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  1. --------- beginning of main
  2.  
  3. 03-12 15:38:39.442 590 590 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
  4.  
  5. 03-12 15:38:39.537 590 590 D AndroidRuntime: CheckJNI is ON
  6.  
  7. 03-12 15:38:39.834 590 590 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  8.  
  9. 03-12 15:38:39.870 590 590 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
  10.  
  11. 03-12 15:38:39.948 590 590 E memtrack: Couldn't load memtrack module (No such file or directory)
  12.  
  13. 03-12 15:38:39.948 590 590 E android.os.Debug: failed to load memtrack module: -2
  14.  
  15. 03-12 15:38:39.958 590 590 I Radio-JNI: register_android_hardware_Radio DONE
  16.  
  17. 03-12 15:38:40.011 590 590 D AndroidRuntime: Calling main entry com.android.commands.am.Am
  18.  
  19. --------- beginning of system
  20.  
  21. 03-12 15:38:40.087 1072 2020 I ActivityManager: START u0 {flg=0x10000000 cmp=com.Company.ProjectUI/com.epicgames.ue4.SplashActivity} from uid 0 on display 0
  22.  
  23. 03-12 15:38:40.251 590 590 D AndroidRuntime: Shutting down VM
  24.  
  25. 03-12 15:38:40.318 1072 1084 I ActivityManager: Start proc 606:com.Company.ProjectUI/u0a70 for activity com.Company.ProjectUI/com.epicgames.ue4.SplashActivity
  26.  
  27. 03-12 15:38:40.375 606 606 I art : Not late-enabling -Xcheck:jni (already on)
  28.  
  29. 03-12 15:38:40.375 606 606 I art : Late-enabling JIT
  30.  
  31. 03-12 15:38:40.390 606 606 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  32.  
  33. 03-12 15:38:40.492 1072 1082 I art : Background partial concurrent mark sweep GC freed 6475(454KB) AllocSpace objects, 0(0B) LOS objects, 33% free, 6MB/9MB, paused 1.699ms total 370.651ms
  34.  
  35. 03-12 15:38:41.295 1072 1667 I ActivityManager: START u0 {flg=0x10000 cmp=com.Company.ProjectUI/com.epicgames.ue4.GameActivity (has extras)} from uid 10070 on display 0
  36.  
  37. 03-12 15:38:41.652 606 606 W art : Verification of javax.crypto.SecretKey com.epicgames.ue4.GameActivity.generateAESKey(java.lang.String) took 111.866ms
  38.  
  39. 03-12 15:38:41.904 606 606 D UE4 : Used memory before allocating anything was 48.38MB
  40.  
  41. 03-12 15:38:42.366 606 606 D UE4 : In the JNI_OnLoad function
  42.  
  43. 03-12 15:38:42.369 606 606 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
  44.  
  45. 03-12 15:38:42.372 606 606 D UE4 : Path found as '/storage/emulated/0'
  46.  
  47. 03-12 15:38:42.373 606 606 D UE4 : Font Path found as '/system/fonts/'
  48.  
  49. 03-12 15:38:42.373 606 606 D UE4 : In the JNI_OnLoad function 5
  50.  
  51. 03-12 15:38:42.401 606 606 V threaded_app: Creating: 0xb4dbe840
  52.  
  53. 03-12 15:38:42.402 606 620 V threaded_app: Config: mcc=0 mnc=0 lang=en cnt=US orien=2 touch=1 dens=160 keys=1 nav=1 keysHid=3 navHid=0 sdk=23 size=3 long=2 modetype=1 modenight=1
  54.  
  55. 03-12 15:38:42.402 606 620 D UE4 : Entering native app glue main function
  56.  
  57. 03-12 15:38:42.402 606 620 D UE4 : Created event thread
  58.  
  59. 03-12 15:38:42.403 606 620 D UE4 : Entered AndroidMain()
  60.  
  61. 03-12 15:38:42.403 606 621 D UE4 : Entering event processing thread engine entry point
  62.  
  63. 03-12 15:38:42.403 606 621 D UE4 : Prepared looper for event thread
  64.  
  65. 03-12 15:38:42.403 606 621 D UE4 : Passed callback initialization
  66.  
  67. 03-12 15:38:42.403 606 621 D UE4 : Passed sensor initialization
  68.  
  69. 03-12 15:38:42.409 606 620 D UE4 : Controller interface supported
  70.  
  71. 03-12 15:38:42.416 606 622 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
  72.  
  73. 03-12 15:38:42.420 606 606 I imx6.gralloc: open gpu gralloc module!
  74.  
  75. 03-12 15:38:42.470 606 606 D PermissionFragment: Creating PlayGamesFragment
  76.  
  77. 03-12 15:38:42.474 1072 1084 I ActivityManager: START u0 {act=android.content.pm.action.REQUEST_PERMISSIONS pkg=com.android.packageinstaller cmp=com.android.packageinstaller/.permission.ui.GrantPermissionsActivity (has extras)} from uid 10070 on display 0
  78.  
  79. 03-12 15:38:42.496 606 606 D UE4 : Found DepthBufferPreference = 0
  80.  
  81. 03-12 15:38:42.496 606 606 D UE4 : Found bPackageDataInsideApk = 0
  82.  
  83. 03-12 15:38:42.496 606 606 D UE4 : Found ProjectName = ProjectUI
  84.  
  85. 03-12 15:38:42.496 606 606 D UE4 : Found AppType =
  86.  
  87. 03-12 15:38:42.497 606 606 D UE4 : Found bHasOBBFiles = 0
  88.  
  89. 03-12 15:38:42.497 606 606 D UE4 : Found bVerifyOBBOnStartUp = false
  90.  
  91. 03-12 15:38:42.497 606 606 D UE4 : UI hiding set to true
  92.  
  93. 03-12 15:38:42.497 606 606 D UE4 : BuildConfiguration set to Development
  94.  
  95. 03-12 15:38:42.497 606 606 D UE4 : UseExternalFilesDir set to false
  96.  
  97. 03-12 15:38:42.497 606 606 D UE4 : AllowIMU set to true
  98.  
  99. 03-12 15:38:42.497 606 606 D UE4 : SupportsVulkan set to false
  100.  
  101. 03-12 15:38:42.583 606 606 D UE4 : Hardware: Freescale i.MX6 Quad/DualLite (Device Tree)
  102.  
  103. 03-12 15:38:42.583 606 606 D UE4 : ro.hardware: freescale
  104.  
  105. 03-12 15:38:42.586 606 606 D UE4 : Memory: 998 MB
  106.  
  107. 03-12 15:38:42.587 606 623 D UE4 : Used memory: 46512
  108.  
  109. 03-12 15:38:42.593 606 606 D UE4 : UseAffinity: false
  110.  
  111. 03-12 15:38:42.593 606 606 D UE4 : BigCoreMask: 0xffff
  112.  
  113. 03-12 15:38:42.593 606 606 D UE4 : LittleCoreMask: 0x0
  114.  
  115. 03-12 15:38:42.594 606 606 D UE4 : APK path: /data/app/com.Company.ProjectUI-1/base.apk
  116.  
  117. 03-12 15:38:42.594 606 606 D UE4 : OBB in APK: false
  118.  
  119. 03-12 15:38:42.595 606 606 D UE4 : InternalFilePath found as '/data/user/0/com.Company.ProjectUI/files'
  120.  
  121. 03-12 15:38:42.595 606 606 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Company.ProjectUI/files'
  122.  
  123. 03-12 15:38:42.595 606 606 D UE4 : App is running in Landscape
  124.  
  125. 03-12 15:38:42.595 606 606 D UE4 : Android version is 6.0.1
  126.  
  127. 03-12 15:38:42.595 606 606 D UE4 : Android manufacturer is boundary
  128.  
  129. 03-12 15:38:42.596 606 606 D UE4 : Android model is NITROGEN6X
  130.  
  131. 03-12 15:38:42.596 606 606 D UE4 : Android build number is nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
  132.  
  133. 03-12 15:38:42.596 606 606 D UE4 : OS language is set to en_US
  134.  
  135. 03-12 15:38:42.596 606 606 D UE4 : Debugger attached is false
  136.  
  137. 03-12 15:38:42.987 1072 1086 W ActivityManager: Activity pause timeout for ActivityRecord{c47b2d1 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t58}
  138.  
  139. 03-12 15:38:42.989 606 606 W PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
  140.  
  141. 03-12 15:38:43.026 1072 1090 D BluetoothManagerService: Added callback: android.bluetooth.IBluetoothManagerCallback$Stub$Proxy@ea5f13c:true
  142.  
  143. 03-12 15:38:43.115 606 606 D UE4 : ==============> GameActive.onCreate complete!
  144.  
  145. 03-12 15:38:43.117 606 606 V threaded_app: Start: 0xb4dbe840
  146.  
  147. 03-12 15:38:43.117 606 621 V threaded_app: activityState=10
  148.  
  149. 03-12 15:38:43.117 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 621
  150.  
  151. 03-12 15:38:43.118 606 606 D UE4 : Creating console command broadcast listener
  152.  
  153. 03-12 15:38:43.121 606 606 D UE4 : ==================================> Inside onStart function in GameActivity
  154.  
  155. 03-12 15:38:43.121 606 606 V threaded_app: Resume: 0xb4dbe840
  156.  
  157. 03-12 15:38:43.121 606 621 V threaded_app: activityState=11
  158.  
  159. 03-12 15:38:43.121 606 621 D UE4 : Case APP_CMD_RESUME
  160.  
  161. 03-12 15:38:43.121 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 621
  162.  
  163. 03-12 15:38:43.121 606 606 D UE4 : === Restoring Transparent Bars ===
  164.  
  165. 03-12 15:38:43.123 606 606 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
  166.  
  167. 03-12 15:38:43.123 606 606 D UE4 : Registering sensor listeners
  168.  
  169. 03-12 15:38:43.123 606 606 D UE4 : App is running in Landscape
  170.  
  171. 03-12 15:38:43.123 606 606 D UE4 : === Restoring Transparent Bars ===
  172.  
  173. 03-12 15:38:43.124 606 606 D UE4 : ==============> Resuming main init
  174.  
  175. 03-12 15:38:43.134 606 620 D UE4 : APK Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  176.  
  177. 03-12 15:38:43.137 606 620 D UE4 : Override Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  178.  
  179. 03-12 15:38:43.137 606 620 D UE4 : Final commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  180.  
  181. 03-12 15:38:43.137 606 620 D UE4 : Created sync event
  182.  
  183. 03-12 15:38:43.145 606 606 D UE4 : ==============> GameActive.onResume complete!
  184.  
  185. 03-12 15:38:43.151 606 606 V threaded_app: InputQueueCreated: 0xb4dbe840 -- 0xb4dbd580
  186.  
  187. 03-12 15:38:43.151 606 621 V threaded_app: APP_CMD_INPUT_CHANGED
  188.  
  189. 03-12 15:38:43.151 606 621 V threaded_app: Attaching input queue to looper
  190.  
  191. 03-12 15:38:43.154 606 606 I Choreographer: Skipped 40 frames! The application may be doing too much work on its main thread.
  192.  
  193. 03-12 15:38:43.184 606 622 I OpenGLRenderer: Initialized EGL, version 1.4
  194.  
  195. 03-12 15:38:43.208 208 243 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  196.  
  197. 03-12 15:38:43.365 2743 2754 I art : Background sticky concurrent mark sweep GC freed 5177(203KB) AllocSpace objects, 0(0B) LOS objects, 32% free, 664KB/987KB, paused 61.096ms total 68.685ms
  198.  
  199. 03-12 15:38:43.662 208 1013 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  200.  
  201. 03-12 15:38:43.695 606 606 V threaded_app: NativeWindowCreated: 0xb4dbe840 -- 0xaf429d08
  202.  
  203. 03-12 15:38:43.695 606 621 V threaded_app: APP_CMD_INIT_WINDOW
  204.  
  205. 03-12 15:38:43.695 606 621 D UE4 : Case APP_CMD_INIT_WINDOW
  206.  
  207. 03-12 15:38:43.696 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 0, 2940378376, tid = 621
  208.  
  209. 03-12 15:38:43.712 606 606 V threaded_app: Pause: 0xb4dbe840
  210.  
  211. 03-12 15:38:43.712 606 621 V threaded_app: activityState=13
  212.  
  213. 03-12 15:38:43.712 606 621 D UE4 : Case APP_CMD_PAUSE
  214.  
  215. 03-12 15:38:43.712 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 621
  216.  
  217. 03-12 15:38:43.713 606 606 D UE4 : Unregistering sensor listeners
  218.  
  219. 03-12 15:38:43.713 606 606 D UE4 : ==============> GameActive.onPause complete!
  220.  
  221. 03-12 15:38:43.847 606 606 D PermissionFragment: permission granted for android.permission.WRITE_EXTERNAL_STORAGE
  222.  
  223. 03-12 15:38:43.848 606 606 V threaded_app: Resume: 0xb4dbe840
  224.  
  225. 03-12 15:38:43.848 606 621 V threaded_app: activityState=11
  226.  
  227. 03-12 15:38:43.848 606 621 D UE4 : Case APP_CMD_RESUME
  228.  
  229. 03-12 15:38:43.848 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 621
  230.  
  231. 03-12 15:38:43.848 606 606 D UE4 : === Restoring Transparent Bars ===
  232.  
  233. 03-12 15:38:43.848 606 606 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
  234.  
  235. 03-12 15:38:43.849 606 606 D UE4 : Registering sensor listeners
  236.  
  237. 03-12 15:38:43.849 606 606 D UE4 : App is running in Landscape
  238.  
  239. 03-12 15:38:43.849 606 606 D UE4 : === Restoring Transparent Bars ===
  240.  
  241. 03-12 15:38:43.849 606 606 D UE4 : ==============> Resuming main init
  242.  
  243. 03-12 15:38:43.849 606 606 D UE4 : ==============> GameActive.onResume complete!
  244.  
  245. 03-12 15:38:43.850 606 606 D UE4 : === Restoring Transparent Bars due to Visibility Change ===
  246.  
  247. 03-12 15:38:43.850 606 606 D UE4 : === Restoring Transparent Bars ===
  248.  
  249. 03-12 15:38:43.850 606 606 V threaded_app: WindowFocusChanged: 0xb4dbe840 -- 1
  250.  
  251. 03-12 15:38:43.850 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 621
  252.  
  253. 03-12 15:38:44.242 606 620 D UE4 : EGL Extensions:
  254.  
  255. 03-12 15:38:44.242 606 620 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_EXT_buffer_age
  256.  
  257. 03-12 15:38:44.276 606 620 D UE4 : FAndroidGPUInfo
  258.  
  259. 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::InitSurface 1, 1
  260.  
  261. 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::CreateEGLSurface() 0x893a64e0
  262.  
  263. 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
  264.  
  265. 03-12 15:38:44.279 208 1125 E BufferQueueProducer: [SurfaceView] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  266.  
  267. 03-12 15:38:44.721 606 620 D UE4 : LogPluginManager: Mounting plugin Paper2D
  268.  
  269. 03-12 15:38:44.734 606 620 D UE4 : LogPluginManager: Mounting plugin LightPropagationVolume
  270.  
  271. 03-12 15:38:44.739 606 620 D UE4 : LogPluginManager: Mounting plugin CharacterAI
  272.  
  273. 03-12 15:38:44.745 606 620 D UE4 : LogPluginManager: Mounting plugin AppleImageUtils
  274.  
  275. 03-12 15:38:44.749 606 620 D UE4 : LogPluginManager: Mounting plugin BackChannel
  276.  
  277. 03-12 15:38:44.754 606 620 D UE4 : LogPluginManager: Mounting plugin AlembicImporter
  278.  
  279. 03-12 15:38:44.759 606 620 D UE4 : LogPluginManager: Mounting plugin GeometryCache
  280.  
  281. 03-12 15:38:44.764 606 620 D UE4 : LogPluginManager: Mounting plugin AppleVision
  282.  
  283. 03-12 15:38:44.769 606 620 D UE4 : LogPluginManager: Mounting plugin VariantManagerContent
  284.  
  285. 03-12 15:38:44.774 606 620 D UE4 : LogPluginManager: Mounting plugin DatasmithContent
  286.  
  287. 03-12 15:38:44.779 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  288.  
  289. 03-12 15:38:44.785 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemUtils
  290.  
  291. 03-12 15:38:44.791 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemNull
  292.  
  293. 03-12 15:38:44.796 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystem
  294.  
  295. 03-12 15:38:44.801 606 620 D UE4 : LogPluginManager: Mounting plugin ActorSequence
  296.  
  297. 03-12 15:38:44.806 606 620 D UE4 : LogPluginManager: Mounting plugin CryptoKeys
  298.  
  299. 03-12 15:38:44.811 606 620 D UE4 : LogPluginManager: Mounting plugin FacialAnimation
  300.  
  301. 03-12 15:38:44.816 606 620 D UE4 : LogPluginManager: Mounting plugin AssetManagerEditor
  302.  
  303. 03-12 15:38:44.821 606 620 D UE4 : LogPluginManager: Mounting plugin MeshEditor
  304.  
  305. 03-12 15:38:44.826 606 620 D UE4 : LogPluginManager: Mounting plugin UdpMessaging
  306.  
  307. 03-12 15:38:44.831 606 620 D UE4 : LogPluginManager: Mounting plugin TcpMessaging
  308.  
  309. 03-12 15:38:44.838 606 620 D UE4 : LogPluginManager: Mounting plugin NetcodeUnitTest
  310.  
  311. 03-12 15:38:44.845 606 620 D UE4 : LogPluginManager: Mounting plugin LinearTimecode
  312.  
  313. 03-12 15:38:44.850 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidMedia
  314.  
  315. 03-12 15:38:44.856 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidCamera
  316.  
  317. 03-12 15:38:44.861 606 620 D UE4 : LogPluginManager: Mounting plugin MediaCompositing
  318.  
  319. 03-12 15:38:44.867 606 620 D UE4 : LogPluginManager: Mounting plugin ImgMedia
  320.  
  321. 03-12 15:38:44.872 606 620 D UE4 : LogPluginManager: Mounting plugin AISupport
  322.  
  323. 03-12 15:38:44.877 606 620 D UE4 : LogPluginManager: Mounting plugin CableComponent
  324.  
  325. 03-12 15:38:44.883 606 620 D UE4 : LogPluginManager: Mounting plugin LocationServicesBPLibrary
  326.  
  327. 03-12 15:38:44.888 606 620 D UE4 : LogPluginManager: Mounting plugin PhysXVehicles
  328.  
  329. 03-12 15:38:44.911 606 620 D UE4 : LogPluginManager: Mounting plugin Firebase
  330.  
  331. 03-12 15:38:44.916 606 620 D UE4 : LogPluginManager: Mounting plugin ArchVisCharacter
  332.  
  333. 03-12 15:38:44.920 606 620 D UE4 : LogPluginManager: Mounting plugin GoogleCloudMessaging
  334.  
  335. 03-12 15:38:44.926 606 620 D UE4 : LogPluginManager: Mounting plugin RuntimePhysXCooking
  336.  
  337. 03-12 15:38:44.930 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidPermission
  338.  
  339. 03-12 15:38:44.935 606 620 D UE4 : LogPluginManager: Mounting plugin CustomMeshComponent
  340.  
  341. 03-12 15:38:44.940 606 620 D UE4 : LogPluginManager: Mounting plugin ProceduralMeshComponent
  342.  
  343. 03-12 15:38:44.945 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  344.  
  345. 03-12 15:38:44.950 606 620 D UE4 : LogPluginManager: Mounting plugin MobilePatchingUtils
  346.  
  347. 03-12 15:38:44.955 606 620 D UE4 : LogPluginManager: Mounting plugin EditableMesh
  348.  
  349. 03-12 15:38:44.960 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidMoviePlayer
  350.  
  351. 03-12 15:38:44.965 606 620 D UE4 : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  352.  
  353. 03-12 15:38:44.972 606 620 D UE4 : LogStreaming: Display: Took 0.253s to configure plugins.
  354.  
  355. 03-12 15:38:45.356 606 620 D UE4 : LogInit: Using libcurl 7.46.0
  356.  
  357. 03-12 15:38:45.356 606 620 D UE4 : LogInit: - built for arm-unknown-linux-androideabi
  358.  
  359. 03-12 15:38:45.356 606 620 D UE4 : LogInit: - supports SSL with OpenSSL/1.0.1s
  360.  
  361. 03-12 15:38:45.356 606 620 D UE4 : LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  362.  
  363. 03-12 15:38:45.356 606 620 D UE4 : LogInit: - other features:
  364.  
  365. 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_SSL
  366.  
  367. 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_LIBZ
  368.  
  369. 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_IPV6
  370.  
  371. 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_ASYNCHDNS
  372.  
  373. 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_TLSAUTH_SRP
  374.  
  375. 03-12 15:38:45.358 606 620 D UE4 : LogInit: CurlRequestOptions (configurable via config and command line):
  376.  
  377. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  378.  
  379. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  380.  
  381. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  382.  
  383. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  384.  
  385. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - LocalHostAddr = Default
  386.  
  387. 03-12 15:38:45.358 606 620 D UE4 : LogInit: - BufferSize = 65536
  388.  
  389. 03-12 15:38:45.362 606 620 D UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
  390.  
  391. 03-12 15:38:45.362 606 620 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  392.  
  393. 03-12 15:38:45.362 606 620 D UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GOOGLEPLAY
  394.  
  395. 03-12 15:38:45.364 606 620 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  396.  
  397. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Build: ++UE4+Release-4.21-CL-4753647
  398.  
  399. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  400.  
  401. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  402.  
  403. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Net CL: 4541578
  404.  
  405. 03-12 15:38:45.365 606 620 D UE4 : LogInit: OS: Android (6.0.1), CPU: NITROGEN6X, GPU: Vivante GC2000
  406.  
  407. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compiled (32-bit): Jan 19 2019 03:01:47
  408.  
  409. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compiled with Clang: 3.8.275480
  410.  
  411. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Build Configuration: Development
  412.  
  413. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Branch Name: ++UE4+Release-4.21
  414.  
  415. 03-12 15:38:45.365 606 620 D UE4 : LogInit: Command Line: /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  416.  
  417. 03-12 15:38:45.366 606 620 D UE4 : LogInit: Base Directory:
  418.  
  419. 03-12 15:38:45.366 606 620 D UE4 : LogInit: Installed Engine Build: 0
  420.  
  421. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Number of dev versions registered: 22
  422.  
  423. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  424.  
  425. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  426.  
  427. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  428.  
  429. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  430.  
  431. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  432.  
  433. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  434.  
  435. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  436.  
  437. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  438.  
  439. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  440.  
  441. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  442.  
  443. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  444.  
  445. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  446.  
  447. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  448.  
  449. 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  450.  
  451. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  452.  
  453. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  454.  
  455. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  456.  
  457. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  458.  
  459. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  460.  
  461. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  462.  
  463. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  464.  
  465. 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  466.  
  467. 03-12 15:38:45.368 606 620 D UE4 : LogStreaming: Display: Took 0.001s to delete old logs.
  468.  
  469. 03-12 15:38:45.446 606 620 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  470.  
  471. 03-12 15:38:45.449 606 620 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  472.  
  473. 03-12 15:38:45.524 606 620 D UE4 : LogInit: Object subsystem initialized
  474.  
  475. 03-12 15:38:45.533 606 620 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  476.  
  477. 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  478.  
  479. 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  480.  
  481. 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  482.  
  483. 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
  484.  
  485. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
  486.  
  487. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:1]]
  488.  
  489. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
  490.  
  491. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
  492.  
  493. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
  494.  
  495. 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
  496.  
  497. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  498.  
  499. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  500.  
  501. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  502.  
  503. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  504.  
  505. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  506.  
  507. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  508.  
  509. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  510.  
  511. 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  512.  
  513. 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  514.  
  515. 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  516.  
  517. 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  518.  
  519. 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
  520.  
  521. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  522.  
  523. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  524.  
  525. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  526.  
  527. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  528.  
  529. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  530.  
  531. 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  532.  
  533. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  534.  
  535. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  536.  
  537. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  538.  
  539. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  540.  
  541. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  542.  
  543. 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  544.  
  545. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  546.  
  547. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
  548.  
  549. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  550.  
  551. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  552.  
  553. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  554.  
  555. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  556.  
  557. 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  558.  
  559. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
  560.  
  561. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
  562.  
  563. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  564.  
  565. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  566.  
  567. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  568.  
  569. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
  570.  
  571. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
  572.  
  573. 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  574.  
  575. 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  576.  
  577. 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  578.  
  579. 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
  580.  
  581. 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  582.  
  583. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  584.  
  585. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  586.  
  587. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  588.  
  589. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  590.  
  591. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  592.  
  593. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  594.  
  595. 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  596.  
  597. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  598.  
  599. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  600.  
  601. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
  602.  
  603. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
  604.  
  605. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
  606.  
  607. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
  608.  
  609. 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
  610.  
  611. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
  612.  
  613. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
  614.  
  615. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  616.  
  617. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  618.  
  619. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  620.  
  621. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  622.  
  623. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  624.  
  625. 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  626.  
  627. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  628.  
  629. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  630.  
  631. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  632.  
  633. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  634.  
  635. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  636.  
  637. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  638.  
  639. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  640.  
  641. 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  642.  
  643. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  644.  
  645. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  646.  
  647. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  648.  
  649. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
  650.  
  651. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  652.  
  653. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  654.  
  655. 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  656.  
  657. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  658.  
  659. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  660.  
  661. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  662.  
  663. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  664.  
  665. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  666.  
  667. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  668.  
  669. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  670.  
  671. 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  672.  
  673. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  674.  
  675. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  676.  
  677. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  678.  
  679. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  680.  
  681. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  682.  
  683. 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  684.  
  685. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  686.  
  687. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  688.  
  689. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  690.  
  691. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  692.  
  693. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  694.  
  695. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  696.  
  697. 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  698.  
  699. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  700.  
  701. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  702.  
  703. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  704.  
  705. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  706.  
  707. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  708.  
  709. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  710.  
  711. 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
  712.  
  713. 03-12 15:38:45.553 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  714.  
  715. 03-12 15:38:45.553 606 620 D UE4 : [2019.03.12-15.38.45:553][ 0]LogAndroid: Mobile HDR: no
  716.  
  717. 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogAndroid: Setting Width=1280 and Height=720 (requested scale = 1.000000)
  718.  
  719. 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  720.  
  721. 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  722.  
  723. 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  724.  
  725. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  726.  
  727. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  728.  
  729. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  730.  
  731. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  732.  
  733. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  734.  
  735. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  736.  
  737. 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  738.  
  739. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  740.  
  741. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  742.  
  743. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  744.  
  745. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  746.  
  747. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  748.  
  749. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  750.  
  751. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  752.  
  753. 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  754.  
  755. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  756.  
  757. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  758.  
  759. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  760.  
  761. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  762.  
  763. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  764.  
  765. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  766.  
  767. 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  768.  
  769. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  770.  
  771. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  772.  
  773. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  774.  
  775. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  776.  
  777. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  778.  
  779. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  780.  
  781. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  782.  
  783. 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  784.  
  785. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  786.  
  787. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  788.  
  789. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  790.  
  791. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  792.  
  793. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  794.  
  795. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  796.  
  797. 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  798.  
  799. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  800.  
  801. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  802.  
  803. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  804.  
  805. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  806.  
  807. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  808.  
  809. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  810.  
  811. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  812.  
  813. 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  814.  
  815. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  816.  
  817. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  818.  
  819. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  820.  
  821. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  822.  
  823. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  824.  
  825. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  826.  
  827. 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  828.  
  829. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  830.  
  831. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  832.  
  833. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  834.  
  835. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  836.  
  837. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  838.  
  839. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  840.  
  841. 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  842.  
  843. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  844.  
  845. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  846.  
  847. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  848.  
  849. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  850.  
  851. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  852.  
  853. 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  854.  
  855. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  856.  
  857. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  858.  
  859. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  860.  
  861. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  862.  
  863. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  864.  
  865. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  866.  
  867. 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  868.  
  869. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  870.  
  871. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  872.  
  873. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  874.  
  875. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  876.  
  877. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  878.  
  879. 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  880.  
  881. 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: Checking 32 rules from DeviceProfile ini file.
  882.  
  883. 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: Default profile: Android_Default
  884.  
  885. 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: GpuFamily: Vivante GC2000
  886.  
  887. 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: GlVersion: OpenGL ES 3.0 V5.0.11.p8.41671
  888.  
  889. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: VulkanAvailable: false
  890.  
  891. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: VulkanVersion: 0.0.0
  892.  
  893. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: AndroidVersion: 6.0.1
  894.  
  895. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceMake: boundary
  896.  
  897. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceModel: NITROGEN6X
  898.  
  899. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceBuildNumber: nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
  900.  
  901. 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: UsingHoudini: false
  902.  
  903. 03-12 15:38:45.737 606 620 D UE4 : [2019.03.12-15.38.45:737][ 0]LogAndroid: Selected Device Profile: [Android_Mid]
  904.  
  905. 03-12 15:38:45.737 606 620 D UE4 : [2019.03.12-15.38.45:737][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mid]
  906.  
  907. 03-12 15:38:45.739 606 620 D UE4 : [2019.03.12-15.38.45:739][ 0]LogHAL: Display: Platform has ~ 1 GB [1046937600 / 4294967296 / 1], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
  908.  
  909. 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
  910.  
  911. 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.8]]
  912.  
  913. 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogInit: Going up to parent DeviceProfile [Android]
  914.  
  915. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
  916.  
  917. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  918.  
  919. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
  920.  
  921. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
  922.  
  923. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
  924.  
  925. 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:0]]
  926.  
  927. 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
  928.  
  929. 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
  930.  
  931. 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogInit: Going up to parent DeviceProfile []
  932.  
  933. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  934.  
  935. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  936.  
  937. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  938.  
  939. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  940.  
  941. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  942.  
  943. 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  944.  
  945. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  946.  
  947. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  948.  
  949. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '2'
  950.  
  951. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  952.  
  953. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  954.  
  955. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  956.  
  957. 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  958.  
  959. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  960.  
  961. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  962.  
  963. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  964.  
  965. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  966.  
  967. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  968.  
  969. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  970.  
  971. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  972.  
  973. 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  974.  
  975. 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  976.  
  977. 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  978.  
  979. 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  980.  
  981. 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  982.  
  983. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  984.  
  985. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  986.  
  987. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  988.  
  989. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  990.  
  991. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  992.  
  993. 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  994.  
  995. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  996.  
  997. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  998.  
  999. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  1000.  
  1001. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  1002.  
  1003. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  1004.  
  1005. 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  1006.  
  1007. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  1008.  
  1009. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  1010.  
  1011. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  1012.  
  1013. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  1014.  
  1015. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  1016.  
  1017. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  1018.  
  1019. 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  1020.  
  1021. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  1022.  
  1023. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  1024.  
  1025. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  1026.  
  1027. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  1028.  
  1029. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  1030.  
  1031. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  1032.  
  1033. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  1034.  
  1035. 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  1036.  
  1037. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  1038.  
  1039. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  1040.  
  1041. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  1042.  
  1043. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  1044.  
  1045. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  1046.  
  1047. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  1048.  
  1049. 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  1050.  
  1051. 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  1052.  
  1053. 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  1054.  
  1055. 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  1056.  
  1057. 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  1058.  
  1059. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  1060.  
  1061. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  1062.  
  1063. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  1064.  
  1065. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  1066.  
  1067. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  1068.  
  1069. 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  1070.  
  1071. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  1072.  
  1073. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  1074.  
  1075. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConsoleManager: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  1076.  
  1077. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  1078.  
  1079. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  1080.  
  1081. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  1082.  
  1083. 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  1084.  
  1085. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  1086.  
  1087. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  1088.  
  1089. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  1090.  
  1091. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  1092.  
  1093. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  1094.  
  1095. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  1096.  
  1097. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  1098.  
  1099. 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  1100.  
  1101. 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  1102.  
  1103. 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  1104.  
  1105. 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  1106.  
  1107. 03-12 15:38:45.766 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  1108.  
  1109. 03-12 15:38:45.766 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  1110.  
  1111. 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
  1112.  
  1113. 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[Slate.CacheRenderData:0]]
  1114.  
  1115. 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[r.VSync:1]]
  1116.  
  1117. 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
  1118.  
  1119. 03-12 15:38:45.775 606 620 D UE4 : [2019.03.12-15.38.45:775][ 0]LogInit: Memory total: Physical=998.44MB (1GB approx) Available=511.35MB PageSize=4.0KB
  1120.  
  1121. 03-12 15:38:45.779 606 620 D UE4 : [2019.03.12-15.38.45:779][ 0]LogInit: Using OS detected language (en-US).
  1122.  
  1123. 03-12 15:38:45.779 606 620 D UE4 : [2019.03.12-15.38.45:779][ 0]LogInit: Using OS detected locale (en-US).
  1124.  
  1125. 03-12 15:38:45.784 606 620 D UE4 : [2019.03.12-15.38.45:783][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  1126.  
  1127. 03-12 15:38:46.051 606 620 D UE4 : [2019.03.12-15.38.46:051][ 0]LogStreaming: Display: Took 0.273s to InitEngineTextLocalization.
  1128.  
  1129. 03-12 15:38:46.053 606 620 D UE4 : ***** RequestedContentScaleFactor different 0.800000 != 1.000000, not using res cache
  1130.  
  1131. 03-12 15:38:46.053 606 620 D UE4 : [2019.03.12-15.38.46:053][ 0]LogAndroid: Mobile HDR: no
  1132.  
  1133. 03-12 15:38:46.053 606 620 D UE4 : [2019.03.12-15.38.46:053][ 0]LogAndroid: Setting Width=1024 and Height=576 (requested scale = 0.800000)
  1134.  
  1135. 03-12 15:38:46.112 606 620 D UE4 : [2019.03.12-15.38.46:112][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  1136.  
  1137. 03-12 15:38:46.113 606 620 D UE4 : [2019.03.12-15.38.46:113][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  1138.  
  1139. 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: VulkanRHI will NOT be used:
  1140.  
  1141. 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
  1142.  
  1143. 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: OpenGL ES will be used.
  1144.  
  1145. 03-12 15:38:46.115 606 620 D UE4 : FPlatformOpenGLDevice:Init
  1146.  
  1147. 03-12 15:38:46.115 606 620 D UE4 : AndroidEGL::InitSurface 0, 1
  1148.  
  1149. 03-12 15:38:46.115 606 620 D UE4 : [JAVA] - SetDesiredViewSize width=1024 and height=576
  1150.  
  1151. 03-12 15:38:46.115 606 620 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893a64e0
  1152.  
  1153. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:121][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
  1154.  
  1155. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Not Present
  1156.  
  1157. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Not Present
  1158.  
  1159. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Not Present
  1160.  
  1161. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID Not Present
  1162.  
  1163. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Not Present
  1164.  
  1165. 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID Not Present
  1166.  
  1167. 03-12 15:38:46.124 606 620 E libEGL : called unimplemented OpenGL ES API
  1168.  
  1169. 03-12 15:38:46.124 606 620 D UE4 : [2019.03.12-15.38.46:124][ 0]LogRHI: Initializing OpenGL RHI
  1170.  
  1171. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:124][ 0]LogRHI: GL_VENDOR: Vivante Corporation
  1172.  
  1173. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_RENDERER: Vivante GC2000
  1174.  
  1175. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_VERSION: OpenGL ES 3.0 V5.0.11.p8.41671
  1176.  
  1177. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.00
  1178.  
  1179. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: OpenGL Extensions:
  1180.  
  1181. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_EXT_debug_marker
  1182.  
  1183. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_vertex_type_10_10_10_2
  1184.  
  1185. 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_vertex_half_float
  1186.  
  1187. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_element_index_uint
  1188.  
  1189. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_mapbuffer
  1190.  
  1191. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_vertex_array_object
  1192.  
  1193. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
  1194.  
  1195. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_compressed_paletted_texture
  1196.  
  1197. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_texture_npot
  1198.  
  1199. 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_rgb8_rgba8
  1200.  
  1201. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_depth_texture
  1202.  
  1203. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth_texture_cube_map
  1204.  
  1205. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth24
  1206.  
  1207. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth32
  1208.  
  1209. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_packed_depth_stencil
  1210.  
  1211. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_fbo_render_mipmap
  1212.  
  1213. 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_get_program_binary
  1214.  
  1215. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_fragment_precision_high
  1216.  
  1217. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_standard_derivatives
  1218.  
  1219. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_image
  1220.  
  1221. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_image_external
  1222.  
  1223. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_sync
  1224.  
  1225. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_required_internalformat
  1226.  
  1227. 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_surfaceless_context
  1228.  
  1229. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
  1230.  
  1231. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  1232.  
  1233. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
  1234.  
  1235. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_read_format_bgra
  1236.  
  1237. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_multi_draw_arrays
  1238.  
  1239. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_frag_depth
  1240.  
  1241. 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_discard_framebuffer
  1242.  
  1243. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_blend_minmax
  1244.  
  1245. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
  1246.  
  1247. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_EXT_robustness
  1248.  
  1249. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_VIV_direct_texture
  1250.  
  1251. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  1252.  
  1253. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 11
  1254.  
  1255. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
  1256.  
  1257. 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 224
  1258.  
  1259. 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader lowp precision: 23
  1260.  
  1261. 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader mediump precision: 23
  1262.  
  1263. 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader highp precision: 23
  1264.  
  1265. 03-12 15:38:46.133 606 620 D UE4 : [2019.03.12-15.38.46:133][ 0]LogRHI: Support for 4x MSAA detected
  1266.  
  1267. 03-12 15:38:46.133 606 620 D UE4 : [2019.03.12-15.38.46:133][ 0]LogRHI: Image external enabled: ImageExternal100
  1268.  
  1269. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 8192
  1270.  
  1271. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  1272.  
  1273. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
  1274.  
  1275. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8064
  1276.  
  1277. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
  1278.  
  1279. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 4
  1280.  
  1281. 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
  1282.  
  1283. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_SAMPLES: 1
  1284.  
  1285. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
  1286.  
  1287. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
  1288.  
  1289. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
  1290.  
  1291. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 12
  1292.  
  1293. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  1294.  
  1295. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  1296.  
  1297. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
  1298.  
  1299. 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: PLATFORM_ANDROID
  1300.  
  1301. 03-12 15:38:46.137 606 620 D UE4 : [2019.03.12-15.38.46:137][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Company.ProjectUI/files/ProgramBinaryCache/GLSL_ES2_94A5ED408D53018B22B9539B20C5FAF243DA25C5
  1302.  
  1303. 03-12 15:38:46.137 606 620 D UE4 : [2019.03.12-15.38.46:137][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
  1304.  
  1305. 03-12 15:38:46.150 606 620 D UE4 : [2019.03.12-15.38.46:150][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
  1306.  
  1307. 03-12 15:38:46.151 606 620 D UE4 : [2019.03.12-15.38.46:151][ 0]LogRHI: Display: Testing for shader compiler compatibility
  1308.  
  1309. 03-12 15:38:46.166 606 620 D UE4 : [2019.03.12-15.38.46:166][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
  1310.  
  1311. 03-12 15:38:46.166 606 620 D UE4 : [2019.03.12-15.38.46:166][ 0]LogRHI: Display: Testing for round() function availability
  1312.  
  1313. 03-12 15:38:46.177 606 620 D UE4 : [2019.03.12-15.38.46:177][ 0]LogRHI: Warning: Disabling the need for the round() function hack
  1314.  
  1315. 03-12 15:38:46.178 606 620 D UE4 : [2019.03.12-15.38.46:178][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
  1316.  
  1317. 03-12 15:38:46.178 606 620 D UE4 : [2019.03.12-15.38.46:178][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
  1318.  
  1319. 03-12 15:38:46.179 606 620 D UE4 : [2019.03.12-15.38.46:179][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  1320.  
  1321. 03-12 15:38:46.179 606 620 D UE4 : [2019.03.12-15.38.46:179][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  1322.  
  1323. 03-12 15:38:46.180 606 620 D UE4 : [2019.03.12-15.38.46:180][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  1324.  
  1325. 03-12 15:38:46.180 606 620 D UE4 : [2019.03.12-15.38.46:180][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  1326.  
  1327. 03-12 15:38:46.181 606 620 D UE4 : [2019.03.12-15.38.46:181][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  1328.  
  1329. 03-12 15:38:46.181 606 620 D UE4 : [2019.03.12-15.38.46:181][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  1330.  
  1331. 03-12 15:38:46.182 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  1332.  
  1333. 03-12 15:38:46.182 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  1334.  
  1335. 03-12 15:38:46.183 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  1336.  
  1337. 03-12 15:38:46.183 606 620 D UE4 : [2019.03.12-15.38.46:183][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  1338.  
  1339. 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:183][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  1340.  
  1341. 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:184][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  1342.  
  1343. 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:184][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  1344.  
  1345. 03-12 15:38:46.185 606 620 D UE4 : [2019.03.12-15.38.46:185][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  1346.  
  1347. 03-12 15:38:46.185 606 620 D UE4 : [2019.03.12-15.38.46:185][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  1348.  
  1349. 03-12 15:38:46.186 606 620 D UE4 : [2019.03.12-15.38.46:186][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  1350.  
  1351. 03-12 15:38:46.186 606 620 D UE4 : [2019.03.12-15.38.46:186][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  1352.  
  1353. 03-12 15:38:46.187 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  1354.  
  1355. 03-12 15:38:46.187 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  1356.  
  1357. 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  1358.  
  1359. 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:188][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  1360.  
  1361. 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:188][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  1362.  
  1363. 03-12 15:38:46.189 606 620 D UE4 : [2019.03.12-15.38.46:189][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  1364.  
  1365. 03-12 15:38:46.189 606 620 D UE4 : [2019.03.12-15.38.46:189][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  1366.  
  1367. 03-12 15:38:46.301 606 620 D UE4 : [2019.03.12-15.38.46:300][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
  1368.  
  1369. 03-12 15:38:46.376 606 620 D UE4 : [2019.03.12-15.38.46:376][ 0]LogSlate: Using FreeType 2.4.12
  1370.  
  1371. 03-12 15:38:46.385 606 620 D UE4 : [2019.03.12-15.38.46:385][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  1372.  
  1373. 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
  1374.  
  1375. 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:921][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
  1376.  
  1377. 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:921][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012891456 of 0 tasks for precompile.
  1378.  
  1379. 03-12 15:38:46.922 606 620 D UE4 : [2019.03.12-15.38.46:922][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
  1380.  
  1381. 03-12 15:38:46.922 606 620 D UE4 : [2019.03.12-15.38.46:922][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
  1382.  
  1383. 03-12 15:38:46.923 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012890688 of 0 tasks for precompile.
  1384.  
  1385. 03-12 15:38:46.923 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectUI using shader platform 8.
  1386.  
  1387. 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogInit: Using OS detected language (en-US).
  1388.  
  1389. 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:924][ 0]LogInit: Using OS detected locale (en-US).
  1390.  
  1391. 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:924][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
  1392.  
  1393. 03-12 15:38:46.925 606 620 D UE4 : [2019.03.12-15.38.46:925][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
  1394.  
  1395. 03-12 15:38:46.927 606 620 D UE4 : [2019.03.12-15.38.46:927][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  1396.  
  1397. 03-12 15:38:46.927 606 620 D UE4 : [2019.03.12-15.38.46:927][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  1398.  
  1399. 03-12 15:38:47.126 606 620 D UE4 : [2019.03.12-15.38.47:125][ 0]LogStreaming: Display: Took 0.203s to InitGameTextLocalization.
  1400.  
  1401. 03-12 15:38:47.362 606 620 D UE4 : [2019.03.12-15.38.47:362][ 0]LogAssetRegistry: FAssetRegistry took 0.2326 seconds to start up
  1402.  
  1403. 03-12 15:38:48.594 606 620 D UE4 : [2019.03.12-15.38.48:594][ 0]LogStreaming: Display: Flushing async loaders.
  1404.  
  1405. 03-12 15:38:48.706 606 620 D UE4 : [2019.03.12-15.38.48:706][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.109385 seconds
  1406.  
  1407. 03-12 15:38:48.892 606 620 D UE4 : [2019.03.12-15.38.48:892][ 0]LogNetVersion: ProjectUI 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3420419051)
  1408.  
  1409. 03-12 15:38:50.845 606 620 D UE4 : [2019.03.12-15.38.50:845][ 0]LogMoviePlayer: Initializing movie player
  1410.  
  1411. 03-12 15:38:50.928 606 620 D UE4 : [2019.03.12-15.38.50:928][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1412.  
  1413. 03-12 15:38:50.933 606 620 D UE4 : [2019.03.12-15.38.50:933][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  1414.  
  1415. 03-12 15:38:50.952 606 620 D UE4 : [2019.03.12-15.38.50:952][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  1416.  
  1417. 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: 35143 objects as part of root set at end of initial load.
  1418.  
  1419. 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  1420.  
  1421. 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectAllocator: 3881768 out of 0 bytes used by permanent object pool.
  1422.  
  1423. 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: CloseDisregardForGC: 35143/35143 objects in disregard for GC pool
  1424.  
  1425. 03-12 15:38:51.031 606 620 D UE4 : [2019.03.12-15.38.51:031][ 0]LogAndroid: Display: Passed PreInit()
  1426.  
  1427. 03-12 15:38:51.034 606 620 D UE4 : [2019.03.12-15.38.51:034][ 0]LogEngine: Initializing Engine...
  1428.  
  1429. 03-12 15:38:51.055 606 620 D UE4 : [2019.03.12-15.38.51:055][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  1430.  
  1431. 03-12 15:38:51.055 606 620 D UE4 : [2019.03.12-15.38.51:055][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  1432.  
  1433. 03-12 15:38:51.070 606 620 D UE4 : [2019.03.12-15.38.51:069][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.014 s
  1434.  
  1435. 03-12 15:38:51.070 606 620 D UE4 : [2019.03.12-15.38.51:070][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  1436.  
  1437. 03-12 15:38:51.305 606 620 D UE4 : [2019.03.12-15.38.51:305][ 0]LogInit: Initializing FReadOnlyCVARCache
  1438.  
  1439. 03-12 15:38:51.307 606 620 D UE4 : [2019.03.12-15.38.51:307][ 0]LogAndroidAudio: Warning: SL Entered Init HW
  1440.  
  1441. 03-12 15:38:51.307 606 620 D UE4 : [2019.03.12-15.38.51:307][ 0]LogAndroidAudio: Warning: OpenSLES Initializing HW
  1442.  
  1443. 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogAndroidAudio: Warning: OpenSLES Initialized
  1444.  
  1445. 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogAndroidAudio: Warning: OpenSLAudioDevice: Allocated 12 sources
  1446.  
  1447. 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogInit: FAudioDevice initialized.
  1448.  
  1449. 03-12 15:38:51.311 606 620 D UE4 : [2019.03.12-15.38.51:311][ 0]LogAudio: Warning: Can't increase channels past starting number!
  1450.  
  1451. 03-12 15:38:51.313 606 620 D UE4 : [2019.03.12-15.38.51:313][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  1452.  
  1453. 03-12 15:38:51.314 606 620 D UE4 : [2019.03.12-15.38.51:314][ 0]LogInit: Texture streaming: Disabled
  1454.  
  1455. 03-12 15:38:51.368 606 620 D UE4 : [2019.03.12-15.38.51:368][ 0]LogAudio: Warning: Can't increase channels past starting number!
  1456.  
  1457. 03-12 15:38:51.390 606 620 D UE4 : [2019.03.12-15.38.51:390][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1458.  
  1459. 03-12 15:38:51.392 606 620 D UE4 : [2019.03.12-15.38.51:392][ 0]LogInit: Display: Game Engine Initialized.
  1460.  
  1461. 03-12 15:38:51.393 606 620 D UE4 : [2019.03.12-15.38.51:393][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  1462.  
  1463. 03-12 15:38:51.394 606 620 D UE4 : [2019.03.12-15.38.51:394][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  1464.  
  1465. 03-12 15:38:51.395 606 620 D UE4 : [2019.03.12-15.38.51:394][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  1466.  
  1467. 03-12 15:38:51.396 606 620 D UE4 : [2019.03.12-15.38.51:396][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
  1468.  
  1469. 03-12 15:38:51.397 606 620 D UE4 : [2019.03.12-15.38.51:397][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  1470.  
  1471. 03-12 15:38:51.582 606 620 D UE4 : [2019.03.12-15.38.51:582][ 0]LogInit: Display: Starting Game.
  1472.  
  1473. 03-12 15:38:51.582 606 620 D UE4 : [2019.03.12-15.38.51:582][ 0]LogNet: Browse: /Game/Maps/BaseMap?Name=Player
  1474.  
  1475. 03-12 15:38:51.584 606 620 D UE4 : [2019.03.12-15.38.51:584][ 0]LogLoad: LoadMap: /Game/Maps/BaseMap?Name=Player
  1476.  
  1477. 03-12 15:38:51.936 606 729 D UE4 : [2019.03.12-15.38.51:936][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:35531'
  1478.  
  1479. 03-12 15:38:51.937 606 729 D UE4 : [2019.03.12-15.38.51:937][ 0]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35531'...
  1480.  
  1481. 03-12 15:38:52.730 606 623 D UE4 : Used memory: 137452
  1482.  
  1483. 03-12 15:38:57.357 606 672 D UE4 : [2019.03.12-15.38.57:357][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1484.  
  1485. 03-12 15:38:57.407 606 672 D UE4 : [2019.03.12-15.38.57:407][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1486.  
  1487. 03-12 15:38:57.420 606 672 D UE4 : [2019.03.12-15.38.57:420][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1488.  
  1489. 03-12 15:38:57.424 606 672 D UE4 : [2019.03.12-15.38.57:424][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1490.  
  1491. 03-12 15:38:57.425 606 672 D UE4 : [2019.03.12-15.38.57:425][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1492.  
  1493. 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1494.  
  1495. 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1496.  
  1497. 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1498.  
  1499. 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1500.  
  1501. 03-12 15:38:57.427 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1502.  
  1503. 03-12 15:38:57.439 606 672 D UE4 : [2019.03.12-15.38.57:439][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1504.  
  1505. 03-12 15:38:57.489 606 672 D UE4 : [2019.03.12-15.38.57:489][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1506.  
  1507. 03-12 15:38:57.502 606 672 D UE4 : [2019.03.12-15.38.57:501][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1508.  
  1509. 03-12 15:38:57.505 606 672 D UE4 : [2019.03.12-15.38.57:505][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1510.  
  1511. 03-12 15:38:57.506 606 672 D UE4 : [2019.03.12-15.38.57:506][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1512.  
  1513. 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:506][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1514.  
  1515. 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1516.  
  1517. 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1518.  
  1519. 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1520.  
  1521. 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1522.  
  1523. 03-12 15:38:57.520 606 672 D UE4 : [2019.03.12-15.38.57:520][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1524.  
  1525. 03-12 15:38:57.571 606 672 D UE4 : [2019.03.12-15.38.57:571][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1526.  
  1527. 03-12 15:38:57.584 606 672 D UE4 : [2019.03.12-15.38.57:583][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1528.  
  1529. 03-12 15:38:57.587 606 672 D UE4 : [2019.03.12-15.38.57:587][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1530.  
  1531. 03-12 15:38:57.588 606 672 D UE4 : [2019.03.12-15.38.57:588][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1532.  
  1533. 03-12 15:38:57.588 606 672 D UE4 : [2019.03.12-15.38.57:588][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1534.  
  1535. 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1536.  
  1537. 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1538.  
  1539. 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1540.  
  1541. 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1542.  
  1543. 03-12 15:38:57.602 606 672 D UE4 : [2019.03.12-15.38.57:602][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1544.  
  1545. 03-12 15:38:57.606 606 620 D UE4 : [2019.03.12-15.38.57:606][ 0]LogAIModule: Creating AISystem for world BaseMap
  1546.  
  1547. 03-12 15:38:57.619 606 620 D UE4 : [2019.03.12-15.38.57:619][ 0]LogLoad: Game class is 'ProjectGameModeBase_BP_C'
  1548.  
  1549. 03-12 15:38:57.636 606 620 D UE4 : [2019.03.12-15.38.57:636][ 0]LogWorld: Bringing World /Game/Maps/BaseMap.BaseMap up for play (max tick rate 0) at 2019.03.12-15.38.57
  1550.  
  1551. 03-12 15:38:57.640 606 620 D UE4 : [2019.03.12-15.38.57:640][ 0]LogWorld: Bringing up level for play took: 0.016705
  1552.  
  1553. 03-12 15:38:57.642 606 620 D UE4 : [2019.03.12-15.38.57:642][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  1554.  
  1555. 03-12 15:38:57.655 606 672 D UE4 : [2019.03.12-15.38.57:654][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1556.  
  1557. 03-12 15:38:57.669 606 672 D UE4 : [2019.03.12-15.38.57:669][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1558.  
  1559. 03-12 15:38:57.673 606 672 D UE4 : [2019.03.12-15.38.57:673][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1560.  
  1561. 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1562.  
  1563. 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1564.  
  1565. 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1566.  
  1567. 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1568.  
  1569. 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1570.  
  1571. 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1572.  
  1573. 03-12 15:38:57.693 606 672 D UE4 : [2019.03.12-15.38.57:692][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1574.  
  1575. 03-12 15:38:57.720 606 620 D UE4 : [2019.03.12-15.38.57:720][ 0]LogUMG: Display: Widget Class StartScreen_BP_C - Loaded Fast Template.
  1576.  
  1577. 03-12 15:38:57.744 606 672 D UE4 : [2019.03.12-15.38.57:744][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1578.  
  1579. 03-12 15:38:57.757 606 672 D UE4 : [2019.03.12-15.38.57:757][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1580.  
  1581. 03-12 15:38:57.758 606 620 D UE4 : [2019.03.12-15.38.57:758][ 0]LogUMG: Display: Widget Class MainWidget_BP_C - Loaded Fast Template.
  1582.  
  1583. 03-12 15:38:57.760 606 672 D UE4 : [2019.03.12-15.38.57:760][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1584.  
  1585. 03-12 15:38:57.761 606 672 D UE4 : [2019.03.12-15.38.57:761][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1586.  
  1587. 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1588.  
  1589. 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1590.  
  1591. 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1592.  
  1593. 03-12 15:38:57.763 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1594.  
  1595. 03-12 15:38:57.763 606 672 D UE4 : [2019.03.12-15.38.57:763][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1596.  
  1597. 03-12 15:38:57.775 606 672 D UE4 : [2019.03.12-15.38.57:775][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1598.  
  1599. 03-12 15:38:57.799 606 620 D UE4 : [2019.03.12-15.38.57:799][ 0]LogUMG: Display: Widget Class Settings_BP_C - Loaded Fast Template.
  1600.  
  1601. 03-12 15:38:57.816 606 620 D UE4 : [2019.03.12-15.38.57:816][ 0]LogLevel: ActivateLevel /Game/Maps/SimpleDemoMap 1 1 1
  1602.  
  1603. 03-12 15:38:57.823 606 620 D UE4 : [2019.03.12-15.38.57:823][ 0]LogLoad: Took 6.238620 seconds to LoadMap(/Game/Maps/BaseMap)
  1604.  
  1605. 03-12 15:38:57.826 606 672 D UE4 : [2019.03.12-15.38.57:825][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1606.  
  1607. 03-12 15:38:57.838 606 672 D UE4 : [2019.03.12-15.38.57:838][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1608.  
  1609. 03-12 15:38:57.841 606 672 D UE4 : [2019.03.12-15.38.57:841][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1610.  
  1611. 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1612.  
  1613. 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1614.  
  1615. 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1616.  
  1617. 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1618.  
  1619. 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1620.  
  1621. 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  1622.  
  1623. 03-12 15:38:57.918 606 620 D UE4 : [2019.03.12-15.38.57:918][ 0]LogSlate: Took 0.089669 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  1624.  
  1625. 03-12 15:38:57.939 606 620 D UE4 : [2019.03.12-15.38.57:939][ 0]LogSlate: Took 0.010723 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
  1626.  
  1627. 03-12 15:38:57.967 606 674 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=674,Native,Thread*=0x89729100,peer=0x12dd5100,"RTHeartBeat 0"]
  1628.  
  1629. 03-12 15:38:57.967 606 674 D UE4 : *** JavaEnvDestructor: 674
  1630.  
  1631. 03-12 15:38:57.969 606 672 D UE4 : AndroidEGL::ResetDisplay()
  1632.  
  1633. 03-12 15:38:57.971 606 672 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=672,Native,Thread*=0x89727d00,peer=0x12dcb100,"RenderThread 0"]
  1634.  
  1635. 03-12 15:38:57.980 606 672 D UE4 : *** JavaEnvDestructor: 672
  1636.  
  1637. 03-12 15:38:58.088 606 620 D UE4 : [2019.03.12-15.38.58:088][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/SimpleDemoMap) is flushing async loading
  1638.  
  1639. 03-12 15:38:58.322 606 620 D UE4 : [2019.03.12-15.38.58:321][ 0]LogMaterial: Can't compile Light with cooked content, will use default material instead
  1640.  
  1641. 03-12 15:38:58.322 606 620 D UE4 : [2019.03.12-15.38.58:322][ 0]LogMaterial: Warning: /Game/Models/M600/tmp/Light.Light: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
  1642.  
  1643. 03-12 15:38:58.490 606 760 D UE4 : [2019.03.12-15.38.58:490][ 0]LogRenderer: Reallocating scene render targets to support 1024x576 Format 2 NumSamples 1 (Frame:1).
  1644.  
  1645. 03-12 15:38:58.652 606 620 D UE4 : [2019.03.12-15.38.58:652][ 0]LogAndroid: Passed GEngineLoop.Init()
  1646.  
  1647. 03-12 15:38:58.661 606 620 D UE4 : [2019.03.12-15.38.58:661][ 0]LogAndroidEvents: Display: DequeueAppEvent : 9, 0
  1648.  
  1649. 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
  1650.  
  1651. 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: DequeueAppEvent : 0, 2940378376
  1652.  
  1653. 03-12 15:38:58.662 606 620 D UE4 : APP_EVENT_STATE_WINDOW_CREATED, 0, 0, 1
  1654.  
  1655. 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: ExecWindowCreated
  1656.  
  1657. 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ReInitWindow()
  1658.  
  1659. 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ReInit()
  1660.  
  1661. 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ResetDisplay()
  1662.  
  1663. 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::InitSurface 0, 1
  1664.  
  1665. 03-12 15:38:58.664 606 620 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893a64e0
  1666.  
  1667. 03-12 15:38:58.664 606 620 D UE4 : ExecWindowCreated, 0, 1, 1
  1668.  
  1669. 03-12 15:38:58.664 606 620 D UE4 : [2019.03.12-15.38.58:664][ 0]LogTemp: Android resume audio
  1670.  
  1671. 03-12 15:38:58.667 606 620 D UE4 : Registering volume receiver
  1672.  
  1673. 03-12 15:38:58.674 606 760 D UE4 : [2019.03.12-15.38.58:674][ 0]LogRHI: Using OpenGL program LRU cache: 0
  1674.  
  1675. 03-12 15:38:58.847 606 620 D UE4 : startVolumeReceiver: 11
  1676.  
  1677. 03-12 15:38:58.847 606 620 D UE4 : nativeVolumeEvent(11)
  1678.  
  1679. 03-12 15:38:58.848 606 620 D UE4 : Registering battery receiver
  1680.  
  1681. 03-12 15:38:58.851 606 620 D UE4 : Registering headset receiver
  1682.  
  1683. 03-12 15:38:58.852 606 606 D UE4 : Battery: status = 2, rawlevel = 100, scale = 100
  1684.  
  1685. 03-12 15:38:58.852 606 606 D UE4 : nativeBatteryEvent(stat = 2, lvl = 100 temp = 42.40 °C)
  1686.  
  1687. 03-12 15:38:58.852 606 620 D UE4 : startHeadsetReceiver: 0
  1688.  
  1689. 03-12 15:38:58.852 606 620 D UE4 : nativeHeadsetEvent(0)
  1690.  
  1691. 03-12 15:38:58.853 606 620 D UE4 : [2019.03.12-15.38.58:853][ 0]LogAndroid: Display: Low Power Mode Changed: 0
  1692.  
  1693. 03-12 15:38:58.861 606 705 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=705,Native,Thread*=0x87b72c00,peer=0x12dfd0a0,"FTcpMes-ansport"]
  1694.  
  1695. 03-12 15:38:58.861 606 705 D UE4 : *** JavaEnvDestructor: 705
  1696.  
  1697. 03-12 15:38:59.462 606 706 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=706,Native,Thread*=0x8638d100,peer=0x12e000a0,"FTcpListener"]
  1698.  
  1699. 03-12 15:38:59.462 606 706 D UE4 : *** JavaEnvDestructor: 706
  1700.  
  1701. 03-12 15:39:00.132 606 729 D UE4 : [2019.03.12-15.39.00:132][ 0]LogTcpMessaging: Lost node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35531'...
  1702.  
  1703. 03-12 15:39:00.132 606 729 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[65,tid=729,Native,Thread*=0x87b2c000,peer=0x12dba160,"FTcpMes-1:35531"]
  1704.  
  1705. 03-12 15:39:00.132 606 729 D UE4 : *** JavaEnvDestructor: 729
  1706.  
  1707. 03-12 15:39:00.233 606 620 D UE4 : [2019.03.12-15.39.00:233][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  1708.  
  1709. 03-12 15:39:00.332 606 704 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=704,Native,Thread*=0x8638bd00,peer=0x12dfa0a0,"UdpMess-eceiver"]
  1710.  
  1711. 03-12 15:39:00.333 606 704 D UE4 : *** JavaEnvDestructor: 704
  1712.  
  1713. 03-12 15:39:00.948 606 702 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=702,Native,Thread*=0x8638a900,peer=0x12d530a0,"FUdpMes-eBeacon"]
  1714.  
  1715. 03-12 15:39:00.948 606 702 D UE4 : *** JavaEnvDestructor: 702
  1716.  
  1717. 03-12 15:39:00.950 606 703 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=703,Native,Thread*=0x87b71800,peer=0x12df80a0,"FUdpMes-.Sender"]
  1718.  
  1719. 03-12 15:39:00.950 606 703 D UE4 : *** JavaEnvDestructor: 703
  1720.  
  1721. 03-12 15:39:00.951 606 701 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=701,Native,Thread*=0x87b70400,peer=0x12d510a0,"FUdpMes-ocessor"]
  1722.  
  1723. 03-12 15:39:00.951 606 701 D UE4 : *** JavaEnvDestructor: 701
  1724.  
  1725. 03-12 15:39:01.052 606 620 D UE4 : [2019.03.12-15.39.01:052][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1726.  
  1727. 03-12 15:39:01.061 606 620 D UE4 : Execution has been resumed!
  1728.  
  1729. 03-12 15:39:01.061 606 620 D UE4 : [2019.03.12-15.39.01:061][ 0]LogAndroidEvents: Display: DequeueAppEvent : 6, 0
  1730.  
  1731. 03-12 15:39:01.236 606 774 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=774,Native,Thread*=0x87b2c000,peer=0x12dba1c0,"FTcpMes-ansport"]
  1732.  
  1733. 03-12 15:39:01.236 606 774 D UE4 : *** JavaEnvDestructor: 774
  1734.  
  1735. 03-12 15:39:01.239 606 775 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=775,Native,Thread*=0x84daef00,peer=0x12ddb160,"FTcpListener"]
  1736.  
  1737. 03-12 15:39:01.239 606 775 D UE4 : *** JavaEnvDestructor: 775
  1738.  
  1739. 03-12 15:39:01.361 606 779 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=779,Native,Thread*=0x84db1700,peer=0x12dfa100,"UdpMess-eceiver"]
  1740.  
  1741. 03-12 15:39:01.361 606 779 D UE4 : *** JavaEnvDestructor: 779
  1742.  
  1743. 03-12 15:39:02.059 606 777 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=777,Native,Thread*=0x84db0300,peer=0x12de6160,"FUdpMes-eBeacon"]
  1744.  
  1745. 03-12 15:39:02.059 606 777 D UE4 : *** JavaEnvDestructor: 777
  1746.  
  1747. 03-12 15:39:02.061 606 778 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=778,Native,Thread*=0x87b2fc00,peer=0x12df8100,"FUdpMes-.Sender"]
  1748.  
  1749. 03-12 15:39:02.061 606 778 D UE4 : *** JavaEnvDestructor: 778
  1750.  
  1751. 03-12 15:39:02.062 606 776 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=776,Native,Thread*=0x87b2e800,peer=0x12de0160,"FUdpMes-ocessor"]
  1752.  
  1753. 03-12 15:39:02.062 606 776 D UE4 : *** JavaEnvDestructor: 776
  1754.  
  1755. 03-12 15:39:02.163 606 620 D UE4 : Unregistering volume receiver
  1756.  
  1757. 03-12 15:39:02.165 606 620 D UE4 : Unregistering battery receiver
  1758.  
  1759. 03-12 15:39:02.166 606 620 D UE4 : Unregistering headset receiver
  1760.  
  1761. 03-12 15:39:02.168 606 761 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=761,Native,Thread*=0x87b2d400,peer=0x12dc61c0,"RTHeartBeat 1"]
  1762.  
  1763. 03-12 15:39:02.168 606 761 D UE4 : *** JavaEnvDestructor: 761
  1764.  
  1765. 03-12 15:39:02.171 606 760 D UE4 : AndroidEGL::ResetDisplay()
  1766.  
  1767. 03-12 15:39:02.173 606 760 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=760,Native,Thread*=0x84e7d800,peer=0x12dc2160,"RenderThread 1"]
  1768.  
  1769. 03-12 15:39:02.179 606 760 D UE4 : *** JavaEnvDestructor: 760
  1770.  
  1771. 03-12 15:39:02.205 606 620 D UE4 : [2019.03.12-15.39.02:205][ 0]LogTemp: Android pause audio
  1772.  
  1773. 03-12 15:39:02.206 606 620 D UE4 : Execution has been paused...
  1774.  
  1775. 03-12 15:39:02.207 606 620 D UE4 : [2019.03.12-15.39.02:206][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
  1776.  
  1777. 03-12 15:39:02.275 606 620 D UE4 : [2019.03.12-15.39.02:275][ 0]LogTemp: Android resume audio
  1778.  
  1779. 03-12 15:39:02.276 606 620 D UE4 : Registering volume receiver
  1780.  
  1781. 03-12 15:39:02.278 606 620 D UE4 : startVolumeReceiver: 11
  1782.  
  1783. 03-12 15:39:02.278 606 620 D UE4 : nativeVolumeEvent(11)
  1784.  
  1785. 03-12 15:39:02.278 606 620 D UE4 : Registering battery receiver
  1786.  
  1787. 03-12 15:39:02.279 606 620 D UE4 : Registering headset receiver
  1788.  
  1789. 03-12 15:39:02.281 606 620 D UE4 : startHeadsetReceiver: 0
  1790.  
  1791. 03-12 15:39:02.281 606 620 D UE4 : nativeHeadsetEvent(0)
  1792.  
  1793. 03-12 15:39:02.281 606 620 D UE4 : [2019.03.12-15.39.02:281][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  1794.  
  1795. 03-12 15:39:02.284 606 620 D UE4 : [2019.03.12-15.39.02:284][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1796.  
  1797. 03-12 15:39:02.292 606 620 D UE4 : Execution has been resumed!
  1798.  
  1799. 03-12 15:39:02.292 606 620 D UE4 : [2019.03.12-15.39.02:292][ 0]LogAndroidEvents: Display: DequeueAppEvent : 11, 0
  1800.  
  1801. 03-12 15:39:02.483 606 620 D UE4 : [2019.03.12-15.39.02:483][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  1802.  
  1803. 03-12 15:39:02.671 606 623 D UE4 : Used memory: 149120
  1804.  
  1805. 03-12 15:39:02.981 606 786 D UE4 : [2019.03.12-15.39.02:981][ 0]LogRHI: JNI Display getPresentationDeadlineNanos=17666666 getAppVsyncOffsetNanos=0 getRefreshRate=60.000004
  1806.  
  1807. 03-12 15:39:02.981 606 786 D UE4 : [2019.03.12-15.39.02:981][ 0]LogRHI: Final display timing metrics: DriverRefreshRate=60.0000 DriverRefreshNanos=16666666 DriverDeadlineNanos=16666666 DriverAppVsyncOffsetNanos=0
  1808.  
  1809. 03-12 15:39:02.982 606 786 D UE4 : [2019.03.12-15.39.02:982][ 0]LogRHI: AndroidEGL:SwapBuffers Min=1, Max=1, Request=1, ClosestDriver=1, SetDriver=1
  1810.  
  1811. 03-12 15:39:03.007 606 620 D UE4 : [2019.03.12-15.39.03:007][ 0]LogSlate: Slate font cache was flushed
  1812.  
  1813. 03-12 15:39:03.129 606 620 D UE4 : [2019.03.12-15.39.03:129][ 1]LogUMG: Display: Widget Class AgentsBar_BP_C - Loaded Fast Template.
  1814.  
  1815. 03-12 15:39:03.177 606 620 D UE4 : [2019.03.12-15.39.03:177][ 1]LogSlate: Took 0.002549 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  1816.  
  1817. 03-12 15:39:03.268 606 620 D UE4 : [2019.03.12-15.39.03:268][ 1]LogSlate: Took 0.002251 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
  1818.  
  1819. 03-12 15:39:03.650 606 620 D UE4 : [2019.03.12-15.39.03:650][ 2]LogUMG: Display: Widget Class AssetButton_BP_C - Loaded Fast Template.
  1820.  
  1821. 03-12 15:39:04.284 606 806 D UE4 : [2019.03.12-15.39.04:284][ 4]LogTcpMessaging: Started Connection to '127.0.0.1:35533'
  1822.  
  1823. 03-12 15:39:04.285 606 806 D UE4 : [2019.03.12-15.39.04:285][ 4]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35533'...
  1824.  
  1825. 03-12 15:39:04.672 606 786 D UE4 : [2019.03.12-15.39.04:672][ 4]LogRHI: Error: Failed to link program. Current total programs: 12 binary bytes: 160804
  1826.  
  1827. 03-12 15:39:04.672 606 786 D UE4 : log:
  1828.  
  1829. 03-12 15:39:04.672 606 786 D UE4 : No log
  1830.  
  1831. 03-12 15:39:04.788 606 786 D UE4 : Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  1832.  
  1833. 03-12 15:39:04.788 606 786 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
  1834.  
  1835. 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  1836.  
  1837. 03-12 15:39:04.789 606 786 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
  1838.  
  1839. 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: === Critical error: ===
  1840.  
  1841. 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error:
  1842.  
  1843. 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  1844.  
  1845. 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: Failed to link program. Current total programs: 12, precompile: 0
  1846.  
  1847. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: [Callstack] 0x0000000099C16518 (0x0000000006DFB518) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_OnThisThread(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
  1848.  
  1849. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x0000000099C3C5EC (0x0000000006E215EC) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
  1850.  
  1851. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x0000000099C29CDC (0x0000000006E0ECDC) libUE4.so!FOpenGLDynamicRHI::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*) []
  1852.  
  1853. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009739C0AC (0x00000000045810AC) libUE4.so!void CommitGraphicsPipelineState<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> >(FRHICommandList&, TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> const&, FDrawingPolicyRenderState const&, FBoundShaderStateInput const&, FMaterialRenderProxy const*) []
  1854.  
  1855. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x00000000973CF530 (0x00000000045B4530) libUE4.so!FDrawMobileBasePassDynamicMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
  1856.  
  1857. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737C7A0 (0x00000000045617A0) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileBasePassDynamicMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileBasePassDynamicMeshAction&&) []
  1858.  
  1859. 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737C318 (0x0000000004561318) libUE4.so!FMobileBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) []
  1860.  
  1861. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737DA3C (0x0000000004562A3C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePassDynamicData(FRHICommandList&, FViewInfo const&, FDrawingPolicyRenderState const&, EBlendMode, bool, int, int) []
  1862.  
  1863. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x000000009737FA7C (0x0000000004564A7C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&, TArrayView<FViewInfo const*>) []
  1864.  
  1865. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x00000000973E1724 (0x00000000045C6724) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
  1866.  
  1867. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x00000000973DB348 (0x00000000045C0348) libUE4.so!UpdateSceneCaptureContentMobile_RenderThread(FRHICommandListImmediate&, FSceneRenderer*, FRenderTarget*, FTexture*, FString const&, FResolveParams const&) []
  1868.  
  1869. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000097760580 (0x0000000004945580) libUE4.so![Unknown]() []
  1870.  
  1871. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB1920 (0x0000000002F96920) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
  1872.  
  1873. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB05B8 (0x0000000002F955B8) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
  1874.  
  1875. 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000096FC706C (0x00000000041AC06C) libUE4.so!RenderingThreadMain(FEvent*) []
  1876.  
  1877. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000096FD838C (0x00000000041BD38C) libUE4.so!FRenderingThread::Run() []
  1878.  
  1879. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x0000000095E59300 (0x000000000303E300) libUE4.so!FRunnableThreadPThread::Run() []
  1880.  
  1881. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x0000000095DABBF4 (0x0000000002F90BF4) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
  1882.  
  1883. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CFF8C4 (0x000000000003F8C4) libc.so![Unknown]() []
  1884.  
  1885. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CD9E56 (0x0000000000019E56) libc.so![Unknown]() []
  1886.  
  1887. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
  1888.  
  1889. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
  1890.  
  1891. 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
  1892.  
  1893. 03-12 15:39:04.793 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
  1894.  
  1895. 03-12 15:39:04.817 606 786 D UE4 : [2019.03.12-15.39.04:817][ 4]LogWindows: FAndroidMisc::RequestExit(1)
  1896.  
  1897. 03-12 15:39:04.818 606 786 I art : System.exit called, status: 0
  1898.  
  1899. 03-12 15:39:04.818 606 786 I AndroidRuntime: VM exiting with result code 0, cleanup skipped.
  1900.  
  1901. 03-12 15:39:04.927 1072 2020 I WindowState: WIN DEATH: Window{7718d46 u0 SurfaceView}
  1902.  
  1903. 03-12 15:39:04.928 1072 1204 D GraphicsStats: Buffer count: 3
  1904.  
  1905. 03-12 15:39:04.939 1072 1667 I WindowState: WIN DEATH: Window{2712bd4 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity}
  1906.  
  1907. 03-12 15:39:04.948 1072 1204 I ActivityManager: Process com.Company.ProjectUI (pid 606) has died
  1908.  
  1909. 03-12 15:39:04.949 1072 1204 W ActivityManager: Force removing ActivityRecord{c47b2d1 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t58}: app died, no saved state
  1910.  
  1911. 03-12 15:39:05.041 208 1755 E BufferQueueProducer: [com.cyanogenmod.filemanager/com.cyanogenmod.filemanager.activities.NavigationActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  1912.  
  1913. 03-12 15:39:05.060 1072 1206 W InputMethodManagerService: Got RemoteException sending setActive(false) notification to pid 606 uid 10070
  1914.  
  1915. 03-12 15:39:05.105 2507 2531 E MountPointHelper: Failed to update the mount point information
  1916.  
  1917. 03-12 15:39:05.105 2507 2531 E MountPointHelper: com.cyanogenmod.filemanager.console.InsufficientPermissionsException
  1918.  
  1919. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.commands.java.MountPointInfoCommand.execute(MountPointInfoCommand.java:102)
  1920.  
  1921. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.console.java.JavaConsole.execute(JavaConsole.java:125)
  1922.  
  1923. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.CommandHelper.execute(CommandHelper.java:1908)
  1924.  
  1925. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.CommandHelper.getMountPoints(CommandHelper.java:1270)
  1926.  
  1927. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.refreshMountPoints(MountPointHelper.java:95)
  1928.  
  1929. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.getMountPointFromDirectory(MountPointHelper.java:122)
  1930.  
  1931. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.getMountPointFromDirectory(MountPointHelper.java:79)
  1932.  
  1933. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.tasks.FilesystemAsyncTask.doInBackground(FilesystemAsyncTask.java:129)
  1934.  
  1935. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.tasks.FilesystemAsyncTask.doInBackground(FilesystemAsyncTask.java:118)
  1936.  
  1937. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at android.os.AsyncTask$2.call(AsyncTask.java:295)
  1938.  
  1939. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.FutureTask.run(FutureTask.java:237)
  1940.  
  1941. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:234)
  1942.  
  1943. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)
  1944.  
  1945. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)
  1946.  
  1947. 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.lang.Thread.run(Thread.java:818)
  1948.  
  1949. 03-12 15:42:00.029 1072 1086 I ProcessStatsService: Prepared write state in 23ms
  1950.  
  1951. 03-12 15:54:38.987 1072 1085 I UsageStatsService: User[0] Flushing usage stats to disk
  1952.  
  1953. 03-12 16:00:27.320 858 858 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
  1954.  
  1955. 03-12 16:00:27.327 858 858 D AndroidRuntime: CheckJNI is ON
  1956.  
  1957. 03-12 16:00:27.502 858 858 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  1958.  
  1959. 03-12 16:00:27.545 858 858 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
  1960.  
  1961. 03-12 16:00:27.618 858 858 E memtrack: Couldn't load memtrack module (No such file or directory)
  1962.  
  1963. 03-12 16:00:27.618 858 858 E android.os.Debug: failed to load memtrack module: -2
  1964.  
  1965. 03-12 16:00:27.628 858 858 I Radio-JNI: register_android_hardware_Radio DONE
  1966.  
  1967. 03-12 16:00:27.692 858 858 D AndroidRuntime: Calling main entry com.android.commands.pm.Pm
  1968.  
  1969. 03-12 16:00:27.817 858 858 I art : System.exit called, status: 0
  1970.  
  1971. 03-12 16:00:27.817 858 858 I AndroidRuntime: VM exiting with result code 0.
  1972.  
  1973. 03-12 16:00:28.969 879 879 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
  1974.  
  1975. 03-12 16:00:28.977 879 879 D AndroidRuntime: CheckJNI is ON
  1976.  
  1977. 03-12 16:00:29.039 879 879 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  1978.  
  1979. 03-12 16:00:29.049 879 879 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
  1980.  
  1981. 03-12 16:00:29.138 879 879 E memtrack: Couldn't load memtrack module (No such file or directory)
  1982.  
  1983. 03-12 16:00:29.138 879 879 E android.os.Debug: failed to load memtrack module: -2
  1984.  
  1985. 03-12 16:00:29.148 879 879 I Radio-JNI: register_android_hardware_Radio DONE
  1986.  
  1987. 03-12 16:00:29.201 879 879 D AndroidRuntime: Calling main entry com.android.commands.am.Am
  1988.  
  1989. 03-12 16:00:29.234 1072 1206 I ActivityManager: Force stopping com.Company.ProjectUI appid=10070 user=0: from pid 879
  1990.  
  1991. 03-12 16:00:29.238 879 879 D AndroidRuntime: Shutting down VM
  1992.  
  1993. 03-12 16:00:33.336 937 937 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
  1994.  
  1995. 03-12 16:00:33.343 937 937 D AndroidRuntime: CheckJNI is ON
  1996.  
  1997. 03-12 16:00:33.406 937 937 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  1998.  
  1999. 03-12 16:00:33.416 937 937 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
  2000.  
  2001. 03-12 16:00:33.498 937 937 E memtrack: Couldn't load memtrack module (No such file or directory)
  2002.  
  2003. 03-12 16:00:33.498 937 937 E android.os.Debug: failed to load memtrack module: -2
  2004.  
  2005. 03-12 16:00:33.508 937 937 I Radio-JNI: register_android_hardware_Radio DONE
  2006.  
  2007. 03-12 16:00:33.560 937 937 D AndroidRuntime: Calling main entry com.android.commands.am.Am
  2008.  
  2009. 03-12 16:00:33.594 1072 2020 I ActivityManager: START u0 {flg=0x10000000 cmp=com.Company.ProjectUI/com.epicgames.ue4.SplashActivity} from uid 0 on display 0
  2010.  
  2011. 03-12 16:00:33.633 937 937 D AndroidRuntime: Shutting down VM
  2012.  
  2013. 03-12 16:00:33.652 1072 1668 I ActivityManager: Start proc 953:com.Company.ProjectUI/u0a70 for activity com.Company.ProjectUI/com.epicgames.ue4.SplashActivity
  2014.  
  2015. 03-12 16:00:33.746 953 953 I art : Not late-enabling -Xcheck:jni (already on)
  2016.  
  2017. 03-12 16:00:33.746 953 953 I art : Late-enabling JIT
  2018.  
  2019. 03-12 16:00:33.762 953 953 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
  2020.  
  2021. 03-12 16:00:33.971 1072 1083 I ActivityManager: START u0 {flg=0x10000 cmp=com.Company.ProjectUI/com.epicgames.ue4.GameActivity (has extras)} from uid 10070 on display 0
  2022.  
  2023. 03-12 16:00:34.276 953 953 D UE4 : Used memory before allocating anything was 48.45MB
  2024.  
  2025. 03-12 16:00:34.791 953 953 D UE4 : In the JNI_OnLoad function
  2026.  
  2027. 03-12 16:00:34.795 953 953 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
  2028.  
  2029. 03-12 16:00:34.798 953 953 D UE4 : Path found as '/storage/emulated/0'
  2030.  
  2031. 03-12 16:00:34.798 953 953 D UE4 : Font Path found as '/system/fonts/'
  2032.  
  2033. 03-12 16:00:34.798 953 953 D UE4 : In the JNI_OnLoad function 5
  2034.  
  2035. 03-12 16:00:34.815 953 953 V threaded_app: Creating: 0xb4dbe840
  2036.  
  2037. 03-12 16:00:34.815 953 968 V threaded_app: Config: mcc=0 mnc=0 lang=en cnt=US orien=2 touch=1 dens=160 keys=1 nav=1 keysHid=3 navHid=0 sdk=23 size=3 long=2 modetype=1 modenight=1
  2038.  
  2039. 03-12 16:00:34.815 953 968 D UE4 : Entering native app glue main function
  2040.  
  2041. 03-12 16:00:34.816 953 968 D UE4 : Created event thread
  2042.  
  2043. 03-12 16:00:34.816 953 968 D UE4 : Entered AndroidMain()
  2044.  
  2045. 03-12 16:00:34.816 953 969 D UE4 : Entering event processing thread engine entry point
  2046.  
  2047. 03-12 16:00:34.816 953 969 D UE4 : Prepared looper for event thread
  2048.  
  2049. 03-12 16:00:34.817 953 969 D UE4 : Passed callback initialization
  2050.  
  2051. 03-12 16:00:34.817 953 969 D UE4 : Passed sensor initialization
  2052.  
  2053. 03-12 16:00:34.822 953 968 D UE4 : Controller interface supported
  2054.  
  2055. 03-12 16:00:34.829 953 970 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
  2056.  
  2057. 03-12 16:00:34.833 953 953 I imx6.gralloc: open gpu gralloc module!
  2058.  
  2059. 03-12 16:00:34.890 953 953 D PermissionFragment: Creating PlayGamesFragment
  2060.  
  2061. 03-12 16:00:34.895 1072 1084 I ActivityManager: START u0 {act=android.content.pm.action.REQUEST_PERMISSIONS pkg=com.android.packageinstaller cmp=com.android.packageinstaller/.permission.ui.GrantPermissionsActivity (has extras)} from uid 10070 on display 0
  2062.  
  2063. 03-12 16:00:34.919 953 953 D UE4 : Found DepthBufferPreference = 0
  2064.  
  2065. 03-12 16:00:34.919 953 953 D UE4 : Found bPackageDataInsideApk = 0
  2066.  
  2067. 03-12 16:00:34.919 953 953 D UE4 : Found ProjectName = ProjectUI
  2068.  
  2069. 03-12 16:00:34.919 953 953 D UE4 : Found AppType =
  2070.  
  2071. 03-12 16:00:34.919 953 953 D UE4 : Found bHasOBBFiles = 0
  2072.  
  2073. 03-12 16:00:34.919 953 953 D UE4 : Found bVerifyOBBOnStartUp = false
  2074.  
  2075. 03-12 16:00:34.920 953 953 D UE4 : UI hiding set to true
  2076.  
  2077. 03-12 16:00:34.920 953 953 D UE4 : BuildConfiguration set to Development
  2078.  
  2079. 03-12 16:00:34.920 953 953 D UE4 : UseExternalFilesDir set to false
  2080.  
  2081. 03-12 16:00:34.920 953 953 D UE4 : AllowIMU set to true
  2082.  
  2083. 03-12 16:00:34.920 953 953 D UE4 : SupportsVulkan set to false
  2084.  
  2085. 03-12 16:00:34.986 953 953 D UE4 : Hardware: Freescale i.MX6 Quad/DualLite (Device Tree)
  2086.  
  2087. 03-12 16:00:34.986 953 953 D UE4 : ro.hardware: freescale
  2088.  
  2089. 03-12 16:00:34.988 953 953 D UE4 : Memory: 998 MB
  2090.  
  2091. 03-12 16:00:34.994 953 953 D UE4 : UseAffinity: false
  2092.  
  2093. 03-12 16:00:34.994 953 953 D UE4 : BigCoreMask: 0xffff
  2094.  
  2095. 03-12 16:00:34.994 953 953 D UE4 : LittleCoreMask: 0x0
  2096.  
  2097. 03-12 16:00:34.996 953 953 D UE4 : APK path: /data/app/com.Company.ProjectUI-1/base.apk
  2098.  
  2099. 03-12 16:00:34.996 953 953 D UE4 : OBB in APK: false
  2100.  
  2101. 03-12 16:00:34.996 953 953 D UE4 : InternalFilePath found as '/data/user/0/com.Company.ProjectUI/files'
  2102.  
  2103. 03-12 16:00:34.996 953 953 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Company.ProjectUI/files'
  2104.  
  2105. 03-12 16:00:34.996 953 953 D UE4 : App is running in Landscape
  2106.  
  2107. 03-12 16:00:34.996 953 953 D UE4 : Android version is 6.0.1
  2108.  
  2109. 03-12 16:00:34.996 953 953 D UE4 : Android manufacturer is boundary
  2110.  
  2111. 03-12 16:00:34.996 953 953 D UE4 : Android model is NITROGEN6X
  2112.  
  2113. 03-12 16:00:34.996 953 953 D UE4 : Android build number is nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
  2114.  
  2115. 03-12 16:00:34.997 953 953 D UE4 : OS language is set to en_US
  2116.  
  2117. 03-12 16:00:34.997 953 953 D UE4 : Debugger attached is false
  2118.  
  2119. 03-12 16:00:35.026 953 971 D UE4 : Used memory: 46496
  2120.  
  2121. 03-12 16:00:35.271 953 953 W PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
  2122.  
  2123. 03-12 16:00:35.305 1072 1090 D BluetoothManagerService: Added callback: android.bluetooth.IBluetoothManagerCallback$Stub$Proxy@80126a6:true
  2124.  
  2125. 03-12 16:00:35.316 953 953 D UE4 : ==============> GameActive.onCreate complete!
  2126.  
  2127. 03-12 16:00:35.317 953 953 V threaded_app: Start: 0xb4dbe840
  2128.  
  2129. 03-12 16:00:35.318 953 969 V threaded_app: activityState=10
  2130.  
  2131. 03-12 16:00:35.318 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 969
  2132.  
  2133. 03-12 16:00:35.318 953 953 D UE4 : Creating console command broadcast listener
  2134.  
  2135. 03-12 16:00:35.320 953 953 D UE4 : ==================================> Inside onStart function in GameActivity
  2136.  
  2137. 03-12 16:00:35.320 953 953 V threaded_app: Resume: 0xb4dbe840
  2138.  
  2139. 03-12 16:00:35.320 953 969 V threaded_app: activityState=11
  2140.  
  2141. 03-12 16:00:35.320 953 969 D UE4 : Case APP_CMD_RESUME
  2142.  
  2143. 03-12 16:00:35.320 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 969
  2144.  
  2145. 03-12 16:00:35.320 953 953 D UE4 : === Restoring Transparent Bars ===
  2146.  
  2147. 03-12 16:00:35.321 953 953 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
  2148.  
  2149. 03-12 16:00:35.321 953 953 D UE4 : Registering sensor listeners
  2150.  
  2151. 03-12 16:00:35.321 953 953 D UE4 : App is running in Landscape
  2152.  
  2153. 03-12 16:00:35.321 953 953 D UE4 : === Restoring Transparent Bars ===
  2154.  
  2155. 03-12 16:00:35.322 953 953 D UE4 : ==============> Resuming main init
  2156.  
  2157. 03-12 16:00:35.328 953 968 D UE4 : APK Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  2158.  
  2159. 03-12 16:00:35.329 953 968 D UE4 : Override Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  2160.  
  2161. 03-12 16:00:35.329 953 968 D UE4 : Final commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  2162.  
  2163. 03-12 16:00:35.329 953 968 D UE4 : Created sync event
  2164.  
  2165. 03-12 16:00:35.332 953 953 D UE4 : ==============> GameActive.onResume complete!
  2166.  
  2167. 03-12 16:00:35.338 953 953 V threaded_app: InputQueueCreated: 0xb4dbe840 -- 0xb4dbd580
  2168.  
  2169. 03-12 16:00:35.338 953 969 V threaded_app: APP_CMD_INPUT_CHANGED
  2170.  
  2171. 03-12 16:00:35.338 953 969 V threaded_app: Attaching input queue to looper
  2172.  
  2173. 03-12 16:00:35.372 953 970 I OpenGLRenderer: Initialized EGL, version 1.4
  2174.  
  2175. 03-12 16:00:35.392 208 1125 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  2176.  
  2177. 03-12 16:00:35.410 1072 1086 W ActivityManager: Activity pause timeout for ActivityRecord{7594893 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t59}
  2178.  
  2179. 03-12 16:00:35.435 208 1755 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  2180.  
  2181. 03-12 16:00:35.461 953 953 V threaded_app: NativeWindowCreated: 0xb4dbe840 -- 0xaf429d08
  2182.  
  2183. 03-12 16:00:35.461 953 969 V threaded_app: APP_CMD_INIT_WINDOW
  2184.  
  2185. 03-12 16:00:35.461 953 969 D UE4 : Case APP_CMD_INIT_WINDOW
  2186.  
  2187. 03-12 16:00:35.462 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 0, 2940378376, tid = 969
  2188.  
  2189. 03-12 16:00:35.473 953 953 V threaded_app: Pause: 0xb4dbe840
  2190.  
  2191. 03-12 16:00:35.473 953 969 V threaded_app: activityState=13
  2192.  
  2193. 03-12 16:00:35.473 953 969 D UE4 : Case APP_CMD_PAUSE
  2194.  
  2195. 03-12 16:00:35.473 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 969
  2196.  
  2197. 03-12 16:00:35.474 953 953 D UE4 : Unregistering sensor listeners
  2198.  
  2199. 03-12 16:00:35.474 953 953 D UE4 : ==============> GameActive.onPause complete!
  2200.  
  2201. 03-12 16:00:35.635 953 953 V threaded_app: WindowFocusChanged: 0xb4dbe840 -- 1
  2202.  
  2203. 03-12 16:00:35.636 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 969
  2204.  
  2205. 03-12 16:00:35.640 953 953 D UE4 : === Restoring Transparent Bars due to Visibility Change ===
  2206.  
  2207. 03-12 16:00:35.641 953 953 D UE4 : === Restoring Transparent Bars ===
  2208.  
  2209. 03-12 16:00:35.655 953 953 D PermissionFragment: permission granted for android.permission.WRITE_EXTERNAL_STORAGE
  2210.  
  2211. 03-12 16:00:35.655 953 953 V threaded_app: Resume: 0xb4dbe840
  2212.  
  2213. 03-12 16:00:35.655 953 969 V threaded_app: activityState=11
  2214.  
  2215. 03-12 16:00:35.655 953 969 D UE4 : Case APP_CMD_RESUME
  2216.  
  2217. 03-12 16:00:35.656 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 969
  2218.  
  2219. 03-12 16:00:35.656 953 953 D UE4 : === Restoring Transparent Bars ===
  2220.  
  2221. 03-12 16:00:35.656 953 953 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
  2222.  
  2223. 03-12 16:00:35.656 953 953 D UE4 : Registering sensor listeners
  2224.  
  2225. 03-12 16:00:35.656 953 953 D UE4 : App is running in Landscape
  2226.  
  2227. 03-12 16:00:35.657 953 953 D UE4 : === Restoring Transparent Bars ===
  2228.  
  2229. 03-12 16:00:35.657 953 953 D UE4 : ==============> Resuming main init
  2230.  
  2231. 03-12 16:00:35.657 953 953 D UE4 : ==============> GameActive.onResume complete!
  2232.  
  2233. 03-12 16:00:35.926 953 968 D UE4 : EGL Extensions:
  2234.  
  2235. 03-12 16:00:35.926 953 968 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_EXT_buffer_age
  2236.  
  2237. 03-12 16:00:35.972 953 968 D UE4 : FAndroidGPUInfo
  2238.  
  2239. 03-12 16:00:35.972 953 968 D UE4 : AndroidEGL::InitSurface 1, 1
  2240.  
  2241. 03-12 16:00:35.973 953 968 D UE4 : AndroidEGL::CreateEGLSurface() 0x893ab560
  2242.  
  2243. 03-12 16:00:35.973 953 968 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
  2244.  
  2245. 03-12 16:00:35.974 208 1013 E BufferQueueProducer: [SurfaceView] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  2246.  
  2247. 03-12 16:00:36.499 953 968 D UE4 : LogPluginManager: Mounting plugin Paper2D
  2248.  
  2249. 03-12 16:00:36.512 953 968 D UE4 : LogPluginManager: Mounting plugin LightPropagationVolume
  2250.  
  2251. 03-12 16:00:36.517 953 968 D UE4 : LogPluginManager: Mounting plugin CharacterAI
  2252.  
  2253. 03-12 16:00:36.522 953 968 D UE4 : LogPluginManager: Mounting plugin AppleImageUtils
  2254.  
  2255. 03-12 16:00:36.527 953 968 D UE4 : LogPluginManager: Mounting plugin BackChannel
  2256.  
  2257. 03-12 16:00:36.532 953 968 D UE4 : LogPluginManager: Mounting plugin AlembicImporter
  2258.  
  2259. 03-12 16:00:36.537 953 968 D UE4 : LogPluginManager: Mounting plugin GeometryCache
  2260.  
  2261. 03-12 16:00:36.542 953 968 D UE4 : LogPluginManager: Mounting plugin AppleVision
  2262.  
  2263. 03-12 16:00:36.547 953 968 D UE4 : LogPluginManager: Mounting plugin VariantManagerContent
  2264.  
  2265. 03-12 16:00:36.551 953 968 D UE4 : LogPluginManager: Mounting plugin DatasmithContent
  2266.  
  2267. 03-12 16:00:36.557 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  2268.  
  2269. 03-12 16:00:36.562 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemUtils
  2270.  
  2271. 03-12 16:00:36.567 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemNull
  2272.  
  2273. 03-12 16:00:36.572 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystem
  2274.  
  2275. 03-12 16:00:36.577 953 968 D UE4 : LogPluginManager: Mounting plugin ActorSequence
  2276.  
  2277. 03-12 16:00:36.582 953 968 D UE4 : LogPluginManager: Mounting plugin CryptoKeys
  2278.  
  2279. 03-12 16:00:36.587 953 968 D UE4 : LogPluginManager: Mounting plugin FacialAnimation
  2280.  
  2281. 03-12 16:00:36.591 953 968 D UE4 : LogPluginManager: Mounting plugin AssetManagerEditor
  2282.  
  2283. 03-12 16:00:36.596 953 968 D UE4 : LogPluginManager: Mounting plugin MeshEditor
  2284.  
  2285. 03-12 16:00:36.603 953 968 D UE4 : LogPluginManager: Mounting plugin UdpMessaging
  2286.  
  2287. 03-12 16:00:36.608 953 968 D UE4 : LogPluginManager: Mounting plugin TcpMessaging
  2288.  
  2289. 03-12 16:00:36.613 953 968 D UE4 : LogPluginManager: Mounting plugin NetcodeUnitTest
  2290.  
  2291. 03-12 16:00:36.618 953 968 D UE4 : LogPluginManager: Mounting plugin LinearTimecode
  2292.  
  2293. 03-12 16:00:36.623 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidMedia
  2294.  
  2295. 03-12 16:00:36.627 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidCamera
  2296.  
  2297. 03-12 16:00:36.632 953 968 D UE4 : LogPluginManager: Mounting plugin MediaCompositing
  2298.  
  2299. 03-12 16:00:36.637 953 968 D UE4 : LogPluginManager: Mounting plugin ImgMedia
  2300.  
  2301. 03-12 16:00:36.642 953 968 D UE4 : LogPluginManager: Mounting plugin AISupport
  2302.  
  2303. 03-12 16:00:36.646 953 968 D UE4 : LogPluginManager: Mounting plugin CableComponent
  2304.  
  2305. 03-12 16:00:36.651 953 968 D UE4 : LogPluginManager: Mounting plugin LocationServicesBPLibrary
  2306.  
  2307. 03-12 16:00:36.656 953 968 D UE4 : LogPluginManager: Mounting plugin PhysXVehicles
  2308.  
  2309. 03-12 16:00:36.669 953 968 D UE4 : LogPluginManager: Mounting plugin Firebase
  2310.  
  2311. 03-12 16:00:36.676 953 968 D UE4 : LogPluginManager: Mounting plugin ArchVisCharacter
  2312.  
  2313. 03-12 16:00:36.683 953 968 D UE4 : LogPluginManager: Mounting plugin GoogleCloudMessaging
  2314.  
  2315. 03-12 16:00:36.687 953 968 D UE4 : LogPluginManager: Mounting plugin RuntimePhysXCooking
  2316.  
  2317. 03-12 16:00:36.692 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidPermission
  2318.  
  2319. 03-12 16:00:36.697 953 968 D UE4 : LogPluginManager: Mounting plugin CustomMeshComponent
  2320.  
  2321. 03-12 16:00:36.702 953 968 D UE4 : LogPluginManager: Mounting plugin ProceduralMeshComponent
  2322.  
  2323. 03-12 16:00:36.707 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  2324.  
  2325. 03-12 16:00:36.712 953 968 D UE4 : LogPluginManager: Mounting plugin MobilePatchingUtils
  2326.  
  2327. 03-12 16:00:36.716 953 968 D UE4 : LogPluginManager: Mounting plugin EditableMesh
  2328.  
  2329. 03-12 16:00:36.721 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidMoviePlayer
  2330.  
  2331. 03-12 16:00:36.726 953 968 D UE4 : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  2332.  
  2333. 03-12 16:00:36.733 953 968 D UE4 : LogStreaming: Display: Took 0.236s to configure plugins.
  2334.  
  2335. 03-12 16:00:36.921 953 968 D UE4 : LogInit: Using libcurl 7.46.0
  2336.  
  2337. 03-12 16:00:36.921 953 968 D UE4 : LogInit: - built for arm-unknown-linux-androideabi
  2338.  
  2339. 03-12 16:00:36.921 953 968 D UE4 : LogInit: - supports SSL with OpenSSL/1.0.1s
  2340.  
  2341. 03-12 16:00:36.921 953 968 D UE4 : LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  2342.  
  2343. 03-12 16:00:36.921 953 968 D UE4 : LogInit: - other features:
  2344.  
  2345. 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_SSL
  2346.  
  2347. 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_LIBZ
  2348.  
  2349. 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_IPV6
  2350.  
  2351. 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_ASYNCHDNS
  2352.  
  2353. 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_TLSAUTH_SRP
  2354.  
  2355. 03-12 16:00:36.922 953 968 D UE4 : LogInit: CurlRequestOptions (configurable via config and command line):
  2356.  
  2357. 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  2358.  
  2359. 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  2360.  
  2361. 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  2362.  
  2363. 03-12 16:00:36.922 953 968 D UE4 : LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  2364.  
  2365. 03-12 16:00:36.923 953 968 D UE4 : LogInit: - LocalHostAddr = Default
  2366.  
  2367. 03-12 16:00:36.923 953 968 D UE4 : LogInit: - BufferSize = 65536
  2368.  
  2369. 03-12 16:00:36.925 953 968 D UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
  2370.  
  2371. 03-12 16:00:36.926 953 968 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  2372.  
  2373. 03-12 16:00:36.926 953 968 D UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GOOGLEPLAY
  2374.  
  2375. 03-12 16:00:36.928 953 968 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  2376.  
  2377. 03-12 16:00:36.928 953 968 D UE4 : LogInit: Build: ++UE4+Release-4.21-CL-4753647
  2378.  
  2379. 03-12 16:00:36.928 953 968 D UE4 : LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  2380.  
  2381. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  2382.  
  2383. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Net CL: 4541578
  2384.  
  2385. 03-12 16:00:36.929 953 968 D UE4 : LogInit: OS: Android (6.0.1), CPU: NITROGEN6X, GPU: Vivante GC2000
  2386.  
  2387. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compiled (32-bit): Jan 19 2019 03:01:47
  2388.  
  2389. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compiled with Clang: 3.8.275480
  2390.  
  2391. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Build Configuration: Development
  2392.  
  2393. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Branch Name: ++UE4+Release-4.21
  2394.  
  2395. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Command Line: /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
  2396.  
  2397. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Base Directory:
  2398.  
  2399. 03-12 16:00:36.929 953 968 D UE4 : LogInit: Installed Engine Build: 0
  2400.  
  2401. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Number of dev versions registered: 22
  2402.  
  2403. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  2404.  
  2405. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  2406.  
  2407. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  2408.  
  2409. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  2410.  
  2411. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  2412.  
  2413. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  2414.  
  2415. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  2416.  
  2417. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  2418.  
  2419. 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  2420.  
  2421. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  2422.  
  2423. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  2424.  
  2425. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  2426.  
  2427. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  2428.  
  2429. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  2430.  
  2431. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  2432.  
  2433. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  2434.  
  2435. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  2436.  
  2437. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  2438.  
  2439. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  2440.  
  2441. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  2442.  
  2443. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  2444.  
  2445. 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  2446.  
  2447. 03-12 16:00:36.933 953 968 D UE4 : LogStreaming: Display: Took 0.002s to delete old logs.
  2448.  
  2449. 03-12 16:00:37.010 953 968 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  2450.  
  2451. 03-12 16:00:37.013 953 968 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  2452.  
  2453. 03-12 16:00:37.087 953 968 D UE4 : LogInit: Object subsystem initialized
  2454.  
  2455. 03-12 16:00:37.097 953 968 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  2456.  
  2457. 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  2458.  
  2459. 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  2460.  
  2461. 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  2462.  
  2463. 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
  2464.  
  2465. 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
  2466.  
  2467. 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:1]]
  2468.  
  2469. 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
  2470.  
  2471. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
  2472.  
  2473. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
  2474.  
  2475. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
  2476.  
  2477. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  2478.  
  2479. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  2480.  
  2481. 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  2482.  
  2483. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  2484.  
  2485. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  2486.  
  2487. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  2488.  
  2489. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  2490.  
  2491. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  2492.  
  2493. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  2494.  
  2495. 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  2496.  
  2497. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  2498.  
  2499. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
  2500.  
  2501. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  2502.  
  2503. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  2504.  
  2505. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  2506.  
  2507. 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  2508.  
  2509. 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  2510.  
  2511. 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  2512.  
  2513. 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  2514.  
  2515. 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  2516.  
  2517. 03-12 16:00:37.104 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  2518.  
  2519. 03-12 16:00:37.104 953 968 D UE4 : [2019.03.12-16.00.37:104][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  2520.  
  2521. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:104][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  2522.  
  2523. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  2524.  
  2525. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  2526.  
  2527. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
  2528.  
  2529. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  2530.  
  2531. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  2532.  
  2533. 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  2534.  
  2535. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  2536.  
  2537. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  2538.  
  2539. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
  2540.  
  2541. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
  2542.  
  2543. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  2544.  
  2545. 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  2546.  
  2547. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  2548.  
  2549. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
  2550.  
  2551. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
  2552.  
  2553. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  2554.  
  2555. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  2556.  
  2557. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  2558.  
  2559. 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
  2560.  
  2561. 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  2562.  
  2563. 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  2564.  
  2565. 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  2566.  
  2567. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  2568.  
  2569. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  2570.  
  2571. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  2572.  
  2573. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  2574.  
  2575. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  2576.  
  2577. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  2578.  
  2579. 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  2580.  
  2581. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
  2582.  
  2583. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
  2584.  
  2585. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
  2586.  
  2587. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
  2588.  
  2589. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
  2590.  
  2591. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
  2592.  
  2593. 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
  2594.  
  2595. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  2596.  
  2597. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  2598.  
  2599. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  2600.  
  2601. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  2602.  
  2603. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  2604.  
  2605. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  2606.  
  2607. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  2608.  
  2609. 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  2610.  
  2611. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  2612.  
  2613. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  2614.  
  2615. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  2616.  
  2617. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  2618.  
  2619. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  2620.  
  2621. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  2622.  
  2623. 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  2624.  
  2625. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  2626.  
  2627. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  2628.  
  2629. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
  2630.  
  2631. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  2632.  
  2633. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  2634.  
  2635. 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  2636.  
  2637. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  2638.  
  2639. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  2640.  
  2641. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  2642.  
  2643. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  2644.  
  2645. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  2646.  
  2647. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  2648.  
  2649. 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  2650.  
  2651. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  2652.  
  2653. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  2654.  
  2655. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  2656.  
  2657. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  2658.  
  2659. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  2660.  
  2661. 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  2662.  
  2663. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  2664.  
  2665. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  2666.  
  2667. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  2668.  
  2669. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  2670.  
  2671. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  2672.  
  2673. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  2674.  
  2675. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  2676.  
  2677. 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  2678.  
  2679. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  2680.  
  2681. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  2682.  
  2683. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  2684.  
  2685. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  2686.  
  2687. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  2688.  
  2689. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  2690.  
  2691. 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
  2692.  
  2693. 03-12 16:00:37.118 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  2694.  
  2695. 03-12 16:00:37.119 953 968 D UE4 : [2019.03.12-16.00.37:118][ 0]LogAndroid: Mobile HDR: no
  2696.  
  2697. 03-12 16:00:37.119 953 968 D UE4 : [2019.03.12-16.00.37:119][ 0]LogAndroid: Setting Width=1280 and Height=720 (requested scale = 1.000000)
  2698.  
  2699. 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:119][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2700.  
  2701. 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  2702.  
  2703. 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  2704.  
  2705. 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2706.  
  2707. 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  2708.  
  2709. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2710.  
  2711. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  2712.  
  2713. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  2714.  
  2715. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  2716.  
  2717. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  2718.  
  2719. 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  2720.  
  2721. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  2722.  
  2723. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  2724.  
  2725. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  2726.  
  2727. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  2728.  
  2729. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  2730.  
  2731. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  2732.  
  2733. 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  2734.  
  2735. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  2736.  
  2737. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  2738.  
  2739. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  2740.  
  2741. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  2742.  
  2743. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  2744.  
  2745. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  2746.  
  2747. 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2748.  
  2749. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  2750.  
  2751. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  2752.  
  2753. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  2754.  
  2755. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  2756.  
  2757. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  2758.  
  2759. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  2760.  
  2761. 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  2762.  
  2763. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  2764.  
  2765. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  2766.  
  2767. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  2768.  
  2769. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  2770.  
  2771. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  2772.  
  2773. 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  2774.  
  2775. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  2776.  
  2777. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  2778.  
  2779. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  2780.  
  2781. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  2782.  
  2783. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  2784.  
  2785. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  2786.  
  2787. 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  2788.  
  2789. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  2790.  
  2791. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  2792.  
  2793. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  2794.  
  2795. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  2796.  
  2797. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  2798.  
  2799. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  2800.  
  2801. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  2802.  
  2803. 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  2804.  
  2805. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  2806.  
  2807. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  2808.  
  2809. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2810.  
  2811. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  2812.  
  2813. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  2814.  
  2815. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  2816.  
  2817. 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  2818.  
  2819. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  2820.  
  2821. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  2822.  
  2823. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  2824.  
  2825. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  2826.  
  2827. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2828.  
  2829. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  2830.  
  2831. 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  2832.  
  2833. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  2834.  
  2835. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  2836.  
  2837. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  2838.  
  2839. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  2840.  
  2841. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  2842.  
  2843. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  2844.  
  2845. 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  2846.  
  2847. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  2848.  
  2849. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  2850.  
  2851. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  2852.  
  2853. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  2854.  
  2855. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2856.  
  2857. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  2858.  
  2859. 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  2860.  
  2861. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: Checking 32 rules from DeviceProfile ini file.
  2862.  
  2863. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: Default profile: Android_Default
  2864.  
  2865. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: GpuFamily: Vivante GC2000
  2866.  
  2867. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: GlVersion: OpenGL ES 3.0 V5.0.11.p8.41671
  2868.  
  2869. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: VulkanAvailable: false
  2870.  
  2871. 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: VulkanVersion: 0.0.0
  2872.  
  2873. 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: AndroidVersion: 6.0.1
  2874.  
  2875. 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceMake: boundary
  2876.  
  2877. 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceModel: NITROGEN6X
  2878.  
  2879. 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceBuildNumber: nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
  2880.  
  2881. 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: UsingHoudini: false
  2882.  
  2883. 03-12 16:00:37.337 953 968 D UE4 : [2019.03.12-16.00.37:336][ 0]LogAndroid: Selected Device Profile: [Android_Mid]
  2884.  
  2885. 03-12 16:00:37.337 953 968 D UE4 : [2019.03.12-16.00.37:337][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mid]
  2886.  
  2887. 03-12 16:00:37.339 953 968 D UE4 : [2019.03.12-16.00.37:339][ 0]LogHAL: Display: Platform has ~ 1 GB [1046937600 / 4294967296 / 1], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
  2888.  
  2889. 03-12 16:00:37.339 953 968 D UE4 : [2019.03.12-16.00.37:339][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
  2890.  
  2891. 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.8]]
  2892.  
  2893. 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogInit: Going up to parent DeviceProfile [Android]
  2894.  
  2895. 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
  2896.  
  2897. 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  2898.  
  2899. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
  2900.  
  2901. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
  2902.  
  2903. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
  2904.  
  2905. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:0]]
  2906.  
  2907. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
  2908.  
  2909. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
  2910.  
  2911. 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogInit: Going up to parent DeviceProfile []
  2912.  
  2913. 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2914.  
  2915. 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  2916.  
  2917. 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  2918.  
  2919. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2920.  
  2921. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  2922.  
  2923. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2924.  
  2925. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  2926.  
  2927. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  2928.  
  2929. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '2'
  2930.  
  2931. 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  2932.  
  2933. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  2934.  
  2935. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  2936.  
  2937. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  2938.  
  2939. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  2940.  
  2941. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  2942.  
  2943. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  2944.  
  2945. 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  2946.  
  2947. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  2948.  
  2949. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  2950.  
  2951. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  2952.  
  2953. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  2954.  
  2955. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  2956.  
  2957. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  2958.  
  2959. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  2960.  
  2961. 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  2962.  
  2963. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  2964.  
  2965. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  2966.  
  2967. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  2968.  
  2969. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  2970.  
  2971. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  2972.  
  2973. 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  2974.  
  2975. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  2976.  
  2977. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  2978.  
  2979. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  2980.  
  2981. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  2982.  
  2983. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  2984.  
  2985. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  2986.  
  2987. 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  2988.  
  2989. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  2990.  
  2991. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  2992.  
  2993. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  2994.  
  2995. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  2996.  
  2997. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  2998.  
  2999. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  3000.  
  3001. 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  3002.  
  3003. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  3004.  
  3005. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  3006.  
  3007. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  3008.  
  3009. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  3010.  
  3011. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  3012.  
  3013. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  3014.  
  3015. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  3016.  
  3017. 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  3018.  
  3019. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  3020.  
  3021. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  3022.  
  3023. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  3024.  
  3025. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  3026.  
  3027. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  3028.  
  3029. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  3030.  
  3031. 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  3032.  
  3033. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  3034.  
  3035. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  3036.  
  3037. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  3038.  
  3039. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  3040.  
  3041. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  3042.  
  3043. 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  3044.  
  3045. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  3046.  
  3047. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  3048.  
  3049. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  3050.  
  3051. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  3052.  
  3053. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  3054.  
  3055. 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConsoleManager: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
  3056.  
  3057. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  3058.  
  3059. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  3060.  
  3061. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  3062.  
  3063. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  3064.  
  3065. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  3066.  
  3067. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  3068.  
  3069. 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  3070.  
  3071. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  3072.  
  3073. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  3074.  
  3075. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  3076.  
  3077. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  3078.  
  3079. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
  3080.  
  3081. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  3082.  
  3083. 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  3084.  
  3085. 03-12 16:00:37.355 953 968 D UE4 : [2019.03.12-16.00.37:355][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  3086.  
  3087. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:356][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  3088.  
  3089. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
  3090.  
  3091. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
  3092.  
  3093. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[Slate.CacheRenderData:0]]
  3094.  
  3095. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.VSync:1]]
  3096.  
  3097. 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
  3098.  
  3099. 03-12 16:00:37.427 953 968 D UE4 : [2019.03.12-16.00.37:427][ 0]LogInit: Memory total: Physical=998.44MB (1GB approx) Available=516.52MB PageSize=4.0KB
  3100.  
  3101. 03-12 16:00:37.432 953 968 D UE4 : [2019.03.12-16.00.37:432][ 0]LogInit: Using OS detected language (en-US).
  3102.  
  3103. 03-12 16:00:37.432 953 968 D UE4 : [2019.03.12-16.00.37:432][ 0]LogInit: Using OS detected locale (en-US).
  3104.  
  3105. 03-12 16:00:37.437 953 968 D UE4 : [2019.03.12-16.00.37:437][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  3106.  
  3107. 03-12 16:00:37.674 953 968 D UE4 : [2019.03.12-16.00.37:674][ 0]LogStreaming: Display: Took 0.243s to InitEngineTextLocalization.
  3108.  
  3109. 03-12 16:00:37.684 953 968 D UE4 : ***** RequestedContentScaleFactor different 0.800000 != 1.000000, not using res cache
  3110.  
  3111. 03-12 16:00:37.685 953 968 D UE4 : [2019.03.12-16.00.37:685][ 0]LogAndroid: Mobile HDR: no
  3112.  
  3113. 03-12 16:00:37.687 953 968 D UE4 : [2019.03.12-16.00.37:686][ 0]LogAndroid: Setting Width=1024 and Height=576 (requested scale = 0.800000)
  3114.  
  3115. 03-12 16:00:37.732 953 968 D UE4 : [2019.03.12-16.00.37:732][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  3116.  
  3117. 03-12 16:00:37.732 953 968 D UE4 : [2019.03.12-16.00.37:732][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  3118.  
  3119. 03-12 16:00:37.734 953 968 D UE4 : [2019.03.12-16.00.37:734][ 0]LogAndroid: VulkanRHI will NOT be used:
  3120.  
  3121. 03-12 16:00:37.735 953 968 D UE4 : [2019.03.12-16.00.37:734][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
  3122.  
  3123. 03-12 16:00:37.735 953 968 D UE4 : [2019.03.12-16.00.37:735][ 0]LogAndroid: OpenGL ES will be used.
  3124.  
  3125. 03-12 16:00:37.736 953 968 D UE4 : FPlatformOpenGLDevice:Init
  3126.  
  3127. 03-12 16:00:37.736 953 968 D UE4 : AndroidEGL::InitSurface 0, 1
  3128.  
  3129. 03-12 16:00:37.736 953 968 D UE4 : [JAVA] - SetDesiredViewSize width=1024 and height=576
  3130.  
  3131. 03-12 16:00:37.736 953 968 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893ab560
  3132.  
  3133. 03-12 16:00:37.743 953 968 D UE4 : [2019.03.12-16.00.37:743][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
  3134.  
  3135. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:743][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Not Present
  3136.  
  3137. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Not Present
  3138.  
  3139. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Not Present
  3140.  
  3141. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID Not Present
  3142.  
  3143. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Not Present
  3144.  
  3145. 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID Not Present
  3146.  
  3147. 03-12 16:00:37.746 953 968 E libEGL : called unimplemented OpenGL ES API
  3148.  
  3149. 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: Initializing OpenGL RHI
  3150.  
  3151. 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_VENDOR: Vivante Corporation
  3152.  
  3153. 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_RENDERER: Vivante GC2000
  3154.  
  3155. 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_VERSION: OpenGL ES 3.0 V5.0.11.p8.41671
  3156.  
  3157. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.00
  3158.  
  3159. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: OpenGL Extensions:
  3160.  
  3161. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_EXT_debug_marker
  3162.  
  3163. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_vertex_type_10_10_10_2
  3164.  
  3165. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_vertex_half_float
  3166.  
  3167. 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_element_index_uint
  3168.  
  3169. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_mapbuffer
  3170.  
  3171. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_vertex_array_object
  3172.  
  3173. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
  3174.  
  3175. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_compressed_paletted_texture
  3176.  
  3177. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_texture_npot
  3178.  
  3179. 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_rgb8_rgba8
  3180.  
  3181. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth_texture
  3182.  
  3183. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth_texture_cube_map
  3184.  
  3185. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth24
  3186.  
  3187. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth32
  3188.  
  3189. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_packed_depth_stencil
  3190.  
  3191. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_fbo_render_mipmap
  3192.  
  3193. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_get_program_binary
  3194.  
  3195. 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_fragment_precision_high
  3196.  
  3197. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_standard_derivatives
  3198.  
  3199. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_image
  3200.  
  3201. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_image_external
  3202.  
  3203. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_sync
  3204.  
  3205. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_required_internalformat
  3206.  
  3207. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_surfaceless_context
  3208.  
  3209. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
  3210.  
  3211. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  3212.  
  3213. 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
  3214.  
  3215. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_read_format_bgra
  3216.  
  3217. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_multi_draw_arrays
  3218.  
  3219. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_frag_depth
  3220.  
  3221. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_discard_framebuffer
  3222.  
  3223. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_blend_minmax
  3224.  
  3225. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
  3226.  
  3227. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_robustness
  3228.  
  3229. 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_VIV_direct_texture
  3230.  
  3231. 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  3232.  
  3233. 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 11
  3234.  
  3235. 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
  3236.  
  3237. 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 224
  3238.  
  3239. 03-12 16:00:37.754 953 968 D UE4 : [2019.03.12-16.00.37:754][ 0]LogRHI: Fragment shader lowp precision: 23
  3240.  
  3241. 03-12 16:00:37.755 953 968 D UE4 : [2019.03.12-16.00.37:754][ 0]LogRHI: Fragment shader mediump precision: 23
  3242.  
  3243. 03-12 16:00:37.755 953 968 D UE4 : [2019.03.12-16.00.37:755][ 0]LogRHI: Fragment shader highp precision: 23
  3244.  
  3245. 03-12 16:00:37.756 953 968 D UE4 : [2019.03.12-16.00.37:755][ 0]LogRHI: Support for 4x MSAA detected
  3246.  
  3247. 03-12 16:00:37.756 953 968 D UE4 : [2019.03.12-16.00.37:756][ 0]LogRHI: Image external enabled: ImageExternal100
  3248.  
  3249. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 8192
  3250.  
  3251. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  3252.  
  3253. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
  3254.  
  3255. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8064
  3256.  
  3257. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
  3258.  
  3259. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 4
  3260.  
  3261. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
  3262.  
  3263. 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_SAMPLES: 1
  3264.  
  3265. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
  3266.  
  3267. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
  3268.  
  3269. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
  3270.  
  3271. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 12
  3272.  
  3273. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  3274.  
  3275. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  3276.  
  3277. 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
  3278.  
  3279. 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: PLATFORM_ANDROID
  3280.  
  3281. 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Company.ProjectUI/files/ProgramBinaryCache/GLSL_ES2_94A5ED408D53018B22B9539B20C5FAF243DA25C5
  3282.  
  3283. 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
  3284.  
  3285. 03-12 16:00:37.774 953 968 D UE4 : [2019.03.12-16.00.37:773][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
  3286.  
  3287. 03-12 16:00:37.774 953 968 D UE4 : [2019.03.12-16.00.37:774][ 0]LogRHI: Display: Testing for shader compiler compatibility
  3288.  
  3289. 03-12 16:00:37.790 953 968 D UE4 : [2019.03.12-16.00.37:790][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
  3290.  
  3291. 03-12 16:00:37.790 953 968 D UE4 : [2019.03.12-16.00.37:790][ 0]LogRHI: Display: Testing for round() function availability
  3292.  
  3293. 03-12 16:00:37.800 953 968 D UE4 : [2019.03.12-16.00.37:800][ 0]LogRHI: Warning: Disabling the need for the round() function hack
  3294.  
  3295. 03-12 16:00:37.801 953 968 D UE4 : [2019.03.12-16.00.37:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
  3296.  
  3297. 03-12 16:00:37.802 953 968 D UE4 : [2019.03.12-16.00.37:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
  3298.  
  3299. 03-12 16:00:37.802 953 968 D UE4 : [2019.03.12-16.00.37:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  3300.  
  3301. 03-12 16:00:37.803 953 968 D UE4 : [2019.03.12-16.00.37:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  3302.  
  3303. 03-12 16:00:37.803 953 968 D UE4 : [2019.03.12-16.00.37:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  3304.  
  3305. 03-12 16:00:37.804 953 968 D UE4 : [2019.03.12-16.00.37:804][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  3306.  
  3307. 03-12 16:00:37.804 953 968 D UE4 : [2019.03.12-16.00.37:804][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  3308.  
  3309. 03-12 16:00:37.805 953 968 D UE4 : [2019.03.12-16.00.37:805][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  3310.  
  3311. 03-12 16:00:37.805 953 968 D UE4 : [2019.03.12-16.00.37:805][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  3312.  
  3313. 03-12 16:00:37.806 953 968 D UE4 : [2019.03.12-16.00.37:806][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  3314.  
  3315. 03-12 16:00:37.806 953 968 D UE4 : [2019.03.12-16.00.37:806][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  3316.  
  3317. 03-12 16:00:37.807 953 968 D UE4 : [2019.03.12-16.00.37:807][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  3318.  
  3319. 03-12 16:00:37.807 953 968 D UE4 : [2019.03.12-16.00.37:807][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  3320.  
  3321. 03-12 16:00:37.808 953 968 D UE4 : [2019.03.12-16.00.37:808][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  3322.  
  3323. 03-12 16:00:37.808 953 968 D UE4 : [2019.03.12-16.00.37:808][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  3324.  
  3325. 03-12 16:00:37.809 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  3326.  
  3327. 03-12 16:00:37.809 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  3328.  
  3329. 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  3330.  
  3331. 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:810][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  3332.  
  3333. 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:810][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  3334.  
  3335. 03-12 16:00:37.811 953 968 D UE4 : [2019.03.12-16.00.37:811][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  3336.  
  3337. 03-12 16:00:37.811 953 968 D UE4 : [2019.03.12-16.00.37:811][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  3338.  
  3339. 03-12 16:00:37.812 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  3340.  
  3341. 03-12 16:00:37.812 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  3342.  
  3343. 03-12 16:00:37.813 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  3344.  
  3345. 03-12 16:00:37.813 953 968 D UE4 : [2019.03.12-16.00.37:813][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  3346.  
  3347. 03-12 16:00:37.870 953 968 D UE4 : [2019.03.12-16.00.37:870][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
  3348.  
  3349. 03-12 16:00:38.401 953 968 D UE4 : [2019.03.12-16.00.38:401][ 0]LogSlate: Using FreeType 2.4.12
  3350.  
  3351. 03-12 16:00:38.408 953 968 D UE4 : [2019.03.12-16.00.38:408][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  3352.  
  3353. 03-12 16:00:38.812 953 968 D UE4 : [2019.03.12-16.00.38:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
  3354.  
  3355. 03-12 16:00:38.814 953 968 D UE4 : [2019.03.12-16.00.38:813][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
  3356.  
  3357. 03-12 16:00:38.814 953 968 D UE4 : [2019.03.12-16.00.38:814][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012817728 of 0 tasks for precompile.
  3358.  
  3359. 03-12 16:00:38.815 953 968 D UE4 : [2019.03.12-16.00.38:815][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
  3360.  
  3361. 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
  3362.  
  3363. 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012816960 of 0 tasks for precompile.
  3364.  
  3365. 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectUI using shader platform 8.
  3366.  
  3367. 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogInit: Using OS detected language (en-US).
  3368.  
  3369. 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:817][ 0]LogInit: Using OS detected locale (en-US).
  3370.  
  3371. 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:817][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
  3372.  
  3373. 03-12 16:00:38.818 953 968 D UE4 : [2019.03.12-16.00.38:818][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
  3374.  
  3375. 03-12 16:00:38.820 953 968 D UE4 : [2019.03.12-16.00.38:820][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  3376.  
  3377. 03-12 16:00:38.820 953 968 D UE4 : [2019.03.12-16.00.38:820][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  3378.  
  3379. 03-12 16:00:39.012 953 968 D UE4 : [2019.03.12-16.00.39:011][ 0]LogStreaming: Display: Took 0.195s to InitGameTextLocalization.
  3380.  
  3381. 03-12 16:00:39.219 953 968 D UE4 : [2019.03.12-16.00.39:219][ 0]LogAssetRegistry: FAssetRegistry took 0.2030 seconds to start up
  3382.  
  3383. 03-12 16:00:40.476 953 968 D UE4 : [2019.03.12-16.00.40:476][ 0]LogStreaming: Display: Flushing async loaders.
  3384.  
  3385. 03-12 16:00:40.592 953 968 D UE4 : [2019.03.12-16.00.40:592][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.114306 seconds
  3386.  
  3387. 03-12 16:00:40.757 953 968 D UE4 : [2019.03.12-16.00.40:757][ 0]LogNetVersion: ProjectUI 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3420419051)
  3388.  
  3389. 03-12 16:00:42.485 953 968 D UE4 : [2019.03.12-16.00.42:485][ 0]LogMoviePlayer: Initializing movie player
  3390.  
  3391. 03-12 16:00:42.488 953 968 D UE4 : [2019.03.12-16.00.42:488][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  3392.  
  3393. 03-12 16:00:42.492 953 968 D UE4 : [2019.03.12-16.00.42:492][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  3394.  
  3395. 03-12 16:00:42.503 953 968 D UE4 : [2019.03.12-16.00.42:503][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  3396.  
  3397. 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: 35143 objects as part of root set at end of initial load.
  3398.  
  3399. 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  3400.  
  3401. 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectAllocator: 3881776 out of 0 bytes used by permanent object pool.
  3402.  
  3403. 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: CloseDisregardForGC: 35143/35143 objects in disregard for GC pool
  3404.  
  3405. 03-12 16:00:42.583 953 968 D UE4 : [2019.03.12-16.00.42:583][ 0]LogAndroid: Display: Passed PreInit()
  3406.  
  3407. 03-12 16:00:42.587 953 968 D UE4 : [2019.03.12-16.00.42:587][ 0]LogEngine: Initializing Engine...
  3408.  
  3409. 03-12 16:00:42.607 953 968 D UE4 : [2019.03.12-16.00.42:607][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  3410.  
  3411. 03-12 16:00:42.607 953 968 D UE4 : [2019.03.12-16.00.42:607][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  3412.  
  3413. 03-12 16:00:42.609 953 968 D UE4 : [2019.03.12-16.00.42:609][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
  3414.  
  3415. 03-12 16:00:42.609 953 968 D UE4 : [2019.03.12-16.00.42:609][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  3416.  
  3417. 03-12 16:00:42.828 953 968 D UE4 : [2019.03.12-16.00.42:827][ 0]LogInit: Initializing FReadOnlyCVARCache
  3418.  
  3419. 03-12 16:00:42.829 953 968 D UE4 : [2019.03.12-16.00.42:829][ 0]LogAndroidAudio: Warning: SL Entered Init HW
  3420.  
  3421. 03-12 16:00:42.829 953 968 D UE4 : [2019.03.12-16.00.42:829][ 0]LogAndroidAudio: Warning: OpenSLES Initializing HW
  3422.  
  3423. 03-12 16:00:42.830 953 968 D UE4 : [2019.03.12-16.00.42:830][ 0]LogAndroidAudio: Warning: OpenSLES Initialized
  3424.  
  3425. 03-12 16:00:42.831 953 968 D UE4 : [2019.03.12-16.00.42:831][ 0]LogAndroidAudio: Warning: OpenSLAudioDevice: Allocated 12 sources
  3426.  
  3427. 03-12 16:00:42.831 953 968 D UE4 : [2019.03.12-16.00.42:831][ 0]LogInit: FAudioDevice initialized.
  3428.  
  3429. 03-12 16:00:42.834 953 968 D UE4 : [2019.03.12-16.00.42:834][ 0]LogAudio: Warning: Can't increase channels past starting number!
  3430.  
  3431. 03-12 16:00:42.837 953 968 D UE4 : [2019.03.12-16.00.42:836][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  3432.  
  3433. 03-12 16:00:42.837 953 968 D UE4 : [2019.03.12-16.00.42:837][ 0]LogInit: Texture streaming: Disabled
  3434.  
  3435. 03-12 16:00:42.910 953 968 D UE4 : [2019.03.12-16.00.42:909][ 0]LogAudio: Warning: Can't increase channels past starting number!
  3436.  
  3437. 03-12 16:00:42.928 953 968 D UE4 : [2019.03.12-16.00.42:928][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  3438.  
  3439. 03-12 16:00:42.930 953 968 D UE4 : [2019.03.12-16.00.42:930][ 0]LogInit: Display: Game Engine Initialized.
  3440.  
  3441. 03-12 16:00:42.930 953 968 D UE4 : [2019.03.12-16.00.42:930][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  3442.  
  3443. 03-12 16:00:42.931 953 968 D UE4 : [2019.03.12-16.00.42:931][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  3444.  
  3445. 03-12 16:00:42.931 953 968 D UE4 : [2019.03.12-16.00.42:931][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  3446.  
  3447. 03-12 16:00:42.932 953 968 D UE4 : [2019.03.12-16.00.42:932][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
  3448.  
  3449. 03-12 16:00:42.932 953 968 D UE4 : [2019.03.12-16.00.42:932][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  3450.  
  3451. 03-12 16:00:43.118 953 968 D UE4 : [2019.03.12-16.00.43:118][ 0]LogInit: Display: Starting Game.
  3452.  
  3453. 03-12 16:00:43.119 953 968 D UE4 : [2019.03.12-16.00.43:119][ 0]LogNet: Browse: /Game/Maps/BaseMap?Name=Player
  3454.  
  3455. 03-12 16:00:43.120 953 968 D UE4 : [2019.03.12-16.00.43:120][ 0]LogLoad: LoadMap: /Game/Maps/BaseMap?Name=Player
  3456.  
  3457. 03-12 16:00:43.495 953 1140 D UE4 : [2019.03.12-16.00.43:495][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:36180'
  3458.  
  3459. 03-12 16:00:43.498 953 1140 D UE4 : [2019.03.12-16.00.43:497][ 0]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36180'...
  3460.  
  3461. 03-12 16:00:45.119 953 971 D UE4 : Used memory: 168940
  3462.  
  3463. 03-12 16:00:46.412 953 1021 D UE4 : [2019.03.12-16.00.46:412][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3464.  
  3465. 03-12 16:00:46.461 953 968 D UE4 : [2019.03.12-16.00.46:461][ 0]LogAIModule: Creating AISystem for world BaseMap
  3466.  
  3467. 03-12 16:00:46.467 953 968 D UE4 : [2019.03.12-16.00.46:466][ 0]LogLoad: Game class is 'ProjectGameModeBase_BP_C'
  3468.  
  3469. 03-12 16:00:46.469 953 1021 D UE4 : [2019.03.12-16.00.46:468][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3470.  
  3471. 03-12 16:00:46.482 953 1021 D UE4 : [2019.03.12-16.00.46:482][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3472.  
  3473. 03-12 16:00:46.486 953 1021 D UE4 : [2019.03.12-16.00.46:486][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3474.  
  3475. 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3476.  
  3477. 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3478.  
  3479. 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3480.  
  3481. 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3482.  
  3483. 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3484.  
  3485. 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3486.  
  3487. 03-12 16:00:46.498 953 968 D UE4 : [2019.03.12-16.00.46:498][ 0]LogWorld: Bringing World /Game/Maps/BaseMap.BaseMap up for play (max tick rate 0) at 2019.03.12-16.00.46
  3488.  
  3489. 03-12 16:00:46.501 953 1021 D UE4 : [2019.03.12-16.00.46:501][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3490.  
  3491. 03-12 16:00:46.506 953 968 D UE4 : [2019.03.12-16.00.46:506][ 0]LogWorld: Bringing up level for play took: 0.030877
  3492.  
  3493. 03-12 16:00:46.508 953 968 D UE4 : [2019.03.12-16.00.46:508][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  3494.  
  3495. 03-12 16:00:46.528 953 968 D UE4 : [2019.03.12-16.00.46:528][ 0]LogUMG: Display: Widget Class StartScreen_BP_C - Loaded Fast Template.
  3496.  
  3497. 03-12 16:00:46.541 953 968 D UE4 : [2019.03.12-16.00.46:541][ 0]LogUMG: Display: Widget Class MainWidget_BP_C - Loaded Fast Template.
  3498.  
  3499. 03-12 16:00:46.552 953 1021 D UE4 : [2019.03.12-16.00.46:551][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3500.  
  3501. 03-12 16:00:46.564 953 1021 D UE4 : [2019.03.12-16.00.46:564][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3502.  
  3503. 03-12 16:00:46.567 953 1021 D UE4 : [2019.03.12-16.00.46:567][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3504.  
  3505. 03-12 16:00:46.568 953 1021 D UE4 : [2019.03.12-16.00.46:568][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3506.  
  3507. 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3508.  
  3509. 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3510.  
  3511. 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3512.  
  3513. 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3514.  
  3515. 03-12 16:00:46.570 953 1021 D UE4 : [2019.03.12-16.00.46:570][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3516.  
  3517. 03-12 16:00:46.583 953 1021 D UE4 : [2019.03.12-16.00.46:583][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3518.  
  3519. 03-12 16:00:46.587 953 968 D UE4 : [2019.03.12-16.00.46:587][ 0]LogUMG: Display: Widget Class Settings_BP_C - Loaded Fast Template.
  3520.  
  3521. 03-12 16:00:46.612 953 968 D UE4 : [2019.03.12-16.00.46:612][ 0]LogLevel: ActivateLevel /Game/Maps/SimpleDemoMap 1 1 1
  3522.  
  3523. 03-12 16:00:46.616 953 968 D UE4 : [2019.03.12-16.00.46:616][ 0]LogLoad: Took 3.495644 seconds to LoadMap(/Game/Maps/BaseMap)
  3524.  
  3525. 03-12 16:00:46.632 953 968 D UE4 : [2019.03.12-16.00.46:632][ 0]LogSlate: Took 0.004155 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  3526.  
  3527. 03-12 16:00:46.633 953 1021 D UE4 : [2019.03.12-16.00.46:633][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3528.  
  3529. 03-12 16:00:46.644 953 968 D UE4 : [2019.03.12-16.00.46:644][ 0]LogSlate: Took 0.002580 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
  3530.  
  3531. 03-12 16:00:46.646 953 1021 D UE4 : [2019.03.12-16.00.46:646][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3532.  
  3533. 03-12 16:00:46.649 953 1021 D UE4 : [2019.03.12-16.00.46:649][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3534.  
  3535. 03-12 16:00:46.650 953 1021 D UE4 : [2019.03.12-16.00.46:650][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3536.  
  3537. 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:650][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3538.  
  3539. 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3540.  
  3541. 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3542.  
  3543. 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3544.  
  3545. 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3546.  
  3547. 03-12 16:00:46.664 953 1021 D UE4 : [2019.03.12-16.00.46:664][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3548.  
  3549. 03-12 16:00:46.684 953 1029 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=1029,Native,Thread*=0x8971e100,peer=0x12c7f0a0,"RTHeartBeat 0"]
  3550.  
  3551. 03-12 16:00:46.684 953 1029 D UE4 : *** JavaEnvDestructor: 1029
  3552.  
  3553. 03-12 16:00:46.711 953 1021 D UE4 : [2019.03.12-16.00.46:710][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3554.  
  3555. 03-12 16:00:46.722 953 1021 D UE4 : [2019.03.12-16.00.46:722][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3556.  
  3557. 03-12 16:00:46.725 953 1021 D UE4 : [2019.03.12-16.00.46:725][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3558.  
  3559. 03-12 16:00:46.726 953 1021 D UE4 : [2019.03.12-16.00.46:726][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3560.  
  3561. 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3562.  
  3563. 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3564.  
  3565. 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3566.  
  3567. 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3568.  
  3569. 03-12 16:00:46.728 953 1021 D UE4 : [2019.03.12-16.00.46:728][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3570.  
  3571. 03-12 16:00:46.739 953 1021 D UE4 : [2019.03.12-16.00.46:739][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3572.  
  3573. 03-12 16:00:46.786 953 1021 D UE4 : [2019.03.12-16.00.46:786][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3574.  
  3575. 03-12 16:00:46.797 953 1021 D UE4 : [2019.03.12-16.00.46:797][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3576.  
  3577. 03-12 16:00:46.801 953 1021 D UE4 : [2019.03.12-16.00.46:801][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3578.  
  3579. 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:801][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3580.  
  3581. 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3582.  
  3583. 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3584.  
  3585. 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3586.  
