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- Beyond Good & Evil - Further Analysis
- ##############################################
- Thanks to :
- - Senvy for the long routing streams we have shared
- - Fehnn for the 1st Black Isle cutscene skip and Slaughterhouse 1st outdoor mine dodge
- ##############################################
- Some help :
- - Photograph Menu :
- * Left Click °1 => sends the picture
- * Left Click °2 => gets rid of the assistant message/text
- * Left Click °3 => transfers the money
- * Right Click => ends the transaction
- - Photograph Reward Menu :
- * TO-DO
- - 7-hit combo : to trigger it properly (killing a 7-Energy enemy), you must :
- * Spam 'Attack' until getting 2 hits
- * Wait for ~0.5 seconds without other inputs (directions are allowed)
- * Hit once more, that will trigger 5 hits that will finish the combo (one of them can miss if not facing the enemy properly)
- #############################################
- Lighthouse Introduction :
- - First fight is divided in 4 parts :
- * 1 enemy (alone in the center)
- * 2 enemies (on both sides)
- * 2 enemies (on both sides)
- * 3 enemies (in the center and both sides)
- - TO-DO : Time the difference between between 2 3-hit combo in a row vs. 1 6-hit combo and if it's worth it on which enemy
- - Second fight against the Spirit Eater
- * Can't buffer the first Charged Attack, so wait for the camera to focus on Jade again to trigger it
- * After hitting him once, stay Left Click pressed to trigger another Charged Attack
- - TO-DO : Find a consistent way to always face him after a Charger Attack, because if not, extra movement to get a single hit
- - Before Interview cutscene :
- * Full Up to get the Pearl (no need to Left Click)
- * After the Alpha Section Guard cutscene, full Down to enter the elevator
- - TO-DO : Time the difference between running and doing a roll to reach it
- Lighthouse :
- - To get the camera, full Down+Left until reaching the wooden edge (around 1 and a half step) & press Left Click
- - To photograph the 1st species (flying bug), unzoom to full
- - To photograph the 2nd species (human-like), unzoom to full as well
- - Since you're facing back to the exit of the Lighthouse, use a Roll instead of triggering a sprint
- - Outdoor, to photograph the 3rd species (orange armadillo), stay close to the right wall, get on the 2nd violet flower on the ground
- - Roll in the direction of the Workshop entrance
- - TO-DO : When getting very close to the robot, time if it's faster to either to :
- * run into it without changing direction
- * run trying to dodge him a little
- * roll
- Workshop :
- - TO-DO : time if it's faster to run or to roll to trigger the PeyJ's cutscene
- - Get the MDisk, and in order to not make a full turn, first run Down, then Left to reach the MDisk Reader
- - Scroll one down to reach "Mr de Catellac" MDisk, and spam the Left Click
- - After the cutscene, the camera and Jade are facing a bit left from the entrance
- - Reach the dock, and push the electric generator from the left side
- - After the cutscene, run Up then Up+Left to not trigger a turn, and reach the Hovercraft
- Hillys :
- - Go towards the Mammago Garage
- Mammago Garage :
- - DON'T use Left Click to dock (otherwise, when trying to exit the Garage, the Hovercraft will dock again)
- - Reach the Speedcraft Motor and buy it (1 Pearl)
- - Roll towards the exit to save a turn
- - Outside, stop stop just near the little palm tree on the left :
- * to photograph PeyJ, unzoom at full
- * to photograph the Rhino at the counter, unzoom to full
- - Reach the Hovercraft and exit the Garage (try to go closer to the left, otherwise there might be a wall bonk)
- - TO-DO : the Left Click seems to be buffered, so maybe there's someting to dig into
- Hillys :
- - Fight against the Teratausorus :
- * Being in front cam helps
- * Spam the shoot to get him go in the direction we're going
- * A good fight should finish before moving away from the Main Canal closed door
- - No need to get closer to the Pearl, just reach the door : the Pearl cutscene should trigger itself
- Main Canal :
- - Reach the other side as fast as possible
- - Note the time when you see the Hillys panel with max luminosity
- Hillys :
- - Go in the direction of the Black Isle
- - To photograph the Rascax (blue fishes), add 11 seconds to the time you noted earlier, then trigger the camera (may wait ~1 second)
- Black Isle Outdoor:
- - Trigger the front camera to avoid the bonk before docking
- - Instead of getting closer to the tuxedo guy, dodge the cutscene following the instructions :
- * Get the closest possible to the entrance of the Mine (stay on the pantoon - DON'T TRY TO JUMP YET)
- * Croutch and jump staying the most right possible
- * Enter the Mine (dat' time save)
- - Reach the left pressure plate, and move the camera in order to place Jade's head in front of the beginning
- of the other pressure plate's arrow. When 'Action' appears below PeyJ's icon, spam E
- - Enter the Ancient Mine
- Ancient Mine Pt.1 :
- - Reach the furthest end of the wooden planck, perform a full turn, talk to PeyJ :
- * Left Click, then Right Click, both twice
- - Spam E after PeyJ's explanation ("... transportation of the future.") about the Jet Boots during the cutscene
- - After the cutscene, the camera is facing the entrance, and Jade is looking on the left (towards the lever platforms)
- * Run holding Left, turn the camera to face Jade's back and run holding Up
- * Get on the first plate
- * When hearing the beginning of "If ya' want another demonstration, ...", spam E to activate PeyJ's Super Action
- * This makes Jade jump to reach the upper platform
- - When hanging off the wood beam, spam Up to get on the upper platform as fast as possible
- - When reaching the top of the platform, hold Right while running, then Up to change direction (beware of stucked direction because
- of buffered inputs)
- - Reach the gear on the left, spam E when being close to it
- - After the small cutscene, turn the camera facing the opened way on the other side of which PeyJ comes, then hold Up while running
- - TO-DO : is a roll towards this direction faster ? (Might be some collision glitch with the vertical wood beams)
- - At the middle of the wooden barriers, activate the camera and photograph the Red Bulb which is in the floor
- * this is faster than taking the photo after activating the bulb, because PeyJ can move closer to us after the lag
- created by the Photograph Menu
- - Spam E to activate PeyJ Super Action, Attack the Red Bulb jumping off the ground, aim at the left-most explosives, and Attack again
- (to activate the Attack faster than waiting for the end of the small attacking slowed "cutscene")
- - Get closer to the burning explosives using a roll, BUT not too close (might take 1 Energy damage from the explosion)
- (good distance might be near the end of the glowing flowers on the ground)
- - Prepare your camera, and photograph the purple-blue anemone being the explosives (no need to wait for the glow to stop)
- - Run towards the anemone, and use a single hit staying close to the right wall
- * Cutscene : Left Click after the scanned Materia Crystal
- Right Click after Secundo's talk
- (if too much on the left side, then trying to hit the anemone again after the Materia cutscene can cause 1/2 Energy damage,
- taking damage costs around 1.5 seconds)
- - Hit the anemone twice more, then Run + Roll holding Left (to skip the end of the Attack animation)
- - Cross the newly-created bridge, take the right path : a Vorax should attack you here
- * wait for it to stabilize (Purple-pink mouth glowing)
- * trigger a 6-hit combo (see the 'Some help' section at the beginning of this paste)
- - Run towards the coal trolley/cart, and push it near the bottom wall from the left side
- - Hold Left and run to the gear on the left (spam 'Action' near it)
- - After using the gear, Roll towards the trolley/cart (to avoid the collision glitch with the vertical wood beams)
- - Hop on it and on the metallic part that just moved
- - To enter the next, Roll when the metallic part finishes on the ground
- Secondary Shaft :
- - Just after the cutscene, don't move yet and photograph the 4 new species :
- * Green glowing Amoeba (on the middle of the path, gives the Zoom)
- * Green shells (being the first species, zoom a bit)
- * Right-wall anemone (zoom a bit)
- * Vorax being the green shells (zoom halway)
- - Skip all the enemies, and fight the Vorax only (with two 6-hit combos, one for each)
- - Kill all the enemies near the pressure plates :
- * Green glowing Amoebas only need one hit
- * Green shells are killed with one hit after a PeyJ Super Attack
- * TO-DO : can a Jade Super Attack kill all the enemies if well positioned ?
- - Get on the left-most pressure plate
- - Spam E when 'Action' appears below PeyJ icon (remember the camera MUST have the other pressure plate on sight)
- - Run to the other section
- - TO-DO : is a Roll faster ?
