BloodknightStudios

Console.log FPSGameplay Module

Oct 23rd, 2019
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  1. //-------------------------- 10/23/2019 -- 10:45:20 -----
  2. Warning: forcing the Torque profiler thread to run only on cpu 1.
  3. Processor Init:
  4. Unknown x86 Compatible, ~4.20 Ghz
  5. HT detected
  6. MP detected [4 cores, 8 logical, 1 physical]
  7.  
  8. Math Init:
  9. Installing Standard C extensions
  10. Installing Assembly extensions
  11.  
  12. Initializing platform...
  13. Input Init:
  14.  
  15. Done
  16. DebugDrawer Enabled!
  17. GFX Init:
  18. Null device found
  19. Direct 3D (version 11.x) device found
  20. OpenGL device found
  21.  
  22. Console trace disabled.
  23. Adding path expando of 'CoreModule' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core'.
  24. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/Core.cs.
  25. Adding path expando of 'Core_Rendering' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering'.
  26. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering/Core_Rendering.cs.
  27. Executing core/rendering/scripts/renderManager.cs.
  28. Executing core/rendering/scripts/gfxData/clouds.cs.
  29. Executing core/rendering/scripts/gfxData/commonMaterialData.cs.
  30. Executing core/rendering/scripts/gfxData/scatterSky.cs.
  31. Executing core/rendering/scripts/gfxData/shaders.cs.
  32. Executing core/rendering/scripts/gfxData/terrainBlock.cs.
  33. Executing core/rendering/scripts/gfxData/water.cs.
  34. Adding path expando of 'Core_Utility' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility'.
  35. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility/Core_Utility.cs.
  36. Executing core/utility/scripts/parseArgs.cs.
  37. Executing core/utility/scripts/globals.cs.
  38. Executing core/utility/scripts/helperFunctions.cs.
  39. Executing core/utility/scripts/gameObjectManagement.cs.
  40. Executing core/utility/scripts/persistanceManagement.cs.
  41. Adding path expando of 'Core_GUI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui'.
  42. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui/Core_GUI.cs.
  43. Executing core/gui/scripts/profiles.cs.
  44. Executing core/gui/scripts/canvas.cs.
  45. Executing core/gui/scripts/cursor.cs.
  46. Adding path expando of 'Core_Lighting' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting'.
  47. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting/Core_Lighting.cs.
  48. Executing core/lighting/scripts/lighting.cs.
  49. Executing core/lighting/scripts/advancedLighting_Shaders.cs.
  50. Executing core/lighting/scripts/deferredShading.cs.
  51. Executing core/lighting/scripts/advancedLighting_Init.cs.
  52. Executing core/lighting/scripts/basicLighting_shadowFilter.cs.
  53. Executing core/lighting/scripts/shadowMaps_Init.cs.
  54. Executing core/lighting/scripts/basicLighting_Init.cs.
  55. Adding path expando of 'Core_SFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx'.
  56. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx/Core_SFX.cs.
  57. Executing core/sfx/scripts/audio.cs.
  58. Executing core/sfx/scripts/audioData.cs.
  59. Executing core/sfx/scripts/audioAmbience.cs.
  60. Executing core/sfx/scripts/audioDescriptions.cs.
  61. Executing core/sfx/scripts/audioEnvironments.cs.
  62. Executing core/sfx/scripts/audioStates.cs.
  63. Adding path expando of 'Core_PostFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX'.
  64. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX/Core_PostFX.cs.
  65. Executing core/postFX/scripts/postFx.cs.
  66. Adding path expando of 'Core_Components' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components'.
  67. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components/Core_Components.cs.
  68. Module Manager: Cannot load explicit module Id 'Core_GameObjects' as it does not exist.
  69. Adding path expando of 'Core_ClientServer' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer'.
  70. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer/Core_ClientServer.cs.
  71.  
  72. --------- Initializing Directory: scripts ---------
  73. Executing core/clientServer/scripts/client/client.cs.
  74. Executing core/clientServer/scripts/server/server.cs.
  75.  
  76. --------- Initializing DarkPrincipalityAlpha: Server Scripts ---------
  77. Executing core/clientServer/scripts/server/defaults.cs.
  78. L:/Documents
  79. Executing L:/Documents/DarkPrincipalityAlpha/preferences/serverPrefs.cs.
  80. Executing core/clientServer/scripts/server/audio.cs.
  81. Executing core/clientServer/scripts/server/commands.cs.
  82. Executing core/clientServer/scripts/server/kickban.cs.
  83. Executing core/clientServer/scripts/server/message.cs.
  84. Executing core/clientServer/scripts/server/levelDownload.cs.
  85. Executing core/clientServer/scripts/server/levelLoad.cs.
  86. Executing core/clientServer/scripts/server/levelInfo.cs.
  87. Executing core/clientServer/scripts/server/connectionToClient.cs.
  88.  
  89. --------- Initializing DarkPrincipalityAlpha: Client Scripts ---------
  90. Executing core/clientServer/scripts/client/message.cs.
  91. Executing core/clientServer/scripts/client/connectionToServer.cs.
  92. Executing core/clientServer/scripts/client/levelDownload.cs.
  93. Executing core/clientServer/scripts/client/levelLoad.cs.
  94. L:/Documents
  95. Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
  96. Executing core/postFX/images/materials.cs.
  97. Executing core/rendering/images/materials.cs.
  98. Executing core/shapes/materials.cs.
  99. Executing data/FPSGameplay/art/decals/materials.cs.
  100. Executing data/FPSGameplay/art/environment/materials.cs.
  101. Executing data/FPSGameplay/art/lights/materials.cs.
  102. Executing data/FPSGameplay/art/misc/materials.cs.
  103. Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
  104. Executing data/FPSGameplay/art/roads/materials.cs.
  105. Executing data/FPSGameplay/art/shapes/materials.cs.
  106. Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
  107. Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
  108. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
  109. Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
  110. Executing data/FPSGameplay/art/shapes/cube/materials.cs.
  111. Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
  112. Executing data/FPSGameplay/art/shapes/portal/materials.cs.
  113. Executing data/FPSGameplay/art/shapes/station/materials.cs.
  114. Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
  115. Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
  116. Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
  117. Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
  118. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
  119. Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
  120. Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
  121. Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
  122. Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
  123. Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
  124. Executing data/FPSGameplay/art/skies/night/materials.cs.
  125. Executing data/FPSGameplay/art/terrains/materials.cs.
  126. Executing tools/base/images/materials.cs.
  127. L:/Documents
  128. Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
  129.  
  130. --------- Parsing Arguments ---------
  131. Attempting to create GFX device: NVIDIA GeForce GTX 960 (D3D11) []
  132. Device created, setting adapter and enumerating modes
  133. Hardware occlusion query detected: Yes
  134. WMIVideoInfo: DxDiag initialized
  135. Initializing GFXCardProfiler (Direct3D11)
  136. o Chipset : 'NVIDIA'
  137. o Card : 'NVIDIA GeForce GTX 960'
  138. o Version : ''
  139. o VRAM : 2007 MB
  140. - Scanning card capabilities...
  141. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.
  142. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.
  143. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.
  144. - Loading card profiles...
  145. - No card profile core/rendering/scripts/gfxprofile/Direct3D11.cs exists
  146. - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.cs exists
  147. - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960.cs exists
  148. - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960..cs exists
  149. --------------
  150. Attempting to set resolution to "1024 768 false 32 60 4"
  151. Accepted Mode:
  152. --Resolution : 1024 768
  153. --Full Screen : No
  154. --Bits Per Pixel : 32
  155. --Refresh Rate : 60
  156. --AA TypeXLevel : 4
  157. --------------
  158. Adding path expando of 'Core_Console' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console'.
  159. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console/Core_Console.cs.
  160. Executing core/console/scripts/profiles.cs.
  161. Executing core/console/scripts/console.cs.
  162. Executing core/console/guis/console.gui.
  163.  
  164. sfxStartup...
  165. SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
  166. Provider: OpenAL
  167. Device: OpenAL Soft
  168. Hardware: No
  169. Max Buffers: 16
  170.  
  171. UDP initialized on ipv4 IP:0.0.0.0:62686
  172. Executing tools/main.cs.
  173. Adding path expando of 'UI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui'.
  174. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui/UI.cs.
