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- #INCLUDE "ZCOMMON.acs"
- Script 1 (VOID) //yellow key
- {
- Light_Fade(45, 120, 15);
- Light_Fade(46, 120, 15);
- Floor_RaiseByValue(45, 32, 64);
- Thing_Spawn(47, T_IMP, 96, 99); //Give the Imps a TID of 99
- Thing_Spawn(48, T_IMP, 32, 99);
- Thing_Spawn(49, T_IMP, 224, 99);
- Thing_Spawn(50, T_IMP, 160, 99);
- While(ThingCount(T_IMP, 99) > 0)
- Delay(35);
- Floor_LowerByValue(45, 32, 64);
- }
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