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- //-------------------------- 10/23/2019 -- 10:45:20 -----
- Warning: forcing the Torque profiler thread to run only on cpu 1.
- Processor Init:
- Unknown x86 Compatible, ~4.20 Ghz
- HT detected
- MP detected [4 cores, 8 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Initializing platform...
- Input Init:
- Done
- DebugDrawer Enabled!
- GFX Init:
- Null device found
- Direct 3D (version 11.x) device found
- OpenGL device found
- Console trace disabled.
- Adding path expando of 'CoreModule' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/Core.cs.
- Adding path expando of 'Core_Rendering' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering/Core_Rendering.cs.
- Executing core/rendering/scripts/renderManager.cs.
- Executing core/rendering/scripts/gfxData/clouds.cs.
- Executing core/rendering/scripts/gfxData/commonMaterialData.cs.
- Executing core/rendering/scripts/gfxData/scatterSky.cs.
- Executing core/rendering/scripts/gfxData/shaders.cs.
- Executing core/rendering/scripts/gfxData/terrainBlock.cs.
- Executing core/rendering/scripts/gfxData/water.cs.
- Adding path expando of 'Core_Utility' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility/Core_Utility.cs.
- Executing core/utility/scripts/parseArgs.cs.
- Executing core/utility/scripts/globals.cs.
- Executing core/utility/scripts/helperFunctions.cs.
- Executing core/utility/scripts/gameObjectManagement.cs.
- Executing core/utility/scripts/persistanceManagement.cs.
- Adding path expando of 'Core_GUI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui/Core_GUI.cs.
- Executing core/gui/scripts/profiles.cs.
- Executing core/gui/scripts/canvas.cs.
- Executing core/gui/scripts/cursor.cs.
- Adding path expando of 'Core_Lighting' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting/Core_Lighting.cs.
- Executing core/lighting/scripts/lighting.cs.
- Executing core/lighting/scripts/advancedLighting_Shaders.cs.
- Executing core/lighting/scripts/deferredShading.cs.
- Executing core/lighting/scripts/advancedLighting_Init.cs.
- Executing core/lighting/scripts/basicLighting_shadowFilter.cs.
- Executing core/lighting/scripts/shadowMaps_Init.cs.
- Executing core/lighting/scripts/basicLighting_Init.cs.
- Adding path expando of 'Core_SFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx/Core_SFX.cs.
- Executing core/sfx/scripts/audio.cs.
- Executing core/sfx/scripts/audioData.cs.
- Executing core/sfx/scripts/audioAmbience.cs.
- Executing core/sfx/scripts/audioDescriptions.cs.
- Executing core/sfx/scripts/audioEnvironments.cs.
- Executing core/sfx/scripts/audioStates.cs.
- Adding path expando of 'Core_PostFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX/Core_PostFX.cs.
- Executing core/postFX/scripts/postFx.cs.
- Adding path expando of 'Core_Components' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components/Core_Components.cs.
- Module Manager: Cannot load explicit module Id 'Core_GameObjects' as it does not exist.
- Adding path expando of 'Core_ClientServer' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer/Core_ClientServer.cs.
- --------- Initializing Directory: scripts ---------
- Executing core/clientServer/scripts/client/client.cs.
- Executing core/clientServer/scripts/server/server.cs.
- --------- Initializing DarkPrincipalityAlpha: Server Scripts ---------
- Executing core/clientServer/scripts/server/defaults.cs.
- L:/Documents
- Executing L:/Documents/DarkPrincipalityAlpha/preferences/serverPrefs.cs.
- Executing core/clientServer/scripts/server/audio.cs.
- Executing core/clientServer/scripts/server/commands.cs.
- Executing core/clientServer/scripts/server/kickban.cs.
- Executing core/clientServer/scripts/server/message.cs.
- Executing core/clientServer/scripts/server/levelDownload.cs.
