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- Berserker
- [Class] [+HP] [+Attack]
- Prerequisites: Combat Training, Novice Intimidate
- Static
- Effect: You learn the Moves Rage and Flail.
- Power of Rage
- [+HP] [+Attack]
- Prerequisites: Berserker
- Static
- Moves: Choose Enduring Rage, or White Flame. You gain the chosen Ability.
- Lessons In Rage & Pain
- [+HP] [+Attack]
- Prerequisites: Berserker, Adept Intimidate
- Static
- Effect: While you have at least 1 Injury, add +X to your Damage Rolls with Rage, Flail, Fury Swipes, Thrash, and Weapon Attacks. X is equal to your Intimidate Rank plus the number of Injuries you have. You do not lose Hit Points from being Heavily Injured, and Injuries beyond the 5th do not lower your Maximum Hit Points.
- Frenzy
- [+HP] [+Attack]
- Prerequisites: Berserker, Adept Combat
- Scene x2 - Free Action
- Condition: You must be Enraged to use this Feature
- Effect: You may immediately take your turn with Priority. If you do, you are instantly cured of Slowed and Stuck, and for the rest of this turn gain a +2 Bonus to Critical Hit Range, +2 Bonus to Movement Speed, +2 Bonus to Acrobatics, Athletics, Combat, and Intimidate Checks.
- Fight On and On
- [+HP] [+Attack]
- Prerequisites: Lessons in Rage and Pain, Adept Combat
- Daily - Free Action
- Trigger: Your Hit Points are lowered to or below 0 while Enraged.
- Effect: You are not Fainted; you instead Faint upon reaching -50% of your Max Hit Points. If you have 5 or more injuries, you may use this Feature regardless of Frequency.
- Crash and Smash
- [+HP] [+Attack]
- Prerequisites: Frenzy, Expert Combat
- Static
- Effect: You learn the Moves Fury Swipes and Thrash.
- Too Tough To Die
- [+HP] [+Attack]
- Prerequisites: Berserkser, Expert Intimidate
- Daily - Free Action
- Trigger: You Die; or you gain Injuries, putting you at 8 or more.
- Effect: You may remove up to 3 Injuries from yourself, and gain an equal number of Ticks worth of Hit Points. If this triggers due to death, apply the effects, and if you would not longer be dying, then you don't and you gain 5 Damage Reduction until the end of the Scene.
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