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- =====================================================================
- == C:\Users\Administrator\Desktop\servver\arma2oaserver.exe
- == arma2oaserver.exe -port=2302 "-BEpath=C:\DZE_Server_Config\BattlEye" "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2018/09/30 10:19:20
- Current time: 2018/10/07 19:05:25
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
- Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 19:05:49 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 19:05:50 Connected to Steam servers
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:45 Server error: Player without identity [TBH] Karma (id 1115853934)
- 19:07:57 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 19:08:04 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
- 19:08:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
- 19:08:08 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
- 19:08:08 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 19:08:08 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 19:08:08 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 19:08:08 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 19:08:23 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 19:08:23 "MPframework inited"
- 19:08:23 "dayz_preloadFinished reset"
- 19:10:54 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198127231275","[TBH] Karma"]"
- 19:10:54 Client: Remote object 2:10 not found
- 19:10:54 Client: Remote object 2:11 not found
- 19:10:54 Client: Remote object 2:12 not found
- 19:11:17 "IAH_fnc_getIntFromString: 1"
- 19:11:17 "<infiSTAR.de> infiSTAR dll loaded successfully"
- 19:11:17 "<infiSTAR.de> ok"
- 19:11:17 "<infiSTAR.de> Loading infiSTAR code.."
- 19:11:17 "Loading custom server compiles"
- 19:11:17 BIKE: loading version 2.8.2 ...
- 19:11:17 BIKE: adding bike to safe vehicle list...
- 19:11:26 "INFO: Created 156 safe zone bubbles"
- 19:12:16 "HIVE: Starting"
- 19:12:16 "<infiSTAR.de> infiSTAR loading config.."
- 19:12:16 ["TIME SYNC: Local Time set to:",[2012,8,2,13,12],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,10,7,13,12]]
- 19:12:16 "HIVE: trying to get objects"
- 19:12:16 "SERVER FPS: 20 PLAYERS: 1"
- 19:12:16 "<infiSTAR.de> infiSTAR AHconfig.sqf loaded"
- 19:12:16 "<infiSTAR.de> infiSTAR LOADING.."
- 19:12:16 "Epoch detected"
- 19:12:16 Warning Message: Script low_admins.sqf not found
- 19:12:16 "HIVE: found 103 objects"
- 19:12:16 "HIVE: Request sent"
- 19:12:16 Warning Message: Script normal_admins.sqf not found
- 19:12:16 Warning Message: Script super_admins.sqf not found
- 19:12:16 Warning Message: Script blacklist.sqf not found
- 19:12:17 "<infiSTAR.de> iproductVersion: 29-09-2018 22-24-41-v1451 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 19:12:17 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','2','6','1','4','c','4','d','c','c','2','c','f','0','c','4','e','9','0','2','2','e','0','b','2','7','7','9','7','b','e','2','a'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 19:12:17 "<infiSTAR.de> _simple: f526496343b81709b148e"
- 19:12:17 "<infiSTAR.de> _dialogIds: c46927217629a1b3c49"
- 19:12:17 "<infiSTAR.de> _badtxts: b8b3b8e74929f5c1b3b80"
- 19:12:17 "<infiSTAR.de> _randvar1: x7e567782201c1b6f627c44"
- 19:12:17 "<infiSTAR.de> _randvar2: c7e704c2c5936206d04"
- 19:12:17 "<infiSTAR.de> _randvar3: r740c4c172b5b80073920"
- 19:12:17 "<infiSTAR.de> _randvar4: w40672c3c1c103c228e6f49"
