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RiseAboveHate

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Dec 22nd, 2014
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  1. stock IsPlayerInWater(playerid)
  2. {
  3. new Float:Z;
  4. GetPlayerPos(playerid,Z,Z,Z);
  5. if(Z < 0.7) switch(GetPlayerAnimationIndex(playerid)) { case 1543,1538,1539: return 1; }
  6. if(GetPlayerDistanceFromPoint(playerid,-965,2438,42) <= 700 && Z < 45)return 1;
  7. new Float:water_places[][] =
  8. {
  9. {25.0, 2313.0, -1417.0, 23.0},
  10. {15.0, 1280.0, -773.0, 1082.0},
  11. {15.0, 1279.0, -804.0, 86.0},
  12. {20.0, 1094.0, -674.0, 111.0},
  13. {26.0, 194.0, -1232.0, 76.0},
  14. {25.0, 2583.0, 2385.0, 15.0},
  15. {25.0, 225.0, -1187.0, 73.0},
  16. {50.0, 1973.0, -1198.0, 17.0}
  17. };
  18. for(new t=0; t < sizeof water_places; t++)
  19. if(GetPlayerDistanceFromPoint(playerid,water_places[t][1],water_places[t][2],water_places[t][3]) <= water_places[t][0]) return 1;
  20. return 0;
  21. }
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