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  1. # PremiumVanish v2.0.1 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7.  # Should invisible players get night vision? (client-side; Requires ProtocolLib)
  8.   NightVisionEffect: true
  9.   # Should PV disable damage for invisible players?
  10.   DisableDamage: false
  11.   # Should PV disable hunger for invisible players?
  12.   DisableHunger: false
  13.   # Should PV prevent mobs from targeting invisible players?
  14.   DisableMobTarget: true
  15.   # Should invisible players not be able to stop the placement of blocks at their location?
  16.   # While this stops other players from revealing invisible players by spamming blocks around them
  17.   # it can also be abused since it allows placing blocks at impossible locations
  18.   DisablePreventBlockPlacement: false
  19.   # Should invisible players only be able to send chat messages if the message ends with the following character?
  20.   # You can set this to 'deny' to cancel the message in any case.
  21.   # Please leave this empty if you'd like to disable the feature.
  22.   RequireChatMessageSuffix: ""
  23.   # Should invisible players open chests and shulker boxes without the animation and sound?
  24.   # (This makes them go into spectator mode temporarily)
  25.   OpenChestsSilently: true
  26.   # Should invisible players be able to open a player's inventory by right-clicking the player?
  27.   # Permission: pv.openplayerinv
  28.   OpenPlayerInventoryOnRightClick: true
  29.   # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30.   # Permission: pv.spectatoreditinv
  31.   AllowSpectatorInventoryEdit: true
  32.   # Should invisible players not be able to trigger pressure plates and tripwire?
  33.   # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34.   DisablePressurePlates: true
  35.   # Should invisible players not be able to push other players or be able to be pushed?
  36.   # WARNING: Uses the scoreboard and may conflict with other plugins!
  37.   DisablePush: false
  38.   # Should invisible players be hidden in the tablist?
  39.   # Note: Not every player hider supports showing invisible players
  40.   # in the tablist, please use the Interception hider to be able to turn this off
  41.   # (see the INVISIBILITY METHOD section below)
  42.   HideInTablist: true
  43.   # If HideInTablist is turned off, should players who can't see you not be able to
  44.   # see you as a spectator in the tablist even if you are in spectator mode?
  45.   HideSpectatorMode: true
  46.   # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  47.   DefaultPickUpItemsOption: true
  48.   # The commands to execute when a player vanishs (online or offline)
  49.   # These commands are ran by console by default, you can use %p% to get the player's name.
  50.   # You can also prefix the command with [P] to make the player run the command
  51.   # instead of the console (player online only)
  52.   # You can remove the brackets and make it a list if you'd like to enable this
  53.   VanishCommands: []
  54.   # The commands to execute when a player reappears (online or offline)
  55.   # These commands are ran by console by default, you can use %p% to get the player's name.
  56.   # You can also prefix the command with [P] to make the player run the command
  57.   # instead of the console (player online only)
  58.   # You can remove the brackets and make it a list if you'd like to enable this
  59.   ReappearCommands: []
  60.   # You can make any command not execute and instead return a custom message if an argument is a vanished
  61.   # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  62.   # You can use <vanished> as a placeholder for any vanished player's name.
  63.   # Any message which STARTS WITH the text you define below (case-insensitive) will
  64.   # be cancelled and will instead send the sender of the command a message you specify.
  65.   # The /plugin:command syntax is covered automatically.
  66.   # This is server-sided, for bungeecord commands go to the Bungee's PV config
  67.   CustomCommandMessages:
  68.     '/msgss <vanished>': "&cPlayer not found"
  69.   # For how many seconds should players not be able to take environmental damage after they reappear?
  70.   # e.g. fall damage or lava damage; Set to 0 to disable it
  71.   DisableEnvironmentalDamageAfterReappear: 0
  72.   # Should vanished players not be required to sleep for other players to wake up?
  73.   SetSleepingIgnored: true
  74.   # Should vanished players switch between their current gamemode and spectator mode when they
  75.   # press shift twice? Permission: pv.switch
  76.   SwitchGamemode: false
  77.  
  78. ##################################################
  79. ############# Vanish State Features ##############
  80. ##################################################
  81. VanishStateFeatures:
  82.  # Should players with the permission 'pv.joinvanished' join vanished all the time?
  83.   # Doesn't work if you use GroupManager for permissions
  84.   AutoVanishOnJoin: false
  85.   # Should invisible players reappear automatically when they change their world?
  86.   ReappearOnWorldChange: false
  87.   # Should invisible players reappear automatically when they leave the server?
  88.   ReappearOnQuit: false
  89.   # Should invisible players reappear automatically
  90.   # when they change their world and don't have the permission 'pv.use' anymore?
  91.   CheckPermissionOnWorldChange: false
  92.   # Should invisible players reappear automatically
  93.   # when they leave the server and don't have the permission 'pv.use' anymore?
  94.   CheckPermissionOnQuit: false
  95.   # Should invisible players reappear automatically
  96.   # when they join the server and don't have the permission 'pv.use' anymore?
  97.   # Doesn't work if you use GroupManager for permissions
  98.   CheckPermissionOnLogin: false
  99.  
  100. ##################################################
  101. ############## Indication Features ###############
  102. ##################################################
  103. IndicationFeatures:
  104.   LayeredPermissions:
  105.    # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  106.     EnableSeePermission: true
  107.     # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  108.     # Players can see a vanished player if their see level is higher or equal to the other player's use level
  109.     # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  110.     LayeredSeeAndUsePermissions: false
  111.     # What should be the highest level for both permissions?
  112.     # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  113.     MaxLevel: 100
  114.     # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  115.     # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  116.     # to see (Only affects online players)?
  117.     HideInvisibleInCommands: false
  118.     # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  119.     # possible layered permissions? Enabling this may or may not improve PV's performance.
  120.     # Warning: Enabling this may break PV depending on your permissions plugin
  121.     AlternatePermissionChecking: false
  122.   # Should vanished players show up dark gray in the tablist and should only their head be visible?
  123.   # Only players who are allowed to see the player will see this effect; this helps other staff with
  124.   # differentiating them from players they should talk to
  125.   MarkVanishedPlayersAsSpectators: false
  126. ##################################################
  127. ########### Survival Friendly Features ###########
  128. ##################################################
  129. SurvivalFriendlyFeatures:
  130.   Fly:
  131.    # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  132.     Enable: true
  133.     # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
  134.     DisableOnReappear: false
  135.  
  136.   GameMode:
  137.    # The gamemode which players will get when they vanish
  138.     # 'Default' applies for every world which isn't mentioned below
  139.     # !! Warning: World names are case-sensitive !!
  140.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  141.     # KEEP won't change the gamemode in any way
  142.     ChangeToOnVanish:
  143.       Default: KEEP
  144.     # The gamemode which players will get when they reappear
  145.     # 'Default' applies for every world which isn't mentioned below
  146.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  147.     # KEEP won't change the gamemode in any way
  148.     ChangeToOnReappear:
  149.       Default: KEEP
  150.     # Should PV update the gamemode 1 tick after a player joins/changes their world?
  151.     # The new gamemode will depend on the player's new world, as defined above
  152.     # Helpful if you want to force players to be in a gamemode in a specific world
  153.     # or if another plugin interferes with PV.
  154.     ReApplyGameModeChangeOnWorldChange: true
  155.     ReApplyGameModeChangeOnJoin: true
  156.     # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  157.     # Ignores the two settings above.
  158.     AlwaysApplyOnJoinVanished: true
  159.  
  160.   Location:
  161.    # Should vanished players be teleported back to where they vanished when they reappear?
  162.     # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  163.     # Bypass permission: pv.bypassteleportback
  164.     TeleportBackOnReappear: false
  165.  
  166. ##################################################
  167. ################ Message Options #################
  168. ##################################################
  169. MessageOptions:
  170.   FakeJoinQuitMessages:
  171.    # Should PV broadcast a fake quit message when a player vanishs?
  172.     # You can change this message in the messages.yml file.
  173.     BroadcastFakeQuitOnVanish: false
  174.     # Should PV broadcast a fake join message when a player reappears?
  175.     # You can change this message in the messages.yml file.
  176.     BroadcastFakeJoinOnReappear: false
  177.     # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  178.     # You can change this message in the messages.yml file.
  179.     AnnounceVanishReappearToAdmins: true
  180.     # Should only players with the permission 'pv.see' receive fake join/quit messages?
  181.     SendMessageOnlyToAdmins: true
  182.     # Should only players without the permission 'pv.see' receive fake join/quit messages?
  183.     SendMessageOnlyToUsers: true
  184.  
  185.   # Should PV hide the real join/leave messages of invisible players?
  186.   HideRealJoinQuitMessages: true
  187.   # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  188.   # Overrides 'HideRealJoinQuitMessages'
  189.   ReappearOnQuitHideLeaveMsg: true
  190.   # If the setting above is turned on, should players with the permission 'pv.see' get
  191.   # a message when an invisible player joins/quits?
  192.   AnnounceRealJoinQuitToAdmins: false
  193.   # Should PV remind players who join the server vanished of being invisible (in chat)?
  194.   # You can change the message in the messages.yml file.
  195.   RemindVanishedOnJoin: true
  196.   # Should invisible players have an action bar which tells them that they're invisible?
  197.   # You can change the action bar in the messages.yml file.
  198.   DisplayActionBar: true
  199.  
  200. ##################################################
  201. ############## Restrictive Options ###############
  202. ##################################################
  203. RestrictiveOptions:
  204.  # Should invisible players not be able to break blocks?
  205.   # Bypass permission: pv.breakblocks
  206.   PreventBlockBreaking: false
  207.   # Should invisible players not be able to place blocks?
  208.   # Bypass permission: pv.placeblocks
  209.   PreventBlockPlacing: false
  210.   # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  211.   # Doesn't prevent opening containers
  212.   # Bypass permission: pv.useblocks
  213.   PreventBlockUse: false
  214.   # Should invisible players not be able to interact with anything
  215.   # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  216.   # This setting overrides the three settings above
  217.   # Bypass permission: pv.interact
  218.   PreventInteract: false
  219.   # Should invisible players not be able to damage players or mobs?
  220.   # Bypass permission: pv.damage
  221.   PreventHittingEntities: false
  222.   # Should invisible players not be able to drop items?
  223.   # Bypass permission: pv.dropitems
  224.   PreventDroppingItems: false
  225.   # Should invisible players not be able to modify their own inventory?
  226.   # Bypass permission: pv.modifyowninv
  227.   PreventModifyingOwnInventory: false
  228.   # Should invisible players not be able to modify containers or other player's inventories?
  229.   # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  230.   # Bypass permission: pv.modifyotherinv
  231.   PreventModifyingOtherInventory: false
  232.   # Should invisible players not be able to tp to other players using the spectator menu?
  233.   # Bypass permission: pv.spectatortp
  234.   PreventSpectatorTeleporting: false
  235.   # Should invisible players in creative mode not be able to cheat items?
  236.   # Bypass permission: pv.creativeitems
  237.   PreventCreativeItemGrab: false
  238.   # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
  239.   # Bypass permission: pv.viewcoords
  240.   HiddenCoordinates: false
  241.  
  242.   Commands:
  243.    # Which commands should vanished players not be able to use?
  244.     # This blocks the 'plugin:command' syntax too but not aliases
  245.     # Bypass permission: pv.bypasscmd
  246.     VanishedCommandBlacklist:
  247.    - afk
  248.     # Should vanished players only be able to use the commands listed above instead?
  249.     UseAsWhitelist: false
  250.  
  251. ##################################################
  252. ############# External Invisibility ##############
  253. ##################################################
  254. ExternalInvisibility:
  255.   ServerList:
  256.    # The following features require ProtocolLib.
  257.     # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  258.     #
  259.     # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  260.     AdjustAmountOfOnlinePlayers: true
  261.     # Should this plugin hide invisible players in the list of logged in players?
  262.     # You can view this list when your mouse hovers over the amount of online players.
  263.     AdjustListOfLoggedInPlayers: true
  264.  
  265. ##################################################
  266. ############### Scoreboard Options ###############
  267. ##################################################
  268. ScoreboardOptions:
  269.  # Disable this if you don't need PremiumVanish's scoreboard features
  270.   # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  271.   # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  272.   Enable: false
  273.  
  274.   # Should players require the permission pv.scoreboard to view the scoreboard?
  275.   Permission: false
  276.  
  277.   Sidebar:
  278.    # The header/title of the scoreboard, default: '&6>       PremiumVanish       <'
  279.     # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  280.     # if it isn't longer than the lines below it
  281.     ScoreboardHeader: "&3&k|&b&lAquaCraft Mod&3&k|"
  282.     # The lines of PremiumVanish's scoreboard
  283.     # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  284.     # also be based on the target)
  285.     # A line can never be longer than 32 characters for a player (watch out for player names)
  286.     Lines:
  287.    - "#&3&l┏━ Target Info"
  288.     - "#&3&l┃ &9&lName:&f %target%"
  289.     - "#&3&l┃ &9&lPing:&f &f%plain_ping% ms"
  290.     - "#&3&l┃ &9&lHealth:&f %health%/%maxhealth% HP"
  291.     - "#&3&l┣━ Server Info"
  292.     - "#&3&l┃ &9&lTime:&f %time{HH:mm}%"
  293.     - "#&3&l┗━ www.aquacraft.eu"
  294.     # The interval between each update of the info on the scoreboard
  295.     # in ticks, decreasing this might decrease performance slightly
  296.     # 20 ticks equals to 1 second, default: 5
  297.     InfoUpdateInterval: 5
  298.   Targeting:
  299.    # Should the scoreboard show information about the closest player automatically?
  300.     # If you're spectating, this option would always show the info of the player you're currently spectating.
  301.     AutoTargetClosestPlayer: true
  302.     # Should you target players when you right-click them?
  303.     # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  304.     # are still able to lock a player by sneaking and right-clicking the player.
  305.     # (In spectator mode you can press space and shift at the same time for the same effect)
  306.     # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  307.     # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  308.     # is disabled
  309.     TargetOnRightClick: true
  310.     # Should your current target glow (only you see this effect)?
  311.     TargetGlows: true
  312.  
  313. ##################################################
  314. ################## Hook Options ##################
  315. ##################################################
  316. HookOptions:
  317.  # Should PV hide invisible players in /who, /list, /online, /near, etc?
  318.   # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  319.   # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  320.   EnableEssentialsHook: true
  321.   # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  322.   EnableDynmapHook: true
  323.   # Should PV send fake join/leave messages in dynmap's web-chat?
  324.   # You can configure the join/leave messages in the messages.yml file
  325.   DynmapSendJoinLeaveMessages: false
  326.   # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  327.   # It's recommended to keep this turned on to prevent incompatibility.
  328.   EnableLibsDisguisesHook: false
  329.   # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  330.   # It's recommended to keep this turned on to prevent incompatibility.
  331.   EnableDisguiseCraftHook: false
  332.   # Should PV hook into TrailGUI and disable trails while you're vanished?
  333.   EnableTrailGUIHook: false
  334.   # Should PV hook into SuperTrails and disable trails while you're vanished?
  335.   EnableSuperTrailsHook: false
  336.   # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  337.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  338.   # Format: %premiumvanish_<placeholder>%
  339.   EnablePlaceholderAPIHook: true
  340.   # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  341.   # plugins?
  342.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  343.   # Format: {premiumvanish_<placeholder>}
  344.   EnableMVdWPlaceholderAPIHook: true
  345.   # Should PV stop NPCs from greeting or talking about hidden players?
  346.   EnableCitizensHook: true
  347.   # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  348.   EnableCustomParticleEffectsHook: false
  349.   # Should PV use NametagEdit's API for prefixes and suffixes in the tablist?
  350.   EnableNametagEditHook: false
  351.   # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  352.   EnableFeatherBoardHook: true
  353.  
  354. ##################################################
  355. ############## Invisibility Method ###############
  356. ##################################################
  357. InvisibilityMethod:
  358.  # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  359.  
  360.   # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  361.   # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  362.   # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  363.   # > Recommended if other hiders kick you with an exception in bungee; other plugins can break this method though
  364.   # (Accuracy: 95%) (Plugin compatibility: 80%)
  365.  
  366.   # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  367.   # single packet of hidden players.
  368.   # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  369.   # Hard to break, however, other plugins might not provide direct support for this hider
  370.   # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
  371.   # (Accuracy: 95%) (Plugin compatibility: 90%)
  372.  
  373.   # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  374.   # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  375.   # The chance that another plugin breaks this method is extremely small
  376.   # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
  377.   # (Accuracy: 100%) (Plugin compatibility: 98%) - DEFAULT
  378.  
  379.   PlayerHider: "Hybrid"
  380.  
  381.   # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  382.   # plugin tells them but players will never be able to see them at all or figure out their location
  383.   # (Essentials is 99% compatible)
  384.  
  385.   # Should the Hybrid and Interception hiders intercept Scoreboard Team packets too? It prevents
  386.   # non-existing but theoretically possible hacked clients from figuring out whether an invisible
  387.   # player is online however it can also cause problems with tablist player prefixes and suffixes
  388.   # by other plugins.
  389.   StrictInvisibility: false
  390.  
  391. ##################################################
  392. ############# Compatibility Options ##############
  393. ##################################################
  394. CompatibilityOptions:
  395.  # This section is for advanced users only!
  396.   # The event priority which PremiumVanish should use for the specific event.
  397.   # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  398.   # Higher priorities might override other plugins while lower ones might not
  399.  
  400.   # The priority for removing the join message
  401.   PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  402.   # The priority for removing the quit message
  403.   PlayerQuitEventPriority: HIGH
  404.   # The priority for cancelling chat messages
  405.   AsyncPlayerChatEventPriority: HIGH
  406.   # The priority for cancelling commands
  407.   PlayerCommandPreprocessEventPriority: HIGH
  408.  
  409.   # Should the Interception and Hybrid methods of hiding players not intercept tab packets?
  410.   # Fixes players getting kicked from the server when they tab-complete and BungeeCord is installed and
  411.   # another plugin messes around with packets too
  412.   DisableHandlingOfTabulatorPackets: false
  413.  
  414. ##################################################
  415. ############# Miscellaneous Options ##############
  416. ##################################################
  417. MiscellaneousOptions:
  418.   Bungeecord:
  419.    # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  420.     # Bungeecord is not required for this feature but it's recommended!
  421.     # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  422.     # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers
  423.     Enable: true
  424.     # The ip of your database server
  425.     Ip: "localhost"
  426.     # The port of your database, usually 3306; just leave it empty if there is no specific port
  427.     Port: "3306"
  428.     # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  429.     # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase
  430.     # You can add ?verifyServerCertificate=false to the end of it if there are SSL errors in the console
  431.     CustomURI: ""
  432.     # The name of your database user
  433.     User: "*****"
  434.     # The password of your database user
  435.     # WARNING: Please make sure only people who are allowed to know the password can access this file
  436.     Password: "*****"
  437.     # The name of the database which PremiumVanish should create its tables in
  438.     # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  439.     Database: "*****"
  440.  
  441.   AntiSpam:
  442.    # Should PV prevent spamming commands which can cause lag or spam the console?
  443.     # Bypass permission: pv.bypassspam
  444.     # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  445.     AntiSpamCheck: true
  446.     # If so, how many seconds should players have to wait before running such a command again?
  447.     AntiSpamDelay: 1
  448.     # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  449.     AlwaysCoverVanish: false
  450.  
  451.   Command:
  452.    # What should be premiumvanish's main command?
  453.     Name: "vanish"
  454.     # A list of possible aliases
  455.     Aliases:
  456.    - "v"
  457.     # Used as an alias for /pv list
  458.     - "vlist"
  459.     # Should the aliases defined above override same-named commands of other plugins?
  460.     ForceOverrideForAliases: true
  461.  
  462.   UpdateChecker:
  463.    # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  464.     Enable: false
  465.     # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  466.     NotifyAdmins: false
  467.  
  468. ##################################################
  469. ################# Do Not Touch ###################
  470. ##################################################
  471. ConfigVersion: 2.0.1
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