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  1. Running /home/telans/.local/share/lutris/runners/wine/ge-protonified-4.10-x86_64/bin/wine /media/telans/Games/Borderlands/Binaries/Win64/BorderlandsGOTY.exe
  2. 000b:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  3. 000b:fixme:winediag:start_process Wine Staging 4.10 is a testing version containing experimental patches.
  4. 000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
  5. 000f:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  6. 000d:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  7. 0012:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  8. 0014:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  9. 001b:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  10. 0022:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  11. 002c:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
  12. 002c:fixme:ver:GetCurrentPackageId (0x77c8e0 (nil)): stub
  13. 002c:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x7fffff931000, 0x7fffff942030, 0x7fffff942050) stub.
  14. 002c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x7fffff93fd70, 43) stub
  15. 002c:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible with all applications.
  16. 002c:fixme:heap:RtlSetHeapInformation 0xc00000 0 0x77e390 4 stub
  17. 002c:fixme:heap:RtlSetHeapInformation 0xd10000 0 0x77e390 4 stub
  18. 002c:fixme:heap:RtlSetHeapInformation 0x10000 0 0x77fcb0 4 stub
  19. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  20. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  21. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  22. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  23. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  24. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  25. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  26. 002c:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000003D9B4D0, L"G:\\Borderlands\\Binaries\\Win64\\BorderlandsGOTY.exe", 000000000077F090)
  27. info: Game: BorderlandsGOTY.exe
  28. info: DXVK: v1.2.2
  29. warn: OpenVR: Failed to locate module
  30. info: Enabled instance extensions:
  31. info: VK_KHR_get_physical_device_properties2
  32. info: VK_KHR_surface
  33. info: VK_KHR_win32_surface
  34. info: GeForce GTX 980 Ti:
  35. info: Driver: 430.26.0
  36. info: Vulkan: 1.1.99
  37. info: Memory Heap[0]:
  38. info: Size: 6144 MiB
  39. info: Flags: 0x1
  40. info: Memory Type[7]: Property Flags = 0x1
  41. info: Memory Type[8]: Property Flags = 0x1
  42. info: Memory Heap[1]:
  43. info: Size: 5935 MiB
  44. info: Flags: 0x0
  45. info: Memory Type[0]: Property Flags = 0x0
  46. info: Memory Type[1]: Property Flags = 0x0
  47. info: Memory Type[2]: Property Flags = 0x0
  48. info: Memory Type[3]: Property Flags = 0x0
  49. info: Memory Type[4]: Property Flags = 0x0
  50. info: Memory Type[5]: Property Flags = 0x0
  51. info: Memory Type[6]: Property Flags = 0x0
  52. info: Memory Type[9]: Property Flags = 0x6
  53. info: Memory Type[10]: Property Flags = 0xe
  54. info: GeForce GTX 980 Ti:
  55. info: Driver: 430.26.0
  56. info: Vulkan: 1.1.99
  57. info: Memory Heap[0]:
  58. info: Size: 6144 MiB
  59. info: Flags: 0x1
  60. info: Memory Type[7]: Property Flags = 0x1
  61. info: Memory Type[8]: Property Flags = 0x1
  62. info: Memory Heap[1]:
  63. info: Size: 5935 MiB
  64. info: Flags: 0x0
  65. info: Memory Type[0]: Property Flags = 0x0
  66. info: Memory Type[1]: Property Flags = 0x0
  67. info: Memory Type[2]: Property Flags = 0x0
  68. info: Memory Type[3]: Property Flags = 0x0
  69. info: Memory Type[4]: Property Flags = 0x0
  70. info: Memory Type[5]: Property Flags = 0x0
  71. info: Memory Type[6]: Property Flags = 0x0
  72. info: Memory Type[9]: Property Flags = 0x6
  73. info: Memory Type[10]: Property Flags = 0xe
  74. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  75. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  76. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  77. info: Enabled device extensions:
  78. info: VK_EXT_conditional_rendering
  79. info: VK_EXT_depth_clip_enable
  80. info: VK_EXT_host_query_reset
  81. info: VK_EXT_shader_viewport_index_layer
  82. info: VK_EXT_transform_feedback
  83. info: VK_EXT_vertex_attribute_divisor
  84. info: VK_KHR_dedicated_allocation
  85. info: VK_KHR_descriptor_update_template
  86. info: VK_KHR_draw_indirect_count
  87. info: VK_KHR_driver_properties
  88. info: VK_KHR_get_memory_requirements2
  89. info: VK_KHR_image_format_list
  90. info: VK_KHR_maintenance1
  91. info: VK_KHR_maintenance2
  92. info: VK_KHR_sampler_mirror_clamp_to_edge
  93. info: VK_KHR_shader_draw_parameters
  94. info: VK_KHR_swapchain
  95. info: DXVK: Read 758 valid state cache entries
  96. info: DXVK: Using 4 compiler threads
  97. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  98. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  99. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  100. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  101. info: Enabled device extensions:
  102. info: VK_EXT_conditional_rendering
  103. info: VK_EXT_depth_clip_enable
  104. info: VK_EXT_host_query_reset
  105. info: VK_EXT_shader_viewport_index_layer
  106. info: VK_EXT_transform_feedback
  107. info: VK_EXT_vertex_attribute_divisor
  108. info: VK_KHR_dedicated_allocation
  109. info: VK_KHR_descriptor_update_template
  110. info: VK_KHR_draw_indirect_count
  111. info: VK_KHR_driver_properties
  112. info: VK_KHR_get_memory_requirements2
  113. info: VK_KHR_image_format_list
  114. info: VK_KHR_maintenance1
  115. info: VK_KHR_maintenance2
  116. info: VK_KHR_sampler_mirror_clamp_to_edge
  117. info: VK_KHR_shader_draw_parameters
  118. info: VK_KHR_swapchain
  119. info: DXVK: Read 758 valid state cache entries
  120. info: DXVK: Using 4 compiler threads
  121. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  122. info: Game: BorderlandsGOTY.exe
  123. info: DXVK: v1.2.2
  124. warn: OpenVR: Failed to locate module
  125. info: Enabled instance extensions:
  126. info: VK_KHR_get_physical_device_properties2
  127. info: VK_KHR_surface
  128. info: VK_KHR_win32_surface
  129. info: GeForce GTX 980 Ti:
  130. info: Driver: 430.26.0
  131. info: Vulkan: 1.1.99
  132. info: Memory Heap[0]:
  133. info: Size: 6144 MiB
  134. info: Flags: 0x1
  135. info: Memory Type[7]: Property Flags = 0x1
  136. info: Memory Type[8]: Property Flags = 0x1
  137. info: Memory Heap[1]:
  138. info: Size: 5935 MiB
  139. info: Flags: 0x0
  140. info: Memory Type[0]: Property Flags = 0x0
  141. info: Memory Type[1]: Property Flags = 0x0
  142. info: Memory Type[2]: Property Flags = 0x0
  143. info: Memory Type[3]: Property Flags = 0x0
  144. info: Memory Type[4]: Property Flags = 0x0
  145. info: Memory Type[5]: Property Flags = 0x0
  146. info: Memory Type[6]: Property Flags = 0x0
  147. info: Memory Type[9]: Property Flags = 0x6
  148. info: Memory Type[10]: Property Flags = 0xe
  149. info: GeForce GTX 980 Ti:
  150. info: Driver: 430.26.0
  151. info: Vulkan: 1.1.99
  152. info: Memory Heap[0]:
  153. info: Size: 6144 MiB
  154. info: Flags: 0x1
  155. info: Memory Type[7]: Property Flags = 0x1
  156. info: Memory Type[8]: Property Flags = 0x1
  157. info: Memory Heap[1]:
  158. info: Size: 5935 MiB
  159. info: Flags: 0x0
  160. info: Memory Type[0]: Property Flags = 0x0
  161. info: Memory Type[1]: Property Flags = 0x0
  162. info: Memory Type[2]: Property Flags = 0x0
  163. info: Memory Type[3]: Property Flags = 0x0
  164. info: Memory Type[4]: Property Flags = 0x0
  165. info: Memory Type[5]: Property Flags = 0x0
  166. info: Memory Type[6]: Property Flags = 0x0
  167. info: Memory Type[9]: Property Flags = 0x6
  168. info: Memory Type[10]: Property Flags = 0xe
  169. 002c:fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented!
  170. 002c:fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
  171. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  172. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  173. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  174. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  175. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  176. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  177. 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
  178. 002c:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
  179. 002c:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
  180. 002c:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
  181. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  182. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  183. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  184. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  185. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  186. info: Enabled device extensions:
  187. info: VK_EXT_conditional_rendering
  188. info: VK_EXT_depth_clip_enable
  189. info: VK_EXT_host_query_reset
  190. info: VK_EXT_shader_viewport_index_layer
  191. info: VK_EXT_transform_feedback
  192. info: VK_EXT_vertex_attribute_divisor
  193. info: VK_KHR_dedicated_allocation
  194. info: VK_KHR_descriptor_update_template
  195. info: VK_KHR_draw_indirect_count
  196. info: VK_KHR_driver_properties
  197. info: VK_KHR_get_memory_requirements2
  198. info: VK_KHR_image_format_list
  199. info: VK_KHR_maintenance1
  200. info: VK_KHR_maintenance2
  201. info: VK_KHR_sampler_mirror_clamp_to_edge
  202. info: VK_KHR_shader_draw_parameters
  203. info: VK_KHR_swapchain
  204. info: DXVK: Read 758 valid state cache entries
  205. info: DXVK: Using 4 compiler threads
  206. debug: Compiling shader FS_7c3b85b0e5b8afeede6deca2d8647fbce6b212bb
  207. debug: Compiling shader FS_4272781d775195a8e9a0f85e3cee5eb3fdb67ae9
  208. debug: Compiling shader FS_2eec22c56aef3a7b0c77e3b7a5eade8b9fe9fa96
  209. debug: Compiling shader FS_68e6b7494bbfd4d994ca3e1b15e63bd786d19de4
  210. debug: Compiling shader FS_e0b5961e7740a12a8a157070c85692df4b47c736
  211. debug: Compiling shader FS_f003c5ac1f8899b22e6c41e3b2a7276a75b793b0
  212. debug: Compiling shader FS_27c06a3ac858cadc9b1b546b6540b8fa9f6330a2
  213. debug: Compiling shader FS_badba3c69646831c03120c6cbd91174c7144cb79
  214. debug: Compiling shader FS_c1aae98fa710252d4c5ac153296ef6cc095a6289
  215. debug: Compiling shader FS_ff5886cb44e20a86645102b6bb0533ea3f8c64ca
  216. debug: Compiling shader FS_e00abb797dece12e10aaa43b78930ac806867e52
  217. debug: Compiling shader FS_8e5e37e945c1487b43cef34448eb1191bdf7c829
  218. debug: Compiling shader FS_7e23a6973495c4ce0e18bc965b0bd2269f0f7846
  219. debug: Compiling shader FS_912e73110bc04d01cc32530b14dc47a779aa6299
  220. debug: Compiling shader FS_72a0094632721e6f4e046fc50908468775ae4c31
  221. debug: Compiling shader FS_7a008d7c93bf908c41b1fde17a36a8c8a3497495
  222. debug: Compiling shader FS_399700f1f4505e01fba4ef2303522d4b0c660e36
  223. debug: Compiling shader FS_a465ff37f51ff0ebf0c9a406b635ea536613c036
  224. debug: Compiling shader FS_e869dcded0507f9817263a442d8e927104265b4a
  225. debug: Compiling shader FS_17f48fa0579ede71fa2b7cb03c03ded1255b0ad5
  226. debug: Compiling shader FS_c07cdf1b8cbfb0c7a090f022b061a176efce5ef2
  227. debug: Compiling shader FS_e0c4e27d5cb2630a828b1649a37c37c6dc1290a8
  228. debug: Compiling shader FS_632d801a71e985c4db9ab07a3019ba0632a99cde
  229. debug: Compiling shader FS_aba4b52c9476153010ede22f946372d57530f403
  230. debug: Compiling shader FS_9655b2f3f441771f3ac5cdc179e0b9b3fdec2d0f
  231. debug: Compiling shader FS_ebfc1803588ba5838d46c4029ed21a9e450a2e8e
  232. debug: Compiling shader FS_2adc9f90794dfbd7f84fc28a3d29c5d5ec095d36
  233. debug: Compiling shader FS_fb993f5e8f0ba5a34deb88c53f5519bbbc7b3eda
  234. debug: Compiling shader FS_321e401b168401339d723b50270635511040ab6c
  235. debug: Compiling shader FS_6fb270490d505710e4313160f4f5a3698a881c4b
  236. debug: Compiling shader FS_bdf72a9bda7b5832dea2e8d42b016f373d9a6b64
  237. debug: Compiling shader FS_44ed195cb4be9c3900f4b0398204c94ff252890e
  238. debug: Compiling shader FS_890828154c37bb3148457076aeed567b0eeb849f
  239. debug: Compiling shader FS_349bf1665e200cf785ba337089f230cd15344291
  240. debug: Compiling shader FS_dc4e2064a7cab85d00fc3b1caebc47333533c910
  241. debug: Compiling shader FS_3a053f7ef259663d0d717387b2e346b185dc617b
