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- Running /home/telans/.local/share/lutris/runners/wine/ge-protonified-4.10-x86_64/bin/wine /media/telans/Games/Borderlands/Binaries/Win64/BorderlandsGOTY.exe
- 000b:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 000b:fixme:winediag:start_process Wine Staging 4.10 is a testing version containing experimental patches.
- 000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
- 000f:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 000d:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 0012:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 0014:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 001b:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 0022:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 002c:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 002c:fixme:ver:GetCurrentPackageId (0x77c8e0 (nil)): stub
- 002c:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x7fffff931000, 0x7fffff942030, 0x7fffff942050) stub.
- 002c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x7fffff93fd70, 43) stub
- 002c:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible with all applications.
- 002c:fixme:heap:RtlSetHeapInformation 0xc00000 0 0x77e390 4 stub
- 002c:fixme:heap:RtlSetHeapInformation 0xd10000 0 0x77e390 4 stub
- 002c:fixme:heap:RtlSetHeapInformation 0x10000 0 0x77fcb0 4 stub
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000003D9B4D0, L"G:\\Borderlands\\Binaries\\Win64\\BorderlandsGOTY.exe", 000000000077F090)
- info: Game: BorderlandsGOTY.exe
- info: DXVK: v1.2.2
- warn: OpenVR: Failed to locate module
- info: Enabled instance extensions:
- info: VK_KHR_get_physical_device_properties2
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 980 Ti:
- info: Driver: 430.26.0
- info: Vulkan: 1.1.99
- info: Memory Heap[0]:
- info: Size: 6144 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5935 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: GeForce GTX 980 Ti:
- info: Driver: 430.26.0
- info: Vulkan: 1.1.99
- info: Memory Heap[0]:
- info: Size: 6144 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5935 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- info: Enabled device extensions:
- info: VK_EXT_conditional_rendering
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_dedicated_allocation
- info: VK_KHR_descriptor_update_template
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_get_memory_requirements2
- info: VK_KHR_image_format_list
- info: VK_KHR_maintenance1
- info: VK_KHR_maintenance2
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_shader_draw_parameters
- info: VK_KHR_swapchain
- info: DXVK: Read 758 valid state cache entries
- info: DXVK: Using 4 compiler threads
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- info: Enabled device extensions:
- info: VK_EXT_conditional_rendering
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_dedicated_allocation
- info: VK_KHR_descriptor_update_template
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_get_memory_requirements2
- info: VK_KHR_image_format_list
- info: VK_KHR_maintenance1
- info: VK_KHR_maintenance2
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_shader_draw_parameters
- info: VK_KHR_swapchain
- info: DXVK: Read 758 valid state cache entries
- info: DXVK: Using 4 compiler threads
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: Game: BorderlandsGOTY.exe
- info: DXVK: v1.2.2
- warn: OpenVR: Failed to locate module
- info: Enabled instance extensions:
- info: VK_KHR_get_physical_device_properties2
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 980 Ti:
- info: Driver: 430.26.0
- info: Vulkan: 1.1.99
- info: Memory Heap[0]:
- info: Size: 6144 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5935 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: GeForce GTX 980 Ti:
- info: Driver: 430.26.0
- info: Vulkan: 1.1.99
- info: Memory Heap[0]:
- info: Size: 6144 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5935 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- 002c:fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented!
- 002c:fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
- 002c:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- 002c:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- 002c:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- info: Enabled device extensions:
- info: VK_EXT_conditional_rendering
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_dedicated_allocation
- info: VK_KHR_descriptor_update_template
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_get_memory_requirements2
- info: VK_KHR_image_format_list
- info: VK_KHR_maintenance1
- info: VK_KHR_maintenance2
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_shader_draw_parameters
- info: VK_KHR_swapchain
- info: DXVK: Read 758 valid state cache entries
- info: DXVK: Using 4 compiler threads
- debug: Compiling shader FS_7c3b85b0e5b8afeede6deca2d8647fbce6b212bb
- debug: Compiling shader FS_4272781d775195a8e9a0f85e3cee5eb3fdb67ae9
- debug: Compiling shader FS_2eec22c56aef3a7b0c77e3b7a5eade8b9fe9fa96
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- debug: Compiling shader FS_bdcb25457c2886ce8f7aa77460b2473cb5974769
- debug: Compiling graphics pipeline...
- debug: vs : VS_53f3045040673c74f7563e74ce953e3aef788454
- debug: fs : FS_33fb6f03a903bed33840c435cf5cbf591d9470de
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- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
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- debug: Compiling shader FS_dec483d705a47e145bfd159804ae16181cfcfe19
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- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_be6318b81424020bc4396a57c8b5a6a37f7fb590
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- debug: Compiling graphics pipeline...
- debug: vs : VS_81a0580451a4a88ef147257f06e5e63d0dc1c322
- debug: fs : FS_07fd8a9fce87e34e29e0e18eef7ba13b56c2d99d
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- debug: Compiling shader FS_8f2f30b63fb9fe9bc31945c6d965f16ef4d91d76
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_e9d3b4fc74fbe3cf2a5cdc5d3d06aa7ad3857702
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- debug: Compiling shader FS_ed3d70ea452455767c7638d5f8ead8530cbf0ce7
- debug: Compiling shader FS_18aa9410809994a32342da6cfa2051bdbbac76e8
- debug: Compiling shader FS_8166cfeb601baf9c137a7de3a260e5080a498d70
- debug: Compiling shader FS_f475419ca7b922576ad49bd82ef37929b7edce87
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_86bbdf0ed98e7831eda8cfbb5353e94222c6de52
- debug: Compiling shader FS_727cd5183258a5d505731de466c18ad18073f33c
- debug: Compiling graphics pipeline...
- debug: vs : VS_1533fcb59bdbee26ba99a0cf68c4371f51b03b30
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- debug: Compiling shader FS_97d99273b096c9640b258d30a3a1c6d0ea18f107
- debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
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- debug: Compiling shader FS_87742a0a7c1642c9d1842964736553e5d5dfc1dc
- debug: Compiling shader FS_77bb82a666f11a9e5d0de7ac8d08552e946a11f9
- debug: Compiling shader FS_eb8635664b874767728189376a25b20c45cff0fd
- debug: Compiling graphics pipeline...
- debug: vs : VS_81a0580451a4a88ef147257f06e5e63d0dc1c322
- debug: DxvkGraphicsPipeline: Finished in 0 ms
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- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
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- debug: Compiling shader FS_4de32402473ed47886c66c3182eec79a9ebc0725
- debug: Compiling shader FS_005fa36f5329efc08bb98875171cc544b4cff2c6
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_0bacd7c0eebcec9c244ae313896b7a48be2b3db5
- debug: Compiling graphics pipeline...
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- debug: Compiling shader FS_5551f334a7cb9558cc05220cc0b0d98e4824ed59
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- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
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- debug: attr 6 : location 6, binding 2, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
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- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
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- debug: Compiling shader FS_59d11667b3d5406ab0ac8ae59f86e54854598117
- debug: Compiling shader FS_0e3adb9c368e195eac4a165dc479d578fea11fad
- debug: Compiling shader FS_d4b96e654b3d8d8ba792400060206e2929f047e2
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_900fb24f0e2b45ea5ac573030f31e59beffeef77
- debug: Compiling shader FS_21624c45e6f99781a96a8a8cfe063e9ed0848e5d
- debug: Compiling shader FS_724e9415184bd62872de2028b6bc0af5d68d307a
- debug: Compiling graphics pipeline...
- debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
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- debug: Compiling shader FS_3743afefbc5c13468a828caff7940901b069c76c
- debug: Compiling shader FS_eaa2219533338dda498346e7872c0609c94a822f
- debug: Compiling shader FS_1a5c6a8d87e5da60a0843026f9a3b90d51f2551e
- debug: Compiling shader FS_dab70db7bdebfdbc578edb0f203c665a866626cd
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_c369f5f61c9338f5ff3cd88dad7eeb1a418e060b
- debug: Compiling shader FS_0e133c66c264e45fb7d858fb23e2bb56c8adfb8a
- debug: Compiling shader FS_05a42b6cc4c88c07f8bb46200d27063222b0bad9
- debug: Compiling graphics pipeline...
- debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
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- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
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- debug: Compiling shader FS_ab044359af4a3b2fe6a0389d4f201cf46b232a8b
- debug: Compiling shader FS_b3689bbad9cf58bc8f764ed83f69e06c481db848
- debug: Compiling shader FS_644b80f0bddf4d05750dad61aaff1a3e4aed774d
- debug: Compiling shader FS_af3b57e5042a290845bf8c1e50e666c312f9e8e2
- debug: Compiling shader FS_c185519af71acbd30e32e7466a1ffc548c121189
- debug: Compiling graphics pipeline...
- debug: vs : VS_4598f8a045916ca7843d709677c3d14e402e1a6b
- debug: fs : FS_af3b57e5042a290845bf8c1e50e666c312f9e8e2
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- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_ee66a849279d2292cf7385947ea107328398a0a5
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_4a2255d364acf214a9eb15f0cdb836959d2be97a
- debug: Compiling shader FS_edc59f6a5732c0615e537d537d1f00f40f6c0d7a
- debug: Compiling graphics pipeline...
- debug: vs : VS_1533fcb59bdbee26ba99a0cf68c4371f51b03b30
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- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
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- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: binding 2 : binding 2, stride 4, rate 0, divisor 0
- debug: Compiling shader FS_3f33096c97465c30a576775c2c8fe356bc3a71f7
- debug: Compiling shader FS_ca39fcf7977453284569d227b710648e8b977db6
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_81d38cac285579628833626feb442796bc30e576
- debug: Compiling shader FS_46fbea85492d1a57848b2b985bafefafb4533d61
- debug: Compiling shader FS_165475d0f803459b98b1a298bafa587602fc61a7
- debug: Compiling shader FS_73311702863f53a210b33bbe559ce09367513f28
- debug: Compiling shader FS_7896a24a6700ec0147a6b4631c2f0d6b0e8c9237
- debug: Compiling shader FS_4254572e91af2412b0fe44e42fd5a3eba99653c4
- debug: Compiling shader FS_f13b307eced2b5af4e0723f9c4ac780f3b4b0689
- debug: Compiling shader FS_f5970e9fd59a54518cc782282d3226be0def72fc
- debug: Compiling shader FS_cfbc8058fb660963ddaaa73c62f3862a45943b21
- debug: Compiling shader FS_c4dde91153ed8728ac0655597e14afa01b8a3b17
- debug: Compiling shader FS_487819237d4d46fc70a04ab027b4fe013e3f4c95
- debug: Compiling shader FS_656ebbbf1844078d125cd7d35b2c61857dd9c9a6
- debug: Compiling graphics pipeline...
- debug: vs : VS_a2fc1663ae4107ac45ffd493414af9c28073f628
- debug: fs : FS_487819237d4d46fc70a04ab027b4fe013e3f4c95
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- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: Compiling shader FS_be7eb313af9e8ea3f396b5d6334efd798654d2e4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: Compiling shader FS_ed4c8c1c86e39377c8a91428197e195df6230f8f
- debug: Compiling shader FS_06f185b7e14e1193dbd73e58128e5c0ffd1e2e1c
- debug: Compiling graphics pipeline...
- debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
- debug: fs : FS_ed4c8c1c86e39377c8a91428197e195df6230f8f
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: Compiling shader FS_761995f3085e41965b124c4ac010de339accbd10
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_d71eaab4b5902093a44ea2b6d45bf073950911b3
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_b607a5df02e14cc74cb66e85966d6e59c19a1f5e
- debug: Compiling shader FS_d8d47d05529d17d3e6572ca35a48938cc3cd2143
- debug: Compiling graphics pipeline...
- debug: vs : VS_81a0580451a4a88ef147257f06e5e63d0dc1c322
- debug: fs : FS_b607a5df02e14cc74cb66e85966d6e59c19a1f5e
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_e2b27395094deaee3ae23ee4c7c22e40ed33f855
- debug: Compiling shader FS_f1c529c91c3aee043aa6c04e86058612e42c36c4
- debug: Compiling shader FS_9b7b7eca746a1988e90b269d4dea62c27dc75303
- debug: Compiling shader FS_b6cc22a42e60d6422e20c3b64526d13358f73c2a
- debug: Compiling shader FS_c30177f53ae9ca991629fe698db74f4e80dffa75
- debug: Compiling shader FS_93d63f068a41108b61b32f0886d1b30ef54e5230
- debug: Compiling graphics pipeline...
- debug: vs : VS_6539f472072288d7599bf4b6239e49935894eb71
- debug: fs : FS_c30177f53ae9ca991629fe698db74f4e80dffa75
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- debug: Compiling shader FS_e4cdd6211fbccefc16e924d25092fb8275411b42
- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: Compiling shader FS_e4392abbf0ba06118a342cae781c2b844d9aad4a
- debug: Compiling shader FS_9f848584c39f58f829c40cf7a6e2d138bc2a3f88
- debug: Compiling graphics pipeline...
- debug: vs : VS_ee90963c3a857aa1f968210fe0cc19828d7a73d2
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: fs : FS_e4392abbf0ba06118a342cae781c2b844d9aad4a
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: Compiling shader FS_8c2f5a3e25cc545fc7bbb841195edcaa50b4b12f
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: Compiling shader FS_6c1be1ec87110d6129eca7899050865db976db80
- debug: Compiling graphics pipeline...
- debug: Compiling shader FS_af1583466b8222820d379268d6eaea764d347607
- debug: vs : VS_4598f8a045916ca7843d709677c3d14e402e1a6b
- debug: fs : FS_6c1be1ec87110d6129eca7899050865db976db80
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
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- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_8da8cb735c58da3195f85d821aecf31af52bffe2
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_4395fdc83c3ced0b3d762fb861966b6fe6405c56
- debug: Compiling shader FS_62540d1b01b01daaf6788bccb6086779db643bd0
- debug: Compiling graphics pipeline...
- debug: vs : VS_81a0580451a4a88ef147257f06e5e63d0dc1c322
- debug: fs : FS_4395fdc83c3ced0b3d762fb861966b6fe6405c56
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: Compiling shader FS_af1804783e1d7c185efa693ee29f2e3e124b70e7
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: attr 4 : location 4, binding 1, format VK_FORMAT_R16G16_SFLOAT, offset 12
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
- debug: Compiling shader FS_dcf77d06452bacceab4b35d23e9116c9a9200377
- debug: Compiling shader FS_7932fb40db7b0208cc7d0ee275e58eb230b8c2b3
- debug: Compiling shader FS_98c254aabf9937eab2140e5848bc8eccfe8cba03
- debug: Compiling shader FS_f735b5e03e942dad0c839fb359e50cc720084977
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_0e01487fb518c9a8579ab70d52c1cd7b70488eb3
- debug: Compiling shader FS_8cc8772c8a02febc85d4f2e49f6f5bfec7f83525
- debug: Compiling shader FS_11fb472cfd708d797a9e365a73cb349bf4b76a12
- debug: Compiling graphics pipeline...
- debug: vs : VS_c23414afcd34b34ff47f3a9099157a9c8ec87813
- debug: fs : FS_8cc8772c8a02febc85d4f2e49f6f5bfec7f83525
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 4 : location 4, binding 0, format VK_FORMAT_R8G8B8A8_UNORM, offset 24
- debug: Compiling shader FS_b524b50a4c73fc4c04e8b3d04c548f127244df3a
- debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SFLOAT, offset 28
- debug: binding 0 : binding 0, stride 32, rate 0, divisor 0
- debug: Compiling shader FS_7b0983ae4d121d250cd6b3585dfead2d411765dd
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_74c8f0f5184ad25b73a1aca99ec0e34b7e1084e7
- debug: Compiling graphics pipeline...
- debug: vs : VS_d05e2b7f12f80b151635f0689d1b44b99514367c
- debug: fs : FS_7b0983ae4d121d250cd6b3585dfead2d411765dd
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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- debug: attr 2 : location 2, binding 0, format VK_FORMAT_R8G8B8A8_UNORM, offset 16
- debug: attr 3 : location 3, binding 0, format VK_FORMAT_R8G8B8A8_UINT, offset 20
- debug: attr 4 : location 4, binding 0, format VK_FORMAT_R8G8B8A8_UNORM, offset 24
- debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SFLOAT, offset 28
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- debug: Compiling shader FS_5890fe91fc328e2425398d4ba84c8841cfcffcbe
- debug: Compiling shader FS_cee4f4ee3cb110dec2d12322a0362cd8c3222a82
- debug: Compiling graphics pipeline...
- debug: Compiling shader FS_847264361e4acad8e8f16f4993b361274058216b
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- debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
- debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32_SFLOAT, offset 36
- debug: attr 4 : location 5, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 40
- debug: attr 5 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 56
- debug: binding 0 : binding 0, stride 64, rate 0, divisor 0
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: Compiling shader FS_05dd9dc3b1c0eff0c0a09b96d8e2dc02567998fb
- debug: Compiling shader FS_68e9efe0b89017a698d863fa311864a264c283c2
- debug: Compiling graphics pipeline...
- debug: vs : VS_f98e0d4bcb150e8a32c8195beef32410072b3a47
- debug: fs : FS_68e9efe0b89017a698d863fa311864a264c283c2
- debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
- debug: attr 1 : location 1, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 0
- debug: attr 2 : location 2, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 4
- debug: attr 3 : location 3, binding 1, format VK_FORMAT_R8G8B8A8_UNORM, offset 8
- debug: binding 0 : binding 0, stride 12, rate 0, divisor 0
- debug: binding 1 : binding 1, stride 16, rate 0, divisor 0
- debug: DxvkGraphicsPipeline: Finished in 0 ms
- debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- debug: D3D11Device: No such vertex shader semantic: COLOR0
- err: DxvkMemoryAllocator: Memory allocation failed
- Size: 53660160
- Alignment: 256
- Mem flags: 0x7
- Mem types: 0x681
- 0076:fixme:faultrep:ReportFault 000000000BAEE3A0 0x0 stub
- 0076:err:seh:RtlUnwindEx invalid frame baf0008 (0xb4b2000-0xbaf0000)
- 0076:err:seh:call_stack_handlers invalid frame baf0010 (0xb4b2000-0xbaf0000)
- 0076:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
- Waiting on children
- All children gone
- Exit with returncode 5
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