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- local Mercury = loadstring(game:HttpGet("https://raw.githubusercontent.com/deeeity/mercury-lib/master/src.lua"))()
- local isHighlightActive = false
- local toolhighlightactive = false
- local hawktuahactive = false
- local isCorruptNatureEspActive = false
- local isSurvivorUtilEspActive = false
- local run = false
- local delay
- local isSurvivorHighlightActive = false
- local givepizza = false
- local connections = {}
- local isKillerHighlightActive = false
- local hideplayerbar = false
- local VirtualBallsManager = game:GetService('VirtualInputManager')
- local jumppowerenabled = false
- local survivorutil = {
- "007n7",
- "BuildermanSentry",
- "BuildermanDispenser",
- "Pizza",
- "BuildermanSentryEffectRange"
- }
- local aimbot1x1sounds = {
- "rbxassetid://79782181585087",
- "rbxassetid://128711903717226"
- }
- local chanceaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local johnaimbotsounds = {
- "rbxassetid://109525294317144"
- }
- local jasonaimbotsounds = {
- "rbxassetid://112809109188560",
- "rbxassetid://102228729296384"
- }
- local shedaimbotsounds = {
- "rbxassetid://12222225",
- "rbxassetid://83851356262523"
- }
- local guestsounds = {
- "rbxassetid://609342351"
- }
- local hawktuahactivatesound = {
- "rbxassetid://110759725172567"
- }
- local hakariactive = false
- local quietactive = false
- local stam = false
- local connection
- local chanceaim = false
- local chanceaimbotLoop
- local jasonaimbotloop
- local genshouldloop = false
- local genactive = false
- local aimbot1x1loop
- local johnloop
- local guestloop
- local shedloop
- local player = game.Players.LocalPlayer
- local aimbot1x1 = false
- local johnaim = false
- local connection
- local jasonaim = false
- local shedaim = false
- local guestaim = false
- local function initialize()
- local GUI = Mercury:Create{
- Name = "Appleware",
- Size = UDim2.fromOffset(600, 400),
- Theme = Mercury.Themes.Dark,
- Link = "https://GOAPPLENATION!/appleman"
- }
- local function button1() -- creds to ivan
- local visible = true
- local sausageHolder = game:GetService("CoreGui").TopBarApp.UnibarLeftFrame.UnibarMenu["2"]
- local originalSize = sausageHolder.Size.X.Offset
- sausageHolder.Size = UDim2.new(0, originalSize + 48, 0, sausageHolder.Size.Y.Offset)
- local buttonFrame = Instance.new("Frame", sausageHolder)
- buttonFrame.Size = UDim2.new(0, 44, 0, 44)
- buttonFrame.BackgroundTransparency = 1
- buttonFrame.BorderSizePixel = 0
- buttonFrame.Position = UDim2.new(0, sausageHolder.Size.X.Offset - 48, 0, 0)
- local imageButton = Instance.new("ImageButton", buttonFrame)
- imageButton.BackgroundTransparency = 1
- imageButton.BorderSizePixel = 0
- imageButton.Size = UDim2.new(0, 36, 0, 36)
- imageButton.AnchorPoint = Vector2.new(0.5, 0.5)
- imageButton.Position = UDim2.new(0.5, 0, 0.5, 0)
- imageButton.Image = "http://www.roblox.com/asset/?id=99937635381008"
- local function toggleGUI()
- visible = not visible
- GUI:show(visible)
- sausageHolder.Size = UDim2.new(0, originalSize + (visible and 48 or 0), 0, sausageHolder.Size.Y.Offset)
- end
- imageButton.Activated:Connect(toggleGUI)
- sausageHolder:GetPropertyChangedSignal("Size"):Connect(function()
- if sausageHolder.Size.X.Offset == originalSize then
- sausageHolder.Size = UDim2.new(0, originalSize + 48, 0, sausageHolder.Size.Y.Offset)
- end
- end)
- end
- local function button2() -- creds to ivan
- local visible = true
- local topBarApp = game:GetService("CoreGui"):WaitForChild("TopBarApp")
- local leftFrame = topBarApp:WaitForChild("TopBarFrame"):WaitForChild("LeftFrame")
- local sigmaFrame = Instance.new("Frame", leftFrame)
- sigmaFrame.Name = "SigmaFrame"
- sigmaFrame.Size = UDim2.new(0, 32, 0, 32)
- sigmaFrame.Position = UDim2.new(0, 0, 1, 0)
- sigmaFrame.BackgroundTransparency = 1
- sigmaFrame.LayoutOrder = 5
- local background = Instance.new("ImageLabel", sigmaFrame)
- background.Name = "Background"
- background.Size = UDim2.new(0, 32, 0, 32)
- background.Position = UDim2.new(0, 0, 0, 0)
- background.Image = "rbxasset://textures/ui/TopBar/iconBase.png"
- background.BackgroundTransparency = 1
- local icon = Instance.new("ImageButton", background)
- icon.Name = "Icon"
- icon.Size = UDim2.new(0, 36, 0, 36)
- icon.Position = UDim2.new(0.5, 0, 0.5, 0)
- icon.AnchorPoint = Vector2.new(0.5, 0.5)
- icon.Image = "http://www.roblox.com/asset/?id=99937635381008"
- icon.BackgroundTransparency = 1
- local function toggleGUI()
- visible = not visible
- GUI:show(visible)
- end
- icon.Activated:Connect(toggleGUI)
- end
- local function init() -- creds to ivan
- if game:GetService("CoreGui"):FindFirstChild("TopBarApp"):FindFirstChild("UnibarLeftFrame") then
- button1()
- else
- button2()
- end
- end
- init()
- local function toggleHighlightGen(state)
- isHighlightActive = state
- local function applyGeneratorHighlight(generator)
- if generator.Name == "Generator" then
- local existingHighlight = generator:FindFirstChild("GeneratorHighlight")
- local progress = generator:FindFirstChild("Progress")
- if isHighlightActive then
- if not existingHighlight then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- return
- end
- if progress then
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- return
- end
- progress:GetPropertyChangedSignal("Value"):Connect(function()
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- elseif isHighlightActive and not generator:FindFirstChild("GeneratorHighlight") then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- end)
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- applyGeneratorHighlight(v)
- end
- game.Workspace.Map.Ingame.Map.ChildAdded:Connect(function(child)
- applyGeneratorHighlight(child)
- end)
- end
- local function togglehidebar(state)
- hideplayerbar = state
- local playergui = player.PlayerGui
- local playerinfo = playergui.TemporaryUI.PlayerInfo
- if hideplayerbar then
- playerinfo.CurrentSurvivors.Visible = false
- playerinfo.PlayerIcon.Image = "rbxassetid://12549056837"
- else
- playerinfo.CurrentSurvivors.Visible = true
- end
- end
- local function hawktuahmode(state)
- if player.Character.Name ~= "c00lkidd" then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't COolkid, this POSSIBLY can bug out, so untoggle unless you're on Coolkidd!", Duration = 5}
- return end
- local TS = game:GetService("TweenService")
- hawktuahactive = state
- if state then
- GUI:Notification{Title = "DM", Text = "hawk tuah mode", Duration = 10}
- end
- game.DescendantAdded:Connect(function(descendant)
- for _, v in pairs(hawktuahactivatesound) do
- if descendant.Name == v then
- if hawktuahactive then
- local propout = {
- ImageTransparency = 1
- }
- local propin = {
- ImageTransparency = 0
- }
- local screengui = Instance.new("ScreenGui")
- local frame = Instance.new("Frame")
- local image = Instance.new("ImageLabel")
- local sound = Instance.new("Sound")
- sound.Parent = game.Workspace
- sound.SoundId = "rbxassetid://17787027130"
- sound:Play()
- screengui.Parent = game.Players.LocalPlayer.PlayerGui
- screengui.IgnoreGuiInset = true
- frame.Parent = screengui
- image.Parent = frame
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0, 0, 0, 0)
- frame.BackgroundTransparency = 1
- image.Size = UDim2.new(1,0,1,0)
- image.Position = UDim2.new(0, 0, 0, 0)
- image.BackgroundTransparency = 1
- image.Image = "http://www.roblox.com/asset/?id=100505038126957"
- local tweeninfoI = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.In)
- local tween = TS:Create(image,tweeninfoI, propout)
- tween:play()
- wait(1)
- local tweeninfoII = TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- local tweenI = TS:Create(image,tweeninfoII, propin)
- tweenI:play()
- screengui:Destroy()
- end
- end
- end
- end)
- end
- local function Do1x1x1x1Popups() -- creds to ivan
- while true do
- if Do1x1PopupsLoop then
- local player = game:GetService("Players").LocalPlayer
- local popups = player.PlayerGui.TemporaryUI:GetChildren()
- for _, i in ipairs(popups) do
- if i.Name == "1x1x1x1Popup" then
- local centerX = i.AbsolutePosition.X + (i.AbsoluteSize.X / 2)
- local centerY = i.AbsolutePosition.Y + (i.AbsoluteSize.Y / 2)
- if DebugNotifications then GUI:Notification{Title = "1x1x1x1 Popup Closed", Text = (pcall(function() return i:GetFullName() end) and i:GetFullName() or "Closed"), Duration = 3} else end
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, true, player.PlayerGui, 1)
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, false, player.PlayerGui, 1)
- end
- end
- end
- task.wait(0.1)
- end
- end
- local function instantsolvegen()
- for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.name == "Generator" then
- local num = 0
- repeat
- num += 1
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- until num == 4
- end
- end
- end
- local function solvegen()
- for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.name == "Generator" then
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- end
- end
- end
- local function instantsolvegenhell()
- for i, v in pairs(game.Workspace.Map.Ingame.Map.Generators:GetChildren()) do
- if v:IsA("Model") then
- local num = 0
- repeat
- num += 1
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- until num == 4
- end
- end
- end
- local function highlighttools(state)
- toolhighlightActive = state
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 0)
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Color3.fromRGB(88, 57, 39)
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end
- local function givemesomepizza(state)
- if not state then
- for _, v in pairs(connections) do
- v:Disconnect()
- end
- table.clear(connections)
- return
- end
- local function tp(child)
- if child:IsA("BasePart") and child.Name == "Pizza" then
- local player = game.Players.LocalPlayer
- if player and player.Character then
- local hrp = player.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- child.CFrame = hrp.CFrame
- end
- end
- end
- end
- local function watchtower()
- local map = workspace:FindFirstChild("Map")
- local insession = map and map:FindFirstChild("Ingame")
- if insession then
- for _, child in pairs(insession:GetChildren()) do
- tp(child)
- end
- table.insert(connections, insession.ChildAdded:Connect(tp))
- end
- end
- watchtower()
- end
- local function setdelay(value)
- delay = value
- end
- local function autogen(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function corruptnatureesp(state)
- isCorruptNatureEspActive = state
- for i, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") then
- local existingHighlight = v:FindFirstChild("CorruptNatureHighlight")
- if isCorruptNatureEspActive then
- if not existingHighlight then
- if v.Name == "HumanoidRootProjectile" or v.Name == "PizzaDeliveryRig" or v.Name == "Bunny" or v.Name == "Mafiaso1" or v.Name == "Mafiaso2" or v.Name == "Mafiaso3" then
- local highlight = Instance.new("Highlight")
- highlight.Name = "CorruptNatureHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.Parent = v
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- end
- local function survivorutilesp(state)
- isSurvivorUtilEspActive = state
- local function applySurvivorUtilHighlight(model)
- local existingHighlight = model:FindFirstChild("SurvivorUtilHighlight")
- if isSurvivorUtilEspActive then
- if not existingHighlight then
- for _, util in pairs(survivorutil) do
- if model.Name == util then
- local highlight = Instance.new("Highlight")
- highlight.Name = "SurvivorUtilHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255,255,255)
- highlight.FillTransparency = 0.5
- highlight.Parent = model
- end
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") or v:IsA("Part") then
- applySurvivorUtilHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Model") or child:IsA("Part") then
- applySurvivorUtilHighlight(child)
- end
- end)
- end
- local function activatethehakari(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- hakariactive = state
- if hakariactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://138019937280193"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://87166578676888"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = true
- sound:Play()
- local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
- effect.Name = "PlayerEmoteVFX"
- effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
- effect.WeldConstraint.Part0 = char.PrimaryPart
- effect.WeldConstraint.Part1 = effect
- effect.Parent = char
- effect.CanCollide = false
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "HakariDance"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- local effect = char:FindFirstChild("PlayerEmoteVFX")
- if effect then
- effect:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://138019937280193" then
- track:Stop()
- end
- end
- end
- end
- local function activatethesilly(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.Shucks)
- emoteScript.Created({Character = char})
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://74238051754912"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://123236721947419"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "Shucks"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- local saw = char:FindFirstChild("Saw")
- if saw then saw:Destroy() end
- local playerHand = char:FindFirstChild("PlayerEmoteHand")
- if playerHand then playerHand:Destroy() end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local saw = char:FindFirstChild("Saw")
- if saw then saw:Destroy() end
- local playerHand = char:FindFirstChild("PlayerEmoteHand")
- if playerHand then playerHand:Destroy() end
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://74238051754912" then
- track:Stop()
- end
- end
- end
- end
- local function activatethequiet(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.MissTheQuiet)
- emoteScript.Created({Character = char})
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://100986631322204"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://131936418953291"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "MissTheQuiet"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://100986631322204" then
- track:Stop()
- end
- end
- end
- end
- local function activatethesilly2(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://74238051754912"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://123236721947419"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "Shucks"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://74238051754912" then
- track:Stop()
- end
- end
- end
- end
- local function survivorHighlighter(state)
- isSurvivorHighlightActive = state
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(0, 255, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function killerHighlighter(state)
- isKillerHighlightActive = state
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 0, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local function bringbackjumppower(state)
- jumppowerenabled = state
- if jumppowerenabled then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- else
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- end
- end
- local function speedmulti(value)
- game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = value
- end
- local function bringbackjumppowerslider(value)
- if jumppowerenabled then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
- else
- return
- end
- end
- local function FOVmulti(value)
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = value
- end
- local function kaiguyskin()
- if player.Character.Name ~= "Guest1337" then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Guest, this POSSIBLY can bug out, so untoggle unless you're on Guest!", Duration = 5}
- return end
- for _, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- if v:IsA("Pants") then
- v:Destroy()
- end
- local headband = Instance.new("Accessory")
- local scarf = Instance.new("Accessory")
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- --
- local headbandhandle = Instance.new("Part")
- local scarfhandle = Instance.new("Part")
- local headbandhandleattach = Instance.new("Attachment")
- local scarfhandleattach = Instance.new("Attachment")
- local headbandweld = Instance.new("Weld")
- local scarfweld = Instance.new("Weld")
- scarfhandle.Name = "Handle"
- headbandhandle.Name = "Handle"
- scarfhandle.CanCollide = false
- headbandhandle.CanCollide = false
- --
- local headbandmesh = Instance.new("SpecialMesh")
- local scarfmesh = Instance.new("SpecialMesh")
- --
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=836903658"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=731578592"
- shirt.Parent = player.Character
- pants.Parent = player.Character
- --
- headband.Parent = player.Character
- scarf.Parent = player.Character
- scarfhandle.Parent = scarf
- headbandhandle.Parent = headband
- headbandhandleattach.Parent = headbandhandle
- scarfhandleattach.Parent = scarfhandle
- headbandmesh.Parent = headbandhandle
- scarfmesh.Parent = scarfhandle
- headbandhandle.Color = Color3.fromRGB(27, 42, 53)
