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Denkoko

agl5 day 3 dtroit

Aug 16th, 2020
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  1. /hlg/
  2. Pre-Game:
  3. >Preset 2, make sure auto preset change is turned off.
  4. >Auto-Lineup by Ability.
  5. >"Akasupa Void" the right SS.
  6. >"Akasupa Void" on Right Corners.
  7. >"The Narrative" on Left Corners.
  8. >Auto Mentalities should be turned off.
  9.  
  10. Game:
  11. AT ANY TIME BEFORE HALF: If losing by 2, Switch to Preset 3.
  12.  
  13. AT HALF: If losing, Switch to Preset 3.
  14.  
  15. AT ANY TIME AFTER HALF: If losing, Switch to Preset 3.
  16.  
  17. AT 70 (aka plus 2 time): subs by most tired non-medals (3).
  18.  
  19. Post-Game:
  20. If we win play this on stream before victory anthem:
  21. https://files.catbox.moe/9o7dag.mp4
  22.  
  23. /magiareport/
  24. Set best conditions manually, unless super subs.
  25. Corners LB to right
  26. Corners RB to Left
  27. Sub for best conditions on 65
  28.  
  29. SUPER SUBS PLAYERS, sub them in on 65, unless their conditions are below normal.
  30. 6 Bullets *rolls 6* <---should always be the first choice in subbing
  31. Idol Rena-Chan
  32. Memepress on +2
  33.  
  34. /vocaloid/
  35. nothing
  36.  
  37. /uma/
  38. /uma/ pre-match setup
  39.  
  40. Rule 1: NEVER play Hana-san. NEVER. If Trainer-san can't be the GK, put Urara in the net.
  41. 2: Sub best conditions in otherwise. Disregard the lower ratings on some of the non-medals, best conditions in. Left DMF left corner, right DMF right corner.
  42. Play whichever preset you like/want.
  43.  
  44. Sub the three non-medal midfielders at 65'.
  45.  
  46. /bird/
  47. Start on Preset 1.
  48. Manually sub by ability.
  49. Make sure fullbacks are on corners after subbing.
  50.  
  51. First Half:
  52. If down by 1, switch to centre
  53. If down by 2, switch to long ball
  54.  
  55. Halftime:
  56. If tied, switch to centre.
  57. If down, switch to Preset 3
  58. If up by 2 at any point later, sub out the lower conditioned AMF and put in the best conditioned 77 AMF (priority on Noot Noot) and make sure it has Counter Target. We must meme to the end, my friend
  59.  
  60. 65:
  61. Sub out most tired non-medals.
  62. Switch to Preset 2 if tied or down.
  63.  
  64. 75 or later:
  65. If down or tied, switch to preset 1, change to long ball and centre.
  66.  
  67. /alola/
  68. /alola/ pastebin
  69.  
  70. Typical auto setup.
  71. Corners on fullbacks,free kicks on chicken chan and fk taker 2 #1 mom
  72.  
  73. /sd/
  74. nothing
  75.  
  76. /monhun/
  77. When doing subs/condition just swap out for these three players:
  78. -Licking His Fists and Looking At Me
  79. -Egg Autism
  80. -Frontier Best Game
  81.  
  82. Because the others are just dummy aesthetics. You can tell the dummies apart from the others because their icon is a giant ?
  83. If they're out of position, who gives a fuck.
  84. If there needs to be a 4th sub, pick whatever.
  85.  
  86. /yucamp/
  87. ### /yucamp/ Pastebin ###
  88.  
  89. # Pre-game
  90. Start on P1
  91. Non medals with best condition in
  92. DMF takes both corners and long FK
  93.  
  94. # At 65'
  95. Switch to P2
  96. Sub off LB and RB (which are now OOP CBs) with two CBs
  97. For the last sub:
  98. - If losing by 2 or more (or need a better result to qualify), sub off the DMF with the benched CF and move it forward
  99. - Otherwise, sub off the DMF with another DMF
  100.  
  101. /3Hz/
  102. Pre-game:
  103. Sub non medals by ability
  104. Set PK taker to GK
  105. Set left/right corners to left/right DMFs
  106.  
  107. In-game:
  108. At 65 sub the two non-medal SS and one DMF for best condition
  109. If losing at 75 or later activate memenpress and centering targets
  110. If winning at 75 or later set corners to GK
  111.  
  112. /bushi/
  113. ABOUT MUSIC (Part 1):
  114. - use bushi.4ccm, victory.4ccm is for victory anthems;(will talk about it later on the pastebin)
  115. - Rainmaker uses the default goalhorn button, so don't bother searching for his own goalhorn button if he scores.
  116. - there are 2 players that have shared goalhorns: The Ultimate EDM DJ shares her gh with AKB48 rejects and Are you fully devoted shares her gh with Punished Yurishii. This is already indicated in the 4ccm, but i'm writing it here too just incase.
  117.  
  118. ACTUAL MATCH INSTRUCTIONS
  119. Prematch:
  120. -start p1 but turn off ddl and turn on centering targets
  121. -sub manually by condition non-medals, make sure the LB takes the left corner and the RB takes the right corner
  122. -sub manually by condition the SS on the right (theres a bench SS). If both have the same condition leave it as is.
  123. - use kit 2; stadium: akihabara with the winter setting, NOT summer (if the tokyo dome is available then use tokyo dome, but i dont think it is)
  124. - remember to play chants sometimes pls ty
  125.  
  126. Match instructions
  127. 1st half:
  128. *Go +1 if:
  129. -the team concedes twice in a row
  130. -the team has zero shots on target by 30'
  131.  
  132. 2nd half:
  133. *memenpress on if losing by 2
  134. *Sub whenever the other team has their subs, or 65' if there's no specified time. Done this way:
  135. First of all, convert the LB and RB into CBs, and then:
  136. - if winning by 2 or more: sub in a fresh CMF; then sub in 2 CBs for the now OOP CBs (formerly LB and RB).
  137. - if losing by 2+: go preset 3 and sub all three OOP players (2 CBs and a CF)
  138. - else: go preset 2 and sub in a fresh CMF; then sub the two OOP CBs for actual CBS.
  139. *from 70' till the end of the game (if we are on p3 ignore this):
  140. -if winning by 2 or more go p1.
  141. -if not winning by 2+, go p2
  142.  
  143. ABOUT MUSIC (PART 2):
  144. So this team has different victory anthems depending on who performed better. If the team actually wins, here's how to play them (you'll have to load victory.4ccm):
  145. -if "The Ultimate EDM DJ" played and scored at least a goal, play her victory anthem. This overrides any other victory anthem.
  146. - if "the true bandpill" played, play The true bandpill's victory anthem. This overrides any other victory anthem except for the DJ's.
  147. - the rest of victory anthems are pretty straightforward, the motm gets their victory anthem (as long as the DJ didnt score a goal or the bandpill played).
  148. -if the rainmaker or literally anyone else is motm just play the default victory anthem.
  149.  
  150.  
  151.  
  152. /dothack/
  153. Roll between 1-3 for presets and use whatever kit looks best for the occasion.
  154.  
  155. Normal pre-game subs (best condition in). Don't forget to fix corners after subs are made. Left on Right Back and Right on Left Back.
  156.  
  157. If "Haseo, Rogue Master" (Bench Gold) has the same or better condition than "Haseo, the Terror of Death" (Starting Gold), sub him in and keep him for the rest of the game.
  158.  
  159. If "Haseo, the Terror of Death" (Starting Gold) has better condition, keep him on the pitch until 70' (Subs time and +2), then sub him out for "Haseo, Rogue Master" (Bench Gold), no matter the condition he's in.
  160.  
  161. Subs at 70' when +2 activates.
  162.  
  163. If the match ends with a victory, play this: https://files.catbox.moe/bvwanj.mp3
  164.  
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