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- Lore:
- Bishop Havel the Rock was a Giant in the grand army of the late Lord Gwyn. A steadfast and resilent man of General rank, he inspired all other Giants in this army to do great things. He and his warriors donned armour carved from solid rock and trained themselves to wear heavier loads. It is said this ability was passed over into their rings.
- Bishop Havel the Rock despised magic users, thus creating the first miracle to counter them and called it Great Magic Barrier. Havel's own magic was only of a defensive nature and his shield was imbued with it. Bishop Havel the Rock also had an intense hatred for Seath the Scaleless, grandfather of Sorcery, who was his sworn enemy.
- It is not known how, but Bishop the Havel had been drawn into the Pokémon world after becoming an undead and going completely hollow. He was destroyed after attacking all around him - or so it is believed.
- Havel's Armor is a three piece set which consists of Havel's Helmet, Havel's Boots and Havel's Cuirass. Havel's Helmet and Boots have no effect unless equipped with Havel's Cuirass.
- Base Effect: Havel's Cuirass grants the user a +5 Equipment bonus to Damage Reduction but reduces the users Movement Speeds by 4.
- Havel's Helmet: If the user is wearing Havel's Cuirass and Havel's Helmet, after the user suffers physical or special damage the +5 Equipment bonus to Damage Reduction from Havel's Armor is increased to +10.
- Havel's Boots: If the user is wearing Havel's Cuirass, Havel's Helmet and Havel's Boots, after the user suffers physical or special damage after Havel's Helmet improves the Cuirass' Damage Reduction to +10, the +10 Equipment bonus to Damage Reduction from Havel's Armor is increased to +15.
- LV3
- Least Ability
- LV5
- Least Ability
- LV8
- Lesser Ability
- LV10
- Least Ability
- LV13
- Least Ability
- LV15
- Lesser Ability
- LV18
- Least Ability
- LV20
- Greater Ability
- LV23
- Lesser Ability
- LV25
- Lesser Ability
- LV28
- Greater Ability
- LV30
- Greatest Ability
- LV33
- Lesser Ability
- LV35
- Greater Ability
- LV38
- Greatest Ability
- LV40
- Greater Ability
- LV43
- Greatest Ability
- LV45
- Greater Ability
- LV48
- Greatest Ability
- LV50
- Greatest Ability
- Least Abilities:
- Normal Reduction:
- Havel's Cuirass grants a +5 Versatile bonus to Damage Reduction against Normal damage. Havel's Helmet and Havel's Boots increase this DR whenever they increase Havel's Cuirass DR by the same amount.
- Poison Reduction:
- Havel's Cuirass grants a +5 Versatile bonus to Damage Reduction against Poison damage. Havel's Helmet and Havel's Boots increase this DR whenever they increase Havel's Cuirass DR by the same amount.
- Flying Reduction:
- Havel's Cuirass grants a +5 Versatile bonus to Damage Reduction against Flying damage. Havel's Helmet and Havel's Boots increase this DR whenever they increase Havel's Cuirass DR by the same amount.
- Critical Reduction:
- Havel's Cuirass grants a +5 Versatile bonus to Damage Reduction against Critical Hits. Havel's Helmet and Havel's Boots increase this DR whenever they increase Havel's Cuirass DR by the same amount.
- Super Effective Reduction:
- Havel's Cuirass grants a +5 Versatile bonus to Damage Reduction against Super Effective damage. Havel's Helmet and Havel's Boots increase this DR whenever they increase Havel's Cuirass DR by the same amount.
- This is a rock!:
- The movement speed penalty imposed by Havel's Armor is reduced to 2.
- Lesser Abilities:
- Normal Reflection:
- Whenever the user is hit by an attack that deals Normal damage, before the damage is resolved the attacker loses Hit Points equal to 20% (1/5th) of the damage they dealt. If the user is wearing both Havels' Helmet and Havel's Boots, the Hit Point loss of the attacker is instead 25% (1/4th).
- Poison Reflection:
- Whenever the user is hit by an attack that deals Poison damage, before the damage is resolved the attacker loses Hit Points equal to 20% (1/5th) of the damage they dealt. If the user is wearing both Havels' Helmet and Havel's Boots, the Hit Point loss of the attacker is instead 25% (1/4th).
- Flying Reflection:
- Whenever the user is hit by an attack that deals Flying damage, before the damage is resolved the attacker loses Hit Points equal to 20% (1/5th) of the damage they dealt. If the user is wearing both Havels' Helmet and Havel's Boots, the Hit Point loss of the attacker is instead 25% (1/4th).
- Critical Hit Reflection:
- Whenever the user is hit by an attack that is a Critical Hit, before the damage is resolved the attacker loses Hit Points equal to 20% (1/5th) of the damage they dealt. If the user is wearing both Havels' Helmet and Havel's Boots, the Hit Point loss of the attacker is instead 25% (1/4th).
- Super Effective Reflection:
- Whenever the user is hit by an attack that deals Super Effective damage, before the damage is resolved the attacker loses Hit Points equal to 20% (1/5th) of the damage they dealt. If the user is wearing both Havels' Helmet and Havel's Boots, the Hit Point loss of the attacker is instead 25% (1/4th).
- Power Enhancer:
- Whenever wearing Havel's Cuirass, the user gains a +2 Equipment bonus to their Power. If wearing both Havel's Helmet and Havel's Boots, this is instead a +3 Equipment bonus to Power.
- Greater Abilities:
- Second Skin:
- While wearing the Cuirass after an Extended Rest, the next combat scene you start with 10 Temporary Hit Points. If you're wearing Havel's Helmet, you instead start wtih 15 Temporary Hit Points. If you're wearing Havel's Helmet and Havel's Boots, you instead start with 20 Temporary Hit Points.
- Bristles:
- Scene - Full Action
- You cause the armor to grow deflecting bristles. They accumulate a total amount of DR of 15 (20 if also wearing Havel's Helmet, 25 is wearing both Havel's Helmet and Havel's Boots).
- Specified Hammerspace I:
- Static
- Up to two weapons and four types of ammunition can be stored in Havel's Cuirass. Storing a weapon or ammunition is a Standard Action. Removing a weapon is a Standard Action. Removing ammunition is a Shift Action.
- Specified Hammerspace II:
- Static
- Up to six medicine and six food(drinks/snacks) can be stored in Havel's Cuirass. Storing medicine or food is a Standard Action. Removing medicine or food is a Shift Action.
- This is still a Rock!:
- Havel's Armour becomes Blocking Terrain. When worn, it causes the user to become Blocking Terrain instead.
- Enhanced Mobility:
- Static
- While wearing Havel's Armour, your movement capabilities are increased by 2 and your High and Long Jump increased by 1. If wearing Havel's Helmet, your movement capabilities are instead increased by 3. If wearing both Havel's Helmet and Havel's Boots, your movement capabilities are instead increased by 4 and your High and Long Jump instead increased by 2.
- Greatest Abilities:
- Eater (Physical):
- After the user is hit with a physical class attack and suffers damage, the user can then store a snapshot of the attack in Havel's Cuirass. Later, using up the exact same action(s) that caused the attack, the user can use the same attack. Havel's Armour can only have one "Eater" stored at a time. (Physical), (Special), and (Status) Eater share the same storage.
- Eater (Special):
- After the user is hit with a special class attack and suffers damage, the user can then store a snapshot of the attack in Havel's Cuirass. Later, using up the exact same action(s) that caused the attack, the user can use the same attack. Havel's Armour can only have one "Eater" stored at a time. (Physical), (Special), and (Status) Eater share the same storage.
- Eater (Status):
- After the user is hit with a status class attack, the user can then store a snapshot of the attack in Havel's Cuirass. Later, using up the exact same action(s) that caused the attack, the user can use the same attack. Havel's Armour can only have one "Eater" stored at a time. (Physical), (Special), and (Status) Eater share the same storage.
- What Fall?:
- Static
- The user ignores the first 8 meters of fall damage (including injuries).
- Self-Healing Armour:
- Prerequisites: Specified Hammerspace II
- Static
- Whenever the user suffers an injury while there are medicine stored in Havel's Armour that recovers Hit Points, the armour automatically applies the effect of the most potent (Hit Point) healing medicine item, expending it, on the user. If this Hit Point recovery would prevent the user from suffering an injury, the user instead doesn't suffer an injury (such as Hit Point % markers).
- Passed Around:
- Static
- Collision damage the user suffers is instead passed onto whatever it was (or who) they collided into.
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