- Ancient Mine Pt.2 :
- - Hold Right while running, and kick (Left Click) the left-most locker, and take the big spanner/wrench
- - After the cutscene, Roll towards the left grid (to avoid the collision glitch with PeyJ) and spam E when 'Action' is available
- - Stay on the right side of the grid, otherwise PeyJ will blame you for being on his way
- - Roll after the grid is opened (saves the time that Jade takes to accelerate)
- - Reach the left side of the dead-end, go a bit after the last blue-green algae, and make sure Jade is facing the green floor
- (more like a 120° turn, not just a 90°)
- - Photograph it (there should be no zoom to use, nor camera movement to do if perfectly executed)
- (if not exactly facing the green floor, move the camera a bit towards the bottom-left side)
- - Roll in the opposite direction to get closer to the exit of the Ancient Mine
- - No need to trigger the jump (done automatically), and spam Up to get on the upper platform faster
- Secondary Shaft :
- - Camera is facing the entrance where we come from, Jade is going Right
- - Hold Right while running, dodge the enemies (no need to kill them), and come back to Ancient Mine Pt.1
- Ancient Mine Pt.1 :
- - Hold Right while running, until getting close to the single wooden plank on the ground, then the camera faces Jade's back
- - Reach the left side (with the grid) by jumping a bit before the left yellowish hold
- (near the little circle on the left greenish-greyish part of the metallic bridge, saves ~0.5-0.7 seconds)
- - Get close to the grid, make sure it is on sight for the camera, and spam E to trigger PeyJ's action
- - While he is opening the grind, come back next to the left yellowish hold, and try to face the Blue Fireflies (far up right)
- - Photograph the Blue fireflies
- (best zoom is between 6th and 7th graduation, starting at 2)
- - Hold Down and Left for about 0.3 seconds, in order for Jade to look in the direction of the Red Bump
- - Use the camera, nearly full zoom and photograph the green Fly (zoom ~7-7.5)
- - After this photo, Roll towards PeyJ and reach the boarder on the right side
- - Hold Up until the camera changes direction (looking Jade from the bottom), then hold Left until not following the wall
- - Reach the highest point of the right-most platform (behind the metallic bridge)
- - Push the explosive trolley/cart 3 times closer to the Red Bump
- - Come on the other side (stay right) of the Red Bump, spam E to trigger PeyJ's Super Action, and aim the trolley/cart as usual
- - Cutscene, and 3 Vorax appear and attack PeyJ
- * Use 6-hit combo on each of them
- - After the cutscene, hold Up while running, and get on the right-most pressure plate, and spam E
- (as soon as PeyJ says "Let's go", stop spamming, or he can start to turn on himself)
- - When hanging, press ONLY ONCE Up and hold it, until hanging off the other side, the spam Left Click to Unhook
- - Run towards the grid, and press the button on the left wood beam to open the way to PeyJ
- - Move the camera so the grid is in sight, then spam E to trigger PeyJ Action
- - While he's opening the grid :
- * Get back near the platform we just jumped off
- * Get on the metallic box
- * Kick the electric generator (Left Click)
- * Take the camera, aim the roof and photograph the green glowing snake (no need for zoom, or unzoom usually)
- * Come back to the grid
- - Reach the next section
- Main Shaft :
- - Run and jump off the platform and continue running (triggers a cutscene)
- - 2 Crabs appear, die volontarily (that skips this fight, and an incoming cutscene)
- - After the respawn, hold Left to not lose time of a fake jump attempt
- - Stop on the middle of the 1st bridge, and photograph the flying Nautilus (no zoom needed)
- - Continue, camera changes angle, take the camera
- - 5 Crabs appear, photograph one of them, then push them downhill with PeyJ Super Action + hit
- (don't push one of them into the double metallic bridge, otherwise time loss)
- - Activate the gear (Left Click), then hop on the platform you just moved
- - Reach the path with blue Anemonias on walls, doing :
- * 3 hits
- * Roll to save the 'lag' after finishing a 3-hit combo
- - Jump to reach the upper platfom, and spam Right to hop on faster
- - Reach the giant Anemonia on the ground, hit once, then spam E for PeyJ's Super Action
- - Go beyond it, then stop running right when seeing the end of the platform, while continuing holding Up
- (otherwise fake jump attempt)
- - Reach the right side of the central platform, wait for PeyJ (move the mouse to look where he comes from)
- - THEN trigger the camera, and photograph both 'species' at once (first or second appearance, be careful)
- * Left Click => sends to Mr de Castellac
- * Left Click => publish it
- * Right Click => exits menu
- - Boss starting cutscene
- Boss : Its death is related to two counters : a hit one and and phase one
- * Needs at least 7 phases
- * Needs at least 14 overall hits
- * Needs at least 3 hits during last phase
- - PHASE 1 / Boss appears, spam E to trigger PeyJ's Super Action
- - Right after triggering E :
- * Photograph the Boss
- * Dodge his shot using a Roll
- * Get closer to him, but not too much if it's still spinning (because you'd take damage)
- * When PeyJ's Super Action is finished, hit the Boss three times
- - PHASE 2 / Boss disappears in a hole, go next to the right-most hole (Jellies should come out from it)
- * Charge a Jade Super Attack and release it when around 4 jellies touch the ground (all or nearly should die)
- * During this phase, the boss comes from the same hole and reaches another one
- - PHASE 3 / Same as phase 1, trigger PeyJ Super Action then hit the boss 3 times
- - PHASE 4 / 3 Vorax appear : trigger 3 7-hit combos on them
- - PHASE 5 / Boss will come out of a hole, fly above your head and try to hit you with a continuous fire breath
- * Just dodge it