  3587. 03-12 16:00:46.803 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3588.  
  3589. 03-12 16:00:46.803 953 1021 D UE4 : [2019.03.12-16.00.46:803][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3590.  
  3591. 03-12 16:00:46.814 953 1021 D UE4 : [2019.03.12-16.00.46:814][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3592.  
  3593. 03-12 16:00:46.861 953 1021 D UE4 : [2019.03.12-16.00.46:860][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3594.  
  3595. 03-12 16:00:46.872 953 1021 D UE4 : [2019.03.12-16.00.46:872][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3596.  
  3597. 03-12 16:00:46.876 953 1021 D UE4 : [2019.03.12-16.00.46:875][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3598.  
  3599. 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:876][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3600.  
  3601. 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3602.  
  3603. 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3604.  
  3605. 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3606.  
  3607. 03-12 16:00:46.878 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3608.  
  3609. 03-12 16:00:46.878 953 1021 D UE4 : [2019.03.12-16.00.46:878][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
  3610.  
  3611. 03-12 16:00:46.909 953 1021 D UE4 : AndroidEGL::ResetDisplay()
  3612.  
  3613. 03-12 16:00:46.910 953 1021 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=1021,Native,Thread*=0x8971cd00,peer=0x12c47100,"RenderThread 0"]
  3614.  
  3615. 03-12 16:00:46.912 953 1021 D UE4 : *** JavaEnvDestructor: 1021
  3616.  
  3617. 03-12 16:00:47.031 953 968 D UE4 : [2019.03.12-16.00.47:031][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/SimpleDemoMap) is flushing async loading
  3618.  
  3619. 03-12 16:00:47.102 953 968 D UE4 : [2019.03.12-16.00.47:102][ 0]LogMaterial: Can't compile Light with cooked content, will use default material instead
  3620.  
  3621. 03-12 16:00:47.103 953 968 D UE4 : [2019.03.12-16.00.47:102][ 0]LogMaterial: Warning: /Game/Models/M600/tmp/Light.Light: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
  3622.  
  3623. 03-12 16:00:47.206 953 968 D UE4 : [2019.03.12-16.00.47:205][ 0]LogAndroid: Passed GEngineLoop.Init()
  3624.  
  3625. 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 9, 0
  3626.  
  3627. 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
  3628.  
  3629. 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 0, 2940378376
  3630.  
  3631. 03-12 16:00:47.215 953 968 D UE4 : APP_EVENT_STATE_WINDOW_CREATED, 0, 0, 1
  3632.  
  3633. 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: ExecWindowCreated
  3634.  
  3635. 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ReInitWindow()
  3636.  
  3637. 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ReInit()
  3638.  
  3639. 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ResetDisplay()
  3640.  
  3641. 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::InitSurface 0, 1
  3642.  
  3643. 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893ab560
  3644.  
  3645. 03-12 16:00:47.216 953 968 D UE4 : ExecWindowCreated, 0, 1, 1
  3646.  
  3647. 03-12 16:00:47.216 953 968 D UE4 : [2019.03.12-16.00.47:216][ 0]LogTemp: Android resume audio
  3648.  
  3649. 03-12 16:00:47.224 953 968 D UE4 : Registering volume receiver
  3650.  
  3651. 03-12 16:00:47.227 953 968 D UE4 : startVolumeReceiver: 11
  3652.  
  3653. 03-12 16:00:47.227 953 968 D UE4 : nativeVolumeEvent(11)
  3654.  
  3655. 03-12 16:00:47.227 953 968 D UE4 : Registering battery receiver
  3656.  
  3657. 03-12 16:00:47.230 953 968 D UE4 : Registering headset receiver
  3658.  
  3659. 03-12 16:00:47.230 953 953 D UE4 : Battery: status = 2, rawlevel = 100, scale = 100
  3660.  
  3661. 03-12 16:00:47.230 953 953 D UE4 : nativeBatteryEvent(stat = 2, lvl = 100 temp = 42.40 °C)
  3662.  
  3663. 03-12 16:00:47.231 953 968 D UE4 : startHeadsetReceiver: 0
  3664.  
  3665. 03-12 16:00:47.232 953 968 D UE4 : nativeHeadsetEvent(0)
  3666.  
  3667. 03-12 16:00:47.232 953 968 D UE4 : [2019.03.12-16.00.47:232][ 0]LogAndroid: Display: Low Power Mode Changed: 0
  3668.  
  3669. 03-12 16:00:47.238 953 1057 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=1057,Native,Thread*=0x87b06000,peer=0x12db7100,"FTcpMes-ansport"]
  3670.  
  3671. 03-12 16:00:47.239 953 1057 D UE4 : *** JavaEnvDestructor: 1057
  3672.  
  3673. 03-12 16:00:47.250 953 1164 D UE4 : [2019.03.12-16.00.47:250][ 0]LogRenderer: Reallocating scene render targets to support 1024x576 Format 2 NumSamples 1 (Frame:1).
  3674.  
  3675. 03-12 16:00:47.319 953 1164 D UE4 : [2019.03.12-16.00.47:319][ 0]LogRHI: Using OpenGL program LRU cache: 0
  3676.  
  3677. 03-12 16:00:47.904 953 1058 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=1058,Native,Thread*=0x865c6100,peer=0x12dbb100,"FTcpListener"]
  3678.  
  3679. 03-12 16:00:47.904 953 1058 D UE4 : *** JavaEnvDestructor: 1058
  3680.  
  3681. 03-12 16:00:48.029 953 1140 D UE4 : [2019.03.12-16.00.48:029][ 0]LogTcpMessaging: Lost node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36180'...
  3682.  
  3683. 03-12 16:00:48.030 953 1140 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[65,tid=1140,Native,Thread*=0x85a03400,peer=0x12c460a0,"FTcpMes-1:36180"]
  3684.  
  3685. 03-12 16:00:48.030 953 1140 D UE4 : *** JavaEnvDestructor: 1140
  3686.  
  3687. 03-12 16:00:48.132 953 968 D UE4 : [2019.03.12-16.00.48:131][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  3688.  
  3689. 03-12 16:00:48.203 953 1056 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=1056,Native,Thread*=0x865c4d00,peer=0x12db3100,"UdpMess-eceiver"]
  3690.  
  3691. 03-12 16:00:48.203 953 1056 D UE4 : *** JavaEnvDestructor: 1056
  3692.  
  3693. 03-12 16:00:48.504 953 1054 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=1054,Native,Thread*=0x865c3900,peer=0x12d4f100,"FUdpMes-eBeacon"]
  3694.  
  3695. 03-12 16:00:48.504 953 1054 D UE4 : *** JavaEnvDestructor: 1054
  3696.  
  3697. 03-12 16:00:48.506 953 1055 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=1055,Native,Thread*=0x87b7cc00,peer=0x12d52100,"FUdpMes-.Sender"]
  3698.  
  3699. 03-12 16:00:48.506 953 1055 D UE4 : *** JavaEnvDestructor: 1055
  3700.  
  3701. 03-12 16:00:48.507 953 1053 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=1053,Native,Thread*=0x87b7b800,peer=0x12ca5160,"FUdpMes-ocessor"]
  3702.  
  3703. 03-12 16:00:48.507 953 1053 D UE4 : *** JavaEnvDestructor: 1053
  3704.  
  3705. 03-12 16:00:48.609 953 968 D UE4 : [2019.03.12-16.00.48:608][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  3706.  
  3707. 03-12 16:00:48.618 953 968 D UE4 : Execution has been resumed!
  3708.  
  3709. 03-12 16:00:48.618 953 968 D UE4 : [2019.03.12-16.00.48:618][ 0]LogAndroidEvents: Display: DequeueAppEvent : 6, 0
  3710.  
  3711. 03-12 16:00:49.135 953 1172 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=1172,Native,Thread*=0x85a03400,peer=0x12c46100,"FTcpMes-ansport"]
  3712.  
  3713. 03-12 16:00:49.135 953 1172 D UE4 : *** JavaEnvDestructor: 1172
  3714.  
  3715. 03-12 16:00:49.139 953 1173 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=1173,Native,Thread*=0x84d75f00,peer=0x12db7160,"FTcpListener"]
  3716.  
  3717. 03-12 16:00:49.139 953 1173 D UE4 : *** JavaEnvDestructor: 1173
  3718.  
  3719. 03-12 16:00:49.319 953 1177 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=1177,Native,Thread*=0x84d78700,peer=0x12db3160,"UdpMess-eceiver"]
  3720.  
  3721. 03-12 16:00:49.319 953 1177 D UE4 : *** JavaEnvDestructor: 1177
  3722.  
  3723. 03-12 16:00:49.616 953 1175 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=1175,Native,Thread*=0x84d77300,peer=0x12d4f1c0,"FUdpMes-eBeacon"]
  3724.  
  3725. 03-12 16:00:49.616 953 1175 D UE4 : *** JavaEnvDestructor: 1175
  3726.  
  3727. 03-12 16:00:49.618 953 1176 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=1176,Native,Thread*=0x87b06000,peer=0x12d52160,"FUdpMes-.Sender"]
  3728.  
  3729. 03-12 16:00:49.618 953 1176 D UE4 : *** JavaEnvDestructor: 1176
  3730.  
  3731. 03-12 16:00:49.620 953 1174 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=1174,Native,Thread*=0x85a05c00,peer=0x12ca51c0,"FUdpMes-ocessor"]
  3732.  
  3733. 03-12 16:00:49.620 953 1174 D UE4 : *** JavaEnvDestructor: 1174
  3734.  
  3735. 03-12 16:00:49.721 953 968 D UE4 : Unregistering volume receiver
  3736.  
  3737. 03-12 16:00:49.723 953 968 D UE4 : Unregistering battery receiver
  3738.  
  3739. 03-12 16:00:49.724 953 968 D UE4 : Unregistering headset receiver
  3740.  
  3741. 03-12 16:00:49.730 953 1165 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=1165,Native,Thread*=0x85a04800,peer=0x12c7f1c0,"RTHeartBeat 1"]
  3742.  
  3743. 03-12 16:00:49.730 953 1165 D UE4 : *** JavaEnvDestructor: 1165
  3744.  
  3745. 03-12 16:00:49.733 953 1164 D UE4 : AndroidEGL::ResetDisplay()
  3746.  
  3747. 03-12 16:00:49.736 953 1164 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=1164,Native,Thread*=0x84f0a800,peer=0x12c47160,"RenderThread 1"]
  3748.  
  3749. 03-12 16:00:49.741 953 1164 D UE4 : *** JavaEnvDestructor: 1164
  3750.  
  3751. 03-12 16:00:49.755 953 968 D UE4 : [2019.03.12-16.00.49:755][ 0]LogTemp: Android pause audio
  3752.  
  3753. 03-12 16:00:49.756 953 968 D UE4 : Execution has been paused...
  3754.  
  3755. 03-12 16:00:49.757 953 968 D UE4 : [2019.03.12-16.00.49:756][ 0]LogAndroidEvents: Display: DequeueAppEvent : 11, 0
  3756.  
  3757. 03-12 16:00:49.757 953 968 D UE4 : [2019.03.12-16.00.49:757][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
  3758.  
  3759. 03-12 16:00:49.809 953 968 D UE4 : [2019.03.12-16.00.49:809][ 0]LogTemp: Android resume audio
  3760.  
  3761. 03-12 16:00:49.809 953 968 D UE4 : Registering volume receiver
  3762.  
  3763. 03-12 16:00:49.811 953 968 D UE4 : startVolumeReceiver: 11
  3764.  
  3765. 03-12 16:00:49.811 953 968 D UE4 : nativeVolumeEvent(11)
  3766.  
  3767. 03-12 16:00:49.811 953 968 D UE4 : Registering battery receiver
  3768.  
  3769. 03-12 16:00:49.813 953 968 D UE4 : Registering headset receiver
  3770.  
  3771. 03-12 16:00:49.814 953 968 D UE4 : startHeadsetReceiver: 0
  3772.  
  3773. 03-12 16:00:49.814 953 968 D UE4 : nativeHeadsetEvent(0)
  3774.  
  3775. 03-12 16:00:49.814 953 968 D UE4 : [2019.03.12-16.00.49:814][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  3776.  
  3777. 03-12 16:00:49.818 953 968 D UE4 : [2019.03.12-16.00.49:817][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  3778.  
  3779. 03-12 16:00:49.823 953 968 D UE4 : Execution has been resumed!
  3780.  
  3781. 03-12 16:00:49.876 953 968 D UE4 : [2019.03.12-16.00.49:876][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  3782.  
  3783. 03-12 16:00:50.321 953 1201 D UE4 : [2019.03.12-16.00.50:321][ 0]LogRHI: JNI Display getPresentationDeadlineNanos=17666666 getAppVsyncOffsetNanos=0 getRefreshRate=60.000004
  3784.  
  3785. 03-12 16:00:50.322 953 1201 D UE4 : [2019.03.12-16.00.50:321][ 0]LogRHI: Final display timing metrics: DriverRefreshRate=60.0000 DriverRefreshNanos=16666666 DriverDeadlineNanos=16666666 DriverAppVsyncOffsetNanos=0
  3786.  
  3787. 03-12 16:00:50.322 953 1201 D UE4 : [2019.03.12-16.00.50:322][ 0]LogRHI: AndroidEGL:SwapBuffers Min=1, Max=1, Request=1, ClosestDriver=1, SetDriver=1
  3788.  
  3789. 03-12 16:00:50.348 953 968 D UE4 : [2019.03.12-16.00.50:348][ 0]LogSlate: Slate font cache was flushed
  3790.  
  3791. 03-12 16:00:50.396 953 968 D UE4 : [2019.03.12-16.00.50:396][ 1]LogUMG: Display: Widget Class AgentsBar_BP_C - Loaded Fast Template.
  3792.  
  3793. 03-12 16:00:50.413 953 968 D UE4 : [2019.03.12-16.00.50:413][ 1]LogSlate: Took 0.002814 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
  3794.  
  3795. 03-12 16:00:50.464 953 968 D UE4 : [2019.03.12-16.00.50:463][ 1]LogSlate: Took 0.005175 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
  3796.  
  3797. 03-12 16:00:50.541 953 968 D UE4 : [2019.03.12-16.00.50:540][ 2]LogUMG: Display: Widget Class AssetButton_BP_C - Loaded Fast Template.
  3798.  
  3799. 03-12 16:00:50.817 953 1219 D UE4 : [2019.03.12-16.00.50:817][ 3]LogTcpMessaging: Started Connection to '127.0.0.1:36181'
  3800.  
  3801. 03-12 16:00:50.819 953 1219 D UE4 : [2019.03.12-16.00.50:819][ 3]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36181'...
  3802.  
  3803. 03-12 16:00:51.474 953 1201 D UE4 : [2019.03.12-16.00.51:473][ 4]LogRHI: Error: Failed to link program. Current total programs: 12 binary bytes: 160804
  3804.  
  3805. 03-12 16:00:51.474 953 1201 D UE4 : log:
  3806.  
  3807. 03-12 16:00:51.474 953 1201 D UE4 : No log
  3808.  
  3809. 03-12 16:00:51.558 953 1201 D UE4 : Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  3810.  
  3811. 03-12 16:00:51.558 953 1201 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
  3812.  
  3813. 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  3814.  
  3815. 03-12 16:00:51.559 953 1201 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
  3816.  
  3817. 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: === Critical error: ===
  3818.  
  3819. 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error:
  3820.  
  3821. 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
  3822.  
  3823. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: Failed to link program. Current total programs: 12, precompile: 0
  3824.  
  3825. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C16518 (0x0000000006DFB518) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_OnThisThread(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
  3826.  
  3827. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C3C5EC (0x0000000006E215EC) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
  3828.  
  3829. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C29CDC (0x0000000006E0ECDC) libUE4.so!FOpenGLDynamicRHI::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*) []
  3830.  
  3831. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009739C0AC (0x00000000045810AC) libUE4.so!void CommitGraphicsPipelineState<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> >(FRHICommandList&, TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> const&, FDrawingPolicyRenderState const&, FBoundShaderStateInput const&, FMaterialRenderProxy const*) []
  3832.  
  3833. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x00000000973CF530 (0x00000000045B4530) libUE4.so!FDrawMobileBasePassDynamicMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
  3834.  
  3835. 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009737C7A0 (0x00000000045617A0) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileBasePassDynamicMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileBasePassDynamicMeshAction&&) []
  3836.  
  3837. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009737C318 (0x0000000004561318) libUE4.so!FMobileBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) []
  3838.  
  3839. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x000000009737DA3C (0x0000000004562A3C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePassDynamicData(FRHICommandList&, FViewInfo const&, FDrawingPolicyRenderState const&, EBlendMode, bool, int, int) []
  3840.  
  3841. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x000000009737FA7C (0x0000000004564A7C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&, TArrayView<FViewInfo const*>) []
  3842.  
  3843. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x00000000973E1724 (0x00000000045C6724) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
  3844.  
  3845. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x00000000973DB348 (0x00000000045C0348) libUE4.so!UpdateSceneCaptureContentMobile_RenderThread(FRHICommandListImmediate&, FSceneRenderer*, FRenderTarget*, FTexture*, FString const&, FResolveParams const&) []
  3846.  
  3847. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000097760580 (0x0000000004945580) libUE4.so![Unknown]() []
  3848.  
  3849. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB1920 (0x0000000002F96920) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
  3850.  
  3851. 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB05B8 (0x0000000002F955B8) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
  3852.  
  3853. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000096FC706C (0x00000000041AC06C) libUE4.so!RenderingThreadMain(FEvent*) []
  3854.  
  3855. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000096FD838C (0x00000000041BD38C) libUE4.so!FRenderingThread::Run() []
  3856.  
  3857. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000095E59300 (0x000000000303E300) libUE4.so!FRunnableThreadPThread::Run() []
  3858.  
  3859. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000095DABBF4 (0x0000000002F90BF4) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
  3860.  
  3861. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CFF8C4 (0x000000000003F8C4) libc.so![Unknown]() []
  3862.  
  3863. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CD9E56 (0x0000000000019E56) libc.so![Unknown]() []
  3864.  
  3865. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
  3866.  
  3867. 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
  3868.  
  3869. 03-12 16:00:51.563 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
  3870.  
  3871. 03-12 16:00:51.563 953 1201 D UE4 : [2019.03.12-16.00.51:563][ 4]LogAndroid: Error:
  3872.  
  3873. 03-12 16:00:51.592 953 1201 D UE4 : [2019.03.12-16.00.51:592][ 4]LogWindows: FAndroidMisc::RequestExit(1)
  3874.  
  3875. 03-12 16:00:51.594 953 1201 I art : System.exit called, status: 0
  3876.  
  3877. 03-12 16:00:51.594 953 1201 I AndroidRuntime: VM exiting with result code 0, cleanup skipped.
  3878.  
  3879. 03-12 16:00:51.726 1072 1667 I WindowState: WIN DEATH: Window{1c624f4 u0 SurfaceView}
  3880.  
  3881. 03-12 16:00:51.728 1072 1668 D GraphicsStats: Buffer count: 3
  3882.  
  3883. 03-12 16:00:51.745 1072 1206 I WindowState: WIN DEATH: Window{d3c647e u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity}
  3884.  
  3885. 03-12 16:00:51.746 1072 1668 I ActivityManager: Process com.Company.ProjectUI (pid 953) has died
  3886.  
  3887. 03-12 16:00:51.747 1072 1668 W ActivityManager: Force removing ActivityRecord{7594893 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t59}: app died, no saved state
  3888.  
  3889. 03-12 16:00:51.781 208 1125 E BufferQueueProducer: [com.cyanogenmod.filemanager/com.cyanogenmod.filemanager.activities.NavigationActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
  3890.  
  3891. 03-12 16:00:51.793 1072 2020 W InputMethodManagerService: Got RemoteException sending setActive(false) notification to pid 953 uid 10070
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