Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 13 - - Breath of Life
- OMEN: Holy Symbol
- ROOM: Junk Room, Kitchen, Pentagram Chamber
- TRAITOR: Highest Sanity
- Years of research at the synagogue have finally paid off, as you immediately recognize the ancient letters etched into the giant golden statue's chest: "Wake the sleeper with the truth". Stepping towards the statue with a mirthful giggle, you whisper into its ear, "I will kill them all."
- ----
- Right Now
- Your character is still in the game but has turned traitor. Place the Statue token (pentagonal) in the same room as your figure. This Statue is the ancient Golem.
- ----
- What You Know About the Heroes
- They are trying to desecrate the Holy Seals animating your Golem.
- ----
- You Win When …
- … all of the heroes are dead.
- ----
- While Controlling the Golem
- Any mental damage you would take is reduced to 0. Your Sanity and Knowledge may no longer go down, except by gaining or losing items.
- ----
- The Golem
- The Golem does not move like normal monsters. Instead, at the beginning of each of the Golem’s turns, your character makes a Sanity roll. That roll is the Golem's movement speed for its turn (If your character dies, make this roll with whatever your Sanity was when you died). The Golem can be attacked with Might or Speed attacks, but always defends with Sanity. If the Golem defeats a hero, it always deals mental damage. If the Golem is defeated in combat, it is not stunned. Instead, it is returned to the room in which the haunt was revealed.
- The Golem loses one point of Sanity each time a Holy Seal is destroyed.
- ----
- If You Win …
- The golem stands before you on top of one of your companions' still-twitching body, awaiting your next order. This test was an absolute success and you don’t even hesitate before ordering it to take you to Israel. The Antichrist's reign is about to begin.
- ----
- GOLEM
- Sanity
- 8
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement