SSilver

BWR - Changelog 26/09/26

Sep 26th, 2026
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  1. @Panic Attack
  2. + Reduced initial spread penalty with the Alt-Fire to 10% (was 15%)
  3. The spread pattern seemed a bit too punishing with the alt-fire, so it was reduced only slightly to still hold back the increased firepower you gain from it.
  4.  
  5. @Soda Popper
  6. - Increased Mark-for-death on air jump made HYPE to 2 seconds on landing (was 1 second)
  7. It appeared Scout wasn't being put in enough risk with careful play with the weapon, so the mark time was increased to address this.
  8.  
  9. @Righteous Bison
  10. + Increased damage bonus to +200% (was +150%)
  11. The Bison seemed to be a little underwhelming, particularly in mid to close range. This damage bump should make it a comparable threat in mid-range to the stock shotgun while still being worse in close-quarters.
  12.  
  13. @Dragon's Fury
  14. + Decreased repressurization rate penalty on alt-fire to -33% (was -50%)
  15. The alt-fire was argued to be a little too punishing to counter the weapon's offensive benefits. Since damage was made more consistent across the board for pyro, it felt right to similarly address this. Alt-fire should be only just slightly slower than stocks with this rate.
  16.  
  17. @Claidheamh Mòr
  18. - Removed on-kill bonus for holstering
  19. The upside was essentially superfluous without giving the user much benefit, thus was cut out.
  20.  
  21. @Family Business
  22. + Added On kill (while active): a small health pack is dropped
  23. - Added: this weapon deploys 30% slower
  24. Recent scrutiny on the weapon being underwhelming in its designed inspired this change. The aim of the changes is to make the weapon specialize a little more into it's niche of sustained fighting while being worse as a reactive option for a heavy switching off his minigun.
  25.  
  26. @Hitman's Heatmaker
  27. + Reduced focus cost per shot to 10% (was 20%)
  28. The weapon was considered too punishing unless you could get a kill or assist with each shot in FOCUS, thus the cost was reduced to hopefully ease that.
  29.  
  30. @Bushwacka
  31. + Removed Honorbound mark-for-death (reworked below)
  32. - Removed mark-for-death on-hit (reworked below)
  33. ~ Once drawn, user is marked-for-death until 3 seconds after holstering. On-hit with this weapon while marked, the user's mark disappears and the target is marked-for-death for 3 seconds.
  34. The honorbound system was reworked into a system that will keep the sniper vulnerable while using to combo with something like jarate, but should be safer to use when attempting a self-combo by essentially removing the downside on the first hit.
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