Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # This is a template config file
- # define your parameter and its value like:
- Messages:
- ErrorMsg: "&c&lERROR &8» &fSome error occured."
- OrphanRemoved: "&c&lNOTICE &8» &fan orphan marker removed."
- OrphanRemoveComplete: "&c&lNOTICE &8» &f Orphan marker removal completed."
- MaxReached: "&c&lERROR &8» &fthe max count has been reached!"
- NoPermPlace: "&c&lERROR &8» &fYou don't have a permission to place a mobspawner of type &e%type%&c."
- NoPermChange: "&c&lERROR &8» &fYou don't have a permission to change a mobspawner of type &e%type%&c."
- TypeChanged: "&a&lSUCCESS &8» &fthe mob type has been changed to &e%mobtype%&a."
- SizeChanged: "&a&lSUCCESS &8» &fthe stack size has been changed to &e%amount%&f."
- NoSuchType: "&c&lERROR &8» &fNo mob type &e%mobtype% &aexists."
- HelpMessages:
- banner:
- msg: "=== &e[&aMergedSpawner Commands List (%version%)&e] &r==="
- help:
- msg: "&a/mergedspawner help : displays this help menu."
- reload:
- msg: "&a/mergedspawner reload : reloads config file."
- permission: "mergedspawner.reload"
- debug:
- msg: "&a/mergedspawner debug <true|false> : turn on / off the debug mode."
- permission: "mergedspawner.debug"
- info:
- msg: "&a/mergedspawner info : displays the information on the spawn you're looking at."
- permission: "mergedspawner.info"
- clean:
- msg: "&a/mergedspawner clean : removes all orphan markers."
- permission: "mergedspawner.clean"
- give:
- msg: "&a/mergedspawner give <player> <mobtype> <amount> : gives <player> <amount> spawner of type <mobtype>."
- permission: "mergedspawner.give"
- set:
- msg: "&a/mergedspawner set <mobtype> [amount]: changes the mob type of the spawner you're looking at (or the spawner you're holding) to <mobtype> and set the stacked size to [amount]."
- permission: "mergedspawner.set"
- fix:
- msg: "&a/mergedspawner fix: tries to fix/update spanwers on the currently loaded chunks."
- permission: "mergedspawner.fix"
- news:
- msg: "&a/mergedspawner news : display the news associated with the current release."
- permission: "mergedspawner.news"
- # This option allow you to chose how the merged spawners are internally managed. The newer mode 1 and 2 might trigger
- # a bug in NMS and cause the some spawner to turn back into a pig spawner. However, newer mode will significanly
- # reduce the lag when an excess amount of spawners are stacked.
- # It is strongly recommended to test mode 2 and 1 on your test server before you switch to those mode.
- #
- # 0 : very stable mode but work on any version, but it may start lagging if you have excess amount stacked
- # 1 : up to 1.12 (experimental)
- # 2 : from 1.13 (experimental)
- # 3 : default and only mode supported for v10,
- MergeMode: 0
- NumberRegex: "([0-9]+)(X)" #this corresponds to %number%X in CustomNameFormat
- CustomNameFormat: "&e%number%X &7%type%"
- # if you're using SilkSpawner, set BlockPlaceEventPriority to MONITOR
- # adjust these event priority if those event processes from this plugin
- # interfere with other plugins' event processes.
- EventPriorityMap:
- BlockPlaceEvent: "MONITOR"
- BlockBreakEvent: "MONITOR"
- BlockExplodeEvent: "MONITOR"
- EntityExplodeEvent: "HIGH"
- SpawnerSpawnEvent: "HIGHEST"
- TEBlockExplodeEvent: "LOW"
- PlayerInteractEvent: "LOW"
- # if this option is true, mined spawner will automatically be placed in your inventory
- # if the inventory is full, it will be dropped at spawner's locaation
- AutoPickup: true
- # if this option is true,
- # shift + Silktouch mine will mine all stacked spawners
- ShiftMineAll: false
- # if this option is true,
- # shift + place a spawner will try to place all stacked spawners
- ShiftPlaceAll: true
- # this option will determin whether spawner will be exploded one by one or all at once.
- # option : ONE or ALL (default: ALL)
- ExplodeDrop: ONE
- # Default Max if the max stack number is not provided for individual mob type under Mobs:
- # This default max number will be used. If this value is -1, No limit will be applied.
- DefaultMax: -1
- # This radius is used to search the existing mob spawner of a same type when you "place" a new spawner
- # The newly placed spawner will be merged into the found existing spawner.
- # if you put MergeRadius: chunk (case insensitive), you can put only one spawner of the same kind.
- MergeRadius: 1
- # disallow the use of mob eggs to change the spawner type.
- AllowMobEgg: false
- # The default number of mobs spawned from one spawner
- MobsPerSpawner: 4
- # SilkSpawner like drop chances.
- DefaultExplosionDropChance: 0
- DefaultDestroyDropChance: 100
- DefaultSilkDropChance: 100
- PermissionToExplode: true
- # Inspection tool
- InspectionTool: BONE
- InspectionDuration: 5 # in seconds
- LookToInspect: false
- InfoFormat:
- - "&4&m------&c Spawner &4&m------"
- - "&cMob Type: &f%type%"
- - "&cSpawner Count: &f%count%"
- # Spawner name format
- SpawnerNameFormat : "&7&l[&e&l%type%&7&l] &eSpawner"
- SpawnerLoreFormat :
- - ""
- Mobs:
- COW:
- alias: "&aCowCow"
- max: 100000
- count_per_spawn: 1
- explosion_drop_chance: 100
- destroy_drop_chance: 100
- silk_drop_chance: 100
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement