duration_hours: '72'
  1690.  
  1691. # This value determines the minimum duration in which a town must lie in ruins,
  1692. # before it can be reclaimed by a resident.
  1693. min_duration_hours: '4'
  1694.  
  1695. # If this is true, then after a town has been ruined for the minimum configured time,
  1696. # it can then be reclaimed by any resident who runs /t reclaim, and pays the required price. (price is configured in the eco section)
  1697. reclaim_enabled: 'true'
  1698.  
  1699.  
  1700. ############################################################
  1701. # +------------------------------------------------------+ #
  1702. # | War settings | #
  1703. # +------------------------------------------------------+ #
  1704. ############################################################
  1705.  
  1706. war:
  1707.  
  1708. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1709. nation_can_be_neutral: 'true'
  1710.  
  1711. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1712. disallow_one_way_alliance: 'true'
  1713.  
  1714.  
  1715. ############################################################
  1716. # +------------------------------------------------------+ #
  1717. # | Economy Transfers During War settings | #
  1718. # +------------------------------------------------------+ #
  1719. ############################################################
  1720.  
  1721. economy:
  1722. enemy:
  1723.  
  1724. # Amount charged to place a warflag (payed to server).
  1725. place_flag: '10'
  1726.  
  1727. # Amount payed from the flagbearer to the defender after defending the area.
  1728. defended_attack: '10'
  1729.  
  1730. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1731. # and the attacker can't pay, the attack is canceled.
  1732. townblock_won: '10'
  1733.  
  1734. # Same as townblock_won but for the special case of winning the homeblock.
  1735. homeblock_won: '100'
  1736.  
  1737.  
  1738. ############################################################
  1739. # +------------------------------------------------------+ #
  1740. # | War Event settings | #
  1741. # +------------------------------------------------------+ #
  1742. ############################################################
  1743.  
  1744. # This is started with /townyadmnin toggle war
  1745.  
  1746. # In peace time War spoils are accumulated from towns and nations being
  1747. # deleted with any money left in the bank.
  1748. #
  1749. # These funds are increased during a war event upon a player death.
  1750. # An additional bonus to the war chest is set in base_spoils.
  1751. #
  1752. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1753. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1754. #
  1755. # The winning nations share half of the war spoils.
  1756. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1757.  
  1758. event:
  1759.  
  1760. warning_delay: '30'
  1761.  
  1762. #If false all towns not in nations can be attacked during a war event.
  1763. towns_are_neutral: 'true'
  1764.  
  1765. enemy:
  1766.  
  1767. # If true, enemy's can only attack the edge plots of a town in war.
  1768. only_attack_borders: 'true'
  1769.  
  1770. plots:
  1771.  
  1772. # If true, nation members and allies can regen health on plots during war.
  1773. healable: 'true'
  1774.  
  1775. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1776. firework_on_attacked: 'true'
  1777.  
  1778. # If true and the monarch/king dies the nation is removed from the war.
  1779. # Also removes a town from the war event when the mayor dies.
  1780. remove_on_monarch_death: 'false'
  1781.  
  1782. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1783. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1784. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1785. allow_block_griefing: 'false'
  1786.  
  1787. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1788. block_hp:
  1789. town_block_hp: '60'
  1790. home_block_hp: '120'
  1791.  
  1792. eco:
  1793. # This amount is new money injected into the economy with a war event.
  1794. base_spoils: '100.0'
  1795.  
  1796. # This amount is taken from the losing town for each plot lost.
  1797. wartime_town_block_loss_price: '100.0'
  1798.  
  1799. # This amount is taken from the player if they die during the event
  1800. price_death_wartime: '200.0'
  1801.  
  1802. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1803. # and the losing town gains a negative (-1) bonus townblock.
  1804. costs_townblocks: 'false'
  1805.  
  1806. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1807. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1808. # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1809. winner_takes_ownership_of_townblocks: 'false'
  1810.  
  1811. # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1812. # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1813. winner_takes_ownership_of_town: 'false'
  1814.  
  1815. # Number of Towny new days until a conquered town loses its conquered status.
  1816. conquer_time: '7'
  1817.  
  1818. points:
  1819. points_townblock: '1'
  1820. points_town: '10'
  1821. points_nation: '100'
  1822. points_kill: '1'
  1823.  
  1824. # The minimum height at which a player must stand to count as an attacker.
  1825. min_height: '60'
  1826.  
  1827.  
  1828. ############################################################
  1829. # +------------------------------------------------------+ #
  1830. # | Flag War Settings | #
  1831. # | | #
  1832. # | [Separate from Event War] | #
  1833. # | -------------------------------- | #
  1834. # | DEPRECATED: Minimally Supported Through | #
  1835. # | 3rd Party Contributions Only | #
  1836. # +------------------------------------------------------+ #
  1837. ############################################################
  1838.  
  1839. enemy:
  1840.  
  1841. # If false, players won't be able to place war flags, effectively disabling warzones.
  1842. allow_attacks: 'false'
  1843.  
  1844. # If true, enemy's can only attack the edge plots of a town with war flags.
  1845. only_attack_borders: 'true'
  1846.  
  1847. # This many people must be online in target town in order to place a war flag in their domain.
  1848. min_players_online_in_town: '2'
  1849.  
  1850. # This many people must be online in target nation in order to place a war flag in their domain.
  1851. min_players_online_in_nation: '3'
  1852.  
  1853. max_active_flags_per_player: '1'
  1854.  
  1855. flag:
  1856.  
  1857. # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1858. # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1859. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1860. waiting_time: 1m
  1861.  
  1862. # This is the block a player must place to trigger the attack event.
  1863. base_block: oak_fence
  1864.  
  1865. # This is the block a player must place to trigger the attack event.
  1866. light_block: torch
  1867.  
  1868. beacon:
  1869.  
  1870. # Must be smaller than half the size of town_block_size.
  1871. radius: '3'
  1872. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1873. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1874. height_above_flag:
  1875. min: '3'
  1876. max: '64'
  1877. draw: 'true'
  1878. wireframe_block: glowstone
  1879.  
  1880. # While true, prevent players from performing certain actions while their town
  1881. # has an active enemy war flag placed.
  1882. prevent_interaction_while_flagged: 'true'
  1883.  
  1884. # While true, prevent players from performing certain actions while a town in their nation
  1885. # has an active enemy war flag placed.
  1886. prevent_nation_interaction_while_flagged: 'true'
  1887.  
  1888. # This is how much time that must pass after a town in a nation has been flagged
  1889. # before certain actions can be performed, measured in milliseconds.
  1890. time_to_wait_after_flagged: '600000'
  1891.  
  1892. # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1893. # Setting this to 'False' will result only in monetary exchanges.
  1894. flag_takes_ownership_of_townblocks: 'true'
  1895.  
  1896.  
  1897. ############################################################
  1898. # +------------------------------------------------------+ #
  1899. # | Warzone Block Permissions | #
  1900. # | | #
  1901. # | Used in Flag & Event Wars | #
  1902. # +------------------------------------------------------+ #
  1903. ############################################################
  1904.  
  1905. warzone:
  1906.  
  1907. # List of materials that can be modified in a warzone.
  1908. # '*' = Allow all materials.
  1909. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1910. # Eg: '*,-chest,-furnace'
  1911. editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  1912. item_use: 'true'
  1913. switch: 'true'
  1914.  
  1915. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1916. fire: 'true'
  1917. explosions: 'true'
  1918. explosions_break_blocks: 'true'
  1919.  
  1920. # Only under affect when explosions_break_blocks is true.
  1921. explosions_regen_blocks: 'true'
  1922.  
  1923. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1924. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1925. # Only under affect when explosions_break_blocks is true.
  1926. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1927.  
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