- Executing core/clientServer/scripts/server/levelLoad.cs.
- Executing core/clientServer/scripts/server/levelInfo.cs.
- Executing core/clientServer/scripts/server/connectionToClient.cs.
- --------- Initializing DarkPrincipalityAlpha: Client Scripts ---------
- Executing core/clientServer/scripts/client/message.cs.
- Executing core/clientServer/scripts/client/connectionToServer.cs.
- Executing core/clientServer/scripts/client/levelDownload.cs.
- Executing core/clientServer/scripts/client/levelLoad.cs.
- L:/Documents
- Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
- Executing core/postFX/images/materials.cs.
- Executing core/rendering/images/materials.cs.
- Executing core/shapes/materials.cs.
- Executing data/FPSGameplay/art/decals/materials.cs.
- Executing data/FPSGameplay/art/environment/materials.cs.
- Executing data/FPSGameplay/art/lights/materials.cs.
- Executing data/FPSGameplay/art/misc/materials.cs.
- Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
- Executing data/FPSGameplay/art/roads/materials.cs.
- Executing data/FPSGameplay/art/shapes/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
- Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
- Executing data/FPSGameplay/art/shapes/cube/materials.cs.
- Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
- Executing data/FPSGameplay/art/shapes/portal/materials.cs.
- Executing data/FPSGameplay/art/shapes/station/materials.cs.
- Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
- Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
- Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
- Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
- Executing data/FPSGameplay/art/skies/night/materials.cs.
- Executing data/FPSGameplay/art/terrains/materials.cs.
- Executing tools/base/images/materials.cs.
- L:/Documents
- Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
- --------- Parsing Arguments ---------
- Attempting to create GFX device: NVIDIA GeForce GTX 960 (D3D11) []
- Device created, setting adapter and enumerating modes
- Hardware occlusion query detected: Yes
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (Direct3D11)
- o Chipset : 'NVIDIA'
- o Card : 'NVIDIA GeForce GTX 960'
- o Version : ''
- o VRAM : 2007 MB
- - Scanning card capabilities...
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.
- - Loading card profiles...
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960..cs exists
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Adding path expando of 'Core_Console' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console/Core_Console.cs.
- Executing core/console/scripts/profiles.cs.
- Executing core/console/scripts/console.cs.
- Executing core/console/guis/console.gui.
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
- Provider: OpenAL
- Device: OpenAL Soft
- Hardware: No
- Max Buffers: 16
- UDP initialized on ipv4 IP:0.0.0.0:62686
- Executing tools/main.cs.
- Adding path expando of 'UI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui/UI.cs.
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Executing data/ui/scripts/datablocks/guiSounds.cs.
- Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
- Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
- Executing data/ui/scripts/profiles.cs.
- Executing data/ui/scripts/guis/mainMenu.gui.
- Executing tools/gui/profiles.ed.cs.
- Executing data/ui/scripts/guis/chooseLevelDlg.gui.
- Executing data/ui/scripts/guis/joinServerMenu.gui.
- Executing data/ui/scripts/guis/loadingGui.gui.
- Executing data/ui/scripts/guis/optionsMenu.gui.
- Executing data/ui/scripts/guis/pauseMenu.gui.
- Executing data/ui/scripts/guis/remapDlg.gui.
- Executing data/ui/scripts/guis/remapConfirmDlg.gui.
- Executing data/ui/scripts/guis/profiler.gui.
- Executing data/ui/scripts/guis/netGraphGui.gui.
- Executing data/ui/scripts/guis/FileDialog.gui.
- Executing data/ui/scripts/guis/guiMusicPlayer.gui.
- Executing data/ui/scripts/guis/startupGui.gui.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/optionsList.cs.
- Executing data/ui/scripts/optionsMenu.cs.
- Executing data/ui/scripts/graphicsMenu.cs.
- Executing data/ui/scripts/controlsMenu.cs.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/mainMenu.cs.
