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jevil

Jun 25th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://3327288610"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0.4)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. local Reaper = AddInstance("Part",{
  1450. Parent = hed,
  1451. CFrame = hed.CFrame,
  1452. formFactor = "Symmetric",
  1453. Size = Vector3.new(1, 1, 1),
  1454. CanCollide = false,
  1455. TopSurface = "Smooth",
  1456. BottomSurface = "Smooth",
  1457. Locked = true,
  1458. })
  1459. local Weld = AddInstance("Weld",{
  1460. Parent = Reaper,
  1461. Part0 = hed,
  1462. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1463. Part1 = Reaper,
  1464. })
  1465. local Mesh = AddInstance("SpecialMesh",{
  1466. Parent = Reaper,
  1467. MeshId = "rbxassetid://291954550",
  1468. TextureId = "rbxassetid://3346675150",
  1469. Scale = Vector3.new(3.5, 3.5, 3.3),
  1470. VertexColor = Vector3.new(0.5, 0, 1),
  1471. })
  1472.  
  1473. local Reaper = AddInstance("Part",{
  1474. Parent = hed,
  1475. CFrame = hed.CFrame,
  1476. formFactor = "Symmetric",
  1477. Size = Vector3.new(1, 1, 1),
  1478. CanCollide = false,
  1479. TopSurface = "Smooth",
  1480. BottomSurface = "Smooth",
  1481. Locked = true,
  1482. })
  1483. local Weld = AddInstance("Weld",{
  1484. Parent = Reaper,
  1485. Part0 = hed,
  1486. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1487. Part1 = Reaper,
  1488. })
  1489. local Mesh = AddInstance("SpecialMesh",{
  1490. Parent = Reaper,
  1491. MeshId = "rbxassetid://291954550",
  1492. TextureId = "rbxassetid://3346675150",
  1493. Scale = Vector3.new(3.5, 3.5, 3.3),
  1494. VertexColor = Vector3.new(0, 0, 0),
  1495. })
  1496.  
  1497. local Reaper2 = AddInstance("Part",{
  1498. Parent = tors,
  1499. CFrame = tors.CFrame,
  1500. formFactor = "Symmetric",
  1501. Size = Vector3.new(0.462, 1.403, 2.495),
  1502. CanCollide = false,
  1503. TopSurface = "Smooth",
  1504. BottomSurface = "Smooth",
  1505. Locked = true,
  1506. })
  1507. local Weld = AddInstance("Weld",{
  1508. Parent = Reaper2,
  1509. Part0 = tors,
  1510. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1511. Part1 = Reaper2,
  1512. })
  1513. local Mesh = AddInstance("SpecialMesh",{
  1514. Parent = Reaper2,
  1515. MeshId = "rbxassetid://2759032628",
  1516. TextureId = "rbxassetid://89867215",
  1517. Scale = Vector3.new(1, 1, 0.5),
  1518. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1519. })
  1520. local Mesh = AddInstance("SpecialMesh",{
  1521. Parent = Reaper2,
  1522. MeshId = "rbxassetid://63717022",
  1523. TextureId = "rbxassetid://89867215",
  1524. Scale = Vector3.new(0, 0, 8,0),
  1525. VertexColor = Vector3.new(1.5,2.7,1),
  1526. })
  1527.  
  1528. -------------------------------------------------------
  1529. wait(1)
  1530. plr = game.Players.LocalPlayer
  1531. char = plr.Character
  1532. mouse = plr:GetMouse()
  1533. whitecolor = Color3.new(255,255,1)
  1534. epicmode = false
  1535. normal = true
  1536. for i,v in pairs(char:GetChildren()) do
  1537. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1538. v:Destroy()
  1539. end
  1540. end
  1541. local shirt = Instance.new("Shirt",char)
  1542. shirt.ShirtTemplate = "rbxassetid://2047484529"
  1543. local pants = Instance.new("Pants",char)
  1544. pants.PantsTemplate = "rbxassetid://175974404"
  1545. local bdycolors = char["Body Colors"]
  1546. bdycolors.HeadColor3 = whitecolor
  1547. bdycolors.LeftArmColor3 = whitecolor
  1548. bdycolors.LeftLegColor3 = whitecolor
  1549. bdycolors.RightArmColor3 = whitecolor
  1550. bdycolors.RightLegColor3 = whitecolor
  1551. bdycolors.TorsoColor3 = whitecolor
  1552. for i,v in pairs(char:GetChildren()) do
  1553. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1554. v:Destroy()
  1555. end
  1556. end
  1557.  
  1558.  
  1559.  
  1560. local BC = Character["Body Colors"]
  1561. BC.HeadColor = BrickColor.new("New Yeller")
  1562. BC.LeftArmColor = BrickColor.new("New Yeller")
  1563. BC.LeftLegColor = BrickColor.new("New Yeller")
  1564. BC.RightArmColor = BrickColor.new("New Yeller")
  1565. BC.RightLegColor = BrickColor.new("New Yeller")
  1566. BC.TorsoColor = BrickColor.new("New Yeller")
  1567.  
  1568.  
  1569.  
  1570. local righteyebrickcolor = "Institutional white"
  1571. local reye = Instance.new("Part", char)
  1572. reye.CanCollide = false
  1573. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1574. reye.Material = "Neon"
  1575. reye.Size = Vector3.new(.25,.35,.15)
  1576. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1577. m1 = Instance.new("SpecialMesh", reye)
  1578. m1.MeshType = "Sphere"
  1579. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1580. reye.Locked = true
  1581. reye.Name = "re"
  1582.  
  1583. -------------------------------------------------------
  1584. --Start Attacks N Stuff--
  1585. -------------------------------------------------------
  1586. local naeeym2 = Instance.new("BillboardGui",char)
  1587. naeeym2.AlwaysOnTop = true
  1588. naeeym2.Size = UDim2.new(5,35,2,35)
  1589. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1590. naeeym2.Adornee = hed
  1591. naeeym2.Name = "Name"
  1592.  
  1593. local tecks2 = Instance.new("TextLabel",naeeym2)
  1594. tecks2.BackgroundTransparency = 1
  1595. tecks2.TextScaled = true
  1596. tecks2.BorderSizePixel = 0
  1597. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1598. tecks2.Font = "Fantasy"
  1599. tecks2.TextSize = 30
  1600. tecks2.TextStrokeTransparency = 0
  1601. tecks2.TextColor3 = BrickColor.new('Black').Color
  1602. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1603. tecks2.Size = UDim2.new(1,0,0.5,0)
  1604. tecks2.Parent = naeeym2
  1605. textfag = tecks2
  1606. tecks2.Text = "Load....."
  1607. wait(2)
  1608. tecks2.Text = "Script Leaked"
  1609. wait(1)
  1610. tecks2.Text = "Noob Switcher"
  1611. BTAUNT:Play()
  1612. coroutine.resume(coroutine.create(function()
  1613. while textfag ~= nil do
  1614. swait()
  1615. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1616. textfag.Rotation = math.random(-3,3)
  1617. end
  1618. end))
  1619.  
  1620.  
  1621. char.Humanoid.JumpPower = 115
  1622. char.Humanoid.WalkSpeed = 30
  1623.  
  1624.  
  1625. --Switcher-------------------------------------
  1626.  
  1627.  
  1628. local effectTorso = Instance.new("Sparkles", char.Torso)
  1629. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1630. effectTorso.Enabled = false
  1631.  
  1632. local animation = Instance.new("NumberValue", char)
  1633. animation.Value = 1
  1634. animation.Name = "Animation"
  1635.  
  1636.  
  1637.  
  1638.  
  1639. ---------------------------
  1640.  
  1641.  
  1642. function Noob2 ()
  1643.  
  1644. wait(0.1)
  1645. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1646. wait(0.1)
  1647. pants.PantsTemplate = "rbxassetid://2544611861"
  1648. tecks2.Text = "Eiffel"
  1649.  
  1650. tecks2.TextColor3 = BrickColor.new('red').Color
  1651. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1652. maincolor = BrickColor.new("Hot pink")
  1653.  
  1654. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2897610880"
  1655.  
  1656. BC.HeadColor = BrickColor.new("New red")
  1657. BC.LeftArmColor = BrickColor.new("New red")
  1658. BC.LeftLegColor = BrickColor.new("New red")
  1659. BC.RightArmColor = BrickColor.new("New red")
  1660. BC.RightLegColor = BrickColor.new("New red")
  1661. BC.TorsoColor = BrickColor.new("New red")
  1662. char.Torso.Material = ("Plastic")
  1663.  
  1664. effectTorso.Enabled = false
  1665.  
  1666. animation.Value = 3
  1667.  
  1668.  
  1669. hed.face.Texture = "rbxassetid://2433650109"
  1670.  
  1671.  
  1672. end
  1673.  
  1674. function Noob3 ()
  1675.  
  1676. wait(0.1)
  1677. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1678. wait(0.1)
  1679. pants.PantsTemplate = "rbxassetid://2544611861"
  1680. tecks2.Text = "Murder"
  1681.  
  1682. tecks2.TextColor3 = BrickColor.new('Black').Color
  1683. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1684. maincolor = BrickColor.new("Really red")
  1685.  
  1686. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2582332053"
  1687.  
  1688. BC.HeadColor = BrickColor.new("New Yeller")
  1689. BC.LeftArmColor = BrickColor.new("New Yeller")
  1690. BC.LeftLegColor = BrickColor.new("New Yeller")
  1691. BC.RightArmColor = BrickColor.new("New Yeller")
  1692. BC.RightLegColor = BrickColor.new("New Yeller")
  1693. BC.TorsoColor = BrickColor.new("New Yeller")
  1694.  
  1695. char.Torso.Material = ("Plastic")
  1696.  
  1697. effectTorso.Enabled = false
  1698.  
  1699. animation.Value = 1
  1700.  
  1701. hed.face.Texture = "rbxassetid://10521899"
  1702.  
  1703.  
  1704. end
  1705.  
  1706. function Noob4 ()
  1707.  
  1708. wait(0.1)
  1709. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1710. wait(0.1)
  1711. pants.PantsTemplate = "rbxassetid://2544611861"
  1712. tecks2.Text = "Noob [sw]"
  1713.  
  1714. tecks2.TextColor3 = BrickColor.new('Black').Color
  1715. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1716. maincolor = BrickColor.new("New Yeller")
  1717.  
  1718.  
  1719. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=488472970"
  1720.  
  1721. BC.HeadColor = BrickColor.new("New Yeller")
  1722. BC.LeftArmColor = BrickColor.new("New Yeller")
  1723. BC.LeftLegColor = BrickColor.new("New Yeller")
  1724. BC.RightArmColor = BrickColor.new("New Yeller")
  1725. BC.RightLegColor = BrickColor.new("New Yeller")
  1726. BC.TorsoColor = BrickColor.new("New Yeller")
  1727. char.Torso.Material = ("Plastic")
  1728. effectTorso.Enabled = false
  1729.  
  1730. animation.Value = 1
  1731.  
  1732. hed.face.Texture = "rbxassetid://10521899"
  1733.  
  1734.  
  1735. end
  1736.  
  1737.  
  1738. function Noob5 ()
  1739.  
  1740. wait(0.1)
  1741. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1742. wait(0.1)
  1743. pants.PantsTemplate = "rbxassetid://1460022985"
  1744. tecks2.Text = "Pandora [sw]"
  1745.  
  1746. tecks2.TextColor3 = BrickColor.new('Black').Color
  1747. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1748. maincolor = BrickColor.new("White")
  1749.  
  1750.  
  1751. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=177031949 "
  1752.  
  1753. BC.HeadColor = BrickColor.new("New Yeller")
  1754. BC.LeftArmColor = BrickColor.new("New Yeller")
  1755. BC.LeftLegColor = BrickColor.new("Black")
  1756. BC.RightArmColor = BrickColor.new("New Yeller")
  1757. BC.RightLegColor = BrickColor.new("Black")
  1758. BC.TorsoColor = BrickColor.new("New Yeller")
  1759. char.Torso.Material = ("Plastic")
  1760. effectTorso.Enabled = false
  1761.  
  1762. animation.Value = 1
  1763.  
  1764.  
  1765. hed.face.Texture = "rbxassetid://10521899"
  1766.  
  1767. end
  1768.  
  1769.  
  1770.  
  1771. function Noob6 ()
  1772.  
  1773. wait(0.1)
  1774. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1775. wait(0.1)
  1776. pants.PantsTemplate = "rbxassetid://2544611861"
  1777. tecks2.Text = "J e v i l [sw]"
  1778.  
  1779. tecks2.TextColor3 = BrickColor.new('Black').Color
  1780. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1781. maincolor = BrickColor.new("Really black")
  1782.  
  1783.  
  1784. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2597271983"
  1785.  
  1786. BC.HeadColor = BrickColor.new("White")
  1787. BC.LeftArmColor = BrickColor.new("White")
  1788. BC.LeftLegColor = BrickColor.new("White")
  1789. BC.RightArmColor = BrickColor.new("White")
  1790. BC.RightLegColor = BrickColor.new("White")
  1791. BC.TorsoColor = BrickColor.new("White")
  1792. char.Torso.Material = ("Plastic")
  1793.  
  1794. effectTorso.Enabled = false
  1795.  
  1796. animation.Value = 1
  1797.  
  1798.  
  1799. hed.face.Texture = "rbxassetid://10521899"
  1800.  