- 19:12:17 "<infiSTAR.de> _randvar5: z77806f348269273792"
- 19:12:17 "<infiSTAR.de> _randvar6: q208757447e416c8077"
- 19:12:17 "<infiSTAR.de> _randvar11: o5c220b222e4c244c622264"
- 19:12:17 "HIVE: Streamed 103 objects"
- 19:12:17 "<infiSTAR.de> _randvar12: e391f8a1e4c1290224c3a"
- 19:12:17 "<infiSTAR.de> _randvar13: y2737372c8e20320a9b474210"
- 19:12:17 "<infiSTAR.de> _randvar14: w108e5420663d4c74127c"
- 19:12:17 "<infiSTAR.de> _randvar19: c97305422645b7e80844d574a"
- 19:12:17 "<infiSTAR.de> _randvar27: f1472473932273c70571492"
- 19:12:17 "<infiSTAR.de> _randvar25: r32693069144f6a123747"
- 19:12:17 "<infiSTAR.de> _randvar31: j12040467270764500c5c62"
- 19:12:17 "<infiSTAR.de> _randvar33: x327b0c8039606c405c29"
- 19:12:17 "<infiSTAR.de> _randvar34: b3c3912226741405b864c"
- 19:12:17 "<infiSTAR.de> _randvar35: m8c325f8d826b629c6e443c54"
- 19:12:17 "<infiSTAR.de> _randvar36: m8c4c34647e4c444c3c47"
- 19:12:17 "<infiSTAR.de> _randvar37: n5c77603c79046056323e"
- 19:12:17 "<infiSTAR.de> _fnc_handlerandvar10: v0e76492c324e5c7e3d54"
- 19:12:17 "<infiSTAR.de> _remark: o723c3c627e193b645c5b2e"
- 19:12:17 "<infiSTAR.de> _AHpos: g641c342e542c6997422c"
- 19:12:17 "<infiSTAR.de> _loadedcheckpos: l445772801e2c47508e"
- 19:12:17 "<infiSTAR.de> _loadedchecktime: w6b2474795c7c4f6c2e445e"
- 19:12:17 "<infiSTAR.de> _MenuChecksRunningx: l7c2d8209802b4c4e176c"
- 19:12:17 "<infiSTAR.de> _anotherloop: m702c2e0d3c472a696e074b29"
- 19:12:17 "<infiSTAR.de> _lastUnlock: t2e6e842c6a6782470c548687"
- 19:12:17 "<infiSTAR.de> _AdminReqCheck: v1c9b2736624469162f428c"
- 19:12:17 "<infiSTAR.de> _antidupeCheckVar: m3c7b495b242c4b2c6e"
- 19:12:17 "<infiSTAR.de> _antidupePVResVar: x79441e8b4f12647172362e"
- 19:12:17 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_e1b74741e1b140e82402e"
- 19:12:17 "<infiSTAR.de> _randvar10: PVAHR_0_e420752696c24398d4c"
- 19:12:19 "Res3tting B!S effects..."
- 19:12:20 "<infiSTAR.de> waiting for player and functions.."
- 19:12:20 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 ([TBH] Karma) REMOTE,"76561198127231275"]"
- 19:12:20 "infiSTAR.de ******ADMIN-LOGIN******: [TBH] Karma(76561198127231275)"
- 19:12:22 "<infiSTAR.de> AntiHack FULLY LOADED"
- 19:12:22 "<infiSTAR.de> CREATING AdminMenu"
- 19:12:22 "<infiSTAR.de> AdminMenu LOADED: true"
- 19:12:22 "<infiSTAR.de> starting main server loop"
- 19:12:25 "<infiSTAR.de> Player-Log: [TBH] Karma(76561198127231275) - 0h 06min | ******ADMIN******"
- 19:12:42 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 103 objects in 25.515 seconds (unscheduled)"
- 19:12:42 "Total Number of spawn locations 6"
- 19:13:58 "INFO - Player: PID#3([TBH] Karma)(UID:76561198127231275/CID:1) Status: LOGGING IN"
- 19:13:58 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198127231275","[TBH] Karma"]"
- 19:13:58 PlayerInfo
- 19:13:58 PlayerInfo
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 No player found for channel 236699776 - message ignored
- 19:13:58 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 19:13:58 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 19:13:58 Client: Remote object 2:27 not found
- 19:13:58 Client: Remote object 2:28 not found
- 19:13:58 Client: Remote object 2:29 not found
- 19:13:58 "EPOCH EVENTS INIT"
- 19:14:00 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,14],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,10,7,13,14]]
- 19:14:01 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [6590.57,7897.64,0] with 6 items."
- 19:14:02 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5289.32,8921.67,0] with 4 items."
- 19:14:04 "WAI: AI Config File Loaded"
- 19:14:05 "WAI: Initializing missions"
- 19:14:05 "WAI: blacklist Loaded"
- 19:14:05 "WAI: Overpoch Config File Loaded"
- 19:14:07 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3070.54,10806.3,0] with 4 items."
- 19:14:08 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6025.99,9821.63,0] with 7 items."
- 19:14:09 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [13489.4,5227.57,0] with 9 items."
- 19:14:09 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6848.47,8872.63,0] with 5 items."
- 19:14:09 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [10958.7,4833.43,0] with 6 items."
- 19:14:15 "HIVE: Vehicle Spawn limit reached!"
- 19:14:15 "HIVE: Spawning # of Debris: 0"
- 19:14:15 "HIVE: Spawning # of Ammo Boxes: 5"
- 19:14:24 "HIVE: Spawning # of Veins: 50"
- 19:14:28 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 0 Debris, 5 SupplyCrates and 50 MineVeins in 106.438 seconds (scheduled)"
- 19:15:50 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 ([TBH] Karma) REMOTE,"76561198127231275"]"
- 19:15:50 "infiSTAR.de ******ADMIN-LOGIN******: [TBH] Karma(76561198127231275)"
- 19:15:50 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 ([TBH] Karma) REMOTE,"76561198127231275"]"
- 19:15:51 "INFO - Player: PID#4([TBH] Karma)(UID:76561198127231275/CID:1) Status: LOGGING IN"
- 19:15:52 Server: Object 4:6 not found (message 94)
- 19:15:53 "INFO - Player: PID#4([TBH] Karma)(UID:76561198127231275/CID:1) Status: LOGIN PUBLISHING, Location Pustoshka [037079]"
- 19:15:53 "INFO - Player: [TBH] Karma(UID:76561198127231275/CID:1) Status: CLIENT LOADED & PLAYING"
- 19:17:49 "INFO - Player: [TBH] Karma(UID:76561198127231275/CID:1) Status: LOGGED OUT, Location Pustoshka [037079]"
- 19:17:49 Client: Remote object 4:0 not found
- 19:17:49 Client: Remote object 4:5 not found
- 19:17:56 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 ([TBH] Karma) REMOTE,"76561198127231275"]"
- 19:17:56 "infiSTAR.de ******ADMIN-LOGIN******: [TBH] Karma(76561198127231275)"
- 19:17:56 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 ([TBH] Karma) REMOTE,"76561198127231275"]"
- 19:17:56 "INFO - Player: PID#4([TBH] Karma)(UID:76561198127231275/CID:1) Status: LOGGING IN"
- 19:17:57 Server: Object 4:24 not found (message 94)
- 19:17:57 "INFO - Player: PID#4([TBH] Karma)(UID:76561198127231275/CID:1) Status: LOGIN PUBLISHING, Location Pustoshka [037079]"
- 19:17:58 "INFO - Player: [TBH] Karma(UID:76561198127231275/CID:1) Status: CLIENT LOADED & PLAYING"
- 19:18:23 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma GroupIcons Activated"
- 19:18:24 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma Terrain Low"
- 19:18:24 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma Vehboost On"
- 19:18:25 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma No Zed Aggro - On"
- 19:18:25 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma ZedShield Activated"
- 19:18:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma adminammo_recoil ON"
- 19:18:27 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma FastFire ON"
- 19:18:27 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma G_o_d ON"
- 19:18:29 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,44797900# 1058761: hangar_2.p3d]"
- 19:18:29 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,44797900# 1058761: hangar_2.p3d]"
- 19:18:29 "DELETE DIRECT: SERVER deleted object with UID: 37342738530159"
- 19:18:29 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma (76561198127231275) deleted Land_Hangar_2 @037079 - characterID any - objectID: 0 - objectUID: 37342738530159"
- 19:19:10 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma - added ItemBriefcase_Base to his inventory"
- 19:19:11 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma - added ItemBriefcase_Base to his inventory"
- 19:19:35 "SERVER FPS: 29 PLAYERS: 1"
- 19:19:51 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:19:51 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:19:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE "
- 19:20:10 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:10 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:10 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE "
- 19:20:12 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:12 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:12 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE "
- 19:20:51 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:51 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,<NULL-object>]"
- 19:20:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE "
- 19:21:51 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,35a2a080# 1058609: vwgolf.p3d REMOTE]"
- 19:21:51 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ([TBH] Karma) REMOTE,35a2a080# 1058609: vwgolf.p3d REMOTE]"
- 19:21:51 "DELETE DIRECT: SERVER deleted object with ID: 100"
- 19:21:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([TBH] Karma) REMOTE [TBH] Karma (76561198127231275) deleted VWGolf @037079 - characterID any - objectID: 100 - objectUID: 0"
- 19:22:50 "WAI: [Mission:[Bandit] Hero Outpost]: Starting... [1208.26,4615.23,0]"
- 19:22:52 Strange convex component01 in rh_m14\rh_m1ssp.p3d:geometry
- 19:22:52 Strange convex component07 in rh_m14\rh_m1ssp.p3d:geometry
- 19:22:52 Strange convex component08 in rh_m14\rh_m1ssp.p3d:geometry
- 19:22:52 Strange convex component12 in rh_m14\rh_m1ssp.p3d:geometry
- 19:22:53 "WAI: Spawned a group of 5 AI (Hero) at [1210.26,4615.23,0]"
- 19:22:53 Strange convex component01 in rh_m14\rh_sc2.p3d:geometry
- 19:22:53 Strange convex component07 in rh_m14\rh_sc2.p3d:geometry
- 19:22:53 Strange convex component08 in rh_m14\rh_sc2.p3d:geometry
- 19:22:53 Strange convex component12 in rh_m14\rh_sc2.p3d:geometry
- 19:22:53 "WAI: Spawned a group of 3 AI (Hero) at [1206.26,4615.23,0]"
- 19:24:02 "WAI: [Mission:[Hero] Mayors Mansion]: Starting... [4166.95,12891.9,0]"
- 19:24:03 Strange convex component01 in rh_m14\rh_m1stshd.p3d:geometry
- 19:24:03 Strange convex component07 in rh_m14\rh_m1stshd.p3d:geometry
- 19:24:03 Strange convex component08 in rh_m14\rh_m1stshd.p3d:geometry
- 19:24:03 Strange convex component12 in rh_m14\rh_m1stshd.p3d:geometry
- 19:24:05 "WAI: Spawned a group of 5 AI (Bandit) at [4166.95,12891.9,0]"
- 19:24:06 Strange convex component01 in rh_m14\rh_m14eot.p3d:geometry
- 19:24:06 Strange convex component07 in rh_m14\rh_m14eot.p3d:geometry
- 19:24:06 Strange convex component12 in rh_m14\rh_m14eot.p3d:geometry
- 19:24:07 "WAI: Spawned a group of 5 AI (Bandit) at [4166.95,12891.9,0]"
- 19:24:07 trigger - unknown animation source revolved
- 19:24:08 "WAI: Spawned a group of 5 AI (Bandit) at [4166.95,12891.9,0]"
- 19:24:10 "WAI: Spawned a group of 5 AI (Bandit) at [4166.95,12891.9,0]"
- 19:24:11 "WAI: Spawned a group of 1 AI (Bandit) at [4166.95,12891.9,0]"
- 19:24:12 "WAI: Spawned in 2 M2StaticMG"
- 19:25:37 "SERVER FPS: 30 PLAYERS: 1"
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