Advertisement
invention8

2.17 - 2.19

Aug 9th, 2017
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.04 KB | None | 0 0
  1. 08/09/17 - Features 2.19 F ————————————
  2.  
  3. ++Fixed portals! :)
  4.  
  5. ++Made farm more atmospheric with better lighting and before-after light changes.
  6.  
  7. Fix draugr, make them dead but unable to be looted or something idk.
  8.  
  9. defaultambushscript does not work for us, activating draugr makes them attack player unconditionally.
  10.  
  11. +Added Rumbling to Winterhold Resurrections
  12.  
  13. 08/08/17 - Features 2.19 E ————————————
  14.  
  15. ++Implemented the Old Family Crypt + Farm to Winterhold Hall of Dead. Net amount of Draugr has shifted up by 3. New draugr have to be properly added to scripts..
  16.  
  17. +Added Distillery, partially implemented.
  18.  
  19. Messed up portals. Need to fix those at some point
  20.  
  21. 07/26/17 - Features 2.19 D ————————————
  22.  
  23. ++Added a potential Garden Room to Daubarth's Lab, some testing and acclimation required
  24.  
  25. 07/16/17 - Features 2.19 C ————————————
  26.  
  27. ++Trying to add another station for Daubarth, some kinda weird potion mixer? Come up with an implementation idea, throw it in a corner somewhere, add a note.
  28.  
  29. 07/10/17 - Features 2.19 B ————————————
  30.  
  31. ++Typos, speechcheck fixes for Hagannius
  32.  
  33. ++Full working implementation of Hagannius' Geis
  34.  
  35. ++Nobody will ever see it but Hagannius' Office now has a cool map
  36.  
  37. 07/09/17 - Features 2.19 A ————————————
  38.  
  39. ++First time in a while, gotta get back into the grove of things.
  40.  
  41. ++Hagannius should now have dialogue about a Geis, Geis implemented partially.
  42.  
  43. ++Some minor fixes for Balis/Hagannius.
  44.  
  45. 07/04/17 - Reformatted Thoughts onto LyX from TXT ——
  46.  
  47. ++Recompiled all the 'To Do's into one place. There are 39 individual tasks, some easy some a little more involved. I will be discussing them with Donuts and Ssschah soon.
  48.  
  49. 5:20 AM 5/24/2017 --------------- Features 2.18 Q ------
  50.  
  51. ++Balis sometimes doesn't seem to cast his spells in combat, he just tries to attack but nothing happens
  52.  
  53. ++If order for Daubarth to be able to sacrifice someone, the following script needs to work, AlternativeDrainTarget is alias in DaubarthQuest01 and needs to be referenced in DaubarthRitual05Scene, also check mechanism for restarting later
  54.  
  55. 3:02 AM 5/22/2017 --------------- Features 2.18 P -------
  56.  
  57. ++Added a bridge to the Valley kit
  58.  
  59. 4:52 PM 5/14/2017 --------------- Features 2.18 O -------
  60.  
  61. +Finish tilting chair script
  62.  
  63. 6:26 PM 5/10/2017 --------------- Features 2.18 N --------
  64.  
  65. ++Daubarth can now properly be educated on whether Sigver is dead or not.
  66.  
  67. 4:56 PM 5/7/2017 ----------------- Features 2.18 M -------
  68.  
  69. ++Aldous should now equip a hood at the start of his ritual, and then take it off a short while after.
  70.  
  71. 4:19 AM 4/25/2017 --------------- Features 2.18 L --------
  72.  
  73. ++Added more detail to the Valley, both above and below -New Bridge, lights, hanging thing in middle Thought of adding a rope that hangs down, consider this idea later
  74.  
  75. +Textures and coordination are better now
  76.  
  77. +Added clutter like skulls and candles
  78.  
  79. +Thought the long hallways were featureless, added a gated pass to one, minor problems with the gate that should be fixed next version.
  80.  
  81. +Added a new skeleton type to try, not sure what I want to do with them other than have them mill around?
  82.  
  83. ++Spectral Guardian now spawns Ethereal Storm Atronach in combat instead of Storm Atronach
  84.  
  85. 2:58 PM 4/16/2017 -------------- Features 2.18 K ---------
  86.  
  87. ++Created new Spectral Guardian theater
  88.  
  89. ++Refined Valley atmosphere
  90.  
  91. +Continiously working on making the ImageSpace Modifiers better, Textures, Layout, and Progression. Puzzles might also play a part, but the focus is currently on exploration
  92.  
  93. 11:26 PM 4/12/2017 ------------ Fixes 2.18 J ---------------
  94.  
  95. ++worked on Spectral Guardian themes
  96.  
  97. 8:22 AM 4/6/2017 --------------- Fixes 2.18 I ----------------
  98.  
  99. ++Slight snow put on the Winterhold Hall of the Dead entrance
  100.  
  101. 8:39 AM 4/4/2017 --------------- Fixes 2.18 H ---------------
  102.  
  103. see if something can be done for Daubarth's potion/poison combos with TG03Poison's unique model
  104.  
  105. ++Created a new room for Bledaen's Tomb in a test cell, will implement once it's polished and a puzzle is added
  106.  
  107. +Daubarth should now come along for Aldous' expedition if he had joined the College before Aldous' expedition officially started, this feature needs to be polished though, so he correctly handles specific puzzles like Balis does
  108.  
  109. 9:23 AM 4/2/2017 --------------- Fixes 2.18 G ---------------
  110.  
  111. ++Fixed some Balis/Daubarth interaction, and some misinformation, the neatly organized quest stages are coming in handy-ish.
  112.  
  113. ++Daubarth's Post-Sacrifice Post-Avatar conversation should now flow much better, and is standalone from his 'negative/loss' ending structure.
  114.  
  115. AA into BB into CC
  116.  
  117. AA Well, now that the spirit that overstayed it's welcome is gone... We can talk about what comes next.
  118.  
  119. AA Oh my! You somehow got rid of that spirit yourself? Remarkable... Hmm, well, now.. We can talk about what comes next.
  120.  
  121. AA Let's talk this over, shall we?
  122.  
  123. BB I will instruct the workers to start clearing out blocked passageways in the Hall. After that, I'm really not sure. I've realized that if I take them out onto the surface I'd probably scare everyone off.
  124.  
  125. AA into BB into CC
  126.  
  127. AA Finally, that spirit is gone. I can begin the work.
  128.  
  129. AA Oh my! You somehow got rid of that spirit yourself? Remarkable... Hmm, well... Now I can begin the work.
  130.  
  131. AA Let's talk this over, shall we?
  132.  
  133. AA Good to see you again.
  134.  
  135. BB The current plan is that I will instruct the workers to start clearing out blocked passageways in the Hall. After that, I'm really not sure. I've realized that if I take them out onto the surface I'd probably scare everyone off. I had some ideas for what to do with this place already in my mind, but it might be better if we talked that over once I've made real progress here. Come back in a couple days.
  136.  
  137. 9:46 AM 4/1/2017 --------------- Fixes 2.18 F ----------------
  138.  
  139. ++Avatar of Soul Cairn summon now looks and sounds correct, and attacks correctly.
  140.  
  141. ++Avatar of Soul Cairn summoned by Daubarth also has the correct intro sound
  142.  
  143. ++Added cloud below Mhukzodun Realm main island
  144.  
  145. ++Daubarth should progress on hall repairs even without player there to comment on spirit having faded
  146.  
  147. ++Ability to have Daubarth blood drain a follower
  148.  
  149. ++Daubarth's drain no longer kills people
  150.  
  151. ++Added topic about guards in the 'Demand' topic for Daubarth to make him leave.
  152.  
  153. 7:54 PM 3/28/2017 ------------- Fixes 2.18 E -----------------
  154.  
  155. ++Daubarth now has options for conversation while waiting for the Avatar of Soul Cairn to fade.
  156.  
  157. 5:44 PM 3/26/2017 ------------- Fixes 2.18 D -----------------
  158.  
  159. ++Daubarth now has the option to be asked to have blood drawn from a directed companion instead of you or him if you convince him it's safe.
  160.  
  161. 11:59 AM 3/21/2017 ----------- Fixes 2.18 C ------------------
  162.  
  163. TEST++Add a special interaction the Avatar of Soul Cairn has if the Wabbajack is cast on it
  164.  
  165. TEST++Aldous shouldn't say "What? This isn't at all what I wanted!" etc, if the spectral guardian is ded
  166.  
  167. ++Hall of the Dead, the waterfall with the skull and sword, there was a part you can get stuck
  168.  
  169. ++turned Sigver's chest around
  170.  
  171. ++Asking Daubarth about Balis needs a link to giving him Azura's Star
  172.  
  173. ++Added Stage 15 to DaubarthDialogue and split some dialogue, fixing some inconsistencies in Daubarth's soulgem acceptance dialogue in the initial scene in Hall
  174.  
  175. +Add signs of mercantilism/construction/etc, when Daubarth's laborers have successfully cleared out the hall. (IN PROGRESS)
  176.  
  177. ++Increased Balis' invisibility time during his hide-and-seek (Up to 120 from 60)
  178.  
  179. ++Add Gorzahad to the Ledger
  180.  
  181. ++Add Jod to the Ledger (Ask him about his characters' name)
  182.  
  183. ++Reduce the value of Tamrielic Lore (500 to 20)
  184.  
  185. 4:09 AM 3/21/2017 ------------- Fixes 2.18 B ------------------
  186.  
  187. ++Enhanced Daubarth's Laboratory, added mammoth, edited book, fixed up clutter a bit, aligned things.
  188.  
  189. 10:11 PM 3/17/2017 ------------ Fixes 2.18 A ------------------
  190.  
  191. ++Added a laboratory to Daubarth's ending http://imgur.com/a/k7Pog
  192.  
  193. 11:11 PM 1/10/2017 ------------ Fixes 2.17 C -------------------
  194.  
  195. ++Fenreld (Hagannius' mercenary) should now better know when to leave Hagannius' service
  196.  
  197. 11:19 PM 1/8/2017 ------------- Fixes 2.17 B --------------------
  198.  
  199. ++Balis should mention that he'll be back in a bit, if he's gone to go talk to Sigver while he's your follower.
  200.  
  201. ++Improved lighting and clutter in the Hall of the Dead for the Mhukzodun area. Also happened to fix a small visual gap behind the door when loading in.
  202.  
  203. ++Daubarth gained the three Mage Armor perks, allowing him to better utilize the defensive aspect of the Staff of Hasedoki.
  204.  
  205. ++Fixed an issue where Balis would head to Sigver even if College grounds were made accessible to player (MG01 stage 30) if player said "I wanted to see him die."
  206.  
  207. ++Atmospheric sounds in Mhukzodun's Realm should now sound different.
  208.  
  209. ++Aldous should now properly always wait at the shore for a bit at the end of his Lift Other quest.
  210.  
  211. ++Possibly fixed Aldous trying to give his thoughts on the Weather Machine in the middle of heading down to the shoreline.
  212.  
  213. TEST++Fixed Aldous and Balis sometimes stopping on a phase during their exchange post-Ring, only continuing if they were shoved.
  214.  
  215. ++Cleaned up Hagannius' outsider dialogue a bit.
  216.  
  217. ++Fixed a minor issue where the Spectral Guardian would repeat dialogue if Hagannius was present. (Works 3 into Works at the Spectral Guardian)
  218.  
  219. ++Added a response for Fenreld to make at the end if/when he gets paid. He's Hagannius' mercenary if Hagannius was left alone to recruit someone else.
  220.  
  221. ++Fixed a minor seam in Mhuk'zodun's Realm, over by the atronachs. You wouldn't have even noticed, you plebien.
  222.  
  223. TEST++Hagannius should now properly approach you before his mercenary if he came with Fenreld and you swooped in to take the Ring at the last moment.
  224.  
  225. ++Hagannius should now properly path to the Warlock's Ring.
  226.  
  227. ++Hagannius' scenes were all added to the debugger, as well as a new debug option near the Bledaen hallway to reveal it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement