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Nov 18th, 2019
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  1. The Escape from School game
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  5. In this game, the user should play a character that should come out of a school. The school consists of a number of spaces. The player starts in a room with at least two exits and must move to any room with an outlet with the right equipment to be able to get out.
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  7. The player has a school bag, which can carry a maximum of 10 kg of equipment, in which the player can put different things in. Furthermore, the player has two hands that can be used to hold things in. The items themselves have a length, a weight and a requirement that either be kept with one or two hands. Furthermore, things have a certain durability. If the shelf life is 0 or lower, the thing is broken and no longer usable.
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  9. A space consists of 1 to 4 doors. Doors can be open, closed or locked, a locked door is always closed. A space can also contain 0 to infinite number of things. A space can also consist of 0 or 3 windows. Windows are always closed and locked but can break if heavy things are thrown at them and if you are lucky. If things are thrown at something, both the window's and the thing's durability decreases with the durability of the respective.
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  11. A space can, after a while, also have an exit that requires one or more things to get out. If the person comes to the room with the right things and chooses to use them properly, the player comes out. Points can be awarded based on different parameters if you want to increase complexity.
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  13. Which and how many things should you decide for yourself but 5 different things is a minimum.
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  15. Furthermore, the complexity can be increased by introducing NPCs that can come up with tasks that the player will be able to handle, questions that the player must answer and requirements for things that the NPC wants to allow the player to pass a room or door.
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  17. Of course, you are allowed to make your own changes and modifications.
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  19. Task:
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  21. Create a class diagram of the game and submit and discuss with me before you start coding.
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