  242. debug: Compiling shader FS_2709e729cf0a3706784aab78df02193f06836478
  243. debug: Compiling shader FS_66ab275f3426843b4b7903d0206bd4cfcda47419
  244. debug: Compiling shader FS_1dac8bed4ea501253f8a8c0d5588026890116976
  245. debug: Compiling shader FS_8b7004e9900361e5cd351127d75b6a60f1f7f83d
  246. debug: Compiling shader FS_993f2b1487f88e4d4c5b9f67306cc57b824c5064
  247. debug: Compiling shader FS_be3a14c950f79f1484e8132d83fd72d6a94ddd9b
  248. debug: Compiling shader FS_e5106b325b804aab356da267d3120929a11abddf
  249. debug: Compiling shader FS_336266c77f17bfde03b7822c8fbcd6e14e53bfc5
  250. debug: Compiling shader FS_497b7032da20bfeda6e1b1daf8bbdf3aa039b58e
  251. debug: Compiling shader FS_c149088202e7778466d7b323c3bf4ec4bff78733
  252. debug: Compiling shader FS_f4bdb4ffe5ea449505cece45be6ced39436fabfe
  253. debug: Compiling shader FS_23a0e318442d009c8682dead21387141f7a7ae1e
  254. debug: Compiling shader FS_eb7908f7ff3daa0d3e50374513795d350eac6bf1
  255. debug: Compiling shader FS_d84723ff352fa6bda2b8a9a2357b2c7d572b1b69
  256. debug: Compiling shader FS_7758ef281bde607ddd6a8a4d7ad94c3a2b883222
  257. debug: Compiling shader FS_412609f905d78d22db581980789c1a8284886f39
  258. debug: Compiling shader FS_717d096cb2006ee07ebcd89c316edd715777238a
  259. debug: Compiling shader FS_803176ba019a2a26081e3c5c0254262a094101a0
  260. debug: Compiling shader FS_89d592c8d52da40323b9329033f403b81b84063f
  261. debug: Compiling shader FS_7e6f9fb8c63c93375797d31bfc3df7c6eb5b347a
  262. debug: Compiling shader FS_322bd46b16c49d7082609aa2ad96188fe960ee5f
  263. debug: Compiling shader FS_e0957ecff9f8540fbdc5841eaeb17ca808e586df
  264. debug: Compiling shader FS_f61ae3583c3ded0bbb8c1c5fd5f74adc95a993bf
  265. debug: Compiling shader FS_55776e82396fc8c897b6622b2d0db641364f0012
  266. debug: Compiling shader FS_a96a3b4473c788577847e6299596ac21db819703
  267. debug: Compiling shader FS_66734cc45bbd47a55630e49741c15e5463476425
  268. debug: Compiling shader FS_fe7b18df6a2d065a044329da12f4ca9ebecab81a
  269. debug: Compiling shader FS_199ec36d923f31ba1d17118cf0c4b1ed58dc2be9
  270. debug: Compiling shader FS_7d53175c4979ef417b42b25ef4650f6eecbbe4d2
  271. debug: Compiling shader FS_0e4d991bf40dd39a3ae5a3dcc11e9333cfb7a602
  272. debug: Compiling shader FS_33fb6f03a903bed33840c435cf5cbf591d9470de
  273. debug: Compiling shader FS_bdcb25457c2886ce8f7aa77460b2473cb5974769
  274. debug: Compiling graphics pipeline...
  275. debug: vs : VS_53f3045040673c74f7563e74ce953e3aef788454
  276. debug: fs : FS_33fb6f03a903bed33840c435cf5cbf591d9470de
  277. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  278. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  279. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  280. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  281. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  282. debug: attr 5 : location 5, binding 2, format VK_FORMAT_R32_SFLOAT, offset 0
  283. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  284. debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
  285. debug: binding 2 : binding 2, stride 4, rate 0, divisor 0
  286. debug: Compiling shader FS_dec483d705a47e145bfd159804ae16181cfcfe19
  287. debug: Compiling shader FS_ab42ad3ad13a0d59d8b94149621ab2589d072013
  288. debug: Compiling shader FS_dd26e42a9596b26609ac8a5e8c32e67fc59a67d9
  289. debug: DxvkGraphicsPipeline: Finished in 0 ms
  290. debug: Compiling shader FS_be6318b81424020bc4396a57c8b5a6a37f7fb590
  291. debug: Compiling shader FS_ce1eab6ee136d93491b194749edfe20d4fdedd30
  292. debug: Compiling shader FS_29f394f2241c4d4471b92a7403e24159f6d37a0d
  293. debug: Compiling shader FS_858a11e6a96844301d65365e8881b6a0b713a5df
  294. debug: Compiling shader FS_a323f6e2d9a2332b8fc192f85683bd2a67a89bd2
  295. debug: Compiling shader FS_8ab83531347d04eb908dc6dedca89cbe738cc52a
  296. debug: Compiling shader FS_03e676289b95d062922d5cc47def86628a69192b
  297. debug: Compiling shader FS_1974b1094daf86f02e87231fc992fe166ce33934
  298. debug: Compiling shader FS_209446aa05b427d855638864c511df433e1b46e5
  299. debug: Compiling shader FS_84240938f34befa5aa25a6ce610bf2c40fe17c29
  300. debug: Compiling shader FS_c573ebc505ec67ad9cc26545dbd1a4af54973376
  301. debug: Compiling shader FS_0b5d089f196e912ffff9309886f1b29565127ef2
  302. debug: Compiling shader FS_07fd8a9fce87e34e29e0e18eef7ba13b56c2d99d
  303. debug: Compiling shader FS_f9ca1cedddffb83b890f309db0ef4287784f31ea
  304. debug: Compiling graphics pipeline...
  305. debug: vs : VS_81a0580451a4a88ef147257f06e5e63d0dc1c322
  306. debug: fs : FS_07fd8a9fce87e34e29e0e18eef7ba13b56c2d99d
  307. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  308. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  309. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  310. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  311. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  312. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  313. debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
  314. debug: Compiling shader FS_8f2f30b63fb9fe9bc31945c6d965f16ef4d91d76
  315. debug: DxvkGraphicsPipeline: Finished in 0 ms
  316. debug: Compiling shader FS_e9d3b4fc74fbe3cf2a5cdc5d3d06aa7ad3857702
  317. debug: Compiling shader FS_bb726417b70a4867024577a414dbf8baaac336f1
  318. debug: Compiling shader FS_9b72f2816229dab16dc31584982ba75f55ae5206
  319. debug: Compiling shader FS_cad3659f9ec6971263f7aa7952ecb4065abc8578
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  664. debug: Compiling shader FS_724e9415184bd62872de2028b6bc0af5d68d307a
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  693. debug: Compiling shader FS_ab044359af4a3b2fe6a0389d4f201cf46b232a8b
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  697. debug: Compiling shader FS_c185519af71acbd30e32e7466a1ffc548c121189
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  712. debug: Compiling shader FS_edc59f6a5732c0615e537d537d1f00f40f6c0d7a
  713. debug: Compiling graphics pipeline...
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  726. debug: Compiling shader FS_ca39fcf7977453284569d227b710648e8b977db6
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  732. debug: Compiling shader FS_7896a24a6700ec0147a6b4631c2f0d6b0e8c9237
  733. debug: Compiling shader FS_4254572e91af2412b0fe44e42fd5a3eba99653c4
  734. debug: Compiling shader FS_f13b307eced2b5af4e0723f9c4ac780f3b4b0689
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  737. debug: Compiling shader FS_c4dde91153ed8728ac0655597e14afa01b8a3b17
  738. debug: Compiling shader FS_487819237d4d46fc70a04ab027b4fe013e3f4c95
  739. debug: Compiling shader FS_656ebbbf1844078d125cd7d35b2c61857dd9c9a6
  740. debug: Compiling graphics pipeline...
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  746. debug: Compiling shader FS_be7eb313af9e8ea3f396b5d6334efd798654d2e4
  747. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
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  752. debug: Compiling shader FS_06f185b7e14e1193dbd73e58128e5c0ffd1e2e1c
  753. debug: Compiling graphics pipeline...
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  755. debug: fs : FS_ed4c8c1c86e39377c8a91428197e195df6230f8f
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  763. debug: Compiling shader FS_761995f3085e41965b124c4ac010de339accbd10
  764. debug: DxvkGraphicsPipeline: Finished in 0 ms
  765. debug: Compiling shader FS_d71eaab4b5902093a44ea2b6d45bf073950911b3
  766. debug: DxvkGraphicsPipeline: Finished in 0 ms
  767. debug: Compiling shader FS_b607a5df02e14cc74cb66e85966d6e59c19a1f5e
  768. debug: Compiling shader FS_d8d47d05529d17d3e6572ca35a48938cc3cd2143
  769. debug: Compiling graphics pipeline...
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  781. debug: Compiling shader FS_f1c529c91c3aee043aa6c04e86058612e42c36c4
  782. debug: Compiling shader FS_9b7b7eca746a1988e90b269d4dea62c27dc75303
  783. debug: Compiling shader FS_b6cc22a42e60d6422e20c3b64526d13358f73c2a
  784. debug: Compiling shader FS_c30177f53ae9ca991629fe698db74f4e80dffa75
  785. debug: Compiling shader FS_93d63f068a41108b61b32f0886d1b30ef54e5230
  786. debug: Compiling graphics pipeline...
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  791. debug: Compiling shader FS_e4cdd6211fbccefc16e924d25092fb8275411b42
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  797. debug: Compiling shader FS_e4392abbf0ba06118a342cae781c2b844d9aad4a
  798. debug: Compiling shader FS_9f848584c39f58f829c40cf7a6e2d138bc2a3f88
  799. debug: Compiling graphics pipeline...
  800. debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
  801. debug: DxvkGraphicsPipeline: Finished in 0 ms
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  807. debug: Compiling shader FS_8c2f5a3e25cc545fc7bbb841195edcaa50b4b12f
  808. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
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  811. debug: Compiling shader FS_6c1be1ec87110d6129eca7899050865db976db80
  812. debug: Compiling graphics pipeline...
  813. debug: Compiling shader FS_af1583466b8222820d379268d6eaea764d347607
  814. debug: vs : VS_4598f8a045916ca7843d709677c3d14e402e1a6b
  815. debug: fs : FS_6c1be1ec87110d6129eca7899050865db976db80
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  839. debug: Compiling shader FS_dcf77d06452bacceab4b35d23e9116c9a9200377
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  841. debug: Compiling shader FS_98c254aabf9937eab2140e5848bc8eccfe8cba03
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  845. debug: Compiling shader FS_8cc8772c8a02febc85d4f2e49f6f5bfec7f83525
  846. debug: Compiling shader FS_11fb472cfd708d797a9e365a73cb349bf4b76a12
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  885. debug: Compiling shader FS_1f4ff802a61035b48f58c59b46c35f5e65027ccd
  886. debug: Compiling shader FS_45ec49a4523708274ef79f0a1460c1b346fdd1c1
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  897. debug: Compiling shader FS_5f70a5a5caa0506356ba44c5aaf65c458eede880
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  899. debug: DxvkGraphicsPipeline: Finished in 5 ms
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  921. debug: Compiling shader FS_2b7279607d4c15760fe13662ebaec18afe89b7c3
  922. debug: Compiling shader FS_c3134425f62c70923b94e0e65a68f4cf37d4dcd8
  923. debug: Compiling shader FS_5271c039f93e2d02ab73df2515fc9d1638042fdd
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  926. debug: Compiling shader FS_157c13ce48ffe01fb49ca4626b246c1ff1dcc842
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  929. debug: Compiling shader FS_82685b45a45197b368b7fd3a3078b5eca6322292
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  943. debug: Compiling shader FS_31944ca8037633d713d713d7316ae62e669f213c
  944. debug: Compiling graphics pipeline...
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  964. debug: Compiling shader FS_bf923b380e6a74b10d6a429a5f936b9595c9cf70
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  980. debug: Compiling shader FS_882e603799d0848be5a7a46e8b31bd2a6e9a25ef
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  992. debug: Compiling shader FS_bcdf529f9d532f80bc44943023760599e5e41813
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  996. debug: Compiling shader FS_20fa2a82a2866438384ca34719fe843d7eee8e6f
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  1000. debug: Compiling shader FS_fd6545f3a2c1c52ecbfd4c41fe1648c85c650c6b
  1001. debug: Compiling shader FS_55fb2f9ef8d3dbfe482a9a8d55a6b6bb6050d7c7
  1002. debug: Compiling graphics pipeline...
  1003. debug: vs : VS_9995479b8ae119ecff217e350b9fe2c279243540
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  1012. debug: Compiling shader FS_5274ae0a3198e942de0a47d455719d393c511621
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  1014. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1015. debug: Compiling graphics pipeline...
  1016. debug: Compiling shader FS_257cec9e27d823040f54cfa07cdae4d90c67645a
  1017. debug: vs : VS_9995479b8ae119ecff217e350b9fe2c279243540
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  1026. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1027. debug: Compiling shader FS_6bd0b0e4cc562943cb608bb6e98ad00011fe7db1
  1028. debug: Compiling shader FS_53dcdceab0bcaf289a5c53bbc61b58b32b72b887
  1029. debug: Compiling graphics pipeline...
  1030. debug: vs : VS_66cb3d64d237c615290f70f999e9d3394775b3ed
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  1041. debug: Compiling shader FS_d80d1ff1871b3924497407273b98dc1de96a5692
  1042. debug: Compiling shader FS_e5c871bded44de7d74b373aeaefc0ecec8bfb693
  1043. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1044. debug: Compiling shader FS_f468edcd6238c86f4c21ec9ea2ac055111fe1143
  1045. debug: Compiling shader FS_ceb46f9558c47ea6a6ed81d7b91fa37630251299
  1046. debug: Compiling shader FS_ff01e2a5de77a92f56b3fd96416b2e8b1a94b930
  1047. debug: Compiling shader FS_8d9a284d7fd58e2f88aa6aad256ee5c1a8099c89
  1048. debug: Compiling shader FS_1577eb6dda04870557e6e0cbf411cfc2fb04de98
  1049. debug: Compiling shader FS_063e9406f3f14322977d07213902d0f259630fc1
  1050. debug: Compiling shader FS_a1b81076719adf08f867f6ec2753cf9fd4285133
  1051. debug: Compiling shader FS_a8c7f6e52cba3c667b1e8e3f5303e7349d41c612
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  1053. debug: Compiling shader FS_0ec8a65ac9d20a044848b47168b25f17995398ad
  1054. debug: Compiling shader FS_5e743f674552c0f546453810f09eefe74f548a6e
  1055. debug: Compiling shader FS_da6f40baf64b6caa3a2c5f0149fc28ee8976cd36
  1056. debug: Compiling shader FS_91ab52b42f9d13a2bfc80ea2237ac39f4a42f92b
  1057. debug: Compiling graphics pipeline...
  1058. debug: vs : VS_8922603f7c51a8c0033c50a3b39e7db1e4fd1b83
  1059. debug: fs : FS_da6f40baf64b6caa3a2c5f0149fc28ee8976cd36
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  1540. debug: Compiling shader VS_7f0ce36f8eeff7b3626db2d2610e76a2125bb965
  1541. debug: Compiling shader VS_23b75114c1eb9fccea1fa91939c0addc6832eda6
  1542. debug: Compiling shader VS_7e492572a6587cacd2501305048bf01327eff509
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  1545. debug: Compiling shader FS_4683457a8ce8c0eaa75083fa75451c9efc05b877
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  1556. debug: Compiling shader FS_897d347e999992ce1593b6fad58e1c35a92bdbc4
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  1590. debug: DxvkGraphicsPipeline: Finished in 0 ms
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  1615. debug: Compiling shader VS_6a7f9eaa01cb86cbffd7e87ac6e15326778ac04c
  1616. debug: Compiling shader FS_53900570f88e3cb75e39e5b6250fcdebdb5d6981
  1617. debug: Compiling shader VS_32fc413582c5eec02984e2dc39d4e7978d9a878c
  1618. debug: Compiling shader FS_4a252c9d129d7a4483dc9d30f97a0eba77c8126d
  1619. debug: Compiling shader VS_f8937aac6c1a9b8bdba5fff80bbbc2b96a842e13
  1620. debug: Compiling shader FS_d1665ee4a630f29d06c5c02eb8ad6c947798a21c
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  1622. debug: Compiling shader VS_a26ec8795d3eab4365bd55750b0019b7cee6c6cf
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  1625. debug: Compiling shader VS_e761746deb229a5d39751c997733e2e003228d80
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  1630. debug: Compiling shader FS_ae0044e37400f2a8cc89d0542cdb75acc2f40c9b
  1631. debug: Compiling shader VS_a9fb8341e446ecf555f8135d65b8ede5ec0b3704
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  1634. debug: Compiling shader VS_a39d37d707160436caf4a938ed4a8c9659594043
  1635. debug: Compiling shader FS_b024d10a756d7073dd814ead42acf94414f54cfa
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  1637. debug: Compiling shader VS_c137ecf2c2f99c9bf55aa31bf7c0a4c88a91e878
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  1640. debug: Compiling shader VS_d8af63490049604bd4ffc7bc5c4a3728966ed400
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  1643. debug: Compiling shader VS_15ffe955246eddaae4677034a2cd882f2b7c730b
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  1646. debug: Compiling shader VS_38eef94a0bb6da9fb692717c73a6299875354f1b
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  1648. debug: Compiling shader VS_791659b3670fa1d6b690a10669167e7b70e7d303
  1649. debug: Compiling shader FS_497b93e62304c237c5650b7db883c34ab9bae706
  1650. debug: Compiling shader VS_4307688a9876958406425ff2588eac53106de2fc
  1651. debug: Compiling shader FS_784958852e3ff28e7b27b51a1721092706ee4988
  1652. debug: Compiling shader VS_bd4ce1ce06e16358a3d84d953640b60b8a420505
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  1656. debug: Compiling shader FS_e0c7de183d4aa9d9ead35abb49b3f64cfe6f55af
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  1658. debug: Compiling shader VS_e273a98d03d27f899957fe9c5d786eb282e809e7
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  1661. debug: Compiling shader VS_62ddf58a4b0aaedff5fbd7293cf4c0cdb3bc8bef
  1662. debug: Compiling shader FS_97c6d1d193ffd6b39e7a8c3b3bc6ef88d2947810
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  1671. debug: Compiling shader VS_2267b5035fae0fb010a548043305c15a2465daaf
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  1673. debug: Compiling shader VS_8a68058c58ed8621d2b12ebf8408f32cbd9eb30f
  1674. debug: Compiling graphics pipeline...