- Executing data/ui/scripts/joinServerMenu.cs.
- Executing data/ui/scripts/pauseMenu.cs.
- Executing data/ui/scripts/messageBoxes.cs.
- Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
- Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
- Executing data/ui/scripts/guis/messageBoxOk.gui.
- Executing data/ui/scripts/guis/messageBoxYesNo.gui.
- Executing data/ui/scripts/help.cs.
- Executing data/ui/scripts/cursors.cs.
- Executing data/ui/scripts/profiler.cs.
- Executing data/ui/scripts/FileDialog.cs.
- Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
- Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
- Executing data/ui/scripts/GuiTreeViewCtrl.cs.
- Executing data/ui/scripts/guiMusicPlayer.cs.
- Executing data/ui/scripts/startupGui.cs.
- Activating Input...
- Adding path expando of 'FPSGameplay' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay'.
- Executing E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay/FPSGameplay.cs.
- Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
- Executing data/FPSGameplay/scripts/server/camera.cs.
- Executing data/FPSGameplay/scripts/server/chat.cs.
- Executing data/FPSGameplay/scripts/server/cheetah.cs.
- Executing data/FPSGameplay/scripts/server/commands.cs.
- Executing data/FPSGameplay/scripts/server/centerPrint.cs.
- Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
- Executing data/FPSGameplay/scripts/server/health.cs.
- Executing data/FPSGameplay/scripts/server/inventory.cs.
- Executing data/FPSGameplay/scripts/server/item.cs.
- Executing data/FPSGameplay/scripts/server/player.cs.
- Executing data/FPSGameplay/scripts/server/projectile.cs.
- Executing data/FPSGameplay/scripts/server/proximityMine.cs.
- Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
- Executing data/FPSGameplay/scripts/server/shapeBase.cs.
- Executing data/FPSGameplay/scripts/server/spawn.cs.
- Executing data/FPSGameplay/scripts/server/teleporter.cs.
- Executing data/FPSGameplay/scripts/server/triggers.cs.
- Executing data/FPSGameplay/scripts/server/turret.cs.
- Executing data/FPSGameplay/scripts/server/vehicle.cs.
- Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
- Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
- Executing data/FPSGameplay/scripts/server/weapon.cs.
- Executing data/FPSGameplay/scripts/server/physicsShape.cs.
- Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
- Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
- L:/Documents
- Executing data/FPSGameplay/scripts/client/inputCommands.cs.
- Executing data/FPSGameplay/scripts/gui/chatHud.gui.
- Executing data/FPSGameplay/scripts/gui/playerList.gui.
- Executing data/FPSGameplay/scripts/gui/playGui.gui.
- Executing data/FPSGameplay/scripts/gui/hudlessGui.gui.
- Executing data/FPSGameplay/scripts/client/playGui.cs.
- Executing data/FPSGameplay/scripts/client/hudlessGui.cs.
- Executing data/FPSGameplay/scripts/client/message.cs.
- Executing data/FPSGameplay/scripts/client/chatHud.cs.
- Executing data/FPSGameplay/scripts/client/clientCommands.cs.
- Executing data/FPSGameplay/scripts/client/messageHud.cs.
- Executing data/FPSGameplay/scripts/client/playerList.cs.
- Executing data/FPSGameplay/scripts/client/centerPrint.cs.
- Executing data/FPSGameplay/scripts/client/recordings.cs.
- Executing data/FPSGameplay/scripts/client/screenshot.cs.
- Initializing Lighting Systems
- L:/Documents
- Executing L:/Documents/DarkPrincipalityAlpha/preferences/clientPrefs.cs.
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Executing core/postFX/guis/postFxManager.gui.
- Executing core/postFX/scripts/caustics.cs.
- Executing core/postFX/scripts/chromaticLens.cs.
- Executing core/postFX/scripts/default.postfxpreset.cs.
- Executing core/postFX/scripts/dof.cs.
