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Jan 31st, 2023
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel)
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player.
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool.
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database.
  32. database:
  33. # Should data of worlds that no longer exist be deleted?
  34. delete-invalid-worlds: true
  35.  
  36. # Settings related to the automatic kill all
  37. kill-task:
  38. # How much time should be passed between auto-killing? (in seconds)
  39. # If you wish to disable the auto-killing task, set the interval to 0.
  40. interval: 0
  41. # Should the kill task remove stacked entities?
  42. stacked-entities: true
  43. # Should the kill task remove unstacked entities?
  44. unstacked-entities: true
  45. # Should the kill task remove stacked items?
  46. stacked-items: true
  47. # Should the kill task remove unstacked items?
  48. unstacked-items: true
  49. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  50. # This feature will work if the interval is set to 0 - these are two different features!
  51. sync-clear-lagg: true
  52. # Set a command for getting the next time until kill task will happen.
  53. # You can split multiple commands using ",".
  54. # You can set it to '' in order to disable this feature.
  55. time-command: stacker timeleft
  56. # All settings related to the kill-all task of entities.
  57. kill-entities:
  58. # A list of entities that will be cleared.
  59. # EntityType list: https://bg-software.com/entities/
  60. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  61. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  62. # If you want all entities to be killed, set this to []
  63. whitelist: []
  64. # A list of entities that won't be cleared.
  65. # EntityType list: https://bg-software.com/entities/
  66. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  67. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  68. # If you wish to disable blacklisted entities, use "blacklist: []"
  69. blacklist: []
  70. # A list of worlds that entities will be cleared inside.
  71. # If you want all worlds, set this to []
  72. worlds: []
  73. # All settings related to the kill-all task of entities.
  74. kill-items:
  75. # A list of items that will be cleared.
  76. # Material list: https://bg-software.com/materials/
  77. # If you want all items to be killed, set this to []
  78. whitelist: []
  79. # A list of items that won't be cleared.
  80. # Material list: https://bg-software.com/materials/
  81. # If you wish to disable blacklisted items, use "blacklist: []"
  82. blacklist: []
  83. # A list of worlds that items will be cleared inside.
  84. # If you want all worlds, set this to []
  85. worlds: []
  86.  
  87. # Here you can configurable all features related to stacked items.
  88. items:
  89. # Should items get stacked on the server?
  90. enabled: true
  91.  
  92. # How many blocks from the item should be checked for other items to stack into?
  93. # Material list: https://bg-software.com/materials/
  94. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  95. merge-radius:
  96. all: 5
  97.  
  98. # Custom display-name for the items on ground.
  99. # If you don't want a display-name, use "custom-name: ''"
  100. # {0} represents stack amount
  101. # {1} represents display name
  102. # {2} represents display name in upper case
  103. custom-name: ''
  104.  
  105. # Blacklisted items are items that won't get stacked.
  106. # Material list: https://bg-software.com/materials/
  107. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  108. # If you wish to disable blacklisted items, use "blacklist: []"
  109. blacklist:
  110. - LEATHER_HELMET
  111. - LEATHER_CHESTPLATE
  112. - LEATHER_LEGGINGS
  113. - LEATHER_BOOTS
  114. - CHAINMAIL_HELMET
  115. - CHAINMAIL_CHESTPLATE
  116. - CHAINMAIL_LEGGINGS
  117. - CHAINMAIL_BOOTS
  118. - IRON_HELMET
  119. - IRON_CHESTPLATE
  120. - IRON_LEGGINGS
  121. - IRON_BOOTS
  122. - GOLD_HELMET
  123. - GOLD_CHESTPLATE
  124. - GOLD_LEGGINGS
  125. - GOLD_BOOTS
  126. - DIAMOND_HELMET
  127. - DIAMOND_CHESTPLATE
  128. - DIAMOND_LEGGINGS
  129. - DIAMOND_BOOTS
  130. - DIAMOND_SWORD
  131. - DIAMOND_AXE
  132. - DIAMOND_PICKAXE
  133.  
  134. # Whitelisted items are items that will get stacked.
  135. # Material list: https://bg-software.com/materials/
  136. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  137. # If you wish to disable whitelisted items, use "whitelist: []"
  138. whitelist: []
  139.  
  140. # Set a maximum stack for specific items.
  141. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  142. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  143. # If you don't want any limits, you can set a random type.
  144. limits:
  145. EXAMPLE_ITEM: 1024
  146.  
  147. # A list of worlds items won't get stacked inside them (case-sensitive)
  148. disabled-worlds:
  149. - Skyblock
  150.  
  151. # Set a maximum amount of item objects in a chunk.
  152. # If you want to disable the feature, set it to 0.
  153. chunk-limit: 0
  154.  
  155. # Should particles be spawned when an entity gets stacked?
  156. # If you want to edit the particles, check the particles file.
  157. particles: false
  158.  
  159. # When enabled, all items will have a custom name (even if not stacked)
  160. unstacked-custom-name: false
  161.  
  162. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  163. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  164. # of 80 different items.
  165. fix-stack: true
  166.  
  167. # When item-display is enabled, the item's name will be displayed instead of it's type
  168. # This will take place on all items, and can only be overridden by custom-display section.
  169. item-display: false
  170.  
  171. # Should players be able to disable item names for themselves?
  172. # In order to work, ProtocolLib should be installed.
  173. names-toggle:
  174. # Can item names be toggled?
  175. enabled: false
  176.  
  177. # What the toggle command will be?
  178. command: stacker names item
  179.  
  180. # Should pickup-sound be enabled for stacked items?
  181. pickup-sound: false
  182.  
  183. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
  184. max-pickup-delay: false
  185.  
  186. # How much time should be passed between auto-stacking? (in ticks)
  187. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  188. # By default, all items are stacked once, when they spawn.
  189. stack-interval: 0
  190.  
  191. # Should entities get stored into the database?
  192. store-items: true
  193.  
  194. # Here you can configurable all features related to stacked entities.
  195. entities:
  196. # Should entities get stacked on the server?
  197. enabled: false
  198.  
  199. # How many blocks from the entity should be checked for other entities to stack into?
  200. # EntityType list: https://bg-software.com/entities/
  201. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  202. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  203. merge-radius:
  204. all: 10
  205.  
  206. # Custom display-name for the entities.
  207. # If you don't want a display-name, use "custom-name: ''"
  208. # {0} represents stack amount
  209. # {1} represents entity type
  210. # {2} represents entity type in upper case
  211. # {3} represents the upgrade's display name
  212. custom-name: '&6x{0} &f&o{1}{3}'
  213.  
  214. # Blacklisted entities are entities that won't get stacked.
  215. # EntityType list: https://bg-software.com/entities/
  216. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  217. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  218. # If you wish to disable blacklisted entities, use "blacklist: []"
  219. blacklist:
  220. - VILLAGER
  221. - BEE
  222. - CHICKEN
  223. - SHEEP
  224. - COW
  225. - MOOSHROOM
  226. - ENDER_DRAGON
  227.  
  228. # Whitelisted entities are entities that will get stacked.
  229. # EntityType list: https://bg-software.com/entities/
  230. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  231. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  232. # If you wish to disable whitelisted entities, use "whitelist: []"
  233. whitelist: []
  234.  
  235. # Set a maximum stack for specific entities.
  236. # Make sure you follow the "ENTITY-TYPE" format.
  237. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  238. # If you don't want any limits, you can set a random type.
  239. limits:
  240. all: 300
  241.  
  242. # Set a minimum required entities to stack for specific entities.
  243. # Make sure you follow the "ENTITY-TYPE" format.
  244. # You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
  245. # If you don't want any limits, you can set a random type.
  246. minimum-required:
  247. all: 50
  248.  
  249. # A list of worlds entities won't get stacked inside them (case-sensitive)
  250. disabled-worlds:
  251. - Skyblock
  252.  
  253. # Set a maximum amount of entity objects in a chunk.
  254. # If you want to disable the feature, set it to 0.
  255. chunk-limit: 0
  256.  
  257. # Should particles be spawned when an entity gets stacked?
  258. # If you want to edit the particles, check the particles file.
  259. particles: false
  260.  
  261. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
  262. disabled-regions: []
  263.  
  264. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  265. # Color codes are supported, as well as regex.
  266. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  267. name-blacklist: []
  268.  
  269. # How much time should be passed between auto-stacking? (in ticks)
  270. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  271. stack-interval: 0
  272.  
  273. # A list of all checks that the plugin does before trying to stack two entities together.
  274. stack-checks:
  275. AGE: false
  276. ANIMAL_OWNER: true
  277. AXOLOTL_TYPE: true
  278. AXOLOTL_PLAYING_DEAD: false
  279. BAT_AWAKE: false
  280. CAN_BREED: true
  281. CAT_COLLAR_COLOR: true
  282. CAT_TYPE: true
  283. CREEPER_CHARGED: true
  284. ENDERMAN_CARRIED_BLOCK: true
  285. EXACT_AGE: false
  286. FROG_TOUNGE_TARGET: false
  287. FROG_TYPE: true
  288. GLOW_SQUID_DARK_TICKS: false
  289. GOAT_SCREAMING: false
  290. GUARDIAN_ELDER: true
  291. HORSE_CARRYING_CHEST: true
  292. HORSE_COLOR: true
  293. HORSE_JUMP: true
  294. HORSE_MAX_TAME_PROGRESS: true
  295. HORSE_STYLE: true
  296. HORSE_TAME_PROGRESS: true
  297. HORSE_TYPE: true
  298. IS_IN_LOVE: true
  299. IS_TAMED: true
  300. LLAMA_COLOR: true
  301. LLAMA_STRENGTH: true
  302. MOOSHROOM_TYPE: true
  303. NAME_TAG: true
  304. NERFED: true
  305. OCELOT_TYPE: true
  306. PARROT_TYPE: true
  307. PHANTOM_SIZE: true
  308. PIG_SADDLE: true
  309. PUFFERFISH_STATE: true
  310. RABBIT_TYPE: true
  311. SHEEP_COLOR: true
  312. SHEEP_SHEARED: true
  313. SKELETON_TYPE: true
  314. SLIME_SIZE: true
  315. SPAWN_REASON: false
  316. TROPICALFISH_BODY_COLOR: true
  317. TROPICALFISH_TYPE: true
  318. TROPICALFISH_TYPE_COLOR: true
  319. UPGRADE: true
  320. VILLAGER_PROFESSION: true
  321. WOLF_ANGRY: false
  322. WOLF_COLLAR_COLOR: true
  323. ZOMBIE_BABY: true
  324. ZOMBIE_PIGMAN_ANGRY: false
  325.  
  326. # A list of all actions that the plugin check before unstacking an entity stack.
  327. stack-split:
  328. BEE_AGRO: false
  329. ENTITY_BREED: true
  330. ENTER_VEHICLE: true
  331. IRON_GOLEM_AGRO: false
  332. MUSHROOM_SHEAR: true
  333. NAME_TAG: true
  334. PIGMAN_AGRO: false
  335. SHEEP_DYE: true
  336. SHEEP_SHEAR: true
  337. VILLAGER_INFECTION: true
  338. WOLF_AGRO: false
  339.  
  340. # Linked-entities are entities that are linked to one spawner or more.
  341. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  342. # Linked entities feature won't work if entities-stacking is disabled.
  343. linked-entities:
  344. # Should entities be linked to spawners?
  345. enabled: true
  346.  
  347. # The maximum distance that the linked entity can be from the spawner.
  348. # If the entity is too far, it will get unlinked automatically from the spawner.
  349. max-distance: 10
  350.  
  351. # Instant-kill will kill the entire stack instead of unstack it by one.
  352. # When an entire stack dies, their drops are getting multiplied.
  353. # EntityType list: https://bg-software.com/entities/
  354. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  355. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  356. # If you don't want instant-kill, use "instant-kill: []"
  357. instant-kill:
  358. - FALL
  359. - LAVA
  360.  
  361. # Nerfed entities are entities that cannot attack / target other entities and players.
  362. # EntityType list: https://bg-software.com/entities/
  363. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  364. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  365. nerfed-entities:
  366. # A list of entities that will be nerfed.
  367. # If you want all entities to be nerfed, set this to [].
  368. whitelist:
  369. - IRON_GOLEM:SPAWNER
  370. # A list of entities that won't be nerfed.
  371. blacklist: []
  372. # A list of worlds that entities can be nerfed in.
  373. # If you want entities to be nerfed inside all worlds, set this to [].
  374. worlds:
  375. - Superiorworld
  376. # Should nerfed entities be able to teleport?
  377. teleport: false
  378.  
  379. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  380. # This feature is great for flying entities, like blazes and ghasts.
  381. stack-down:
  382. # Should the stack-down feature be enabled on the server?
  383. enabled: true
  384. # A list of entities that will be forced to only stack down.
  385. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  386. stack-down-types:
  387. - BLAZE
  388. - GHAST
  389.  
  390. # If a stacked entity dies from fire, should the fire continue to the next entity?
  391. keep-fire: true
  392.  
  393. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
  394. mythic-mobs-custom-name: true
  395.  
  396. # A list of entities that should keep the lowest health when stacking.
  397. # EntityType list: https://bg-software.com/entities/
  398. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  399. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  400. keep-lowest-health: []
  401.  
  402. # When enabled, parents of the entity will get stacked together after breeding.
  403. stack-after-breed: true
  404.  
  405. # When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
  406. # No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
  407. # This can prevent massive splits of the stack for breeding, and can help with performance.
  408. smart-breeding:
  409. enabled: false
  410. # When enabled, items for breeding will be consumed from the entire inventory instead of only hand.
  411. consume-entire-inventory: false
  412.  
  413. # When enabled, entities' names will be shown only if player looks exactly towards them.
  414. hide-names: false
  415.  
  416. # Should players be able to disable entity names for themselves?
  417. # In order to work, ProtocolLib should be installed.
  418. names-toggle:
  419. # Can entity names be toggled?
  420. enabled: false
  421.  
  422. # What the toggle command will be?
  423. command: stacker names entity
  424.  
  425. # Should entities can be killed fast by players (No damage-cooldown)?
  426. fast-kill: true
  427.  
  428. # The default amount entities should get unstacked by.
  429. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
  430. default-unstack:
  431. all: 1
  432.  
  433. # Should exp get added directly to killer instead of dropped to ground?
  434. # EntityType list: https://bg-software.com/entities/
  435. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  436. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  437. auto-exp-pickup: []
  438.  
  439. # Set a custom exp sound when auto-exp-pickup is enabled.
  440. # You can set this to '' if you want to disable it.
  441. exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
  442.  
  443. # Should eggs that are laid by stacked chickens be multiplied by it's stack size?
  444. egg-lay-multiply: true
  445.  
  446. # Should scout that are dropped by grown turtles by multiplied by it's stack size?
  447. scute-multiply: true
  448.  
  449. # Should vanilla equipment of entities get cleared after they unstack?
  450. clear-equipment: false
  451.  
  452. # Should corpses be spawned when entity dies ("death animations")?
  453. spawn-corpses: false
  454.  
  455. # When enabled, entities will be one shot by specific tools.
  456. one-shot:
  457. # Should this feature be enabled?
  458. enabled: false
  459. # A list of tools that can one shot entities.
  460. tools:
  461. - DIAMOND_SWORD
  462. - DIAMOND_AXE
  463. # A list of entities that will be one shot.
  464. # EntityType list: https://bg-software.com/entities/
  465. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  466. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  467. whitelist:
  468. - ALL
  469.  
  470. # Should entities get stored into the database?
  471. store-entities: true
  472.  
  473. # Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
  474. # When enabling, make sure you add "entities_stacking" section to the settings menu.
  475. superiorskyblock-hook: false
  476.  
  477. # Should drops get calculated in relation to the amount of mobs that died?
  478. multiply-drops: true
  479.  
  480. # Should exp get calculated in relation to the amount of mobs that died?
  481. multiply-exp: true
  482.  
  483. # Should damage be spread to the next stack?
  484. # If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
  485. spread-damage: true
  486.  
  487. # Which transform types should WildStacker listen to?
  488. # When an entity is transforming into another entity with one of the following reasons,
  489. # the plugin will convert it's data to the new entity.
  490. # A list of transform reasons can be find here:
  491. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityTransformEvent.TransformReason.html
  492. filtered-transforms:
  493. - DROWNED
  494. - CURED
  495. - PIGLIN_ZOMBIFIED
  496.  
  497. # Should entities fill vehicles entirely by stacked entities?
  498. # When enabled, vehicles will be able to get filled with two entities.
  499. # This can cause players to not be able to enter these vehicles.
  500. entities-fill-vehicles: false
  501.  
  502. # Here you can configurable all features related to stacked spawners.
  503. spawners:
  504. # Should spawners get stacked on the server?
  505. enabled: false
  506.  
  507. # How many blocks from the spawner should be checked for other spawners to stack into?
  508. # EntityType list: https://bg-software.com/entities/
  509. merge-radius:
  510. all: 1
  511.  
  512. # Custom hologram for the spawners.
  513. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  514. # If you don't want a hologram, use "custom-name: ''"
  515. # {0} represents stack amount
  516. # {1} represents entity type
  517. # {2} represents entity type in upper case
  518. # {3} represents the upgrade's display name
  519. custom-name: '&6x{0} &f&o{1}{3}'
  520.  
  521. # Blacklisted spawners are spawners that won't get stacked.
  522. # EntityType list: https://bg-software.com/entities/
  523. # If you wish to disable blacklisted spawners, use "blacklist: []"
  524. blacklist:
  525. - BLAZE
  526.  
  527. # Whitelisted spawners are spawners that will get stacked.
  528. # EntityType list: https://bg-software.com/entities/
  529. # If you wish to disable whitelisted spawners, use "whitelist: []"
  530. whitelist: []
  531.  
  532. # Set a maximum stack for specific spawners.
  533. # Make sure you follow the "ENTITY-TYPE" format.
  534. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  535. # If you don't want any limits, you can set a random type.
  536. limits:
  537. EXAMPLE_ENTITY: 10
  538.  
  539. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  540. disabled-worlds:
  541. - disabled_world
  542.  
  543. # Set a maximum amount of spawner objects in a chunk.
  544. # If you want to disable the feature, set it to 0.
  545. chunk-limit: 0
  546.  
  547. # Should the chunk limit be per spawner or not?
  548. per-spawner-limit: false
  549.  
  550. # Should particles be spawned when an entity gets stacked?
  551. # If you want to edit the particles, check the particles file.
  552. particles: true
  553.  
  554. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  555. # of only in the provided radius. merge-radius will be overridden, and will be used
  556. # as a y-level range only.
  557. chunk-merge: false
  558.  
  559. # All settings related to the spawner items.
  560. spawner-item:
  561. # Custom name for the item.
  562. # If you don't want a custom name, use "custom-name: ''"
  563. # {0} represents stack amount
  564. # {1} represents entity type
  565. # {2} represents the upgrade's display name
  566. name: '&6x{0} &f&o{1} Spawners{2}'
  567.  
  568. # Custom lore for the item.
  569. # If you don't want a custom lore, use "custom-lore: []"
  570. # {0} represents stack amount
  571. # {1} represents entity type
  572. lore: []
  573.  
  574. # Here you can configurable all features related to silk-touch enchantment.
  575. # Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
  576. silk-touch:
  577. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  578. enabled: true
  579.  
  580. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  581. drop-to-inventory: true
  582.  
  583. # A list of worlds that silk touch will work in.
  584. # If you want silk touch to work inside all the worlds, use "worlds: []"
  585. worlds: []
  586.  
  587. # Should spawners get dropped without silktouch?
  588. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  589. drop-without-silk: false
  590.  
  591. # Chance of spawners to be dropped after break of silk touch.
  592. break-chance: 100
  593.  
  594. # The minimum required level for silk touch.
  595. minimum-level: 1
  596.  
  597. # Here you can configurable all features related to exploded spawners.
  598. # Other spawner plugins, such as SilkSpawners, will override this section.
  599. explosions:
  600. # Should spawners get dropped when exploded by TNT or Creepers?
  601. enabled: true
  602.  
  603. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  604. drop-to-inventory: true
  605.  
  606. # A list of worlds that explosions will work in.
  607. # If you want explosions to work inside all the worlds, use "worlds: []"
  608. worlds: []
  609.  
  610. # Chance of spawners to be dropped after exploded.
  611. break-chance: 100
  612.  
  613. # Set the percentage amount that will be unstacked from explosions.
  614. # You can set this value to -1 and only one spawner will be broken everytime.
  615. explosions-break-percentage: 100
  616.  
  617. # The minimum amount of spawners that will be unstacked.
  618. # It's used to fix small amounts of spawners not being unstacked by explosions when having
  619. # `explosions-break-percentage` below 100.
  620. explosions-break-minimum: 1
  621.  
  622. # Set the percentage amount that will be dropped from explosions.
  623. explosions-amount-percentage: 100
  624.  
  625. # The minimum amount of spawners that will be dropped.
  626. # It's used to fix small amounts of spawners not being dropped by explosions when having
  627. # `explosions-amount-percentage` below 100.
  628. explosions-amount-minimum: 1
  629.  
  630. # Should silk touch must be required to mine spawners?
  631. mine-require-silk: false
  632.  
  633. # Should sneaking while mining break the entire stack instead of reducing it by one?
  634. shift-get-whole-stack: true
  635.  
  636. # Should one item be dropped for a stacked spawner instead of multiple items?
  637. # This feature will not work with other spawner-providers, such as SilkSpawners
  638. drop-stacked-item: true
  639.  
  640. # When enabled, holograms will only be displayed when clicking on spawners.
  641. # They will be displayed for 3 seconds.
  642. # You must set a valid custom-name for it to work.
  643. floating-names: false
  644.  
  645. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  646. # You can give a player the ability to place all spawners with wildstacker.place.*
  647. placement-permission: false
  648.  
  649. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  650. # is holding will be placed instead of only 1.
  651. shift-place-stack: true
  652.  
  653. # All settings related to break charge.
  654. # break-charge:
  655. # EXAMPLE_MOB: The name of the mob.
  656. # price: 0 The price to charge upon breaking.
  657. # multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
  658. break-charge:
  659. EXAMPLE_MOB:
  660. price: 0
  661. multiply-stack-amount: false
  662.  
  663. # All settings related to break charge.
  664. # place-charge:
  665. # EXAMPLE_MOB: The name of the mob.
  666. # price: 0 The price to charge upon placing.
  667. # multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
  668. place-charge:
  669. EXAMPLE_MOB:
  670. price: 0
  671. multiply-stack-amount: false
  672.  
  673. # When enabled, players will be able to change spawners by clicking them with spawn eggs.
  674. change-using-eggs: true
  675.  
  676. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  677. # a spawner would be the same as the stack size of the spawner.
  678. eggs-stack-multiply: true
  679.  
  680. # Should there be the ability to place spawners next to each other?
  681. next-spawner-placement: true
  682.  
  683. # Should there be only one spawner in the merge radius?
  684. only-one-spawner: true
  685.  
  686. # All settings related to the inventory tweaks.
  687. # For example, right clicking a stacked item will split it into two stack in the inventory.
  688. inventory-tweaks:
  689. # Should there be inventory tweaks for spawner items?
  690. enabled: true
  691. # Set a permission to use the inventory tweaks.
  692. # You can set it to be empty in order to disable the feature.
  693. permission: ''
  694. # Set a command for a toggle mode for the inventory teaks.
  695. # You can split multiple commands using ",".
  696. # You can set it to be disabled in order to disable the feature.
  697. toggle-command: stacker inventorytweaks,stacker it
  698.  
  699. # Settings related to the manage menu of spawners.
  700. # If all the sub menus are disabled, the manage menu will not be opened.
  701. manage-menu:
  702. # Should the amounts menu be enabled?
  703. amounts-menu: true
  704. # Should the upgrades menu be enabled?
  705. upgrade-menu: true
  706.  
  707. # Settings related to overriding spawners.
  708. spawners-override:
  709. # Should spawners behavior be overridden by WildStacker?
  710. # When enabled, you should see better performance from spawners.
  711. enabled: true
  712. # Configure spawn conditions for entities that are spawned by spawners
  713. # You can find more information regarding this by visiting the official wiki:
  714. # https://wiki.bg-software.com/#/wildstacker/spawn-conditions/
  715. spawn-conditions:
  716. EXAMPLE_MOB: []
  717.  
  718. # All settings related to spawner upgrades.
  719. spawner-upgrades:
  720. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  721. multiply-stack-amount: true
  722. # Upgrade ladders
  723. ladders:
  724. '1':
  725. entities:
  726. - EXAMPLE_MOB
  727. default:
  728. next-upgrade: coal
  729. nearby-players: 16
  730. icon:
  731. type: STONE
  732. name: '&fBasic'
  733. lore:
  734. - '&fThis upgrade is free of charge'
  735. - '&7 '
  736. - '&7Spawn Delay Range&f: %min-spawn-delay%-%max-spawn-delay%'
  737. - '&7Spawn Count&f: %spawn-count%'
  738. - '&7Max Nearby Entities&f: %max-nearby-entities%'
  739. - '&7Required Player Range&f: %required-player-range%'
  740. - '&7Spawn Range&f: %spawn-range%'
  741. coal:
  742. id: 1
  743. next-upgrade: iron
  744. display: '&7 (&8Coal&7)'
  745. cost: 10000
  746. icon:
  747. type: COAL
  748. name: '&8Coal'
  749. lore:
  750. - '&8This upgrade costs $%cost%'
  751. - '&7 '
  752. - '&7Spawn Delay Range&f: &8%min-spawn-delay%-%max-spawn-delay%'
  753. - '&7Spawn Count&f: &8%spawn-count%'
  754. - '&7Max Nearby Entities&f: &8%max-nearby-entities%'
  755. - '&7Required Player Range&f: &8%required-player-range%'
  756. - '&7Spawn Range&f: &8%spawn-range%'
  757. iron:
  758. id: 2
  759. next-upgrade: gold
  760. display: '&7 (Iron)'
  761. cost: 25000
  762. icon:
  763. type: IRON_INGOT
  764. name: '&7Iron'
  765. lore:
  766. - '&7This upgrade costs $%cost%'
  767. - '&7 '
  768. - '&7Spawn Delay Range&f: &7%min-spawn-delay%-%max-spawn-delay%'
  769. - '&7Spawn Count&f: &7%spawn-count%'
  770. - '&7Max Nearby Entities&f: &7%max-nearby-entities%'
  771. - '&7Required Player Range&f: &7%required-player-range%'
  772. - '&7Spawn Range&f: &7%spawn-range%'
  773. gold:
  774. id: 3
  775. next-upgrade: diamond
  776. display: '&7 (&6Gold&7)'
  777. cost: 75000
  778. icon:
  779. type: GOLD_INGOT
  780. name: '&6Gold'
  781. lore:
  782. - '&6This upgrade costs $%cost%'
  783. - '&7 '
  784. - '&7Spawn Delay Range&f: &6%min-spawn-delay%-%max-spawn-delay%'
  785. - '&7Spawn Count&f: &6%spawn-count%'
  786. - '&7Max Nearby Entities&f: &6%max-nearby-entities%'
  787. - '&7Required Player Range&f: &6%required-player-range%'
  788. - '&7Spawn Range&f: &6%spawn-range%'
  789. diamond:
  790. id: 4
  791. display: '&7 (&bDiamond&7)'
  792. cost: 120000
  793. icon:
  794. type: DIAMOND
  795. name: '&bDiamond'
  796. lore:
  797. - '&bThis upgrade costs $%cost%'
  798. - '&7 '
  799. - '&7Spawn Delay Range&f: &b%min-spawn-delay%-%max-spawn-delay%'
  800. - '&7Spawn Count&f: &b%spawn-count%'
  801. - '&7Max Nearby Entities&f: &b%max-nearby-entities%'
  802. - '&7Required Player Range&f: &b%required-player-range%'
  803. - '&7Spawn Range&f: &b%spawn-range%'
  804.  