  1801.  
  1802. end
  1803.  
  1804.  
  1805. function Noob7 ()
  1806.  
  1807. wait(0.1)
  1808. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1809. wait(0.1)
  1810. pants.PantsTemplate = "rbxassetid://2544611861"
  1811. tecks2.Text = "God of Time [sw]"
  1812.  
  1813. tecks2.TextColor3 = BrickColor.new('Black').Color
  1814. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1815. maincolor = BrickColor.new("Deep orange")
  1816.  
  1817.  
  1818. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1819.  
  1820. BC.HeadColor = BrickColor.new("Smoky grey")
  1821. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1822. BC.LeftLegColor = BrickColor.new("Black")
  1823. BC.RightArmColor = BrickColor.new("Smoky grey")
  1824. BC.RightLegColor = BrickColor.new("Black")
  1825. BC.TorsoColor = BrickColor.new("Smoky grey")
  1826.  
  1827. char.Torso.Material = ("Plastic")
  1828.  
  1829.  
  1830. effectTorso.Enabled = false
  1831.  
  1832. animation.Value = 1
  1833.  
  1834. hed.face.Texture = "rbxassetid://10521899"
  1835.  
  1836.  
  1837.  
  1838. end
  1839.  
  1840.  
  1841.  
  1842. function Noob8 ()
  1843.  
  1844. wait(0.1)
  1845.  
  1846. tecks2.Text = "???"
  1847.  
  1848. tecks2.TextColor3 = BrickColor.new('violet').Color
  1849. tecks2.TextStrokeColor3 = BrickColor.new('Really violet').Color
  1850. maincolor = BrickColor.new("Really violet")
  1851.  
  1852.  
  1853. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1854.  
  1855. BC.HeadColor = BrickColor.new("Bright violet")
  1856. BC.LeftArmColor = BrickColor.new("Light violet")
  1857. BC.LeftLegColor = BrickColor.new("Light violet")
  1858. BC.RightArmColor = BrickColor.new("Bright violet")
  1859. BC.RightLegColor = BrickColor.new("Bright violet")
  1860. BC.TorsoColor = BrickColor.new("Really violet")
  1861.  
  1862. effectTorso.Enabled = true
  1863.  
  1864.  
  1865. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1866. wait(0.1)
  1867. pants.PantsTemplate = "rbxassetid://2544611861"
  1868.  
  1869. animation.Value = 3
  1870.  
  1871. hed.face.Texture = "rbxassetid://10521899"
  1872.  
  1873.  
  1874.  
  1875.  
  1876. end
  1877.  
  1878.  
  1879. function Noob9 ()
  1880.  
  1881. wait(0.1)
  1882.  
  1883. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1884.  
  1885. tecks2.TextColor3 = BrickColor.new('violet').Color
  1886. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1887. maincolor = BrickColor.new("Royal purple")
  1888.  
  1889.  
  1890. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1891.  
  1892. BC.HeadColor = BrickColor.new("violet")
  1893. BC.LeftArmColor = BrickColor.new("violet")
  1894. BC.LeftLegColor = BrickColor.new("violet")
  1895. BC.RightArmColor = BrickColor.new("violet")
  1896. BC.RightLegColor = BrickColor.new("violet")
  1897. BC.TorsoColor = BrickColor.new("violet")
  1898.  
  1899. effectTorso.Enabled = false
  1900.  
  1901.  
  1902. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1903. wait(0.1)
  1904. pants.PantsTemplate = "rbxassetid://2544611861"
  1905.  
  1906. animation.Value = 2
  1907.  
  1908. animation.Value = 4
  1909.  
  1910. hed.face.Texture = "rbxassetid://241553801"
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920. end
  1921.  
  1922.  
  1923. --------------------------------------------
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929.  
  1930.  
  1931.  
  1932.  
  1933.  
  1934. --------------------------------------------------
  1935.  
  1936. function die()
  1937. attack = true
  1938. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1939. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1940. for i = 0, 2.6, 0.1 do
  1941. swait()
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1943. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1944. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1946. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1947. end
  1948. Cso("357417055", tors, 10, 1)
  1949. CameraEnshaking(2, 15)
  1950. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1951. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1952. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1953. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1954. if v:FindFirstChild("Head") then
  1955. Eviscerate(v)
  1956. end
  1957. end
  1958. for i = 0, 3, 0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1961. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1965. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1966. end
  1967. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1968. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1969. attack = false
  1970. end
  1971.  
  1972.  
  1973. function dance()
  1974.  
  1975. attack = true
  1976. hum.WalkSpeed = 0
  1977. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1978. Hook2.Transparency = 1
  1979. local A2 = NewInstance("Attachment",Hook2)
  1980. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1981. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1982. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  1983. for i = 0, 2, 0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1986. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1990. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1991. end
  1992. for i = 0, 6, 0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1995. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2000. end
  2001. for i = 0, 2, 0.1 do
  2002. swait()
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2004. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2008. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2009. end
  2010. attack = false
  2011. hum.WalkSpeed = 20
  2012. end
  2013.  
  2014. function aaa()
  2015. attack = true
  2016. hum.WalkSpeed = 0
  2017. for i = 0,20, 0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2021. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2022. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2023. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2025. end
  2026. hum.WalkSpeed = 16
  2027. attack = false
  2028. end
  2029.  
  2030. function finalChaos()
  2031. attack = true
  2032. spawn(function()
  2033. local p = Instance.new("Part",char)
  2034. p.Anchored = true
  2035. p.CanCollide = false
  2036. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2037. local m = Instance.new("SpecialMesh",p)
  2038. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2039. m.Scale = Vector3.new(2,2,2)
  2040. for i=1,30 do
  2041. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2042. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2043. wait()
  2044. end
  2045. local beam = Instance.new("Part",char)
  2046. beam.Anchored = true
  2047. beam.CanCollide = false
  2048. beam.BrickColor = BrickColor.new("White")
  2049. beam.Material = Enum.Material.Neon
  2050. beam.Size = Vector3.new(1,1,1)
  2051. beam.Position = p.Position+Vector3.new(0,1000,0)
  2052. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2053. local m = Instance.new("SpecialMesh",beam)
  2054. m.MeshType = "Cylinder"
  2055. m.Scale = Vector3.new(2000,15,15)
  2056. damage(6,20,35,p.Position)
  2057. p.Transparency = 1
  2058. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2059. for i=1,10 do
  2060. m.Scale = m.Scale-Vector3.new(0,1,1)
  2061. beam.Transparency = i / 10
  2062. wait()
  2063. end
  2064. p:Destroy()
  2065. end)
  2066. attack = false
  2067. end
  2068.  
  2069. function beam()
  2070. attack = true
  2071. hum.WalkSpeed = 0
  2072. local Ring1 = Instance.new("Part", char)
  2073. Ring1.Anchored = true
  2074. Ring1.BrickColor = maincolor
  2075. Ring1.CanCollide = false
  2076. Ring1.FormFactor = 3
  2077. Ring1.Name = "Ring"
  2078. Ring1.Material = "Neon"
  2079. Ring1.Size = Vector3.new(1, 0.05, 1)
  2080. Ring1.Transparency = 1
  2081. Ring1.TopSurface = 0
  2082. Ring1.BottomSurface = 0
  2083. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2084. Ring1Mesh.MeshType = "Brick"
  2085. Ring1Mesh.Name = "SizeMesh"
  2086. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2087. local InnerRing1 = Ring1:Clone()
  2088. InnerRing1.Parent = char
  2089. InnerRing1.Transparency = 0
  2090. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2091. InnerRing1.Size = Vector3.new(1, 1, 1)
  2092. local InnerRing1Mesh = InnerRing1.SizeMesh
  2093. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2094. InnerRing1Mesh.MeshType = "Sphere"
  2095. Ring1:Destroy()
  2096. for i = 0, 6, 0.1 do
  2097. swait()
  2098. --orb.CFrame = Pupil.CFrame
  2099. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2101. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2104. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2106. end
  2107. InnerRing1.Transparency = 1
  2108. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2109. Cso("2545012765", char, 10, 1)
  2110. Cso("2606661976", char, 2.3, 1)
  2111. local a = IT("Part", char)
  2112. a.Name = "Direction"
  2113. a.Anchored = true
  2114. a.BrickColor = BrickC("Pastel violet")
  2115. a.Material = "SmoothPlastic"
  2116. a.Transparency = 0
  2117. a.Shape = "Cylinder"
  2118. a.CanCollide = false
  2119. local a2 = IT("Part", char)
  2120. a2.Name = "Direction"
  2121. a2.Anchored = true
  2122. a2.BrickColor = maincolor
  2123. a2.Color = maincolor.Color
  2124. a2.Material = "Neon"
  2125. a2.Transparency = 0.7
  2126. a2.Shape = "Cylinder"
  2127. a2.CanCollide = false
  2128. local ba = IT("Part", char)
  2129. ba.Name = "HitDirect"
  2130. ba.Anchored = true
  2131. ba.BrickColor = maincolor
  2132. ba.Material = "Neon"
  2133. ba.Transparency = 1
  2134. ba.CanCollide = false
  2135. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2136. local ignore = char
  2137. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2138. a.BottomSurface = 10
  2139. a.TopSurface = 10
  2140. a2.BottomSurface = 10
  2141. a2.TopSurface = 10
  2142. local distance = (InnerRing1.CFrame.p - position).magnitude
  2143. a.Size = Vector3.new(distance, 1, 1)
  2144. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2145. a2.Size = Vector3.new(distance, 1, 1)
  2146. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2147. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2148. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2149. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2150. game:GetService("Debris"):AddItem(a, 20)
  2151. game:GetService("Debris"):AddItem(a2, 20)
  2152. game:GetService("Debris"):AddItem(ba, 20)
  2153. local msh = Instance.new("SpecialMesh", a)
  2154. msh.MeshType = "Brick"
  2155. msh.Scale = Vector3.new(1, 5, 5)
  2156. local msh2 = Instance.new("SpecialMesh", a2)
  2157. msh2.MeshType = "Brick"
  2158. msh2.Scale = Vector3.new(1, 7, 7)
  2159. for i = 0, 10, 0.1 do
  2160. swait()
  2161. CameraEnshaking(1, 5)
  2162. a2.Color = maincolor.Color
  2163. root.CFrame = FaceMouse()[1]
  2164. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2165. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2166. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2167. distance = (InnerRing1.CFrame.p - position).magnitude
  2168. a.Size = Vector3.new(distance, 1, 1)
  2169. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2170. a2.Size = Vector3.new(distance, 1, 1)
  2171. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2172. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2173. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2174. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2175. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2176. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2177. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2178. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2179. if v:FindFirstChild("Head") then
  2180. Eviscerate(v)
  2181. end
  2182. end
  2183. end
  2184. a:Destroy()
  2185. a2:Destroy()
  2186. ba:Destroy()
  2187. InnerRing1:Destroy()
  2188. attack = false
  2189. hum.WalkSpeed = 10
  2190. hum.CameraOffset = Vector3.new(0,0,0)
  2191. end
  2192.  
  2193. function Call_Upon_The_Eyes()
  2194. attack = true
  2195. hum.WalkSpeed = 0
  2196. for i = 0, 6, 0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2199. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2203. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2204. end
  2205. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2206. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2207. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2208. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2209. CameraEnshaking(4, 25)
  2210. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2211. if v:FindFirstChild("Head") then
  2212. Eviscerate(v)
  2213. end
  2214. end
  2215. for i = 0, 6, 0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2218. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2222. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2223. end
  2224. attack = false
  2225. hum.WalkSpeed = 10
  2226. end
  2227.  
  2228. function CHAOS()
  2229. attack = true
  2230. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2231. Cso("2545012765", hed, 10, 1)
  2232. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2233.  
  2234. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2235. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2236. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2237.  
  2238. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2239. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2240. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2241. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2242. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2243. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2244. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2245. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2246. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2247. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2248. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2249. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2250. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2251. if v:FindFirstChild("Head") then
  2252. Eviscerate(v)
  2253. end
  2254. end
  2255. attack = false
  2256. end
  2257. function Chain2()
  2258. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2259. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2260. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2261. local HEAD = HUM.Parent:FindFirstChild("Head")
  2262. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2263. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2264. if HEAD and TORSO and HUM.Health > 0 then
  2265. local GYRO = IT("BodyGyro",root)
  2266. GYRO.D = 275
  2267. GYRO.P = 20000
  2268. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2269. attack = true
  2270. hum.WalkSpeed = 0
  2271. local hit,pos,hummie;
  2272. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2273. Hook2.Transparency = 1
  2274. local A2 = NewInstance("Attachment",Hook2)
  2275. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2276. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2277. for i = 0, 2.3, .1 do
  2278. swait()
  2279. GYRO.cframe = CF(root.Position,TORSO.Position)
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2286. end
  2287. Cso("169105657", ra, 7, 1.2)
  2288. for i = 0, 5, .1 do
  2289. if(hit)then break end
  2290. swait()
  2291. GYRO.cframe = CF(root.Position,TORSO.Position)
  2292. Hook2.CFrame = TORSO.CFrame
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2299. end
  2300. Cso("169105657", ra, 5, .8)
  2301. Cso("2545211765", char, 7, 1)
  2302. GYRO:remove()
  2303. TORSO:BreakJoints()
  2304. for i = 0, 6, .1 do
  2305. swait()
  2306. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2307. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2308. end
  2309. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2310. break
  2311. end
  2312. Chain2.TextureLength = 4
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2319. end
  2320. hum.WalkSpeed = 16
  2321. attack = false
  2322. Hook2:Destroy()
  2323. end
  2324. end
  2325. end
  2326.  
