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- 12:44:49: Creating resource group General
- 12:44:49: Creating resource group Internal
- 12:44:49: Creating resource group Autodetect
- 12:44:49: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 12:44:49: Registering ResourceManager for type Material
- 12:44:49: Registering ResourceManager for type Mesh
- 12:44:49: Registering ResourceManager for type Skeleton
- 12:44:49: MovableObjectFactory for type 'ParticleSystem' registered.
- 12:44:49: OverlayElementFactory for type Panel registered.
- 12:44:49: OverlayElementFactory for type BorderPanel registered.
- 12:44:49: OverlayElementFactory for type TextArea registered.
- 12:44:49: Registering ResourceManager for type Font
- 12:44:49: ArchiveFactory for archive type FileSystem registered.
- 12:44:49: ArchiveFactory for archive type Zip registered.
- 12:44:49: ArchiveFactory for archive type EmbeddedZip registered.
- 12:44:49: DDS codec registering
- 12:44:49: FreeImage version: 3.10.0
- 12:44:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 12:44:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
- 12:44:49: Registering ResourceManager for type HighLevelGpuProgram
- 12:44:49: Registering ResourceManager for type Compositor
- 12:44:49: MovableObjectFactory for type 'Entity' registered.
- 12:44:49: MovableObjectFactory for type 'Light' registered.
- 12:44:49: MovableObjectFactory for type 'BillboardSet' registered.
- 12:44:49: MovableObjectFactory for type 'ManualObject' registered.
- 12:44:49: MovableObjectFactory for type 'BillboardChain' registered.
- 12:44:49: MovableObjectFactory for type 'RibbonTrail' registered.
- 12:44:49: *-*-* OGRE Initialising
- 12:44:49: *-*-* Version 1.8.0 (Byatis)
- 12:44:49: Loading library /home/andrzejl/openmw-0.18.0-Linux/./plugins/RenderSystem_GL.so
- 12:44:49: Installing plugin: GL RenderSystem
- 12:44:49: OpenGL Rendering Subsystem created.
- 12:44:50: Plugin successfully installed
- 12:44:50: Loading library /home/andrzejl/openmw-0.18.0-Linux/./plugins/Plugin_CgProgramManager.so
- 12:44:50: Installing plugin: Cg Program Manager
- 12:44:50: Plugin successfully installed
- 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
- 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/water' of type 'FileSystem' to resource group 'General' with recursive option
- 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/gbuffer' of type 'FileSystem' to resource group 'General' with recursive option
- 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/shadows' of type 'FileSystem' to resource group 'General' with recursive option
- 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/mygui/Obliviontt.zip' of type 'Zip' to resource group 'General'
- 12:44:50: CPU Identifier & Features
- 12:44:50: -------------------------
- 12:44:50: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M processor 1.50GHz
- 12:44:50: * SSE: yes
- 12:44:50: * SSE2: yes
- 12:44:50: * SSE3: no
- 12:44:50: * MMX: yes
- 12:44:50: * MMXEXT: yes
- 12:44:50: * 3DNOW: no
- 12:44:50: * 3DNOWEXT: no
- 12:44:50: * CMOV: yes
- 12:44:50: * TSC: yes
- 12:44:50: * FPU: yes
- 12:44:50: * PRO: no
- 12:44:50: * HT: no
- 12:44:50: -------------------------
- 12:44:50: ******************************
- *** Starting GLX Subsystem ***
- ******************************
- 12:44:50: Registering ResourceManager for type Texture
- 12:44:50: GLRenderSystem::_createRenderWindow "OpenMW", 1280x1024 fullscreen miscParams: FSAA=0 title=OpenMW vsync=false
- 12:44:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.8.0/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
- 12:44:50: GLXWindow::create used FBConfigID = 104
- 12:44:50: GL_VERSION = 1.4 Mesa 7.11.2
- 12:44:50: GL_VENDOR = Tungsten Graphics, Inc
- 12:44:50: GL_RENDERER = Mesa DRI Intel(R) 915GM x86/MMX/SSE2
- 12:44:50: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
- 12:44:50: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
- 12:44:50: ***************************
- 12:44:50: *** GL Renderer Started ***
- 12:44:50: ***************************
- 12:44:50: Registering ResourceManager for type GpuProgram
- 12:44:50: GLSL support detected
- 12:44:50: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 12:44:50: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 12:44:50: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
- 12:44:50: RenderSystem capabilities
- 12:44:50: -------------------------
- 12:44:50: RenderSystem Name: OpenGL Rendering Subsystem
- 12:44:50: GPU Vendor: unknown
- 12:44:50: Device Name: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
- 12:44:50: Driver Version: 1.4.0.0
- 12:44:50: * Fixed function pipeline: yes
- 12:44:50: * Hardware generation of mipmaps: yes
- 12:44:50: * Texture blending: yes
- 12:44:50: * Anisotropic texture filtering: yes
- 12:44:50: * Dot product texture operation: yes
- 12:44:50: * Cube mapping: yes
- 12:44:50: * Hardware stencil buffer: yes
- 12:44:50: - Stencil depth: 8
- 12:44:50: - Two sided stencil support: yes
- 12:44:50: - Wrap stencil values: yes
- 12:44:50: * Hardware vertex / index buffers: yes
- 12:44:50: * Vertex programs: yes
- 12:44:50: * Number of floating-point constants for vertex programs: 1024
- 12:44:50: * Number of integer constants for vertex programs: 0
- 12:44:50: * Number of boolean constants for vertex programs: 0
- 12:44:50: * Fragment programs: yes
- 12:44:50: * Number of floating-point constants for fragment programs: 1024
- 12:44:50: * Number of integer constants for fragment programs: 0
- 12:44:50: * Number of boolean constants for fragment programs: 0
- 12:44:50: * Geometry programs: no
- 12:44:50: * Number of floating-point constants for geometry programs: 0
- 12:44:50: * Number of integer constants for geometry programs: 0
- 12:44:50: * Number of boolean constants for geometry programs: 0
- 12:44:50: * Supported Shader Profiles: arbfp1 arbvp1 glsl
- 12:44:50: * Texture Compression: yes
- 12:44:50: - DXT: no
- 12:44:50: - VTC: no
- 12:44:50: - PVRTC: no
- 12:44:50: * Scissor Rectangle: yes
- 12:44:50: * Hardware Occlusion Query: no
- 12:44:50: * User clip planes: yes
- 12:44:50: * VET_UBYTE4 vertex element type: yes
- 12:44:50: * Infinite far plane projection: yes
- 12:44:50: * Hardware render-to-texture: yes
- 12:44:50: * Floating point textures: no
- 12:44:50: * Non-power-of-two textures: yes
- 12:44:50: * Volume textures: yes
- 12:44:50: * Multiple Render Targets: 1
- 12:44:50: - With different bit depths: yes
- 12:44:50: * Point Sprites: yes
- 12:44:50: * Extended point parameters: yes
- 12:44:50: * Max Point Size: 255
- 12:44:50: * Vertex texture fetch: yes
- 12:44:50: * Number of world matrices: 0
- 12:44:50: * Number of texture units: 8
- 12:44:50: * Stencil buffer depth: 8
- 12:44:50: * Number of vertex blend matrices: 0
- 12:44:50: - Max vertex textures: 16
- 12:44:50: - Vertex textures shared: yes
- 12:44:50: * Render to Vertex Buffer : no
- 12:44:50: * GL 1.5 without VBO workaround: no
- 12:44:50: * Frame Buffer objects: yes
- 12:44:50: * Frame Buffer objects (ARB extension): yes
- 12:44:50: * Frame Buffer objects (ATI extension): yes
- 12:44:50: * PBuffer support: yes
- 12:44:50: * GL 1.5 without HW-occlusion workaround: no
- 12:44:50: * Separate shader objects: no
- 12:44:50: DefaultWorkQueue('Root') initialising on thread 0x8e3a0e0.
- 12:44:50: Particle Renderer Type 'billboard' registered
- 12:44:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e676d0 starting.
- 12:44:51: ArchiveFactory for archive type BSA registered.
- 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa' of type 'BSA' to resource group 'General'
- 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa' of type 'BSA' to resource group 'General'
- 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa' of type 'BSA' to resource group 'General'
- 12:44:51: ArchiveFactory for archive type Dir registered.
- 12:44:52: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files' of type 'Dir' to resource group 'General'
- 12:44:52: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Splash' of type 'Dir' to resource group 'General'
- 12:44:52: Texture: textures\tx_cursormove.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 12:44:52: Texture: textures\tx_menubook_close_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_close_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_close_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_next_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_next_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_prev_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_prev_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_take_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_take_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\tx_menubook_take_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 12:44:52: Texture: textures\menu_credits.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_credits_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_credits_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_exitgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_exitgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_loadgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_loadgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_newgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_newgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_options.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_options_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_options_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_return.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_return_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_return_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_savegame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Texture: textures\menu_savegame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 12:44:52: Registering ResourceManager for type BulletShape
- 12:44:52: Parsing scripts for resource group Autodetect
- 12:44:52: Finished parsing scripts for resource group Autodetect
- 12:44:52: Creating resources for group Autodetect
- 12:44:52: All done
- 12:44:52: Parsing scripts for resource group General
- 12:44:52: Parsing script gbuffer.compositor
- 12:44:52: Finished parsing scripts for resource group General
- 12:44:52: Creating resources for group General
- 12:44:52: All done
- 12:44:52: Parsing scripts for resource group Internal
- 12:44:52: Finished parsing scripts for resource group Internal
- 12:44:52: Creating resources for group Internal
- 12:44:52: All done
- 12:44:52: OGRE EXCEPTION(7:InternalErrorException): Cannot allocate a Hardware query. This video card doesn't support it, sorry. in GLHardwareOcclusionQuery::GLHardwareOcclusionQuery at /build/buildd/ogre-1.8.0/RenderSystems/GL/src/OgreGLHardwareOcclusionQuery.cpp (line 64)
- 12:44:52: Creating resource group debugging
- 12:45:01: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
- 12:45:01: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
- 12:45:01: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
- 12:45:01: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
- 12:45:01: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
- 12:45:01: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_B8G8R8,256x16x1) Internal format is PF_X8R8G8B8,256x16x1.
- 12:45:01: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
- 12:45:01: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
- 12:45:01: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
- 12:45:01: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
- 12:45:01: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
- 12:45:01: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
- 12:45:01: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
- 12:45:01: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
- 12:45:01: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
- 12:45:01: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) Internal format is PF_A8R8G8B8,640x640x1.
- 12:45:01: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
- 12:45:01: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
- 12:45:01: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
- 12:45:01: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
- 12:45:01: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
- 12:45:01: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) Internal format is PF_X8R8G8B8,4x61x1.
- 12:45:01: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
- 12:45:01: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
- 12:45:01: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) Internal format is PF_A8R8G8B8,2x8x1.
- 12:45:01: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) Internal format is PF_X8R8G8B8,4x26x1.
- 12:45:01: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_A8B8G8R8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
- 12:45:01: Texture: textures\tx_cursor.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 12:45:01: Texture: textures\compass.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 12:45:01: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_A8B8G8R8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
- 12:45:02: Texture: textures\target.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
- 12:45:02: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
- 12:45:02: Texture: textures\scroll.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 12:45:02: Texture: icons\tx_goldicon.dds: Loading 1 faces(PF_A8B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 12:45:02: Texture: icons\k\stealth_handtohand.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:03: Texture: Splash_ClannDaddy.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_UF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_LF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
- 12:45:04: Texture: textures\TX_B_N_Generic_M_G00.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_H01.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_hair00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_hairpin00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_H02.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:06: Texture: Splash_Clannfear.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
- 12:45:09: Texture: textures\Tx_wood_brown_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_rock_cave_L_01.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:09: Texture: textures\tx_cavern_lavawall00.dds: Loading 1 faces(PF_B8G8R8,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 12:45:09: Texture: textures\Tx_wood_brown_posts_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_ropestrip_01.dds: Loading 1 faces(PF_B8G8R8,32x128x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x128x1.
