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- You retreat back to pole range.
- > [ubercombat]: retreat
- You retreat from combat.
- > sheath maple stonebow in my weapon rucksack
- You sheathe the maple stonebow in your yellow haversack.
- >
- =======================================
- **** TOO HURT! ATTEMPTING TO ESCAPE...
- =======================================
- [ubercombat]: inv weapon
- All of your weapons:
- a simple darkstone parry stick with a tempered finish
- Lying at your feet is a steel throwing spike.
- [Type INVENTORY HELP for more options]
- > [ubercombat]: stow
- Stow what? Type 'STOW HELP' for details.
- > [ubercombat]: stow
- Stow what? Type 'STOW HELP' for details.
- >
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map127_Boar_Clan.xml
- stance evasion
- You are now set to use your evasion stance:
- Attack : 100%
- Evade : 100%
- Parry : 80%
- Block : 0%
- >
- Variables Saved
- =========================================================
- **** ESCAPING FROM COMBAT!! - Total Time: 10.18 minutes
- **** Saving location - Zoneid: 127 Roomid: 421
- ========================================================
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map127_Boar_Clan.xml
- >
- The ice adder begins to advance on you!
- The ice adder is still a distance away from you and is closing steadily.
- > [ubercombat]: inv weapon
- All of your weapons:
- a simple darkstone parry stick with a tempered finish
- Lying at your feet is a steel throwing spike.
- [Type INVENTORY HELP for more options]
- > [ubercombat]: stow
- Stow what? Type 'STOW HELP' for details.
- > [ubercombat]: stow
- Stow what? Type 'STOW HELP' for details.
- > [ubercombat]: retreat
- >
- The ice adder begins to advance on you!
- The ice adder is still a distance away from you and is closing steadily.
- >
- You are already as far away as you can get!
- >
- ===================================
- ** SEARCHING FOR THE NEAREST TOWN!
- ===================================
- =================================
- ** ESCAPING FROM ADDER'S NEST
- =================================
- [Script loaded: automapper.cmd]
- down
- You notice a steel throwing spike at your feet, and do not wish to leave it behind.
- > stow spike
- You pick up the spike lying at your feet.
- *** Stowing spike
- You put your spike in your yellow haversack.
- > stow spike
- down
- Stow what? Type 'STOW HELP' for details.
- >
- You slink down.
- [Adder's Nest, Frozen Tunnels]
- The tunnel walls are rough but the solid rock floor is slick and almost glistening. The glossy layer of ice makes footing on the steep slope even more uncertain. Further down the tunnel, the black granite walls become smoother, as if polished.
- You also see a sinuous ice adder.
- Next move: down
- Obvious exits: up, down.
- > down
- You slink down.
- [Adder's Nest, Frozen Tunnels]
- Bas-relief carvings form knots of ornamentation on the granite walls. Each knot is composed of writhing adders entwined in a tangle, their crystal eyes gleaming with a cold, blue light. Despite the deadly cold, the air still carries a faint smell as of an open grave.
- [ubercombat]: retreat
- Next move: southeast
- Obvious exits: up, down.
- > down
- You are already as far away as you can get!
- >
- You slink down.
- [Adder's Nest, Frozen Tunnels]
- A thin layer of hoarfrost coats everything, and breath steams in the frigid air. The tunnel runs fairly straight in either direction, as far as the eye can see, though it varies greatly in elevation. From all around comes a chill breeze, carrying an icy vapor that clings to flesh and stone alike.
- Next move: southwest
- Obvious exits: southeast, up.
- =======================================
- **** TOO HURT! ATTEMPTING TO ESCAPE...
- =======================================
- southeast
- >
- You slink southeast.
- [Adder's Nest, Frozen Tunnels]
- Mined untold ages ago and bearing all the hallmarks of deliberate architectural planning, the tunnel curves sinuously around a bend. The walls are smooth and lightly decorated with the lacy skeins of ice spinning across the granite like the elaborate webs of some bizarre, elemental spider.
- Next move: east
- Obvious exits: southwest, northwest.
- > southwest
- > [ubercombat]: inv weapon
- You slink southwest.
- [Adder's Nest, Frozen Tunnels]
- Slick from the cold damp air, passage through the narrowing tunnel is treacherous and daunting. A thin layer of ice covering the ground shows curiously wavy scuffs, as though some large, shapeless mass dwells within these claustrophobic depths of ice and stone.
- Next move: east
- Obvious exits: northeast, east.
- > east
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map127_Boar_Clan.xml
- All of your weapons:
- a simple darkstone parry stick with a tempered finish
- [Type INVENTORY HELP for more options]
- stance evasion
- >
- You slink east.
- [Adder's Nest, Frozen Tunnels]
- Hewn from the granite mountain, the polished ceiling soars high overhead. Lightly coated with frost, an immense inscription spans the northern wall. The letters are as tall as a man, in archaic script. Several tunnels exit the cavern in many directions, a labyrinthine maze of passages.
- You also see a sinuous ice adder.
- Next move: climb stone staircase
- Obvious exits: east, south, southwest, west.
- > east
- You are now set to use your evasion stance:
- Attack : 100%
- Evade : 100%
- Parry : 80%
- Block : 0%
- >
- You slink east.
- [Adder's Nest, Frozen Tunnels]
- Shaped by man and nature, this domed chamber has been hollowed out of the mountain and the walls burnished smooth as marble. On one side of the room, a stone staircase curves up to a circular aperture leading into darkness. Carrying wisps of chill vapor, a vague current of air swirls down the stairwell.
- Obvious exits: northeast, southwest, west.
- >
- Mapped exits: climb stone staircase
- [automapper]: climb stone staircase
- Variables Saved
- =========================================================
- **** ESCAPING FROM COMBAT!! - Total Time: 10.32 minutes
- **** Saving location - Zoneid: 127 Roomid: 421
- ========================================================
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map127_Boar_Clan.xml
- [Adder's Nest, Dark Shaft]
- Flickering light from the opening above is diffused by swirling vapors, faintly illuminating the great black shaft plunging deep into the earth. Huge stones have been set into the curving walls as steps, circling down and down into the bowels of the mountain.
- Obvious exits: none.
- >
- Mapped exits: climb stone steps, climb opening
- Learned: Athletics
- [Script finished (In 4.7239792 seconds): automapper.cmd(188)]
- You feel fully prepared to cast your spell.
- > [ubercombat]: inv weapon
- All of your weapons:
- a simple darkstone parry stick with a tempered finish
- [Type INVENTORY HELP for more options]
- > [ubercombat]: retreat
- You are already as far away as you can get!
- >
- ===================================
- ** SEARCHING FOR THE NEAREST TOWN!
- ===================================
- =================================
- ** ESCAPING FROM ADDER'S NEST
- =================================
- climb open
- [Temple of the North Wind, Catacombs]
- Wisps of mist rise up to the coffered ceiling of carved granite, riding gusts of frigid air rising from the yawning pit in the center of the floor. Flickering lamps placed in shallow recesses provide scant illumination, giving life to the shifting shadows as the light reflects off the swirling vapors and ice-slicked walls. A moaning whisper soars to a cacophonous scream as the cold wind rushes up from the depths, only to fade again to a nearly inaudible murmur.
- You also see a rusting portcullis.
- Obvious exits: none.
- >
- Mapped exits: climb yawning pit
- Learned: Athletics
- go port
- [Temple of the North Wind, Catacombs]
- Upright sarcophagi line the walls, blanketed with a final burial shroud of frost and soot. The omnipresent rime of ice bears silent witness to the sheer number of years the caskets have resided here. Wind whistles through a rusting portcullis, as if playing a quiet dirge for the dead.
- Obvious exits: northeast, northwest.
- >
- [Script debuglevel set to 5 for script: ubercombat.cmd]
- ubercombat.cmd(25485): return
- ubercombat.cmd: if evaluate: matchre("Temple of the North Wind, Catacombs", "Temple of the North Wind\, Catacombs")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(13420): gosub NORTHWIND_ESCAPE
- ubercombat.cmd(25487): pause 0.2
- ubercombat.cmd(25488): gosub automove 506
- ubercombat.cmd(19621): delay 0.0001
- ubercombat.cmd(19622): class on: moving
- ubercombat.cmd(19623): setvariable Moving 0
- ubercombat.cmd(19624): setvariable Destination 506
- ubercombat.cmd(19625): setvariable automovefailCounter 0
- ubercombat.cmd: if evaluate: (!1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (436 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("436" = "506")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19629): passing label: AUTOMOVE_GO
- ubercombat.cmd(19630): pause 0.0001
- [Script loaded: automapper.cmd]
- ubercombat.cmd(19636): matchwait
- northwest
- You slink northwest.
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