Advertisement
Guest User

glmark-vbox

a guest
Jan 31st, 2020
332
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.99 KB | None | 0 0
  1. scoter@ubuntu1804:~$ glmark2
  2. =======================================================
  3. glmark2 2014.03+git20150611.fa71af2d
  4. =======================================================
  5. OpenGL Information
  6. GL_VENDOR: VMware, Inc.
  7. GL_RENDERER: SVGA3D; build: RELEASE; LLVM;
  8. GL_VERSION: 2.1 Mesa 19.0.8
  9. =======================================================
  10. [build] use-vbo=false: FPS: 583 FrameTime: 1.715 ms
  11. [build] use-vbo=true: FPS: 945 FrameTime: 1.058 ms
  12. [texture] texture-filter=nearest: FPS: 850 FrameTime: 1.176 ms
  13. [texture] texture-filter=linear: FPS: 804 FrameTime: 1.244 ms
  14. [texture] texture-filter=mipmap: FPS: 673 FrameTime: 1.486 ms
  15. [shading] shading=gouraud: FPS: 609 FrameTime: 1.642 ms
  16. [shading] shading=blinn-phong-inf: FPS: 704 FrameTime: 1.420 ms
  17. [shading] shading=phong: FPS: 658 FrameTime: 1.520 ms
  18. [shading] shading=cel: FPS: 771 FrameTime: 1.297 ms
  19. [bump] bump-render=high-poly: FPS: 445 FrameTime: 2.247 ms
  20. [bump] bump-render=normals: FPS: 1004 FrameTime: 0.996 ms
  21. [bump] bump-render=height: FPS: 1005 FrameTime: 0.995 ms
  22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 795 FrameTime: 1.258 ms
  23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1077 FrameTime: 0.929 ms
  24. [pulsar] light=false:quads=5:texture=false: FPS: 809 FrameTime: 1.236 ms
  25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 417 FrameTime: 2.398 ms
  26. [desktop] effect=shadow:windows=4: FPS: 532 FrameTime: 1.880 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 176 FrameTime: 5.682 ms
  28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 186 FrameTime: 5.376 ms
  29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 205 FrameTime: 4.878 ms
  30. [ideas] speed=duration: FPS: 605 FrameTime: 1.653 ms
  31. [jellyfish] <default>: FPS: 1229 FrameTime: 0.814 ms
  32. Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
  33. [terrain] <default>: Unsupported
  34. [shadow] <default>: FPS: 986 FrameTime: 1.014 ms
  35. [refract] <default>: FPS: 208 FrameTime: 4.808 ms
  36. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1090 FrameTime: 0.917 ms
  37. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1452 FrameTime: 0.689 ms
  38. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1168 FrameTime: 0.856 ms
  39. [function] fragment-complexity=low:fragment-steps=5: FPS: 979 FrameTime: 1.021 ms
  40. [function] fragment-complexity=medium:fragment-steps=5: FPS: 991 FrameTime: 1.009 ms
  41. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 957 FrameTime: 1.045 ms
  42. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 936 FrameTime: 1.068 ms
  43. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 636 FrameTime: 1.572 ms
  44. =======================================================
  45. glmark2 Score: 765
  46. =======================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement