Guest User

Untitled

a guest
Aug 19th, 2020
239
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.33 KB | None | 0 0
  1. new Text:InGameTD[13];
  2.  
  3. InGameTD[0] = TextDrawCreate(-0.433339, 437.759277, "LD_SPAC:white");
  4. TextDrawLetterSize(InGameTD[0], 0.000000, 0.000000);
  5. TextDrawTextSize(InGameTD[0], 646.000000, 11.000000);
  6. TextDrawAlignment(InGameTD[0], 1);
  7. TextDrawColor(InGameTD[0], 271480063);
  8. TextDrawSetShadow(InGameTD[0], 0);
  9. TextDrawSetOutline(InGameTD[0], 0);
  10. TextDrawBackgroundColor(InGameTD[0], 255);
  11. TextDrawFont(InGameTD[0], 4);
  12. TextDrawSetProportional(InGameTD[0], 0);
  13. TextDrawSetShadow(InGameTD[0], 0);
  14.  
  15. InGameTD[1] = TextDrawCreate(3.999975, 438.059234, "IME_SERVERA");
  16. TextDrawLetterSize(InGameTD[1], 0.194333, 0.936296);
  17. TextDrawAlignment(InGameTD[1], 1);
  18. TextDrawColor(InGameTD[1], -1061109505);
  19. TextDrawSetShadow(InGameTD[1], 1);
  20. TextDrawSetOutline(InGameTD[1], 1);
  21. TextDrawBackgroundColor(InGameTD[1], 255);
  22. TextDrawFont(InGameTD[1], 1);
  23. TextDrawSetProportional(InGameTD[1], 1);
  24. TextDrawSetShadow(InGameTD[1], 1);
  25.  
  26. InGameTD[2] = TextDrawCreate(5.599973, 440.359375, "IME_SERVERA");
  27. TextDrawLetterSize(InGameTD[2], 0.194333, 0.936296);
  28. TextDrawAlignment(InGameTD[2], 1);
  29. TextDrawColor(InGameTD[2], -1061109505);
  30. TextDrawSetShadow(InGameTD[2], 1);
  31. TextDrawSetOutline(InGameTD[2], 1);
  32. TextDrawBackgroundColor(InGameTD[2], 255);
  33. TextDrawFont(InGameTD[2], 1);
  34. TextDrawSetProportional(InGameTD[2], 1);
  35. TextDrawSetShadow(InGameTD[2], 1);
  36.  
  37. InGameTD[3] = TextDrawCreate(589.499084, 436.626037, "IME_SERVERA");
  38. TextDrawLetterSize(InGameTD[3], 0.194333, 0.936296);
  39. TextDrawAlignment(InGameTD[3], 1);
  40. TextDrawColor(InGameTD[3], -1061109505);
  41. TextDrawSetShadow(InGameTD[3], 1);
  42. TextDrawSetOutline(InGameTD[3], 1);
  43. TextDrawBackgroundColor(InGameTD[3], 255);
  44. TextDrawFont(InGameTD[3], 1);
  45. TextDrawSetProportional(InGameTD[3], 1);
  46. TextDrawSetShadow(InGameTD[3], 1);
  47.  
  48. InGameTD[4] = TextDrawCreate(591.798522, 439.626220, "IME_SERVERA");
  49. TextDrawLetterSize(InGameTD[4], 0.194333, 0.936296);
  50. TextDrawAlignment(InGameTD[4], 1);
  51. TextDrawColor(InGameTD[4], -1061109505);
  52. TextDrawSetShadow(InGameTD[4], 1);
  53. TextDrawSetOutline(InGameTD[4], 1);
  54. TextDrawBackgroundColor(InGameTD[4], 255);
  55. TextDrawFont(InGameTD[4], 1);
  56. TextDrawSetProportional(InGameTD[4], 1);
  57. TextDrawSetShadow(InGameTD[4], 1);
  58.  
  59. InGameTD[5] = TextDrawCreate(26.333322, 435.318359, "ld_beat:chit");
  60. TextDrawLetterSize(InGameTD[5], 0.000000, 0.000000);
  61. TextDrawTextSize(InGameTD[5], 385.000000, 18.000000);
  62. TextDrawAlignment(InGameTD[5], 1);
  63. TextDrawColor(InGameTD[5], 255);
  64. TextDrawSetShadow(InGameTD[5], 0);
  65. TextDrawSetOutline(InGameTD[5], 0);
  66. TextDrawBackgroundColor(InGameTD[5], 255);
  67. TextDrawFont(InGameTD[5], 4);
  68. TextDrawSetProportional(InGameTD[5], 0);
  69. TextDrawSetShadow(InGameTD[5], 0);
  70.  
  71. InGameTD[6] = TextDrawCreate(38.666652, 438.033325, "ld_beat:chit");
  72. TextDrawLetterSize(InGameTD[6], 0.000000, 0.000000);
  73. TextDrawTextSize(InGameTD[6], 359.000000, 12.000000);
  74. TextDrawAlignment(InGameTD[6], 1);
  75. TextDrawColor(InGameTD[6], -1061109505);
  76. TextDrawSetShadow(InGameTD[6], 0);
  77. TextDrawSetOutline(InGameTD[6], 0);
  78. TextDrawBackgroundColor(InGameTD[6], 255);
  79. TextDrawFont(InGameTD[6], 4);
  80. TextDrawSetProportional(InGameTD[6], 0);
  81. TextDrawSetShadow(InGameTD[6], 0);
  82.  
  83. InGameTD[7] = TextDrawCreate(128.798568, 439.626220, "Ako_primetite_citera_prijavite_ga_na_report_hvala");
  84. TextDrawLetterSize(InGameTD[7], 0.134333, 0.795259);
  85. TextDrawAlignment(InGameTD[7], 1);
  86. TextDrawColor(InGameTD[7], -1061109505);
  87. TextDrawSetShadow(InGameTD[7], 1);
  88. TextDrawSetOutline(InGameTD[7], 1);
  89. TextDrawBackgroundColor(InGameTD[7], 255);
  90. TextDrawFont(InGameTD[7], 1);
  91. TextDrawSetProportional(InGameTD[7], 1);
  92. TextDrawSetShadow(InGameTD[7], 1);
  93.  
  94. InGameTD[8] = TextDrawCreate(350.465148, 438.381774, "Online:100");
  95. TextDrawLetterSize(InGameTD[8], 0.149000, 0.832592);
  96. TextDrawAlignment(InGameTD[8], 1);
  97. TextDrawColor(InGameTD[8], -1061109505);
  98. TextDrawSetShadow(InGameTD[8], 1);
  99. TextDrawSetOutline(InGameTD[8], 1);
  100. TextDrawBackgroundColor(InGameTD[8], 255);
  101. TextDrawFont(InGameTD[8], 1);
  102. TextDrawSetProportional(InGameTD[8], 1);
  103. TextDrawSetShadow(InGameTD[8], 1);
  104.  
  105. InGameTD[9] = TextDrawCreate(381.666473, 441.222351, "ld_beat:chit");
  106. TextDrawLetterSize(InGameTD[9], 0.000000, 0.000000);
  107. TextDrawTextSize(InGameTD[9], 4.000000, 3.000000);
  108. TextDrawAlignment(InGameTD[9], 1);
  109. TextDrawColor(InGameTD[9], -1);
  110. TextDrawSetShadow(InGameTD[9], 0);
  111. TextDrawSetOutline(InGameTD[9], 0);
  112. TextDrawBackgroundColor(InGameTD[9], 255);
  113. TextDrawFont(InGameTD[9], 4);
  114. TextDrawSetProportional(InGameTD[9], 0);
  115. TextDrawSetShadow(InGameTD[9], 0);
  116.  
  117. InGameTD[10] = TextDrawCreate(385.566711, 441.222351, "ld_beat:chit");
  118. TextDrawLetterSize(InGameTD[10], 0.000000, 0.000000);
  119. TextDrawTextSize(InGameTD[10], 4.000000, 3.000000);
  120. TextDrawAlignment(InGameTD[10], 1);
  121. TextDrawColor(InGameTD[10], -1);
  122. TextDrawSetShadow(InGameTD[10], 0);
  123. TextDrawSetOutline(InGameTD[10], 0);
  124. TextDrawBackgroundColor(InGameTD[10], 255);
  125. TextDrawFont(InGameTD[10], 4);
  126. TextDrawSetProportional(InGameTD[10], 0);
  127. TextDrawSetShadow(InGameTD[10], 0);
  128.  
  129. InGameTD[11] = TextDrawCreate(389.666961, 441.222351, "ld_beat:chit");
  130. TextDrawLetterSize(InGameTD[11], 0.000000, 0.000000);
  131. TextDrawTextSize(InGameTD[11], 4.000000, 3.000000);
  132. TextDrawAlignment(InGameTD[11], 1);
  133. TextDrawColor(InGameTD[11], -1);
  134. TextDrawSetShadow(InGameTD[11], 0);
  135. TextDrawSetOutline(InGameTD[11], 0);
  136. TextDrawBackgroundColor(InGameTD[11], 255);
  137. TextDrawFont(InGameTD[11], 4);
  138. TextDrawSetProportional(InGameTD[11], 0);
  139. TextDrawSetShadow(InGameTD[11], 0);
  140.  
  141. InGameTD[12] = TextDrawCreate(397.065124, 438.496551, "Rekord_:_100");
  142. TextDrawLetterSize(InGameTD[12], 0.149000, 0.832592);
  143. TextDrawAlignment(InGameTD[12], 1);
  144. TextDrawColor(InGameTD[12], -1061109505);
  145. TextDrawSetShadow(InGameTD[12], 1);
  146. TextDrawSetOutline(InGameTD[12], 1);
  147. TextDrawBackgroundColor(InGameTD[12], 255);
  148. TextDrawFont(InGameTD[12], 1);
  149. TextDrawSetProportional(InGameTD[12], 1);
  150. TextDrawSetShadow(InGameTD[12], 1);
  151.  
  152.  
  153.  
  154. //Player TextDraws:
  155.  
  156.  
  157. new Text:TDEditor_PTD[MAX_PLAYERS][2];
  158.  
  159. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 465.398468, 438.911346, "Banka:100000$");
  160. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.149000, 0.832592);
  161. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  162. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1061109505);
  163. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 1);
  164. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 1);
  165. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  166. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  167. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  168. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 1);
  169.  
  170. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 527.065124, 438.911346, "Zlato:50000g");
  171. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.149000, 0.832592);
  172. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  173. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1061109505);
  174. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 1);
  175. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 1);
  176. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  177. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  178. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  179. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 1);
  180.  
Advertisement
Add Comment
Please, Sign In to add comment