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Aug 6th, 2019
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "CoreMinimal.h"
  6. #include "GameFramework/WorldSettings.h"
  7. #include "RTW_WorldSettings.generated.h"
  8.  
  9. /**
  10.  *
  11.  */
  12. UCLASS()
  13. class ARTW_WorldSettings : public AWorldSettings
  14. {
  15.     GENERATED_BODY()
  16.  
  17. public:
  18.     ARTW_WorldSettings();
  19.     UPROPERTY(EditAnywhere, Category = "Simulation Settings")
  20.         float frames_per_second;
  21. };
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