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SF DOR 20171115-1011

Nov 15th, 2017
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  1. // SF DOR 20171115-1011
  2. new g_Object[90];
  3. g_Object[0] = CreateObject(4708, -2344.7360, -95.0845, 16.4214, 0.0000, 0.0000, 0.0000); //LAdtbuild1_LAn2
  4. SetObjectMaterial(g_Object[0], 5, 10388, "scum2_sfs", "ws_carparkmanky1", 0xFFFFFFFF);
  5. g_Object[1] = CreateObject(4708, -2310.3637, -95.0515, 16.4214, 0.0000, 0.0000, 0.0000); //LAdtbuild1_LAn2
  6. SetObjectMaterial(g_Object[1], 5, 10388, "scum2_sfs", "ws_carparkmanky1", 0xFFFFFFFF);
  7. g_Object[2] = CreateObject(19481, -2328.1611, -101.3363, 38.6354, 0.0000, 0.0000, 90.0999); //Plane007
  8. SetObjectMaterialText(g_Object[2], "San Andreas", 0, 130, "Calibri", 16, 1, 0xFFFFFFFF, 0x0, 1);
  9. g_Object[3] = CreateObject(4708, -2344.7360, -123.8777, 16.4214, 0.0000, 0.0000, 0.0000); //LAdtbuild1_LAn2
  10. SetObjectMaterial(g_Object[3], 5, 10388, "scum2_sfs", "ws_carparkmanky1", 0xFFFFFFFF);
  11. g_Object[4] = CreateObject(19456, -2357.1101, -120.2175, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  12. g_Object[5] = CreateObject(19457, -2357.1101, -120.2175, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  13. g_Object[6] = CreateObject(19437, -2361.8300, -119.3374, 33.4738, 0.0000, 0.0000, 0.0000); //wall077
  14. g_Object[7] = CreateObject(19438, -2361.8300, -119.3374, 36.9618, 0.0000, 0.0000, 0.0000); //wall078
  15. g_Object[8] = CreateObject(19456, -2347.4750, -120.2175, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  16. g_Object[9] = CreateObject(19457, -2347.4750, -120.2175, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  17. g_Object[10] = CreateObject(19456, -2337.8452, -120.2175, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  18. g_Object[11] = CreateObject(19457, -2337.8452, -120.2175, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  19. g_Object[12] = CreateObject(19437, -2361.8203, -112.8440, 33.4738, 0.0000, 0.0000, 0.0000); //wall077
  20. g_Object[13] = CreateObject(19438, -2361.8203, -112.8441, 36.9618, 0.0000, 0.0000, 0.0000); //wall078
  21. g_Object[14] = CreateObject(19437, -2361.8273, -106.5223, 33.4738, 0.0000, 0.0000, 0.0000); //wall077
  22. g_Object[15] = CreateObject(19438, -2361.8203, -106.5223, 36.9618, 0.0000, 0.0000, 0.0000); //wall078
  23. g_Object[16] = CreateObject(19437, -2361.8134, -99.6009, 33.4738, 0.0000, 0.0000, 0.0000); //wall077
  24. g_Object[17] = CreateObject(19438, -2361.8203, -99.6009, 36.9618, 0.0000, 0.0000, 0.0000); //wall078
  25. g_Object[18] = CreateObject(19437, -2361.8227, -92.5608, 33.4738, 0.0000, 0.0000, 0.0000); //wall077
  26. g_Object[19] = CreateObject(19438, -2361.8203, -92.5608, 36.9618, 0.0000, 0.0000, 0.0000); //wall078
  27. g_Object[20] = CreateObject(19456, -2357.1013, -91.6675, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  28. g_Object[21] = CreateObject(19457, -2357.1013, -91.6675, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  29. g_Object[22] = CreateObject(19456, -2347.4946, -91.6675, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  30. g_Object[23] = CreateObject(19457, -2347.4848, -91.6675, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  31. g_Object[24] = CreateObject(19456, -2337.8706, -91.6675, 33.4738, 0.0000, 0.0000, 90.0000); //wall096
  32. g_Object[25] = CreateObject(19457, -2337.8706, -91.6675, 36.9618, 0.0000, 0.0000, 90.0000); //wall097
  33. g_Object[26] = CreateObject(16302, -2356.4885, -86.2200, 32.4173, 0.0000, 0.0000, 0.0000); //des_gravelpile04
  34. g_Object[27] = CreateObject(16302, -2350.0805, -84.5260, 31.4963, 0.0000, 0.0000, 49.8252); //des_gravelpile04
  35. g_Object[28] = CreateObject(16302, -2350.7719, -88.8235, 30.9398, 0.0000, 0.0000, 65.2484); //des_gravelpile04
  36. g_Object[29] = CreateObject(984, -2361.8840, -86.7251, 34.9402, 0.0000, 0.0000, 0.0000); //fenceshit2
  37. g_Object[30] = CreateObject(984, -2361.8840, -86.7251, 36.2157, 0.0000, 0.0000, 0.0000); //fenceshit2
  38. g_Object[31] = CreateObject(984, -2355.4790, -80.3365, 34.9402, 0.0000, 0.0000, 90.0000); //fenceshit2
