Remixception

Dice Battle but new rules.

Apr 6th, 2019
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  1. 1v1 Rules:
  2. Base Settings:
  3. 35 HP for both Players.
  4. 10 Max AP at start with a 30 Max AP Limit, and start with a 6 AP Limit per Action.
  5. The Basics:
  6. When playing Dice Battle, you have 6 Stats you must watch.
  7. These stats are: Hp, Defense, AP, Banked AP, Efficiency, and Action Limit.
  8. At the start of your turn, roll out of your current Max AP, the number you get is your current AP for that turn.
  9. After the Second Player takes their turn, Calculate Round Efficiency. (See the Efficiency Section)
  10. Taking your Turn:
  11. Once you have your Turn AP Rolled, you have 5 Actions, Attack, Defend, Heal, Store, and Add, All of them have a 6 AP Limit to start.
  12. Attack: Add AP To this Action, That's the base Damage for the Roll, Then, Roll 3, and add it to make your total damage.
  13. Defend: Add AP To this Action for Defense, Defense subtracts from damage taken on the next turn.
  14. Heal: Add AP to this action and heal that amount.
  15. Store: This Action bypasses the Action AP Limit, It simply converts Turn AP into Banked AP.
  16. Add: This Action also bypasses the AP Limit, and converts Banked AP into Turn AP.
  17. Efficiency:
  18. After the end of a Round, Calculate the Efficiency for both players.
  19. The calculation is: Damage Dealt + Damage Healed - Damage Taken.
  20. Damage Taken is not Reduced by Damage Healed, so if someone Heals 3 but took 4 Damage that round, it doesn't turn to 1 damage taken.
  21. Once Efficiency is Calculated, Subtract the Lower player's Efficiency from the Higher Player's Efficiency.
  22. This number is called AP Bonus, The higher player can split it between 2 options: Add to Banked, or Add to Max Turn AP
  23. Every time your Max Turn AP goes up by 5, (15, 20, 25, 30.) Add 1 to your Max Action AP.
  24. Negative Efficiency is what happens when the total damage taken goes over damage dealt and healed.
  25. If you have negative Efficiency, take the negative from your Max AP, only if you have 15 or more max AP Limit.
  26. Negative Efficiency still increases the Gap between both player's Round Efficiency.
  27. At the start of the next round, Reset the efficiency values, but keep the bonuses.
  28. Start of Match:
  29. Flip a coin, whoever it lands for gets to go first.
  30. Or, Roll 8 and whoever gets the higher roll goes first.
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