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- @Panic Attack
- + Reduced initial spread penalty with the Alt-Fire to 10% (was 15%)
- The spread pattern seemed a bit too punishing with the alt-fire, so it was reduced only slightly to still hold back the increased firepower you gain from it.
- @Soda Popper
- - Increased Mark-for-death on air jump made HYPE to 2 seconds on landing (was 1 second)
- It appeared Scout wasn't being put in enough risk with careful play with the weapon, so the mark time was increased to address this.
- @Righteous Bison
- + Increased damage bonus to +200% (was +150%)
- The Bison seemed to be a little underwhelming, particularly in mid to close range. This damage bump should make it a comparable threat in mid-range to the stock shotgun while still being worse in close-quarters.
- @Dragon's Fury
- + Decreased repressurization rate penalty on alt-fire to -33% (was -50%)
- The alt-fire was argued to be a little too punishing to counter the weapon's offensive benefits. Since damage was made more consistent across the board for pyro, it felt right to similarly address this. Alt-fire should be only just slightly slower than stocks with this rate.
- @Claidheamh Mòr
- - Removed on-kill bonus for holstering
- The upside was essentially superfluous without giving the user much benefit, thus was cut out.
- @Family Business
- + Added On kill (while active): a small health pack is dropped
- - Added: this weapon deploys 30% slower
- Recent scrutiny on the weapon being underwhelming in its designed inspired this change. The aim of the changes is to make the weapon specialize a little more into it's niche of sustained fighting while being worse as a reactive option for a heavy switching off his minigun.
- @Hitman's Heatmaker
- + Reduced focus cost per shot to 10% (was 20%)
- The weapon was considered too punishing unless you could get a kill or assist with each shot in FOCUS, thus the cost was reduced to hopefully ease that.
- @Bushwacka
- + Removed Honorbound mark-for-death (reworked below)
- - Removed mark-for-death on-hit (reworked below)
- ~ Once drawn, user is marked-for-death until 3 seconds after holstering. On-hit with this weapon while marked, the user's mark disappears and the target is marked-for-death for 3 seconds.
- The honorbound system was reworked into a system that will keep the sniper vulnerable while using to combo with something like jarate, but should be safer to use when attempting a self-combo by essentially removing the downside on the first hit.
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