- 12:45:09: Texture: textures\tx_wood_weathered10.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
- 12:45:09: Texture: textures\tx_natural_cave_beam01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\tx_rope_brown.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_wood_wethered.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_metal_iron_rusty_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_metal_strip_02.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 7 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:09: Texture: textures\Tx_wood_siding.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:09: Texture: textures\Tx_wood_weathered_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_wood_docks_01.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:09: Texture: textures\Tx_wood_dock_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_wood_weathered_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\Tx_Ashl_Tent_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_metal_iron_rusty.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:09: Texture: textures\Tx_wood_brown_shelf.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_wood_tan_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:09: Texture: textures\tx_ashpile00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_wood_brown_metal.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:09: Texture: textures\Tx_urn_top_01.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_urn_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_urn_plain_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_urn_strip_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:10: Texture: textures\Tx_contain_box_wood_letters.dds: Loading 1 faces(PF_B8G8R8,64x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x32x1.
- 12:45:10: Texture: textures\Tx_contain_box_wood.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_contain_box_wood_border.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_border_metal_bronze_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:10: Texture: textures\Tx_keyhole_02.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:10: Texture: textures\tx_wood_weathered00.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
- 12:45:10: Texture: textures\tx_ring10.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_ex_stronghold_trim03.dds: Loading 1 faces(PF_B8G8R8,256x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x32x1.
- 12:45:10: Texture: textures\Tx_wood_brown_box_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\tx_rustedmetal00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\tx_hinge00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_keyhole_04.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:10: Texture: textures\Tx_hinge_02.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:10: Texture: textures\Tx_rope_heavy.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:10: Texture: textures\Tx_wood_interior_plain_01.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
- 12:45:10: Texture: textures\Tx_wood_brown_box_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_glass_bottle_brown_01.dds: Loading 1 faces(PF_B8G8R8,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
- 12:45:10: Texture: textures\Tx_metal_iron_rusty_strip_01.dds: Loading 1 faces(PF_B8G8R8,64x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x16x1.
- 12:45:10: Texture: textures\tx_lockbox00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_wood_brown_posts_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_glass_bottle_brown.dds: Loading 1 faces(PF_B8G8R8,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
- 12:45:10: Texture: textures\Tx_wood_shack_door.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:10: Texture: textures\Tx_metal_rusty_lock.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:10: Texture: textures\Tx_cointop_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_coinside_01.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
- 12:45:10: Texture: textures\TX_W_Staff_pole.dds: Loading 1 faces(PF_B8G8R8,32x256x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x256x1.
- 12:45:10: Texture: textures\Tx_book_edge_02.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:10: Texture: textures\Tx_wood_grey_planks_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_book_edge_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
- 12:45:10: Texture: textures\Tx_book_10.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
- 12:45:10: Texture: textures\Tx_item_pot_mottled_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_crock_01.dds: Loading 1 faces(PF_B8G8R8,32x64x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x64x1.
- 12:45:10: Texture: textures\Tx_cork_01.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 12:45:10: Texture: textures\Tx_wax_black_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\Tx_wood_wormridden.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\Tx_wood_wormridden_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:10: Texture: textures\water\water00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water03.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water04.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water05.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water06.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water07.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water08.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water09.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water10.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water11.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water12.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water13.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water14.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water15.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water16.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water17.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water18.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water19.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water20.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water21.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water22.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water23.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water24.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water25.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water26.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water27.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water28.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:10: Texture: textures\water\water29.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
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- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_hair03.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Generic_G.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_UF.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_LF.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_hair08.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_H03.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_H01.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hair00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 12:45:11: Texture: textures\TX_B_N_Redguard_F_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_H09.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
- 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_H02.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
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