  2327. function dejzrXD()
  2328. attack = true
  2329. hum.WalkSpeed = 20
  2330. for i = 0, 1, 0.1 do
  2331. swait()
  2332. Cso("262562442", char, 10, 1)
  2333. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2336. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2337. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2338. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2340. end
  2341. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2342. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2343. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2344. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2345. CameraEnshaking(4, 5)
  2346. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2347. if v:FindFirstChild("Head") then
  2348. Eviscerate(v)
  2349. end
  2350. end
  2351. for i = 0, 1, 0.1 do
  2352. swait()
  2353. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2360. end
  2361. attack = false
  2362. Speed = 20
  2363. end
  2364.  
  2365. function specialchaos()
  2366. wait(0)
  2367. CHOICE = 6
  2368. Cso("130781067", hed, 10, 1)
  2369. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2370. killsky.SkyboxBk = "rbxassetid://3662994"
  2371. killsky.SkyboxDn = "rbxassetid://3662994"
  2372. killsky.SkyboxFt = "rbxassetid://3662994"
  2373. killsky.SkyboxLf = "rbxassetid://3662994"
  2374. killsky.SkyboxRt = "rbxassetid://3662994"
  2375. killsky.SkyboxUp = "rbxassetid://3662994"
  2376. ---
  2377. killsky.StarCount = 0
  2378. killsky.SunAngularSize = 0
  2379. killsky.MoonAngularSize = 0
  2380. killsky.MoonTextureId = ""
  2381. killsky.CelestialBodiesShown = false
  2382. if HITFLOOR ~= nil then
  2383. ATTACK = false
  2384. Rooted = false
  2385. local RINGSPIN = true
  2386. local CONSTRUCTING = true
  2387. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2388. RING.Color = C3(0,0,0)
  2389. MakeForm(RING,"Cyl")
  2390. RING.CFrame = CF(HITPOS)
  2391. coroutine.resume(coroutine.create(function()
  2392. repeat
  2393. Swait()
  2394. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2395. until CONSTRUCTING == false
  2396. repeat
  2397. Swait()
  2398. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2399. until RINGSPIN == false
  2400. for i = 1, 25 do
  2401. Swait()
  2402. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2403. RING.Size = RING.Size - VT(0.15,0,0.15)
  2404. --DECAL.Transparency = DECAL.Transparency + 1/25
  2405. RING.Transparency = RING.Transparency + 1/25
  2406. end
  2407. RING:remove()
  2408. end))
  2409. for i = 1, 15 do
  2410. Swait()
  2411. RING.Size = RING.Size + VT(0,0,0)
  2412. RING.Transparency = RING.Transparency - 1/15
  2413. end
  2414. end
  2415. hum.WalkSpeed = 20
  2416. attack = false
  2417. end
  2418. function icando()
  2419. attack = true
  2420. hum.WalkSpeed = 0
  2421. TEST:Remove()
  2422. TEST:Play()
  2423. repeat
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. TEST.Parent = tors
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2433. end
  2434. until TEST.Playing == false
  2435. TEST:Stop()
  2436. TEST:Play()
  2437. TEST:Remove()
  2438. print('I CAN DO ANYTHING')
  2439. attack = false
  2440. hum.WalkSpeed = 20
  2441. end
  2442.  
  2443. function finalChaos2()
  2444. attack = true
  2445. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2446. M2.TextureId = "rbxassetid://2582829122"
  2447. M2.Scale = Vector3.new(5, 5, 5)
  2448. Cso("2545211765", hed, 10, 1)
  2449. for i = 0, 1, 0.1 do
  2450. swait()
  2451. hum.CameraOffset = Vector3.new(0, 8, 0)
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2454. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2457. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2458. end
  2459. Cso("483458132", char, 10, .7)
  2460. Cso("483458132", char, 10, 1)
  2461. CameraEnshaking(6, 65)
  2462. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2463. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2464. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2465. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2466. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2467. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2468. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2469. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2470. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2471. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2472. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2473. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2474. if v:FindFirstChild("Head") then
  2475. Eviscerate(v)
  2476. end
  2477. end
  2478. for i = 0, 1, 0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2482. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2483. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2484. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2485. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2486. end
  2487. M2.Scale = Vector3.new(1, 1, 1)
  2488. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2489. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2490. attack = false
  2491. end
  2492.  
  2493. function DRAG_THEM_TO_HELL()
  2494. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2495. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2496. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2497. local HEAD = HUM.Parent:FindFirstChild("Head")
  2498. if HEAD and TORSO and HUM.Health > 0 then
  2499. local GYRO = IT("BodyGyro",root)
  2500. GYRO.D = 275
  2501. GYRO.P = 20000
  2502. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2503. attack = true
  2504. hum.WalkSpeed = 0
  2505. local hit,pos,hummie;
  2506. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2507. Hook.Transparency = 1
  2508. local A = NewInstance("Attachment",Hook)
  2509. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2510. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2511. local POS = mouse.Hit.p
  2512. local CHAINS = false
  2513. local CHAINLINKS = {}
  2514. local A = IT("Attachment",la)
  2515. A.Position = Vector3.new(1,-1,0)*Player_Size
  2516. A.Orientation = Vector3.new(-90, -89.982, 0)
  2517. local B = IT("Attachment",la)
  2518. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2519. B.Orientation = Vector3.new(-90, 89.988, 0)
  2520. local C = IT("Attachment",la)
  2521. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2522. C.Orientation = Vector3.new(-90, -89.982, 0)
  2523. local D = IT("Attachment",la)
  2524. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2525. D.Orientation = Vector3.new(-90, 89.988, 0)
  2526. local LIGHT = IT("Attachment",la)
  2527. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2528. local LIGHT2 = IT("PointLight",LIGHT)
  2529. LIGHT2.Range = 7
  2530. LIGHT2.Brightness = 5
  2531. LIGHT2.Color = Color3.new(0,0,0)
  2532. for i = 1, 2 do
  2533. local TWIST = -2
  2534. local START = A
  2535. local END = B
  2536. if i == 1 then
  2537. START = B
  2538. END = A
  2539. end
  2540. local ChainLink = IT("Beam",tors)
  2541. ChainLink.Texture = "rbxassetid://73042633"
  2542. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2543. ChainLink.TextureSpeed = 1
  2544. ChainLink.Width0 = 1
  2545. ChainLink.Width1 = 1
  2546. ChainLink.TextureLength = 2.5
  2547. ChainLink.Attachment0 = START
  2548. ChainLink.Attachment1 = END
  2549. ChainLink.CurveSize0 = TWIST
  2550. ChainLink.CurveSize1 = TWIST
  2551. --ChainLink.FaceCamera = true
  2552. ChainLink.Segments = 45
  2553. ChainLink.Transparency = NumberSequence.new(0.25)
  2554. table.insert(CHAINLINKS,ChainLink)
  2555. end
  2556. for i = 1, 2 do
  2557. local TWIST = -1
  2558. local START = C
  2559. local END = D
  2560. if i == 1 then
  2561. START = D
  2562. END = C
  2563. end
  2564. local ChainLink = IT("Beam",tors)
  2565. ChainLink.Texture = "rbxassetid://73042633"
  2566. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2567. ChainLink.TextureSpeed = 1
  2568. ChainLink.Width0 = 1
  2569. ChainLink.Width1 = 1
  2570. ChainLink.TextureLength = 5
  2571. ChainLink.Attachment0 = START
  2572. ChainLink.Attachment1 = END
  2573. ChainLink.CurveSize0 = TWIST
  2574. ChainLink.CurveSize1 = TWIST
  2575. --ChainLink.FaceCamera = true
  2576. ChainLink.Segments = 25
  2577. ChainLink.LightEmission = 0.5
  2578. ChainLink.Transparency = NumberSequence.new(0.25)
  2579. table.insert(CHAINLINKS,ChainLink)
  2580. end
  2581. for i = 0, 2.3, .1 do
  2582. swait()
  2583. GYRO.cframe = CF(root.Position,TORSO.Position)
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2589. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2590. end
  2591. Cso("169105657", ra, 7, 1.2)
  2592. for i = 0, 4, .1 do
  2593. if(hit)then break end
  2594. swait()
  2595. GYRO.cframe = CF(root.Position,TORSO.Position)
  2596. Hook.CFrame = HEAD.CFrame
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2599. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2602. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2603. end
  2604. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2605. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2606. hit = GetTorso(v.Parent);
  2607. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2608. break;
  2609. end
  2610. end
  2611. Cso("169105657", ra, 5, .8)
  2612. Cso("1251737869", tors, 2, 1.1)
  2613. GYRO:remove()
  2614. for i = 0, 3, .1 do
  2615. swait()
  2616. HUM.PlatformStand = true
  2617. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2618. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2619. end
  2620. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2621. break
  2622. end
  2623. Chain.TextureLength = 4
  2624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2625. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2626. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2627. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2628. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2629. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2630. end
  2631. hum.WalkSpeed = 16
  2632. attack = false
  2633. Hook:Destroy()
  2634. A:remove()
  2635. B:remove()
  2636. C:remove()
  2637. D:remove()
  2638. end
  2639. end
  2640. end
  2641. function ultra()
  2642. attack = true
  2643. hum.WalkSpeed = 0
  2644. BTAUNT:Remove()
  2645. hed.face.Texture = "rbxassetid://160952297"
  2646. local Fire = IT("Sound",Character.Torso)
  2647. Fire.SoundId = "rbxassetid://1060413310"
  2648. Fire.Looped = true
  2649. Fire.Pitch = 1
  2650. Fire.Volume = 1
  2651. Fire:Play()
  2652. BTAUNT:Play()
  2653. BTAUNT:Remove()
  2654. wait(1)
  2655. for i = 0,18,0.1 do
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2661. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2663. end
  2664. wait(1)
  2665. for i = 0,1.2,0.1 do
  2666. swait()
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2671. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2672. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2673. end
  2674. for i = 0,1.2,0.1 do
  2675. swait()
  2676.  
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2683. end
  2684. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2685. M2.TextureId = "rbxassetid://26884682"
  2686. tecks2:Remove()
  2687. Fire:Stop()
  2688. local BC = char["Body Colors"]
  2689. BC.HeadColor = BrickColor.new("New Yeller")
  2690. BC.LeftArmColor = BrickColor.new("New Yeller")
  2691. BC.LeftLegColor = BrickColor.new("New Yeller")
  2692. BC.RightArmColor = BrickColor.new("New Yeller")
  2693. BC.RightLegColor = BrickColor.new("New Yeller")
  2694. BC.TorsoColor = BrickColor.new("New Yeller")
  2695. tecks2:Remove()
  2696. BTAUNT3:Play()
  2697. local naeeym2 = Instance.new("BillboardGui",char)
  2698. naeeym2.AlwaysOnTop = true
  2699. naeeym2.Size = UDim2.new(5,35,2,35)
  2700. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2701. naeeym2.Adornee = hed
  2702. naeeym2.Name = "Name"
  2703. local tecks2 = Instance.new("TextLabel",naeeym2)
  2704. tecks2.BackgroundTransparency = 1
  2705. tecks2.TextScaled = true
  2706. tecks2.BorderSizePixel = 0
  2707. tecks2.Font = "Garamond"
  2708. tecks2.TextSize = 30
  2709. tecks2.TextStrokeTransparency = 0
  2710. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2711. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2712. tecks2.Size = UDim2.new(1,0,0.5,0)
  2713. tecks2.Parent = naeeym2
  2714. textfag = tecks2
  2715. wait(1)
  2716. tecks2.Text = "The Boss Noob"
  2717. coroutine.resume(coroutine.create(function()
  2718. while textfag ~= nil do
  2719. swait()
  2720. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2721. textfag.Rotation = math.random(-3,3)
  2722. end
  2723. end))
  2724. hed.face.Texture = "rbxassetid://160952297"
  2725. -------------------
  2726. Spawn(function()
  2727. while Equipped and Humanoid.Parent and Torso.Parent do
  2728. if Angle == 360 then
  2729. Angle = 0
  2730. end
  2731. Angle = Angle + 0.05
  2732. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2733. if Hit then
  2734. if not Circle.Parent then
  2735. Circle.Parent = Character
  2736. end
  2737. for i, v in pairs(CircleParts) do
  2738. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2739. end
  2740. else
  2741. Circle.Parent = nil
  2742. end
  2743. wait()
  2744. end
  2745. end)
  2746. attack = false
  2747. hum.WalkSpeed = 75
  2748. end
  2749. -------------------------------------------------------
  2750. --End Attacks N Stuff--
  2751. -------------------------------------------------------
  2752. mouse.KeyDown:connect(function(key)
  2753. if attack == false then
  2754. if key == "t" then
  2755. dance()
  2756. elseif key == 'y' then
  2757. aaa()
  2758. elseif key == "p" then
  2759. finalChaos()
  2760. elseif key == "z" then
  2761. beam()
  2762. elseif key == "x" then
  2763. Call_Upon_The_Eyes()
  2764. elseif key == "v" then
  2765. dejzrXD()
  2766. elseif key == "b" then
  2767. specialchaos()
  2768. elseif key == "n" then
  2769. CHAOS()
  2770. elseif key == "f" then
  2771. icando()
  2772. elseif key == "h" then
  2773. finalChaos2()
  2774. elseif key == "g" then
  2775. Chain2()
  2776. elseif key == "c" then
  2777. DRAG_THEM_TO_HELL()
  2778. elseif key == "q" then
  2779.  