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  1684. debug: Compiling shader FS_3592058b0a83c20b3ea6243498e09a25a6c71df6
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  1690. debug: Compiling shader FS_d49e3c52802dfc040e6813a51d401af6f4644de1
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  1697. debug: Compiling shader FS_dacfc3c0e2a7044af5bab8a4bafe35ec57b9979e
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  1702. debug: Compiling shader FS_4c9d8b0b8cd1f55872d844006fdf9a74dada99cb
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  1707. debug: Compiling shader FS_b0a7d3c0e2783ee702b30fac5e49b65d3cb83aca
  1708. debug: Compiling shader FS_8e3b891b32f14b93883258e96728cd0bacd4796d
  1709. debug: Compiling shader FS_9a1ca432e46fc32a5d93bad03e267b7aa45ed25b
  1710. debug: Compiling shader FS_44e4362e91f1a14da8df9d8c7257836854056370
  1711. debug: Compiling shader FS_4da8de76c93b5439824254558c4be0976f279144
  1712. debug: Compiling shader FS_2c85cba781139579bcf49025f306dfa468fd2a98
  1713. debug: Compiling shader FS_eed1cc9b9ac9e06e9c4265037629c6ef9365e8d1
  1714. debug: Compiling shader FS_9eb352a67069e5b3c87baa91f57a8a0994eab496
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  1716. debug: Compiling shader FS_5bb2a4f397119d33a6575338d4e766a2c88fe63b
  1717. debug: Compiling shader FS_cb110eff2a2d6a2b1f5ab235a45be8b577b53108
  1718. debug: Compiling shader FS_5f0e22b50e8e2ff8fde48aac3eae4cd66e72f2c1
  1719. debug: Compiling graphics pipeline...
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  1721. debug: fs : FS_cb110eff2a2d6a2b1f5ab235a45be8b577b53108
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  1729. debug: Compiling shader FS_64811d32b578a850efb0f2b47438b81d5926d7d6
  1730. debug: Compiling shader FS_e60a14cd6dea0b3bad6f92c80f268b0afebf0ed0
  1731. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1732. debug: Compiling shader FS_bc51fef342abe1838215ee395f9343e68e9ca598
  1733. debug: Compiling shader FS_d573ba1cd5a18af7494908951e483a01a37b3672
  1734. debug: Compiling shader FS_c3eac04c3a0e05204022c68338f0b4524045bcd8
  1735. debug: Compiling shader FS_4e98594503b13bda7983b855b64df7278ae84a9b
  1736. debug: Compiling shader FS_c05f1976bb8f0749946317337fc72e9e6f63a62c
  1737. debug: Compiling graphics pipeline...
  1738. debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
  1739. debug: fs : FS_4e98594503b13bda7983b855b64df7278ae84a9b
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  1745. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  1746. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  1747. debug: Compiling shader FS_3771b3c5bbbda29bb36768e783419f827fa68eac
  1748. debug: Compiling shader FS_b5679d09cee144c3457ccffcf17a64e640a48111
  1749. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1750. debug: Compiling shader FS_fd04496d98617983d4caaf538affeac584c65c42
  1751. debug: Compiling shader FS_94f8de18d1e3c619a925230fcd64753f6d0f9607
  1752. debug: Compiling shader FS_8d6ddfb31e45328bf28b8e5cdf2274638828b2d3
  1753. debug: Compiling shader FS_d077a55c90f1b631c17c49d05a20b71587942121
  1754. debug: Compiling graphics pipeline...
  1755. debug: vs : VS_1533fcb59bdbee26ba99a0cf68c4371f51b03b30
  1756. debug: fs : FS_8d6ddfb31e45328bf28b8e5cdf2274638828b2d3
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  1766. debug: Compiling shader FS_72d5a23b8c17572be09b222e16cf1d60f81c57d8
  1767. debug: Compiling shader FS_f0efc41e5edf514ec8339132ad78af31c2757447
  1768. debug: DxvkGraphicsPipeline: Finished in 0 ms
  1769. debug: Compiling shader FS_77950530e1ae55f443c84c68ad7bf43926494204
  1770. debug: Compiling shader FS_36178f7ed9d279d669152cd3b7a499221c969a0d
  1771. debug: Compiling shader FS_dfb2a1ba7c6b0cf2abd3e423630bb388eac6c574
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  2000. debug: Compiling shader FS_e7f6e39451dd1c1b6f15c2db699c1969ec10e548
  2001. debug: Compiling shader FS_a9960fa357375cb57d42f3a2021bf5a242369e69
  2002. debug: Compiling shader FS_4d00e70a0422316f9501d8cc5bc2cde69c9d9240
  2003. debug: Compiling shader FS_43b4b23ff1ce92a283872545e89a61093a63a776
  2004. debug: Compiling shader FS_d35c9e0c4df91f5f499e7141218d510823b28f92
  2005. debug: Compiling shader FS_34e32b5ad6dd83c1d65f158f8213bfe670beefa3
  2006. debug: Compiling shader FS_eb2fcae37cb13bf17c7261689ccdefdf92dcc8a3
  2007. debug: Compiling shader FS_60ea2ed4281ad68f29538208d85ed8cbf243f694
  2008. debug: Compiling shader FS_197a7cb4a78dbac79a685a99f294971661166bc1
  2009. debug: Compiling shader FS_b96ffdbae130aa46e8b11f7a57962866c42ca55a
  2010. debug: Compiling shader FS_03be12d09bd523635ebc6845caed2116c0068f1e
  2011. debug: Compiling shader FS_ba05eeeb5e64c6c658dc95c42b86823125ac3a90
  2012. debug: Compiling shader FS_f982e2d1e436e7aad0b044a149ea67c1eaa5eae0
  2013. debug: Compiling shader FS_08ec2eb82f5a28015a00df3da16e01a5e5b0de64
  2014. debug: Compiling shader FS_761698638af1c288d491f871c4b020d916a831b4
  2015. debug: Compiling shader FS_d1ee761e0c14f2a98d5c7b42c544957a1693ac10
  2016. debug: Compiling shader FS_f30133413832d0c410aae75bd0097c7c29b7e3fc
  2017. debug: Compiling shader FS_d2eed9a70cadf2309385e55d36022b3dfe78abfb
  2018. debug: Compiling shader FS_7e660cf715561eaf54898b81513fadd3ffed2cfb
  2019. debug: Compiling shader FS_5de48cec5781d4ce0e36cb3b7c925816b1f59f0e
  2020. debug: Compiling shader FS_3882043db0156fd3e6c987d571a17e2617b80a64
  2021. debug: Compiling shader FS_418f056fe1a95bd7ba11a79e227ea61872de135f
  2022. debug: Compiling shader FS_4241c3813051521f2e1d42b6275a78475a637e9d
  2023. debug: Compiling shader FS_f7693691082112ab10cf8f7ec62f9010ac976845
  2024. debug: Compiling shader FS_3eab9db7a91097259de2600814b5a716c80e6f99
  2025. debug: Compiling shader FS_06d512a59aee18251a86233d6ddffe730f0c9bf0
  2026. debug: Compiling shader FS_727c703fe97fdf9c2e7cce9b13f084dbf1885a23
  2027. debug: Compiling shader FS_ff0aba91c725903a64ae84d1c08379584e77ea07
  2028. debug: Compiling shader FS_b2205ea0b7e1c21c3e476089e3ce46937141b94e
  2029. debug: Compiling shader FS_19326bd68858fbb96aa5b0a328096f8072a64ede
  2030. debug: Compiling shader FS_8fae9b6ab117801c25b127c659e17f11d761355a
  2031. debug: Compiling shader FS_213a01d9a87c0abd174cc8d903464147cc11f58a
  2032. debug: Compiling shader FS_dc349f73818563c710bb7eed7058e356ccba0b94
  2033. debug: Compiling shader FS_72812ce6b90919bc9acfa531d3b90b5bd411d319
  2034. debug: Compiling shader FS_e95f8297081bc14928f2a3ee9e2361ef75c21dc1
  2035. debug: Compiling shader FS_20c55f27a80d373cd046985a8cdcabcdf0b5bcaf
  2036. debug: Compiling shader FS_9637d7f8986c93b3e8a27b3ff5bac84043851d0e
  2037. debug: Compiling shader FS_915a74ed6dd33de2ee9371db67dd6a79b868214f
  2038. debug: Compiling shader FS_5f4ddd466f9386955c15c9bafa37312a5f929ac2
  2039. debug: Compiling shader FS_59e56a9e882017a189d80da77f4a8e2880f96965
  2040. debug: Compiling shader FS_f16c40b340c7d4184adcf31d32d18da717fc598a
  2041. debug: Compiling shader FS_3973240270182e91a46ba3f775117a4efc2ae5ab
  2042. debug: Compiling shader FS_2324228fcbe3c349d396395c56f7c6c2e0e4c938
  2043. debug: Compiling shader FS_d0c5fa532e0232a9def2566f4899ab0e6f561060
  2044. debug: Compiling shader FS_58579620f6b4fd2ce7aefa6efedb2c4c2b1e34ce
  2045. debug: Compiling shader FS_5d53f551c9c91f392d909d96a0fa62e921925f36
  2046. debug: Compiling shader FS_502a629788ef5a70cc7fad1f0be4ad22da6f104b
  2047. debug: Compiling shader FS_1ea259132b2c517f828f5ee7b58bd7da970b8546
  2048. debug: Compiling shader FS_94611999822f12cc592be4c9b01a62ccd23ef137
  2049. debug: Compiling shader FS_5270ff903fe0e9cf156995216e1c753d9e38218d
  2050. debug: Compiling shader FS_f08af58ae044279cf8ec7dc69d8c527c32e903fe
  2051. debug: Compiling shader FS_ced51724308eae497a711e74e1c615dd5c5ff644
  2052. debug: Compiling shader FS_9e616a617061f0595bb092e68ca4902f0bfcf469
  2053. debug: Compiling shader FS_ffb1fdf5f88ee28bbe0e8f85eea0b1e83eec3d38
  2054. debug: Compiling shader FS_4e1eb7413f5ad9f7fc9a022fe61068a05848f779
  2055. debug: Compiling shader FS_093a2260e5895d7de3a390747d1b60e1c25790a1
  2056. debug: Compiling shader FS_1885ce1f8b25f7da1a7777909e440fa96fd65c61
  2057. debug: Compiling shader FS_0be0357285868a6772f660a87d46c79417304e93
  2058. debug: Compiling shader FS_dc5f0256f4ce9428bb3d4fcdac1cca9511d0d0b5
  2059. debug: Compiling shader FS_fc0ba03b6706914a2608d095bad89aac1c26deaa
  2060. debug: Compiling shader FS_35c2ebbcc472c5f9da862811b805bcc5f9606003
  2061. debug: Compiling shader FS_f57ba52c96dce8b118a501ae841ac5c5ebcf0894
  2062. debug: Compiling shader FS_0733400996108e429fd53be192211399ae9895e5
  2063. debug: Compiling shader FS_93f60c13a6d748bcf6b2b5ca03d29e6628004aaa
  2064. debug: Compiling shader FS_e7c2f500a5cc807fb48fc0e877bdc0a68bfc4d50
  2065. debug: Compiling shader FS_4905ca27728dd4bdf996b1c3078c48d7e3ac1170
  2066. debug: Compiling shader FS_87fd4f2758e58abb5a936602c74db68b56e30a0e
  2067. debug: Compiling shader FS_a6c0932405569df1ddced08326d0c118c4eecda8
  2068. debug: Compiling shader FS_23aa3f68a321fe0667d051cc90a72d0be53c1165
  2069. debug: Compiling shader FS_236550896bbeb2b1aaa78d09fd163a9466bd2bb1
  2070. debug: Compiling shader FS_a1b8fab52a2d01889993991243feaef1acf66044
  2071. debug: Compiling shader FS_da790a5a083b6b63269516444613790177cc7bfc
  2072. debug: Compiling shader FS_a8f93bbea545ec3fbeed004f5631ff589e7a8346
  2073. debug: Compiling shader FS_f19f462124bdd4253c267485ccb0f1f8ccfe2154
  2074. debug: Compiling shader FS_3d7263948c083e6df761961b463510b5c0c57201
  2075. debug: Compiling shader FS_1d9b7539da83f3dcfe8c90b84f9a14bc3c8a7acc
  2076. debug: Compiling shader FS_0dc215b423eab5794ccb913c3d8491319fce51aa
  2077. debug: Compiling shader FS_f3dfa4a24ebba4fa228fb4cf13a23bf5e94862a4
  2078. debug: Compiling shader FS_79e8fabb5e005fb35a5752e7b8560eec3d7832ad
  2079. debug: Compiling shader FS_7880b0b168421af9d621f6011f9287cb59536c19
  2080. debug: Compiling shader FS_c175b29b86826fa4c98a52abd703d752199ddf4e
  2081. debug: Compiling shader FS_c1c735b0cc9b629061fafe2655fdbaa2bdd8adbc
  2082. debug: Compiling shader FS_4c2cb42f034f75d529870ac273574a28690d9378
  2083. debug: Compiling shader FS_a1e5d19143b60044c20f58e59617f1b69c625fb0
  2084. debug: Compiling shader FS_6b6c363af159ec77d2e2f3d7fcb17e6506e6458e
  2085. debug: Compiling shader FS_39fc7ebdcbfe82ed04f5ee9b516df88325379a5b
  2086. debug: Compiling shader FS_e80f487538824e480fc993e55979a3690556372c
  2087. debug: Compiling shader FS_61cf22145bdfc8073e4e58c4e9fd7833e7470749
  2088. debug: Compiling shader VS_0c6d8f6b9e59b753915ed164e0e10b6782b003cd
  2089. debug: Compiling shader VS_d374bd3857db22bd52ee9056b4e65411902ff2be
  2090. debug: Compiling shader FS_be1271bc3c2b05cb1c0bf9bb75198652e011aee8
  2091. debug: Compiling shader VS_232b5d683e8b4973877b4fd39ef2fe7631b04397
  2092. debug: Compiling shader VS_616f8bc81f169f9a89bc39410b6afd1483452624
  2093. debug: Compiling shader VS_932d928cb631e2c71db69503409f807aca770520
  2094. debug: Compiling shader VS_643e0f4ccbbcabd49f82c71d85ce4f9c6485e873
  2095. debug: Compiling graphics pipeline...
  2096. debug: vs : VS_643e0f4ccbbcabd49f82c71d85ce4f9c6485e873
  2097. debug: fs : FS_be1271bc3c2b05cb1c0bf9bb75198652e011aee8
  2098. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2099. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  2100. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  2101. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  2102. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  2103. debug: Compiling shader FS_7f6f6db36f0a54dae9742b140a53d72e096b7f2c
  2104. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  2105. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  2106. debug: Compiling shader VS_800625336faa815a41ec0166674c64f812532910
  2107. debug: Compiling shader VS_26923ced068e4f72ce058b28a278f6f365fb1ca8
  2108. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2109. debug: Compiling graphics pipeline...
  2110. debug: vs : VS_643e0f4ccbbcabd49f82c71d85ce4f9c6485e873
  2111. debug: fs : FS_be1271bc3c2b05cb1c0bf9bb75198652e011aee8
  2112. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2113. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  2114. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  2115. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  2116. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  2117. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  2118. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  2119. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2120. debug: Compiling shader VS_fe7b9d6a9cd337f9f78fa5c1aaf9cfa3b1d7030f
  2121. debug: Compiling shader VS_07c3093aef9bb03578b2870f5cf384f640fd48d4
  2122. debug: Compiling graphics pipeline...
  2123. debug: Compiling shader FS_de141ce122cf72271a483ca2008d5e1bbcb387ae
  2124. debug: vs : VS_07c3093aef9bb03578b2870f5cf384f640fd48d4
  2125. debug: fs : FS_7f6f6db36f0a54dae9742b140a53d72e096b7f2c
  2126. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2127. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  2128. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  2129. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  2130. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  2131. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  2132. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  2133. debug: Compiling shader FS_954b21568a024b43ec4a3b2e3253e2fb3e88f67b
  2134. debug: Compiling graphics pipeline...
  2135. debug: vs : VS_9e886f33ee4d9e7c893dde4d3798b7bc197e80b3
  2136. debug: fs : FS_de141ce122cf72271a483ca2008d5e1bbcb387ae
  2137. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2138. debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
  2139. debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
  2140. debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32_SFLOAT, offset 36
  2141. debug: attr 4 : location 5, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 40
  2142. debug: attr 5 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 56
  2143. debug: Compiling shader FS_1726d9411a16e593065b5d1b77b2d0869447ae64
  2144. debug: binding 0 : binding 0, stride 64, rate 0, divisor 0
  2145. debug: Compiling shader FS_35c2e576a3e7aa762dc169f31b2771c246ec257e
  2146. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2147. debug: Compiling graphics pipeline...
  2148. debug: vs : VS_07c3093aef9bb03578b2870f5cf384f640fd48d4
  2149. debug: fs : FS_7f6f6db36f0a54dae9742b140a53d72e096b7f2c
  2150. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2151. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  2152. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  2153. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  2154. debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
  2155. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  2156. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  2157. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2158. debug: DxvkGraphicsPipeline: Finished in 1 ms
  2159. debug: Compiling graphics pipeline...
  2160. debug: vs : VS_9e886f33ee4d9e7c893dde4d3798b7bc197e80b3
  2161. debug: fs : FS_de141ce122cf72271a483ca2008d5e1bbcb387ae
  2162. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2163. debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
  2164. debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
  2165. debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32_SFLOAT, offset 36
  2166. debug: attr 4 : location 5, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 40
  2167. debug: attr 5 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 56
  2168. debug: binding 0 : binding 0, stride 64, rate 0, divisor 0
  2169. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2170. debug: Compiling shader FS_05dd9dc3b1c0eff0c0a09b96d8e2dc02567998fb
  2171. debug: Compiling shader FS_68e9efe0b89017a698d863fa311864a264c283c2
  2172. debug: Compiling graphics pipeline...
  2173. debug: vs : VS_f98e0d4bcb150e8a32c8195beef32410072b3a47
  2174. debug: fs : FS_68e9efe0b89017a698d863fa311864a264c283c2
  2175. debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
  2176. debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
  2177. debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
  2178. debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
  2179. debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
  2180. debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
  2181. debug: DxvkGraphicsPipeline: Finished in 0 ms
  2182. debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
  2183. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2184. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2185. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2186. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2187. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2188. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2189. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2190. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2191. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2192. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2193. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2194. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2195. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2196. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2197. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2198. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2199. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2200. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2201. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2202. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2203. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2204. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2205. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2206. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2207. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2208. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2209. debug: D3D11Device: No such vertex shader semantic: COLOR0
  2210. err: DxvkMemoryAllocator: Memory allocation failed
  2211. Size: 53660160
  2212. Alignment: 256
  2213. Mem flags: 0x7
  2214. Mem types: 0x681
  2215. 0076:fixme:faultrep:ReportFault 000000000BAEE3A0 0x0 stub
  2216. 0076:err:seh:RtlUnwindEx invalid frame baf0008 (0xb4b2000-0xbaf0000)
  2217. 0076:err:seh:call_stack_handlers invalid frame baf0010 (0xb4b2000-0xbaf0000)
  2218. 0076:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
  2219. Waiting on children
  2220. All children gone
  2221. Exit with returncode 5
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