- Executing core/postFX/scripts/edgeAA.cs.
- Executing core/postFX/scripts/flash.cs.
- Executing core/postFX/scripts/fog.cs.
- Executing core/postFX/scripts/fxaa.cs.
- Executing core/postFX/scripts/GammaPostFX.cs.
- Executing core/postFX/scripts/glow.cs.
- Executing core/postFX/scripts/hdr.cs.
- Executing core/postFX/scripts/lightRay.cs.
- Executing core/postFX/scripts/MLAA.cs.
- Executing core/postFX/scripts/MotionBlurFx.cs.
- Executing core/postFX/scripts/ovrBarrelDistortion.cs.
- Executing core/postFX/scripts/postFx.cs.
- Executing core/postFX/scripts/postFxManager.gui.cs.
- Executing core/postFX/scripts/postFxManager.gui.settings.cs.
- Executing core/postFX/scripts/postFxManager.persistance.cs.
- Executing core/postFX/scripts/ssao.cs.
- Executing core/postFX/scripts/turbulence.cs.
- Executing core/postFX/scripts/vignette.cs.
- Engine initialized...
- Started up in 2.37 seconds...
- Window focus status changed: focus: 1
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- L:/Documents
- Exporting server prefs...
- Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
- Executing data/FPSGameplay/scripts/datablocks/audioData.cs.
- Executing data/FPSGameplay/scripts/datablocks/audioProfiles.cs.
- Executing data/FPSGameplay/scripts/datablocks/brushes.cs.
- Executing data/FPSGameplay/scripts/datablocks/camera.cs.
- Executing data/FPSGameplay/scripts/datablocks/defaultParticle.cs.
- Executing data/FPSGameplay/scripts/datablocks/environment.cs.
- Executing data/FPSGameplay/scripts/datablocks/health.cs.
- Loading SFX: data/FPSGameplay/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
- Executing data/FPSGameplay/scripts/datablocks/lights.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedDatablocks.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedDecalData.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedForestItemData.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedItemData.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedParticleData.cs.
- Executing data/FPSGameplay/scripts/datablocks/managedParticleEmitterData.cs.
- Executing data/FPSGameplay/scripts/datablocks/markers.cs.
- Executing data/FPSGameplay/scripts/datablocks/particles.cs.
- Executing data/FPSGameplay/scripts/datablocks/physics.cs.
- data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
- data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
- Executing data/FPSGameplay/scripts/datablocks/player.cs.
- Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: data/FPSGameplay/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: data/FPSGameplay/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: data/FPSGameplay/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: data/FPSGameplay/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
- Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Executing data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
- Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/ribbons.cs.
- Executing data/FPSGameplay/scripts/datablocks/rigidShape.cs.
- Executing data/FPSGameplay/scripts/datablocks/sounds.cs.
- Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
- Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Executing data/FPSGameplay/scripts/datablocks/triggers.cs.
- Executing data/FPSGameplay/scripts/datablocks/weapon.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Executing data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs.
- Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
- Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
- Loading SFX: data/FPSGameplay/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
- Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
- ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: GunFireSmoke
- ParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle datablocks
- data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register object failed for object TurretFireSmokeEmitter of class ParticleEmitterData.
- Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cached.dts
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing data/FPSGameplay/art/shapes/Cheetah/wheel.cs.
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheel.cached.dts
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing data/FPSGameplay/art/shapes/Cheetah/wheelBack.cs.
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheelBack.cached.dts
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
- Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
- Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
- Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
- Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
- Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
- Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
- Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
- Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
- Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
- Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
- Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
- Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
- Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
- Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
- Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
- Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
- Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
- Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
- Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
- Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
- Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
- Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
- Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/weapons/grenadefx.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing data/FPSGameplay/scripts/datablocks/weapons/Lurker.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/weapons/NewWeaponTemplate.cs.
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire]
- SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed!
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload]
- SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed!
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin]
- SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed!
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle]
- SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed!
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch]
- SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed!
- Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin]
- SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed!
- Executing data/FPSGameplay/scripts/datablocks/weapons/ProxMine.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cs.
- Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing data/FPSGameplay/scripts/datablocks/weapons/Ryder.cs.
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
- Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cs.
- Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
- Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
- Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
- Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
- Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
- Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/weapons/Turret.cs.
- Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
- Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
- Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
- Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
- Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cached.dts
- Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
- Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
- *** LOADING MISSION: data/FPSGameplay/levels/Outpost.mis
- *** Stage 1 load
- *** Stage 2 load
- Executing data/FPSGameplay/levels/Outpost.mis.
- Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
- Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.cached.dts
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- *** Mission loaded
- Connect request from: IP:0.0.0.0
- Connection established 17853
- CADD: 17854 local
- *** Sending mission load to client: data/FPSGameplay/levels/Outpost.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadInfoDone to index: 3
- Mapping string: MissionStartPhase1 to index: 4
- *** New Mission: data/FPSGameplay/levels/Outpost.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs
- Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- HDR FORMAT: GFXFormatR16G16B16A16F
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
- Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Grenade/grenadeDebris.cached.dts
- Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
- Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
- Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/shared/RifleShell.cached.dts
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Mapping string: MissionStartPhase2 to index: 5
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- [MaterialList::mapMaterials] Creating missing material for texture: data/FPSGameplay/art/shapes/rocks/rock2
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 6
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: SyncClock to index: 7
- Mapping string: RefreshWeaponHud to index: 8
- Mapping string: SetAmmoAmountHud to index: 9
- Mapping string: ryder.png to index: 10
- Mapping string: MsgClientJoin to index: 11
- Mapping string: Welcome to the Torque demo app %1. to index: 12
- Mapping string: Visitor to index: 13
- Mapping string: MissionStart to index: 14
- Loading SFX: data/FPSGameplay/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
- *** Initial Control Object
- *** Control Object Changed
- Mapping string: base to index: 15
- Mapping string: Cheetah to index: 16
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$shadowSoftness' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasXOffset' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasYOffset' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$farPlaneScalePSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$overDarkPSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$fadeStartLength' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasScale' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$worldToLightProj' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicWorldToLightProj' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetX' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetY' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- E:\BKS_Projects\Torque3D_3\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicFarPlaneScalePSSM' shader constant in shader 'core/rendering/shaders/lighting/advanced/vectorLightP.hlsl' was unassigned!
- [Material::mapMaterial] - Cannot map unnamed Material
- Window focus status changed: focus: 1
- Unhandled SDL input event: 0x0900
- Unhandled SDL input event: 0x0302
- Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
- tools/main.cs (224): Unable to find object: 'EditorSettings' attempting to call function 'write'
- Removing path expando of 'FPSGameplay' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/FPSGameplay'.
- Removing path expando of 'UI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/data/ui'.
- Removing path expando of 'CoreModule' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core'.
- Removing path expando of 'Core_Console' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/console'.
- *** ENDING MISSION
- data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown method 17834.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
- data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
- data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown method 17835.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
- data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
- core/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: '' attempting to call function 'getCount'
- L:/Documents
- Exporting server prefs...
- Exporting client prefs
- L:/Documents
- Exporting server prefs
- Removing path expando of 'Core_ClientServer' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/clientServer'.
- Removing path expando of 'Core_Components' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/components'.
- Removing path expando of 'Core_PostFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/postFX'.
- Removing path expando of 'Core_SFX' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/sfx'.
- Removing path expando of 'Core_Lighting' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/lighting'.
- Removing path expando of 'Core_GUI' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/gui'.
- Removing path expando of 'Core_Utility' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/utility'.
- Removing path expando of 'Core_Rendering' as 'E:/BKS_Projects/Torque3D_3/My Projects/DarkPrincipalityAlpha/game/core/rendering'.
- GFXTextureObject::dumpActiveTOs - no active TOs to dump.
- GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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