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Oct 20th, 2013
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. [Imagespace]
  8. bDoDepthOfField=1
  9. iRadialBlurLevel=2
  10.  
  11. bUseThreadedParticleSystem=1
  12. bUseThreadedBlood=1
  13. bUseThreadedLOD=1
  14. bUseThreadedAI=1
  15. bUseThreadedMorpher=1
  16. bUseThreadedTempEffects=1
  17. bUseThreadedTextures=1
  18. bUseThreadedMeshes=1
  19.  
  20. [BackgroundLoad]
  21. bLoadHelmetsInBackground=1
  22. bUseMultiThreadedTrees=1
  23. bBackgroundCellLoads=1
  24.  
  25. [Navmesh]
  26. bUseThreadedMeshes=1
  27.  
  28. [Display]
  29. iBlurDeferredShadowMask=3
  30. fInteriorShadowDistance=3000.0000
  31. fShadowDistance=8000
  32. ShadowMapResolutionSecondary=2048
  33. iShadowMapResolutionPrimary=4096
  34. iShadowSplitCount=2
  35. iMaxAnisotropy=16
  36. bUse Shaders=1
  37. bAllow30HairShader=1
  38. bUseRefractionShader=1
  39. iTexMipMap=4096
  40. iTexMipMapSkip=0
  41. iUseTexHiRes=1
  42. iNormalMapQuality=4096
  43. iTexNormalMapMinimum=2048
  44. iTexMipMapResolution=4096
  45. iTexMipMapQuality=4096
  46. iMipMapResolution=4096
  47. iMipMapSize=4096
  48. bFaceMipMaps=1
  49. bFaceGenTexturing=1
  50. bFaceGenTexturingQuality=4096
  51. bHighQualityTexMipMaps=1
  52. bDynamicWindowReflections=1
  53. fLeafAnimDampenDistEnd=6000.0000
  54. fLeafAnimDampenDistStart=4600.0000
  55. fTreesMidLODSwitchDist=10000000.0000
  56. fGamma=1.0000
  57. iShadowFilter=4
  58. fDecalLOD2=1500.0000
  59. fDecalLOD1=1000.0000
  60. iActorShadowCountInt=12
  61. iActorShadowCountExt=20
  62. fSpecularLODStartFade=2000
  63. fShadowLODStartFade=3000.0000
  64. fLightLODStartFade=3500
  65. iTexMipMapMinimum=2
  66. bTransparencyMultisampling=0
  67. iWaterMultiSamples=4
  68. iMultiSample=8
  69. iShadowMode=3
  70. bTreesReceiveShadows=1
  71. bDrawLandShadows=1
  72. bDrawShadows=1
  73. bFull Screen=1
  74. iSize H=1080
  75. iSize W=1920
  76. fMeshLODFadePercentDefault=1.2000
  77. fMeshLODFadeBoundDefault=256.0000
  78. fMeshLODLevel2FadeTreeDistance=1000000.0000
  79. fMeshLODLevel1FadeTreeDistance=1000000.0000
  80. fMeshLODLevel2FadeDist=1e+007
  81. fMeshLODLevel1FadeDist=1e+007
  82. iScreenShotIndex
  83. bShadowMaskZPrepass=1
  84. bMainZPrepass=0
  85. iMaxSkinDecalsPerFrame=25
  86. iMaxDecalsPerFrame=100
  87. sD3DDevice="NVIDIA GeForce GTX 680"
  88. bFXAAEnabled=0
  89. iShadowMapResolution=4096
  90. iShadowMapResolutionInt=8192
  91. iActorSelfShadow=1
  92. iActorSelfShadowResolution=8192
  93. fShadowBiasScale=0.15
  94. iShadowMaskQuarter=4
  95. bFloatPointRenderTarget=1
  96. bDeferredShadows=1
  97. iScreenShotIndex=1
  98. bShadowsOnGrass=1
  99.  
  100. [Grass]
  101. b30GrassVS=1
  102. fGrassStartFadeDistance=7000
  103. fGrassMaxStartFadeDistance=11000.0000
  104. fGrassMinStartFadeDistance=100.0000
  105.  
  106. [Water]
  107. iWaterReflectHeight=1024
  108. iWaterReflectWidth=1024
  109. fWadingWaterTextureRes=1024
  110. fSurfaceTileSize=1024
  111. bForceHighDetailReflections=0
  112. bAutoWaterSilhouetteReflections=1
  113. bUseWaterReflectionBlur=1
  114. bReflectExplosions=1
  115. iWaterBlurAmount=4
  116. bUseWaterHiRes=1
  117. bUseWaterShader=1
  118. bUseWaterHDR=1
  119. bUseWaterLOD=1
  120. bReflectLODObjects=1
  121. bReflectLODLand=1
  122. bReflectSky=1
  123. bReflectLODTrees=1
  124. bUseWaterReflections=1
  125. bUseWaterDisplacements=1
  126. bUseWaterRefractions=1
  127. bUseWaterDepth=1
  128.  
  129. [MAIN]
  130. bGamepadEnable=1
  131. bCrosshairEnabled=1
  132. fHUDOpacity=1.0000
  133. bSaveOnPause=1
  134. bSaveOnTravel=1
  135. bSaveOnWait=1
  136. bSaveOnRest=1
  137. fSkyCellRefFadeDistance=150000.0000
  138.  
  139. [GamePlay]
  140. bShowFloatingQuestMarkers=1
  141. bShowQuestMarkers=1
  142. iDifficulty=3
  143.  
  144. [Interface]
  145. bDialogueSubtitles=0
  146. bGeneralSubtitles=0
  147. fMouseCursorSpeed=1.0000
  148. bShowCompass=1
  149.  
  150. [Controls]
  151. fGamepadHeadingSensitivity=1.0000
  152. fMouseHeadingSensitivity=0.0180
  153. bAlwaysRunByDefault=1
  154. bInvertYValues=0
  155. bGamePadRumble=1
  156. bMouseAcceleration=0
  157. bUseKinect=0
  158.  
  159. [Particles]
  160. iMaxDesired=750
  161.  
  162. [SaveGame]
  163. fAutosaveEveryXMins=10.0000
  164.  
  165. [AudioMenu]
  166. fAudioMasterVolume=1.0000
  167. fVal7=1.0000
  168. uID7=0
  169. fVal6=1.0000
  170. uID6=0
  171. fVal5=1.0000
  172. uID5=0
  173. fVal4=1.0000
  174. uID4=0
  175. fVal3=0.8000
  176. uID3=94881
  177. fVal2=0.1500
  178. uID2=466532
  179. fVal1=1.0000
  180. uID1=554685
  181. fVal0=0.8000
  182. uID0=1007612
  183. [Clouds]
  184. fCloudLevel2Distance=262144.0000
  185. fCloudLevel1Distance=32768.0000
  186. fCloudLevel0Distance=16384.0000
  187. fCloudNearFadeDistance=9000.0000
  188. fNearDistance=18.0000
  189.  
  190. [TerrainManager]
  191. fTreeLoadDistance=75000
  192. fBlockMaximumDistance=250000
  193. fBlockLevel1Distance=70000
  194. fBlockLevel0Distance=35000
  195. fSplitDistanceMult=1.5
  196. bShowLODInEditor=0
  197.  
  198. [NavMesh]
  199. fObstacleAlpha=0.5000
  200. fCoverSideHighAlpha=0.8000
  201. fCoverSideLowAlpha=0.6500
  202. fEdgeFullAlpha=1.0000
  203. fEdgeHighAlpha=0.7500
  204. fEdgeLowAlpha=0.5000
  205. fTriangleFullAlpha=0.7000
  206. fTriangleHighAlpha=0.3500
  207. fTriangleLowAlpha=0.2000
  208. fLedgeBoxHalfHeight=25.0000
  209. fEdgeDistFromVert=10.0000
  210. fEdgeThickness=10.0000
  211. fPointSize=2.5000
  212.  
  213. [Trees]
  214. bUseMultiThreadedTrees=1
  215. bShadowMaskZPrePass=1
  216. bRenderSkinnedTrees=1
  217. uiMaxSkinnedTreesToRender=40
  218.  
  219. [Decals]
  220. bDecalMultithreaded=1
  221. uMaxDecals=1000
  222. bDecals=1
  223. bSkinnedDecals=1
  224. uMaxSkinDecals=100
  225. uMaxSkinDecalsPerActor=60
  226.  
  227. [LOD]
  228. fLODFadeOutMultObjects=15.000000
  229. fLODFadeOutMultItems=15.000000
  230. fLODFadeOutMultActors=15.000000
  231. fLODFadeOutMultSkyCell=1.0000
  232.  
  233. [Launcher]
  234. bEnableFileSelection=1
  235. bShowAllResolutions=1
  236. uLastAspectRatio=3
  237. [BlurShaderHDR]
  238. bDoHighDynamicRange=1
  239. [BlurShader]
  240. bUseBlurShader=1
  241.  
  242. [MapMenu]
  243. uLockedObjectMapLOD=0
  244. uLockedTerrainLOD=0
  245. bWorldMapNoSkyDepthBlur=1
  246. fWorldMapNearDepthBlurScale=0
  247. fWorldMapDepthBlurScale=0
  248. fWorldMapMaximumDepthBlur=0
  249. fMapMenuOverlayNormalStrength=2.2000
  250. fMapMenuOverlayNormalSnowStrength=0.8000
  251. fMapWorldMaxPitch=360.0000
  252. fMapWorldMinPitch=0.0000
  253. fMapWorldYawRange=3600.0000
  254. fMapWorldTransitionHeight=130000.0000
  255. fMapWorldMaxHeight=130000.0000
  256. fMapWorldMinHeight=130.0000
  257. fMapWorldCursorMoveArea=0.9000
  258. fMapWorldHeightAdjustmentForce=100.0000
  259. fMapWorldZoomSpeed=0.0500
  260. fMapLookMouseSpeed=3.0000
  261. fMapMoveKeyboardSpeed=0.0005
  262. fMapZoomMouseSpeed=5.0000
  263. sMapCloudNIF=0
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