  175. --------------
  176. Attempting to set resolution to "1024 768 false 32 60 4"
  177. Accepted Mode:
  178. --Resolution : 1024 768
  179. --Full Screen : No
  180. --Bits Per Pixel : 32
  181. --Refresh Rate : 60
  182. --AA TypeXLevel : 4
  183. --------------
  184. Executing data/ui/scripts/datablocks/guiSounds.cs.
  185. Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
  186. Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
  187. Executing data/ui/scripts/profiles.cs.
  188. Executing data/ui/scripts/guis/mainMenu.gui.
  189. Executing tools/gui/profiles.ed.cs.
  190. Executing data/ui/scripts/guis/chooseLevelDlg.gui.
  191. Executing data/ui/scripts/guis/joinServerMenu.gui.
  192. Executing data/ui/scripts/guis/loadingGui.gui.
  193. Executing data/ui/scripts/guis/optionsMenu.gui.
  194. Executing data/ui/scripts/guis/pauseMenu.gui.
  195. Executing data/ui/scripts/guis/remapDlg.gui.
  196. Executing data/ui/scripts/guis/remapConfirmDlg.gui.
  197. Executing data/ui/scripts/guis/profiler.gui.
  198. Executing data/ui/scripts/guis/netGraphGui.gui.
  199. Executing data/ui/scripts/guis/FileDialog.gui.
  200. Executing data/ui/scripts/guis/guiMusicPlayer.gui.
  201. Executing data/ui/scripts/guis/startupGui.gui.
  202. Executing data/ui/scripts/chooseLevelDlg.cs.
  203. Executing data/ui/scripts/optionsList.cs.
  204. Executing data/ui/scripts/optionsMenu.cs.
  205. Executing data/ui/scripts/graphicsMenu.cs.
  206. Executing data/ui/scripts/controlsMenu.cs.
  207. Executing data/ui/scripts/chooseLevelDlg.cs.
  208. Executing data/ui/scripts/mainMenu.cs.
  209. Executing data/ui/scripts/joinServerMenu.cs.
  210. Executing data/ui/scripts/pauseMenu.cs.
  211. Executing data/ui/scripts/messageBoxes.cs.
  212. Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
  213. Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
  214. Executing data/ui/scripts/guis/messageBoxOk.gui.
  215. Executing data/ui/scripts/guis/messageBoxYesNo.gui.
  216. Executing data/ui/scripts/help.cs.
  217. Executing data/ui/scripts/cursors.cs.
  218. Executing data/ui/scripts/profiler.cs.
  219. Executing data/ui/scripts/FileDialog.cs.
  220. Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
  221. Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
  222. Executing data/ui/scripts/GuiTreeViewCtrl.cs.
  223. Executing data/ui/scripts/guiMusicPlayer.cs.
  224. Executing data/ui/scripts/startupGui.cs.
  225. Activating Input...
  226. Adding path expando of 'FPSGameplay' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay'.
  227. Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay/FPSGameplay.cs.
  228. Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
  229. Executing data/FPSGameplay/scripts/server/camera.cs.
  230. Executing data/FPSGameplay/scripts/server/chat.cs.
  231. Executing data/FPSGameplay/scripts/server/cheetah.cs.
  232. Executing data/FPSGameplay/scripts/server/commands.cs.
  233. Executing data/FPSGameplay/scripts/server/centerPrint.cs.
  234. Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
  235. Executing data/FPSGameplay/scripts/server/health.cs.
  236. Executing data/FPSGameplay/scripts/server/inventory.cs.
  237. Executing data/FPSGameplay/scripts/server/item.cs.
  238. Executing data/FPSGameplay/scripts/server/player.cs.
  239. Executing data/FPSGameplay/scripts/server/projectile.cs.
  240. Executing data/FPSGameplay/scripts/server/proximityMine.cs.
  241. Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
  242. Executing data/FPSGameplay/scripts/server/shapeBase.cs.
  243. Executing data/FPSGameplay/scripts/server/spawn.cs.
  244. Executing data/FPSGameplay/scripts/server/teleporter.cs.
  245. Executing data/FPSGameplay/scripts/server/triggers.cs.
  246. Executing data/FPSGameplay/scripts/server/turret.cs.
  247. Executing data/FPSGameplay/scripts/server/vehicle.cs.
  248. Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
  249. Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
  250. Executing data/FPSGameplay/scripts/server/weapon.cs.
  251. Executing data/FPSGameplay/scripts/server/physicsShape.cs.
  252. Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
  253. Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
  254. L:/Documents
  255. Executing data/FPSGameplay/scripts/client/inputCommands.cs.
  256. Executing data/FPSGameplay/scripts/gui/chatHud.gui.
  257. Executing data/FPSGameplay/scripts/gui/playerList.gui.
  258. Executing data/FPSGameplay/scripts/gui/playGui.gui.
  259. Executing data/FPSGameplay/scripts/gui/hudlessGui.gui.
  260. Executing data/FPSGameplay/scripts/client/playGui.cs.
  261. Executing data/FPSGameplay/scripts/client/hudlessGui.cs.
  262. Executing data/FPSGameplay/scripts/client/message.cs.
  263. Executing data/FPSGameplay/scripts/client/chatHud.cs.
  264. Executing data/FPSGameplay/scripts/client/clientCommands.cs.
  265. Executing data/FPSGameplay/scripts/client/messageHud.cs.
  266. Executing data/FPSGameplay/scripts/client/playerList.cs.
  267. Executing data/FPSGameplay/scripts/client/centerPrint.cs.
  268. Executing data/FPSGameplay/scripts/client/recordings.cs.
  269. Executing data/FPSGameplay/scripts/client/screenshot.cs.
  270.  
  271. Initializing Lighting Systems
  272. L:/Documents
  273. Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
  274. --------------
  275. Attempting to set resolution to "1024 768 false 32 60 4"
  276. Accepted Mode:
  277. --Resolution : 1024 768
  278. --Full Screen : No
  279. --Bits Per Pixel : 32
  280. --Refresh Rate : 60
  281. --AA TypeXLevel : 4
  282. --------------
  283. Executing core/postFX/guis/postFxManager.gui.
  284. Executing core/postFX/scripts/caustics.cs.
  285. Executing core/postFX/scripts/chromaticLens.cs.
  286. Executing core/postFX/scripts/default.postfxpreset.cs.
  287. Executing core/postFX/scripts/dof.cs.
  288. Executing core/postFX/scripts/edgeAA.cs.
  289. Executing core/postFX/scripts/flash.cs.
  290. Executing core/postFX/scripts/fog.cs.
  291. Executing core/postFX/scripts/fxaa.cs.
  292. Executing core/postFX/scripts/GammaPostFX.cs.
  293. Executing core/postFX/scripts/glow.cs.
  294. Executing core/postFX/scripts/hdr.cs.
  295. Executing core/postFX/scripts/lightRay.cs.
  296. Executing core/postFX/scripts/MLAA.cs.
  297. Executing core/postFX/scripts/MotionBlurFx.cs.
  298. Executing core/postFX/scripts/ovrBarrelDistortion.cs.
  299. Executing core/postFX/scripts/postFx.cs.
  300. Executing core/postFX/scripts/postFxManager.gui.cs.
  301. Executing core/postFX/scripts/postFxManager.gui.settings.cs.
  302. Executing core/postFX/scripts/postFxManager.persistance.cs.
  303. Executing core/postFX/scripts/ssao.cs.
  304. Executing core/postFX/scripts/turbulence.cs.
  305. Executing core/postFX/scripts/vignette.cs.
  306. Engine initialized...
  307. Started up in 2.37 seconds...
  308. Window focus status changed: focus: 1
  309. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  310. L:/Documents
  311. Exporting server prefs...
  312. Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
  313. Executing data/FPSGameplay/scripts/datablocks/audioData.cs.
  314. Executing data/FPSGameplay/scripts/datablocks/audioProfiles.cs.
  315. Executing data/FPSGameplay/scripts/datablocks/brushes.cs.
  316. Executing data/FPSGameplay/scripts/datablocks/camera.cs.
  317. Executing data/FPSGameplay/scripts/datablocks/defaultParticle.cs.
  318. Executing data/FPSGameplay/scripts/datablocks/environment.cs.
  319. Executing data/FPSGameplay/scripts/datablocks/health.cs.
  320. Loading SFX: data/FPSGameplay/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  321. Executing data/FPSGameplay/scripts/datablocks/lights.cs.
  322. Executing data/FPSGameplay/scripts/datablocks/managedDatablocks.cs.
  323. Executing data/FPSGameplay/scripts/datablocks/managedDecalData.cs.
  324. Executing data/FPSGameplay/scripts/datablocks/managedForestItemData.cs.
  325. Executing data/FPSGameplay/scripts/datablocks/managedItemData.cs.
  326. Executing data/FPSGameplay/scripts/datablocks/managedParticleData.cs.
  327. Executing data/FPSGameplay/scripts/datablocks/managedParticleEmitterData.cs.
  328. Executing data/FPSGameplay/scripts/datablocks/markers.cs.
  329. Executing data/FPSGameplay/scripts/datablocks/particles.cs.
  330. Executing data/FPSGameplay/scripts/datablocks/physics.cs.
  331. data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
  332. data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
  333. Executing data/FPSGameplay/scripts/datablocks/player.cs.
  334. Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  335. Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  336. Loading SFX: data/FPSGameplay/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  337. Loading SFX: data/FPSGameplay/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  338. Loading SFX: data/FPSGameplay/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  339. Loading SFX: data/FPSGameplay/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  340. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  341. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  342. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  343. Executing data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cs.
  344. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cached.dts
  345. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  346. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  347. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  348. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  349. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  350. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  351. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  352. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  353. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  354. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  355. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  356. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  357. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  358. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  359. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  360. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  361. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  362. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  363. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  364. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  365. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  366. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  367. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  368. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  369. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  370. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  371. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  372. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  373. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  374. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  375. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  376. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  377. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  378. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  379. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  380. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  381. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  382. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  383. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  384. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  385. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  386. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  387. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  388. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  389. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  390. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  391. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  392. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  393. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  394. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  395. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  396. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  397. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  398. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  399. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  400. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  401. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  402. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  403. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  404. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  405. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  406. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  407. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  408. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  409. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  410. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  411. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  412. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  413. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  414. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  415. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  416. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  417. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  418. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  419. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  420. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  421. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  422. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  423. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  424. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  425. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  426. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  427. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  428. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  429. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  430. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  431. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  432. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  433. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  434. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  435. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  436. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  437. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  438. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  439. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  440. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  441. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  442. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  443. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  444. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  445. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  446. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  447. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  448. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  449. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  450. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  451. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  452. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  453. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  454. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  455. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  456. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  457. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  458. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  459. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  460. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  461. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  462. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  463. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  464. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  465. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  466. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  467. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  468. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  469. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  470. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  471. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  472. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  473. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  474. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  475. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  476. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  477. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  478. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  479. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  480. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  481. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  482. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  483. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  484. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  485. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  486. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  487. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  488. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  489. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  490. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  491. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  492. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  493. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  494. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  495. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  496. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  497. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  498. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  499. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  500. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  501. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  502. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  503. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  504. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  505. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  506. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  507. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  508. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  509. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  510. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  511. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  512. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  513. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  514. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  515. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  516. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  517. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  518. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  519. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  520. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  521. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  522. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  523. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  524. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  525. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  526. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  527. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  528. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  529. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  530. Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  531. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  532. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  533. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  534. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  535. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  536. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  537. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  538. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  539. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  540. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  541. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  542. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  543. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  544. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  545. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  546. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  547. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  548. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  549. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  550. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  551. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  552. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  553. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  554. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  555. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  556. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  557. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  558. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  559. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  560. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  561. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  562. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  563. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  564. Warning: Creating cyclic animation clip to hold all animations
  565. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  566. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  567. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  568. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  569. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  570. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  571. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  572. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  573. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  574. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  575. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  576. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  577. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  578. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  579. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  580. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  581. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  582. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  583. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  584. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  585. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  586. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  587. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  588. Warning: Creating cyclic animation clip to hold all animations
  589. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  590. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  591. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  592. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  593. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  594. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  595. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  596. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  597. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  598. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  599. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  600. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  601. Executing data/FPSGameplay/scripts/datablocks/ribbons.cs.
  602. Executing data/FPSGameplay/scripts/datablocks/rigidShape.cs.
  603. Executing data/FPSGameplay/scripts/datablocks/sounds.cs.
  604. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
  605. Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  606. Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  607. Executing data/FPSGameplay/scripts/datablocks/triggers.cs.
  608. Executing data/FPSGameplay/scripts/datablocks/weapon.cs.
  609. Loading SFX: data/FPSGameplay/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  610. Loading SFX: data/FPSGameplay/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  611. Loading SFX: data/FPSGameplay/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  612. Executing data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs.
  613. Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  614. Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  615. Loading SFX: data/FPSGameplay/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  616. Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  617. Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  618. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  619. ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: GunFireSmoke
  620. ParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle datablocks
  621. data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register object failed for object TurretFireSmokeEmitter of class ParticleEmitterData.
  622. Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cs.
  623. Warning: Creating cyclic animation clip to hold all animations
  624. Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
  625. Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
  626. Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
  627. Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
  628. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  629. Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
  630. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cached.dts
  631. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  632. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  633. Executing data/FPSGameplay/art/shapes/Cheetah/wheel.cs.
  634. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  635. Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
  636. Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
  637. Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
  638. Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
  639. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheel.cached.dts
  640. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  641. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  642. Executing data/FPSGameplay/art/shapes/Cheetah/wheelBack.cs.
  643. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  644. Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
  645. Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
  646. Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
  647. Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
  648. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheelBack.cached.dts
  649. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  650. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  651. Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cs.
  652. Warning: Creating cyclic animation clip to hold all animations
  653. Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
  654. Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
  655. Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
  656. Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
  657. Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
  658. Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
  659. Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
  660. Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
  661. Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
  662. Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
  663. Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
  664. Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
  665. Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
  666. Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
  667. Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
  668. Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
  669. Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
  670. Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
  671. Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
  672. Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
  673. Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
  674. Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
  675. Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
  676. Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
  677. Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
  678. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cached.dts
  679. Executing data/FPSGameplay/scripts/datablocks/weapons/grenadefx.cs.
  680. Loading SFX: data/FPSGameplay/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  681. Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  682. Executing data/FPSGameplay/scripts/datablocks/weapons/Lurker.cs.
  683. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  684. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  685. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  686. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  687. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  688. Executing data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cs.
  689. Warning: Creating cyclic animation clip to hold all animations
  690. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  691. Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
  692. Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
  693. Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
  694. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  695. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  696. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  697. Executing data/FPSGameplay/scripts/datablocks/weapons/NewWeaponTemplate.cs.
  698. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire]
  699. SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed!
  700. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload]
  701. SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed!
  702. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin]
  703. SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed!
  704. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle]
  705. SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed!
  706. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch]
  707. SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed!
  708. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin]
  709. SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed!
  710. Executing data/FPSGameplay/scripts/datablocks/weapons/ProxMine.cs.
  711. Loading SFX: data/FPSGameplay/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  712. Loading SFX: data/FPSGameplay/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  713. Loading SFX: data/FPSGameplay/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  714. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  715. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
  716. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  717. Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
  718. Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
  719. Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
  720. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  721. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  722. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  723. Executing data/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs.
  724. Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  725. Executing data/FPSGameplay/scripts/datablocks/weapons/Ryder.cs.
  726. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  727. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  728. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  729. Executing data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cs.
  730. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
  731. Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
  732. Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
  733. Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
  734. Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
  735. Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
  736. Warning: Creating cyclic animation clip to hold all animations
  737. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  738. Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
  739. Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
  740. Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
  741. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  742. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  743. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  744. Executing data/FPSGameplay/scripts/datablocks/weapons/Turret.cs.
  745. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  746. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  747. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  748. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  749. Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cs.
  750. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  751. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  752. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  753. Warning: Creating cyclic animation clip to hold all animations
  754. Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
  755. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cached.dts
  756. Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cs.
  757. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  758. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  759. Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
  760. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  761. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  762. Warning: Creating cyclic animation clip to hold all animations
  763. Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
  764. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  765. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cached.dts
  766. Executing data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cs.
  767. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  768. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  769. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  770. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  771. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cached.dts
  772. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  773. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  774. Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
  775. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
  776. *** LOADING MISSION: data/FPSGameplay/levels/Outpost.mis
  777. *** Stage 1 load
  778. *** Stage 2 load
  779. Executing data/FPSGameplay/levels/Outpost.mis.
  780. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
  781. Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
  782. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  783. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.cached.dts
  784. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  785. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  786. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  787. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  788. *** Mission loaded
  789. Connect request from: IP:0.0.0.0
  790. Connection established 17853
  791. CADD: 17854 local
  792. *** Sending mission load to client: data/FPSGameplay/levels/Outpost.mis
  793. Mapping string: ServerMessage to index: 0
  794. Mapping string: MsgConnectionError to index: 1
  795. Mapping string: MsgLoadInfo to index: 2
  796. Mapping string: MsgLoadInfoDone to index: 3
  797. Mapping string: MissionStartPhase1 to index: 4
  798. *** New Mission: data/FPSGameplay/levels/Outpost.mis
  799. *** Phase 1: Download Datablocks & Targets
  800. % - PostFX Manager - Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs
  801. Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs.
  802. % - PostFX Manager - Applying from preset
  803. HDR FORMAT: GFXFormatR16G16B16A16F
  804. % - PostFX Manager - PostFX enabled
  805. Mapping string: MissionStartPhase1Ack to index: 0
  806. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  807. Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
  808. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  809. Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
  810. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  811. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/shared/RifleShell.cached.dts
  812. Window focus status changed: focus: 0
  813. Using background sleep time: 200
  814. Mapping string: MissionStartPhase2 to index: 5
  815. *** Phase 2: Download Ghost Objects
  816. Mapping string: MissionStartPhase2Ack to index: 1
  817. [Material::mapMaterial] - Cannot map unnamed Material
  818. [MaterialList::mapMaterials] Creating missing material for texture: data/FPSGameplay/art/shapes/rocks/rock2
  819. Ghost Always objects received.
  820. Mapping string: MissionStartPhase3 to index: 6
  821. Client Replication Startup has Happened!
  822. fxFoliageReplicator - replicated client foliage for 0 objects
  823. *** Phase 3: Mission Lighting
  824. Mission lighting done
  825. Mapping string: MissionStartPhase3Ack to index: 2
  826. Mapping string: SyncClock to index: 7
  827. Mapping string: RefreshWeaponHud to index: 8
  828. Mapping string: SetAmmoAmountHud to index: 9
  829. Mapping string: ryder.png to index: 10
  830. Mapping string: MsgClientJoin to index: 11
  831. Mapping string: Welcome to the Torque demo app %1. to index: 12
  832. Mapping string:  Visitor to index: 13
  833. Mapping string: MissionStart to index: 14
  834. Loading SFX: data/FPSGameplay/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  835. *** Initial Control Object
  836. *** Control Object Changed
  837. Mapping string: base to index: 15
  838. Mapping string: Cheetah to index: 16
  839. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$shadowSoftness' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  840. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasXOffset' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  841. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasYOffset' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  842. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$farPlaneScalePSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  843. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$overDarkPSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  844. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$fadeStartLength' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  845. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasScale' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  846. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$worldToLightProj' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  847. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  848. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  849. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  850. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  851. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicWorldToLightProj' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  852. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  853. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  854. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  855. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  856. E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicFarPlaneScalePSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
  857. [Material::mapMaterial] - Cannot map unnamed Material
  858. Window focus status changed: focus: 1
  859. Unhandled SDL input event: 0x0900
  860. Unhandled SDL input event: 0x0302
  861. Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
  862. tools/main.cs (224): Unable to find object: 'EditorSettings' attempting to call function 'write'
  863. Removing path expando of 'FPSGameplay' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay'.
  864. Removing path expando of 'UI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui'.
  865. Removing path expando of 'CoreModule' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core'.
  866. Removing path expando of 'Core_Console' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console'.
  867. *** ENDING MISSION
  868. data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown method 17834.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  869. data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  870. data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown method 17835.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  871. data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  872. core/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: '' attempting to call function 'getCount'
  873. L:/Documents
  874. Exporting server prefs...
  875. Exporting client prefs
  876. L:/Documents
  877. Exporting server prefs
  878. Removing path expando of 'Core_ClientServer' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer'.
  879. Removing path expando of 'Core_Components' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components'.
  880. Removing path expando of 'Core_PostFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX'.
  881. Removing path expando of 'Core_SFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx'.
  882. Removing path expando of 'Core_Lighting' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting'.
  883. Removing path expando of 'Core_GUI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui'.
  884. Removing path expando of 'Core_Utility' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility'.
  885. Removing path expando of 'Core_Rendering' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering'.
  886. GFXTextureObject::dumpActiveTOs - no active TOs to dump.
  887. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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