  805. # Should the plugin listen to Paper's PreSpawnerSpawnEvent and stack entities there?
  806. # If this feature is enabled, entity attributes will not be checked, but only types will be considered for stacking.
  807. listen-paper-pre-spawn-event: true
  808.  
  809. # When enabled, all spawners will have a custom name (even if not stacked)
  810. unstacked-custom-name: false
  811. break-menu: {}
  812.  
  813. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  814. barrels:
  815. # Should blocks get stacked into barrels on the server?
  816. enabled: false
  817.  
  818. # How many blocks from the barrel should be checked for other blocks to stack into?
  819. # Material list: https://bg-software.com/materials/
  820. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  821. merge-radius:
  822. all: 1
  823.  
  824. # Custom hologram for the barrels.
  825. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  826. # If you don't want a hologram, use "custom-name: ''"
  827. # {0} represents stack amount
  828. # {1} represents barrel type
  829. # {2} represents barrel type in upper case
  830. custom-name: '&6x{0} &f&o{1}'
  831.  
  832. # Blacklisted barrels are barrels that won't get stacked.
  833. # Material list: https://bg-software.com/materials/
  834. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  835. # If you wish to disable blacklisted barrels, use "blacklist: []"
  836. blacklist: []
  837.  
  838. # Whitelisted blocks are blocks that will get stacked.
  839. # Material list: https://bg-software.com/materials/
  840. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  841. # If you wish to disable whitelisted barrels, use "whitelist: []"
  842. whitelist:
  843. - EXAMPLE_BARREL
  844.  
  845. # Set a maximum stack for a specific barrel.
  846. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  847. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  848. # If you don't want any limits, you can set a random type.
  849. limits:
  850. EXAMPLE_BARREL: 100
  851.  
  852. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  853. disabled-worlds:
  854. - disabled_world
  855.  
  856. # Set a maximum amount of barrel objects in a chunk.
  857. # If you want to disable the feature, set it to 0.
  858. chunk-limit: 0
  859.  
  860. # Should particles be spawned when an entity gets stacked?
  861. # If you want to edit the particles, check the particles file.
  862. particles: true
  863.  
  864. # When enabled, the plugin will try to find a block in the whole chunk instead
  865. # of only in the provided radius. merge-radius will be overridden, and will be used
  866. # as a y-level range only.
  867. chunk-merge: false
  868.  
  869. # Should explosions break the entire stack, or just reducing it by one?
  870. explosions-break-stack: true
  871.  
  872. # Here you can configurable all features related to toggle commands.
  873. toggle-command:
  874. # Should toggle-commands be enabled?
  875. enabled: false
  876.  
  877. # What the toggle command will be?
  878. command: stacker toggle
  879.  
  880. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  881. # he can put blocks to add to the barrel.
  882. place-inventory:
  883. enabled: true
  884. title: Add items here ({0})
  885.  
  886. # This should not be set to true unless being told by the dev.
  887. # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
  888. force-cauldron: false
  889.  
  890. # Set a required permission for barrels.
  891. # If you want to disable it, use "required-permission: ''"
  892. required-permission: ''
  893.  
  894. # Should items from barrels get added directed into the player's inventory?
  895. auto-pickup: false
  896.  
  897. # Should a stacked item be dropped when a barrel is broken?
  898. drop-stacked-item: false
  899.  
  900. # When enabled and player is placing a barrel while sneaking, all of the barrel the player
  901. # is holding will be placed instead of only 1.
  902. shift-place-stack: false
  903.  
  904. # Here you can configurable all features related to stacked buckets
  905. buckets:
  906. # Should buckets get stacked on the server?
  907. enabled: false
  908.  
  909. # A list of blacklisted bucket names.
  910. name-blacklist:
  911. - '&fGenbucket'
  912.  
  913. # The new max-stack size for buckets. Must be a number between 1 and 64.
  914. max-stack: 16
  915.  
  916. # Here you can configurable all features related to stacked stews
  917. stews:
  918. # Should stews get stacked on the server?
  919. enabled: false
  920.  
  921. # The new max-stack size for stews. Must be a number between 1 and 64.
  922. max-stack: 16
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