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  1. /FREUDIA
  2. /-------------
  3.  
  4. since demo era was like 2006~2007 or so; SWR had a lot of demos leading up to its release
  5. They did have netplay built in, so people were trying to play it
  6. one of the early builds did have mauve code rollback netplay for it iirc
  7. mauve being the guy who's responsible for IaMP's rollcaster
  8. which is directly responsible for why we have sokuroll, EFZ Revival, and cccaster
  9. like what happened back then was mauve made functional netplay, tasofro changed the netcode,
  10. mauve decided he didn't even like the game and didn't continue working on it
  11.  
  12. I've talked about it a lot but SWR was polarized by a lot of characters somehow feeling good to play combo-wise, Aya being the destroyer of worlds and Alice
  13. having godlike spirit damage, and of course my personal favorite, the 'wrongblock to escape pressure' disaster
  14. But yeah, demo SWR was originally Reimu, Marisa, and Aya
  15. Aya is legit a character that throughout SWR demo to SWR launch builds to soku
  16. has
  17. pretty much not gotten any buffs at all
  18. just nerfed constantly
  19. And she's /still/ high tier
  20. but yeah, SWR had a lot of goony shit
  21. iirc you could spellcancel your DPs
  22. I would need to go ask like Chef or something for clarification on that
  23. but I recall that being a thing; there was also things like Marisa 6c being an actual laser and not a b1 density bullet or some shit
  24. So that thing would just snipe you from across the room
  25. and if she hit you at all
  26. she'd just triple laser you off it
  27. because back then narrow spark was also a laser and was faster to come out, so she'd just 6c 236 master spark you from across the room
  28. There was also shit on launch like Tenshi not having her current 5b
  29. her current 6b was just on her 5b
  30. yeah, they added her current 5b later
  31. as like a 'nerf' to it
  32. it just very slightly raised the execution requirement on her lol
  33. Tenshi drills still did the dumb shit that they do now and require you to BE them
  34. yeah, that didn't change
  35. There was also the
  36. Iku j2a debacle
  37. you can very easily just boot SWR up to see this if you wanted to look at it yourself, but Iku didn't get the wind particle on her j6a and j2a and I guess her j5a
  38. too until soku
  39. so you'd just have these /giant invisible hitboxes/
  40. this particular instance is notorious because /Japan complained about this/
  41. like Japan literally bugged tasofro about it
  42. like 'yo what the fuck is this hitbox on this this isn't correct at all, fix this'
  43. and tasofro literally 'fixed' it
  44. by adding wind particles
  45. instead of nerfing the fucking box
  46. lol
  47. oh
  48. 1.04 SWR
  49. Was a hilarious moment in time
  50. that lasted about two days or something short
  51. wonder if there's a patch history
  52. but anyways 1.04 SWR was categorized by Patchouli 5c
  53. So Patch 5c always had kinda whatever homing, its homing that it currently has isn't like super threatening
  54. and it's always kinda had that
  55. 1.04 SWR Patchouli though
  56. had
  57. THE GODLIEST HOMING 5C BULLETS
  58. KNOWN TO MAN
  59. these are the bullets that would fucking be fired, you'd graze forward, they'd wrap around and then hit you from behind
  60. ridiculous homing
  61. absolutely /ridiculous/
  62. Also 1.04 lasted about two weeks or so it seems judging by the included readme, not two days
  63. whops
  64. I like how this is literally the first line for Patch changes in 1.05 though
  65. ?????????1.02????????
  66. 'Strong shooting returned to 1.02 values'
  67. strong shooting referring to 5c
  68. as b is referred to weak shot and c is referred to as heavy/strong shot
  69. I think by this point I had dropped SWR in favor of playing iamp still
  70. SWR was basically 'done' by 1.06 yeah
  71. No other patches happened after that
  72. well
  73. not until soku
  74. soku happened a year and a half after SWR 1.00 did
  75. I didn't really return to SWR/soku until 1.10 but I did play soku story mode on launch
  76. Most of what I remember was Cirno d22 being a literal ice version of Suika lavaball
  77. it had these little iceballs that bounced up when the bullet hit the ground
  78. and it was a lot better than the current version of the skill
  79. oh
  80. moving back to SWR for a moment
  81. SWR did actually have enough of a backlash against weather that a no-weather patch did get made
  82. and people did play it as a standard
  83. SWR weather fucking sucked
  84. Spring Haze locked out your A button entirely
  85. Which was fucking awful
  86. in a literal sense, by the way
  87. as in if you rpessed A, you got nothing
  88. The only weather I think got worse in the transition from SWR to soku was river mist
  89. SWR river mist was better than soku river mist
  90. it tried to keep an equal distance between the fighters instead of doing the dumb move backa nd forth shit
  91. conveniently this distance was around the distance Komachi wanted to keep people at, and since it was her weather it made sense
  92. like
  93. SWR river mist at least benefit one character
  94. soku river mist doesn't even do that lol
  95. players were as a general rule of thumb worse than they are now
  96. like you know how a lot of people come into the game and are overwhelmed and have phases of being terrible at the game
  97. I didn't have that phase when I got into the game
  98. I just
  99. skipped that 'is bad at the game' phase
  100. Mind you this was pre-roll so a lot of shit you could get away with
  101. People were also like really bad at coping with any sort of real aggression
  102. so I just like
  103. picked Marisa
  104. and jumped at people immediately on round start
  105. and people would just fold
  106. round two? instant master spark, worked every time
  107. A lot of shit you could do in those days just wouldn't work now
  108. so a lot of people struggle with the whole 'being new at the game' thing
  109. game's a lot more solved now
  110. The game's always had the metagame, but the meta was very slow back then
  111. very 'defensive'
  112. except people sucked at defense back then because 4 delay was the minimum and 8 delay was somewhat of a standard
  113. It took a few years and people like me and some people better than me playing into like
  114. a more aggressive flow
  115. and I guess Chinese influence
  116. There was a period where it was literally just auric muii and magister doing shit though and I know magister played defensive methodical for the entire time though
  117. but Magister swears Koma can't be played as anything but that
  118. yeah games were long and somewhat laggy
  119. US East to US West was 8 delay standard
  120. it was awful
  121. lol
  122. Like I remember playing kei in 8 delay slugfests
  123. (Fireseal) December 2012
  124. it was actually in internal testing before then, you could ask people like PhoenixM about that since I know he was involved in it
  125. (Tournaments) There were monthlies for a bit, people got tired of them and burnt out
  126. probably because the game standard was fucking terrible back then
  127. laggy games are awful to play in tournaments
  128. Lag pretty much was killing the game to begin with
  129. like people got fed up with lag in general, their inputs not working as well as it should have and so on
  130. so by the time late 2012 rolled around you could go for hours without getting games
  131. I do have memories of hosting on Saturdays and having to wait for like two or three hours before I got a game
  132. but yeah sokuroll happened, game got a lot of life put back into it, and as a result of people being able to tighten up their gameplay and get better things like how I
  133. used to play became notably less effective for most players
  134. times were good
  135. people got to play videogames
  136. sometime in I want to say 2013 or maybe 2014 there was danisen league, which was a pet project visualized by muii and coded up by spike
  137. but then auric killed interest in it by doing that thing he does where he plays every character in the game and beats people riding purely on fundamentals alone
  138. auric was like the first person I can name that played everyone in the game to some relative degree
  139. just between you and me most of his characters kinda didn't display any actual understanding of the character and just rode fundamentals though
  140. like his suika was ass
  141. Sometime in 2014 and 2015 the meta started becoming really aggro-heavy, lots of mashing and fast games
  142. we somewhat referred to this as a Chinese meta, mostly because Chinese players were really aggro
  143. like you had people like BBQ who would insist being defensive was better, but BBQ is Chinese only in name; she is European
  144. sorta
  145. I know somewhere in there was /v/ soku era but I don't think I need to go much into that
  146. I don't know that side of things as well as someone else would anyways
  147. We joked a lot about you guys calling us bullies and shit
  148. that's kinda where the bully meme came from
  149. and we kinda ran with it
  150. but aside from that not really
  151. like people would post the thread in IRC and those of us interested in playing would just post as normal
  152. most of the IRC folk who played in /v/ threads kinda just
  153. tried to be normal about it
  154. since like you guys we were more just interested in getting games
  155.  
  156.  
  157.  
  158. /SYLIAN
  159. /-------------------
  160.  
  161. all I can say is that during summer 2009 we made the switch from #[email protected] to #[email protected]
  162. not sure exactly when and my oldest #[email protected] logs are from august 15th 2009
  163. Bellreisa never was a fan of the game or of us and if I remember correctly he closed #swr because he was done with it but he then decided to reopen a different channel
  164. and on october 17th 2009 bellreisa decided to kick us all off
  165. he didn't like the game nor the community and giantree was taunting him a lot that night
  166. and he decided to kick us out
  167. so we moved to Rizon
  168. #[email protected] already was a thing before we moved but no one would hang around before we all moved there
  169. bellreisa took down soku from mizuumi's wiki and at some point Remi hosted her own wiki
  170. well
  171. bellreisa owns mizuumi
  172. he first decided to close down #swr which had been there since sometime during swr
  173. then he opened #[email protected]
  174. but bellreisa never liked
  175. the game
  176. or us
  177. he would hate on us a lot
  178. and on october 17th 2009 as he was getting sick of it
  179. while giantree was also taunting him
  180. he decided to kick us all out from mizuumi
  181. and we went to rizon
  182. most of us went to rizon
  183. I mean we didn't have a place
  184. on mizuumi anymore
  185. obviously it took longer for some people
  186. like IIRC hazelyn
  187. didn't know about it for some time
  188. btw
  189. another person you could ask could be Remi
  190. but um
  191. one difference between back then and now is that back then there were a lot of yukari players
  192. now there's like no one
  193. however when it comes to sanae she was still rarely played
  194. suika was feared in lag and we would have a lot of high delay or laggy matches
  195. there was a big difference in skill back then. Most people didn't know how to play but we really had a ton of players
  196.  
  197. ZomB and Magister were really old players that were regarded as one of the strongests, ZomB always was a youmu player even back in swr.
  198. I'm not sure when duckator started playing the game but he was from /jp/
  199. Back then there were a lot of soku threads on /jp/ and there were players that only played there
  200. he was one of the best players from /jp/
  201. actually
  202. before he joined
  203. we didn't have any good sakuya players
  204. I was the best sakuya player in #hisouten and I was bad
  205. then he joined and he got a lot better than I and I would learn a lot playing vs him
  206. I'm not sure why there weren't any good sakuya players
  207. people would talk about him a lot before he even joined #hisouten
  208. and fight him on /jp/
  209. for some reason sakuya was kind of unpopular back then, not sure why
  210. looks like duckator joined #hisouten back in march 26th 2011 but people would play him on /jp/ before then
  211. from what I remember there used to be a lot of suika, remilia, an army of low level youmu
  212. the problem is that back then the community was kind of split since it was hard to play vs people who lived in other continents
  213. like
  214. NA East could play vs some EU West but
  215. it was hard
  216. and I have no idea about how australia was
  217. but Magister, ZomB and Shy were regarded as one of the best players back then
  218. and before I left duckator had become one of the best players
  219. I heard that chicky got a lot stronger after I left
  220. before I left he wasn't as strong but he was good
  221. Shy was a patchouli player
  222. ZomB a youmu player
  223. and Magister a komachi player
  224. I'm not sure when he quit though
  225. ZomB is older history though
  226. it was a really long time ago so it's a bit hard to talk about dates but in 2012 magister and duckator were considered to be amongst the best players
  227. however
  228. I don't know anything about SEA
  229. they were apparently scary but I don't know much
  230. at the time the best utsuho player was definitely bob51
  231. it was
  232. kinda weird
  233. he would do a lot of weird things like bolai
  234. I wasn't playing much vs /jp/ unlike some other people but
  235. duckator would be a better person to ask considering
  236. that's where he was playing
  237. before he joined #hisouten
  238. but we were IRC bullies too
  239. to /jp/
  240. well to everyone really
  241. like when we bullied scarlet union
  242. SU was the silliest thing though
  243. I'm not sure how we found out about it but a lot of us joined their forums when we saw their silly rules and how they didn't know anything about what they were talking about
  244. I think the person who was the most bothered by them
  245. was Remi
  246. she would bully them a lot via text on their forums
  247. the rules were real and there were actual tournaments using these rules
  248. it wasn't a joke
  249. tournaments that they would organize in their community
  250. thing is
  251. I think they made the corner assault rule because they didn't know BE was a thing
  252. we had to teach them
  253. about BE
  254. apparently Scarlet Union were a bunch of old brawl players
  255. looks like it was beats who found out about SU
  256. he posted the link to their website and people were talking about how we should troll that tourney
  257. yes we were bullies
  258.  
  259.  
  260.  
  261.  
  262.  
  263. /YAFFY
  264. /--------------------------
  265.  
  266. Oh yeah yeah, I remember lots about how people played in the past
  267. I'm not the oldest person ever though
  268. It doesn't matter at all now
  269. But back when I joined the community it was like, several years old at the time
  270. Like, maybe 3 I think?
  271. So I can't tell you about the REAL early days
  272. As in like, SWR days
  273. Well, first off
  274. EVERYONE was way worse
  275. Like, if you go and search for footage of matches of really old players, they're unrecognizable
  276. Like it's hilarious
  277. The players who were regarded the best at the time?
  278. We would consider them to be low tier
  279. Which just shows how much the game has evolved since then, which is great
  280. The western community didn't really have a good idea on what pressure was like (I believe the Japanese did at the time, but it was still weak in comparison to what we
  281. expect today)
  282. If you're talking about like, the really old days, pressure was basically non-existant, you didn't need to know BE basically
  283. People did try to do stuff like oki but they couldn't really follow up into anything interesting
  284. So pressure was basically like dial A or 5aa 5b 5c skill end
  285. When I started playing, pressure started to kinda form with people
  286. Like people knew how to do blockstrings that required you to BE at the time (And they would very happily abuse it non-stop against people who didn't know how to BE)
  287. But pressure was basically just that
  288. Do a block string that requires BE, try to catch the BE attempt with a melee skill or TK melee or something
  289. People didn't know how to use high/low pressure yet
  290. Like taking advantage of moves being plus on wrong block
  291. The only people who really noticed were people like Remi players who noticed 3a was horrendously safe on wrong block
  292. Otherwise nothing interesting
  293. And guard crushing with high/lows wasn't a thing unless if it was charged melee (Although even then we knew they were bad)
  294. Movement was a lot worse too, but that's a bit harder to describe
  295. Like, people didn't take advantage of downwards or upwards flight for movement/spacing unless if they were just hugging the top of the screen (As in were bad)
  296. So approaching people was really really predictable
  297. At the time, Magister and bob51 were basically farming people for free
  298. By just catching jump ins with 3a all the time
  299. That lasted for like a year and a half even, just to show you how simple people's movement was
  300. Then I would like to claim credit by figuring out that you could bait 3a's by flying up and then flying down with j.5a to punish the 3a
  301. And that put a stop to it pretty quickly after people saw me do it in tournaments
  302. (I'm sure the Japanese were already doing it way ahead anyways, but I think it's a little thing I can be proud of)
  303. People at that time were actually trying out fly up/fly down stuff anyways
  304. But they didn't know how to use it
  305. They were just trying to mimic Japanese players and it looked cool
  306. Even though it was basically worthless and just a waste of time
  307. Basically think of like, someone just jumping/flying up just to fly right down into the ground again
  308. Without even doing anything
  309. That's how helpful it was
  310. Yeah, they were simplier times
  311. Back when I joined I'd say the best players were maybe like, what we would call "Ok"
  312. After 2 years though people got quite a bit better
  313. And the best players at that time were probably what we would call mid high to high tier, although not as good as the best today
  314. In those two years people figured out how to mix up their pressure a lot more
  315. Like, the idea of NOT cancelling your attacks during a pressure string so you could do stuff like 5a -> 5a for example was something people didn't even try
  316. Until maybe like 1 year or so after I joined
  317. Hmm, I should probably give you a year or time frame...
  318. We're talking like
  319. 4-5 years ago
  320. Oh, maybe it's been even longer than I remembered then!
  321. Gosh, let me check how old my soku folder is
  322. Hmmm
  323. My oldest replay is from May 2013
  324. Let me watch it
  325. Wait shit
  326. These folders are empty
  327. Uhhhh
  328. I remember I didn't even save replays for a while
  329. And even when I did it wasn't formatted or anything, just junky lose files, not in folders
  330. Let's pull out my ultra ancient lap top
  331. I'm sure I copied the game to it
  332. Oh man
  333. I played that in middle school
  334. ...That was a long time ago
  335. Ok well
  336. Middle school is at the latest.... 2011 or 2010 I think
  337. My first venture to online play was on soku lobby
  338. Ah here we are
  339. Created December 24, 2011
  340. And that's the copied over folder, not even the original!
  341. But eh, close enough right
  342. I believe I actually started on either april or march
  343. If my memory serves me correctly
  344. So yeah, that sounds about right now
  345. After two years you joined
  346. Which is when the players got quite a bit better
  347. I'd say after that the growth hasn't been nearly as significant
  348. But that's probably to be expected
  349. But yeah
  350. As for stuff like no soku roll
  351. Back in my days we had to deal with delay
  352. But hmmm
  353. The best connection you could get with a player was 4 delay basically
  354. I mean, every once in a while you'd hear about some mystical bullshit about like, TWO delay or something
  355. But 99% of the time? 4 delay
  356. But 4 delay was optimal though for sure
  357. Playing between east coast to west coast could easily be unplayable
  358. Not even because of high delay, which was like 6 usually, sometimes 7 or 8
  359. But because when there was a lot of distance between players the game would constantly freeze
  360. Like honestly decreasing delay isn't the best thing sokuroll did
  361. Making the game not freeze every 5 seconds was the best thing it did
  362. Like, some people could play on delay 8 and be A-ok with it because that was the worst of it
  363. But when the game keeps pausing over and over, then that's what made things unplayable
  364. Thankfully from where I am on the east coast that was mostly just a problem with West coast people and it didn't come up too often
  365. But EU to SA games were HORRENDOUSLY bad and pretty much never playable
  366. As well as west coast to EU
  367. Another variant that happened too was simply the frame rate slowing down
  368. Like the game wouldn't freeze, but the game would clearly be playing in slow motion (Or is that just a lot of little freezes?)
  369. It seems so strange thinking about it now, since I don't think slow down ever happens with soku roll, even if the connection is really awful, I think
  370. But back then it wasn't uncommon to have a game between me and someone from SA simply be twice as slow
  371. That was also unplayable status, although the funny thing is that if you met an SA player or something a lot of the time they would be ok with playing in that speed just
  372. because they were used to it
  373. People were definitely more used to lag around 5-8 delay back then
  374. But soku roll's best contribution was definitely allowing what used to be absolutely unplayable to become playable
  375. Even if it didn't reduce delay below say 6 it would have been amazing just for that alone
  376. Most people would be fine playing games with heavy delay as long as there were no freezes/slowdown
  377. Although there were a few "Tryhards" that would refuce to play in delay that went above 6
  378. Yeah, sounds silly today I know
  379. Also there was a lot of randomness in how playable games were too
  380. Like sometimes I would connect with someone from west coast and our game would be just fine
  381. But then I'd connect with them the next day and it's unplayable
  382. That probably has more to do with old internet infastructure than soku or soku roll though
  383. "Old internet" hah
  384. Well I mean
  385. Old internet would be the old dial up
  386. Which would make 2011 internet look like it's flawless
  387. But anyways...
  388. To be honest, I can't REALLY say that players legitimately played differently due to their being delay
  389. Like honestly back then people just weren't very good so delay didn't really affect them
  390. Or perhaps you could say the delay prevented people from getting better?
  391. The only people who would really abuse lag would be really bad players who did stuff like Remi 22 spam
  392. Which I guess would be slightly better at the time
  393. I guess the higher delay also probably helped bob51 at the time since he played Okuu and he LOVED his charged melee
  394. He didn't have any real pressure, it was basically just "Is he going to 6[a] or not"
  395. People at the time complained that I was taking advantage of lagtics too
  396. Because back then people were really REALLY upset at Atlas
  397. But soku roll proved that it was because no one was friggin baiting the thing in the first place so lag didn't even matter
  398. It was just because people would get caught by Atlas while in the middle of a move and blame lag as why they couldn't jump away or block
  399. Not because they were mid animation
  400. At the time Auric was probably the only really cool high level player
  401. He used to be pretty mediocre, as in what people would call "Ok" at THAT time (Which means bad today)
  402. But then he left for Japan
  403. And he got really good
  404. Then he left for Japan again
  405. And came back stupidly good to the point where people could barely take games off of him
  406. But the whole time I remember he was very humble about it
  407. He preferred to stay silent mostly but he was happy to give advice if asked (Although his advice was usually very brief)
  408. By far the best "Old god" and he deserves the most recognition for it
  409. He was the nicest "Best" player and he was actually the best too
  410. Maybe leaving for Japan disqualified him though because at that point he counts as part of jp though, hah
  411. But yeah, if you ask any older player about Auric
  412. They will certainly remember him
  413. The new players probably don't know who he is or at best maybe saw a video on youtube of him playing maybe
  414. All the youtube videos on my channel with him if you're wondering are only when he was "Good"
  415. Not "Good good"
  416. At that point he was 9-1'ing people at worst so it wouldn't really be too interesting to see anyways
  417. He ended up leaving to.... go get good at rhythm games???????
  418. That's the last we heard of him anyways
  419. There were also RUMORS that Auric was a grill too
  420. Because Auric refused to talk, ever
  421. And when Auric did rhythm game streams he showed his hands on the keys and he had very pretty hands
  422. But those are just rumors of course
  423. Hmmmmmmmm wellllllll
  424. For one thing, information about the game online was actually really really lacking
  425. Like there were no tutorial videos for one
  426. At best you had combo videos (Some EXTREMELY bad combos videos too) and random matches which were just two random people mashing buttons
  427. So it was really hard for beginners to see what "Good" players were supposed to be like
  428. Was a big inspiration for my own channel!
  429. Also the wiki was there, but it was really REALLY bad
  430. Like, not only was it lacking a lot of information, but a lot of stuff on it was flat out WRONG
  431. Like I remember trying to tell a beginner to stop mashing j.5a on air tech and he informed me the wiki told him airteching would make you auto block
  432. It was a pretty awful tool
  433. Not only that but it had some really bad "opinions" on some character moves/skills/spell cards
  434. Like declaring that a spell that we think today is bad was "The best"
  435. Or stressing that certain skills were "Required" or "Mandatory" even though they weren't actually good skills
  436. Most likely some very out dated opinions
  437. Also I know it's probably not very important for me to bring up
  438. But something I found really funny was that the wiki description for Suika's spirit bomb was that it was really good specifically because you could use it after 66c
  439. Really goes to show you what the game was like back then.
  440. Actually it might have been default 623
  441. Hmmm, one or the other
  442. I don't THINK there was any incorrect frame data
  443. Just bizzare facts that were untrue
  444. Back then I don't even think frame data was really a thing anyways
  445. As in on the wiki
  446. There was a frame viewer at the time
  447. Hmmm
  448. As for tournaments, tournaments did exist back then
  449. They aren't really too well recorded for the most part though
  450. Sites like challonge didn't exist so there aren't any records of really old tournaments
  451. The BIG tournament at the time I was playing was the end of the year tournament
  452. Which actually had its own website to handle registration and stuff
  453. Pretty neat
  454. Let's see if it's still up
  455.  
  456. [http://eoy2012.weebly.com/]
  457.  
  458. Oh man
  459. "Sponsored and streamed by"
  460. Pfffft
  461. Man, what an artifact
  462. Oh this tournament did have challonge
  463. This was definitely the very VERY early days of challonge though 100% for sure
  464. Man there was another set of tournaments at the time
  465. Which was more "For fun"
  466. Like it was still serious but there weren't any rewards
  467. And every once in a while it would get mixed up and be like a 3v3 tournament or something
  468. I remember the 3v3 tournament had like 15 teams and I think it lasted like 9 hours and most of the teams dropped out
  469. Good times
  470. Man, I don't remember the name...
  471. You might have to ask some other really old player
  472. Or wait let's see
  473. Ah yeah here we are
  474. There was "Dracula cradle" and "Perfect maid"
  475. Courtesy of this page: [https://hisouten.koumakan.jp/wiki/Tournaments]
  476. The tournaments were well
  477. Pretty much the same as they are now I guess, hah
  478. In terms of format and stuff
  479. Different players though
  480. Oh I guess a really really big difference though
  481. Was that each region had to have its own tournament
  482. Because of lag
  483. People actually didn't really know how the best players in one region would stack up to the best players from another region all the time
  484. Which was pretty interesting
  485. Now you still hear about the EU vs SA complaints even today
  486. But back then any game like that was unimaginable
  487. So it was impossible to know if the best SA player was better than the best EU player
  488. Although you could of course, spectate and get an idea
  489. Honestly back then in pre-soku roll, I think SA players were definitely held back a lot by delay
  490. Almost every SA player played either Suika, Yuyuko or Okuu
  491. I mean, it was to be expected, since they couldn't even properly play a lot of people
  492. They got a LOT better after the introduction of soku roll
  493. And also SA players in general were pretty much always held in low regards too
  494. Blantant delay-ism
  495. Back then were simple times
  496. I mean I don't even know if you're looking for it
  497. But the Hamachi players are like a whole other mess
  498. They could be from anywhere, but they were basically the same as the SA players
  499. In that they were shaped, MOLDED by the lag
  500. And always really really really bad
  501. Literally never met a single good hamachi player ever
  502. Although fun fact: Blaze came from Hamachi
  503. Like ummmm
  504. There were two main communities at the time
  505. Soku lobby and #hisouten
  506. Basically #hisouten were where the good players were and Soku lobby was newbie land
  507. Although you definitely had some #hisouten people who were also on soku lobby at the same time
  508. New players would join soku lobby because I think it would come up first in a google search for "Hisoutensoku netplay" or stuff like that
  509. Since that's how I found it, I think.
  510. Hamachi was a whole other beast
  511. If #hisouten and Soku Lobby were like two different nations
  512. Hamachians are like the savage tribes of the land
  513. There were dozens and dozens of Hamachi communities of all sizes, ranging from 5 to 20 or so
  514. And for the most part they each knew very very little of the communities outside of their own
  515. And all of their technology was primitive
  516. Aka. They sucked at soku.
  517. I was an early archaeologist you see
  518. And would travel from Hamachi community to Hamachi community, interacting with the tribes or studying what was left of dead, inactive communities
  519. I journied to understand and learn of these remote tribes
  520. My predecessor, Dango, visited them so he could bully everyone by doing 5k Suwako combos and "Infinites" until everyone hated him
  521. Not quite the same but he did the same thing nonetheless
  522. In anycase, to summarize my studies
  523. 1. Hamachi players have even worse lag than normal players
  524. 2. Their game plans consistantly focused on taking advantage of lag in some way, such as spamming grazing attacks
  525. 3. Remi and Yuyuko were ridiculously popular, the first for 22 and 236, the second for 2b 2c
  526. 4. EVERYONE WAS AWFUL
  527. Like when I say they were bad, I mean bad
  528. And I even mean bad for the time too, not just bad for us now
  529. Hamachi players were such an amazing breed in that they somehow had the amazing ability to play worse than someone who literally smashes their face against the keyboard
  530. non-stop
  531. And that fascinated me as someone who likes to study how people play
  532. The best players by far were those that used tactics like the aformentioned Remi 236 or 22 spam, or the Yuyuko bullet spam
  533. As they at the very least had some semblance of strategy, and would easily be able to beat the AI (Which isn't saying much)
  534. But some players were just so amazingly bad it almost sounds mythical, like a legend of a player so awful he must have been cursed by a god
  535. You had players who would simply stand there, spend something like five to seconds planning out an attack, and then use it, as if playing some form of turn based RPG
  536. Never before in my life have I observed something as amazing as a player who casually stood there, taking so much effort to plan out his next, carefully forumlated attack,
  537. that he would not even bother to attempt to stop a player from running up to him and simply attacking, or to move out of the way of a slow bullet
  538. Usually when we welcome a new player, we need to teach them to stop mashing, to stop chaotically pressing buttons in a blind attempt to get a hit in, and to think about their
  539. actions so that they can understand when, or why to do something
  540. But these players are the opposite, they refuse to press a button until they are absolutely certain they want to do it, as if every orb is a precious resource that must not
  541. be expended unless if absolutely necessary
  542. It's hard to describe a player as amazing as these, for one would think a player so bad could not exist, but it is true
  543. I have played games against them, and attacked them like a normal game just for me to have won without taking a single point of damage
  544. Not because I countered their attacks, or grazed through their bullets, but because they were never able to decide which attack to use
  545. Even if I allowed them to come up with a plan, a perfect strategy for what action they should take, these players do not know how to move and attack at the same time, or even
  546. how to use skills properly, so rarely does it result in more than a 6c or f.5a
  547. It feels less like playing an actual player, and more like fighting a training dummy that is set to do an action after a large time of inactivity so you can practice
  548. or counter moves
  549.  
  550.  
  551. /GOINGUP
  552. /----------------------------
  553.  
  554. First I need to talk how I found touhou in the first place, this tidbit is an important part on how the mindset goes on someone who doesn't know anything about touhou or
  555. fighters.
  556. on how they firstly found the game
  557. when there was 0 information on it
  558. I found about touhou in 2007 in an IRC channel about anime, it was a moe contest about voting for your anime waifu. Kind of like a beauty contest but for 2d waifus,
  559. it was so stupid now that I remember about it. I remember all the shitstorm about people fighting on who's waifu is superior, it makes me laugh. Anyway in 2007 I
  560. remember someone talking about this weird fad about shmuup and there's so much fanart about it... it was insane. I asked about it and they said it was called touhou.
  561. Now back in 2007 the biggest trend in most anime forums and chatrooms was stepmania or ddr.
  562. I remember how much I loved to play stepmania, mostly because of the music and how everyone wanted to play their favorite anime songs and all that jazz.
  563. Stepmania had a lot of shows, games and anime music. And you guessed it was FILLED with this thing called touhou which I heard about it.
  564. I played the stepmania touhou songs and BAM instantly hooked, the music was the most amazing thing for me back in 2007, I remember all the OSTs, the remixes, the midis.
  565. I was so mesmerized I was like I HAVE TO TRY TOUHOU.
  566. Searching for the games I came across a forum called doujinstyle.com
  567. I remember the forum was mostly about stepmania and anime which eventually made its transition in being just an anime and touhou forum, but that happened somewhere
  568. in 2008-2009.
  569. Doujinstyle was the cesspool where everyone would download the pirated copies of every touhou games, doujins and music albums.
  570. Naturally the high traffic in that website made it number 1 link on the google for downloading touhou, you could just type 'touhou download' and bam you got doujinstyle.
  571. That website was huge in 2007.
  572. Like I said doujinstyle was a stepmania forum turninng into a touhou one. I remember getting all the games and music and just enjoying it how I could. It was mostly the
  573. music cause the games were too hard for me, even today I can't beat 1cc any of the shmuups on 1cc.
  574. We reach year 2008 and this website I got in love with, suddenly turned more touhou.
  575. I remember seeing this new subforum called Scarlet Weather Rhapsody which was about this new touhou fighter and people would gather to talk and find matches.
  576. It was october 2008 when someone in my friend list who was also into touhou gave me a link about this combo video from the called SWR. The combo video combined with the
  577. music and all was so mesmerizing to me that I had to download and try the game for myself. Too bad I can't find the link to that combo video anymore it probably got purged
  578. from all copyright policies youtube has been through over the years.
  579. I downloaded the game, got hooked, I remember my first chars that I tried was komachi, marisa and suika.
  580. I was so hyped for the game that I wanted to find some people online to fight.
  581. In 2008 the doujinstyle community around soku was pretty where everyone went to, since it was the first thing google would show you if you typed it.
  582. Today it is just actually known as the hamachi community, but very people remember the doujinstyle roots, and how that forum was a big reason why a community formed.
  583. However it wasn't the only community sorrounding it, there was also an IRC channel in mizuumi, which nowadays we just called it the mizuumi community.
  584. We are still in 2008
  585. Hamachi was a very powerful tool which allowed people without portforwarding abilities to find matches. Pretty much everyone and their mother used this software. There
  586. rooms on top of rooms where people would play swr, mostly from doujinstyle, very few from mizuumi.
  587. Back then hamachi had a lot of functions, you could host 16 room server for free, and you could even glitch it to host a 100+ room which was paid.. for free.
  588. Hamachi right now is just a bleak shadow of it's former self. Running like a slug and just allowing you 4 room per host, people who use hamachi now never knew about
  589. the glorious 2008-2009 hamachi.
  590. Anyway back in 2008, I discover these hamachi rooms that were posted in doujinstyle. I remember I started maining suika and fought a lot of people. It was very laggy,
  591. hamachi adds to the delay and there weren't a lot of european players, many months I was almost the only sole hamachi EU player.
  592. I was pretty sad how I never found someone with good connection to me since everyone was either from NA or Asia, this went for a lot of time until year 2009.
  593. In that year we would see the release of soku somewhere during summer.
  594. I remember I made some interesting friends along the way, the one who survived the longest was Muii. He is the oldest player I know that didn't quit.
  595. Our long history is why me and him get along so well, we've seen a lot.
  596. Anyway Muii somewhere in 2009 told me how he always loses to the good players in a community that uses IRC. He was talking about mizuumi.
  597. I remember even today 'Man I can't beat magister with my remilia'. Of course I didn't know who magister was but I heard stories.
  598. And I asked Muii to give me details about this hidden irc channel, because hamachi was getting a bit dead, doujinstyle started also being more dead, and frankly I'm bored
  599. of always fighting people from asia and NA and getting 8+ lag. I was pretty much how Australia players are today, always the reason to be blamed for lag.
  600. I joined the mizuumi channel somewhere in 2009 like 2 months before it got destroyed by the server admin bellreisa.
  601. 'Damn, I just got here, and the channel is getting shut down?'
  602. There was a big shit storm and bellreisa deleted the swr channel
  603. All the sudden everyone didn't have a place to gather. Both hamachi and doujinstyle was inactive. Soku just came out and suddenly we can't even play it, because the
  604. communities were scattered all over the place.
  605. Eventually there was a discussion on doujinstyle about the mizuumi channel shutdown and someone popped out and said that there is a new IRC channel in rizon dedicated
  606. just for soku. I think it was freudia's doujinstyle account.
  607. This new IRC channel was made by guuchan, and everyone from hamachi, doujinstyle and mizuumi started regathering.
  608. This was in 2009 and suddenly soku was very VERYY much alive.
  609. Not only that, my dream to always find people to connect with and not lag came true, as there were a ton of eu players new and bad just like me.
  610. 2009 was a great year for the new fresh soku, the community was alive and hype.
  611. It's interesting how many forget about doujinstyle's implication on this, many just say about mizuumi and hamachi, but they forget about the forum which everyone started with.
  612. Doujinstyle is worth mentioning, even if the forum at the very present doesn't mean anything anymore.
  613. Anyway 2010 is arriving and I remember how everyone was involved on learning the game, the matchup the characters, we even got a dedicated wiki with a dedicated server which
  614. was payed by remi, who became a moderator by guuchan.
  615. We discovered how fun the game was but also the unfun flaws that some people even complain about today. Lots of people quit soku in 2010 because it wasn't IaMP, we started
  616. losing a bit of players here and there, but the game was still alive.
  617. Now here's a tidbit, soku had big periods of death with gigantic inactivity and people doomsaying that 'The game is dead'.
  618. The mizuumi blowout in 2009 was the first death soku experienced, which lead to a few months on inactivity since people didn't know where to go.
  619. 2010 we started experiencing a lot of weird stuff of months of huge activity and months of almost no games at all.
  620. The cause was simple, we simply didn't have enough players. Playing the same people over and over again, everyone isolated on continents, EU vs EU, NA vs NA, Asia vs Asia,
  621. SA didn't even exist on irc back then, australian players and SEA players suffered the most, since their playerbase was pretty much just 2 or 3 people.
  622. Back in 2010 there was a lot of talk about how the game needed a rollcaster so we could allow continents to play eachother, a few people tried, namely DarkMageEli and DotMaiku.
  623. DarkMageEli's caster first prototype was ok but filled with so many glitches and bugs, eventually the creator decided the project is too much for him and he dropped it and
  624. vanished from IRC.
  625. Eventually a very curious bloke showed up by the name DotMaiku.
  626. He had a blog and a promise, to bring a rollcaster to the community and to revive it.
  627. However his idea wasn't very well put together. His style was through relaying connections through a server, his server, which made things very problematic.
  628. Relayed connection is only good if you have servers throughout the globe and not just a place in NA.
  629. Sure the connection was good between NA and west of EU, but anything else was out of the question.
  630. Plus again this type of caster was full of bugs, glitches and problems.
  631. The server itself became pretty popular since google kept showing it on the search function, and it was easier to get into than IRC.
  632. Thus the sokulobby community was borned. We started having 2 communities now.
  633. Sokulobby attracted a ton of new players, and I mean wow, that's a lot of people. If anything that dotmaiku was good at, it wasn't his server or his caster, it was his
  634. goddamn ability to advertise it. He surely was overhyping his promises which eventually fell flat later.(modificato)
  635. Eventually a communication was formed between communities. Us old players from IRC loved playing the new faces, it was like a breath of fresh air, while the new players
  636. enjoyed our experience in the game.
  637. However there was a problem, again it came to the same issue, we would only be able to play in the same continent. The new lobby players just like us IRC players, got
  638. bored of fighting the same people over the months by.
  639. At point we started asking dotmaiku if he ever going to finish his caster project. Some people who are good at networking and programming knew that his plan was flawed from
  640. the beginning and that the project was doomed to failure.
  641. It came true, dotmaiku never finished his project, there was a lot of shitstorm concerning that, since himself had a pretty arrogant atitude, making big promises and
  642. insulting or denying anyone who criticized his approach.
  643. Eventually the lobby players grew tired of him and slowly started going into IRC, while maiku just kept the server for the sake of people wanting to hang out. At the end on
  644. 2010 and somewhere in 2011, we wouldn't see maiku anymore, he would support the server, but he would vanish from talking to anyone.
  645. We can't go into 2011 just yet, IRC just had a huge revamp into its moderation policy. 2010 was also a big moment politically (ewwww) for IRC rizon, where I got elected as
  646. the channel admin along with Trey15, Remilia-Scarlet, and few mods like remi, chef and some others who really did nothing.
  647. 2010-2011 were also the years the biggest troublemaker showed in IRC, which was Deep, but that's a long story.(modificato)
  648. Anyway somewhere in 2011, both the communities sokulobby and IRC were at its most inactive times. People were bored with the game and fighting the same few people over and
  649. over again.
  650. The overhyped caster by dotmaiku that never got delivered and the fail of DarkMageEli's prototype made us pessimistic that we will ever get a caster and that the game was
  651. going to die again.
  652. Eventually a very curious alice player by the name Fireseal who was also the beta tester for dotmaiku's caster showed up.
  653. I was a beta tester too at the time, and I knew this player. She was one the testers that criticized and knew exactly how maiku's caster worked and HOW it didn't work.
  654. Eventually she took the matters into her own hand and she started working secretly on a caster for the community. She didn't overhype anything, she worked in secret.
  655. And when the alpha version was done she published the caster to both IRC and lobby. Damn it was better than both Eli's prototype and Maiku's relay caster.
  656. I remember alpha testing fireseal's rollcaster and I was so amazed by the ability to play 4 delay with someone from NA. It was a dream come true.
  657. Fireseal is probably the most important person in any soku community in all times. She single handedly provided with what we wanted the most from the game, made soku alive
  658. again and brought the activity back into the communities.
  659. When fireseal's caster was published, it was so good that even the communities from asia starting finding out about it. This was the biggest soku revival that has ever
  660. happened.
  661. When fireseal was happy with the state of the caster, she then vanished and only returned to publish a caster for another fighter game. What a legend, she left and kept
  662. her promises, I wonder if she knows that it's becaues of her the soku community lives on and thrives. If you want to make a research on soku history, mention fireseal any
  663. opportunity you get. Nobody would be here without her.
  664. I think we are still in 2011, or maybe 2012? My memory is fuzzy, but I remember how happy we were and how hyped we were being able to play people from other continents.
  665. It was like discovering soku for the very first time again. No more dark times of playing on 6+ delay EU vs EU and EU vs NA 8+ delay of suffering.
  666. I remember chinese and japanese players joined to play us, I remember there was an invasion of players back then, we had to make a special irc channel just for them, it
  667. reached to 100 asian players in just mere weeks. They stayed with us for a few months then eventually they vanished. I blame China for this, they took the players and the
  668. caster for themselves, so they can play CN vs JP and etc. They didn;t really care that much about the western community, well some remained, that's good I guess.
  669. 2011-2012 were really good years for soku, it brought a lot of activity and many old players returned.
  670. I'm not sure when /v/ community started showing out, was it 2013 or 2014? I think you need to help me on this information when you are able to read this.
  671. Anyway year 2013 and 2014 was kind of meh, the activity was great, we eventually got exhausted from all the soku, since it came back to playing the same old same old,
  672. although much better state than pre-roll. But still we got into the same feeling of playing the same faces all over again.
  673. Not much to say about 2013, while 2014 we started getting hyped about the new faces that started appearing in 4chan.
  674. However 2014 there were some dangerous signs about the game dying, and this wasn't about inactivity. This time it was different.
  675. Well let's just say we did get jaded a bit about the game, but the emergence of the /v/ playerbase kept us going for awhile.
  676. The problems were political, as in the rizon channel became too much about moderation and politics, rather than playing the game.
  677. soku lobby was still there, but it was pretty dead most of the time, most of the active players there migrated to irc rizon.
  678. IRC rizon became too of a stiff community, it was hard to moderate and there was quite a lot of drama.
  679. We would had a lot more players if we weren't the way we were, we were a great community but we had a lot of bad eggs that were hard to remove, like remi, karina, R-S and
  680. such
  681. the biggest problem with rizon was how guuchan was never there
  682. and we couldn't change anything without him, we would pm him for help and he would answer a few months later from the urgent problem. This went about for a lot of time,
  683. mainly between 2013-2015
  684. eventually in 2015 we started electing new moderators which made the game even more dead
  685. because the channel became more about politics and people were sick and tired of that
  686. many did quit strictly cause of that
  687. I was one of them
  688. The biggest tipping point was ruinan ding, many people defended him and many accused him, he was the tipping point which caused the moderaters to change
  689. In 2015 I quit both the game and moderation because I was fed up to do all my moderation hard work again after the ban resets. Plus there were things happening in my life at
  690. that time that needed much more urgent action which I won't go into detail.
  691. I vanished without trace
  692. To return in 2017 out of nowhere because I was in the mood for some soku due to nostalgia
  693. I learned that zaton made a discord group and all the players regathered, in fact this community was MUCH MUCH better than irc ever was, it had everyone here, hamachi players,
  694. /v/ players, lobby players, irc players. I remember how I dreamed that one day IRC would become 200+ members, it was a dumb dream, however discord got to 400+ which is
  695. amazing, all this in my absence.
  696. A small tidbit was that we also had a skype community between 2014-2016, which was like a mini discord at the time, nothing big, but I think the skype community was the idea
  697. for the discord in 2016-2017
  698. discord was the 2nd strongest soku awakening since the invention of sokuroll
  699. that's how strong it was
  700. so we could say the second most influential person was Zaton? after fireseal
  701. both are eu nice
  702. tessiro helped a ton too among others
  703. aristo and spike with the technical stuff
  704.  
  705.  
  706.  
  707. /FEARNAGAE
  708. /-----------------------
  709.  
  710. Back in the days, I (and I believe most people) started netplay soku with people around them
  711. people from their country, friends, etc
  712. I believe that is how most people started their soku journey
  713. At one point, they start aiming higher
  714. and thus, back in the days, there were Hamachi servers
  715. we used to have premium hamachi servers which contains hundreds of people
  716. of course, netcode was trash, but people still play anyway; and a little slow down doesn't really make people back off
  717. at that point there were already irc
  718. irc is known to be a more elitist place to hang around
  719. which is, unfortunately, correct; as I entered IRC I quickly got turned off by the elitism
  720. I might have mixed my timeline up somewhere,but there's remi and etc who were playing the elitism
  721. but of course, it's very minimum; majority of the member are good people
  722. I played against magister as well, which was terrible net-wise
  723. but he's pretty chill
  724. going back to hamachi, of course there are smaller hamachi servers, and more regional ones; I have servers with other SEA members, and I also have server with dango and
  725. xenomic and some other familiar people in it
  726. soku proceeds pretty normally from there; there was lots of cool stuff, and I visit IRC every now and then
  727. IRC is a very cool place and a lot of cool stuff happen there
  728. However as I'm not exactly an IRC member at that point, I can't really describe much
  729. but some people like Magister, Zomb, etc were very interesting
  730. theres also xxxsazn who insists on uploading the koryuusen thing
  731. and theorysoku was super interesting back in the days
  732. because most people still suck and don't know the solution to things (including me and everyone else)
  733. also I believe a lot of discussion took place in Doujinstyle forum
  734. which is interesting and forgotten
  735. until at one point it's killed
  736. I don't really know why, but the fighting game subforum was killed
  737. so that is the end for that one
  738. hamachi lasted quite long actually, although slowly withering, and more people gather into irc
  739. I don't really have any amazing story to go from here, but time changes
  740. The tops were at one point Magister, dimglow, zomb, shy, and the gang
  741. then it shifts into Kuraperunat and Remilia404 or whoever they are
  742. I don't know who these guys are
  743. but nameless and mui and all was still big names
  744. and then somewhere before roll came out
  745. the old masters returns, Magister and Auric standing at the top
  746. with adepht and the gang following in
  747. zlayer is a late newcomer, but he quickly rise to the top (thanks to youmu bullshit)
  748. he's improving very quickly by playing with top players
  749. as for me
  750. I visited a few times during the 2011 period, before roll came in
  751. there was stuf flike gapcaster, lobby, etc
  752. they were being developed
  753. gapcaster was quite interesting
  754. that allowed me to play people I couldn't play without slowdown
  755. which in turn gives me literally delay 20 without slowdown at all
  756. ... it was interesting
  757. lobby was developed, but I wasn't really a lobby person either, so I don't visit there much
  758. when roll was done, I visited the IRC again
  759. we got #HisoutenJP
  760. and it was quite crowded
  761. I played some players like auric and magister in a playable condition for the first time
  762. to be honest, auric was not difficult to me; he was simple, and straightforward
  763. I had a lot of problem with magister however; he has good reads, he can easily grab my habits and abuse it with his character
  764. so I get to play them a bit there
  765. it was pretty fun
  766. but again I didn't stay on IRC for long
  767. I returned for an EoTY 2012
  768. there was supposed to be a final face off for winner of each region (SEA , SA , NA , EU)
  769. but it didn't end up happening
  770. so I just won EOTY of my region and that's it
  771. and chicky won EU
  772. if that matters
  773. from that point onward, the scene continues a bit more until like 2013 where it starts shrinking and the old players starts quitting
  774. those were the dark days
  775. and oh
  776. I started hanging around there
  777. somewhere prior to the dark days
  778. because blaze visited my chat room, and he made me more interested in hanging around IRC
  779. so I end up staying in IRC thanks to blaze
  780. it was interesting how blaze visits a chat room in the middle of nowhere FOR SEA players
  781. that makes no fucking sense whatsoever
  782. but I bullied him, and he keeps returning
  783. that was interesting
  784. he was very weak
  785. but he has the determination
  786. I can at least tell there's something off when someone visits a chatroom for players so far away
  787. in a way, I felt that it was like me when I visited IRC; I was so far away, and SEA players don't really visit IRC
  788. I was there because Im interested
  789. so that's the story behind me starting to stay on IRC
  790. it was DARK DAYS
  791. until suddenly discord comes in
  792. things gets a lot brighter
  793. and we get more players and discussions than we could think of
  794. it was a miracle
  795. from that point onward
  796. I think you know the rest
  797. previously discord and skype was a thing
  798. not meant to be for everyone
  799. but discord ended up continuing the legacy of irc
  800. and now IRC is completely dead
  801. but we salvaged ourself a new home
  802. a better home
  803. back in the days everyone have very little knowledge over what's actually going on
  804. in the game
  805. people got carried by knowledge of their character
  806. matchup specific knowledge are very rare
  807. so people play every matchup like every other matchup
  808. minimal adaptation, minimal knowledge
  809. j3d j5a wins everything
  810. people move around a lot
  811. less bullets
  812. at one point people got smart and using more of their moveset
  813. the top players plays safely
  814. like magister and auric
  815. are very safe
  816. they are also pretty patient
  817. well I guess I'm suddenly jumping from 2009 into 2011 meta but it cant be helped
  818. from that point onward
  819. magister and auric quits
  820. it's the meta of monkeys now
  821. everyone focuses on landing hit
  822. I'm not very sure what caused it
  823. but everyone plays like a gorilla on rabies
  824. they focus on dealing damage and not many thoughts about not taking damage
  825. pretty much majority of the mid-top players are being gorilla at that stage
  826. during magister and auric reign, chicky, and GUP
  827. they're all very safe players which considers consistency important
  828. after they left, we get irock, pre-OP blaze, snowwolf, etc
  829. they were gorillas
  830. not saying it's BAD
  831. but they're extremely aggressive and not consistent
  832. but still if you compare the old players and the 2012 ones
  833. it's very apparent
  834. next thing though
  835. blaze evolves
  836. he's playing very safely and focuses on consistency because I kept nagging him about it
  837. as a result we now have a guy who knows how to be very aggressive and yet knows when to stop doing it
  838. that is blaze
  839. he's consistent now, and the shift from being a gorilla to consistent safe style is interesting
  840. as for now
  841. I tihnk the meta still revolves on aggressive high risk playstyle
  842. however there's a few people at the top who plays consistently now
  843. so the meta currently is quite balanced
  844. and people know how to make use of their move to beat another
  845. back in the days, defense is about moving and blocking
  846. these days people make use of their attacks to stop the opponent
  847. "Stuffing"
  848. that is very rare back in the days
  849. but that is all
  850. it's basically just me describing a little part of the meta
  851. it's not big
  852. mostly about aggression and knowledge
  853.  
  854.  
  855.  
  856.  
  857. /ZATON
  858. /------------------------
  859.  
  860. Mind you I only joined in like 2012.
  861.  
  862. IRC was basically two channels, hisouten and hisouden, the latter being an unmoderated version of the first one (still following rizon global rules of course), where banned
  863. people were exiled to (it eventually got shared hosts with the main channel).
  864. I know that before I joined there was some sort of blog going on, but I know very little of it and how active it was.
  865. Then there's of course the pre-roll era which I partially witnessed, where EU was confined to play Eu, NA to play NA, and so on. Obviously, IRC wasn't as active as Discord
  866. is now, even in its prime time.
  867. There wasn't much drama or anything
  868. As far as people went, they were okay. It was less shitposty, less spammy than now. The community was smaller, so also more tightly knit. The top players at the time were
  869. Auric, Magister, Goingup, Adepht uuuuh
  870. Fbf too I think
  871. can't remember them all
  872. Duckator too
  873. The community was different. it's more.... lax these days, in a way
  874. basically, we're less tourneyfags now. Mind you, we were hardly tourneyfags back then, but people are more laid back
  875. uuh
  876. maybe I used the wrong words
  877. but people are less... stuck up?
  878. the atmosphere is less hectic
  879. moderation is less antifun too
  880. yeah I guess the stricter moderation led to a different atmosphere
  881. obviously that has both downsides and upsides
  882.  
  883. a much much smaller scrub playerbase
  884. the gap between powerlevels was quite big
  885. well it was irc. Who the fuck goes to irc :v So there was less word of the game having an active community
  886. so less players
  887.  
  888. Well, /v/ players weren't exactly considered strong. It wasn't out of some sort of feeling of superiority or whatever, just a matter of stating facts. They were a fresh playerbase with less experience. We often joked about irc being soku olympus and shit. Then there were people like Owl who went and spread rumors of bullies and such, for the hell of it
  889. But I don't think there was ever any true animosity towards /v/ on our side
  890. it was cool to see people play the game
  891. well the irc was being shilled around a bit on /v/
  892. I'm not quite sure how people began to join
  893.  
  894.  
  895.  
  896. /MAGISTER
  897. /-------------------------
  898.  
  899. The community was pretty active but splintered because well, sokuroll didn't exist
  900. EU only played with EU and it was impossible to play with US without over 8 delay
  901. US only played with US, etc
  902. the meta was...nobody really knew how to graze or move except for the upper bracket
  903. they just got hit by random stuff all the time
  904. bad neutrals, only the top players REALLY knew what they were doing
  905. now it seems like a lot of players understand neutral pretty well
  906. the wiki was very incomplete with like no matchup info
  907. it had move properties and damages, but that was about it
  908. only way to get matchup info was to play the matchup
  909. yeah like i said regions only played with themselves
  910. even WC to EC was kinda rough
  911. when sokuroll happened the community exploded with activity, all the japanese and chinese players came over, wanting to fight us once they heard about it
  912. it was just me and auric
  913. we were the only players who were really Phantasm level
  914. fear was too but he was SEA and nobody had really gotten to fight him much yet
  915. i wouldn't say it was a bad impression but
  916. there was still a language barrier and i was the ONLY person who really spoke japanese
  917. and i couldn't be around all the time
  918. Uhhh I guess people were able to actually play other matchups they didn't really get normally
  919. like Mian was the first truly good Tenshi a lot of people got to fight
  920.  
  921. everybody's stronger
  922. Fear and Blaze are stronger than auric and I ever were
  923. even guys like Ran33 feel stronger than we were, but it's hard to say because i'm rusty and have only played like 5 sets
  924.  
  925. (Skills and "meems") the same as always haha
  926. I dunno, some stuff will always be dumb
  927. like okuu online is stupid, period
  928.  
  929. (Tourneys) i guess tourneys still happened, if a little less frequently
  930. you guys seem to make them very regular now
  931. even if it's usually the same people entering
  932. yeah, definitely
  933. i think the variety might have been a little higher in the past
  934. the game was still more fresh
  935. the people who remain now are those who are faithful to the game
  936. because it certiainly isn't because it's a new game that is attracting new people all the time
  937.  
  938. (Jap People) I haven't played any recently so I don't know but
  939. at the time when sokuroll was released and they came by to fight us
  940. their higher players were like 2400~2500 tenco
  941. they estimated me to be about 2100 and auric around 2200
  942. very strong but certainly not as strong as their strongest
  943.  
  944. (Future of Soku) oh
  945. well, soku is soku
  946. i think people will still stay faithful
  947. i dunno though
  948. well, i don't see people leaving the game, cause the recent fighters suck
  949. who knows, maybe they'll even check out soku because of it
  950.  
  951.  
  952.  
  953. /THANURIS & ZLAYER
  954. /----------------------
  955.  
  956. [ZLAYER]
  957. Thanuris and I met on 2012 I think
  958. or late 2011
  959. so all of this will be new stuff
  960. I can tell you about sokuroll beta too
  961. Okay I'll just start
  962. the first place I was in regarding Touhou was Touhou no Fanclub
  963. a subforum of Mcanime
  964. that was like, 2010 I think
  965. I started playing soku around one week after than on a hamachi network of a guy called Danny
  966. they were like 9 people or so, but most of them came from a forum called Bumbumnaru.org
  967. that was the bigest soku meetpoint I knew of back in the days(modificato)
  968. err, after that I meet Aggelandro and there was a time where stuff was pretty quiet
  969. no new hamachi rooms or anything
  970. until I decided to make my own so I could invite people from other places to play too
  971. I went on by McAnime and Bunbunmaru to gather people and the room got full pretty quick
  972. that old times where free hamachi rooms had 16 slots lol
  973. so, I made a couple more
  974. and basically that's how Youyoumu Team Soku came to existence
  975. there were like, 2 or 3 rooms for 16 people each
  976. but suddenly, something weird happened and I suddenly could make rooms for 256 users
  977. I noticed because new people were joining the old ones
  978. when I checked it in fact said like, 20/256
  979. and it started to grow fairly quick
  980. Once I made my name a little more popular, I started hosting tournetys and stuff for SA people on the rooms
  981. and got more users to join by advertising them mainly on bunbunmaru
  982. and well, then I meet that asshole
  983. Thanuris
  984. he came from a forum called Border of Gensokyo
  985.  
  986. [THANURIS]
  987. and now I gotta tell you how I found that forum
  988. I found touhou because I liked flandre's song, and I heard it on the RAN RAN RU video
  989. so I saw the related videos and there was a gameplay of flandre's stage
  990. anyway, after that I joined the IRC of a blog named "Touhou No Sekai", they were pretty much the spanish equivalent of Moriya Shrine mixed with DoujinStyle but only for
  991. Touhou stuff (albums, games, official games, etc)
  992. I hanged around there and eventually I downloaded all the games... at first I focused on the danmaku ones, but then eventually I reached 12.3 and I liked it a lot
  993. so I played against them, but their community was very small and eventually all of them dropped the game
  994. eventually I went to this forum named "Border Of Gensokyo" because I still played the danmaku games and they were the only ones that had active scoreboards besides bunbunmaru.
  995. org
  996. (bunbunmaru was basically the biggest hispanic touhou related forum, border of gensokyo was more oriented towards spaniards and they had a small but very active community)
  997. anyway, the border of gensokyo guys decided to host a soku tournament, so I signed up for it
  998. that's where zlayer and I met
  999.  
  1000. [ZLAYER]
  1001. Yeah I joined their tournament and kinda rekt them all
  1002. then I saw thanuris was from Argentina
  1003. and I was like omg man, I can save you from this
  1004. come with me
  1005. COME TO HAMACHI
  1006.  
  1007. [THANURIS]
  1008. oh yeah, at this point in time the best SA player and
  1009. I believe one of the few that played in IRC was KRAD420
  1010.  
  1011. [ZLAYER]
  1012. what about Fanki?
  1013.  
  1014. [THANURIS]
  1015. since the touhou no sekai IRC channel was in rizon too, I joined #hisouten to see if I could get to play some games there, sadly I lagged too much and I think Remi called
  1016. me a retard (the first person I played against was Oddness and I was an Okuu "main" at the time haha)
  1017.  
  1018. [ZLAYER]
  1019. Okuu and Suika "cause they do a lot of damange"
  1020. I still remember
  1021. there were a LOT of "characters" back in the day
  1022. we like to separate each doomage as sagas
  1023.  
  1024. [THANURIS]
  1025. and at the peak userbase of the hamachi nets, we actually had a lot of players
  1026. you could get games rather quickly
  1027.  
  1028. [ZLAYER]
  1029. almost 1000 users
  1030. if not more
  1031.  
  1032. [THANURIS]
  1033. but we pretty much behaved like the brazilians do now
  1034. we stayed in the hamachi nets because if the other players were far away it was just unplayable
  1035. some spaniards and mexicans did go to #hisouten to play, like Krad420 and Battousai_saito (mexican and spaniard, respectively)
  1036. maybe other ones too but these are the ones I remember right now
  1037.  
  1038. [ZLAYER]
  1039. Well, first glance of any hope was ganed when Maiku managed to make a netcode "improvement"
  1040. at soku lobby
  1041. we could actually play people
  1042. would you belive it?
  1043. I even joined a tournament
  1044. I was a plain tryhard back then
  1045. And I got pretty hard
  1046. I think I lost against Ducator
  1047. on semis
  1048. And that was pre-netcode improvement
  1049. I also joined a #hisouten one where 2 leaders were chosen and made 10-members teams
  1050. I was the secret lag weapon
  1051. but failed against lyuri and got killed pretty fast
  1052. Yeah
  1053. Muii was the mind behind it
  1054. honestly, that was the first time someone actually saw that I was decent
  1055. cause I managed to pull off some combos
  1056. despite the lag
  1057. not too awesome for today's standar
  1058. but pretty fancy still
  1059. well, then not long after that I got invited to test soku roll beta
  1060. and I had the opportunity to play against Tewi@
  1061. best Youmu in the world of the time
  1062. and I GOT A GAME
  1063. #zLayerthebest2017
  1064. 2013 actually
  1065.  
  1066. [THANURIS]
  1067. after the soku roll release, we actually got to play vs #hisouten players
  1068. and other people from the lobby
  1069.  
  1070. [ZLAYER]
  1071. Honestly, the hard part about soku lobby
  1072. was to make people use it
  1073. cause they were like AWW NO LONG LIVE REGULAR NETPLAY
  1074. IT'S BETTER
  1075. THIS IS VIRUS
  1076. U FGT
  1077.  
  1078. [THANURIS]
  1079. IRC didn't welcome SA players either
  1080. it was the same as it is now with EU players
  1081.  
  1082. [ZLAYER]
  1083. but worse
  1084.  
  1085. [THANURIS]
  1086. constant whining about delay, using it as an excuse when you lost, etc etc
  1087. and the moderation was HARSH
  1088.  
  1089. [ZLAYER]
  1090. Yeah they banned chickychan
  1091. can you belive that?
  1092. CHICKY?
  1093. OF ALL PEOPLE?
  1094.  
  1095. [THANURIS]
  1096. so it was very hard to tell other SA players to go play there
  1097. zlayer and I didn't mind it but other players sure did
  1098. for example aggelandro
  1099.  
  1100. [ZLAYER]
  1101. Aggelandro had a TERRIBLE net back then
  1102. we pinged 300
  1103.  
  1104. [THANURIS]
  1105. he just sniped hosts with a fake profile so they wouldn't bitch at him for playing okuu with lag
  1106.  
  1107. [ZLAYER]
  1108. and he's basically next to me
  1109. oh yeah
  1110. right before that
  1111. there was a "misconception" about what's a "disrespectful" player
  1112. people would call you out for being "disrespectful" if you actually tried to escape their blockstrings
  1113. they used to watch a lot of JP replays
  1114.  
  1115. [THANURIS]
  1116. yeah, the NA and EU meta was very block-heavy
  1117.  
  1118. [ZLAYER]
  1119. and instead of trying to undestand
  1120. they were like
  1121.  
  1122. [THANURIS]
  1123. no one did aggressive BE
  1124. they blocked forever
  1125.  
  1126. [ZLAYER]
  1127. OMG JP DOESN'T DO ANYTHING HERE, SO I WILL JUST STAND STILL
  1128. AND IF YOU DON'T DO THE SAME YOU'RE A BAD PLAYER
  1129. Literally, they complained about you beating their blockstrings
  1130. and called you a bad player for that
  1131.  
  1132.  
  1133. [THANURIS]
  1134. the fact that there was no info in the wiki didn't help either
  1135. you just had to wing it with your main
  1136.  
  1137. [ZLAYER]
  1138. "if you were not such a direspectful player I would totally beat you"
  1139.  
  1140. [THANURIS]
  1141. eventually phoenixM released the replay pack
  1142. and then you actually had a way to learn from reps
  1143.  
  1144. [ZLAYER]
  1145. I think I had a bit of influence at fixting that attitude
  1146. cause I was like
  1147. nono, you wanna be a masher? come here and mash
  1148. see what happens
  1149. my antimash stuff was pretty sharp
  1150. and nobody would get away with it
  1151. I actually adviced peopleto mash
  1152. so they could undestand
  1153. why it's wrong
  1154. and what exactly happens if you do it against someone who knows how to respond
  1155.  
  1156. [THANURIS]
  1157. anyway, eventually the old players got used to the new delay so it was decided that everyone could play in tourneys together
  1158. after a lot of whining from me and zlayer haha
  1159.  
  1160. [ZLAYER]
  1161. they were so close on their metagame that when we came into the spotlight everything changed
  1162. now you see people with a lot of different styles
  1163. back them, everyone was super slow and dull
  1164. "respecting" other people's stuff
  1165. so they don't get called scrubs
  1166.  
  1167. [THANURIS]
  1168. anyway, at this time in SA what was happening was... the death of the hamachi nets
  1169. and the sanaefroggy fiasco
  1170. but zlayer can tell you about that
  1171.  
  1172. [ZLAYER]
  1173. oh yeah, the sanaefroggy saga
  1174. how could I forget about that
  1175. She and Johan, another one of the "evil doers" of SA
  1176. what basically happened is that Johan made a torumanet and I got to finals vs this Sanaefroggy girl
  1177. She came from losers so I had, obviously, a windup if I lost
  1178. and I did
  1179. that was like, the laggies finals I've ever played
  1180. (pre-roll)
  1181. so, to avoid someone having an advantage
  1182. we agreed to host one game each so it would be fair
  1183. I got sanae'd
  1184. and was like okay, now I can just win on the bracket reset
  1185. but seems like there was no bracket reset
  1186. sanae was unresponsive
  1187. or more like
  1188. she delayed a lot her answers
  1189. and finally, the host of the tourney, johan, stoped being "afk" and called Sanae had won
  1190. I obviously complained
  1191. so, after like, an hour of arguing, the host decided to make Sanae host all the games, and she also could use the same character all the times she wanted
  1192. (which went against the rules of the tournament)
  1193. in response, I said "okay, I forfeit."
  1194. Then, hours later, Johan uploaded the last game we had as if it was the great finals
  1195. I was so mad I made a post on bunbunmaru talking about it
  1196. I was not gonna do anything
  1197. but that was just too much for me
  1198. Now people knew about what happened from mi side
  1199. but it was even worse
  1200. 2 days or so later, a friend PM me
  1201. and after all, that time she was delaying her answers to me, was just her flirting with Johan to give her the win
  1202. yes, I was not allowed to play the bracket reset
  1203. and after an our they decided to do that to me
  1204. it was all rigged
  1205. for her to win
  1206. and yeah, Sanaefroggy and Johan were both from Mexico
  1207. and lived fairly close
  1208. so Sanae used that
  1209. It didn't go well for Johan
  1210. that guy had a pretty terrible reputation already
  1211. That guy was know to be overly egocentric to the point to throw shit to the people he was playing in their face
  1212. and for tracing drawings and claiming they were from him
  1213. Johan disappeared for some years after than
  1214. Sanae made a Soku Facebook group but it was quicky replaced by ISC
  1215. and unpoppular since the beginning
  1216.  
  1217. [THANURIS]
  1218. that group became the main hub for hispanic soku after the hamachi nets died
  1219.  
  1220. [ZLAYER]
  1221. so yeah, basically, people won't stop trying to screw me
  1222. ever
  1223. he means ISC btw
  1224. not Sanae's
  1225.  
  1226. [THANURIS]
  1227. but eventually it died because sanae got bored/banned from facebook?
  1228. and then they went to ISC
  1229. most of the current SA players that play in #hisouten came from that group
  1230.  
  1231. [ZLAYER]
  1232. (About Sanaefroggy) Too bad, because she was pretty decent
  1233.  
  1234. [THANURIS]
  1235. for example mabel/merraz, snowwolf, native, one
  1236.  
  1237. [ZLAYER]
  1238. she could've been a great player
  1239. if it wasn't for her terrible attitude
  1240. In her last moments she seemed to have improved on her attitude tho
  1241.  
  1242. [THANURIS]
  1243. sadly the members of it eventually lost interest in Soku
  1244.  
  1245. [ZLAYER]
  1246. but shortly after that, she went missing
  1247.  
  1248. [THANURIS]
  1249. and the ones who still cared came to #es
  1250. so to be brief, #hisouten moderation killed the SA community there, internal disputes fragmented the facebook groups and that killed them too, so now the main hub
  1251. is #hisouten I guess
  1252. to be fair I should not totally blame the moderation, the language barrier was detrimental too
  1253.  
  1254. [ZLAYER]
  1255. there was another SA discord too, but it was terribly moderated and the ower suddenly decided to take it down
  1256.  
  1257. [THANURIS]
  1258. yeah, it was the ISC discord where Iron hosted weeklies
  1259. kind of like sokusat
  1260. but since #hisouten started to host friday tourneys too he got bored and stopped doing them
  1261. and that's pretty much it
  1262.  
  1263. late 2010: zlayer creats the hamachi nets
  1264. 2013: hamachi nets die
  1265. 2013?: Touhou Hisoutensoku Players is created
  1266. 2014: ISC is created and everyones moves there from Touhou Hisoutensoku Players
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