  39. g_Object[32] = CreateObject(984, -2355.4790, -80.3365, 36.2158, 0.0000, 0.0000, 90.0000); //fenceshit2
  40. g_Object[33] = CreateObject(984, -2342.6437, -80.3365, 34.9402, 0.0000, 0.0000, 90.0000); //fenceshit2
  41. g_Object[34] = CreateObject(984, -2342.6437, -80.3365, 36.2158, 0.0000, 0.0000, 90.0000); //fenceshit2
  42. g_Object[35] = CreateObject(10847, -2323.8547, -112.2136, 40.6943, 0.0000, 0.0000, 270.0000); //gen_whouse03_SFSe01
  43. g_Object[36] = CreateObject(19456, -2333.1325, -96.5676, 33.4738, 0.0000, 0.0000, 0.0000); //wall096
  44. g_Object[37] = CreateObject(19456, -2333.1325, -106.1844, 33.4738, 0.0000, 0.0000, 0.0000); //wall096
  45. g_Object[38] = CreateObject(19456, -2333.1325, -115.4443, 33.4738, 0.0000, 0.0000, 0.0000); //wall096
  46. g_Object[39] = CreateObject(19457, -2333.1325, -96.5675, 36.9618, 0.0000, 0.0000, 0.0000); //wall097
  47. g_Object[40] = CreateObject(19457, -2333.1325, -106.1844, 36.9618, 0.0000, 0.0000, 0.0000); //wall097
  48. g_Object[41] = CreateObject(19457, -2333.1325, -115.4443, 36.9618, 0.0000, 0.0000, 0.0000); //wall097
  49. g_Object[42] = CreateObject(984, -2318.6320, -80.3301, 34.9402, 0.0000, 0.0000, 90.0000); //fenceshit2
  50. g_Object[43] = CreateObject(984, -2318.6320, -80.3301, 36.2158, 0.0000, 0.0000, 90.0000); //fenceshit2
  51. g_Object[44] = CreateObject(984, -2312.2561, -86.7470, 34.9402, 0.0000, 0.0000, 0.0000); //fenceshit2
  52. g_Object[45] = CreateObject(984, -2312.2561, -86.7470, 36.2001, 0.0000, 0.0000, 0.0000); //fenceshit2
  53. g_Object[46] = CreateObject(984, -2312.0107, -112.9562, 34.9402, 0.0000, 0.0000, 0.0000); //fenceshit2
  54. g_Object[47] = CreateObject(984, -2318.3947, -119.3656, 34.9402, 0.0000, 0.0000, 90.0000); //fenceshit2
  55. g_Object[48] = CreateObject(984, -2312.0107, -108.1367, 34.9402, 0.0000, 0.0000, 0.0000); //fenceshit2
  56. g_Object[49] = CreateObject(984, -2318.4011, -101.7571, 34.9402, 0.0000, 0.0000, 90.0000); //fenceshit2
  57. g_Object[50] = CreateObject(983, -2336.2521, -80.3393, 34.9850, 0.0000, 0.0000, 90.0000); //fenceshit3
  58. g_Object[51] = CreateObject(983, -2336.2521, -80.3393, 36.2555, 0.0000, 0.0000, 90.0000); //fenceshit3
  59. g_Object[52] = CreateObject(983, -2333.0681, -83.5028, 36.2555, 0.0000, 0.0000, 0.0000); //fenceshit3
  60. g_Object[53] = CreateObject(983, -2333.0681, -83.5029, 34.9850, 0.0000, 0.0000, 0.0000); //fenceshit3
  61. g_Object[54] = CreateObject(3095, -2339.5053, -115.8332, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  62. SetObjectMaterial(g_Object[54], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  63. g_Object[55] = CreateObject(3095, -2357.4484, -97.8479, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  64. SetObjectMaterial(g_Object[55], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  65. g_Object[56] = CreateObject(3095, -2337.5380, -96.0700, 38.7050, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  66. SetObjectMaterial(g_Object[56], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  67. g_Object[57] = CreateObject(3095, -2348.4511, -97.8479, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  68. SetObjectMaterial(g_Object[57], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  69. g_Object[58] = CreateObject(3095, -2357.4484, -115.8333, 38.7138, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  70. SetObjectMaterial(g_Object[58], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  71. g_Object[59] = CreateObject(3095, -2336.9179, -115.8332, 38.7099, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  72. SetObjectMaterial(g_Object[59], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  73. g_Object[60] = CreateObject(3095, -2348.4511, -115.8332, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  74. SetObjectMaterial(g_Object[60], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  75. g_Object[61] = CreateObject(3095, -2348.4511, -106.8410, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  76. SetObjectMaterial(g_Object[61], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  77. g_Object[62] = CreateObject(3095, -2339.5053, -106.8410, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  78. SetObjectMaterial(g_Object[62], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  79. g_Object[63] = CreateObject(3095, -2336.9179, -106.8410, 38.7099, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  80. SetObjectMaterial(g_Object[63], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  81. g_Object[64] = CreateObject(3095, -2339.5053, -97.8479, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  82. SetObjectMaterial(g_Object[64], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  83. g_Object[65] = CreateObject(3095, -2357.4484, -106.8410, 38.7137, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  84. SetObjectMaterial(g_Object[65], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  85. g_Object[66] = CreateObject(3095, -2348.4511, -96.0700, 38.7120, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  86. SetObjectMaterial(g_Object[66], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  87. g_Object[67] = CreateObject(3095, -2337.5380, -97.8279, 38.7099, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  88. SetObjectMaterial(g_Object[67], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  89. g_Object[68] = CreateObject(3095, -2339.5053, -96.0700, 38.7120, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  90. SetObjectMaterial(g_Object[68], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  91. g_Object[69] = CreateObject(3761, -2334.1186, -94.9130, 36.2688, 0.0000, 0.0000, 0.0000); //industshelves
  92. g_Object[70] = CreateObject(3761, -2334.1013, -101.1641, 36.2688, 0.0000, 0.0000, 0.0000); //industshelves
  93. g_Object[71] = CreateObject(3761, -2334.1025, -107.4474, 36.2688, 0.0000, 0.0000, 0.0000); //industshelves
  94. g_Object[72] = CreateObject(2567, -2339.3254, -92.9179, 36.1483, 0.0000, 0.0000, 0.0000); //ab_warehouseShelf
  95. g_Object[73] = CreateObject(2567, -2344.5812, -92.9181, 36.1483, 0.0000, 0.0000, 0.0000); //ab_warehouseShelf
  96. g_Object[74] = CreateObject(14782, -2336.5087, -119.7502, 35.2829, 0.0000, 0.0000, 180.0000); //int3int_boxing30
  97. g_Object[75] = CreateObject(1533, -2333.2663, -116.2050, 34.2842, 0.0000, 0.0000, 270.0000); //Gen_doorEXT12
  98. g_Object[76] = CreateObject(1533, -2333.2663, -114.6986, 34.2843, 0.0000, 0.0000, 270.0000); //Gen_doorEXT12
  99. g_Object[77] = CreateObject(1372, -2312.7736, -101.2573, 34.3254, 0.0000, 0.0000, 180.0000); //CJ_Dump2_LOW
  100. g_Object[78] = CreateObject(19362, -2324.9692, -82.1380, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  101. g_Object[79] = CreateObject(19362, -2321.7495, -82.1380, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  102. g_Object[80] = CreateObject(19362, -2318.5490, -82.1380, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  103. g_Object[81] = CreateObject(19362, -2315.3679, -82.1380, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  104. g_Object[82] = CreateObject(19362, -2315.3679, -85.6334, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  105. g_Object[83] = CreateObject(19362, -2318.5490, -85.6334, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  106. g_Object[84] = CreateObject(19362, -2321.7495, -85.6334, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  107. g_Object[85] = CreateObject(19362, -2324.9692, -85.6334, 32.7183, 90.0000, 0.0000, 0.0000); //wall010
  108. g_Object[86] = CreateObject(4708, -2310.3637, -123.8777, 16.4214, 0.0000, 0.0000, 0.0000); //LAdtbuild1_LAn2
  109. SetObjectMaterial(g_Object[86], 5, 10388, "scum2_sfs", "ws_carparkmanky1", 0xFFFFFFFF);
  110. g_Object[87] = CreateObject(3095, -2357.4484, -96.0700, 38.7120, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  111. SetObjectMaterial(g_Object[87], 0, 5149, "lasground2_las2", "garage_roof", 0xFFFFFFFF);
  112. g_Object[88] = CreateObject(19481, -2328.1611, -101.3363, 38.0754, 0.0000, 0.0000, 90.0999); //Plane007
  113. SetObjectMaterialText(g_Object[88], "Department", 0, 130, "Calibri", 16, 1, 0xFFFFFFFF, 0x0, 1);
  114. g_Object[89] = CreateObject(19481, -2328.1604, -101.3363, 37.4754, 0.0000, 0.0000, 90.0999); //Plane007
  115. SetObjectMaterialText(g_Object[89], "Of Roads", 0, 130, "Calibri", 16, 1, 0xFFFFFFFF, 0x0, 1);
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