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- repeat task.wait() until game:IsLoaded()
- wait(5) -- extra load to ensure the script is working
- for i,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA("") or v:IsA("Sky") or v:IsA("BlurEffect") or v:IsA("BloomEffect") or v:IsA("SunRaysEffect") then
- v:Destroy()
- end
- end
- game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
- game.Lighting.Brightness = 1
- game.Lighting.ClockTime = 14
- game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
- game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
- game.Lighting.ExposureCompensation = 0
- game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
- game.Lighting.FogEnd = 999999999
- game.Lighting.GeographicLatitude = 41.733
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
- game.Lighting.GlobalShadows = true
- game.Lighting.Changed:Connect(function()
- game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
- game.Lighting.Brightness = 1
- game.Lighting.ClockTime = 14
- game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
- game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
- game.Lighting.ExposureCompensation = 0
- game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
- game.Lighting.FogEnd = 999999999
- game.Lighting.GeographicLatitude = 41.733
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
- game.Lighting.GlobalShadows = true
- end)
- game.Lighting.DescendantAdded:Connect(function(obj)
- if obj:IsA("") or obj:IsA("Sky") or obj:IsA("BlurEffect") or obj:IsA("BloomEffect") or obj:IsA("SunRaysEffect") then
- obj:Destroy()
- end
- end)
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