  2780.  
  2781.  
  2782. Noob6()
  2783. elseif key == "l" then
  2784.  
  2785.  
  2786.  
  2787.  
  2788. Noob2()
  2789.  
  2790.  
  2791. elseif key == "k" then
  2792.  
  2793.  
  2794.  
  2795.  
  2796. Noob3()
  2797.  
  2798. elseif key == "j" then
  2799.  
  2800.  
  2801.  
  2802.  
  2803.  
  2804. Noob4()
  2805.  
  2806.  
  2807. elseif key == "m" then
  2808.  
  2809.  
  2810.  
  2811.  
  2812. Noob5()
  2813.  
  2814.  
  2815. elseif key == "e" then
  2816.  
  2817.  
  2818.  
  2819.  
  2820. Noob7()
  2821.  
  2822. elseif key == "u" then
  2823.  
  2824. Noob8()
  2825.  
  2826. elseif key == "r" then
  2827.  
  2828. Noob9()
  2829.  
  2830.  
  2831.  
  2832. end
  2833. end
  2834. end)
  2835.  
  2836. mouse.Button1Down:connect(function(key)
  2837. if attack == false then
  2838. die()
  2839. end
  2840. end)
  2841.  
  2842. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2843. local part = Instance.new("Part")
  2844. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2845. part.Material = material or Enum.Material.SmoothPlastic
  2846. part.TopSurface,part.BottomSurface=10,10
  2847. part.Size = size or Vector3.new(1,1,1)
  2848. part.CFrame = cframe or CF(0,0,0)
  2849. part.Anchored = anchored or true
  2850. part.CanCollide = cancollide or false
  2851. part.Parent = parent or char
  2852. return part
  2853. end
  2854.  
  2855. NewInstance = function(instance,parent,properties)
  2856. local inst = Instance.new(instance)
  2857. inst.Parent = parent
  2858. if(properties)then
  2859. for i,v in next, properties do
  2860. pcall(function() inst[i] = v end)
  2861. end
  2862. end
  2863. return inst;
  2864. end
  2865. -------------------------------------------------------
  2866. --Start Damage Function--
  2867. -------------------------------------------------------
  2868. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2869. local type = type
  2870. local rng = Instance.new("Part", char)
  2871. rng.Anchored = true
  2872. rng.BrickColor = color
  2873. rng.CanCollide = false
  2874. rng.FormFactor = 3
  2875. rng.Name = "Ring"
  2876. rng.Material = "Neon"
  2877. rng.Size = Vector3.new(1, 1, 1)
  2878. rng.Transparency = 0
  2879. rng.TopSurface = 0
  2880. rng.BottomSurface = 0
  2881. rng.CFrame = pos
  2882. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2883. local rngm = Instance.new("SpecialMesh", rng)
  2884. rngm.MeshType = "Brick"
  2885. if rainbowmode == true then
  2886. rng.Color = Color3.new(r/255,g/255,b/255)
  2887. end
  2888. local scaler2 = 1
  2889. local speeder = FastSpeed/10
  2890. if type == "Add" then
  2891. scaler2 = 1*value
  2892. elseif type == "Divide" then
  2893. scaler2 = 1/value
  2894. end
  2895. coroutine.resume(coroutine.create(function()
  2896. for i = 0,10/bonuspeed,0.1 do
  2897. swait()
  2898. if type == "Add" then
  2899. scaler2 = scaler2 - 0.01*value/bonuspeed
  2900. elseif type == "Divide" then
  2901. scaler2 = scaler2 - 0.01/value*bonuspeed
  2902. end
  2903. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2904. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2905. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2906. end
  2907. rng:Destroy()
  2908. end))
  2909. end
  2910.  
  2911. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2912. if hit.Parent == nil then
  2913. return
  2914. end
  2915. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2916. for _, v in pairs(hit.Parent:children()) do
  2917. if v:IsA("Humanoid") then
  2918. h = v
  2919. end
  2920. end
  2921. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2922.  
  2923. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2924. end
  2925.  
  2926. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2927. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2928. if hit.Parent.DebounceHit.Value == true then
  2929. return
  2930. end
  2931. end
  2932. if insta == true then
  2933. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2934. end
  2935. local c = Create("ObjectValue"){
  2936. Name = "creator",
  2937. Value = game:service("Players").LocalPlayer,
  2938. Parent = h,
  2939. }
  2940. game:GetService("Debris"):AddItem(c, .5)
  2941. if HitSound ~= nil and HitPitch ~= nil then
  2942. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2943. end
  2944. local Damage = math.random(minim, maxim)
  2945. local blocked = false
  2946. local block = hit.Parent:findFirstChild("Block")
  2947. if block ~= nil then
  2948. if block.className == "IntValue" then
  2949. if block.Value > 0 then
  2950. blocked = true
  2951. block.Value = block.Value - 1
  2952. print(block.Value)
  2953. end
  2954. end
  2955. end
  2956. if blocked == false then
  2957. h.Health = h.Health - Damage
  2958. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2959. else
  2960. h.Health = h.Health - (Damage / 2)
  2961. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2962. end
  2963. if Type == "Knockdown" then
  2964. local hum = hit.Parent.Humanoid
  2965. hum.PlatformStand = true
  2966. coroutine.resume(coroutine.create(function(HHumanoid)
  2967. swait(1)
  2968. HHumanoid.PlatformStand = false
  2969. end), hum)
  2970. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2971. local bodvol = Create("BodyVelocity"){
  2972. velocity = angle * knockback,
  2973. P = 5000,
  2974. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2975. Parent = hit,
  2976. }
  2977. local rl = Create("BodyAngularVelocity"){
  2978. P = 3000,
  2979. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2980. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2981. Parent = hit,
  2982. }
  2983. game:GetService("Debris"):AddItem(bodvol, .5)
  2984. game:GetService("Debris"):AddItem(rl, .5)
  2985. elseif Type == "Normal" then
  2986. local vp = Create("BodyVelocity"){
  2987. P = 500,
  2988. maxForce = Vector3.new(math.huge, 0, math.huge),
  2989. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2990. }
  2991. if knockback > 0 then
  2992. vp.Parent = hit.Parent.Torso
  2993. end
  2994. game:GetService("Debris"):AddItem(vp, .5)
  2995. elseif Type == "Up" then
  2996. local bodyVelocity = Create("BodyVelocity"){
  2997. velocity = Vector3.new(0, 20, 0),
  2998. P = 5000,
  2999. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3000. Parent = hit,
  3001. }
  3002. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3003. elseif Type == "DarkUp" then
  3004. coroutine.resume(coroutine.create(function()
  3005. for i = 0, 1, 0.1 do
  3006. swait()
  3007. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3008. end
  3009. end))
  3010. local bodyVelocity = Create("BodyVelocity"){
  3011. velocity = Vector3.new(0, 20, 0),
  3012. P = 5000,
  3013. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3014. Parent = hit,
  3015. }
  3016. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3017. elseif Type == "Snare" then
  3018. local bp = Create("BodyPosition"){
  3019. P = 2000,
  3020. D = 100,
  3021. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3022. position = hit.Parent.Torso.Position,
  3023. Parent = hit.Parent.Torso,
  3024. }
  3025. game:GetService("Debris"):AddItem(bp, 1)
  3026. elseif Type == "Freeze" then
  3027. local BodPos = Create("BodyPosition"){
  3028. P = 50000,
  3029. D = 1000,
  3030. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3031. position = hit.Parent.Torso.Position,
  3032. Parent = hit.Parent.Torso,
  3033. }
  3034. local BodGy = Create("BodyGyro") {
  3035. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3036. P = 20e+003,
  3037. Parent = hit.Parent.Torso,
  3038. cframe = hit.Parent.Torso.CFrame,
  3039. }
  3040. hit.Parent.Torso.Anchored = true
  3041. coroutine.resume(coroutine.create(function(Part)
  3042. swait(1.5)
  3043. Part.Anchored = false
  3044. end), hit.Parent.Torso)
  3045. game:GetService("Debris"):AddItem(BodPos, 3)
  3046. game:GetService("Debris"):AddItem(BodGy, 3)
  3047. end
  3048. local debounce = Create("BoolValue"){
  3049. Name = "DebounceHit",
  3050. Parent = hit.Parent,
  3051. Value = true,
  3052. }
  3053. game:GetService("Debris"):AddItem(debounce, Delay)
  3054. c = Create("ObjectValue"){
  3055. Name = "creator",
  3056. Value = Player,
  3057. Parent = h,
  3058. }
  3059. game:GetService("Debris"):AddItem(c, .5)
  3060. end
  3061. end
  3062.  
  3063. function damage(range,mindam,maxdam,pos)
  3064. for i,v in ipairs(workspace:GetChildren()) do
  3065. if v:IsA("Model") then
  3066. if v.Name ~= Player.Name then
  3067. if v:FindFirstChildOfClass("Humanoid") then
  3068. if v:FindFirstChild("Head") then
  3069. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3070. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3071. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3072. end
  3073. end
  3074. end
  3075. end
  3076. end
  3077. end
  3078. end
  3079. end
  3080. -------------------------------------------------------
  3081. --End Damage Function--
  3082. -------------------------------------------------------
  3083.  
  3084. -------------------------------------------------------
  3085. --Start Animations--
  3086. -------------------------------------------------------
  3087. print("By Makhail07")
  3088. while true do
  3089. swait()
  3090. sine = sine + change
  3091. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3092. local velderp = root.Velocity.y
  3093. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3094. if equipped == true or equipped == false then
  3095. if attack == false then
  3096. idle = idle + 1
  3097. else
  3098. idle = 0
  3099. end
  3100. if 1 < root.Velocity.y and hitfloor == nil then
  3101. Anim = "Jump"
  3102. if attack == false then
  3103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3104. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3109. end
  3110. elseif -1 > root.Velocity.y and hitfloor == nil then
  3111. Anim = "Fall"
  3112. if attack == false then
  3113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3114. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3117. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3118. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3119. end
  3120. elseif torvel < 1 and hitfloor ~= nil then
  3121. Anim = "Idle"
  3122. change = 1
  3123. if attack == false then
  3124.  
  3125. if animation.Value == 1 then
  3126.  
  3127.  
  3128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3129. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3130. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3131. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3132. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3133. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3134.  
  3135.  
  3136. else
  3137.  
  3138. if animation.Value == 2 then
  3139.  
  3140.  
  3141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3143. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3147.  
  3148.  
  3149. else
  3150.  
  3151.  
  3152. if animation.Value == 3 then
  3153.  
  3154.  
  3155.  
  3156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3160. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3161. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3162.  
  3163.  
  3164. else
  3165.  
  3166.  
  3167. if animation.Value == 4 then
  3168.  
  3169.  
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3174. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3176.  
  3177.  
  3178.  
  3179. end
  3180.  
  3181. end
  3182. end
  3183.  
  3184.  
  3185. end
  3186.  
  3187. end
  3188. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3189. Anim = "Walk"
  3190. change = 1
  3191. if attack == false then
  3192. hum.WalkSpeed = 25
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3195. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3196. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3198. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3199. end
  3200. elseif torvel >= 25 and hitfloor ~= nil then
  3201. Anim = "Sprint"
  3202. change = 1.35
  3203. if attack == false then
  3204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3205. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3206. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3207. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3208. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3209. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3210. end
  3211. end
  3212. end
  3213. if 0 < #Effects then
  3214. for e = 1, #Effects do
  3215. if Effects[e] ~= nil then
  3216. local Thing = Effects[e]
  3217. if Thing ~= nil then
  3218. local Part = Thing[1]
  3219. local Mode = Thing[2]
  3220. local Delay = Thing[3]
  3221. local IncX = Thing[4]
  3222. local IncY = Thing[5]
  3223. local IncZ = Thing[6]
  3224. if 1 >= Thing[1].Transparency then
  3225. if Thing[2] == "Block1" then
  3226. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3227. local Mesh = Thing[1].Mesh
  3228. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3229. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3230. elseif Thing[2] == "Block2" then
  3231. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3232. local Mesh = Thing[7]
  3233. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3234. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3235. elseif Thing[2] == "Block3" then
  3236. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3237. local Mesh = Thing[7]
  3238. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3239. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3240. elseif Thing[2] == "Cylinder" then
  3241. local Mesh = Thing[1].Mesh
  3242. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3243. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3244. elseif Thing[2] == "Blood" then
  3245. local Mesh = Thing[7]
  3246. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3247. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3248. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3249. elseif Thing[2] == "Elec" then
  3250. local Mesh = Thing[1].Mesh
  3251. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3252. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3253. elseif Thing[2] == "Disappear" then
  3254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3255. elseif Thing[2] == "Shatter" then
  3256. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3257. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3258. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3259. Thing[6] = Thing[6] + Thing[5]
  3260. end
  3261. else
  3262. Part.Parent = nil
  3263. table.remove(Effects, e)
  3264. end
  3265. end
  3266. end
  3267. end
  3268. end
  3269. end
  3270. -------------------------------------------------------
  3271. --End Animations And Script--
  3272. ------------------------------------------------------
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