Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/WorldSettings.h"
- #include "RTW_WorldSettings.generated.h"
- /**
- *
- */
- UCLASS()
- class ARTW_WorldSettings : public AWorldSettings
- {
- GENERATED_BODY()
- public:
- ARTW_WorldSettings();
- UPROPERTY(EditAnywhere, Category = "Simulation Settings")
- float frames_per_second;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement