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- #!/usr/bin/python
- import sys, pygame, pygame.mixer
- from pygame.locals import *
- pygame.init()
- sprite = pygame.image.load("player.png")
- size = width, height = 800, 600
- screen = pygame.display.set_mode (size)
- while 1:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.fill( ( 30-144-255) )
- screen.blit(sprite, (350, 250) )
- player = pygame.transform.scale(sprite, (100, 100 ) )
- pygame.display.flip()
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