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- Magic in Tehir
- Magic in Tehir is an odd thing – a fight between primal forces and the more civil, organized forces of man.
- In the main cities, the idea of flashy magic is unheard of and many – especially in the lower classes – would deny that magic exists at all. It is a subtle, time consuming work that is performed in secrecy in the higher courts as the intrigue there brings all tools to bear. Here in the city, far away from the primal elements, bringing forth the powers requires work for even the simplest practices but can be done with a degree of elegance and precision others can only wish of.
- In the roughs and in Rhillanon it is closer to the primal elements. Here mankind hasn’t driven them away with their cultivation and buildings and they move through the territory. Rivers change paths as a Flood elemerntal moves, ice might strike oddly as a glacier elemental descends from the mountains… all these things can happen around though rarely in the towns themselves.
- Most ignore it and refuse to see it. But to those who notice and listen to the calls of the world around them, they can learn to harness an amount of that power. Known as Storm Callers – these people can call upon that power to perform feats and skills others rarely could.
- Whispered of, the way of the caller is a lonely one for most – feared by superstition but also wanted for their protection a sort of odd symmetry exists.
- Many Lawbringers become Callers of a sort or another if they survive long in the roughs – their deadly lives often coming to an end without that type of edge to against the deadly outlaws of the Roughs.
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