- scarfhandle.Color = Color3.fromRGB(27, 42, 53)
- --
- headbandweld.Parent = headbandhandle
- headbandweld.Name = "AccessoryWeld"
- headbandweld.Part0 = headbandhandle
- headbandweld.Part1 = player.Character.Head
- headbandweld.C0 = CFrame.new(0, 0, 0)
- headbandweld.C1 = CFrame.new(0, 0, 0)
- --
- scarfweld.Parent = scarfhandle
- scarfweld.Name = "AccessoryWeld"
- scarfweld.Part0 = scarfhandle
- scarfweld.Part1 = player.Character.Torso
- scarfweld.C0 = CFrame.new(0, -0.4, 0)
- scarfweld.C1 = CFrame.new(0, 0, 0)
- --
- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=20407184"
- headbandmesh.Scale = Vector3.new(1.103, 1.071, 1.103)
- scarfmesh.MeshId = "http://www.roblox.com/asset/?id=99856331"
- scarfmesh.Scale = Vector3.new(1.071, 1.071, 1.071)
- scarfmesh.VertexColor = Vector3.new(1, 2, 1)
- --
- headbandhandleattach.Name = "HatAttachment"
- headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0)
- scarfhandleattach.Name = "NeckAttachment"
- scarfhandleattach.CFrame = CFrame.new(0, 0.519, 0)
- local playergui = player.PlayerGui
- local playerinfo = playergui.TemporaryUI.PlayerInfo
- playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=97047410245118"
- end
- end
- local function doomskin()
- if player.Character.Name ~= "Shedletsky" then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Shedletsky, this POSSIBLY can bug out, so untoggle unless you're on Shedletsky!", Duration = 5}
- return end
- for _, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- if v:IsA("Pants") then
- v:Destroy()
- end
- local headband = Instance.new("Accessory")
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- local tshirt = Instance.new("ShirtGraphic")
- --
- local headbandhandle = Instance.new("Part")
- local headbandhandleattach = Instance.new("Attachment")
- local headbandweld = Instance.new("Weld")
- headbandhandle.Name = "Handle"
- headbandhandle.CanCollide = false
- --
- local headbandmesh = Instance.new("SpecialMesh")
- --
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1808496"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1809861"
- tshirt.Graphic = "http://www.roblox.com/asset/?id=2426992"
- shirt.Parent = player.Character
- pants.Parent = player.Character
- tshirt.Parent = player.Character
- --
- headband.Parent = player.Character
- headbandhandle.Parent = headband
- headbandhandleattach.Parent = headbandhandle
- headbandmesh.Parent = headbandhandle
- headbandhandle.Color = Color3.fromRGB(27, 42, 53)
- --
- headbandweld.Parent = headbandhandle
- headbandweld.Name = "AccessoryWeld"
- headbandweld.Part0 = headbandhandle
- headbandweld.Part1 = player.Character.Head
- headbandweld.C0 = CFrame.new(0, -0.5, 0)
- headbandweld.C1 = CFrame.new(0, 0, 0)
- --
- --
- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=1286103"
- headbandmesh.TextureId = "rbxassetid://6858319251"
- headbandmesh.Scale = Vector3.new(0.992, 0.994, 0.992)
- if player.Character:FindFirstChild("ShedHair") then
- player.Character:FindFirstChild("ShedHair"):Destroy()
- end
- --
- headbandhandleattach.Name = "HatAttachment"
- headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0)
- local playergui = player.PlayerGui
- local playerinfo = playergui.TemporaryUI.PlayerInfo
- playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=118308385507069"
- end
- end
- local function chanceaimbot(state)
- chanceaim = state
- if game.Players.LocalPlayer.Character.Name ~= "Chance" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Chance, this POSSIBLY can bug out, so untoggle unless you're on Chance!", Duration = 5}
- return
- end
- if state then
- chanceaimbotLoop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not chanceaim then return end
- for _, v in pairs(chanceaimbotsounds) do
- if child.Name == v then
- local killer = game.Workspace.Players:FindFirstChild("Killers"):FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (killerHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(killerHRP.Position.X, killerHRP.Position.Y, killerHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if chanceaimbotLoop then
- chanceaimbotLoop:Disconnect()
- chanceaimbotLoop = nil
- end
- end
- end
- local function shedaimbot(state)
- shedaim = state
- if game.Players.LocalPlayer.Character.Name ~= "Shedletsky" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Shedletsky, this POSSIBLY can bug out, so untoggle unless you're on Shedletsky!", Duration = 5}
- return
- end
- if state then
- shedloop = game.Players.LocalPlayer.Character.Sword.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(shedaimbotsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if shedloop then
- shedloop:Disconnect()
- shedloop = nil
- end
- end
- end
- local function guestaimbot(state)
- shedaim = state
- if game.Players.LocalPlayer.Character.Name ~= "Guest1337" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Guest, this POSSIBLY can bug out, so untoggle unless you're on Guest!", Duration = 5}
- return
- end
- if state then
- shedloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(guestsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if guestloop then
- guestloop:Disconnect()
- guestloop = nil
- end
- end
- end
- local function aimbot1x1x1x1(state)
- aimbot1x1 = state
- if game.Players.LocalPlayer.Character.Name ~= "1x1x1x1" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't 1x, this POSSIBLY can bug out, so untoggle unless you're on 1x!", Duration = 5}
- return
- end
- if state then
- aimbot1x1loop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not aimbot1x1 then return end
- for _, v in pairs(aimbot1x1sounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- if child.Name == "rbxassetid://79782181585087" then
- maxIterations = 220
- end
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if aimbot1x1loop then
- aimbot1x1loop:Disconnect()
- aimbot1x1loop = nil
- end
- end
- end
- local function johnaimbot(state)
- johnaim = state
- if game.Players.LocalPlayer.Character.Name ~= "JohnDoe" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't John Doe, this POSSIBLY can bug out, so untoggle unless you're on John!", Duration = 5}
- return
- end
- if state then
- johnloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not johnaim then return end
- for _, v in pairs(johnaimbotsounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- local maxIterations = 330
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if johnloop then
- johnloop:Disconnect()
- johnloop = nil
- end
- end
- end
- local function jasonaimbot(state)
- jasonaim = state
- if game.Players.LocalPlayer.Character.Name ~= "Jason" and state then
- GUI:Notification{Title = "Wrong Character", Text = "Oops, your current character isn't Jason, this POSSIBLY can bug out, so untoggle unless you're on Jason. Also this is buggy asf lmao", Duration = 5}
- return
- end
- if state then
- jasonaimbotloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not jasonaim then return end
- for _, v in pairs(jasonaimbotsounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- local maxIterations = 70
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if jasonaimbotloop then
- jasonaimbotloop:Disconnect()
- jasonaimbotloop = nil
- end
- end
- end
- local function staminadrainono(state)
- stam = state
- local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)
- while stam do
- stamscript.StaminaLossDisabled = true
- task.wait(1)
- end
- stamscript.StaminaLossDisabled = nil
- end
- local function unlockclientcharacters()
- local clone = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone()
- clone.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers
- for i, v in pairs(clone:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers
- end
- local clone2 = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone()
- clone2.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors
- for i, v in pairs(clone2:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors
- end
- end
- GUI:Notification{Title = "Property of AppleWare", Text = "please vrooo pleaaaase, we liek made this for youu we apple nation yes", Duration = 60}
- GUI:Notification{Title = "ALL SCRIPTS ARE OURS!!!", Text = "All scripts are original.", Duration = 10}
- local VisualTab = GUI:Tab{
- Name = "Visuals",
- Icon = "http://www.roblox.com/asset/?id=13527523584"
- }
- local gentab = GUI:Tab{
- Name = "Generators",
- Icon = "http://www.roblox.com/asset/?id=9777958075"
- }
- local chartab = GUI:Tab{
- Name = "Killers",
- Icon = "http://www.roblox.com/asset/?id=17231565188"
