AndrzejL

Ogre.log

Oct 1st, 2012
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  1. 12:44:49: Creating resource group General
  2. 12:44:49: Creating resource group Internal
  3. 12:44:49: Creating resource group Autodetect
  4. 12:44:49: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 12:44:49: Registering ResourceManager for type Material
  6. 12:44:49: Registering ResourceManager for type Mesh
  7. 12:44:49: Registering ResourceManager for type Skeleton
  8. 12:44:49: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 12:44:49: OverlayElementFactory for type Panel registered.
  10. 12:44:49: OverlayElementFactory for type BorderPanel registered.
  11. 12:44:49: OverlayElementFactory for type TextArea registered.
  12. 12:44:49: Registering ResourceManager for type Font
  13. 12:44:49: ArchiveFactory for archive type FileSystem registered.
  14. 12:44:49: ArchiveFactory for archive type Zip registered.
  15. 12:44:49: ArchiveFactory for archive type EmbeddedZip registered.
  16. 12:44:49: DDS codec registering
  17. 12:44:49: FreeImage version: 3.10.0
  18. 12:44:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. 12:44:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
  20. 12:44:49: Registering ResourceManager for type HighLevelGpuProgram
  21. 12:44:49: Registering ResourceManager for type Compositor
  22. 12:44:49: MovableObjectFactory for type 'Entity' registered.
  23. 12:44:49: MovableObjectFactory for type 'Light' registered.
  24. 12:44:49: MovableObjectFactory for type 'BillboardSet' registered.
  25. 12:44:49: MovableObjectFactory for type 'ManualObject' registered.
  26. 12:44:49: MovableObjectFactory for type 'BillboardChain' registered.
  27. 12:44:49: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 12:44:49: *-*-* OGRE Initialising
  29. 12:44:49: *-*-* Version 1.8.0 (Byatis)
  30. 12:44:49: Loading library /home/andrzejl/openmw-0.18.0-Linux/./plugins/RenderSystem_GL.so
  31. 12:44:49: Installing plugin: GL RenderSystem
  32. 12:44:49: OpenGL Rendering Subsystem created.
  33. 12:44:50: Plugin successfully installed
  34. 12:44:50: Loading library /home/andrzejl/openmw-0.18.0-Linux/./plugins/Plugin_CgProgramManager.so
  35. 12:44:50: Installing plugin: Cg Program Manager
  36. 12:44:50: Plugin successfully installed
  37. 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
  38. 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/water' of type 'FileSystem' to resource group 'General' with recursive option
  39. 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/gbuffer' of type 'FileSystem' to resource group 'General' with recursive option
  40. 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/shadows' of type 'FileSystem' to resource group 'General' with recursive option
  41. 12:44:50: Added resource location '/home/andrzejl/openmw-0.18.0-Linux/resources/mygui/Obliviontt.zip' of type 'Zip' to resource group 'General'
  42. 12:44:50: CPU Identifier & Features
  43. 12:44:50: -------------------------
  44. 12:44:50: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M processor 1.50GHz
  45. 12:44:50: * SSE: yes
  46. 12:44:50: * SSE2: yes
  47. 12:44:50: * SSE3: no
  48. 12:44:50: * MMX: yes
  49. 12:44:50: * MMXEXT: yes
  50. 12:44:50: * 3DNOW: no
  51. 12:44:50: * 3DNOWEXT: no
  52. 12:44:50: * CMOV: yes
  53. 12:44:50: * TSC: yes
  54. 12:44:50: * FPU: yes
  55. 12:44:50: * PRO: no
  56. 12:44:50: * HT: no
  57. 12:44:50: -------------------------
  58. 12:44:50: ******************************
  59. *** Starting GLX Subsystem ***
  60. ******************************
  61. 12:44:50: Registering ResourceManager for type Texture
  62. 12:44:50: GLRenderSystem::_createRenderWindow "OpenMW", 1280x1024 fullscreen miscParams: FSAA=0 title=OpenMW vsync=false
  63. 12:44:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.8.0/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
  64. 12:44:50: GLXWindow::create used FBConfigID = 104
  65. 12:44:50: GL_VERSION = 1.4 Mesa 7.11.2
  66. 12:44:50: GL_VENDOR = Tungsten Graphics, Inc
  67. 12:44:50: GL_RENDERER = Mesa DRI Intel(R) 915GM x86/MMX/SSE2
  68. 12:44:50: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
  69. 12:44:50: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
  70. 12:44:50: ***************************
  71. 12:44:50: *** GL Renderer Started ***
  72. 12:44:50: ***************************
  73. 12:44:50: Registering ResourceManager for type GpuProgram
  74. 12:44:50: GLSL support detected
  75. 12:44:50: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  76. 12:44:50: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  77. 12:44:50: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  78. 12:44:50: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  79. 12:44:50: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  80. 12:44:50: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  81. 12:44:50: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  82. 12:44:50: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  83. 12:44:50: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  84. 12:44:50: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  85. 12:44:50: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  86. 12:44:50: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  87. 12:44:50: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  88. 12:44:50: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  89. 12:44:50: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  90. 12:44:50: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  91. 12:44:50: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  92. 12:44:50: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
  93. 12:44:50: RenderSystem capabilities
  94. 12:44:50: -------------------------
  95. 12:44:50: RenderSystem Name: OpenGL Rendering Subsystem
  96. 12:44:50: GPU Vendor: unknown
  97. 12:44:50: Device Name: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
  98. 12:44:50: Driver Version: 1.4.0.0
  99. 12:44:50: * Fixed function pipeline: yes
  100. 12:44:50: * Hardware generation of mipmaps: yes
  101. 12:44:50: * Texture blending: yes
  102. 12:44:50: * Anisotropic texture filtering: yes
  103. 12:44:50: * Dot product texture operation: yes
  104. 12:44:50: * Cube mapping: yes
  105. 12:44:50: * Hardware stencil buffer: yes
  106. 12:44:50: - Stencil depth: 8
  107. 12:44:50: - Two sided stencil support: yes
  108. 12:44:50: - Wrap stencil values: yes
  109. 12:44:50: * Hardware vertex / index buffers: yes
  110. 12:44:50: * Vertex programs: yes
  111. 12:44:50: * Number of floating-point constants for vertex programs: 1024
  112. 12:44:50: * Number of integer constants for vertex programs: 0
  113. 12:44:50: * Number of boolean constants for vertex programs: 0
  114. 12:44:50: * Fragment programs: yes
  115. 12:44:50: * Number of floating-point constants for fragment programs: 1024
  116. 12:44:50: * Number of integer constants for fragment programs: 0
  117. 12:44:50: * Number of boolean constants for fragment programs: 0
  118. 12:44:50: * Geometry programs: no
  119. 12:44:50: * Number of floating-point constants for geometry programs: 0
  120. 12:44:50: * Number of integer constants for geometry programs: 0
  121. 12:44:50: * Number of boolean constants for geometry programs: 0
  122. 12:44:50: * Supported Shader Profiles: arbfp1 arbvp1 glsl
  123. 12:44:50: * Texture Compression: yes
  124. 12:44:50: - DXT: no
  125. 12:44:50: - VTC: no
  126. 12:44:50: - PVRTC: no
  127. 12:44:50: * Scissor Rectangle: yes
  128. 12:44:50: * Hardware Occlusion Query: no
  129. 12:44:50: * User clip planes: yes
  130. 12:44:50: * VET_UBYTE4 vertex element type: yes
  131. 12:44:50: * Infinite far plane projection: yes
  132. 12:44:50: * Hardware render-to-texture: yes
  133. 12:44:50: * Floating point textures: no
  134. 12:44:50: * Non-power-of-two textures: yes
  135. 12:44:50: * Volume textures: yes
  136. 12:44:50: * Multiple Render Targets: 1
  137. 12:44:50: - With different bit depths: yes
  138. 12:44:50: * Point Sprites: yes
  139. 12:44:50: * Extended point parameters: yes
  140. 12:44:50: * Max Point Size: 255
  141. 12:44:50: * Vertex texture fetch: yes
  142. 12:44:50: * Number of world matrices: 0
  143. 12:44:50: * Number of texture units: 8
  144. 12:44:50: * Stencil buffer depth: 8
  145. 12:44:50: * Number of vertex blend matrices: 0
  146. 12:44:50: - Max vertex textures: 16
  147. 12:44:50: - Vertex textures shared: yes
  148. 12:44:50: * Render to Vertex Buffer : no
  149. 12:44:50: * GL 1.5 without VBO workaround: no
  150. 12:44:50: * Frame Buffer objects: yes
  151. 12:44:50: * Frame Buffer objects (ARB extension): yes
  152. 12:44:50: * Frame Buffer objects (ATI extension): yes
  153. 12:44:50: * PBuffer support: yes
  154. 12:44:50: * GL 1.5 without HW-occlusion workaround: no
  155. 12:44:50: * Separate shader objects: no
  156. 12:44:50: DefaultWorkQueue('Root') initialising on thread 0x8e3a0e0.
  157. 12:44:50: Particle Renderer Type 'billboard' registered
  158. 12:44:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e676d0 starting.
  159. 12:44:51: ArchiveFactory for archive type BSA registered.
  160. 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa' of type 'BSA' to resource group 'General'
  161. 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa' of type 'BSA' to resource group 'General'
  162. 12:44:51: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa' of type 'BSA' to resource group 'General'
  163. 12:44:51: ArchiveFactory for archive type Dir registered.
  164. 12:44:52: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files' of type 'Dir' to resource group 'General'
  165. 12:44:52: Added resource location '/media/Disk_2/Crossover/ES3Morrow/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Splash' of type 'Dir' to resource group 'General'
  166. 12:44:52: Texture: textures\tx_cursormove.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  167. 12:44:52: Texture: textures\tx_menubook_close_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  168. 12:44:52: Texture: textures\tx_menubook_close_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  169. 12:44:52: Texture: textures\tx_menubook_close_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  170. 12:44:52: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  171. 12:44:52: Texture: textures\tx_menubook_next_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  172. 12:44:52: Texture: textures\tx_menubook_next_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  173. 12:44:52: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  174. 12:44:52: Texture: textures\tx_menubook_prev_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  175. 12:44:52: Texture: textures\tx_menubook_prev_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  176. 12:44:52: Texture: textures\tx_menubook_take_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  177. 12:44:52: Texture: textures\tx_menubook_take_over.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  178. 12:44:52: Texture: textures\tx_menubook_take_pressed.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  179. 12:44:52: Texture: textures\menu_credits.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  180. 12:44:52: Texture: textures\menu_credits_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  181. 12:44:52: Texture: textures\menu_credits_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  182. 12:44:52: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  183. 12:44:52: Texture: textures\menu_exitgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  184. 12:44:52: Texture: textures\menu_exitgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  185. 12:44:52: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  186. 12:44:52: Texture: textures\menu_loadgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  187. 12:44:52: Texture: textures\menu_loadgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  188. 12:44:52: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  189. 12:44:52: Texture: textures\menu_newgame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  190. 12:44:52: Texture: textures\menu_newgame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  191. 12:44:52: Texture: textures\menu_options.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  192. 12:44:52: Texture: textures\menu_options_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  193. 12:44:52: Texture: textures\menu_options_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  194. 12:44:52: Texture: textures\menu_return.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  195. 12:44:52: Texture: textures\menu_return_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  196. 12:44:52: Texture: textures\menu_return_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  197. 12:44:52: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  198. 12:44:52: Texture: textures\menu_savegame_over.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  199. 12:44:52: Texture: textures\menu_savegame_pressed.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  200. 12:44:52: Registering ResourceManager for type BulletShape
  201. 12:44:52: Parsing scripts for resource group Autodetect
  202. 12:44:52: Finished parsing scripts for resource group Autodetect
  203. 12:44:52: Creating resources for group Autodetect
  204. 12:44:52: All done
  205. 12:44:52: Parsing scripts for resource group General
  206. 12:44:52: Parsing script gbuffer.compositor
  207. 12:44:52: Finished parsing scripts for resource group General
  208. 12:44:52: Creating resources for group General
  209. 12:44:52: All done
  210. 12:44:52: Parsing scripts for resource group Internal
  211. 12:44:52: Finished parsing scripts for resource group Internal
  212. 12:44:52: Creating resources for group Internal
  213. 12:44:52: All done
  214. 12:44:52: OGRE EXCEPTION(7:InternalErrorException): Cannot allocate a Hardware query. This video card doesn't support it, sorry. in GLHardwareOcclusionQuery::GLHardwareOcclusionQuery at /build/buildd/ogre-1.8.0/RenderSystems/GL/src/OgreGLHardwareOcclusionQuery.cpp (line 64)
  215. 12:44:52: Creating resource group debugging
  216. 12:45:01: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
  217. 12:45:01: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
  218. 12:45:01: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
  219. 12:45:01: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
  220. 12:45:01: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
  221. 12:45:01: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  222. 12:45:01: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  223. 12:45:01: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  224. 12:45:01: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  225. 12:45:01: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_B8G8R8,256x16x1) Internal format is PF_X8R8G8B8,256x16x1.
  226. 12:45:01: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
  227. 12:45:01: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
  228. 12:45:01: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
  229. 12:45:01: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
  230. 12:45:01: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  231. 12:45:01: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  232. 12:45:01: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  233. 12:45:01: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  234. 12:45:01: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
  235. 12:45:01: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
  236. 12:45:01: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
  237. 12:45:01: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
  238. 12:45:01: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  239. 12:45:01: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  240. 12:45:01: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  241. 12:45:01: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  242. 12:45:01: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) Internal format is PF_A8R8G8B8,640x640x1.
  243. 12:45:01: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
  244. 12:45:01: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
  245. 12:45:01: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
  246. 12:45:01: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
  247. 12:45:01: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  248. 12:45:01: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  249. 12:45:01: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  250. 12:45:01: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  251. 12:45:01: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) Internal format is PF_X8R8G8B8,4x61x1.
  252. 12:45:01: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
  253. 12:45:01: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
  254. 12:45:01: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) Internal format is PF_A8R8G8B8,2x8x1.
  255. 12:45:01: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) Internal format is PF_X8R8G8B8,4x26x1.
  256. 12:45:01: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_A8B8G8R8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
  257. 12:45:01: Texture: textures\tx_cursor.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  258. 12:45:01: Texture: textures\compass.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  259. 12:45:01: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_A8B8G8R8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
  260. 12:45:02: Texture: textures\target.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
  261. 12:45:02: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  262. 12:45:02: Texture: textures\scroll.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  263. 12:45:02: Texture: icons\tx_goldicon.dds: Loading 1 faces(PF_A8B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  264. 12:45:02: Texture: icons\k\stealth_handtohand.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  265. 12:45:03: Texture: Splash_ClannDaddy.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
  266. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  267. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  268. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  269. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  270. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  271. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  272. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_UF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  273. 12:45:03: Texture: textures\TX_B_N_Dark Elf_M_LF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  274. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  275. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  276. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
  277. 12:45:04: Texture: textures\TX_B_N_Generic_M_G00.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  278. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_H01.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  279. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_hair00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  280. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_hairpin00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  281. 12:45:04: Texture: textures\TX_B_N_Dark Elf_M_H02.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  282. 12:45:06: Texture: Splash_Clannfear.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
  283. 12:45:09: Texture: textures\Tx_wood_brown_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  284. 12:45:09: Texture: textures\Tx_rock_cave_L_01.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  285. 12:45:09: Texture: textures\tx_cavern_lavawall00.dds: Loading 1 faces(PF_B8G8R8,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  286. 12:45:09: Texture: textures\Tx_wood_brown_posts_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  287. 12:45:09: Texture: textures\Tx_ropestrip_01.dds: Loading 1 faces(PF_B8G8R8,32x128x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x128x1.
  288. 12:45:09: Texture: textures\tx_wood_weathered10.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
  289. 12:45:09: Texture: textures\tx_natural_cave_beam01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  290. 12:45:09: Texture: textures\tx_rope_brown.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  291. 12:45:09: Texture: textures\Tx_wood_wethered.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  292. 12:45:09: Texture: textures\Tx_metal_iron_rusty_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  293. 12:45:09: Texture: textures\Tx_metal_strip_02.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 7 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  294. 12:45:09: Texture: textures\Tx_wood_siding.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  295. 12:45:09: Texture: textures\Tx_wood_weathered_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  296. 12:45:09: Texture: textures\Tx_wood_docks_01.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  297. 12:45:09: Texture: textures\Tx_wood_dock_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  298. 12:45:09: Texture: textures\Tx_wood_weathered_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  299. 12:45:09: Texture: textures\Tx_Ashl_Tent_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  300. 12:45:09: Texture: textures\Tx_metal_iron_rusty.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  301. 12:45:09: Texture: textures\Tx_wood_brown_shelf.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  302. 12:45:09: Texture: textures\Tx_wood_tan_rings_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  303. 12:45:09: Texture: textures\tx_ashpile00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  304. 12:45:09: Texture: textures\Tx_wood_brown_metal.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  305. 12:45:09: Texture: textures\Tx_urn_top_01.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  306. 12:45:10: Texture: textures\Tx_urn_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  307. 12:45:10: Texture: textures\Tx_urn_plain_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  308. 12:45:10: Texture: textures\Tx_urn_strip_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  309. 12:45:10: Texture: textures\Tx_contain_box_wood_letters.dds: Loading 1 faces(PF_B8G8R8,64x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x32x1.
  310. 12:45:10: Texture: textures\Tx_contain_box_wood.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  311. 12:45:10: Texture: textures\Tx_contain_box_wood_border.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  312. 12:45:10: Texture: textures\Tx_border_metal_bronze_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  313. 12:45:10: Texture: textures\Tx_keyhole_02.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  314. 12:45:10: Texture: textures\tx_wood_weathered00.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
  315. 12:45:10: Texture: textures\tx_ring10.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  316. 12:45:10: Texture: textures\Tx_ex_stronghold_trim03.dds: Loading 1 faces(PF_B8G8R8,256x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x32x1.
  317. 12:45:10: Texture: textures\Tx_wood_brown_box_02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  318. 12:45:10: Texture: textures\tx_rustedmetal00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  319. 12:45:10: Texture: textures\tx_hinge00.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  320. 12:45:10: Texture: textures\Tx_keyhole_04.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  321. 12:45:10: Texture: textures\Tx_hinge_02.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  322. 12:45:10: Texture: textures\Tx_rope_heavy.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  323. 12:45:10: Texture: textures\Tx_wood_interior_plain_01.dds: Loading 1 faces(PF_B8G8R8,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x256x1.
  324. 12:45:10: Texture: textures\Tx_wood_brown_box_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  325. 12:45:10: Texture: textures\Tx_glass_bottle_brown_01.dds: Loading 1 faces(PF_B8G8R8,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
  326. 12:45:10: Texture: textures\Tx_metal_iron_rusty_strip_01.dds: Loading 1 faces(PF_B8G8R8,64x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x16x1.
  327. 12:45:10: Texture: textures\tx_lockbox00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  328. 12:45:10: Texture: textures\Tx_wood_brown_posts_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  329. 12:45:10: Texture: textures\Tx_glass_bottle_brown.dds: Loading 1 faces(PF_B8G8R8,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
  330. 12:45:10: Texture: textures\Tx_wood_shack_door.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  331. 12:45:10: Texture: textures\Tx_metal_rusty_lock.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  332. 12:45:10: Texture: textures\Tx_cointop_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  333. 12:45:10: Texture: textures\Tx_coinside_01.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  334. 12:45:10: Texture: textures\TX_W_Staff_pole.dds: Loading 1 faces(PF_B8G8R8,32x256x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x256x1.
  335. 12:45:10: Texture: textures\Tx_book_edge_02.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  336. 12:45:10: Texture: textures\Tx_wood_grey_planks_01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  337. 12:45:10: Texture: textures\Tx_book_edge_01.dds: Loading 1 faces(PF_B8G8R8,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1.
  338. 12:45:10: Texture: textures\Tx_book_10.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
  339. 12:45:10: Texture: textures\Tx_item_pot_mottled_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  340. 12:45:10: Texture: textures\Tx_crock_01.dds: Loading 1 faces(PF_B8G8R8,32x64x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x64x1.
  341. 12:45:10: Texture: textures\Tx_cork_01.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  342. 12:45:10: Texture: textures\Tx_wax_black_01.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  343. 12:45:10: Texture: textures\Tx_wood_wormridden.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  344. 12:45:10: Texture: textures\Tx_wood_wormridden_rings.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  345. 12:45:10: Texture: textures\water\water00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  346. 12:45:10: Texture: textures\water\water01.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  347. 12:45:10: Texture: textures\water\water02.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  348. 12:45:10: Texture: textures\water\water03.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  349. 12:45:10: Texture: textures\water\water04.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  350. 12:45:10: Texture: textures\water\water05.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  351. 12:45:10: Texture: textures\water\water06.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  352. 12:45:10: Texture: textures\water\water07.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  353. 12:45:10: Texture: textures\water\water08.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  354. 12:45:10: Texture: textures\water\water09.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  355. 12:45:10: Texture: textures\water\water10.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  356. 12:45:10: Texture: textures\water\water11.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  357. 12:45:10: Texture: textures\water\water12.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  358. 12:45:10: Texture: textures\water\water13.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  359. 12:45:10: Texture: textures\water\water14.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  360. 12:45:10: Texture: textures\water\water15.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  361. 12:45:10: Texture: textures\water\water16.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  362. 12:45:10: Texture: textures\water\water17.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  363. 12:45:10: Texture: textures\water\water18.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  364. 12:45:10: Texture: textures\water\water19.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  365. 12:45:10: Texture: textures\water\water20.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  366. 12:45:10: Texture: textures\water\water21.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  367. 12:45:10: Texture: textures\water\water22.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  368. 12:45:10: Texture: textures\water\water23.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  369. 12:45:10: Texture: textures\water\water24.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  370. 12:45:10: Texture: textures\water\water25.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  371. 12:45:10: Texture: textures\water\water26.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  372. 12:45:10: Texture: textures\water\water27.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  373. 12:45:10: Texture: textures\water\water28.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  374. 12:45:10: Texture: textures\water\water29.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  375. 12:45:10: Texture: textures\water\water30.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  376. 12:45:10: Texture: textures\water\water31.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  377. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  378. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_hair03.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  379. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  380. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  381. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  382. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LF.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  383. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  384. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  385. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  386. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  387. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  388. 12:45:11: Texture: textures\TX_B_N_Redguard_F_C.dds: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  389. 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hpalm.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  390. 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hfinger.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  391. 12:45:11: Texture: textures\TX_B_N_Generic_G.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  392. 12:45:11: Texture: textures\TX_B_N_Redguard_F_LA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  393. 12:45:11: Texture: textures\TX_B_N_Redguard_F_UA.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  394. 12:45:11: Texture: textures\TX_B_N_Redguard_F_UF.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  395. 12:45:11: Texture: textures\TX_B_N_Redguard_F_LF.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  396. 12:45:11: Texture: textures\TX_B_N_Redguard_F_LL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  397. 12:45:11: Texture: textures\TX_B_N_Redguard_F_UL.dds: Loading 1 faces(PF_B8G8R8,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  398. 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hthumb.dds: Loading 1 faces(PF_B8G8R8,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  399. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_hair08.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  400. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
  401. 12:45:11: Texture: textures\TX_B_N_Redguard_F_H03.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  402. 12:45:11: Texture: textures\TX_B_N_Redguard_F_H01.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  403. 12:45:11: Texture: textures\TX_B_N_Redguard_F_Hair00.dds: Loading 1 faces(PF_B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  404. 12:45:11: Texture: textures\TX_B_N_Redguard_F_N.dds: Loading 1 faces(PF_B8G8R8,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
  405. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_H09.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
  406. 12:45:11: Texture: textures\TX_B_N_Dark Elf_F_H02.dds: Loading 1 faces(PF_B8G8R8,256x128x1) with 4 custom mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
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