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- --------- beginning of main
- 03-12 15:38:39.442 590 590 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
- 03-12 15:38:39.537 590 590 D AndroidRuntime: CheckJNI is ON
- 03-12 15:38:39.834 590 590 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 15:38:39.870 590 590 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
- 03-12 15:38:39.948 590 590 E memtrack: Couldn't load memtrack module (No such file or directory)
- 03-12 15:38:39.948 590 590 E android.os.Debug: failed to load memtrack module: -2
- 03-12 15:38:39.958 590 590 I Radio-JNI: register_android_hardware_Radio DONE
- 03-12 15:38:40.011 590 590 D AndroidRuntime: Calling main entry com.android.commands.am.Am
- --------- beginning of system
- 03-12 15:38:40.087 1072 2020 I ActivityManager: START u0 {flg=0x10000000 cmp=com.Company.ProjectUI/com.epicgames.ue4.SplashActivity} from uid 0 on display 0
- 03-12 15:38:40.251 590 590 D AndroidRuntime: Shutting down VM
- 03-12 15:38:40.318 1072 1084 I ActivityManager: Start proc 606:com.Company.ProjectUI/u0a70 for activity com.Company.ProjectUI/com.epicgames.ue4.SplashActivity
- 03-12 15:38:40.375 606 606 I art : Not late-enabling -Xcheck:jni (already on)
- 03-12 15:38:40.375 606 606 I art : Late-enabling JIT
- 03-12 15:38:40.390 606 606 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 15:38:40.492 1072 1082 I art : Background partial concurrent mark sweep GC freed 6475(454KB) AllocSpace objects, 0(0B) LOS objects, 33% free, 6MB/9MB, paused 1.699ms total 370.651ms
- 03-12 15:38:41.295 1072 1667 I ActivityManager: START u0 {flg=0x10000 cmp=com.Company.ProjectUI/com.epicgames.ue4.GameActivity (has extras)} from uid 10070 on display 0
- 03-12 15:38:41.652 606 606 W art : Verification of javax.crypto.SecretKey com.epicgames.ue4.GameActivity.generateAESKey(java.lang.String) took 111.866ms
- 03-12 15:38:41.904 606 606 D UE4 : Used memory before allocating anything was 48.38MB
- 03-12 15:38:42.366 606 606 D UE4 : In the JNI_OnLoad function
- 03-12 15:38:42.369 606 606 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
- 03-12 15:38:42.372 606 606 D UE4 : Path found as '/storage/emulated/0'
- 03-12 15:38:42.373 606 606 D UE4 : Font Path found as '/system/fonts/'
- 03-12 15:38:42.373 606 606 D UE4 : In the JNI_OnLoad function 5
- 03-12 15:38:42.401 606 606 V threaded_app: Creating: 0xb4dbe840
- 03-12 15:38:42.402 606 620 V threaded_app: Config: mcc=0 mnc=0 lang=en cnt=US orien=2 touch=1 dens=160 keys=1 nav=1 keysHid=3 navHid=0 sdk=23 size=3 long=2 modetype=1 modenight=1
- 03-12 15:38:42.402 606 620 D UE4 : Entering native app glue main function
- 03-12 15:38:42.402 606 620 D UE4 : Created event thread
- 03-12 15:38:42.403 606 620 D UE4 : Entered AndroidMain()
- 03-12 15:38:42.403 606 621 D UE4 : Entering event processing thread engine entry point
- 03-12 15:38:42.403 606 621 D UE4 : Prepared looper for event thread
- 03-12 15:38:42.403 606 621 D UE4 : Passed callback initialization
- 03-12 15:38:42.403 606 621 D UE4 : Passed sensor initialization
- 03-12 15:38:42.409 606 620 D UE4 : Controller interface supported
- 03-12 15:38:42.416 606 622 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
- 03-12 15:38:42.420 606 606 I imx6.gralloc: open gpu gralloc module!
- 03-12 15:38:42.470 606 606 D PermissionFragment: Creating PlayGamesFragment
- 03-12 15:38:42.474 1072 1084 I ActivityManager: START u0 {act=android.content.pm.action.REQUEST_PERMISSIONS pkg=com.android.packageinstaller cmp=com.android.packageinstaller/.permission.ui.GrantPermissionsActivity (has extras)} from uid 10070 on display 0
- 03-12 15:38:42.496 606 606 D UE4 : Found DepthBufferPreference = 0
- 03-12 15:38:42.496 606 606 D UE4 : Found bPackageDataInsideApk = 0
- 03-12 15:38:42.496 606 606 D UE4 : Found ProjectName = ProjectUI
- 03-12 15:38:42.496 606 606 D UE4 : Found AppType =
- 03-12 15:38:42.497 606 606 D UE4 : Found bHasOBBFiles = 0
- 03-12 15:38:42.497 606 606 D UE4 : Found bVerifyOBBOnStartUp = false
- 03-12 15:38:42.497 606 606 D UE4 : UI hiding set to true
- 03-12 15:38:42.497 606 606 D UE4 : BuildConfiguration set to Development
- 03-12 15:38:42.497 606 606 D UE4 : UseExternalFilesDir set to false
- 03-12 15:38:42.497 606 606 D UE4 : AllowIMU set to true
- 03-12 15:38:42.497 606 606 D UE4 : SupportsVulkan set to false
- 03-12 15:38:42.583 606 606 D UE4 : Hardware: Freescale i.MX6 Quad/DualLite (Device Tree)
- 03-12 15:38:42.583 606 606 D UE4 : ro.hardware: freescale
- 03-12 15:38:42.586 606 606 D UE4 : Memory: 998 MB
- 03-12 15:38:42.587 606 623 D UE4 : Used memory: 46512
- 03-12 15:38:42.593 606 606 D UE4 : UseAffinity: false
- 03-12 15:38:42.593 606 606 D UE4 : BigCoreMask: 0xffff
- 03-12 15:38:42.593 606 606 D UE4 : LittleCoreMask: 0x0
- 03-12 15:38:42.594 606 606 D UE4 : APK path: /data/app/com.Company.ProjectUI-1/base.apk
- 03-12 15:38:42.594 606 606 D UE4 : OBB in APK: false
- 03-12 15:38:42.595 606 606 D UE4 : InternalFilePath found as '/data/user/0/com.Company.ProjectUI/files'
- 03-12 15:38:42.595 606 606 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Company.ProjectUI/files'
- 03-12 15:38:42.595 606 606 D UE4 : App is running in Landscape
- 03-12 15:38:42.595 606 606 D UE4 : Android version is 6.0.1
- 03-12 15:38:42.595 606 606 D UE4 : Android manufacturer is boundary
- 03-12 15:38:42.596 606 606 D UE4 : Android model is NITROGEN6X
- 03-12 15:38:42.596 606 606 D UE4 : Android build number is nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
- 03-12 15:38:42.596 606 606 D UE4 : OS language is set to en_US
- 03-12 15:38:42.596 606 606 D UE4 : Debugger attached is false
- 03-12 15:38:42.987 1072 1086 W ActivityManager: Activity pause timeout for ActivityRecord{c47b2d1 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t58}
- 03-12 15:38:42.989 606 606 W PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
- 03-12 15:38:43.026 1072 1090 D BluetoothManagerService: Added callback: android.bluetooth.IBluetoothManagerCallback$Stub$Proxy@ea5f13c:true
- 03-12 15:38:43.115 606 606 D UE4 : ==============> GameActive.onCreate complete!
- 03-12 15:38:43.117 606 606 V threaded_app: Start: 0xb4dbe840
- 03-12 15:38:43.117 606 621 V threaded_app: activityState=10
- 03-12 15:38:43.117 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 621
- 03-12 15:38:43.118 606 606 D UE4 : Creating console command broadcast listener
- 03-12 15:38:43.121 606 606 D UE4 : ==================================> Inside onStart function in GameActivity
- 03-12 15:38:43.121 606 606 V threaded_app: Resume: 0xb4dbe840
- 03-12 15:38:43.121 606 621 V threaded_app: activityState=11
- 03-12 15:38:43.121 606 621 D UE4 : Case APP_CMD_RESUME
- 03-12 15:38:43.121 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 621
- 03-12 15:38:43.121 606 606 D UE4 : === Restoring Transparent Bars ===
- 03-12 15:38:43.123 606 606 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
- 03-12 15:38:43.123 606 606 D UE4 : Registering sensor listeners
- 03-12 15:38:43.123 606 606 D UE4 : App is running in Landscape
- 03-12 15:38:43.123 606 606 D UE4 : === Restoring Transparent Bars ===
- 03-12 15:38:43.124 606 606 D UE4 : ==============> Resuming main init
- 03-12 15:38:43.134 606 620 D UE4 : APK Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 15:38:43.137 606 620 D UE4 : Override Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 15:38:43.137 606 620 D UE4 : Final commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 15:38:43.137 606 620 D UE4 : Created sync event
- 03-12 15:38:43.145 606 606 D UE4 : ==============> GameActive.onResume complete!
- 03-12 15:38:43.151 606 606 V threaded_app: InputQueueCreated: 0xb4dbe840 -- 0xb4dbd580
- 03-12 15:38:43.151 606 621 V threaded_app: APP_CMD_INPUT_CHANGED
- 03-12 15:38:43.151 606 621 V threaded_app: Attaching input queue to looper
- 03-12 15:38:43.154 606 606 I Choreographer: Skipped 40 frames! The application may be doing too much work on its main thread.
- 03-12 15:38:43.184 606 622 I OpenGLRenderer: Initialized EGL, version 1.4
- 03-12 15:38:43.208 208 243 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 15:38:43.365 2743 2754 I art : Background sticky concurrent mark sweep GC freed 5177(203KB) AllocSpace objects, 0(0B) LOS objects, 32% free, 664KB/987KB, paused 61.096ms total 68.685ms
- 03-12 15:38:43.662 208 1013 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 15:38:43.695 606 606 V threaded_app: NativeWindowCreated: 0xb4dbe840 -- 0xaf429d08
- 03-12 15:38:43.695 606 621 V threaded_app: APP_CMD_INIT_WINDOW
- 03-12 15:38:43.695 606 621 D UE4 : Case APP_CMD_INIT_WINDOW
- 03-12 15:38:43.696 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 0, 2940378376, tid = 621
- 03-12 15:38:43.712 606 606 V threaded_app: Pause: 0xb4dbe840
- 03-12 15:38:43.712 606 621 V threaded_app: activityState=13
- 03-12 15:38:43.712 606 621 D UE4 : Case APP_CMD_PAUSE
- 03-12 15:38:43.712 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 621
- 03-12 15:38:43.713 606 606 D UE4 : Unregistering sensor listeners
- 03-12 15:38:43.713 606 606 D UE4 : ==============> GameActive.onPause complete!
- 03-12 15:38:43.847 606 606 D PermissionFragment: permission granted for android.permission.WRITE_EXTERNAL_STORAGE
- 03-12 15:38:43.848 606 606 V threaded_app: Resume: 0xb4dbe840
- 03-12 15:38:43.848 606 621 V threaded_app: activityState=11
- 03-12 15:38:43.848 606 621 D UE4 : Case APP_CMD_RESUME
- 03-12 15:38:43.848 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 621
- 03-12 15:38:43.848 606 606 D UE4 : === Restoring Transparent Bars ===
- 03-12 15:38:43.848 606 606 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
- 03-12 15:38:43.849 606 606 D UE4 : Registering sensor listeners
- 03-12 15:38:43.849 606 606 D UE4 : App is running in Landscape
- 03-12 15:38:43.849 606 606 D UE4 : === Restoring Transparent Bars ===
- 03-12 15:38:43.849 606 606 D UE4 : ==============> Resuming main init
- 03-12 15:38:43.849 606 606 D UE4 : ==============> GameActive.onResume complete!
- 03-12 15:38:43.850 606 606 D UE4 : === Restoring Transparent Bars due to Visibility Change ===
- 03-12 15:38:43.850 606 606 D UE4 : === Restoring Transparent Bars ===
- 03-12 15:38:43.850 606 606 V threaded_app: WindowFocusChanged: 0xb4dbe840 -- 1
- 03-12 15:38:43.850 606 621 D UE4 : LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 621
- 03-12 15:38:44.242 606 620 D UE4 : EGL Extensions:
- 03-12 15:38:44.242 606 620 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_EXT_buffer_age
- 03-12 15:38:44.276 606 620 D UE4 : FAndroidGPUInfo
- 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::InitSurface 1, 1
- 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::CreateEGLSurface() 0x893a64e0
- 03-12 15:38:44.277 606 620 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
- 03-12 15:38:44.279 208 1125 E BufferQueueProducer: [SurfaceView] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 15:38:44.721 606 620 D UE4 : LogPluginManager: Mounting plugin Paper2D
- 03-12 15:38:44.734 606 620 D UE4 : LogPluginManager: Mounting plugin LightPropagationVolume
- 03-12 15:38:44.739 606 620 D UE4 : LogPluginManager: Mounting plugin CharacterAI
- 03-12 15:38:44.745 606 620 D UE4 : LogPluginManager: Mounting plugin AppleImageUtils
- 03-12 15:38:44.749 606 620 D UE4 : LogPluginManager: Mounting plugin BackChannel
- 03-12 15:38:44.754 606 620 D UE4 : LogPluginManager: Mounting plugin AlembicImporter
- 03-12 15:38:44.759 606 620 D UE4 : LogPluginManager: Mounting plugin GeometryCache
- 03-12 15:38:44.764 606 620 D UE4 : LogPluginManager: Mounting plugin AppleVision
- 03-12 15:38:44.769 606 620 D UE4 : LogPluginManager: Mounting plugin VariantManagerContent
- 03-12 15:38:44.774 606 620 D UE4 : LogPluginManager: Mounting plugin DatasmithContent
- 03-12 15:38:44.779 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- 03-12 15:38:44.785 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemUtils
- 03-12 15:38:44.791 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemNull
- 03-12 15:38:44.796 606 620 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystem
- 03-12 15:38:44.801 606 620 D UE4 : LogPluginManager: Mounting plugin ActorSequence
- 03-12 15:38:44.806 606 620 D UE4 : LogPluginManager: Mounting plugin CryptoKeys
- 03-12 15:38:44.811 606 620 D UE4 : LogPluginManager: Mounting plugin FacialAnimation
- 03-12 15:38:44.816 606 620 D UE4 : LogPluginManager: Mounting plugin AssetManagerEditor
- 03-12 15:38:44.821 606 620 D UE4 : LogPluginManager: Mounting plugin MeshEditor
- 03-12 15:38:44.826 606 620 D UE4 : LogPluginManager: Mounting plugin UdpMessaging
- 03-12 15:38:44.831 606 620 D UE4 : LogPluginManager: Mounting plugin TcpMessaging
- 03-12 15:38:44.838 606 620 D UE4 : LogPluginManager: Mounting plugin NetcodeUnitTest
- 03-12 15:38:44.845 606 620 D UE4 : LogPluginManager: Mounting plugin LinearTimecode
- 03-12 15:38:44.850 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidMedia
- 03-12 15:38:44.856 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidCamera
- 03-12 15:38:44.861 606 620 D UE4 : LogPluginManager: Mounting plugin MediaCompositing
- 03-12 15:38:44.867 606 620 D UE4 : LogPluginManager: Mounting plugin ImgMedia
- 03-12 15:38:44.872 606 620 D UE4 : LogPluginManager: Mounting plugin AISupport
- 03-12 15:38:44.877 606 620 D UE4 : LogPluginManager: Mounting plugin CableComponent
- 03-12 15:38:44.883 606 620 D UE4 : LogPluginManager: Mounting plugin LocationServicesBPLibrary
- 03-12 15:38:44.888 606 620 D UE4 : LogPluginManager: Mounting plugin PhysXVehicles
- 03-12 15:38:44.911 606 620 D UE4 : LogPluginManager: Mounting plugin Firebase
- 03-12 15:38:44.916 606 620 D UE4 : LogPluginManager: Mounting plugin ArchVisCharacter
- 03-12 15:38:44.920 606 620 D UE4 : LogPluginManager: Mounting plugin GoogleCloudMessaging
- 03-12 15:38:44.926 606 620 D UE4 : LogPluginManager: Mounting plugin RuntimePhysXCooking
- 03-12 15:38:44.930 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidPermission
- 03-12 15:38:44.935 606 620 D UE4 : LogPluginManager: Mounting plugin CustomMeshComponent
- 03-12 15:38:44.940 606 620 D UE4 : LogPluginManager: Mounting plugin ProceduralMeshComponent
- 03-12 15:38:44.945 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- 03-12 15:38:44.950 606 620 D UE4 : LogPluginManager: Mounting plugin MobilePatchingUtils
- 03-12 15:38:44.955 606 620 D UE4 : LogPluginManager: Mounting plugin EditableMesh
- 03-12 15:38:44.960 606 620 D UE4 : LogPluginManager: Mounting plugin AndroidMoviePlayer
- 03-12 15:38:44.965 606 620 D UE4 : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- 03-12 15:38:44.972 606 620 D UE4 : LogStreaming: Display: Took 0.253s to configure plugins.
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: Using libcurl 7.46.0
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: - built for arm-unknown-linux-androideabi
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: - supports SSL with OpenSSL/1.0.1s
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: - other features:
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_SSL
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_LIBZ
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_IPV6
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_ASYNCHDNS
- 03-12 15:38:45.356 606 620 D UE4 : LogInit: CURL_VERSION_TLSAUTH_SRP
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: CurlRequestOptions (configurable via config and command line):
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - LocalHostAddr = Default
- 03-12 15:38:45.358 606 620 D UE4 : LogInit: - BufferSize = 65536
- 03-12 15:38:45.362 606 620 D UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
- 03-12 15:38:45.362 606 620 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 15:38:45.362 606 620 D UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GOOGLEPLAY
- 03-12 15:38:45.364 606 620 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Build: ++UE4+Release-4.21-CL-4753647
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Net CL: 4541578
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: OS: Android (6.0.1), CPU: NITROGEN6X, GPU: Vivante GC2000
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compiled (32-bit): Jan 19 2019 03:01:47
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Compiled with Clang: 3.8.275480
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Build Configuration: Development
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Branch Name: ++UE4+Release-4.21
- 03-12 15:38:45.365 606 620 D UE4 : LogInit: Command Line: /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 15:38:45.366 606 620 D UE4 : LogInit: Base Directory:
- 03-12 15:38:45.366 606 620 D UE4 : LogInit: Installed Engine Build: 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Number of dev versions registered: 22
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- 03-12 15:38:45.366 606 620 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- 03-12 15:38:45.367 606 620 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- 03-12 15:38:45.368 606 620 D UE4 : LogStreaming: Display: Took 0.001s to delete old logs.
- 03-12 15:38:45.446 606 620 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- 03-12 15:38:45.449 606 620 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
- 03-12 15:38:45.524 606 620 D UE4 : LogInit: Object subsystem initialized
- 03-12 15:38:45.533 606 620 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- 03-12 15:38:45.534 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:534][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:1]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
- 03-12 15:38:45.535 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:535][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
- 03-12 15:38:45.536 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
- 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:536][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
- 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
- 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
- 03-12 15:38:45.537 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:537][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
- 03-12 15:38:45.538 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:538][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
- 03-12 15:38:45.539 606 620 D UE4 : [2019.03.12-15.38.45:539][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- 03-12 15:38:45.540 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:540][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
- 03-12 15:38:45.541 606 620 D UE4 : [2019.03.12-15.38.45:541][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
- 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
- 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
- 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
- 03-12 15:38:45.542 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:542][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
- 03-12 15:38:45.543 606 620 D UE4 : [2019.03.12-15.38.45:543][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
- 03-12 15:38:45.544 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:544][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
- 03-12 15:38:45.545 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:545][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
- 03-12 15:38:45.546 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:546][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.547 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:547][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- 03-12 15:38:45.548 606 620 D UE4 : [2019.03.12-15.38.45:548][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.549 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:549][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- 03-12 15:38:45.551 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:551][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- 03-12 15:38:45.552 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
- 03-12 15:38:45.553 606 620 D UE4 : [2019.03.12-15.38.45:552][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.553 606 620 D UE4 : [2019.03.12-15.38.45:553][ 0]LogAndroid: Mobile HDR: no
- 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogAndroid: Setting Width=1280 and Height=720 (requested scale = 1.000000)
- 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- 03-12 15:38:45.554 606 620 D UE4 : [2019.03.12-15.38.45:554][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- 03-12 15:38:45.555 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- 03-12 15:38:45.556 606 620 D UE4 : [2019.03.12-15.38.45:556][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- 03-12 15:38:45.557 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:557][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- 03-12 15:38:45.558 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:558][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- 03-12 15:38:45.559 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:559][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- 03-12 15:38:45.560 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:560][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- 03-12 15:38:45.561 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:561][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- 03-12 15:38:45.562 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:562][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- 03-12 15:38:45.563 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:563][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- 03-12 15:38:45.564 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:564][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- 03-12 15:38:45.565 606 620 D UE4 : [2019.03.12-15.38.45:565][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: Checking 32 rules from DeviceProfile ini file.
- 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: Default profile: Android_Default
- 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: GpuFamily: Vivante GC2000
- 03-12 15:38:45.665 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: GlVersion: OpenGL ES 3.0 V5.0.11.p8.41671
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:665][ 0]LogAndroid: VulkanAvailable: false
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: VulkanVersion: 0.0.0
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: AndroidVersion: 6.0.1
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceMake: boundary
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceModel: NITROGEN6X
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: DeviceBuildNumber: nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
- 03-12 15:38:45.666 606 620 D UE4 : [2019.03.12-15.38.45:666][ 0]LogAndroid: UsingHoudini: false
- 03-12 15:38:45.737 606 620 D UE4 : [2019.03.12-15.38.45:737][ 0]LogAndroid: Selected Device Profile: [Android_Mid]
- 03-12 15:38:45.737 606 620 D UE4 : [2019.03.12-15.38.45:737][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mid]
- 03-12 15:38:45.739 606 620 D UE4 : [2019.03.12-15.38.45:739][ 0]LogHAL: Display: Platform has ~ 1 GB [1046937600 / 4294967296 / 1], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
- 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
- 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.8]]
- 03-12 15:38:45.740 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogInit: Going up to parent DeviceProfile [Android]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:740][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
- 03-12 15:38:45.741 606 620 D UE4 : [2019.03.12-15.38.45:741][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:0]]
- 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
- 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
- 03-12 15:38:45.742 606 620 D UE4 : [2019.03.12-15.38.45:742][ 0]LogInit: Going up to parent DeviceProfile []
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- 03-12 15:38:45.743 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:743][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '2'
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- 03-12 15:38:45.744 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:744][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- 03-12 15:38:45.745 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:745][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- 03-12 15:38:45.746 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:746][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- 03-12 15:38:45.747 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:747][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- 03-12 15:38:45.748 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:748][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- 03-12 15:38:45.749 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:749][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- 03-12 15:38:45.750 606 620 D UE4 : [2019.03.12-15.38.45:750][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- 03-12 15:38:45.751 606 620 D UE4 : [2019.03.12-15.38.45:751][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- 03-12 15:38:45.752 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:752][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- 03-12 15:38:45.753 606 620 D UE4 : [2019.03.12-15.38.45:753][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConsoleManager: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- 03-12 15:38:45.754 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:754][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- 03-12 15:38:45.755 606 620 D UE4 : [2019.03.12-15.38.45:755][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- 03-12 15:38:45.756 606 620 D UE4 : [2019.03.12-15.38.45:756][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- 03-12 15:38:45.766 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- 03-12 15:38:45.766 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:766][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
- 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[Slate.CacheRenderData:0]]
- 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[r.VSync:1]]
- 03-12 15:38:45.767 606 620 D UE4 : [2019.03.12-15.38.45:767][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
- 03-12 15:38:45.775 606 620 D UE4 : [2019.03.12-15.38.45:775][ 0]LogInit: Memory total: Physical=998.44MB (1GB approx) Available=511.35MB PageSize=4.0KB
- 03-12 15:38:45.779 606 620 D UE4 : [2019.03.12-15.38.45:779][ 0]LogInit: Using OS detected language (en-US).
- 03-12 15:38:45.779 606 620 D UE4 : [2019.03.12-15.38.45:779][ 0]LogInit: Using OS detected locale (en-US).
- 03-12 15:38:45.784 606 620 D UE4 : [2019.03.12-15.38.45:783][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- 03-12 15:38:46.051 606 620 D UE4 : [2019.03.12-15.38.46:051][ 0]LogStreaming: Display: Took 0.273s to InitEngineTextLocalization.
- 03-12 15:38:46.053 606 620 D UE4 : ***** RequestedContentScaleFactor different 0.800000 != 1.000000, not using res cache
- 03-12 15:38:46.053 606 620 D UE4 : [2019.03.12-15.38.46:053][ 0]LogAndroid: Mobile HDR: no
- 03-12 15:38:46.053 606 620 D UE4 : [2019.03.12-15.38.46:053][ 0]LogAndroid: Setting Width=1024 and Height=576 (requested scale = 0.800000)
- 03-12 15:38:46.112 606 620 D UE4 : [2019.03.12-15.38.46:112][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- 03-12 15:38:46.113 606 620 D UE4 : [2019.03.12-15.38.46:113][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: VulkanRHI will NOT be used:
- 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
- 03-12 15:38:46.114 606 620 D UE4 : [2019.03.12-15.38.46:114][ 0]LogAndroid: OpenGL ES will be used.
- 03-12 15:38:46.115 606 620 D UE4 : FPlatformOpenGLDevice:Init
- 03-12 15:38:46.115 606 620 D UE4 : AndroidEGL::InitSurface 0, 1
- 03-12 15:38:46.115 606 620 D UE4 : [JAVA] - SetDesiredViewSize width=1024 and height=576
- 03-12 15:38:46.115 606 620 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893a64e0
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:121][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Not Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Not Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Not Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID Not Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Not Present
- 03-12 15:38:46.122 606 620 D UE4 : [2019.03.12-15.38.46:122][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID Not Present
- 03-12 15:38:46.124 606 620 E libEGL : called unimplemented OpenGL ES API
- 03-12 15:38:46.124 606 620 D UE4 : [2019.03.12-15.38.46:124][ 0]LogRHI: Initializing OpenGL RHI
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:124][ 0]LogRHI: GL_VENDOR: Vivante Corporation
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_RENDERER: Vivante GC2000
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_VERSION: OpenGL ES 3.0 V5.0.11.p8.41671
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.00
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: OpenGL Extensions:
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_EXT_debug_marker
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_vertex_type_10_10_10_2
- 03-12 15:38:46.125 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_vertex_half_float
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:125][ 0]LogRHI: GL_OES_element_index_uint
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_mapbuffer
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_vertex_array_object
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_compressed_paletted_texture
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_texture_npot
- 03-12 15:38:46.126 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_rgb8_rgba8
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:126][ 0]LogRHI: GL_OES_depth_texture
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth_texture_cube_map
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth24
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_depth32
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_packed_depth_stencil
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_fbo_render_mipmap
- 03-12 15:38:46.127 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_get_program_binary
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:127][ 0]LogRHI: GL_OES_fragment_precision_high
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_standard_derivatives
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_image
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_image_external
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_EGL_sync
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_required_internalformat
- 03-12 15:38:46.128 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_OES_surfaceless_context
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:128][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_read_format_bgra
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_multi_draw_arrays
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_frag_depth
- 03-12 15:38:46.129 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_discard_framebuffer
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:129][ 0]LogRHI: GL_EXT_blend_minmax
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_EXT_robustness
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_VIV_direct_texture
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 11
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
- 03-12 15:38:46.130 606 620 D UE4 : [2019.03.12-15.38.46:130][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 224
- 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader lowp precision: 23
- 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader mediump precision: 23
- 03-12 15:38:46.132 606 620 D UE4 : [2019.03.12-15.38.46:132][ 0]LogRHI: Fragment shader highp precision: 23
- 03-12 15:38:46.133 606 620 D UE4 : [2019.03.12-15.38.46:133][ 0]LogRHI: Support for 4x MSAA detected
- 03-12 15:38:46.133 606 620 D UE4 : [2019.03.12-15.38.46:133][ 0]LogRHI: Image external enabled: ImageExternal100
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 8192
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8064
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 4
- 03-12 15:38:46.135 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:135][ 0]LogRHI: GL_MAX_SAMPLES: 1
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 12
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
- 03-12 15:38:46.136 606 620 D UE4 : [2019.03.12-15.38.46:136][ 0]LogRHI: PLATFORM_ANDROID
- 03-12 15:38:46.137 606 620 D UE4 : [2019.03.12-15.38.46:137][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Company.ProjectUI/files/ProgramBinaryCache/GLSL_ES2_94A5ED408D53018B22B9539B20C5FAF243DA25C5
- 03-12 15:38:46.137 606 620 D UE4 : [2019.03.12-15.38.46:137][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
- 03-12 15:38:46.150 606 620 D UE4 : [2019.03.12-15.38.46:150][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
- 03-12 15:38:46.151 606 620 D UE4 : [2019.03.12-15.38.46:151][ 0]LogRHI: Display: Testing for shader compiler compatibility
- 03-12 15:38:46.166 606 620 D UE4 : [2019.03.12-15.38.46:166][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
- 03-12 15:38:46.166 606 620 D UE4 : [2019.03.12-15.38.46:166][ 0]LogRHI: Display: Testing for round() function availability
- 03-12 15:38:46.177 606 620 D UE4 : [2019.03.12-15.38.46:177][ 0]LogRHI: Warning: Disabling the need for the round() function hack
- 03-12 15:38:46.178 606 620 D UE4 : [2019.03.12-15.38.46:178][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
- 03-12 15:38:46.178 606 620 D UE4 : [2019.03.12-15.38.46:178][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
- 03-12 15:38:46.179 606 620 D UE4 : [2019.03.12-15.38.46:179][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- 03-12 15:38:46.179 606 620 D UE4 : [2019.03.12-15.38.46:179][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- 03-12 15:38:46.180 606 620 D UE4 : [2019.03.12-15.38.46:180][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- 03-12 15:38:46.180 606 620 D UE4 : [2019.03.12-15.38.46:180][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- 03-12 15:38:46.181 606 620 D UE4 : [2019.03.12-15.38.46:181][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- 03-12 15:38:46.181 606 620 D UE4 : [2019.03.12-15.38.46:181][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- 03-12 15:38:46.182 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- 03-12 15:38:46.182 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- 03-12 15:38:46.183 606 620 D UE4 : [2019.03.12-15.38.46:182][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- 03-12 15:38:46.183 606 620 D UE4 : [2019.03.12-15.38.46:183][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:183][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:184][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- 03-12 15:38:46.184 606 620 D UE4 : [2019.03.12-15.38.46:184][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- 03-12 15:38:46.185 606 620 D UE4 : [2019.03.12-15.38.46:185][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- 03-12 15:38:46.185 606 620 D UE4 : [2019.03.12-15.38.46:185][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- 03-12 15:38:46.186 606 620 D UE4 : [2019.03.12-15.38.46:186][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- 03-12 15:38:46.186 606 620 D UE4 : [2019.03.12-15.38.46:186][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- 03-12 15:38:46.187 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- 03-12 15:38:46.187 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:187][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:188][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- 03-12 15:38:46.188 606 620 D UE4 : [2019.03.12-15.38.46:188][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- 03-12 15:38:46.189 606 620 D UE4 : [2019.03.12-15.38.46:189][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- 03-12 15:38:46.189 606 620 D UE4 : [2019.03.12-15.38.46:189][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- 03-12 15:38:46.301 606 620 D UE4 : [2019.03.12-15.38.46:300][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
- 03-12 15:38:46.376 606 620 D UE4 : [2019.03.12-15.38.46:376][ 0]LogSlate: Using FreeType 2.4.12
- 03-12 15:38:46.385 606 620 D UE4 : [2019.03.12-15.38.46:385][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
- 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:921][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
- 03-12 15:38:46.921 606 620 D UE4 : [2019.03.12-15.38.46:921][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012891456 of 0 tasks for precompile.
- 03-12 15:38:46.922 606 620 D UE4 : [2019.03.12-15.38.46:922][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
- 03-12 15:38:46.922 606 620 D UE4 : [2019.03.12-15.38.46:922][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
- 03-12 15:38:46.923 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012890688 of 0 tasks for precompile.
- 03-12 15:38:46.923 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectUI using shader platform 8.
- 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:923][ 0]LogInit: Using OS detected language (en-US).
- 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:924][ 0]LogInit: Using OS detected locale (en-US).
- 03-12 15:38:46.924 606 620 D UE4 : [2019.03.12-15.38.46:924][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
- 03-12 15:38:46.925 606 620 D UE4 : [2019.03.12-15.38.46:925][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
- 03-12 15:38:46.927 606 620 D UE4 : [2019.03.12-15.38.46:927][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- 03-12 15:38:46.927 606 620 D UE4 : [2019.03.12-15.38.46:927][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- 03-12 15:38:47.126 606 620 D UE4 : [2019.03.12-15.38.47:125][ 0]LogStreaming: Display: Took 0.203s to InitGameTextLocalization.
- 03-12 15:38:47.362 606 620 D UE4 : [2019.03.12-15.38.47:362][ 0]LogAssetRegistry: FAssetRegistry took 0.2326 seconds to start up
- 03-12 15:38:48.594 606 620 D UE4 : [2019.03.12-15.38.48:594][ 0]LogStreaming: Display: Flushing async loaders.
- 03-12 15:38:48.706 606 620 D UE4 : [2019.03.12-15.38.48:706][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.109385 seconds
- 03-12 15:38:48.892 606 620 D UE4 : [2019.03.12-15.38.48:892][ 0]LogNetVersion: ProjectUI 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3420419051)
- 03-12 15:38:50.845 606 620 D UE4 : [2019.03.12-15.38.50:845][ 0]LogMoviePlayer: Initializing movie player
- 03-12 15:38:50.928 606 620 D UE4 : [2019.03.12-15.38.50:928][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 15:38:50.933 606 620 D UE4 : [2019.03.12-15.38.50:933][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 15:38:50.952 606 620 D UE4 : [2019.03.12-15.38.50:952][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: 35143 objects as part of root set at end of initial load.
- 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
- 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectAllocator: 3881768 out of 0 bytes used by permanent object pool.
- 03-12 15:38:51.013 606 620 D UE4 : [2019.03.12-15.38.51:013][ 0]LogUObjectArray: CloseDisregardForGC: 35143/35143 objects in disregard for GC pool
- 03-12 15:38:51.031 606 620 D UE4 : [2019.03.12-15.38.51:031][ 0]LogAndroid: Display: Passed PreInit()
- 03-12 15:38:51.034 606 620 D UE4 : [2019.03.12-15.38.51:034][ 0]LogEngine: Initializing Engine...
- 03-12 15:38:51.055 606 620 D UE4 : [2019.03.12-15.38.51:055][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- 03-12 15:38:51.055 606 620 D UE4 : [2019.03.12-15.38.51:055][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- 03-12 15:38:51.070 606 620 D UE4 : [2019.03.12-15.38.51:069][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.014 s
- 03-12 15:38:51.070 606 620 D UE4 : [2019.03.12-15.38.51:070][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- 03-12 15:38:51.305 606 620 D UE4 : [2019.03.12-15.38.51:305][ 0]LogInit: Initializing FReadOnlyCVARCache
- 03-12 15:38:51.307 606 620 D UE4 : [2019.03.12-15.38.51:307][ 0]LogAndroidAudio: Warning: SL Entered Init HW
- 03-12 15:38:51.307 606 620 D UE4 : [2019.03.12-15.38.51:307][ 0]LogAndroidAudio: Warning: OpenSLES Initializing HW
- 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogAndroidAudio: Warning: OpenSLES Initialized
- 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogAndroidAudio: Warning: OpenSLAudioDevice: Allocated 12 sources
- 03-12 15:38:51.308 606 620 D UE4 : [2019.03.12-15.38.51:308][ 0]LogInit: FAudioDevice initialized.
- 03-12 15:38:51.311 606 620 D UE4 : [2019.03.12-15.38.51:311][ 0]LogAudio: Warning: Can't increase channels past starting number!
- 03-12 15:38:51.313 606 620 D UE4 : [2019.03.12-15.38.51:313][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- 03-12 15:38:51.314 606 620 D UE4 : [2019.03.12-15.38.51:314][ 0]LogInit: Texture streaming: Disabled
- 03-12 15:38:51.368 606 620 D UE4 : [2019.03.12-15.38.51:368][ 0]LogAudio: Warning: Can't increase channels past starting number!
- 03-12 15:38:51.390 606 620 D UE4 : [2019.03.12-15.38.51:390][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- 03-12 15:38:51.392 606 620 D UE4 : [2019.03.12-15.38.51:392][ 0]LogInit: Display: Game Engine Initialized.
- 03-12 15:38:51.393 606 620 D UE4 : [2019.03.12-15.38.51:393][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- 03-12 15:38:51.394 606 620 D UE4 : [2019.03.12-15.38.51:394][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- 03-12 15:38:51.395 606 620 D UE4 : [2019.03.12-15.38.51:394][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- 03-12 15:38:51.396 606 620 D UE4 : [2019.03.12-15.38.51:396][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
- 03-12 15:38:51.397 606 620 D UE4 : [2019.03.12-15.38.51:397][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- 03-12 15:38:51.582 606 620 D UE4 : [2019.03.12-15.38.51:582][ 0]LogInit: Display: Starting Game.
- 03-12 15:38:51.582 606 620 D UE4 : [2019.03.12-15.38.51:582][ 0]LogNet: Browse: /Game/Maps/BaseMap?Name=Player
- 03-12 15:38:51.584 606 620 D UE4 : [2019.03.12-15.38.51:584][ 0]LogLoad: LoadMap: /Game/Maps/BaseMap?Name=Player
- 03-12 15:38:51.936 606 729 D UE4 : [2019.03.12-15.38.51:936][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:35531'
- 03-12 15:38:51.937 606 729 D UE4 : [2019.03.12-15.38.51:937][ 0]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35531'...
- 03-12 15:38:52.730 606 623 D UE4 : Used memory: 137452
- 03-12 15:38:57.357 606 672 D UE4 : [2019.03.12-15.38.57:357][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.407 606 672 D UE4 : [2019.03.12-15.38.57:407][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.420 606 672 D UE4 : [2019.03.12-15.38.57:420][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.424 606 672 D UE4 : [2019.03.12-15.38.57:424][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.425 606 672 D UE4 : [2019.03.12-15.38.57:425][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.426 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.427 606 672 D UE4 : [2019.03.12-15.38.57:426][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.439 606 672 D UE4 : [2019.03.12-15.38.57:439][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.489 606 672 D UE4 : [2019.03.12-15.38.57:489][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.502 606 672 D UE4 : [2019.03.12-15.38.57:501][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.505 606 672 D UE4 : [2019.03.12-15.38.57:505][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.506 606 672 D UE4 : [2019.03.12-15.38.57:506][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:506][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.507 606 672 D UE4 : [2019.03.12-15.38.57:507][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.520 606 672 D UE4 : [2019.03.12-15.38.57:520][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.571 606 672 D UE4 : [2019.03.12-15.38.57:571][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.584 606 672 D UE4 : [2019.03.12-15.38.57:583][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.587 606 672 D UE4 : [2019.03.12-15.38.57:587][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.588 606 672 D UE4 : [2019.03.12-15.38.57:588][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.588 606 672 D UE4 : [2019.03.12-15.38.57:588][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.589 606 672 D UE4 : [2019.03.12-15.38.57:589][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.602 606 672 D UE4 : [2019.03.12-15.38.57:602][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.606 606 620 D UE4 : [2019.03.12-15.38.57:606][ 0]LogAIModule: Creating AISystem for world BaseMap
- 03-12 15:38:57.619 606 620 D UE4 : [2019.03.12-15.38.57:619][ 0]LogLoad: Game class is 'ProjectGameModeBase_BP_C'
- 03-12 15:38:57.636 606 620 D UE4 : [2019.03.12-15.38.57:636][ 0]LogWorld: Bringing World /Game/Maps/BaseMap.BaseMap up for play (max tick rate 0) at 2019.03.12-15.38.57
- 03-12 15:38:57.640 606 620 D UE4 : [2019.03.12-15.38.57:640][ 0]LogWorld: Bringing up level for play took: 0.016705
- 03-12 15:38:57.642 606 620 D UE4 : [2019.03.12-15.38.57:642][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 15:38:57.655 606 672 D UE4 : [2019.03.12-15.38.57:654][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.669 606 672 D UE4 : [2019.03.12-15.38.57:669][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.673 606 672 D UE4 : [2019.03.12-15.38.57:673][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.675 606 672 D UE4 : [2019.03.12-15.38.57:675][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.676 606 672 D UE4 : [2019.03.12-15.38.57:676][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.693 606 672 D UE4 : [2019.03.12-15.38.57:692][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.720 606 620 D UE4 : [2019.03.12-15.38.57:720][ 0]LogUMG: Display: Widget Class StartScreen_BP_C - Loaded Fast Template.
- 03-12 15:38:57.744 606 672 D UE4 : [2019.03.12-15.38.57:744][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.757 606 672 D UE4 : [2019.03.12-15.38.57:757][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.758 606 620 D UE4 : [2019.03.12-15.38.57:758][ 0]LogUMG: Display: Widget Class MainWidget_BP_C - Loaded Fast Template.
- 03-12 15:38:57.760 606 672 D UE4 : [2019.03.12-15.38.57:760][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.761 606 672 D UE4 : [2019.03.12-15.38.57:761][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.762 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.763 606 672 D UE4 : [2019.03.12-15.38.57:762][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.763 606 672 D UE4 : [2019.03.12-15.38.57:763][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.775 606 672 D UE4 : [2019.03.12-15.38.57:775][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.799 606 620 D UE4 : [2019.03.12-15.38.57:799][ 0]LogUMG: Display: Widget Class Settings_BP_C - Loaded Fast Template.
- 03-12 15:38:57.816 606 620 D UE4 : [2019.03.12-15.38.57:816][ 0]LogLevel: ActivateLevel /Game/Maps/SimpleDemoMap 1 1 1
- 03-12 15:38:57.823 606 620 D UE4 : [2019.03.12-15.38.57:823][ 0]LogLoad: Took 6.238620 seconds to LoadMap(/Game/Maps/BaseMap)
- 03-12 15:38:57.826 606 672 D UE4 : [2019.03.12-15.38.57:825][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.838 606 672 D UE4 : [2019.03.12-15.38.57:838][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.841 606 672 D UE4 : [2019.03.12-15.38.57:841][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.842 606 672 D UE4 : [2019.03.12-15.38.57:842][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.843 606 672 D UE4 : [2019.03.12-15.38.57:843][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 15:38:57.918 606 620 D UE4 : [2019.03.12-15.38.57:918][ 0]LogSlate: Took 0.089669 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
- 03-12 15:38:57.939 606 620 D UE4 : [2019.03.12-15.38.57:939][ 0]LogSlate: Took 0.010723 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
- 03-12 15:38:57.967 606 674 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=674,Native,Thread*=0x89729100,peer=0x12dd5100,"RTHeartBeat 0"]
- 03-12 15:38:57.967 606 674 D UE4 : *** JavaEnvDestructor: 674
- 03-12 15:38:57.969 606 672 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 15:38:57.971 606 672 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=672,Native,Thread*=0x89727d00,peer=0x12dcb100,"RenderThread 0"]
- 03-12 15:38:57.980 606 672 D UE4 : *** JavaEnvDestructor: 672
- 03-12 15:38:58.088 606 620 D UE4 : [2019.03.12-15.38.58:088][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/SimpleDemoMap) is flushing async loading
- 03-12 15:38:58.322 606 620 D UE4 : [2019.03.12-15.38.58:321][ 0]LogMaterial: Can't compile Light with cooked content, will use default material instead
- 03-12 15:38:58.322 606 620 D UE4 : [2019.03.12-15.38.58:322][ 0]LogMaterial: Warning: /Game/Models/M600/tmp/Light.Light: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
- 03-12 15:38:58.490 606 760 D UE4 : [2019.03.12-15.38.58:490][ 0]LogRenderer: Reallocating scene render targets to support 1024x576 Format 2 NumSamples 1 (Frame:1).
- 03-12 15:38:58.652 606 620 D UE4 : [2019.03.12-15.38.58:652][ 0]LogAndroid: Passed GEngineLoop.Init()
- 03-12 15:38:58.661 606 620 D UE4 : [2019.03.12-15.38.58:661][ 0]LogAndroidEvents: Display: DequeueAppEvent : 9, 0
- 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
- 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: DequeueAppEvent : 0, 2940378376
- 03-12 15:38:58.662 606 620 D UE4 : APP_EVENT_STATE_WINDOW_CREATED, 0, 0, 1
- 03-12 15:38:58.662 606 620 D UE4 : [2019.03.12-15.38.58:662][ 0]LogAndroidEvents: Display: ExecWindowCreated
- 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ReInitWindow()
- 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ReInit()
- 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 15:38:58.663 606 620 D UE4 : AndroidEGL::InitSurface 0, 1
- 03-12 15:38:58.664 606 620 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893a64e0
- 03-12 15:38:58.664 606 620 D UE4 : ExecWindowCreated, 0, 1, 1
- 03-12 15:38:58.664 606 620 D UE4 : [2019.03.12-15.38.58:664][ 0]LogTemp: Android resume audio
- 03-12 15:38:58.667 606 620 D UE4 : Registering volume receiver
- 03-12 15:38:58.674 606 760 D UE4 : [2019.03.12-15.38.58:674][ 0]LogRHI: Using OpenGL program LRU cache: 0
- 03-12 15:38:58.847 606 620 D UE4 : startVolumeReceiver: 11
- 03-12 15:38:58.847 606 620 D UE4 : nativeVolumeEvent(11)
- 03-12 15:38:58.848 606 620 D UE4 : Registering battery receiver
- 03-12 15:38:58.851 606 620 D UE4 : Registering headset receiver
- 03-12 15:38:58.852 606 606 D UE4 : Battery: status = 2, rawlevel = 100, scale = 100
- 03-12 15:38:58.852 606 606 D UE4 : nativeBatteryEvent(stat = 2, lvl = 100 temp = 42.40 °C)
- 03-12 15:38:58.852 606 620 D UE4 : startHeadsetReceiver: 0
- 03-12 15:38:58.852 606 620 D UE4 : nativeHeadsetEvent(0)
- 03-12 15:38:58.853 606 620 D UE4 : [2019.03.12-15.38.58:853][ 0]LogAndroid: Display: Low Power Mode Changed: 0
- 03-12 15:38:58.861 606 705 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=705,Native,Thread*=0x87b72c00,peer=0x12dfd0a0,"FTcpMes-ansport"]
- 03-12 15:38:58.861 606 705 D UE4 : *** JavaEnvDestructor: 705
- 03-12 15:38:59.462 606 706 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=706,Native,Thread*=0x8638d100,peer=0x12e000a0,"FTcpListener"]
- 03-12 15:38:59.462 606 706 D UE4 : *** JavaEnvDestructor: 706
- 03-12 15:39:00.132 606 729 D UE4 : [2019.03.12-15.39.00:132][ 0]LogTcpMessaging: Lost node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35531'...
- 03-12 15:39:00.132 606 729 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[65,tid=729,Native,Thread*=0x87b2c000,peer=0x12dba160,"FTcpMes-1:35531"]
- 03-12 15:39:00.132 606 729 D UE4 : *** JavaEnvDestructor: 729
- 03-12 15:39:00.233 606 620 D UE4 : [2019.03.12-15.39.00:233][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 15:39:00.332 606 704 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=704,Native,Thread*=0x8638bd00,peer=0x12dfa0a0,"UdpMess-eceiver"]
- 03-12 15:39:00.333 606 704 D UE4 : *** JavaEnvDestructor: 704
- 03-12 15:39:00.948 606 702 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=702,Native,Thread*=0x8638a900,peer=0x12d530a0,"FUdpMes-eBeacon"]
- 03-12 15:39:00.948 606 702 D UE4 : *** JavaEnvDestructor: 702
- 03-12 15:39:00.950 606 703 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=703,Native,Thread*=0x87b71800,peer=0x12df80a0,"FUdpMes-.Sender"]
- 03-12 15:39:00.950 606 703 D UE4 : *** JavaEnvDestructor: 703
- 03-12 15:39:00.951 606 701 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=701,Native,Thread*=0x87b70400,peer=0x12d510a0,"FUdpMes-ocessor"]
- 03-12 15:39:00.951 606 701 D UE4 : *** JavaEnvDestructor: 701
- 03-12 15:39:01.052 606 620 D UE4 : [2019.03.12-15.39.01:052][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 15:39:01.061 606 620 D UE4 : Execution has been resumed!
- 03-12 15:39:01.061 606 620 D UE4 : [2019.03.12-15.39.01:061][ 0]LogAndroidEvents: Display: DequeueAppEvent : 6, 0
- 03-12 15:39:01.236 606 774 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=774,Native,Thread*=0x87b2c000,peer=0x12dba1c0,"FTcpMes-ansport"]
- 03-12 15:39:01.236 606 774 D UE4 : *** JavaEnvDestructor: 774
- 03-12 15:39:01.239 606 775 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=775,Native,Thread*=0x84daef00,peer=0x12ddb160,"FTcpListener"]
- 03-12 15:39:01.239 606 775 D UE4 : *** JavaEnvDestructor: 775
- 03-12 15:39:01.361 606 779 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=779,Native,Thread*=0x84db1700,peer=0x12dfa100,"UdpMess-eceiver"]
- 03-12 15:39:01.361 606 779 D UE4 : *** JavaEnvDestructor: 779
- 03-12 15:39:02.059 606 777 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=777,Native,Thread*=0x84db0300,peer=0x12de6160,"FUdpMes-eBeacon"]
- 03-12 15:39:02.059 606 777 D UE4 : *** JavaEnvDestructor: 777
- 03-12 15:39:02.061 606 778 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=778,Native,Thread*=0x87b2fc00,peer=0x12df8100,"FUdpMes-.Sender"]
- 03-12 15:39:02.061 606 778 D UE4 : *** JavaEnvDestructor: 778
- 03-12 15:39:02.062 606 776 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=776,Native,Thread*=0x87b2e800,peer=0x12de0160,"FUdpMes-ocessor"]
- 03-12 15:39:02.062 606 776 D UE4 : *** JavaEnvDestructor: 776
- 03-12 15:39:02.163 606 620 D UE4 : Unregistering volume receiver
- 03-12 15:39:02.165 606 620 D UE4 : Unregistering battery receiver
- 03-12 15:39:02.166 606 620 D UE4 : Unregistering headset receiver
- 03-12 15:39:02.168 606 761 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=761,Native,Thread*=0x87b2d400,peer=0x12dc61c0,"RTHeartBeat 1"]
- 03-12 15:39:02.168 606 761 D UE4 : *** JavaEnvDestructor: 761
- 03-12 15:39:02.171 606 760 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 15:39:02.173 606 760 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=760,Native,Thread*=0x84e7d800,peer=0x12dc2160,"RenderThread 1"]
- 03-12 15:39:02.179 606 760 D UE4 : *** JavaEnvDestructor: 760
- 03-12 15:39:02.205 606 620 D UE4 : [2019.03.12-15.39.02:205][ 0]LogTemp: Android pause audio
- 03-12 15:39:02.206 606 620 D UE4 : Execution has been paused...
- 03-12 15:39:02.207 606 620 D UE4 : [2019.03.12-15.39.02:206][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
- 03-12 15:39:02.275 606 620 D UE4 : [2019.03.12-15.39.02:275][ 0]LogTemp: Android resume audio
- 03-12 15:39:02.276 606 620 D UE4 : Registering volume receiver
- 03-12 15:39:02.278 606 620 D UE4 : startVolumeReceiver: 11
- 03-12 15:39:02.278 606 620 D UE4 : nativeVolumeEvent(11)
- 03-12 15:39:02.278 606 620 D UE4 : Registering battery receiver
- 03-12 15:39:02.279 606 620 D UE4 : Registering headset receiver
- 03-12 15:39:02.281 606 620 D UE4 : startHeadsetReceiver: 0
- 03-12 15:39:02.281 606 620 D UE4 : nativeHeadsetEvent(0)
- 03-12 15:39:02.281 606 620 D UE4 : [2019.03.12-15.39.02:281][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 15:39:02.284 606 620 D UE4 : [2019.03.12-15.39.02:284][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 15:39:02.292 606 620 D UE4 : Execution has been resumed!
- 03-12 15:39:02.292 606 620 D UE4 : [2019.03.12-15.39.02:292][ 0]LogAndroidEvents: Display: DequeueAppEvent : 11, 0
- 03-12 15:39:02.483 606 620 D UE4 : [2019.03.12-15.39.02:483][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
- 03-12 15:39:02.671 606 623 D UE4 : Used memory: 149120
- 03-12 15:39:02.981 606 786 D UE4 : [2019.03.12-15.39.02:981][ 0]LogRHI: JNI Display getPresentationDeadlineNanos=17666666 getAppVsyncOffsetNanos=0 getRefreshRate=60.000004
- 03-12 15:39:02.981 606 786 D UE4 : [2019.03.12-15.39.02:981][ 0]LogRHI: Final display timing metrics: DriverRefreshRate=60.0000 DriverRefreshNanos=16666666 DriverDeadlineNanos=16666666 DriverAppVsyncOffsetNanos=0
- 03-12 15:39:02.982 606 786 D UE4 : [2019.03.12-15.39.02:982][ 0]LogRHI: AndroidEGL:SwapBuffers Min=1, Max=1, Request=1, ClosestDriver=1, SetDriver=1
- 03-12 15:39:03.007 606 620 D UE4 : [2019.03.12-15.39.03:007][ 0]LogSlate: Slate font cache was flushed
- 03-12 15:39:03.129 606 620 D UE4 : [2019.03.12-15.39.03:129][ 1]LogUMG: Display: Widget Class AgentsBar_BP_C - Loaded Fast Template.
- 03-12 15:39:03.177 606 620 D UE4 : [2019.03.12-15.39.03:177][ 1]LogSlate: Took 0.002549 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
- 03-12 15:39:03.268 606 620 D UE4 : [2019.03.12-15.39.03:268][ 1]LogSlate: Took 0.002251 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
- 03-12 15:39:03.650 606 620 D UE4 : [2019.03.12-15.39.03:650][ 2]LogUMG: Display: Widget Class AssetButton_BP_C - Loaded Fast Template.
- 03-12 15:39:04.284 606 806 D UE4 : [2019.03.12-15.39.04:284][ 4]LogTcpMessaging: Started Connection to '127.0.0.1:35533'
- 03-12 15:39:04.285 606 806 D UE4 : [2019.03.12-15.39.04:285][ 4]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:35533'...
- 03-12 15:39:04.672 606 786 D UE4 : [2019.03.12-15.39.04:672][ 4]LogRHI: Error: Failed to link program. Current total programs: 12 binary bytes: 160804
- 03-12 15:39:04.672 606 786 D UE4 : log:
- 03-12 15:39:04.672 606 786 D UE4 : No log
- 03-12 15:39:04.788 606 786 D UE4 : Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 15:39:04.788 606 786 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
- 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 15:39:04.789 606 786 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
- 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: === Critical error: ===
- 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error:
- 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 15:39:04.789 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: Failed to link program. Current total programs: 12, precompile: 0
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:789][ 4]LogAndroid: Error: [Callstack] 0x0000000099C16518 (0x0000000006DFB518) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_OnThisThread(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x0000000099C3C5EC (0x0000000006E215EC) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x0000000099C29CDC (0x0000000006E0ECDC) libUE4.so!FOpenGLDynamicRHI::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009739C0AC (0x00000000045810AC) libUE4.so!void CommitGraphicsPipelineState<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> >(FRHICommandList&, TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> const&, FDrawingPolicyRenderState const&, FBoundShaderStateInput const&, FMaterialRenderProxy const*) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x00000000973CF530 (0x00000000045B4530) libUE4.so!FDrawMobileBasePassDynamicMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737C7A0 (0x00000000045617A0) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileBasePassDynamicMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileBasePassDynamicMeshAction&&) []
- 03-12 15:39:04.790 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737C318 (0x0000000004561318) libUE4.so!FMobileBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:790][ 4]LogAndroid: Error: [Callstack] 0x000000009737DA3C (0x0000000004562A3C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePassDynamicData(FRHICommandList&, FViewInfo const&, FDrawingPolicyRenderState const&, EBlendMode, bool, int, int) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x000000009737FA7C (0x0000000004564A7C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&, TArrayView<FViewInfo const*>) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x00000000973E1724 (0x00000000045C6724) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x00000000973DB348 (0x00000000045C0348) libUE4.so!UpdateSceneCaptureContentMobile_RenderThread(FRHICommandListImmediate&, FSceneRenderer*, FRenderTarget*, FTexture*, FString const&, FResolveParams const&) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000097760580 (0x0000000004945580) libUE4.so![Unknown]() []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB1920 (0x0000000002F96920) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB05B8 (0x0000000002F955B8) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
- 03-12 15:39:04.791 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000096FC706C (0x00000000041AC06C) libUE4.so!RenderingThreadMain(FEvent*) []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:791][ 4]LogAndroid: Error: [Callstack] 0x0000000096FD838C (0x00000000041BD38C) libUE4.so!FRenderingThread::Run() []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x0000000095E59300 (0x000000000303E300) libUE4.so!FRunnableThreadPThread::Run() []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x0000000095DABBF4 (0x0000000002F90BF4) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CFF8C4 (0x000000000003F8C4) libc.so![Unknown]() []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CD9E56 (0x0000000000019E56) libc.so![Unknown]() []
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
- 03-12 15:39:04.792 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
- 03-12 15:39:04.793 606 786 D UE4 : [2019.03.12-15.39.04:792][ 4]LogAndroid: Error:
- 03-12 15:39:04.817 606 786 D UE4 : [2019.03.12-15.39.04:817][ 4]LogWindows: FAndroidMisc::RequestExit(1)
- 03-12 15:39:04.818 606 786 I art : System.exit called, status: 0
- 03-12 15:39:04.818 606 786 I AndroidRuntime: VM exiting with result code 0, cleanup skipped.
- 03-12 15:39:04.927 1072 2020 I WindowState: WIN DEATH: Window{7718d46 u0 SurfaceView}
- 03-12 15:39:04.928 1072 1204 D GraphicsStats: Buffer count: 3
- 03-12 15:39:04.939 1072 1667 I WindowState: WIN DEATH: Window{2712bd4 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity}
- 03-12 15:39:04.948 1072 1204 I ActivityManager: Process com.Company.ProjectUI (pid 606) has died
- 03-12 15:39:04.949 1072 1204 W ActivityManager: Force removing ActivityRecord{c47b2d1 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t58}: app died, no saved state
- 03-12 15:39:05.041 208 1755 E BufferQueueProducer: [com.cyanogenmod.filemanager/com.cyanogenmod.filemanager.activities.NavigationActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 15:39:05.060 1072 1206 W InputMethodManagerService: Got RemoteException sending setActive(false) notification to pid 606 uid 10070
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: Failed to update the mount point information
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: com.cyanogenmod.filemanager.console.InsufficientPermissionsException
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.commands.java.MountPointInfoCommand.execute(MountPointInfoCommand.java:102)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.console.java.JavaConsole.execute(JavaConsole.java:125)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.CommandHelper.execute(CommandHelper.java:1908)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.CommandHelper.getMountPoints(CommandHelper.java:1270)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.refreshMountPoints(MountPointHelper.java:95)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.getMountPointFromDirectory(MountPointHelper.java:122)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.util.MountPointHelper.getMountPointFromDirectory(MountPointHelper.java:79)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.tasks.FilesystemAsyncTask.doInBackground(FilesystemAsyncTask.java:129)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at com.cyanogenmod.filemanager.tasks.FilesystemAsyncTask.doInBackground(FilesystemAsyncTask.java:118)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at android.os.AsyncTask$2.call(AsyncTask.java:295)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.FutureTask.run(FutureTask.java:237)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:234)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)
- 03-12 15:39:05.105 2507 2531 E MountPointHelper: at java.lang.Thread.run(Thread.java:818)
- 03-12 15:42:00.029 1072 1086 I ProcessStatsService: Prepared write state in 23ms
- 03-12 15:54:38.987 1072 1085 I UsageStatsService: User[0] Flushing usage stats to disk
- 03-12 16:00:27.320 858 858 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
- 03-12 16:00:27.327 858 858 D AndroidRuntime: CheckJNI is ON
- 03-12 16:00:27.502 858 858 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 16:00:27.545 858 858 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
- 03-12 16:00:27.618 858 858 E memtrack: Couldn't load memtrack module (No such file or directory)
- 03-12 16:00:27.618 858 858 E android.os.Debug: failed to load memtrack module: -2
- 03-12 16:00:27.628 858 858 I Radio-JNI: register_android_hardware_Radio DONE
- 03-12 16:00:27.692 858 858 D AndroidRuntime: Calling main entry com.android.commands.pm.Pm
- 03-12 16:00:27.817 858 858 I art : System.exit called, status: 0
- 03-12 16:00:27.817 858 858 I AndroidRuntime: VM exiting with result code 0.
- 03-12 16:00:28.969 879 879 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
- 03-12 16:00:28.977 879 879 D AndroidRuntime: CheckJNI is ON
- 03-12 16:00:29.039 879 879 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 16:00:29.049 879 879 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
- 03-12 16:00:29.138 879 879 E memtrack: Couldn't load memtrack module (No such file or directory)
- 03-12 16:00:29.138 879 879 E android.os.Debug: failed to load memtrack module: -2
- 03-12 16:00:29.148 879 879 I Radio-JNI: register_android_hardware_Radio DONE
- 03-12 16:00:29.201 879 879 D AndroidRuntime: Calling main entry com.android.commands.am.Am
- 03-12 16:00:29.234 1072 1206 I ActivityManager: Force stopping com.Company.ProjectUI appid=10070 user=0: from pid 879
- 03-12 16:00:29.238 879 879 D AndroidRuntime: Shutting down VM
- 03-12 16:00:33.336 937 937 D AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
- 03-12 16:00:33.343 937 937 D AndroidRuntime: CheckJNI is ON
- 03-12 16:00:33.406 937 937 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 16:00:33.416 937 937 D ICU : No timezone override file found: /data/misc/zoneinfo/current/icu/icu_tzdata.dat
- 03-12 16:00:33.498 937 937 E memtrack: Couldn't load memtrack module (No such file or directory)
- 03-12 16:00:33.498 937 937 E android.os.Debug: failed to load memtrack module: -2
- 03-12 16:00:33.508 937 937 I Radio-JNI: register_android_hardware_Radio DONE
- 03-12 16:00:33.560 937 937 D AndroidRuntime: Calling main entry com.android.commands.am.Am
- 03-12 16:00:33.594 1072 2020 I ActivityManager: START u0 {flg=0x10000000 cmp=com.Company.ProjectUI/com.epicgames.ue4.SplashActivity} from uid 0 on display 0
- 03-12 16:00:33.633 937 937 D AndroidRuntime: Shutting down VM
- 03-12 16:00:33.652 1072 1668 I ActivityManager: Start proc 953:com.Company.ProjectUI/u0a70 for activity com.Company.ProjectUI/com.epicgames.ue4.SplashActivity
- 03-12 16:00:33.746 953 953 I art : Not late-enabling -Xcheck:jni (already on)
- 03-12 16:00:33.746 953 953 I art : Late-enabling JIT
- 03-12 16:00:33.762 953 953 I art : JIT created with code_cache_capacity=2MB compile_threshold=1000
- 03-12 16:00:33.971 1072 1083 I ActivityManager: START u0 {flg=0x10000 cmp=com.Company.ProjectUI/com.epicgames.ue4.GameActivity (has extras)} from uid 10070 on display 0
- 03-12 16:00:34.276 953 953 D UE4 : Used memory before allocating anything was 48.45MB
- 03-12 16:00:34.791 953 953 D UE4 : In the JNI_OnLoad function
- 03-12 16:00:34.795 953 953 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
- 03-12 16:00:34.798 953 953 D UE4 : Path found as '/storage/emulated/0'
- 03-12 16:00:34.798 953 953 D UE4 : Font Path found as '/system/fonts/'
- 03-12 16:00:34.798 953 953 D UE4 : In the JNI_OnLoad function 5
- 03-12 16:00:34.815 953 953 V threaded_app: Creating: 0xb4dbe840
- 03-12 16:00:34.815 953 968 V threaded_app: Config: mcc=0 mnc=0 lang=en cnt=US orien=2 touch=1 dens=160 keys=1 nav=1 keysHid=3 navHid=0 sdk=23 size=3 long=2 modetype=1 modenight=1
- 03-12 16:00:34.815 953 968 D UE4 : Entering native app glue main function
- 03-12 16:00:34.816 953 968 D UE4 : Created event thread
- 03-12 16:00:34.816 953 968 D UE4 : Entered AndroidMain()
- 03-12 16:00:34.816 953 969 D UE4 : Entering event processing thread engine entry point
- 03-12 16:00:34.816 953 969 D UE4 : Prepared looper for event thread
- 03-12 16:00:34.817 953 969 D UE4 : Passed callback initialization
- 03-12 16:00:34.817 953 969 D UE4 : Passed sensor initialization
- 03-12 16:00:34.822 953 968 D UE4 : Controller interface supported
- 03-12 16:00:34.829 953 970 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
- 03-12 16:00:34.833 953 953 I imx6.gralloc: open gpu gralloc module!
- 03-12 16:00:34.890 953 953 D PermissionFragment: Creating PlayGamesFragment
- 03-12 16:00:34.895 1072 1084 I ActivityManager: START u0 {act=android.content.pm.action.REQUEST_PERMISSIONS pkg=com.android.packageinstaller cmp=com.android.packageinstaller/.permission.ui.GrantPermissionsActivity (has extras)} from uid 10070 on display 0
- 03-12 16:00:34.919 953 953 D UE4 : Found DepthBufferPreference = 0
- 03-12 16:00:34.919 953 953 D UE4 : Found bPackageDataInsideApk = 0
- 03-12 16:00:34.919 953 953 D UE4 : Found ProjectName = ProjectUI
- 03-12 16:00:34.919 953 953 D UE4 : Found AppType =
- 03-12 16:00:34.919 953 953 D UE4 : Found bHasOBBFiles = 0
- 03-12 16:00:34.919 953 953 D UE4 : Found bVerifyOBBOnStartUp = false
- 03-12 16:00:34.920 953 953 D UE4 : UI hiding set to true
- 03-12 16:00:34.920 953 953 D UE4 : BuildConfiguration set to Development
- 03-12 16:00:34.920 953 953 D UE4 : UseExternalFilesDir set to false
- 03-12 16:00:34.920 953 953 D UE4 : AllowIMU set to true
- 03-12 16:00:34.920 953 953 D UE4 : SupportsVulkan set to false
- 03-12 16:00:34.986 953 953 D UE4 : Hardware: Freescale i.MX6 Quad/DualLite (Device Tree)
- 03-12 16:00:34.986 953 953 D UE4 : ro.hardware: freescale
- 03-12 16:00:34.988 953 953 D UE4 : Memory: 998 MB
- 03-12 16:00:34.994 953 953 D UE4 : UseAffinity: false
- 03-12 16:00:34.994 953 953 D UE4 : BigCoreMask: 0xffff
- 03-12 16:00:34.994 953 953 D UE4 : LittleCoreMask: 0x0
- 03-12 16:00:34.996 953 953 D UE4 : APK path: /data/app/com.Company.ProjectUI-1/base.apk
- 03-12 16:00:34.996 953 953 D UE4 : OBB in APK: false
- 03-12 16:00:34.996 953 953 D UE4 : InternalFilePath found as '/data/user/0/com.Company.ProjectUI/files'
- 03-12 16:00:34.996 953 953 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Company.ProjectUI/files'
- 03-12 16:00:34.996 953 953 D UE4 : App is running in Landscape
- 03-12 16:00:34.996 953 953 D UE4 : Android version is 6.0.1
- 03-12 16:00:34.996 953 953 D UE4 : Android manufacturer is boundary
- 03-12 16:00:34.996 953 953 D UE4 : Android model is NITROGEN6X
- 03-12 16:00:34.996 953 953 D UE4 : Android build number is nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
- 03-12 16:00:34.997 953 953 D UE4 : OS language is set to en_US
- 03-12 16:00:34.997 953 953 D UE4 : Debugger attached is false
- 03-12 16:00:35.026 953 971 D UE4 : Used memory: 46496
- 03-12 16:00:35.271 953 953 W PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
- 03-12 16:00:35.305 1072 1090 D BluetoothManagerService: Added callback: android.bluetooth.IBluetoothManagerCallback$Stub$Proxy@80126a6:true
- 03-12 16:00:35.316 953 953 D UE4 : ==============> GameActive.onCreate complete!
- 03-12 16:00:35.317 953 953 V threaded_app: Start: 0xb4dbe840
- 03-12 16:00:35.318 953 969 V threaded_app: activityState=10
- 03-12 16:00:35.318 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 969
- 03-12 16:00:35.318 953 953 D UE4 : Creating console command broadcast listener
- 03-12 16:00:35.320 953 953 D UE4 : ==================================> Inside onStart function in GameActivity
- 03-12 16:00:35.320 953 953 V threaded_app: Resume: 0xb4dbe840
- 03-12 16:00:35.320 953 969 V threaded_app: activityState=11
- 03-12 16:00:35.320 953 969 D UE4 : Case APP_CMD_RESUME
- 03-12 16:00:35.320 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 969
- 03-12 16:00:35.320 953 953 D UE4 : === Restoring Transparent Bars ===
- 03-12 16:00:35.321 953 953 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
- 03-12 16:00:35.321 953 953 D UE4 : Registering sensor listeners
- 03-12 16:00:35.321 953 953 D UE4 : App is running in Landscape
- 03-12 16:00:35.321 953 953 D UE4 : === Restoring Transparent Bars ===
- 03-12 16:00:35.322 953 953 D UE4 : ==============> Resuming main init
- 03-12 16:00:35.328 953 968 D UE4 : APK Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 16:00:35.329 953 968 D UE4 : Override Commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 16:00:35.329 953 968 D UE4 : Final commandline: ../../../ProjectUI/ProjectUI.uproject /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 16:00:35.329 953 968 D UE4 : Created sync event
- 03-12 16:00:35.332 953 953 D UE4 : ==============> GameActive.onResume complete!
- 03-12 16:00:35.338 953 953 V threaded_app: InputQueueCreated: 0xb4dbe840 -- 0xb4dbd580
- 03-12 16:00:35.338 953 969 V threaded_app: APP_CMD_INPUT_CHANGED
- 03-12 16:00:35.338 953 969 V threaded_app: Attaching input queue to looper
- 03-12 16:00:35.372 953 970 I OpenGLRenderer: Initialized EGL, version 1.4
- 03-12 16:00:35.392 208 1125 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 16:00:35.410 1072 1086 W ActivityManager: Activity pause timeout for ActivityRecord{7594893 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t59}
- 03-12 16:00:35.435 208 1755 E BufferQueueProducer: [com.Company.ProjectUI/com.epicgames.ue4.GameActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 16:00:35.461 953 953 V threaded_app: NativeWindowCreated: 0xb4dbe840 -- 0xaf429d08
- 03-12 16:00:35.461 953 969 V threaded_app: APP_CMD_INIT_WINDOW
- 03-12 16:00:35.461 953 969 D UE4 : Case APP_CMD_INIT_WINDOW
- 03-12 16:00:35.462 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 0, 2940378376, tid = 969
- 03-12 16:00:35.473 953 953 V threaded_app: Pause: 0xb4dbe840
- 03-12 16:00:35.473 953 969 V threaded_app: activityState=13
- 03-12 16:00:35.473 953 969 D UE4 : Case APP_CMD_PAUSE
- 03-12 16:00:35.473 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 969
- 03-12 16:00:35.474 953 953 D UE4 : Unregistering sensor listeners
- 03-12 16:00:35.474 953 953 D UE4 : ==============> GameActive.onPause complete!
- 03-12 16:00:35.635 953 953 V threaded_app: WindowFocusChanged: 0xb4dbe840 -- 1
- 03-12 16:00:35.636 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 969
- 03-12 16:00:35.640 953 953 D UE4 : === Restoring Transparent Bars due to Visibility Change ===
- 03-12 16:00:35.641 953 953 D UE4 : === Restoring Transparent Bars ===
- 03-12 16:00:35.655 953 953 D PermissionFragment: permission granted for android.permission.WRITE_EXTERNAL_STORAGE
- 03-12 16:00:35.655 953 953 V threaded_app: Resume: 0xb4dbe840
- 03-12 16:00:35.655 953 969 V threaded_app: activityState=11
- 03-12 16:00:35.655 953 969 D UE4 : Case APP_CMD_RESUME
- 03-12 16:00:35.656 953 969 D UE4 : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 969
- 03-12 16:00:35.656 953 953 D UE4 : === Restoring Transparent Bars ===
- 03-12 16:00:35.656 953 953 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
- 03-12 16:00:35.656 953 953 D UE4 : Registering sensor listeners
- 03-12 16:00:35.656 953 953 D UE4 : App is running in Landscape
- 03-12 16:00:35.657 953 953 D UE4 : === Restoring Transparent Bars ===
- 03-12 16:00:35.657 953 953 D UE4 : ==============> Resuming main init
- 03-12 16:00:35.657 953 953 D UE4 : ==============> GameActive.onResume complete!
- 03-12 16:00:35.926 953 968 D UE4 : EGL Extensions:
- 03-12 16:00:35.926 953 968 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_EXT_buffer_age
- 03-12 16:00:35.972 953 968 D UE4 : FAndroidGPUInfo
- 03-12 16:00:35.972 953 968 D UE4 : AndroidEGL::InitSurface 1, 1
- 03-12 16:00:35.973 953 968 D UE4 : AndroidEGL::CreateEGLSurface() 0x893ab560
- 03-12 16:00:35.973 953 968 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
- 03-12 16:00:35.974 208 1013 E BufferQueueProducer: [SurfaceView] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 16:00:36.499 953 968 D UE4 : LogPluginManager: Mounting plugin Paper2D
- 03-12 16:00:36.512 953 968 D UE4 : LogPluginManager: Mounting plugin LightPropagationVolume
- 03-12 16:00:36.517 953 968 D UE4 : LogPluginManager: Mounting plugin CharacterAI
- 03-12 16:00:36.522 953 968 D UE4 : LogPluginManager: Mounting plugin AppleImageUtils
- 03-12 16:00:36.527 953 968 D UE4 : LogPluginManager: Mounting plugin BackChannel
- 03-12 16:00:36.532 953 968 D UE4 : LogPluginManager: Mounting plugin AlembicImporter
- 03-12 16:00:36.537 953 968 D UE4 : LogPluginManager: Mounting plugin GeometryCache
- 03-12 16:00:36.542 953 968 D UE4 : LogPluginManager: Mounting plugin AppleVision
- 03-12 16:00:36.547 953 968 D UE4 : LogPluginManager: Mounting plugin VariantManagerContent
- 03-12 16:00:36.551 953 968 D UE4 : LogPluginManager: Mounting plugin DatasmithContent
- 03-12 16:00:36.557 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- 03-12 16:00:36.562 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemUtils
- 03-12 16:00:36.567 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemNull
- 03-12 16:00:36.572 953 968 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystem
- 03-12 16:00:36.577 953 968 D UE4 : LogPluginManager: Mounting plugin ActorSequence
- 03-12 16:00:36.582 953 968 D UE4 : LogPluginManager: Mounting plugin CryptoKeys
- 03-12 16:00:36.587 953 968 D UE4 : LogPluginManager: Mounting plugin FacialAnimation
- 03-12 16:00:36.591 953 968 D UE4 : LogPluginManager: Mounting plugin AssetManagerEditor
- 03-12 16:00:36.596 953 968 D UE4 : LogPluginManager: Mounting plugin MeshEditor
- 03-12 16:00:36.603 953 968 D UE4 : LogPluginManager: Mounting plugin UdpMessaging
- 03-12 16:00:36.608 953 968 D UE4 : LogPluginManager: Mounting plugin TcpMessaging
- 03-12 16:00:36.613 953 968 D UE4 : LogPluginManager: Mounting plugin NetcodeUnitTest
- 03-12 16:00:36.618 953 968 D UE4 : LogPluginManager: Mounting plugin LinearTimecode
- 03-12 16:00:36.623 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidMedia
- 03-12 16:00:36.627 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidCamera
- 03-12 16:00:36.632 953 968 D UE4 : LogPluginManager: Mounting plugin MediaCompositing
- 03-12 16:00:36.637 953 968 D UE4 : LogPluginManager: Mounting plugin ImgMedia
- 03-12 16:00:36.642 953 968 D UE4 : LogPluginManager: Mounting plugin AISupport
- 03-12 16:00:36.646 953 968 D UE4 : LogPluginManager: Mounting plugin CableComponent
- 03-12 16:00:36.651 953 968 D UE4 : LogPluginManager: Mounting plugin LocationServicesBPLibrary
- 03-12 16:00:36.656 953 968 D UE4 : LogPluginManager: Mounting plugin PhysXVehicles
- 03-12 16:00:36.669 953 968 D UE4 : LogPluginManager: Mounting plugin Firebase
- 03-12 16:00:36.676 953 968 D UE4 : LogPluginManager: Mounting plugin ArchVisCharacter
- 03-12 16:00:36.683 953 968 D UE4 : LogPluginManager: Mounting plugin GoogleCloudMessaging
- 03-12 16:00:36.687 953 968 D UE4 : LogPluginManager: Mounting plugin RuntimePhysXCooking
- 03-12 16:00:36.692 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidPermission
- 03-12 16:00:36.697 953 968 D UE4 : LogPluginManager: Mounting plugin CustomMeshComponent
- 03-12 16:00:36.702 953 968 D UE4 : LogPluginManager: Mounting plugin ProceduralMeshComponent
- 03-12 16:00:36.707 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- 03-12 16:00:36.712 953 968 D UE4 : LogPluginManager: Mounting plugin MobilePatchingUtils
- 03-12 16:00:36.716 953 968 D UE4 : LogPluginManager: Mounting plugin EditableMesh
- 03-12 16:00:36.721 953 968 D UE4 : LogPluginManager: Mounting plugin AndroidMoviePlayer
- 03-12 16:00:36.726 953 968 D UE4 : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- 03-12 16:00:36.733 953 968 D UE4 : LogStreaming: Display: Took 0.236s to configure plugins.
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: Using libcurl 7.46.0
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: - built for arm-unknown-linux-androideabi
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: - supports SSL with OpenSSL/1.0.1s
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: - other features:
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_SSL
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_LIBZ
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_IPV6
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_ASYNCHDNS
- 03-12 16:00:36.921 953 968 D UE4 : LogInit: CURL_VERSION_TLSAUTH_SRP
- 03-12 16:00:36.922 953 968 D UE4 : LogInit: CurlRequestOptions (configurable via config and command line):
- 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- 03-12 16:00:36.922 953 968 D UE4 : LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- 03-12 16:00:36.922 953 968 D UE4 : LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- 03-12 16:00:36.923 953 968 D UE4 : LogInit: - LocalHostAddr = Default
- 03-12 16:00:36.923 953 968 D UE4 : LogInit: - BufferSize = 65536
- 03-12 16:00:36.925 953 968 D UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
- 03-12 16:00:36.926 953 968 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 16:00:36.926 953 968 D UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GOOGLEPLAY
- 03-12 16:00:36.928 953 968 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 16:00:36.928 953 968 D UE4 : LogInit: Build: ++UE4+Release-4.21-CL-4753647
- 03-12 16:00:36.928 953 968 D UE4 : LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Net CL: 4541578
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: OS: Android (6.0.1), CPU: NITROGEN6X, GPU: Vivante GC2000
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compiled (32-bit): Jan 19 2019 03:01:47
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Compiled with Clang: 3.8.275480
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Build Configuration: Development
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Branch Name: ++UE4+Release-4.21
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Command Line: /Game/Maps/BaseMap -Messaging -SessionId=188A4C43411DF9D7F62B8385EA8A0A9C -SessionOwner="Justin" -SessionName="Launch On Device" -iterative
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Base Directory:
- 03-12 16:00:36.929 953 968 D UE4 : LogInit: Installed Engine Build: 0
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Number of dev versions registered: 22
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- 03-12 16:00:36.929 953 968 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- 03-12 16:00:36.930 953 968 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- 03-12 16:00:36.933 953 968 D UE4 : LogStreaming: Display: Took 0.002s to delete old logs.
- 03-12 16:00:37.010 953 968 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- 03-12 16:00:37.013 953 968 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
- 03-12 16:00:37.087 953 968 D UE4 : LogInit: Object subsystem initialized
- 03-12 16:00:37.097 953 968 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.098 953 968 D UE4 : [2019.03.12-16.00.37:098][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
- 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
- 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:1]]
- 03-12 16:00:37.099 953 968 D UE4 : [2019.03.12-16.00.37:099][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- 03-12 16:00:37.100 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:100][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
- 03-12 16:00:37.101 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:101][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- 03-12 16:00:37.102 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:102][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
- 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
- 03-12 16:00:37.103 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- 03-12 16:00:37.104 953 968 D UE4 : [2019.03.12-16.00.37:103][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
- 03-12 16:00:37.104 953 968 D UE4 : [2019.03.12-16.00.37:104][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:104][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- 03-12 16:00:37.105 953 968 D UE4 : [2019.03.12-16.00.37:105][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- 03-12 16:00:37.106 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:106][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
- 03-12 16:00:37.107 953 968 D UE4 : [2019.03.12-16.00.37:107][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
- 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
- 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
- 03-12 16:00:37.108 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:108][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
- 03-12 16:00:37.109 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:109][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
- 03-12 16:00:37.110 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:110][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
- 03-12 16:00:37.111 953 968 D UE4 : [2019.03.12-16.00.37:111][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
- 03-12 16:00:37.112 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:112][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.113 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:113][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- 03-12 16:00:37.114 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:114][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- 03-12 16:00:37.115 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:115][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- 03-12 16:00:37.116 953 968 D UE4 : [2019.03.12-16.00.37:116][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- 03-12 16:00:37.117 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
- 03-12 16:00:37.118 953 968 D UE4 : [2019.03.12-16.00.37:117][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.119 953 968 D UE4 : [2019.03.12-16.00.37:118][ 0]LogAndroid: Mobile HDR: no
- 03-12 16:00:37.119 953 968 D UE4 : [2019.03.12-16.00.37:119][ 0]LogAndroid: Setting Width=1280 and Height=720 (requested scale = 1.000000)
- 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:119][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.120 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:120][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- 03-12 16:00:37.121 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:121][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- 03-12 16:00:37.122 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:122][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- 03-12 16:00:37.123 953 968 D UE4 : [2019.03.12-16.00.37:123][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- 03-12 16:00:37.124 953 968 D UE4 : [2019.03.12-16.00.37:124][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- 03-12 16:00:37.125 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:125][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- 03-12 16:00:37.126 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:126][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- 03-12 16:00:37.127 953 968 D UE4 : [2019.03.12-16.00.37:127][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- 03-12 16:00:37.128 953 968 D UE4 : [2019.03.12-16.00.37:128][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- 03-12 16:00:37.129 953 968 D UE4 : [2019.03.12-16.00.37:129][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- 03-12 16:00:37.130 953 968 D UE4 : [2019.03.12-16.00.37:130][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- 03-12 16:00:37.131 953 968 D UE4 : [2019.03.12-16.00.37:131][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: Checking 32 rules from DeviceProfile ini file.
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: Default profile: Android_Default
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: GpuFamily: Vivante GC2000
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: GlVersion: OpenGL ES 3.0 V5.0.11.p8.41671
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: VulkanAvailable: false
- 03-12 16:00:37.261 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: VulkanVersion: 0.0.0
- 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:261][ 0]LogAndroid: AndroidVersion: 6.0.1
- 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceMake: boundary
- 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceModel: NITROGEN6X
- 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: DeviceBuildNumber: nitrogen6x-eng 6.0.1 1.0.0-ga 20160530 release-keys
- 03-12 16:00:37.262 953 968 D UE4 : [2019.03.12-16.00.37:262][ 0]LogAndroid: UsingHoudini: false
- 03-12 16:00:37.337 953 968 D UE4 : [2019.03.12-16.00.37:336][ 0]LogAndroid: Selected Device Profile: [Android_Mid]
- 03-12 16:00:37.337 953 968 D UE4 : [2019.03.12-16.00.37:337][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mid]
- 03-12 16:00:37.339 953 968 D UE4 : [2019.03.12-16.00.37:339][ 0]LogHAL: Display: Platform has ~ 1 GB [1046937600 / 4294967296 / 1], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
- 03-12 16:00:37.339 953 968 D UE4 : [2019.03.12-16.00.37:339][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
- 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.8]]
- 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogInit: Going up to parent DeviceProfile [Android]
- 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
- 03-12 16:00:37.340 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:340][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:0]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
- 03-12 16:00:37.341 953 968 D UE4 : [2019.03.12-16.00.37:341][ 0]LogInit: Going up to parent DeviceProfile []
- 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- 03-12 16:00:37.342 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:342][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '2'
- 03-12 16:00:37.343 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:343][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- 03-12 16:00:37.344 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- 03-12 16:00:37.345 953 968 D UE4 : [2019.03.12-16.00.37:345][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- 03-12 16:00:37.346 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:346][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- 03-12 16:00:37.347 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:347][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 16:00:37.348 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:348][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- 03-12 16:00:37.349 953 968 D UE4 : [2019.03.12-16.00.37:349][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- 03-12 16:00:37.350 953 968 D UE4 : [2019.03.12-16.00.37:350][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- 03-12 16:00:37.351 953 968 D UE4 : [2019.03.12-16.00.37:351][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- 03-12 16:00:37.352 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConsoleManager: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:352][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- 03-12 16:00:37.353 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:353][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ProjectUI/Saved/Config/Android/Scalability.ini]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- 03-12 16:00:37.354 953 968 D UE4 : [2019.03.12-16.00.37:354][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- 03-12 16:00:37.355 953 968 D UE4 : [2019.03.12-16.00.37:355][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:356][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ProjectUI/Saved/Config/Android/Engine.ini]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[Slate.CacheRenderData:0]]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.VSync:1]]
- 03-12 16:00:37.357 953 968 D UE4 : [2019.03.12-16.00.37:357][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
- 03-12 16:00:37.427 953 968 D UE4 : [2019.03.12-16.00.37:427][ 0]LogInit: Memory total: Physical=998.44MB (1GB approx) Available=516.52MB PageSize=4.0KB
- 03-12 16:00:37.432 953 968 D UE4 : [2019.03.12-16.00.37:432][ 0]LogInit: Using OS detected language (en-US).
- 03-12 16:00:37.432 953 968 D UE4 : [2019.03.12-16.00.37:432][ 0]LogInit: Using OS detected locale (en-US).
- 03-12 16:00:37.437 953 968 D UE4 : [2019.03.12-16.00.37:437][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- 03-12 16:00:37.674 953 968 D UE4 : [2019.03.12-16.00.37:674][ 0]LogStreaming: Display: Took 0.243s to InitEngineTextLocalization.
- 03-12 16:00:37.684 953 968 D UE4 : ***** RequestedContentScaleFactor different 0.800000 != 1.000000, not using res cache
- 03-12 16:00:37.685 953 968 D UE4 : [2019.03.12-16.00.37:685][ 0]LogAndroid: Mobile HDR: no
- 03-12 16:00:37.687 953 968 D UE4 : [2019.03.12-16.00.37:686][ 0]LogAndroid: Setting Width=1024 and Height=576 (requested scale = 0.800000)
- 03-12 16:00:37.732 953 968 D UE4 : [2019.03.12-16.00.37:732][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- 03-12 16:00:37.732 953 968 D UE4 : [2019.03.12-16.00.37:732][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- 03-12 16:00:37.734 953 968 D UE4 : [2019.03.12-16.00.37:734][ 0]LogAndroid: VulkanRHI will NOT be used:
- 03-12 16:00:37.735 953 968 D UE4 : [2019.03.12-16.00.37:734][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
- 03-12 16:00:37.735 953 968 D UE4 : [2019.03.12-16.00.37:735][ 0]LogAndroid: OpenGL ES will be used.
- 03-12 16:00:37.736 953 968 D UE4 : FPlatformOpenGLDevice:Init
- 03-12 16:00:37.736 953 968 D UE4 : AndroidEGL::InitSurface 0, 1
- 03-12 16:00:37.736 953 968 D UE4 : [JAVA] - SetDesiredViewSize width=1024 and height=576
- 03-12 16:00:37.736 953 968 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893ab560
- 03-12 16:00:37.743 953 968 D UE4 : [2019.03.12-16.00.37:743][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:743][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Not Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Not Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Not Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID Not Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Not Present
- 03-12 16:00:37.744 953 968 D UE4 : [2019.03.12-16.00.37:744][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID Not Present
- 03-12 16:00:37.746 953 968 E libEGL : called unimplemented OpenGL ES API
- 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: Initializing OpenGL RHI
- 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_VENDOR: Vivante Corporation
- 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_RENDERER: Vivante GC2000
- 03-12 16:00:37.747 953 968 D UE4 : [2019.03.12-16.00.37:747][ 0]LogRHI: GL_VERSION: OpenGL ES 3.0 V5.0.11.p8.41671
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.00
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: OpenGL Extensions:
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_EXT_debug_marker
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_vertex_type_10_10_10_2
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_vertex_half_float
- 03-12 16:00:37.748 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_element_index_uint
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:748][ 0]LogRHI: GL_OES_mapbuffer
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_vertex_array_object
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_compressed_paletted_texture
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_texture_npot
- 03-12 16:00:37.749 953 968 D UE4 : [2019.03.12-16.00.37:749][ 0]LogRHI: GL_OES_rgb8_rgba8
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth_texture
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth_texture_cube_map
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth24
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_depth32
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_packed_depth_stencil
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_fbo_render_mipmap
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_get_program_binary
- 03-12 16:00:37.750 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_fragment_precision_high
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:750][ 0]LogRHI: GL_OES_standard_derivatives
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_image
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_image_external
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_EGL_sync
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_required_internalformat
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_OES_surfaceless_context
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
- 03-12 16:00:37.751 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:751][ 0]LogRHI: GL_EXT_read_format_bgra
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_multi_draw_arrays
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_frag_depth
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_discard_framebuffer
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_blend_minmax
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_EXT_robustness
- 03-12 16:00:37.752 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_VIV_direct_texture
- 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:752][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
- 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 11
- 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
- 03-12 16:00:37.753 953 968 D UE4 : [2019.03.12-16.00.37:753][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 224
- 03-12 16:00:37.754 953 968 D UE4 : [2019.03.12-16.00.37:754][ 0]LogRHI: Fragment shader lowp precision: 23
- 03-12 16:00:37.755 953 968 D UE4 : [2019.03.12-16.00.37:754][ 0]LogRHI: Fragment shader mediump precision: 23
- 03-12 16:00:37.755 953 968 D UE4 : [2019.03.12-16.00.37:755][ 0]LogRHI: Fragment shader highp precision: 23
- 03-12 16:00:37.756 953 968 D UE4 : [2019.03.12-16.00.37:755][ 0]LogRHI: Support for 4x MSAA detected
- 03-12 16:00:37.756 953 968 D UE4 : [2019.03.12-16.00.37:756][ 0]LogRHI: Image external enabled: ImageExternal100
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 8192
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8064
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 4
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
- 03-12 16:00:37.758 953 968 D UE4 : [2019.03.12-16.00.37:758][ 0]LogRHI: GL_MAX_SAMPLES: 1
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 12
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
- 03-12 16:00:37.759 953 968 D UE4 : [2019.03.12-16.00.37:759][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
- 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: PLATFORM_ANDROID
- 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Company.ProjectUI/files/ProgramBinaryCache/GLSL_ES2_94A5ED408D53018B22B9539B20C5FAF243DA25C5
- 03-12 16:00:37.760 953 968 D UE4 : [2019.03.12-16.00.37:760][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
- 03-12 16:00:37.774 953 968 D UE4 : [2019.03.12-16.00.37:773][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
- 03-12 16:00:37.774 953 968 D UE4 : [2019.03.12-16.00.37:774][ 0]LogRHI: Display: Testing for shader compiler compatibility
- 03-12 16:00:37.790 953 968 D UE4 : [2019.03.12-16.00.37:790][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
- 03-12 16:00:37.790 953 968 D UE4 : [2019.03.12-16.00.37:790][ 0]LogRHI: Display: Testing for round() function availability
- 03-12 16:00:37.800 953 968 D UE4 : [2019.03.12-16.00.37:800][ 0]LogRHI: Warning: Disabling the need for the round() function hack
- 03-12 16:00:37.801 953 968 D UE4 : [2019.03.12-16.00.37:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
- 03-12 16:00:37.802 953 968 D UE4 : [2019.03.12-16.00.37:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
- 03-12 16:00:37.802 953 968 D UE4 : [2019.03.12-16.00.37:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- 03-12 16:00:37.803 953 968 D UE4 : [2019.03.12-16.00.37:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- 03-12 16:00:37.803 953 968 D UE4 : [2019.03.12-16.00.37:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- 03-12 16:00:37.804 953 968 D UE4 : [2019.03.12-16.00.37:804][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- 03-12 16:00:37.804 953 968 D UE4 : [2019.03.12-16.00.37:804][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- 03-12 16:00:37.805 953 968 D UE4 : [2019.03.12-16.00.37:805][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- 03-12 16:00:37.805 953 968 D UE4 : [2019.03.12-16.00.37:805][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- 03-12 16:00:37.806 953 968 D UE4 : [2019.03.12-16.00.37:806][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- 03-12 16:00:37.806 953 968 D UE4 : [2019.03.12-16.00.37:806][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- 03-12 16:00:37.807 953 968 D UE4 : [2019.03.12-16.00.37:807][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- 03-12 16:00:37.807 953 968 D UE4 : [2019.03.12-16.00.37:807][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- 03-12 16:00:37.808 953 968 D UE4 : [2019.03.12-16.00.37:808][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- 03-12 16:00:37.808 953 968 D UE4 : [2019.03.12-16.00.37:808][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- 03-12 16:00:37.809 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- 03-12 16:00:37.809 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:809][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:810][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- 03-12 16:00:37.810 953 968 D UE4 : [2019.03.12-16.00.37:810][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- 03-12 16:00:37.811 953 968 D UE4 : [2019.03.12-16.00.37:811][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- 03-12 16:00:37.811 953 968 D UE4 : [2019.03.12-16.00.37:811][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- 03-12 16:00:37.812 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- 03-12 16:00:37.812 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- 03-12 16:00:37.813 953 968 D UE4 : [2019.03.12-16.00.37:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- 03-12 16:00:37.813 953 968 D UE4 : [2019.03.12-16.00.37:813][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- 03-12 16:00:37.870 953 968 D UE4 : [2019.03.12-16.00.37:870][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
- 03-12 16:00:38.401 953 968 D UE4 : [2019.03.12-16.00.38:401][ 0]LogSlate: Using FreeType 2.4.12
- 03-12 16:00:38.408 953 968 D UE4 : [2019.03.12-16.00.38:408][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- 03-12 16:00:38.812 953 968 D UE4 : [2019.03.12-16.00.38:812][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
- 03-12 16:00:38.814 953 968 D UE4 : [2019.03.12-16.00.38:813][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
- 03-12 16:00:38.814 953 968 D UE4 : [2019.03.12-16.00.38:814][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012817728 of 0 tasks for precompile.
- 03-12 16:00:38.815 953 968 D UE4 : [2019.03.12-16.00.38:815][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI and no native library supported.
- 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectUI_SC and no native library supported.
- 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued -2012816960 of 0 tasks for precompile.
- 03-12 16:00:38.816 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectUI using shader platform 8.
- 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:816][ 0]LogInit: Using OS detected language (en-US).
- 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:817][ 0]LogInit: Using OS detected locale (en-US).
- 03-12 16:00:38.817 953 968 D UE4 : [2019.03.12-16.00.38:817][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
- 03-12 16:00:38.818 953 968 D UE4 : [2019.03.12-16.00.38:818][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
- 03-12 16:00:38.820 953 968 D UE4 : [2019.03.12-16.00.38:820][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- 03-12 16:00:38.820 953 968 D UE4 : [2019.03.12-16.00.38:820][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- 03-12 16:00:39.012 953 968 D UE4 : [2019.03.12-16.00.39:011][ 0]LogStreaming: Display: Took 0.195s to InitGameTextLocalization.
- 03-12 16:00:39.219 953 968 D UE4 : [2019.03.12-16.00.39:219][ 0]LogAssetRegistry: FAssetRegistry took 0.2030 seconds to start up
- 03-12 16:00:40.476 953 968 D UE4 : [2019.03.12-16.00.40:476][ 0]LogStreaming: Display: Flushing async loaders.
- 03-12 16:00:40.592 953 968 D UE4 : [2019.03.12-16.00.40:592][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.114306 seconds
- 03-12 16:00:40.757 953 968 D UE4 : [2019.03.12-16.00.40:757][ 0]LogNetVersion: ProjectUI 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3420419051)
- 03-12 16:00:42.485 953 968 D UE4 : [2019.03.12-16.00.42:485][ 0]LogMoviePlayer: Initializing movie player
- 03-12 16:00:42.488 953 968 D UE4 : [2019.03.12-16.00.42:488][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 16:00:42.492 953 968 D UE4 : [2019.03.12-16.00.42:492][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 16:00:42.503 953 968 D UE4 : [2019.03.12-16.00.42:503][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: 35143 objects as part of root set at end of initial load.
- 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
- 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectAllocator: 3881776 out of 0 bytes used by permanent object pool.
- 03-12 16:00:42.565 953 968 D UE4 : [2019.03.12-16.00.42:565][ 0]LogUObjectArray: CloseDisregardForGC: 35143/35143 objects in disregard for GC pool
- 03-12 16:00:42.583 953 968 D UE4 : [2019.03.12-16.00.42:583][ 0]LogAndroid: Display: Passed PreInit()
- 03-12 16:00:42.587 953 968 D UE4 : [2019.03.12-16.00.42:587][ 0]LogEngine: Initializing Engine...
- 03-12 16:00:42.607 953 968 D UE4 : [2019.03.12-16.00.42:607][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- 03-12 16:00:42.607 953 968 D UE4 : [2019.03.12-16.00.42:607][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- 03-12 16:00:42.609 953 968 D UE4 : [2019.03.12-16.00.42:609][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
- 03-12 16:00:42.609 953 968 D UE4 : [2019.03.12-16.00.42:609][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- 03-12 16:00:42.828 953 968 D UE4 : [2019.03.12-16.00.42:827][ 0]LogInit: Initializing FReadOnlyCVARCache
- 03-12 16:00:42.829 953 968 D UE4 : [2019.03.12-16.00.42:829][ 0]LogAndroidAudio: Warning: SL Entered Init HW
- 03-12 16:00:42.829 953 968 D UE4 : [2019.03.12-16.00.42:829][ 0]LogAndroidAudio: Warning: OpenSLES Initializing HW
- 03-12 16:00:42.830 953 968 D UE4 : [2019.03.12-16.00.42:830][ 0]LogAndroidAudio: Warning: OpenSLES Initialized
- 03-12 16:00:42.831 953 968 D UE4 : [2019.03.12-16.00.42:831][ 0]LogAndroidAudio: Warning: OpenSLAudioDevice: Allocated 12 sources
- 03-12 16:00:42.831 953 968 D UE4 : [2019.03.12-16.00.42:831][ 0]LogInit: FAudioDevice initialized.
- 03-12 16:00:42.834 953 968 D UE4 : [2019.03.12-16.00.42:834][ 0]LogAudio: Warning: Can't increase channels past starting number!
- 03-12 16:00:42.837 953 968 D UE4 : [2019.03.12-16.00.42:836][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- 03-12 16:00:42.837 953 968 D UE4 : [2019.03.12-16.00.42:837][ 0]LogInit: Texture streaming: Disabled
- 03-12 16:00:42.910 953 968 D UE4 : [2019.03.12-16.00.42:909][ 0]LogAudio: Warning: Can't increase channels past starting number!
- 03-12 16:00:42.928 953 968 D UE4 : [2019.03.12-16.00.42:928][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- 03-12 16:00:42.930 953 968 D UE4 : [2019.03.12-16.00.42:930][ 0]LogInit: Display: Game Engine Initialized.
- 03-12 16:00:42.930 953 968 D UE4 : [2019.03.12-16.00.42:930][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- 03-12 16:00:42.931 953 968 D UE4 : [2019.03.12-16.00.42:931][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- 03-12 16:00:42.931 953 968 D UE4 : [2019.03.12-16.00.42:931][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- 03-12 16:00:42.932 953 968 D UE4 : [2019.03.12-16.00.42:932][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s
- 03-12 16:00:42.932 953 968 D UE4 : [2019.03.12-16.00.42:932][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- 03-12 16:00:43.118 953 968 D UE4 : [2019.03.12-16.00.43:118][ 0]LogInit: Display: Starting Game.
- 03-12 16:00:43.119 953 968 D UE4 : [2019.03.12-16.00.43:119][ 0]LogNet: Browse: /Game/Maps/BaseMap?Name=Player
- 03-12 16:00:43.120 953 968 D UE4 : [2019.03.12-16.00.43:120][ 0]LogLoad: LoadMap: /Game/Maps/BaseMap?Name=Player
- 03-12 16:00:43.495 953 1140 D UE4 : [2019.03.12-16.00.43:495][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:36180'
- 03-12 16:00:43.498 953 1140 D UE4 : [2019.03.12-16.00.43:497][ 0]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36180'...
- 03-12 16:00:45.119 953 971 D UE4 : Used memory: 168940
- 03-12 16:00:46.412 953 1021 D UE4 : [2019.03.12-16.00.46:412][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.461 953 968 D UE4 : [2019.03.12-16.00.46:461][ 0]LogAIModule: Creating AISystem for world BaseMap
- 03-12 16:00:46.467 953 968 D UE4 : [2019.03.12-16.00.46:466][ 0]LogLoad: Game class is 'ProjectGameModeBase_BP_C'
- 03-12 16:00:46.469 953 1021 D UE4 : [2019.03.12-16.00.46:468][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.482 953 1021 D UE4 : [2019.03.12-16.00.46:482][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.486 953 1021 D UE4 : [2019.03.12-16.00.46:486][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.487 953 1021 D UE4 : [2019.03.12-16.00.46:487][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.488 953 1021 D UE4 : [2019.03.12-16.00.46:488][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.498 953 968 D UE4 : [2019.03.12-16.00.46:498][ 0]LogWorld: Bringing World /Game/Maps/BaseMap.BaseMap up for play (max tick rate 0) at 2019.03.12-16.00.46
- 03-12 16:00:46.501 953 1021 D UE4 : [2019.03.12-16.00.46:501][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.506 953 968 D UE4 : [2019.03.12-16.00.46:506][ 0]LogWorld: Bringing up level for play took: 0.030877
- 03-12 16:00:46.508 953 968 D UE4 : [2019.03.12-16.00.46:508][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
- 03-12 16:00:46.528 953 968 D UE4 : [2019.03.12-16.00.46:528][ 0]LogUMG: Display: Widget Class StartScreen_BP_C - Loaded Fast Template.
- 03-12 16:00:46.541 953 968 D UE4 : [2019.03.12-16.00.46:541][ 0]LogUMG: Display: Widget Class MainWidget_BP_C - Loaded Fast Template.
- 03-12 16:00:46.552 953 1021 D UE4 : [2019.03.12-16.00.46:551][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.564 953 1021 D UE4 : [2019.03.12-16.00.46:564][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.567 953 1021 D UE4 : [2019.03.12-16.00.46:567][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.568 953 1021 D UE4 : [2019.03.12-16.00.46:568][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.569 953 1021 D UE4 : [2019.03.12-16.00.46:569][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.570 953 1021 D UE4 : [2019.03.12-16.00.46:570][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.583 953 1021 D UE4 : [2019.03.12-16.00.46:583][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.587 953 968 D UE4 : [2019.03.12-16.00.46:587][ 0]LogUMG: Display: Widget Class Settings_BP_C - Loaded Fast Template.
- 03-12 16:00:46.612 953 968 D UE4 : [2019.03.12-16.00.46:612][ 0]LogLevel: ActivateLevel /Game/Maps/SimpleDemoMap 1 1 1
- 03-12 16:00:46.616 953 968 D UE4 : [2019.03.12-16.00.46:616][ 0]LogLoad: Took 3.495644 seconds to LoadMap(/Game/Maps/BaseMap)
- 03-12 16:00:46.632 953 968 D UE4 : [2019.03.12-16.00.46:632][ 0]LogSlate: Took 0.004155 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
- 03-12 16:00:46.633 953 1021 D UE4 : [2019.03.12-16.00.46:633][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.644 953 968 D UE4 : [2019.03.12-16.00.46:644][ 0]LogSlate: Took 0.002580 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
- 03-12 16:00:46.646 953 1021 D UE4 : [2019.03.12-16.00.46:646][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.649 953 1021 D UE4 : [2019.03.12-16.00.46:649][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.650 953 1021 D UE4 : [2019.03.12-16.00.46:650][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:650][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.651 953 1021 D UE4 : [2019.03.12-16.00.46:651][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.664 953 1021 D UE4 : [2019.03.12-16.00.46:664][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.684 953 1029 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=1029,Native,Thread*=0x8971e100,peer=0x12c7f0a0,"RTHeartBeat 0"]
- 03-12 16:00:46.684 953 1029 D UE4 : *** JavaEnvDestructor: 1029
- 03-12 16:00:46.711 953 1021 D UE4 : [2019.03.12-16.00.46:710][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.722 953 1021 D UE4 : [2019.03.12-16.00.46:722][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.725 953 1021 D UE4 : [2019.03.12-16.00.46:725][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.726 953 1021 D UE4 : [2019.03.12-16.00.46:726][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.727 953 1021 D UE4 : [2019.03.12-16.00.46:727][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.728 953 1021 D UE4 : [2019.03.12-16.00.46:728][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.739 953 1021 D UE4 : [2019.03.12-16.00.46:739][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.786 953 1021 D UE4 : [2019.03.12-16.00.46:786][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.797 953 1021 D UE4 : [2019.03.12-16.00.46:797][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.801 953 1021 D UE4 : [2019.03.12-16.00.46:801][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:801][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.802 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.803 953 1021 D UE4 : [2019.03.12-16.00.46:802][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.803 953 1021 D UE4 : [2019.03.12-16.00.46:803][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.814 953 1021 D UE4 : [2019.03.12-16.00.46:814][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.861 953 1021 D UE4 : [2019.03.12-16.00.46:860][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.872 953 1021 D UE4 : [2019.03.12-16.00.46:872][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.876 953 1021 D UE4 : [2019.03.12-16.00.46:875][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:876][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.877 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.878 953 1021 D UE4 : [2019.03.12-16.00.46:877][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.878 953 1021 D UE4 : [2019.03.12-16.00.46:878][ 0]LogRHI: Warning: Converting texture from PF_FloatRGBA to RGBA8! Only supported for limited cases of 0.0 to 1.0 values (clamped)
- 03-12 16:00:46.909 953 1021 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 16:00:46.910 953 1021 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=1021,Native,Thread*=0x8971cd00,peer=0x12c47100,"RenderThread 0"]
- 03-12 16:00:46.912 953 1021 D UE4 : *** JavaEnvDestructor: 1021
- 03-12 16:00:47.031 953 968 D UE4 : [2019.03.12-16.00.47:031][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/SimpleDemoMap) is flushing async loading
- 03-12 16:00:47.102 953 968 D UE4 : [2019.03.12-16.00.47:102][ 0]LogMaterial: Can't compile Light with cooked content, will use default material instead
- 03-12 16:00:47.103 953 968 D UE4 : [2019.03.12-16.00.47:102][ 0]LogMaterial: Warning: /Game/Models/M600/tmp/Light.Light: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
- 03-12 16:00:47.206 953 968 D UE4 : [2019.03.12-16.00.47:205][ 0]LogAndroid: Passed GEngineLoop.Init()
- 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 9, 0
- 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
- 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: DequeueAppEvent : 0, 2940378376
- 03-12 16:00:47.215 953 968 D UE4 : APP_EVENT_STATE_WINDOW_CREATED, 0, 0, 1
- 03-12 16:00:47.215 953 968 D UE4 : [2019.03.12-16.00.47:215][ 0]LogAndroidEvents: Display: ExecWindowCreated
- 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ReInitWindow()
- 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ReInit()
- 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::InitSurface 0, 1
- 03-12 16:00:47.216 953 968 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0x893ab560
- 03-12 16:00:47.216 953 968 D UE4 : ExecWindowCreated, 0, 1, 1
- 03-12 16:00:47.216 953 968 D UE4 : [2019.03.12-16.00.47:216][ 0]LogTemp: Android resume audio
- 03-12 16:00:47.224 953 968 D UE4 : Registering volume receiver
- 03-12 16:00:47.227 953 968 D UE4 : startVolumeReceiver: 11
- 03-12 16:00:47.227 953 968 D UE4 : nativeVolumeEvent(11)
- 03-12 16:00:47.227 953 968 D UE4 : Registering battery receiver
- 03-12 16:00:47.230 953 968 D UE4 : Registering headset receiver
- 03-12 16:00:47.230 953 953 D UE4 : Battery: status = 2, rawlevel = 100, scale = 100
- 03-12 16:00:47.230 953 953 D UE4 : nativeBatteryEvent(stat = 2, lvl = 100 temp = 42.40 °C)
- 03-12 16:00:47.231 953 968 D UE4 : startHeadsetReceiver: 0
- 03-12 16:00:47.232 953 968 D UE4 : nativeHeadsetEvent(0)
- 03-12 16:00:47.232 953 968 D UE4 : [2019.03.12-16.00.47:232][ 0]LogAndroid: Display: Low Power Mode Changed: 0
- 03-12 16:00:47.238 953 1057 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=1057,Native,Thread*=0x87b06000,peer=0x12db7100,"FTcpMes-ansport"]
- 03-12 16:00:47.239 953 1057 D UE4 : *** JavaEnvDestructor: 1057
- 03-12 16:00:47.250 953 1164 D UE4 : [2019.03.12-16.00.47:250][ 0]LogRenderer: Reallocating scene render targets to support 1024x576 Format 2 NumSamples 1 (Frame:1).
- 03-12 16:00:47.319 953 1164 D UE4 : [2019.03.12-16.00.47:319][ 0]LogRHI: Using OpenGL program LRU cache: 0
- 03-12 16:00:47.904 953 1058 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=1058,Native,Thread*=0x865c6100,peer=0x12dbb100,"FTcpListener"]
- 03-12 16:00:47.904 953 1058 D UE4 : *** JavaEnvDestructor: 1058
- 03-12 16:00:48.029 953 1140 D UE4 : [2019.03.12-16.00.48:029][ 0]LogTcpMessaging: Lost node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36180'...
- 03-12 16:00:48.030 953 1140 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[65,tid=1140,Native,Thread*=0x85a03400,peer=0x12c460a0,"FTcpMes-1:36180"]
- 03-12 16:00:48.030 953 1140 D UE4 : *** JavaEnvDestructor: 1140
- 03-12 16:00:48.132 953 968 D UE4 : [2019.03.12-16.00.48:131][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 16:00:48.203 953 1056 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=1056,Native,Thread*=0x865c4d00,peer=0x12db3100,"UdpMess-eceiver"]
- 03-12 16:00:48.203 953 1056 D UE4 : *** JavaEnvDestructor: 1056
- 03-12 16:00:48.504 953 1054 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=1054,Native,Thread*=0x865c3900,peer=0x12d4f100,"FUdpMes-eBeacon"]
- 03-12 16:00:48.504 953 1054 D UE4 : *** JavaEnvDestructor: 1054
- 03-12 16:00:48.506 953 1055 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=1055,Native,Thread*=0x87b7cc00,peer=0x12d52100,"FUdpMes-.Sender"]
- 03-12 16:00:48.506 953 1055 D UE4 : *** JavaEnvDestructor: 1055
- 03-12 16:00:48.507 953 1053 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=1053,Native,Thread*=0x87b7b800,peer=0x12ca5160,"FUdpMes-ocessor"]
- 03-12 16:00:48.507 953 1053 D UE4 : *** JavaEnvDestructor: 1053
- 03-12 16:00:48.609 953 968 D UE4 : [2019.03.12-16.00.48:608][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 16:00:48.618 953 968 D UE4 : Execution has been resumed!
- 03-12 16:00:48.618 953 968 D UE4 : [2019.03.12-16.00.48:618][ 0]LogAndroidEvents: Display: DequeueAppEvent : 6, 0
- 03-12 16:00:49.135 953 1172 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[47,tid=1172,Native,Thread*=0x85a03400,peer=0x12c46100,"FTcpMes-ansport"]
- 03-12 16:00:49.135 953 1172 D UE4 : *** JavaEnvDestructor: 1172
- 03-12 16:00:49.139 953 1173 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[48,tid=1173,Native,Thread*=0x84d75f00,peer=0x12db7160,"FTcpListener"]
- 03-12 16:00:49.139 953 1173 D UE4 : *** JavaEnvDestructor: 1173
- 03-12 16:00:49.319 953 1177 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[46,tid=1177,Native,Thread*=0x84d78700,peer=0x12db3160,"UdpMess-eceiver"]
- 03-12 16:00:49.319 953 1177 D UE4 : *** JavaEnvDestructor: 1177
- 03-12 16:00:49.616 953 1175 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[44,tid=1175,Native,Thread*=0x84d77300,peer=0x12d4f1c0,"FUdpMes-eBeacon"]
- 03-12 16:00:49.616 953 1175 D UE4 : *** JavaEnvDestructor: 1175
- 03-12 16:00:49.618 953 1176 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[45,tid=1176,Native,Thread*=0x87b06000,peer=0x12d52160,"FUdpMes-.Sender"]
- 03-12 16:00:49.618 953 1176 D UE4 : *** JavaEnvDestructor: 1176
- 03-12 16:00:49.620 953 1174 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[43,tid=1174,Native,Thread*=0x85a05c00,peer=0x12ca51c0,"FUdpMes-ocessor"]
- 03-12 16:00:49.620 953 1174 D UE4 : *** JavaEnvDestructor: 1174
- 03-12 16:00:49.721 953 968 D UE4 : Unregistering volume receiver
- 03-12 16:00:49.723 953 968 D UE4 : Unregistering battery receiver
- 03-12 16:00:49.724 953 968 D UE4 : Unregistering headset receiver
- 03-12 16:00:49.730 953 1165 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[40,tid=1165,Native,Thread*=0x85a04800,peer=0x12c7f1c0,"RTHeartBeat 1"]
- 03-12 16:00:49.730 953 1165 D UE4 : *** JavaEnvDestructor: 1165
- 03-12 16:00:49.733 953 1164 D UE4 : AndroidEGL::ResetDisplay()
- 03-12 16:00:49.736 953 1164 W art : Native thread exiting without having called DetachCurrentThread (maybe it's going to use a pthread_key_create destructor?): Thread[38,tid=1164,Native,Thread*=0x84f0a800,peer=0x12c47160,"RenderThread 1"]
- 03-12 16:00:49.741 953 1164 D UE4 : *** JavaEnvDestructor: 1164
- 03-12 16:00:49.755 953 968 D UE4 : [2019.03.12-16.00.49:755][ 0]LogTemp: Android pause audio
- 03-12 16:00:49.756 953 968 D UE4 : Execution has been paused...
- 03-12 16:00:49.757 953 968 D UE4 : [2019.03.12-16.00.49:756][ 0]LogAndroidEvents: Display: DequeueAppEvent : 11, 0
- 03-12 16:00:49.757 953 968 D UE4 : [2019.03.12-16.00.49:757][ 0]LogAndroidEvents: Display: DequeueAppEvent : 7, 0
- 03-12 16:00:49.809 953 968 D UE4 : [2019.03.12-16.00.49:809][ 0]LogTemp: Android resume audio
- 03-12 16:00:49.809 953 968 D UE4 : Registering volume receiver
- 03-12 16:00:49.811 953 968 D UE4 : startVolumeReceiver: 11
- 03-12 16:00:49.811 953 968 D UE4 : nativeVolumeEvent(11)
- 03-12 16:00:49.811 953 968 D UE4 : Registering battery receiver
- 03-12 16:00:49.813 953 968 D UE4 : Registering headset receiver
- 03-12 16:00:49.814 953 968 D UE4 : startHeadsetReceiver: 0
- 03-12 16:00:49.814 953 968 D UE4 : nativeHeadsetEvent(0)
- 03-12 16:00:49.814 953 968 D UE4 : [2019.03.12-16.00.49:814][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
- 03-12 16:00:49.818 953 968 D UE4 : [2019.03.12-16.00.49:817][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 03-12 16:00:49.823 953 968 D UE4 : Execution has been resumed!
- 03-12 16:00:49.876 953 968 D UE4 : [2019.03.12-16.00.49:876][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
- 03-12 16:00:50.321 953 1201 D UE4 : [2019.03.12-16.00.50:321][ 0]LogRHI: JNI Display getPresentationDeadlineNanos=17666666 getAppVsyncOffsetNanos=0 getRefreshRate=60.000004
- 03-12 16:00:50.322 953 1201 D UE4 : [2019.03.12-16.00.50:321][ 0]LogRHI: Final display timing metrics: DriverRefreshRate=60.0000 DriverRefreshNanos=16666666 DriverDeadlineNanos=16666666 DriverAppVsyncOffsetNanos=0
- 03-12 16:00:50.322 953 1201 D UE4 : [2019.03.12-16.00.50:322][ 0]LogRHI: AndroidEGL:SwapBuffers Min=1, Max=1, Request=1, ClosestDriver=1, SetDriver=1
- 03-12 16:00:50.348 953 968 D UE4 : [2019.03.12-16.00.50:348][ 0]LogSlate: Slate font cache was flushed
- 03-12 16:00:50.396 953 968 D UE4 : [2019.03.12-16.00.50:396][ 1]LogUMG: Display: Widget Class AgentsBar_BP_C - Loaded Fast Template.
- 03-12 16:00:50.413 953 968 D UE4 : [2019.03.12-16.00.50:413][ 1]LogSlate: Took 0.002814 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
- 03-12 16:00:50.464 953 968 D UE4 : [2019.03.12-16.00.50:463][ 1]LogSlate: Took 0.005175 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
- 03-12 16:00:50.541 953 968 D UE4 : [2019.03.12-16.00.50:540][ 2]LogUMG: Display: Widget Class AssetButton_BP_C - Loaded Fast Template.
- 03-12 16:00:50.817 953 1219 D UE4 : [2019.03.12-16.00.50:817][ 3]LogTcpMessaging: Started Connection to '127.0.0.1:36181'
- 03-12 16:00:50.819 953 1219 D UE4 : [2019.03.12-16.00.50:819][ 3]LogTcpMessaging: Discovered node '85B6DD864ED157825DF03D91DD85A827' on connection '127.0.0.1:36181'...
- 03-12 16:00:51.474 953 1201 D UE4 : [2019.03.12-16.00.51:473][ 4]LogRHI: Error: Failed to link program. Current total programs: 12 binary bytes: 160804
- 03-12 16:00:51.474 953 1201 D UE4 : log:
- 03-12 16:00:51.474 953 1201 D UE4 : No log
- 03-12 16:00:51.558 953 1201 D UE4 : Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 16:00:51.558 953 1201 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
- 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 16:00:51.559 953 1201 D UE4 : Failed to link program. Current total programs: 12, precompile: 0
- 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: === Critical error: ===
- 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error:
- 03-12 16:00:51.559 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:559][ 4]LogAndroid: Error: Failed to link program. Current total programs: 12, precompile: 0
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C16518 (0x0000000006DFB518) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_OnThisThread(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C3C5EC (0x0000000006E215EC) libUE4.so!FOpenGLDynamicRHI::RHICreateBoundShaderState_internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*, bool) []
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x0000000099C29CDC (0x0000000006E0ECDC) libUE4.so!FOpenGLDynamicRHI::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*) []
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009739C0AC (0x00000000045810AC) libUE4.so!void CommitGraphicsPipelineState<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> >(FRHICommandList&, TMobileBasePassDrawingPolicy<FUniformLightMapPolicy> const&, FDrawingPolicyRenderState const&, FBoundShaderStateInput const&, FMaterialRenderProxy const*) []
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x00000000973CF530 (0x00000000045B4530) libUE4.so!FDrawMobileBasePassDynamicMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
- 03-12 16:00:51.560 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009737C7A0 (0x00000000045617A0) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileBasePassDynamicMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileBasePassDynamicMeshAction&&) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:560][ 4]LogAndroid: Error: [Callstack] 0x000000009737C318 (0x0000000004561318) libUE4.so!FMobileBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x000000009737DA3C (0x0000000004562A3C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePassDynamicData(FRHICommandList&, FViewInfo const&, FDrawingPolicyRenderState const&, EBlendMode, bool, int, int) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x000000009737FA7C (0x0000000004564A7C) libUE4.so!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&, TArrayView<FViewInfo const*>) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x00000000973E1724 (0x00000000045C6724) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x00000000973DB348 (0x00000000045C0348) libUE4.so!UpdateSceneCaptureContentMobile_RenderThread(FRHICommandListImmediate&, FSceneRenderer*, FRenderTarget*, FTexture*, FString const&, FResolveParams const&) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000097760580 (0x0000000004945580) libUE4.so![Unknown]() []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB1920 (0x0000000002F96920) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
- 03-12 16:00:51.561 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000095DB05B8 (0x0000000002F955B8) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:561][ 4]LogAndroid: Error: [Callstack] 0x0000000096FC706C (0x00000000041AC06C) libUE4.so!RenderingThreadMain(FEvent*) []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000096FD838C (0x00000000041BD38C) libUE4.so!FRenderingThread::Run() []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000095E59300 (0x000000000303E300) libUE4.so!FRunnableThreadPThread::Run() []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x0000000095DABBF4 (0x0000000002F90BF4) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CFF8C4 (0x000000000003F8C4) libc.so![Unknown]() []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error: [Callstack] 0x00000000B6CD9E56 (0x0000000000019E56) libc.so![Unknown]() []
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
- 03-12 16:00:51.562 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
- 03-12 16:00:51.563 953 1201 D UE4 : [2019.03.12-16.00.51:562][ 4]LogAndroid: Error:
- 03-12 16:00:51.563 953 1201 D UE4 : [2019.03.12-16.00.51:563][ 4]LogAndroid: Error:
- 03-12 16:00:51.592 953 1201 D UE4 : [2019.03.12-16.00.51:592][ 4]LogWindows: FAndroidMisc::RequestExit(1)
- 03-12 16:00:51.594 953 1201 I art : System.exit called, status: 0
- 03-12 16:00:51.594 953 1201 I AndroidRuntime: VM exiting with result code 0, cleanup skipped.
- 03-12 16:00:51.726 1072 1667 I WindowState: WIN DEATH: Window{1c624f4 u0 SurfaceView}
- 03-12 16:00:51.728 1072 1668 D GraphicsStats: Buffer count: 3
- 03-12 16:00:51.745 1072 1206 I WindowState: WIN DEATH: Window{d3c647e u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity}
- 03-12 16:00:51.746 1072 1668 I ActivityManager: Process com.Company.ProjectUI (pid 953) has died
- 03-12 16:00:51.747 1072 1668 W ActivityManager: Force removing ActivityRecord{7594893 u0 com.Company.ProjectUI/com.epicgames.ue4.GameActivity t59}: app died, no saved state
- 03-12 16:00:51.781 208 1125 E BufferQueueProducer: [com.cyanogenmod.filemanager/com.cyanogenmod.filemanager.activities.NavigationActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
- 03-12 16:00:51.793 1072 2020 W InputMethodManagerService: Got RemoteException sending setActive(false) notification to pid 953 uid 10070
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