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- scoter@ubuntu1804:~$ glmark2
- =======================================================
- glmark2 2014.03+git20150611.fa71af2d
- =======================================================
- OpenGL Information
- GL_VENDOR: VMware, Inc.
- GL_RENDERER: SVGA3D; build: RELEASE; LLVM;
- GL_VERSION: 2.1 Mesa 19.0.8
- =======================================================
- [build] use-vbo=false: FPS: 583 FrameTime: 1.715 ms
- [build] use-vbo=true: FPS: 945 FrameTime: 1.058 ms
- [texture] texture-filter=nearest: FPS: 850 FrameTime: 1.176 ms
- [texture] texture-filter=linear: FPS: 804 FrameTime: 1.244 ms
- [texture] texture-filter=mipmap: FPS: 673 FrameTime: 1.486 ms
- [shading] shading=gouraud: FPS: 609 FrameTime: 1.642 ms
- [shading] shading=blinn-phong-inf: FPS: 704 FrameTime: 1.420 ms
- [shading] shading=phong: FPS: 658 FrameTime: 1.520 ms
- [shading] shading=cel: FPS: 771 FrameTime: 1.297 ms
- [bump] bump-render=high-poly: FPS: 445 FrameTime: 2.247 ms
- [bump] bump-render=normals: FPS: 1004 FrameTime: 0.996 ms
- [bump] bump-render=height: FPS: 1005 FrameTime: 0.995 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 795 FrameTime: 1.258 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1077 FrameTime: 0.929 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 809 FrameTime: 1.236 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 417 FrameTime: 2.398 ms
- [desktop] effect=shadow:windows=4: FPS: 532 FrameTime: 1.880 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 176 FrameTime: 5.682 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 186 FrameTime: 5.376 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 205 FrameTime: 4.878 ms
- [ideas] speed=duration: FPS: 605 FrameTime: 1.653 ms
- [jellyfish] <default>: FPS: 1229 FrameTime: 0.814 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [shadow] <default>: FPS: 986 FrameTime: 1.014 ms
- [refract] <default>: FPS: 208 FrameTime: 4.808 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1090 FrameTime: 0.917 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1452 FrameTime: 0.689 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1168 FrameTime: 0.856 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 979 FrameTime: 1.021 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 991 FrameTime: 1.009 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 957 FrameTime: 1.045 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 936 FrameTime: 1.068 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 636 FrameTime: 1.572 ms
- =======================================================
- glmark2 Score: 765
- =======================================================
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