- }
- local survivortab = GUI:Tab{
- Name = "Survivors",
- Icon = "http://www.roblox.com/asset/?id=17469537718"
- }
- local blatanttab = GUI:Tab{
- Name = "Blatant",
- Icon = "http://www.roblox.com/asset/?id=1553599662"
- }
- local misctab = GUI:Tab{
- Name = "Misc",
- Icon = "http://www.roblox.com/asset/?id=6391152597"
- }
- gentab:Button{
- Name = "Instant Solver",
- Description = "Instantly solve a FULL generator with the click of this button.",
- Callback = function()
- instantsolvegen()
- end
- }
- gentab:Button{
- Name = "Gen Hell 2 Instant Solver",
- Description = "Instantly solve a FULL generator on gen hell 2 with the click of this button.",
- Callback = function()
- instantsolvegenhell()
- end
- }
- gentab:Button{
- Name = "Solve 1 Puzzle",
- Description = "Instantly solve a quarter of the generator with the click of this button.",
- Callback = function()
- solvegen()
- end
- }
- gentab:Toggle{
- Name = "Instant Solver",
- StartingState = false,
- Description = "Instantly solve generators when prompted.",
- Callback = function(state)
- autogen(state)
- end
- }
- gentab:Toggle{
- Name = "Generator Highlight",
- StartingState = false,
- Description = "Shows generators all around the map.",
- Callback = function(state)
- toggleHighlightGen(state)
- end
- }
- gentab:Slider{
- Name = "Auto Generator Delay",
- Default = 0.1,
- Min = 0.1,
- Max = 10,
- Callback = function(value)
- setdelay(value)
- end
- }
- --
- VisualTab:Toggle{
- Name = "Tool Highlight",
- StartingState = false,
- Description = "Shows all items on the map.",
- Callback = function(state)
- highlighttools(state)
- end
- }
- VisualTab:Toggle{
- Name = "Survivor Highlight",
- StartingState = false,
- Description = "Shows all survivors on the map.",
- Callback = function(state)
- survivorHighlighter(state)
- end
- }
- VisualTab:Toggle{
- Name = "Killer Highlight",
- StartingState = false,
- Description = "Shows all killer(s) on the map.",
- Callback = function(state)
- killerHighlighter(state)
- end
- }
- VisualTab:Toggle{
- Name = "C00lKidd ESP",
- StartingState = false,
- Description = "Shows Corrupt Nature and Pizza Delivery.",
- Callback = function(state)
- corruptnatureesp(state)
- end
- }
- VisualTab:Toggle{
- Name = "Survivor Util ESP",
- StartingState = false,
- Description = "007n7 Clones, Builderman Sentry, Sentry Range, Dispenser, and Elliot Pizza.",
- Callback = function(state)
- survivorutilesp(state)
- end
- }
- --
- misctab:Button{
- Name = "unlock characters [CLIENT]",
- Description = "self explanatory.",
- Callback = function()
- unlockclientcharacters()
- end
- }
- misctab:Toggle{
- Name = "Play Hakari Emote",
- StartingState = false,
- Description = "funny xd",
- Callback = function(state)
- activatethehakari(state)
- end
- }
- misctab:Toggle{
- Name = "Play Shucks Emote [NON-AWP]",
- StartingState = false,
- Description = "gas",
- Callback = function(state)
- activatethesilly2(state)
- end
- }
- misctab:Toggle{
- Name = "Play Shucks Emote [AWP/MACSPLOIT]",
- StartingState = false,
- Description = "gas",
- Callback = function(state)
- activatethesilly(state)
- end
- }
- misctab:Toggle{
- Name = "Play Mr. Quiet [AWP/MACSPLOIT]",
- StartingState = false,
- Description = "gas",
- Callback = function(state)
- activatethequiet(state)
- end
- }
- misctab:Toggle{
- Name = "Hide Player Bar",
- StartingState = false,
- Description = "dont get caught in clips!",
- Callback = function(state)
- togglehidebar(state)
- end
- }
- misctab:Slider{
- Name = "FOV",
- Default = 1,
- Min = 1,
- Max = 2,
- Callback = function(value)
- FOVmulti(value)
- end
- }
- --
- --
- survivortab:Button{
- Name = "Kai 1337",
- Description = "The legionare. Use default Guest. [GUEST SKIN]",
- Callback = function()
- kaiguyskin()
- end
- }
- survivortab:Button{
- Name = "Doom Shed",
- Description = "Banned. Use default Shed. [SHED SKIN]",
- Callback = function()
- doomskin()
- end
- }
- survivortab:Toggle{
- Name = "Chance Aimbot",
- Description = "Flicks to the killer. will be blatant if you be absolutely stupid with it.",
- StartingState = false,
- Callback = function(state)
- chanceaimbot(state)
- end
- }
- survivortab:Toggle{
- Name = "Shed Aimbot",
- Description = "Flicks to the killer. will be blatant if you be absolutely stupid with it.",
- StartingState = false,
- Callback = function(state)
- shedaimbot(state)
- end
- }
- survivortab:Toggle{
- Name = "Guest Aimbot",
- Description = "Flicks to the killer when punch. blatant if you be absolutely stupid with it.",
- StartingState = false,
- Callback = function(state)
- guestaimbot(state)
- end
- }
- survivortab:Toggle{
- Name = "Pizza TP",
- Description = "Instantly TP any pizzas spawned, and all current pizzas on the map.",
- StartingState = false,
- Callback = function(state)
- givemesomepizza(state)
- end
- }
- --
- chartab:Toggle{
- Name = "C00lkid Aimbot",
- Description = "Tell the game that ur on mobile so u get aimbot for free ",
- StartingState = false,
- Callback = function(state) running = state game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer("SetDevice", state and "Mobile" or "PC") end
- }
- --
- chartab:Toggle{
- Name = "1X1X1 Aimbot",
- Description = "Flicks to the nearest survivor. Not very blatant, but it will be blatant if you be absolutely stupid with it.",
- StartingState = false,
- Callback = function(state)
- aimbot1x1x1x1(state)
- end
- }
- chartab:Toggle{
- Name = "Do 1x1x1x1 Popups",
- Description = "Does popups on its own. [CREDS TO FARTHUB]",
- StartingState = false,
- Callback = function(state) Do1x1PopupsLoop = state if state then task.spawn(Do1x1x1x1Popups) end end
- }
- blatanttab:Toggle{
- Name = "John Aimbot",
- Description = "Tracks to the nearest survivor when using spikes",
- StartingState = false,
- Callback = function(state)
- johnaimbot(state)
- end
- }
- blatanttab:Toggle{
- Name = "Jason Aimbot",
- Description = "Flicks to the nearest survivor when using Behead, M1s, and Gashing Wound",
- StartingState = false,
- Callback = function(state)
- jasonaimbot(state)
- end
- }
- blatanttab:Toggle{
- Name = "No Stamina Loss",
- StartingState = false,
- Description = "pretty serious..",
- Callback = function(state)
- staminadrainono(state)
- end
- }
- blatanttab:Toggle{
- Name = "Bring Back Jump Power",
- StartingState = false,
- Description = "funny xd",
- Callback = function(state)
- bringbackjumppower(state)
- end
- }
- blatanttab:Toggle{
- Name = "Hawk Tuah Mode",
- StartingState = false,
- Description = "Coolkidd how could you do this",
- Callback = function(state)
- hawktuahmode(state)
- end
- }
- blatanttab:Slider{
- Name = "Walkspeed",
- Default = 1,
- Min = 1,
- Max = 100,
- Callback = function(value)
- speedmulti(value)
- end
- }
- blatanttab:Slider{
- Name = "JumpPower",
- Default = 50,
- Min = 1,
- Max = 1000,
- Callback = function(value)
- bringbackjumppowerslider(value)
- end
- }
- end
- local function key()
- local SG = Instance.new("ScreenGui")
- local TB = Instance.new("TextBox")
- local TL1 = Instance.new("TextLabel")
- local TL2 = Instance.new("TextLabel")
- local success = Instance.new("Sound")
- local failure = Instance.new("Sound")
- SG.IgnoreGuiInset = true
- SG.Parent = player.PlayerGui
- success.Parent = workspace
- failure.Parent = workspace
- success.SoundId = "rbxassetid://12222253"
- failure.SoundId = "rbxassetid://8090403894"
- TB.Parent = SG
- TB.TextSize = 90
- TB.Size = UDim2.new(0.4, 0, 0.3, 0)
- TB.AnchorPoint = Vector2.new(0.5, 0.5)
- TB.Position = UDim2.new(0.5, 0, 0.4, 0)
- TB.BackgroundTransparency = 0.2
- TB.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
- TB.Text = "Key Here"
- TL1.Parent = SG
- TL1.TextSize = 40
- TL1.Size = UDim2.new(0.2, 0, 0.05, 0)
- TL1.AnchorPoint = Vector2.new(0.5, 0.5)
- TL1.Position = UDim2.new(0.5, 0, 0.7, 0)
- TL1.BackgroundTransparency = 1
- TL1.Text = "nil"
- TL2.Parent = SG
- TL2.TextSize = 40
- TL2.Size = UDim2.new(0.4, 0, 0.05, 0)
- TL2.AnchorPoint = Vector2.new(0.5, 0.5)
- TL2.Position = UDim2.new(0.5, 0, 0.2, 0)
- TL2.BackgroundTransparency = 1
- TL2.Text = "join server for key it's free"
- TB.FocusLost:Connect(function(enterPressed)
- if enterPressed then
- if TB.Text == "Apple" then
- TL1.Text = "Success!"
- TL1.TextColor3 = Color3.fromRGB(0, 255, 0)
- success:Play()
- task.delay(1, function()
- initialize()
- SG:Destroy()
- end)
- else
- TL1.Text = "womp womp"
- failure:Play()
- TL1.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end
- end)
- end
- --key()
- initialize()
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