- * You can hit it during both its ascending and descending movement
- - PHASE 6 / Same as phase 1 and 3
- - PHASE 7 / Same as phase 5, hit it with a 3-shot combo during ascending movement, and the job is done
- * If it still uses its fire breath, then hit at least once again during descending movement
- - Cutscene, a Pearl appears. Hold Up while running and take it
- - Long cutscene, that brings you back to Black Isle outdoor pantoon
- Black Isle Outdoor :
- - Wait for the Credit transaction to appear
- - Right Click to skip it
- - Trigger the camera and photograph the gulls
- - Roll to dodge PeyJ, and reach the Hovercraft to exit the Black Isle
- - TO-DO : Maybe Roll between the end of the cutscene and the Credit transaction
- Hillys :
- - Reach the Main Canal
- Main Canal :
- - Reach the Pedestrian District
- Pedestrian District :
- - While the little cutscene that shows the Pedestrian District landscape occurs, hold Right while running
- - Reach the Akuda Bar (entrance -> right-> front -> left uphill -> right -> right uphill -> Akuda Bar)
- Akuda Bar :
- - Walk a bit closer to the bartender
- - Photograph him (Cow, no zoom needed)
- - Roll left then stop near the right table, left to the left-most stoll
- - Photograph the Shark in blue outfit that's sitting here (no zoom needed)
- - Get a bit closer to the Shark, and lurk the Code which is on the ticket on its table (remember it)
- - Reach 2F, and open the middle door (room °2) with the Code you just lurked
- - Run in the room, kick the locker and take the Pearl
- - Roll outside of the room, take the left path and talk to Peepers (ball game)
- * Left Click x10 (or wait for a bigger menu than the 1st one to appear)
- * Down (password for Peepers) + Left Click spam until the game begins
- * Just remember under which bowl the ball stands and chose it with the directional inputs + Left Click
- - Remember the Code and enter room °3 with this very code
- - Roll in the direction of the wardrobe on the left side of the room, stop running when the Roll is finished (keep walking)
- - Put your back next to the end of the wardrobe then Left Click to trigger it
- - Run downhill, then cutscene
- - Right Click after getting the City Pass
- - Trigger the camera and photograph Meï (no zoom needed, just turning the camera)
- - Run and exit the IRIS hideout
- - Run holding left and exit the room
- - Exit the Akuda Bar
- Pedestrian District :
- - Run holding down and stop after going downhill once
- - Photograph the newspaper seller (small zoom needed)
- - Exit the Pedestrian District
- Main Canal :
- - Keep front view because of the quick incoming cutscene
- - Start turning left
- - Cutscene
- - Get back to front view and exit the Main Canal to reach Mammago Garage
- Mammago Garage :
- - Buy the Neutralizing Cannon (5 Pearls)
- - Exit the garage
- Hyllis :
- - Cutscene + DomZ Attack
- - During the attack, reach the Nutripils Factory entrance bypassing the Main Canal and killing the 3 drones :
- * 1st : after the 1st arch
- * 2nd : appearing when close of the Alpha Section Und. Quarters entrance
- * 3rd : behind the Factory entrance
- - Wait for the attack to end, then enter the Factory
- Nutripils Factory :
- - Dock, and jump up to the platform where is the locked door
- - Photograph the Red Code
- - Check your e-mails and enter the code to unlock the door
- Elevator Room :
- - Reach the grid
- - Spam E to ask PeyJ to open it
- - During this, photograph one of the rats
- - Spam Left Click to kick the grid when PeyJ is working
- - Cutscene
- - Roll towards the right
- - Dodge the red lasers, then activate the switch on the left wall
- - Come back closer to PeyJ
- - Reach the furthest side of the box and push it in the trench
- - Push the box closer to the electric fence
- - Left Click to jump on the box, and reach the central room
- - Cutscene
- - Run towards the furthest left-most door (open with the button)
- West Wing :
- - Run towards the left and activate the button (stay near the elevator)
- - When the elevator open, a fight against mechanical spiders :
- * perform a Charged Attack, then get outside of it and get closer to the opposite door
- * hit once each spider that jumps on you
- - Cutscene
- - Get in the elevator while spamming E to ask PeyJ to activate it
- - Once 2F reached, spam Roll and run closer to the small room
- - Small cutscene
- - Reach the small room - a security tower fells off the ceiling
- * Get around it and hit it to push it in the electrical fence
- * Roll closer to the door when it explodes (dan't stay too close, or damage)
- - Double H discovery cutscene
- - Photograph Double-H
- - Photograph the locker on the right side of the room
- - Check your emails, and enter the code
- - Take the MDisk Launcher
- - Activate the camera, turn, and shoot the Spirit Eater 3 times
- - Cutscene
- - Get closer to where Double H was tortured, take the Pearl
- - Before the Pearl menu appears, turn the game camera towards the grid and spam E
- - Double H cutscene
- - Reach the way just opened
- - Follow the wall, and reach the left part (jump = spam Left)
- Elevator Room :
- - Run right , activate the camera before jumping to the central platform and aim for the little cable that maintains the electric one
- - Continue running and reach the central platform
- - Little cutscene of the electric cable
- - Roll towards the center
- - Boss cutscene
- Boss / Spirit Reaper :
- PATTERN : * Once aim on the ground, the Reaper will jump on one of the upper platforms and shoot green projectiles to you
- * When hit by an MDisk, he will jump on you (need to be dodged) and will try to shoot at you
- * If hit by an MDisk on the lower platform, he will protect => hit it hand-to-hand
- * Once hit in 4 phases, it will jump on you, no need to dodge it, just hit it hand-to-hand to finish it
- STRAT : When hit once being on the lower/main platform, throw an Mdisk to him.
- Then, when it's about to jump on one of the upper platforms, throw another MDisk at it
- Always wait for it to start jumping, then run and follow it
- Its different locations should be spaced by a quarter of a circle, clockwise
- The point is to combo this pattern 4 times
- If, by accident, you don't trigger its protection once, try to throw another MDisk at it to skip one of its jumps
- Last phase : he jumps on one of the higher platforms, hit it with one MDisk to trigger the final QTE cutscene
- when the Reaper lands, hit it once
- TO-DO : find the correct timing to not trigger its protection (MDisk-only fight)
- - Roll to the left, shoot at the button on the door to open it, and reach the Electrical Room
- Electrical Room :
- - Dodge the electricity :
- * 1st : in between
- * 2nd : on the left
- - Stop near the entrance of the little room
- - Shoot the rat on the fan, and shoot it twice (to align it with the button)
- - Run closer to the button
- - Shoot at it when it's on again
- - Reach the bigger room, go around the central machine and try to take the Triangular Key
- - Cutscene : rolling drone appears
- - Run closer the the electric fence on the left, Super Attack from PeyJ, throw it in the fence
- - Take the Triangular Key
- - Take the AP1
- - Come back to the center of the room, and try to activate the Triangular button
- - Cutscene : 5 rolling drones appear
- * For the 4 first drones : Super Attack with PeyJ, and throw them on each other for instant destruction
- * For the 5th one : hit it until it overheats
- - Run to the Triangular button and activate it
- - Take the Fuse next to it, go around the central machine, and get the 2nd Fuse
- - Exit the Electrical Room
- Elevator Room :
- - Run towards the broken part of the elevator, and spam E to activate PeyJ action
- - Cutscene
- - Run to the right of the elevator and put the Fuse back
- - Cutscene
- - Activate the button
- - Cutscene
- - Enter the elevator, and activate the inner button when PeyJ already entered the elevator
- - Cutscene
- - Come closer to the right side (with the 2 buttons)
- - Shoot at them (both should be activated nearly simultaneously)
- - Enter the room : Sarcophagus will appear after a short cutscene
- * 2 Charged Attack
- * Photograph the Sarcophagus near PeyJ
- * Kill it with a 3-hit combo
- - On the right side of the room, jump on the upper platform
- - Kick the grid to open it
- - Reach the X-Ray Verification
- X-Ray Verification :
- - Safe zone
- - Reach the other room at the end of the bridge, then instantly come back to where you came
- - Cutscene of PeyJ
- - Push the fallen box near the door (1 time left, 3 times near)
- - Jump on the box (Left Click) then shoot at the button (need need to move the camera, the MDisk goes through)
- - Kick in the left grid
- - Croutch and roll
- Shipping Room :
- - Run on the right, jump on the platform
- - Double H cutscene
- - Roll on the floor all the way to the left side (beware of rats, roll far away from them or on them to kill)
- - When reaching the end of the tunnel : unhook
- - Follow the edge on the right
- - DODGE 1 : Dodge the guards by Rolling (standing - DON'T RUN AT ALL)
- - Keep rolloing until the next room with the downhill
- - DODGE 2 : Right after the downhill, croutch and roll up to the guard showing his back
- Roll to the door (the right guard will see you, but won't activate an alert)
- - Keep rolling : right - left (you will see a corridor turning on the left)
- - DODGE 3 : Sneak in the back of the guard moving away from you (don't be too close if standing)
- When closer to the red laser receptors, Roll until after the door
- - Run until you see Double H cutscene
- - Shoot at the 3 buttons under Double H path
- - Go in front of the red lasers, ask Double H to activate the button (spam E)
- - Roll when the lasers are deactivated
- - Cutscene
- - Run to the door, go right
- - DODGE 4 : Jump on the platform above the guard to unhook in his back
- Roll away from him
- - Keep rolling : right - left
- - DODGE 5 : Jump until the mid-sized wall
- Croutch, then roll on the ground to the exit (Spinning will see you)
- Roll to reach the exit
- - Go right
- X-Ray Verification :
- - Roll to get the guard cutscene
- - Croutch and roll on the ground to hide behind the moving box (Guard might see you)
- - Move along with the box, and photograph the panel that shows a human-like X-ray (Mission)
- - When the box is around 1 meter away from the right mid-sized wall, Roll following the blue lasers, then go right
- Closet :
- - Go on the right side (beware of the rats on the ground)
- - Jump on the boxes
- Nutripils Vat
- - Activate the camera and shoot at the button on the right
- - Wait for the guard's textbox to show up, then Roll to the other side by the left side
- - Photograph one of the green spiders
- - Open the locker with the Triangular Key
- - Take PeyJ shoes (cutscene) and remember (note down) the password on the right side of the screen (will be needed in the Lighthouse)
- - Roll towards the right room
- - When reaching the center of the room, come back near the entrance (2 towers appears)
- * Push one of them in the electrical fence
- * Dodge the laser from the other one, and exit
- Routing :
- - Run towards the blue lasers and dodge them (left side)
- - Movement : left - right
- - Shoot at the button, then dodge the red lasers to reach the door that is closing
- - Sneak, roll under the blue lasers
- - DODGE 6 : Stay sneaked, and wait for the guard to turn around
- Shoot at his backpack, and roll in the little tunnel
- - Hop on the platform from the right side
- - Take the blue elevator
- - DODGE 7 : Sneak exiting the elevator, and roll to the furthest wall following the guard
- When the guard you're following stops, Roll to the door (he will see you)
- - Go right Rolling (no run)
- - DODGE 8 : walk behind the moving box
- when it stop next to the last guard, Left Click to hook on it
- when the grab finishes its movement, Left Click to unhook, then Roll to the door
- Control Room :
- - Dodge the blue lasers and the electric fence
- - Go on the left side and follow the wall (below the guard)
- - Just before quitting the wall, shoot at the button to move the platform
- - Get on the platform and shoot the button again
- - Roll to the little hole
- - DODGE 9 : Roll on the floor on the right side
- Yolo Roll to reach the exit
- - Dodge the moving blue lasers
- - Photograph the DomZ Alpha Section guard
- - Roll to activate Double H cutscene
- - Run until the start of the downhill
- - Roll twice on the left side
- - DODGE 9 : The goal is to neutralizing both guards
- Quickly shoot in the right guard's packpack
- Immediately croutch
- Wait for the 2nd to show you his backpack
- Shoot in it
- - Run to the other side
- - DODGE 10 : Roll in front of the windowed central pillar (guard doesn't see you)
- Throw an MDisk on the furthest wall (creates a diversion)
- Roll to the left side
- - DODGE 11 : Roll twice downhill
- Run until the guards hear you
- Roll on the floor to the furthest left corner to get the Square Key
- Roll to the lasers and deactivate them with the Square Key
- Routing :
- - Run to the Square button, activate it, and reach the next area
- X-Ray Verification :
- - DODGE 12 : Roll closer to the guard and the red lasers
- Shoot his backpack
- - Activate the Square button
- - Run on the right, and photograph the Code door
- - Enter the code received by email, and enter the room
- Loading Room :
- - After following the wall, roll once closer to the center of the room
- - Activate the camera, try to focus the guard on the upper platform (if cutscene doesn't load, try zoom and unzoom)
- - Cutscene
- Boss / DomZ machine : TO-DO
- - PHASE 1 : Alone, hit one of its foot once
- Cutscene, DoubleH appears
- TO-DO : skip that ?
- - PHASE 2 : Hit its right foot while spamming E (DoubleH charges its left foot)
- Throw an MDisk at the Pearl (while it is down)
- Spam the highest part of its front grid (MDisks go through it to hit the Pearl). To do 3 times.
- - Cutscene
- - Go take the Pearl
- - Reach the corridor and take the AP1
- - Turn left and activate the Triangular button
- - Enter the elevator and activate the inner Triangular button
- West Wing
- - Exit the elevator going right and activate the Triangular button
- - Continue right, and jump off the platform
- - Activate the button with an MDisk and enter the Laboratory
- Laboratory :
- - Push both tubes in both sides of the electric fence
- - Enter the main room and photograph the moskito standing in the center of the room (needs zoom)
- - Run to the other side, open the locker and take the Pearl
- - Exit the Laboratory
- West Wing :
- - Run right and exit
- Elevator Room :
- - Exit this area from where you came from with PeyJ (jump over the box between the electric fence sticks ...)
- - Cutscene
- Factory Entrance :
- - Jump from the platform
- - Get closer to the Vorax, and photograph the blue one
- - Kill the 3 Vorax (7-hit combos)
- - Spam E to ask DoubleH to break the grid (you can roll after him to enter during the camera angle change)
- - Enter the room and put the Fuse to power the entrance
- - Cutscene (DoubleH becomes sick)
- - Reach the Hovercraft (don't enter it if DoubleH is too far away)
- - Sail forward to enter the Elevator Room
- Elevator Room
- - Immediately after entering, exit the area (you'll still get the Pearl from the Reaper)
- Factory Entrance
- - Go left and exit the factory
- Hillys :
- - Kill the drone with the Neutralizing Cannon
- - Reach the Main Canal and the Pedestrian District
- Pedestrian District :
- - TO-DO : Photograph Ming-Tzu ? Is he always here at that moment ?
- - Reach the Akuda Bar and the IRIS hideout
- Akuda Bar :
- - Cutscene
- - Jump in the hidden room just opened, and take the Pearls
- - Reach the exit of the hideout
- - Cutscene (DoubleH is healed)
- - Reach the right-most room and open the door (throwing an MDisk doesn't work)
- - Photograph the sheep guy
- - Talk to him until nothing else than the IRIS password
- - Cancel the talk (memorize the code on the ticket you receive)
- - Exit the bar
- Pedestrian District :
- - Reach the market place, get close to Nouri
- - Market : (be careful to not trigger the talk with Nouri, this triggers a small payment cutscene)
- * 4-5 K-Bups
- * 2 Pearls
- - Reach the Square door which is behind Nouri, and enter it
- Shed :
- - Enter the code from the ticket you memorized in the left locker
- - Take the Pearl
- - Put a Starkos in the locker to attract small animals, and photograph them
- - Exit the Shed
- Pedestrian District :
- - Reach the first lower place when we usually enter the district
- - Spam E near the grid (Double breaks the grid)
- Alpha Section Warehouse :
- - Enter the elevator and spam E (ask DoubleH to activate it)
- - DODGE 1 : Guard standing at the other side of the room, turning around
- Wait for him to turn, and shoot his backpack
- Reach the door
- - Run left, stop running and roll left
- - DODGE 2 : Same with surveillance drones
- Shoot his backpack as well
- Reach the exit
- - Go left
- - Both next doors are activated with pressure plates. To avoid an annoying camera movement, roll on the plates
- - Dodge the turning laser (squat + run)
- - Take the Pearl
- - Dodge the 2 turning lasers
- - Take the 2 Pearls
- - Enter the elevator
- - Activate the button, run for your life :
- * Right, left right, right
- * Switch lane going right
- * Jump, left
- * Jump, right
- * Jump, jump
- * Turn left (270° turn)
- * Stay up on the bridge
- * Reach the boxes (prepare your K-Bups, you can be trolled here)
- - Exit the warehouse and the Pedestrian District
- Main Canal :
- - Reach Mammago Garage
- Mammago Garage :
- - Buy the Jumping Kit
- Hillys :
- - Reach the Slaughterhouse entrance
- Slaughterhouse Entrance
- - Reach race 3, and break through the slaughterhouse laser entrance
- - Reach the other side of the broken road (with the spider machine attacking you)
- Slaughterhouse Quarter :
- - Dodge the mine using this movement : https://www.youtube.com/watch?v=aSw4y4-SVnc
- - Dock at the platform on the right
- - Reach the big grids (try to be close to them) : Sarcophagus will appear
- * Use 3 Charged Attacks
- - Push the grids by hand
- - Get back to the Hovercraft and continue
- - Dodge the lasers
- - Dodge the mines and sail on the upper platform
- - Dodge the other mines and turn left
- - Reach the central room, push the 1st box in the 1st big mine
- - Take one of the paths, and push the 2nd box downhill
- - Push it in the 2nd big mine
- - Jump over the remaining 2 little mines
- Slaughterhouse Entrance :
- - Dock, shoot at the button in the control tower
- - Get back in the Hovercraft
- TO-DO : Take a photo of the door code now ? Extra governor speech is 6 seconds
- Surveillance Room :
- - Dock, and run left
- - Hop on the main platform : a flying surveillance drone appears
- * Shoot 4 MDisks at it
- - Shoot at the button behing the turning gear, and reach the Hovercraft to dock on the other side of the grid
- - Reach the top of the grid jumping on the big pipes near the "01" paint
- - Spam E to ask DoubleH to activate the grid
- - Reach the upper entrance
- Trolley Entrance
- - Unhook twice, and push the guard tower in the electric fence
- - Come back in the room when DoubleH is thanks to the new way you've just opened
- - Immediately Roll back to the Trolley Entrance (that 'warps' DoubleH)
- - Push the box left 4 times
- - Hop on and come back to where you fought the tower
- - Spam E (DoubleH breaks the grid)
- - DODGE : Run in the room where the guard is (his backpack should face DoubleH)
- Spam E (DoubleH charges the backpack)
- - Shoot an MDisk at the button on the wall (horizontal elevator apprears)
- - Enter it and activate the Square button
- Central Hall :
- - Run right : 3 rolling drones appear in the room
- * Push each of them in an electric fence (using DoubleH Super Attack)
- - Take the Pearl
- - Take the Triangular Key on the ground
- - Give DoubleH one of the 2 Triangular Key
- * If 'Give' is activated, takes around 4 seconds
- * Otherwise, Roll + mid-air menu (well executed) is around 3.6 seconds
- - Activate the door with both Triangular Keys
- - Three times : ask DoubleH to activate the Triangular button through the lasers and dodge the remaining ones
- - Get in the door with both guards
- - DODGE : Roll once, photograph the tube through the window and exit the room with the right path
- - Activate the Square button
- - Exit the Central Hall
- Trolley Entrance :
- - You can open the locker on the way to the Surveillance Room to take the Meca Impulser (right side inside the locker)
- - Reach the Hovercraft and the next area (left path)
- Interior Moats :
- - Follow the left path
- - Enter the enlightened area below the surveillance drone, and get closer to the big mines that block the way
- - Enter the opened way and dodge the little mines to dock to the other side
- - Enter the next area
- East Wing :
- - Get close to the grid and spam E while Rolling (DoubleH triggers a cutscene where he neutralizes a guard)
- - Enter the left side of the room and hop on the platform
- - Kick the grid (DoubleH quick cutscene)
- - Reach the other side of the pipe
- - DODGE : Throw an Mdisk at the door (skips a small cutscene)
- Shoot the button behind the guard on the right
- Roll to the door
- - Continue going left, uphill, then left
- - DODGE : When uphill, roll to the other side of the bridge
- Hang on, wait for the guard to turn
- Unhook, reach the right side of the room
- Follow the guard going closer to the furthest one
- When the former walks left, Roll behind the second guard (he sees you)
- - Continue the right path
- - Kick the Materia box
- - Push the wooden box on the elevator
- - Activte it
- - Kick the generator on the wall
- - Take the fuse
- - Hop on the box
- - Reach the blue elevator
- - DODGE : Roll on the floor once after exiting the elevator (right side)
- Roll on the floor on the right side of the guard
- When he turns around, Roll to the other side
- - Take the Pearl
- - DODGE : Enter the next room and throw an MDisk on the left-most wall
- The guard next to the door will hear it, Roll following the left side
- - Activate the Triangular button
- - Put the fuse in
- - Shoot at the button that just received power
- - Roll on the floor through the pipe
- - Reach the right side of the room
- - Follow the corridor left, then right
- - Kick the generator and jump down the platform (seems like we can hook through the electric fence)
- - Dodge the landmines on the ground (prepare the K-Bups just in case)
- - FIGHT : Hold Super Attack 7-8 times
- - Hop on the platform where there is an electric fence
- - Spam E to ask DoubleH to charge the generator
- - Roll on the left
- - DODGE : Follow the left guard going back and forth
- When he turns around near the door, Roll to dodge him (collision means instant fight, so stay REALLY close to the wall)
- Central Hall :
- - Turn right
- - DODGE : just after the corner, shoot the backpack of the guard
- - Activate the Triangular button, continue downhill
- - When being near the vending machine, roll once left
- - DODGE : Shoot the guard's packpack (with proper execution, i sould still be looking away)
- - Continue downhill, turn left twice
- - When the corridor goes right again, shoot at the wall (a bit on the right)
- - DODGE : The right guard should detect you and walk closer to the fuse
- When the cutscene stops, shoot the left guard's backpack
- When the guard on the right repairs the former, shoot his pach back as well
- - Take the fuse
- - Photograph the Sarcophagus
- - Come back and put the fuse in
- - Shoot the button, and roll on the floor through the pipe
- - Activate both Triangular and Square button
- East Wing :
- - Exit East Wing
- Interior Moats :
- - Exit the tunnel after the seamines leading the left way
- - Jump on the left-most pile to reach the upper platform
- - Dock and enter the door
- North Wing :
- - Take the left path
- - Walk a bit closer to the door, shoot at the button next to the guard, and cover left (to dodge the incoming shots)
- - Shoot at the button again and hop on the moving platform (dodge the electric fences)
- - Roll to the next room
- - DODGE : Wait in the fog for the 1st left guard to turn left
- Roll twice right
- Wait for the 2 last guards to look left and right
- Roll three time to the door
- - Reach the next room, kick the generator
- - Run right and take the fuse
- - Come back next to the generator and put the fuse in
- - Get on the elevator and activate the Triangular button
- - Enter the room : two towers appear
- * Push one of them in the right-most electric fence
- - Follow the right path, roll when turning left
- - DODGE : Wait for the 1st guard to walk away, then squat in his back
- When the 2nd guard walks away, stay after the corner and wait for the 1st one to come back
- Sneak in the little hole, and get the Pearl
- Wait sneaked for the 1st guard to go way
- Sneak in the 2nd guard's back and exit the room
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