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Sevakot

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Mar 27th, 2018
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  1. Roy = game.Workspace.yfc
  2. Roy.Torso.Transparency = 1
  3. Roy["Right Arm"].Transparency = 1
  4. Roy["Right Leg"].Transparency = 1
  5. Roy["Left Arm"].Transparency = 1
  6. Roy["Left Leg"].Transparency = 1
  7. Roy.Head.Transparency = 1
  8. Roy.Head.Mesh.Scale = Vector3.new(0.1,0.1,0.1)
  9. Running = Roy.Humanoid.Running
  10. for i,v in pairs (Roy:GetChildren()) do
  11. if v.className == "Hat" then
  12. v:Remove()
  13. end
  14. end
  15. --Name Model
  16. nm = Instance.new("Model")
  17. nm.Name = "Roy"
  18. nm.Parent = Roy
  19.  
  20. nh = Instance.new("Humanoid")
  21. nh.Parent = nm
  22. nh.MaxHealth = 0
  23.  
  24. np = Instance.new("Part")
  25. np.Parent = nm
  26. np.Position = Vector3.new(0,0,0)
  27. np.BottomSurface = "Smooth"
  28. np.Size = Vector3.new(1,1,1)
  29. np.Name = "Head"
  30. np.Transparency = 0.9
  31. np.formFactor = "Symmetric"
  32. np.BrickColor = BrickColor.new("Cyan")
  33. np.Locked = true
  34. nw = Instance.new("Weld")
  35. nw.Parent = Roy.Head
  36. nw.Part0 = np
  37. nw.Part1 = Roy.Head
  38. nw.C0 = CFrame.new(0,-1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  39. nhm = Instance.new("BlockMesh")
  40. nhm.Parent = np
  41. nhm.Scale = Vector3.new(0,0,0)
  42. --body Basic
  43. wait()
  44. bp1 = Instance.new("Part")
  45. bp1.Parent = Roy
  46. bp1.BrickColor = BrickColor.new("Cyan")
  47. bp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  48. bp1.CanCollide = false
  49. bp1.Anchored = false
  50. bp1.BottomSurface = "Smooth"
  51. bp1.FormFactor = "Symmetric"
  52. bp1.Size = Vector3.new(1,1,1)
  53. bm1 = Instance.new("BlockMesh")
  54. bm1.Scale = Roy.Torso.Size+Vector3.new(0,0,0)
  55. bm1.Parent = bp1
  56. bw1 = Instance.new("Weld")
  57. bw1.Part0 = Roy.Torso
  58. bw1.Part1 = bp1
  59. bw1.Parent = Roy.Torso
  60. bw1.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  61. wait()
  62. bp2 = Instance.new("Part")
  63. bp2.Parent = Roy
  64. bp2.BrickColor = BrickColor.new("Cyan")
  65. bp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  66. bp2.CanCollide = false
  67. bp2.Anchored = false
  68. bp2.BottomSurface = "Smooth"
  69. bp2.FormFactor = "Symmetric"
  70. bp2.Size = Vector3.new(1,1,1)
  71. bm2 = Instance.new("BlockMesh")
  72. bm2.Scale = Roy["Right Arm"].Size+Vector3.new(-0.2,-0,-0.2)
  73. bm2.Parent = bp2
  74. bw2 = Instance.new("Weld")
  75. bw2.Part0 = Roy["Right Arm"]
  76. bw2.Part1 = bp2
  77. bw2.Parent = Roy["Right Arm"]
  78. bw2.C0 = CFrame.new(0.1,-.1,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(25))
  79. wait()
  80. sbp2 = Instance.new("Part")
  81. sbp2.Parent = Roy
  82. sbp2.BrickColor = BrickColor.new("Cyan")
  83. sbp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  84. sbp2.CanCollide = false
  85. sbp2.Anchored = false
  86. sbp2.BottomSurface = "Smooth"
  87. sbp2.FormFactor = "Symmetric"
  88. sbp2.Size = Vector3.new(1,1,1)
  89. sbm2 = Instance.new("BlockMesh")
  90. sbm2.Scale = Roy["Right Arm"].Size+Vector3.new(-0.25,-1.05,-0.25)
  91. sbm2.Parent = sbp2
  92. sbw2 = Instance.new("Weld")
  93. sbw2.Part0 = Roy["Right Arm"]
  94. sbw2.Part1 = sbp2
  95. sbw2.Parent = Roy["Right Arm"]
  96. sbw2.C0 = CFrame.new(-0.5,0.6,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  97. wait()
  98. bp3 = Instance.new("Part")
  99. bp3.Parent = Roy
  100. bp3.BrickColor = BrickColor.new("Cyan")
  101. bp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  102. bp3.CanCollide = false
  103. bp3.Anchored = false
  104. bp3.BottomSurface = "Smooth"
  105. bp3.FormFactor = "Symmetric"
  106. bp3.Size = Vector3.new(1,1,1)
  107. bm3 = Instance.new("BlockMesh")
  108. bm3.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
  109. bm3.Parent = bp3
  110. bw3 = Instance.new("Weld")
  111. bw3.Part0 = Roy["Right Leg"]
  112. bw3.Part1 = bp3
  113. bw3.Parent = Roy["Right Leg"]
  114. bw3.C0 = CFrame.new(0.15,0,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(5))
  115. wait()
  116. sbp3 = Instance.new("Part")
  117. sbp3.Parent = Roy
  118. sbp3.BrickColor = BrickColor.new("Cyan")
  119. sbp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  120. sbp3.CanCollide = false
  121. sbp3.Anchored = false
  122. sbp3.BottomSurface = "Smooth"
  123. sbp3.FormFactor = "Symmetric"
  124. sbp3.Size = Vector3.new(1,1,1)
  125. sbm3 = Instance.new("BlockMesh")
  126. sbm3.Scale = Roy["Right Arm"].Size+Vector3.new(-0.24,-1.3,-0.4)
  127. sbm3.Parent = sbp3
  128. sbw3 = Instance.new("Weld")
  129. sbw3.Part0 = Roy["Right Leg"]
  130. sbw3.Part1 = sbp3
  131. sbw3.Parent = Roy["Right Leg"]
  132. sbw3.C0 = CFrame.new(0.05,1.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  133. wait()
  134. bp4 = Instance.new("Part")
  135. bp4.Parent = Roy
  136. bp4.BrickColor = BrickColor.new("Cyan")
  137. bp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  138. bp4.CanCollide = false
  139. bp4.Anchored = false
  140. bp4.BottomSurface = "Smooth"
  141. bp4.FormFactor = "Symmetric"
  142. bp4.Size = Vector3.new(1,1,1)
  143. bm4 = Instance.new("BlockMesh")
  144. bm4.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
  145. bm4.Parent = bp4
  146. bw4 = Instance.new("Weld")
  147. bw4.Part0 = Roy["Left Leg"]
  148. bw4.Part1 = bp4
  149. bw4.Parent = Roy["Left Leg"]
  150. bw4.C0 = CFrame.new(-0.15,0,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5))
  151. wait()
  152. sbp4 = Instance.new("Part")
  153. sbp4.Parent = Roy
  154. sbp4.BrickColor = BrickColor.new("Cyan")
  155. sbp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  156. sbp4.CanCollide = false
  157. sbp4.Anchored = false
  158. sbp4.BottomSurface = "Smooth"
  159. sbp4.FormFactor = "Symmetric"
  160. sbp4.Size = Vector3.new(1,1,1)
  161. sbm4 = Instance.new("BlockMesh")
  162. sbm4.Scale = Roy["Right Arm"].Size+Vector3.new(-0.24,-1.3,-0.4)
  163. sbm4.Parent = sbp4
  164. sbw4 = Instance.new("Weld")
  165. sbw4.Part0 = Roy["Left Leg"]
  166. sbw4.Part1 = sbp4
  167. sbw4.Parent = Roy["Left Leg"]
  168. sbw4.C0 = CFrame.new(-0.05,1.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  169. wait()
  170. bp5 = Instance.new("Part")
  171. bp5.Parent = Roy
  172. bp5.BrickColor = BrickColor.new("Cyan")
  173. bp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  174. bp5.CanCollide = false
  175. bp5.Anchored = false
  176. bp5.BottomSurface = "Smooth"
  177. bp5.FormFactor = "Symmetric"
  178. bp5.Size = Vector3.new(1,1,1)
  179. bm5 = Instance.new("BlockMesh")
  180. bm5.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
  181. bm5.Parent = bp5
  182. bw5 = Instance.new("Weld")
  183. bw5.Part0 = Roy["Left Arm"]
  184. bw5.Part1 = bp5
  185. bw5.Parent = Roy["Left Arm"]
  186. bw5.C0 = CFrame.new(-0.1,-0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-25))
  187. wait()
  188.  
  189. sbp5 = Instance.new("Part")
  190. sbp5.Parent = Roy
  191. sbp5.BrickColor = BrickColor.new("Cyan")
  192. sbp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  193. sbp5.CanCollide = false
  194. sbp5.Anchored = false
  195. sbp5.BottomSurface = "Smooth"
  196. sbp5.FormFactor = "Symmetric"
  197. sbp5.Size = Vector3.new(1,1,1)
  198. sbm5 = Instance.new("BlockMesh")
  199. sbm5.Scale = Roy["Right Arm"].Size+Vector3.new(-0.25,-1.05,-0.25)
  200. sbm5.Parent = sbp5
  201. sbw5 = Instance.new("Weld")
  202. sbw5.Part0 = Roy["Left Arm"]
  203. sbw5.Part1 = sbp5
  204. sbw5.Parent = Roy["Right Arm"]
  205. sbw5.C0 = CFrame.new(0.5,0.6,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  206. wait()
  207. --Others
  208. op1 = Instance.new("Part")
  209. op1.Parent = Roy
  210. op1.BrickColor = BrickColor.new("Cyan")
  211. op1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  212. op1.CanCollide = false
  213. op1.Anchored = false
  214. op1.BottomSurface = "Smooth"
  215. op1.FormFactor = "Symmetric"
  216. op1.Size = Vector3.new(1,1,1)
  217. om1 = Instance.new("BlockMesh")
  218. om1.Scale = Roy["Left Leg"].Size+Vector3.new(0.1,-1.4,0.75)
  219. om1.Parent = op1
  220. ow1 = Instance.new("Weld")
  221. ow1.Part0 = Roy["Left Leg"]
  222. ow1.Part1 = op1
  223. ow1.Parent = Roy["Left Leg"]
  224. ow1.C0 = CFrame.new(-0.175,-0.65,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
  225. wait()
  226. op2 = Instance.new("Part")
  227. op2.Parent = Roy
  228. op2.BrickColor = BrickColor.new("Cyan")
  229. op2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  230. op2.CanCollide = false
  231. op2.Anchored = false
  232. op2.BottomSurface = "Smooth"
  233. op2.FormFactor = "Symmetric"
  234. op2.Size = Vector3.new(1,1,1)
  235. om2 = Instance.new("BlockMesh")
  236. om2.Scale = Roy["Left Leg"].Size+Vector3.new(0.1,-1.4,0.75)
  237. om2.Parent = op2
  238. ow2 = Instance.new("Weld")
  239. ow2.Part0 = Roy["Right Leg"]
  240. ow2.Part1 = op2
  241. ow2.Parent = Roy["Right Leg"]
  242. ow2.C0 = CFrame.new(0.175,-0.65,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
  243. wait()
  244. op3 = Instance.new("Part")
  245. op3.Parent = Roy
  246. op3.BrickColor = BrickColor.new("Cyan")
  247. op3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  248. op3.CanCollide = false
  249. op3.Anchored = false
  250. op3.BottomSurface = "Smooth"
  251. op3.FormFactor = "Symmetric"
  252. op3.Size = Vector3.new(1,1,1)
  253. om3 = Instance.new("BlockMesh")
  254. om3.Scale = Roy["Left Leg"].Size+Vector3.new(0.05,-0.75,-0.1)
  255. om3.Parent = op3
  256. ow3 = Instance.new("Weld")
  257. ow3.Part0 = Roy["Right Arm"]
  258. ow3.Part1 = op3
  259. ow3.Parent = Roy["Right Arm"]
  260. ow3.C0 = CFrame.new(0.375,-0.65,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(5))
  261. wait()
  262. op4 = Instance.new("Part")
  263. op4.Parent = Roy
  264. op4.BrickColor = BrickColor.new("Cyan")
  265. op4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  266. op4.CanCollide = false
  267. op4.Anchored = false
  268. op4.BottomSurface = "Smooth"
  269. op4.FormFactor = "Symmetric"
  270. op4.Size = Vector3.new(1,1,1)
  271. om4 = Instance.new("BlockMesh")
  272. om4.Scale = Roy["Left Leg"].Size+Vector3.new(0.05,-0.75,-0.1)
  273. om4.Parent = op4
  274. ow4 = Instance.new("Weld")
  275. ow4.Part0 = Roy["Left Arm"]
  276. ow4.Part1 = op4
  277. ow4.Parent = Roy["Right Arm"]
  278. ow4.C0 = CFrame.new(-0.375,-0.65,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5))
  279. -- Leg Claws
  280. wait()
  281. clp1 = Instance.new("Part")
  282. clp1.Parent = Roy
  283. clp1.BrickColor = BrickColor.new("Cyan")
  284. clp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  285. clp1.CanCollide = false
  286. clp1.Anchored = false
  287. clp1.BottomSurface = "Smooth"
  288. clp1.FormFactor = "Symmetric"
  289. clp1.Size = Vector3.new(1,1,1)
  290. clm1 = Instance.new("BlockMesh")
  291. clm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
  292. clm1.Parent = clp1
  293. clw1 = Instance.new("Weld")
  294. clw1.Part0 = Roy["Left Leg"]
  295. clw1.Part1 = clp1
  296. clw1.Parent = Roy["Left Leg"]
  297. clw1.C0 = CFrame.new(-0.175,-0.65,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  298. wait()
  299. clp2 = Instance.new("Part")
  300. clp2.Parent = Roy
  301. clp2.BrickColor = BrickColor.new("Cyan")
  302. clp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  303. clp2.CanCollide = false
  304. clp2.Anchored = false
  305. clp2.BottomSurface = "Smooth"
  306. clp2.FormFactor = "Symmetric"
  307. clp2.Size = Vector3.new(1,1,1)
  308. clm2 = Instance.new("BlockMesh")
  309. clm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
  310. clm2.Parent = clp2
  311. clw2 = Instance.new("Weld")
  312. clw2.Part0 = Roy["Left Leg"]
  313. clw2.Part1 = clp2
  314. clw2.Parent = Roy["Left Leg"]
  315. clw2.C0 = CFrame.new(0.175,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  316. wait()
  317. clp3 = Instance.new("Part")
  318. clp3.Parent = Roy
  319. clp3.BrickColor = BrickColor.new("Cyan")
  320. clp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  321. clp3.CanCollide = false
  322. clp3.Anchored = false
  323. clp3.BottomSurface = "Smooth"
  324. clp3.FormFactor = "Symmetric"
  325. clp3.Size = Vector3.new(1,1,1)
  326. clm3 = Instance.new("BlockMesh")
  327. clm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
  328. clm3.Parent = clp3
  329. clw3 = Instance.new("Weld")
  330. clw3.Part0 = Roy["Left Leg"]
  331. clw3.Part1 = clp3
  332. clw3.Parent = Roy["Left Leg"]
  333. clw3.C0 = CFrame.new(-0.55,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  334. wait()
  335. clp4 = Instance.new("Part")
  336. clp4.Parent = Roy
  337. clp4.BrickColor = BrickColor.new("Cyan")
  338. clp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  339. clp4.CanCollide = false
  340. clp4.Anchored = false
  341. clp4.BottomSurface = "Smooth"
  342. clp4.FormFactor = "Symmetric"
  343. clp4.Size = Vector3.new(1,1,1)
  344. clm4 = Instance.new("BlockMesh")
  345. clm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
  346. clm4.Parent = clp4
  347. clw4 = Instance.new("Weld")
  348. clw4.Part0 = Roy["Right Leg"]
  349. clw4.Part1 = clp4
  350. clw4.Parent = Roy["Right Leg"]
  351. clw4.C0 = CFrame.new(0.175,-0.65,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  352. wait()
  353. clp5 = Instance.new("Part")
  354. clp5.Parent = Roy
  355. clp5.BrickColor = BrickColor.new("Cyan")
  356. clp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  357. clp5.CanCollide = false
  358. clp5.Anchored = false
  359. clp5.BottomSurface = "Smooth"
  360. clp5.FormFactor = "Symmetric"
  361. clp5.Size = Vector3.new(1,1,1)
  362. clm5 = Instance.new("BlockMesh")
  363. clm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
  364. clm5.Parent = clp5
  365. clw5 = Instance.new("Weld")
  366. clw5.Part0 = Roy["Right Leg"]
  367. clw5.Part1 = clp5
  368. clw5.Parent = Roy["Right Leg"]
  369. clw5.C0 = CFrame.new(-0.175,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  370. wait()
  371. clp6 = Instance.new("Part")
  372. clp6.Parent = Roy
  373. clp6.BrickColor = BrickColor.new("Cyan")
  374. clp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  375. clp6.CanCollide = false
  376. clp6.Anchored = false
  377. clp6.BottomSurface = "Smooth"
  378. clp6.FormFactor = "Symmetric"
  379. clp6.Size = Vector3.new(1,1,1)
  380. clm6 = Instance.new("BlockMesh")
  381. clm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
  382. clm6.Parent = clp6
  383. clw6 = Instance.new("Weld")
  384. clw6.Part0 = Roy["Right Leg"]
  385. clw6.Part1 = clp6
  386. clw6.Parent = Roy["Right Leg"]
  387. clw6.C0 = CFrame.new(0.55,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  388. wait()
  389. --Leg Claw Nails
  390. clnp1 = Instance.new("Part")
  391. clnp1.Parent = Roy
  392. clnp1.BrickColor = BrickColor.new("Dark grey")
  393. clnp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  394. clnp1.CanCollide = false
  395. clnp1.Anchored = false
  396. clnp1.BottomSurface = "Smooth"
  397. clnp1.FormFactor = "Symmetric"
  398. clnp1.Size = Vector3.new(1,1,1)
  399. clnm1 = Instance.new("SpecialMesh")
  400. clnm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.6,0.3)
  401. clnm1.MeshType = "Wedge"
  402. clnm1.Parent = clnp1
  403. clnw1 = Instance.new("Weld")
  404. clnw1.Part0 = Roy["Left Leg"]
  405. clnw1.Part1 = clnp1
  406. clnw1.Parent = Roy["Left Leg"]
  407. clnw1.C0 = CFrame.new(-0.175,-0.7,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  408. wait()
  409. clnp2 = Instance.new("Part")
  410. clnp2.Parent = Roy
  411. clnp2.BrickColor = BrickColor.new("Dark grey")
  412. clnp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  413. clnp2.CanCollide = false
  414. clnp2.Anchored = false
  415. clnp2.BottomSurface = "Smooth"
  416. clnp2.FormFactor = "Symmetric"
  417. clnp2.Size = Vector3.new(1,1,1)
  418. clnm2 = Instance.new("SpecialMesh")
  419. clnm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
  420. clnm2.MeshType = "Wedge"
  421. clnm2.Parent = clnp2
  422. clnw2 = Instance.new("Weld")
  423. clnw2.Part0 = Roy["Left Leg"]
  424. clnw2.Part1 = clnp2
  425. clnw2.Parent = Roy["Left Leg"]
  426. clnw2.C0 = CFrame.new(0.175,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  427. wait()
  428. clnp3 = Instance.new("Part")
  429. clnp3.Parent = Roy
  430. clnp3.BrickColor = BrickColor.new("Dark grey")
  431. clnp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  432. clnp3.CanCollide = false
  433. clnp3.Anchored = false
  434. clnp3.BottomSurface = "Smooth"
  435. clnp3.FormFactor = "Symmetric"
  436. clnp3.Size = Vector3.new(1,1,1)
  437. clnm3 = Instance.new("SpecialMesh")
  438. clnm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
  439. clnm3.MeshType = "Wedge"
  440. clnm3.Parent = clnp3
  441. clnw3 = Instance.new("Weld")
  442. clnw3.Part0 = Roy["Left Leg"]
  443. clnw3.Part1 = clnp3
  444. clnw3.Parent = Roy["Left Leg"]
  445. clnw3.C0 = CFrame.new(-0.55,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  446. wait()
  447. clnp4 = Instance.new("Part")
  448. clnp4.Parent = Roy
  449. clnp4.BrickColor = BrickColor.new("Dark grey")
  450. clnp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  451. clnp4.CanCollide = false
  452. clnp4.Anchored = false
  453. clnp4.BottomSurface = "Smooth"
  454. clnp4.FormFactor = "Symmetric"
  455. clnp4.Size = Vector3.new(1,1,1)
  456. clnm4 = Instance.new("SpecialMesh")
  457. clnm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.6,0.3)
  458. clnm4.MeshType = "Wedge"
  459. clnm4.Parent = clnp4
  460. clnw4 = Instance.new("Weld")
  461. clnw4.Part0 = Roy["Right Leg"]
  462. clnw4.Part1 = clnp4
  463. clnw4.Parent = Roy["Right Leg"]
  464. clnw4.C0 = CFrame.new(0.175,-0.7,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  465. wait()
  466. clnp5 = Instance.new("Part")
  467. clnp5.Parent = Roy
  468. clnp5.BrickColor = BrickColor.new("Dark grey")
  469. clnp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  470. clnp5.CanCollide = false
  471. clnp5.Anchored = false
  472. clnp5.BottomSurface = "Smooth"
  473. clnp5.FormFactor = "Symmetric"
  474. clnp5.Size = Vector3.new(1,1,1)
  475. clnm5 = Instance.new("SpecialMesh")
  476. clnm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
  477. clnm5.MeshType = "Wedge"
  478. clnm5.Parent = clnp5
  479. clnw5 = Instance.new("Weld")
  480. clnw5.Part0 = Roy["Right Leg"]
  481. clnw5.Part1 = clnp5
  482. clnw5.Parent = Roy["Right Leg"]
  483. clnw5.C0 = CFrame.new(-0.175,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  484. wait()
  485. clnp6 = Instance.new("Part")
  486. clnp6.Parent = Roy
  487. clnp6.BrickColor = BrickColor.new("Dark grey")
  488. clnp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  489. clnp6.CanCollide = false
  490. clnp6.Anchored = false
  491. clnp6.BottomSurface = "Smooth"
  492. clnp6.FormFactor = "Symmetric"
  493. clnp6.Size = Vector3.new(1,1,1)
  494. clnm6 = Instance.new("SpecialMesh")
  495. clnm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
  496. clnm6.MeshType = "Wedge"
  497. clnm6.Parent = clnp6
  498. clnw6 = Instance.new("Weld")
  499. clnw6.Part0 = Roy["Right Leg"]
  500. clnw6.Part1 = clnp6
  501. clnw6.Parent = Roy["Right Leg"]
  502. clnw6.C0 = CFrame.new(0.55,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  503. wait()
  504. --Arm Claws
  505. cap1 = Instance.new("Part")
  506. cap1.Parent = Roy
  507. cap1.BrickColor = BrickColor.new("Cyan")
  508. cap1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  509. cap1.CanCollide = false
  510. cap1.Anchored = false
  511. cap1.BottomSurface = "Smooth"
  512. cap1.FormFactor = "Symmetric"
  513. cap1.Size = Vector3.new(1,1,1)
  514. cam1 = Instance.new("BlockMesh")
  515. cam1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  516. cam1.Parent = cap1
  517. caw1 = Instance.new("Weld")
  518. caw1.Part0 = Roy["Left Arm"]
  519. caw1.Part1 = cap1
  520. caw1.Parent = Roy["Left Arm"]
  521. caw1.C0 = CFrame.new(-0.05,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
  522. wait()
  523. cap2 = Instance.new("Part")
  524. cap2.Parent = Roy
  525. cap2.BrickColor = BrickColor.new("Cyan")
  526. cap2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  527. cap2.CanCollide = false
  528. cap2.Anchored = false
  529. cap2.BottomSurface = "Smooth"
  530. cap2.FormFactor = "Symmetric"
  531. cap2.Size = Vector3.new(1,1,1)
  532. cam2 = Instance.new("BlockMesh")
  533. cam2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  534. cam2.Parent = cap2
  535. caw2 = Instance.new("Weld")
  536. caw2.Part0 = Roy["Left Arm"]
  537. caw2.Part1 = cap2
  538. caw2.Parent = Roy["Left Arm"]
  539. caw2.C0 = CFrame.new(-0.4,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
  540. wait()
  541. cap3 = Instance.new("Part")
  542. cap3.Parent = Roy
  543. cap3.BrickColor = BrickColor.new("Cyan")
  544. cap3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  545. cap3.CanCollide = false
  546. cap3.Anchored = false
  547. cap3.BottomSurface = "Smooth"
  548. cap3.FormFactor = "Symmetric"
  549. cap3.Size = Vector3.new(1,1,1)
  550. cam3 = Instance.new("BlockMesh")
  551. cam3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  552. cam3.Parent = cap3
  553. caw3 = Instance.new("Weld")
  554. caw3.Part0 = Roy["Left Arm"]
  555. caw3.Part1 = cap3
  556. caw3.Parent = Roy["Left Arm"]
  557. caw3.C0 = CFrame.new(-0.75,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
  558. wait()
  559. cap4 = Instance.new("Part")
  560. cap4.Parent = Roy
  561. cap4.BrickColor = BrickColor.new("Cyan")
  562. cap4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  563. cap4.CanCollide = false
  564. cap4.Anchored = false
  565. cap4.BottomSurface = "Smooth"
  566. cap4.FormFactor = "Symmetric"
  567. cap4.Size = Vector3.new(1,1,1)
  568. cam4 = Instance.new("BlockMesh")
  569. cam4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  570. cam4.Parent = cap4
  571. caw4 = Instance.new("Weld")
  572. caw4.Part0 = Roy["Right Arm"]
  573. caw4.Part1 = cap4
  574. caw4.Parent = Roy["Right Arm"]
  575. caw4.C0 = CFrame.new(0.05,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
  576. wait()
  577. cap5 = Instance.new("Part")
  578. cap5.Parent = Roy
  579. cap5.BrickColor = BrickColor.new("Cyan")
  580. cap5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  581. cap5.CanCollide = false
  582. cap5.Anchored = false
  583. cap5.BottomSurface = "Smooth"
  584. cap5.FormFactor = "Symmetric"
  585. cap5.Size = Vector3.new(1,1,1)
  586. cam5 = Instance.new("BlockMesh")
  587. cam5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  588. cam5.Parent = cap5
  589. caw5 = Instance.new("Weld")
  590. caw5.Part0 = Roy["Right Arm"]
  591. caw5.Part1 = cap5
  592. caw5.Parent = Roy["Right Arm"]
  593. caw5.C0 = CFrame.new(0.4,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
  594. wait()
  595. cap6 = Instance.new("Part")
  596. cap6.Parent = Roy
  597. cap6.BrickColor = BrickColor.new("Cyan")
  598. cap6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  599. cap6.CanCollide = false
  600. cap6.Anchored = false
  601. cap6.BottomSurface = "Smooth"
  602. cap6.FormFactor = "Symmetric"
  603. cap6.Size = Vector3.new(1,1,1)
  604. cam6 = Instance.new("BlockMesh")
  605. cam6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
  606. cam6.Parent = cap6
  607. caw6 = Instance.new("Weld")
  608. caw6.Part0 = Roy["Right Arm"]
  609. caw6.Part1 = cap6
  610. caw6.Parent = Roy["Right Arm"]
  611. caw6.C0 = CFrame.new(0.75,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
  612. wait()
  613. --Arm Claw Nails
  614. canp1 = Instance.new("Part")
  615. canp1.Parent = Roy
  616. canp1.BrickColor = BrickColor.new("Dark grey")
  617. canp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  618. canp1.CanCollide = false
  619. canp1.Anchored = false
  620. canp1.BottomSurface = "Smooth"
  621. canp1.FormFactor = "Symmetric"
  622. canp1.Size = Vector3.new(1,1,1)
  623. canm1 = Instance.new("SpecialMesh")
  624. canm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  625. canm1.MeshType = "Wedge"
  626. canm1.Parent = canp1
  627. canw1 = Instance.new("Weld")
  628. canw1.Part0 = Roy["Left Arm"]
  629. canw1.Part1 = canp1
  630. canw1.Parent = Roy["Left Arm"]
  631. canw1.C0 = CFrame.new(-0.05,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  632. wait()
  633. canp2 = Instance.new("Part")
  634. canp2.Parent = Roy
  635. canp2.BrickColor = BrickColor.new("Dark grey")
  636. canp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  637. canp2.CanCollide = false
  638. canp2.Anchored = false
  639. canp2.BottomSurface = "Smooth"
  640. canp2.FormFactor = "Symmetric"
  641. canp2.Size = Vector3.new(1,1,1)
  642. canm2 = Instance.new("SpecialMesh")
  643. canm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  644. canm2.MeshType = "Wedge"
  645. canm2.Parent = canp2
  646. canw2 = Instance.new("Weld")
  647. canw2.Part0 = Roy["Left Arm"]
  648. canw2.Part1 = canp2
  649. canw2.Parent = Roy["Left Leg"]
  650. canw2.C0 = CFrame.new(-0.4,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  651. wait()
  652. canp3 = Instance.new("Part")
  653. canp3.Parent = Roy
  654. canp3.BrickColor = BrickColor.new("Dark grey")
  655. canp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  656. canp3.CanCollide = false
  657. canp3.Anchored = false
  658. canp3.BottomSurface = "Smooth"
  659. canp3.FormFactor = "Symmetric"
  660. canp3.Size = Vector3.new(1,1,1)
  661. canm3 = Instance.new("SpecialMesh")
  662. canm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  663. canm3.MeshType = "Wedge"
  664. canm3.Parent = canp3
  665. canw3 = Instance.new("Weld")
  666. canw3.Part0 = Roy["Left Arm"]
  667. canw3.Part1 = canp3
  668. canw3.Parent = Roy["Left Leg"]
  669. canw3.C0 = CFrame.new(-0.75,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  670. wait()
  671. canp4 = Instance.new("Part")
  672. canp4.Parent = Roy
  673. canp4.BrickColor = BrickColor.new("Dark grey")
  674. canp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  675. canp4.CanCollide = false
  676. canp4.Anchored = false
  677. canp4.BottomSurface = "Smooth"
  678. canp4.FormFactor = "Symmetric"
  679. canp4.Size = Vector3.new(1,1,1)
  680. canm4 = Instance.new("SpecialMesh")
  681. canm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  682. canm4.MeshType = "Wedge"
  683. canm4.Parent = canp4
  684. canw4 = Instance.new("Weld")
  685. canw4.Part0 = Roy["Right Arm"]
  686. canw4.Part1 = canp4
  687. canw4.Parent = Roy["Right Leg"]
  688. canw4.C0 = CFrame.new(0.05,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  689. wait()
  690. canp5 = Instance.new("Part")
  691. canp5.Parent = Roy
  692. canp5.BrickColor = BrickColor.new("Dark grey")
  693. canp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  694. canp5.CanCollide = false
  695. canp5.Anchored = false
  696. canp5.BottomSurface = "Smooth"
  697. canp5.FormFactor = "Symmetric"
  698. canp5.Size = Vector3.new(1,1,1)
  699. canm5 = Instance.new("SpecialMesh")
  700. canm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  701. canm5.MeshType = "Wedge"
  702. canm5.Parent = canp5
  703. canw5 = Instance.new("Weld")
  704. canw5.Part0 = Roy["Right Arm"]
  705. canw5.Part1 = canp5
  706. canw5.Parent = Roy["Right Leg"]
  707. canw5.C0 = CFrame.new(0.4,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  708. wait()
  709. canp6 = Instance.new("Part")
  710. canp6.Parent = Roy
  711. canp6.BrickColor = BrickColor.new("Dark grey")
  712. canp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  713. canp6.CanCollide = false
  714. canp6.Anchored = false
  715. canp6.BottomSurface = "Smooth"
  716. canp6.FormFactor = "Symmetric"
  717. canp6.Size = Vector3.new(1,1,1)
  718. canm6 = Instance.new("SpecialMesh")
  719. canm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
  720. canm6.MeshType = "Wedge"
  721. canm6.Parent = canp6
  722. canw6 = Instance.new("Weld")
  723. canw6.Part0 = Roy["Right Arm"]
  724. canw6.Part1 = canp6
  725. canw6.Parent = Roy["Right Leg"]
  726. canw6.C0 = CFrame.new(0.75,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
  727.  
  728. --neck
  729. wait()
  730. np1 = Instance.new("Part")
  731. np1.Parent = Roy
  732. np1.BrickColor = BrickColor.new("Cyan")
  733. np1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  734. np1.CanCollide = false
  735. np1.Anchored = false
  736. np1.BottomSurface = "Smooth"
  737. np1.FormFactor = "Symmetric"
  738. np1.Size = Vector3.new(1,1,1)
  739. nm1 = Instance.new("BlockMesh")
  740. nm1.Scale = Roy.Head.Size+Vector3.new(-1,1,-.3)
  741. nm1.Parent = np1
  742. nw1 = Instance.new("Weld")
  743. nw1.Part0 = Roy.Torso
  744. nw1.Part1 = np1
  745. nw1.Parent = Roy.Torso
  746. nw1.C0 = CFrame.new(0,1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  747. wait()
  748. --Head
  749. hp1 = Instance.new("Part")
  750. hp1.Parent = Roy
  751. hp1.BrickColor = BrickColor.new("Cyan")
  752. hp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  753. hp1.CanCollide = false
  754. hp1.Anchored = false
  755. hp1.BottomSurface = "Smooth"
  756. hp1.FormFactor = "Symmetric"
  757. hp1.Size = Vector3.new(1,1,1)
  758. hm1 = Instance.new("BlockMesh")
  759. hm1.Scale = Roy.Head.Size+Vector3.new(0,1,1)
  760. hm1.Parent = hp1
  761. hw1 = Instance.new("Weld")
  762. hw1.Part0 = Roy.Head
  763. hw1.Part1 = hp1
  764. hw1.Parent = Roy.Torso
  765. hw1.C0 = CFrame.new(0,0.95,-0.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
  766. wait()
  767. hp2 = Instance.new("Part")
  768. hp2.Parent = Roy
  769. hp2.BrickColor = BrickColor.new("White")
  770. hp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  771. hp2.CanCollide = false
  772. hp2.Anchored = false
  773. hp2.BottomSurface = "Smooth"
  774. hp2.FormFactor = "Symmetric"
  775. hp2.Size = Vector3.new(1,1,1)
  776. hm2 = Instance.new("BlockMesh")
  777. hm2.Scale = Roy.Head.Size+Vector3.new(-1.5,-0.5,-0.9)
  778. hm2.Parent = hp2
  779. hw2 = Instance.new("Weld")
  780. hw2.Part0 = Roy.Head
  781. hw2.Part1 = hp2
  782. hw2.Parent = Roy.Torso
  783. hw2.C0 = CFrame.new(-0.45,1.25,-1.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
  784. wait()
  785. hp3 = Instance.new("Part")
  786. hp3.Parent = Roy
  787. hp3.BrickColor = BrickColor.new("White")
  788. hp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  789. hp3.CanCollide = false
  790. hp3.Anchored = false
  791. hp3.BottomSurface = "Smooth"
  792. hp3.FormFactor = "Symmetric"
  793. hp3.Size = Vector3.new(1,1,1)
  794. hm3 = Instance.new("BlockMesh")
  795. hm3.Scale = Roy.Head.Size+Vector3.new(-1.5,-0.5,-0.9)
  796. hm3.Parent = hp3
  797. hw3 = Instance.new("Weld")
  798. hw3.Part0 = Roy.Head
  799. hw3.Part1 = hp3
  800. hw3.Parent = Roy.Torso
  801. hw3.C0 = CFrame.new(0.45,1.25,-1.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
  802. wait()
  803. hp4 = Instance.new("Part")
  804. hp4.Parent = Roy
  805. hp4.BrickColor = BrickColor.new("Royal purple")
  806. hp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  807. hp4.CanCollide = false
  808. hp4.Anchored = false
  809. hp4.BottomSurface = "Smooth"
  810. hp4.FormFactor = "Symmetric"
  811. hp4.Size = Vector3.new(1,1,1)
  812. hm4 = Instance.new("BlockMesh")
  813. hm4.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.7,-0.9)
  814. hm4.Parent = hp4
  815. hw4 = Instance.new("Weld")
  816. hw4.Part0 = hp2
  817. hw4.Part1 = hp4
  818. hw4.Parent = Roy.Torso
  819. hw4.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
  820. wait()
  821. hp5 = Instance.new("Part")
  822. hp5.Parent = Roy
  823. hp5.BrickColor = BrickColor.new("Royal purple")
  824. hp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  825. hp5.CanCollide = false
  826. hp5.Anchored = false
  827. hp5.BottomSurface = "Smooth"
  828. hp5.FormFactor = "Symmetric"
  829. hp5.Size = Vector3.new(1,1,1)
  830. hm5 = Instance.new("BlockMesh")
  831. hm5.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.7,-0.9)
  832. hm5.Parent = hp5
  833. hw5 = Instance.new("Weld")
  834. hw5.Part0 = hp3
  835. hw5.Part1 = hp5
  836. hw5.Parent = Roy.Torso
  837. hw5.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
  838. wait()
  839. hp6 = Instance.new("Part")
  840. hp6.Parent = Roy
  841. hp6.BrickColor = BrickColor.new("Really black")
  842. hp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  843. hp6.CanCollide = false
  844. hp6.Anchored = false
  845. hp6.BottomSurface = "Smooth"
  846. hp6.FormFactor = "Symmetric"
  847. hp6.Size = Vector3.new(1,1,1)
  848. hm6 = Instance.new("BlockMesh")
  849. hm6.Scale = Roy.Head.Size+Vector3.new(-1.8,-0.8,-0.9)
  850. hm6.Parent = hp6
  851. hw6 = Instance.new("Weld")
  852. hw6.Part0 = hp4
  853. hw6.Part1 = hp6
  854. hw6.Parent = Roy.Torso
  855. hw6.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
  856. wait()
  857. hp7 = Instance.new("Part")
  858. hp7.Parent = Roy
  859. hp7.BrickColor = BrickColor.new("Really black")
  860. hp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  861. hp7.CanCollide = false
  862. hp7.Anchored = false
  863. hp7.BottomSurface = "Smooth"
  864. hp7.FormFactor = "Symmetric"
  865. hp7.Size = Vector3.new(1,1,1)
  866. hm7 = Instance.new("BlockMesh")
  867. hm7.Scale = Roy.Head.Size+Vector3.new(-1.8,-0.8,-0.9)
  868. hm7.Parent = hp7
  869. hw7 = Instance.new("Weld")
  870. hw7.Part0 = hp5
  871. hw7.Part1 = hp7
  872. hw7.Parent = Roy.Torso
  873. hw7.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
  874. wait()
  875. hp8 = Instance.new("Part")
  876. hp8.Parent = Roy
  877. hp8.BrickColor = BrickColor.new("Cyan")
  878. hp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  879. hp8.CanCollide = false
  880. hp8.Anchored = false
  881. hp8.BottomSurface = "Smooth"
  882. hp8.FormFactor = "Symmetric"
  883. hp8.Size = Vector3.new(1,1,1)
  884. hm8 = Instance.new("BlockMesh")
  885. hm8.Scale = Roy.Head.Size+Vector3.new(-.45,-0.5,0.5)
  886. hm8.Parent = hp8
  887. hw8 = Instance.new("Weld")
  888. hw8.Part0 = Roy.Head
  889. hw8.Part1 = hp8
  890. hw8.Parent = Roy.Torso
  891. hw8.C0 = CFrame.new(0,0.6,-1.9)*CFrame.fromEulerAnglesXYZ(0,0,0)
  892. wait()
  893. hp9 = Instance.new("Part")
  894. hp9.Parent = Roy
  895. hp9.BrickColor = BrickColor.new("Cyan")
  896. hp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  897. hp9.CanCollide = false
  898. hp9.Anchored = false
  899. hp9.BottomSurface = "Smooth"
  900. hp9.FormFactor = "Symmetric"
  901. hp9.Size = Vector3.new(1,1,1)
  902. hm9 = Instance.new("BlockMesh")
  903. hm9.Scale = Roy.Head.Size+Vector3.new(-.55,-0.8,0.4)
  904. hm9.Parent = hp9
  905. hw9 = Instance.new("Weld")
  906. hw9.Part0 = Roy.Head
  907. hw9.Part1 = hp9
  908. hw9.Parent = Roy.Torso
  909. hw9.C0 = CFrame.new(0,0.25,-1.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
  910. wait()
  911. --Snout
  912. sp1 = Instance.new("Part")
  913. sp1.Parent = Roy
  914. sp1.BrickColor = BrickColor.new("Cyan")
  915. sp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  916. sp1.CanCollide = false
  917. sp1.Anchored = false
  918. sp1.BottomSurface = "Smooth"
  919. sp1.FormFactor = "Symmetric"
  920. sp1.Size = Vector3.new(1,1,1)
  921. sm1 = Instance.new("CylinderMesh")
  922. sm1.Scale = Roy.Head.Size+Vector3.new(-1.6,-0.825,-0.6)
  923. sm1.Parent = sp1
  924. sw1 = Instance.new("Weld")
  925. sw1.Part0 = hp8
  926. sw1.Part1 = sp1
  927. sw1.Parent = Roy.Torso
  928. sw1.C0 = CFrame.new(-0.325,0.35,-.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  929. wait()
  930. sp2 = Instance.new("Part")
  931. sp2.Parent = Roy
  932. sp2.BrickColor = BrickColor.new("Cyan")
  933. sp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  934. sp2.CanCollide = false
  935. sp2.Anchored = false
  936. sp2.BottomSurface = "Smooth"
  937. sp2.FormFactor = "Symmetric"
  938. sp2.Size = Vector3.new(1,1,1)
  939. sm2 = Instance.new("CylinderMesh")
  940. sm2.Scale = Roy.Head.Size+Vector3.new(-1.6,-0.825,-0.6)
  941. sm2.Parent = sp2
  942. sw2 = Instance.new("Weld")
  943. sw2.Part0 = hp8
  944. sw2.Part1 = sp2
  945. sw2.Parent = Roy.Torso
  946. sw2.C0 = CFrame.new(0.325,0.35,-.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  947. wait()
  948. --temples
  949. tep1 = Instance.new("Part")
  950. tep1.Parent = Roy
  951. tep1.BrickColor = BrickColor.new("Really black")
  952. tep1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  953. tep1.CanCollide = false
  954. tep1.Anchored = false
  955. tep1.BottomSurface = "Smooth"
  956. tep1.FormFactor = "Symmetric"
  957. tep1.Size = Vector3.new(1,1,1)
  958. tem1 = Instance.new("CylinderMesh")
  959. tem1.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.825,-0.7)
  960. tem1.Parent = tep1
  961. tew1 = Instance.new("Weld")
  962. tew1.Part0 = sp1
  963. tew1.Part1 = tep1
  964. tew1.Parent = Roy.Torso
  965. tew1.C0 = CFrame.new(0,-0.01,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  966. wait()
  967. tep2 = Instance.new("Part")
  968. tep2.Parent = Roy
  969. tep2.BrickColor = BrickColor.new("Really black")
  970. tep2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  971. tep2.CanCollide = false
  972. tep2.Anchored = false
  973. tep2.BottomSurface = "Smooth"
  974. tep2.FormFactor = "Symmetric"
  975. tep2.Size = Vector3.new(1,1,1)
  976. tem2 = Instance.new("CylinderMesh")
  977. tem2.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.825,-0.7)
  978. tem2.Parent = tep2
  979. tew2 = Instance.new("Weld")
  980. tew2.Part0 = sp2
  981. tew2.Part1 = tep2
  982. tew2.Parent = Roy.Torso
  983. tew2.C0 = CFrame.new(-0,-0.01,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  984. wait()
  985. --Fangs
  986. fp1 = Instance.new("Part")
  987. fp1.Parent = Roy
  988. fp1.BrickColor = BrickColor.new("White")
  989. fp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  990. fp1.CanCollide = false
  991. fp1.Anchored = false
  992. fp1.BottomSurface = "Smooth"
  993. fp1.FormFactor = "Symmetric"
  994. fp1.Size = Vector3.new(1,1,1)
  995. fm1 = Instance.new("SpecialMesh")
  996. fm1.Scale = Roy.Head.Size+Vector3.new(-1.85,-0.8,-0.4)
  997. fm1.MeshType = "Wedge"
  998. fm1.Parent = fp1
  999. fw1 = Instance.new("Weld")
  1000. fw1.Part0 = hp8
  1001. fw1.Part1 = fp1
  1002. fw1.Parent = Roy["Left Arm"]
  1003. fw1.C0 = CFrame.new(-0.3,-.5,-.65)*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1004. wait()
  1005. fp2 = Instance.new("Part")
  1006. fp2.Parent = Roy
  1007. fp2.BrickColor = BrickColor.new("White")
  1008. fp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1009. fp2.CanCollide = false
  1010. fp2.Anchored = false
  1011. fp2.BottomSurface = "Smooth"
  1012. fp2.FormFactor = "Symmetric"
  1013. fp2.Size = Vector3.new(1,1,1)
  1014. fm2 = Instance.new("SpecialMesh")
  1015. fm2.Scale = Roy.Head.Size+Vector3.new(-1.85,-0.8,-0.4)
  1016. fm2.MeshType = "Wedge"
  1017. fm2.Parent = fp2
  1018. fw2 = Instance.new("Weld")
  1019. fw2.Part0 = hp8
  1020. fw2.Part1 = fp2
  1021. fw2.Parent = Roy["Left Arm"]
  1022. fw2.C0 = CFrame.new(0.3,-.5,-.65)*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1023. wait()
  1024. --Tail
  1025. tp0 = Instance.new("Part")
  1026. tp0.Parent = Roy
  1027. tp0.Transparency = 1
  1028. tp0.BrickColor = BrickColor.new("Cyan")
  1029. tp0.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1030. tp0.CanCollide = false
  1031. tp0.Anchored = false
  1032. tp0.Size = Vector3.new(1,1,1)
  1033. tp0.BottomSurface = "Smooth"
  1034. tp0.FormFactor = "Symmetric"
  1035. tm0 = Instance.new("CylinderMesh")
  1036. tm0.Scale = Vector3.new(0.8,1.2,0.8)
  1037. tm0.Parent = tp0
  1038. tw0 = Instance.new("Weld")
  1039. tw0.Part0 = Roy.Torso
  1040. tw0.Part1 = tp0
  1041. tw0.Parent = Roy.Torso
  1042. tw0.C0 = CFrame.new(0,-0.55,0.6)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1043. wait()
  1044. tp1 = Instance.new("Part")
  1045. tp1.Parent = Roy
  1046. tp1.BrickColor = BrickColor.new("Cyan")
  1047. tp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1048. tp1.CanCollide = false
  1049. tp1.Anchored = false
  1050. tp1.Size = Vector3.new(1,1,1)
  1051. tp1.BottomSurface = "Smooth"
  1052. tp1.FormFactor = "Symmetric"
  1053. tm1 = Instance.new("CylinderMesh")
  1054. tm1.Scale = Vector3.new(0.8,1.2,0.8)
  1055. tm1.Parent = tp1
  1056. tw1 = Instance.new("Weld")
  1057. tw1.Part0 = tp0
  1058. tw1.Part1 = tp1
  1059. tw1.Parent = Roy.Torso
  1060. tw1.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(315),0,0)
  1061. wait()
  1062. tp2 = Instance.new("Part")
  1063. tp2.Parent = Roy
  1064. tp2.BrickColor = BrickColor.new("Cyan")
  1065. tp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1066. tp2.CanCollide = false
  1067. tp2.Anchored = false
  1068. tp2.Size = Vector3.new(1,1,1)
  1069. tp2.BottomSurface = "Smooth"
  1070. tp2.FormFactor = "Symmetric"
  1071. tm2 = Instance.new("CylinderMesh")
  1072. tm2.Scale = Vector3.new(0.75,1,0.75)
  1073. tm2.Parent = tp2
  1074. tw2 = Instance.new("Weld")
  1075. tw2.Part0 = tp1
  1076. tw2.Part1 = tp2
  1077. tw2.Parent = Roy.Torso
  1078. tw2.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1079. wait()
  1080. tp3 = Instance.new("Part")
  1081. tp3.Parent = Roy
  1082. tp3.BrickColor = BrickColor.new("Cyan")
  1083. tp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1084. tp3.CanCollide = false
  1085. tp3.Anchored = false
  1086. tp3.Size = Vector3.new(1,1,1)
  1087. tp3.BottomSurface = "Smooth"
  1088. tp3.FormFactor = "Symmetric"
  1089. tm3 = Instance.new("CylinderMesh")
  1090. tm3.Scale = Vector3.new(0.7,1,0.7)
  1091. tm3.Parent = tp3
  1092. tw3 = Instance.new("Weld")
  1093. tw3.Part0 = tp2
  1094. tw3.Part1 = tp3
  1095. tw3.Parent = Roy.Torso
  1096. tw3.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1097. wait()
  1098. tp4 = Instance.new("Part")
  1099. tp4.Parent = Roy
  1100. tp4.BrickColor = BrickColor.new("Cyan")
  1101. tp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1102. tp4.CanCollide = false
  1103. tp4.Anchored = false
  1104. tp4.Size = Vector3.new(1,1,1)
  1105. tp4.BottomSurface = "Smooth"
  1106. tp4.FormFactor = "Symmetric"
  1107. tm4 = Instance.new("CylinderMesh")
  1108. tm4.Scale = Vector3.new(0.65,1,0.65)
  1109. tm4.Parent = tp4
  1110. tw4 = Instance.new("Weld")
  1111. tw4.Part0 = tp3
  1112. tw4.Part1 = tp4
  1113. tw4.Parent = Roy.Torso
  1114. tw4.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)--300 mark
  1115. wait()
  1116. tp5 = Instance.new("Part")
  1117. tp5.Parent = Roy
  1118. tp5.BrickColor = BrickColor.new("Cyan")
  1119. tp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1120. tp5.CanCollide = false
  1121. tp5.Anchored = false
  1122. tp5.Size = Vector3.new(1,1,1)
  1123. tp5.BottomSurface = "Smooth"
  1124. tp5.FormFactor = "Symmetric"
  1125. tm5 = Instance.new("CylinderMesh")
  1126. tm5.Scale = Vector3.new(0.6,1,0.6)
  1127. tm5.Parent = tp5
  1128. tw5 = Instance.new("Weld")
  1129. tw5.Part0 = tp4
  1130. tw5.Part1 = tp5
  1131. tw5.Parent = Roy.Torso
  1132. tw5.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1133. wait()
  1134. tp6 = Instance.new("Part")
  1135. tp6.Parent = Roy
  1136. tp6.BrickColor = BrickColor.new("Cyan")
  1137. tp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1138. tp6.CanCollide = false
  1139. tp6.Anchored = false
  1140. tp6.Size = Vector3.new(1,1,1)
  1141. tp6.BottomSurface = "Smooth"
  1142. tp6.FormFactor = "Symmetric"
  1143. tm6 = Instance.new("CylinderMesh")
  1144. tm6.Scale = Vector3.new(0.55,1,0.55)
  1145. tm6.Parent = tp6
  1146. tw6 = Instance.new("Weld")
  1147. tw6.Part0 = tp5
  1148. tw6.Part1 = tp6
  1149. tw6.Parent = Roy.Torso
  1150. tw6.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1151. wait()
  1152. tp7 = Instance.new("Part")
  1153. tp7.Parent = Roy
  1154. tp7.BrickColor = BrickColor.new("Cyan")
  1155. tp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1156. tp7.CanCollide = false
  1157. tp7.Anchored = false
  1158. tp7.Size = Vector3.new(1,1,1)
  1159. tp7.BottomSurface = "Smooth"
  1160. tp7.FormFactor = "Symmetric"
  1161. tm7 = Instance.new("CylinderMesh")
  1162. tm7.Scale = Vector3.new(0.5,1,0.5)
  1163. tm7.Parent = tp7
  1164. tw7 = Instance.new("Weld")
  1165. tw7.Part0 = tp6
  1166. tw7.Part1 = tp7
  1167. tw7.Parent = Roy.Torso
  1168. tw7.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1169. wait()
  1170. tp8 = Instance.new("Part")
  1171. tp8.Parent = Roy
  1172. tp8.BrickColor = BrickColor.new("Cyan")
  1173. tp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1174. tp8.CanCollide = false
  1175. tp8.Anchored = false
  1176. tp8.Size = Vector3.new(1,1,1)
  1177. tp8.BottomSurface = "Smooth"
  1178. tp8.FormFactor = "Symmetric"
  1179. tm8 = Instance.new("CylinderMesh")
  1180. tm8.Scale = Vector3.new(0.45,1,0.45)
  1181. tm8.Parent = tp8
  1182. tw8 = Instance.new("Weld")
  1183. tw8.Part0 = tp7
  1184. tw8.Part1 = tp8
  1185. tw8.Parent = Roy.Torso
  1186. tw8.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)--280 mark
  1187. wait()
  1188. tp9 = Instance.new("Part")
  1189. tp9.Parent = Roy
  1190. tp9.BrickColor = BrickColor.new("Cyan")
  1191. tp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1192. tp9.CanCollide = false
  1193. tp9.Anchored = false
  1194. tp9.Size = Vector3.new(1,1,1)
  1195. tp9.BottomSurface = "Smooth"
  1196. tp9.FormFactor = "Symmetric"
  1197. tm9 = Instance.new("CylinderMesh")
  1198. tm9.Scale = Vector3.new(0.4,1,0.4)
  1199. tm9.Parent = tp9
  1200. tw9 = Instance.new("Weld")
  1201. tw9.Part0 = tp8
  1202. tw9.Part1 = tp9
  1203. tw9.Parent = Roy.Torso
  1204. tw9.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  1205. wait()
  1206. tp10 = Instance.new("Part")
  1207. tp10.Parent = Roy
  1208. tp10.BrickColor = BrickColor.new("Cyan")
  1209. tp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1210. tp10.CanCollide = false
  1211. tp10.Anchored = false
  1212. tp10.Size = Vector3.new(1,1,1)
  1213. tp10.BottomSurface = "Smooth"
  1214. tp10.FormFactor = "Symmetric"
  1215. tm10 = Instance.new("CylinderMesh")
  1216. tm10.Scale = Vector3.new(0.35,1,0.35)
  1217. tm10.Parent = tp10
  1218. tw10 = Instance.new("Weld")
  1219. tw10.Part0 = tp9
  1220. tw10.Part1 = tp10
  1221. tw10.Parent = Roy.Torso
  1222. tw10.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  1223. wait()
  1224.  
  1225. tp11 = Instance.new("Part")
  1226. tp11.Parent = Roy
  1227. tp11.BrickColor = BrickColor.new("Cyan")
  1228. tp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1229. tp11.CanCollide = false
  1230. tp11.Anchored = false
  1231. tp11.Size = Vector3.new(1,1,1)
  1232. tp11.BottomSurface = "Smooth"
  1233. tp11.FormFactor = "Symmetric"
  1234. tm11 = Instance.new("CylinderMesh")
  1235. tm11.Scale = Vector3.new(0.3,1,0.3)
  1236. tm11.Parent = tp11
  1237. tw11 = Instance.new("Weld")
  1238. tw11.Part0 = tp10
  1239. tw11.Part1 = tp11
  1240. tw11.Parent = Roy.Torso
  1241. tw11.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  1242. wait()
  1243.  
  1244. tp12 = Instance.new("Part")
  1245. tp12.Parent = Roy
  1246. tp12.BrickColor = BrickColor.new("Cyan")
  1247. tp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1248. tp12.CanCollide = false
  1249. tp12.Anchored = false
  1250. tp12.Size = Vector3.new(1,1,1)
  1251. tp12.BottomSurface = "Smooth"
  1252. tp12.FormFactor = "Symmetric"
  1253. tm12 = Instance.new("CylinderMesh")
  1254. tm12.Scale = Vector3.new(0.25,1,0.25)
  1255. tm12.Parent = tp12
  1256. tw12 = Instance.new("Weld")
  1257. tw12.Part0 = tp11
  1258. tw12.Part1 = tp12
  1259. tw12.Parent = Roy.Torso
  1260. tw12.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  1261. wait()
  1262. tp13 = Instance.new("Part")
  1263. tp13.Parent = Roy
  1264. tp13.BrickColor = BrickColor.new("Cyan")
  1265. tp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1266. tp13.CanCollide = false
  1267. tp13.Anchored = false
  1268. tp13.Size = Vector3.new(1,1,1)
  1269. tp13.BottomSurface = "Smooth"
  1270. tp13.FormFactor = "Symmetric"
  1271. tm13 = Instance.new("CylinderMesh")
  1272. tm13.Scale = Vector3.new(0.2,1,0.2)
  1273. tm13.Parent = tp13
  1274. tw13 = Instance.new("Weld")
  1275. tw13.Part0 = tp12
  1276. tw13.Part1 = tp13
  1277. tw13.Parent = Roy.Torso
  1278. tw13.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  1279. wait()
  1280. tp14 = Instance.new("Part")
  1281. tp14.Parent = Roy
  1282. tp14.BrickColor = BrickColor.new("Cyan")
  1283. tp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1284. tp14.CanCollide = false
  1285. tp14.Anchored = false
  1286. tp14.Size = Vector3.new(1,1,1)
  1287. tp14.BottomSurface = "Smooth"
  1288. tp14.FormFactor = "Symmetric"
  1289. tm14 = Instance.new("CylinderMesh")
  1290. tm14.Scale = Vector3.new(0.15,1,0.15)
  1291. tm14.Parent = tp14
  1292. tw14 = Instance.new("Weld")
  1293. tw14.Part0 = tp13
  1294. tw14.Part1 = tp14
  1295. tw14.Parent = Roy.Torso
  1296. tw14.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  1297. wait()
  1298. tp15 = Instance.new("Part")
  1299. tp15.Parent = Roy
  1300. tp15.BrickColor = BrickColor.new("Cyan")
  1301. tp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1302. tp15.CanCollide = false
  1303. tp15.Anchored = false
  1304. tp15.Size = Vector3.new(1,1,1)
  1305. tp15.BottomSurface = "Smooth"
  1306. tp15.FormFactor = "Symmetric"
  1307. tm15 = Instance.new("CylinderMesh")
  1308. tm15.Scale = Vector3.new(0.1,1,0.1)
  1309. tm15.Parent = tp15
  1310. tw15 = Instance.new("Weld")
  1311. tw15.Part0 = tp14
  1312. tw15.Part1 = tp15
  1313. tw15.Parent = Roy.Torso
  1314. tw15.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  1315. --Belly Plate
  1316. wait()
  1317. bpp1 = Instance.new("Part")
  1318. bpp1.Parent = Roy
  1319. bpp1.BrickColor = BrickColor.new("Olive")
  1320. bpp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1321. bpp1.CanCollide = false
  1322. bpp1.Anchored = false
  1323. bpp1.Size = Vector3.new(1,1,1)
  1324. bpp1.BottomSurface = "Smooth"
  1325. bpp1.FormFactor = "Symmetric"
  1326. bpm1 = Instance.new("BlockMesh")
  1327. bpm1.Scale = Vector3.new(0.8,0.55,0.8)
  1328. bpm1.Parent = bpp1
  1329. bpw1 = Instance.new("Weld")
  1330. bpw1.Part0 = Roy.Torso
  1331. bpw1.Part1 = bpp1
  1332. bpw1.Parent = Roy.Torso
  1333. bpw1.C0 = CFrame.new(0,0.5,-0.15)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1334. wait()
  1335. bpp2 = Instance.new("Part")
  1336. bpp2.Parent = Roy
  1337. bpp2.BrickColor = BrickColor.new("Olive")
  1338. bpp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1339. bpp2.CanCollide = false
  1340. bpp2.Anchored = false
  1341. bpp2.Size = Vector3.new(1,1,1)
  1342. bpp2.BottomSurface = "Smooth"
  1343. bpp2.FormFactor = "Symmetric"
  1344. bpm2 = Instance.new("BlockMesh")
  1345. bpm2.Scale = Vector3.new(1.6,1.2,0.8)
  1346. bpm2.Parent = bpp2
  1347. bpw2 = Instance.new("Weld")
  1348. bpw2.Part0 = Roy.Torso
  1349. bpw2.Part1 = bpp2
  1350. bpw2.Parent = Roy.Torso
  1351. bpw2.C0 = CFrame.new(0,-0.35,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1352. wait()
  1353. bpp3 = Instance.new("Part")
  1354. bpp3.Parent = Roy
  1355. bpp3.BrickColor = BrickColor.new("Olive")
  1356. bpp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1357. bpp3.CanCollide = false
  1358. bpp3.Anchored = false
  1359. bpp3.Size = Vector3.new(1,1,1)
  1360. bpp3.BottomSurface = "Smooth"
  1361. bpp3.FormFactor = "Symmetric"
  1362. bpm3 = Instance.new("BlockMesh")
  1363. bpm3.Scale = Vector3.new(0.2,0.2,0.8)
  1364. bpm3.Parent = bpp3
  1365. bpw3 = Instance.new("Weld")
  1366. bpw3.Part0 = Roy.Torso
  1367. bpw3.Part1 = bpp3
  1368. bpw3.Parent = Roy.Torso
  1369. bpw3.C0 = CFrame.new(0,-0.975,-0.175)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1370. wait()
  1371. bpp4 = Instance.new("Part")
  1372. bpp4.Parent = Roy
  1373. bpp4.BrickColor = BrickColor.new("Olive")
  1374. bpp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1375. bpp4.CanCollide = false
  1376. bpp4.Anchored = false
  1377. bpp4.Size = Vector3.new(1,1,1)
  1378. bpp4.BottomSurface = "Smooth"
  1379. bpp4.FormFactor = "Symmetric"
  1380. bpm4 = Instance.new("CylinderMesh")
  1381. bpm4.Scale = tm1.Scale+Vector3.new(0,0,0)
  1382. bpm4.Parent = bpp4
  1383. bpw4 = Instance.new("Weld")
  1384. bpw4.Part0 = tp1
  1385. bpw4.Part1 = bpp4
  1386. bpw4.Parent = Roy.Torso
  1387. bpw4.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1388. wait()
  1389. bpp5 = Instance.new("Part")
  1390. bpp5.Parent = Roy
  1391. bpp5.BrickColor = BrickColor.new("Olive")
  1392. bpp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1393. bpp5.CanCollide = false
  1394. bpp5.Anchored = false
  1395. bpp5.Size = Vector3.new(1,1,1)
  1396. bpp5.BottomSurface = "Smooth"
  1397. bpp5.FormFactor = "Symmetric"
  1398. bpm5 = Instance.new("CylinderMesh")
  1399. bpm5.Scale = tm2.Scale+Vector3.new(0,0,0)
  1400. bpm5.Parent = bpp5
  1401. bpw5 = Instance.new("Weld")
  1402. bpw5.Part0 = tp2
  1403. bpw5.Part1 = bpp5
  1404. bpw5.Parent = Roy.Torso
  1405. bpw5.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1406. wait()
  1407. bpp6 = Instance.new("Part")
  1408. bpp6.Parent = Roy
  1409. bpp6.BrickColor = BrickColor.new("Olive")
  1410. bpp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1411. bpp6.CanCollide = false
  1412. bpp6.Anchored = false
  1413. bpp6.Size = Vector3.new(1,1,1)
  1414. bpp6.BottomSurface = "Smooth"
  1415. bpp6.FormFactor = "Symmetric"
  1416. bpm6 = Instance.new("CylinderMesh")
  1417. bpm6.Scale = tm3.Scale+Vector3.new(0,0,0)
  1418. bpm6.Parent = bpp6
  1419. bpw6 = Instance.new("Weld")
  1420. bpw6.Part0 = tp3
  1421. bpw6.Part1 = bpp6
  1422. bpw6.Parent = Roy.Torso
  1423. bpw6.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1424. wait()
  1425. bpp7 = Instance.new("Part")
  1426. bpp7.Parent = Roy
  1427. bpp7.BrickColor = BrickColor.new("Olive")
  1428. bpp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1429. bpp7.CanCollide = false
  1430. bpp7.Anchored = false
  1431. bpp7.Size = Vector3.new(1,1,1)
  1432. bpp7.BottomSurface = "Smooth"
  1433. bpp7.FormFactor = "Symmetric"
  1434. bpm7 = Instance.new("CylinderMesh")
  1435. bpm7.Scale = tm4.Scale+Vector3.new(0,0,0)
  1436. bpm7.Parent = bpp7
  1437. bpw7 = Instance.new("Weld")
  1438. bpw7.Part0 = tp4
  1439. bpw7.Part1 = bpp7
  1440. bpw7.Parent = Roy.Torso
  1441. bpw7.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1442. wait()
  1443. bpp8 = Instance.new("Part")
  1444. bpp8.Parent = Roy
  1445. bpp8.BrickColor = BrickColor.new("Olive")
  1446. bpp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1447. bpp8.CanCollide = false
  1448. bpp8.Anchored = false
  1449. bpp8.Size = Vector3.new(1,1,1)
  1450. bpp8.BottomSurface = "Smooth"
  1451. bpp8.FormFactor = "Symmetric"
  1452. bpm8 = Instance.new("CylinderMesh")
  1453. bpm8.Scale = tm5.Scale+Vector3.new(0,0,0)
  1454. bpm8.Parent = bpp8
  1455. bpw8 = Instance.new("Weld")
  1456. bpw8.Part0 = tp5
  1457. bpw8.Part1 = bpp8
  1458. bpw8.Parent = Roy.Torso
  1459. bpw8.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1460. wait()
  1461. bpp9 = Instance.new("Part")
  1462. bpp9.Parent = Roy
  1463. bpp9.BrickColor = BrickColor.new("Olive")
  1464. bpp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1465. bpp9.CanCollide = false
  1466. bpp9.Anchored = false
  1467. bpp9.Size = Vector3.new(1,1,1)
  1468. bpp9.BottomSurface = "Smooth"
  1469. bpp9.FormFactor = "Symmetric"
  1470. bpm9 = Instance.new("CylinderMesh")
  1471. bpm9.Scale = tm6.Scale+Vector3.new(0,0,0)
  1472. bpm9.Parent = bpp9
  1473. bpw9 = Instance.new("Weld")
  1474. bpw9.Part0 = tp6
  1475. bpw9.Part1 = bpp9
  1476. bpw9.Parent = Roy.Torso
  1477. bpw9.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1478. wait()
  1479. bpp10 = Instance.new("Part")
  1480. bpp10.Parent = Roy
  1481. bpp10.BrickColor = BrickColor.new("Olive")
  1482. bpp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1483. bpp10.CanCollide = false
  1484. bpp10.Anchored = false
  1485. bpp10.Size = Vector3.new(1,1,1)
  1486. bpp10.BottomSurface = "Smooth"
  1487. bpp10.FormFactor = "Symmetric"
  1488. bpm10 = Instance.new("CylinderMesh")
  1489. bpm10.Scale = tm7.Scale+Vector3.new(0,0,0)
  1490. bpm10.Parent = bpp10
  1491. bpw10 = Instance.new("Weld")
  1492. bpw10.Part0 = tp7
  1493. bpw10.Part1 = bpp10
  1494. bpw10.Parent = Roy.Torso
  1495. bpw10.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1496. wait()
  1497. bpp11 = Instance.new("Part")
  1498. bpp11.Parent = Roy
  1499. bpp11.BrickColor = BrickColor.new("Olive")
  1500. bpp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1501. bpp11.CanCollide = false
  1502. bpp11.Anchored = false
  1503. bpp11.Size = Vector3.new(1,1,1)
  1504. bpp11.BottomSurface = "Smooth"
  1505. bpp11.FormFactor = "Symmetric"
  1506. bpm11 = Instance.new("CylinderMesh")
  1507. bpm11.Scale = tm8.Scale+Vector3.new(0,0,0)
  1508. bpm11.Parent = bpp11
  1509. bpw11 = Instance.new("Weld")
  1510. bpw11.Part0 = tp8
  1511. bpw11.Part1 = bpp11
  1512. bpw11.Parent = Roy.Torso
  1513. bpw11.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1514. wait()
  1515. bpp12 = Instance.new("Part")
  1516. bpp12.Parent = Roy
  1517. bpp12.BrickColor = BrickColor.new("Olive")
  1518. bpp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1519. bpp12.CanCollide = false
  1520. bpp12.Anchored = false
  1521. bpp12.Size = Vector3.new(1,1,1)
  1522. bpp12.BottomSurface = "Smooth"
  1523. bpp12.FormFactor = "Symmetric"
  1524. bpm12 = Instance.new("CylinderMesh")
  1525. bpm12.Scale = tm9.Scale+Vector3.new(0,0,0)
  1526. bpm12.Parent = bpp12
  1527. bpw12 = Instance.new("Weld")
  1528. bpw12.Part0 = tp9
  1529. bpw12.Part1 = bpp12
  1530. bpw12.Parent = Roy.Torso
  1531. bpw12.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1532. wait()
  1533. bpp13 = Instance.new("Part")
  1534. bpp13.Parent = Roy
  1535. bpp13.BrickColor = BrickColor.new("Olive")
  1536. bpp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1537. bpp13.CanCollide = false
  1538. bpp13.Anchored = false
  1539. bpp13.Size = Vector3.new(1,1,1)
  1540. bpp13.BottomSurface = "Smooth"
  1541. bpp13.FormFactor = "Symmetric"
  1542. bpm13 = Instance.new("CylinderMesh")
  1543. bpm13.Scale = tm10.Scale+Vector3.new(0,0,0)
  1544. bpm13.Parent = bpp13
  1545. bpw13 = Instance.new("Weld")
  1546. bpw13.Part0 = tp10
  1547. bpw13.Part1 = bpp13
  1548. bpw13.Parent = Roy.Torso
  1549. bpw13.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1550. wait()
  1551. bpp14 = Instance.new("Part")
  1552. bpp14.Parent = Roy
  1553. bpp14.BrickColor = BrickColor.new("Olive")
  1554. bpp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1555. bpp14.CanCollide = false
  1556. bpp14.Anchored = false
  1557. bpp14.Size = Vector3.new(1,1,1)
  1558. bpp14.BottomSurface = "Smooth"
  1559. bpp14.FormFactor = "Symmetric"
  1560. bpm14 = Instance.new("CylinderMesh")
  1561. bpm14.Scale = tm11.Scale+Vector3.new(0,0,0)
  1562. bpm14.Parent = bpp14
  1563. bpw14 = Instance.new("Weld")
  1564. bpw14.Part0 = tp11
  1565. bpw14.Part1 = bpp14
  1566. bpw14.Parent = Roy.Torso
  1567. bpw14.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1568. wait()
  1569. bpp15 = Instance.new("Part")
  1570. bpp15.Parent = Roy
  1571. bpp15.BrickColor = BrickColor.new("Olive")
  1572. bpp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1573. bpp15.CanCollide = false
  1574. bpp15.Anchored = false
  1575. bpp15.Size = Vector3.new(1,1,1)
  1576. bpp15.BottomSurface = "Smooth"
  1577. bpp15.FormFactor = "Symmetric"
  1578. bpm15 = Instance.new("CylinderMesh")
  1579. bpm15.Scale = tm12.Scale+Vector3.new(0,0,0)
  1580. bpm15.Parent = bpp15
  1581. bpw15 = Instance.new("Weld")
  1582. bpw15.Part0 = tp12
  1583. bpw15.Part1 = bpp15
  1584. bpw15.Parent = Roy.Torso
  1585. bpw15.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1586. --Belly Plate Scales
  1587. wait()
  1588. bpsp1 = Instance.new("Part")
  1589. bpsp1.Parent = Roy
  1590. bpsp1.BrickColor = BrickColor.new("Really black")
  1591. bpsp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1592. bpsp1.CanCollide = false
  1593. bpsp1.Anchored = false
  1594. bpsp1.Size = Vector3.new(1,1,1)
  1595. bpsp1.BottomSurface = "Smooth"
  1596. bpsp1.FormFactor = "Symmetric"
  1597. bpsm1 = Instance.new("BlockMesh")
  1598. bpsm1.Scale = Vector3.new(0.85,0.1,0.8)
  1599. bpsm1.Parent = bpsp1
  1600. bpsw1 = Instance.new("Weld")
  1601. bpsw1.Part0 = Roy.Torso
  1602. bpsw1.Part1 = bpsp1
  1603. bpsw1.Parent = Roy.Torso
  1604. bpsw1.C0 = CFrame.new(0,0.75,-0.16)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1605. wait()
  1606.  
  1607. bpsp2 = Instance.new("Part")
  1608. bpsp2.Parent = Roy
  1609. bpsp2.BrickColor = BrickColor.new("Really black")
  1610. bpsp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1611. bpsp2.CanCollide = false
  1612. bpsp2.Anchored = false
  1613. bpsp2.Size = Vector3.new(1,1,1)
  1614. bpsp2.BottomSurface = "Smooth"
  1615. bpsp2.FormFactor = "Symmetric"
  1616. bpsm2 = Instance.new("BlockMesh")
  1617. bpsm2.Scale = Vector3.new(0.85,0.1,0.8)
  1618. bpsm2.Parent = bpsp2
  1619. bpsw2 = Instance.new("Weld")
  1620. bpsw2.Part0 = Roy.Torso
  1621. bpsw2.Part1 = bpsp2
  1622. bpsw2.Parent = Roy.Torso
  1623. bpsw2.C0 = CFrame.new(0,0.35,-0.16)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1624. wait()
  1625. bpsp3 = Instance.new("Part")
  1626. bpsp3.Parent = Roy
  1627. bpsp3.BrickColor = BrickColor.new("Really black")
  1628. bpsp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1629. bpsp3.CanCollide = false
  1630. bpsp3.Anchored = false
  1631. bpsp3.Size = Vector3.new(1,1,1)
  1632. bpsp3.BottomSurface = "Smooth"
  1633. bpsp3.FormFactor = "Symmetric"
  1634. bpsm3 = Instance.new("BlockMesh")
  1635. bpsm3.Scale = Vector3.new(1.65,0.1,0.8)
  1636. bpsm3.Parent = bpsp3
  1637. bpsw3 = Instance.new("Weld")
  1638. bpsw3.Part0 = Roy.Torso
  1639. bpsw3.Part1 = bpsp3
  1640. bpsw3.Parent = Roy.Torso
  1641. bpsw3.C0 = CFrame.new(0,0.-0.15,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1642. wait()
  1643. bpsp4 = Instance.new("Part")
  1644. bpsp4.Parent = Roy
  1645. bpsp4.BrickColor = BrickColor.new("Really black")
  1646. bpsp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1647. bpsp4.CanCollide = false
  1648. bpsp4.Anchored = false
  1649. bpsp4.Size = Vector3.new(1,1,1)
  1650. bpsp4.BottomSurface = "Smooth"
  1651. bpsp4.FormFactor = "Symmetric"
  1652. bpsm4 = Instance.new("BlockMesh")
  1653. bpsm4.Scale = Vector3.new(1.65,0.1,0.8)
  1654. bpsm4.Parent = bpsp4
  1655. bpsw4 = Instance.new("Weld")
  1656. bpsw4.Part0 = Roy.Torso
  1657. bpsw4.Part1 = bpsp4
  1658. bpsw4.Parent = Roy.Torso
  1659. bpsw4.C0 = CFrame.new(0,0.-0.55,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1660. wait()
  1661. bpsp5 = Instance.new("Part")
  1662. bpsp5.Parent = Roy
  1663. bpsp5.BrickColor = BrickColor.new("Really black")
  1664. bpsp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1665. bpsp5.CanCollide = false
  1666. bpsp5.Anchored = false
  1667. bpsp5.Size = Vector3.new(1,1,1)
  1668. bpsp5.BottomSurface = "Smooth"
  1669. bpsp5.FormFactor = "Symmetric"
  1670. bpsm5 = Instance.new("BlockMesh")
  1671. bpsm5.Scale = Vector3.new(0.25,0.1,0.8)
  1672. bpsm5.Parent = bpsp5
  1673. bpsw5 = Instance.new("Weld")
  1674. bpsw5.Part0 = Roy.Torso
  1675. bpsw5.Part1 = bpsp5
  1676. bpsw5.Parent = Roy.Torso
  1677. bpsw5.C0 = CFrame.new(0,0.-0.95,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1678. wait()
  1679. bpsp6 = Instance.new("Part")
  1680. bpsp6.Parent = Roy
  1681. bpsp6.BrickColor = BrickColor.new("Really black")
  1682. bpsp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1683. bpsp6.CanCollide = false
  1684. bpsp6.Anchored = false
  1685. bpsp6.Size = Vector3.new(1,1,1)
  1686. bpsp6.BottomSurface = "Smooth"
  1687. bpsp6.FormFactor = "Symmetric"
  1688. bpsm6 = Instance.new("BlockMesh")
  1689. bpsm6.Scale = Vector3.new(1.65,0.05,0.8)
  1690. bpsm6.Parent = bpsp6
  1691. bpsw6 = Instance.new("Weld")
  1692. bpsw6.Part0 = Roy.Torso
  1693. bpsw6.Part1 = bpsp6
  1694. bpsw6.Parent = Roy.Torso
  1695. bpsw6.C0 = CFrame.new(0,0.-0.9,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1696. wait()
  1697. bpsp7 = Instance.new("Part")
  1698. bpsp7.Parent = Roy
  1699. bpsp7.BrickColor = BrickColor.new("Really black")
  1700. bpsp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1701. bpsp7.CanCollide = false
  1702. bpsp7.Anchored = false
  1703. bpsp7.Size = Vector3.new(1,1,1)
  1704. bpsp7.BottomSurface = "Smooth"
  1705. bpsp7.FormFactor = "Symmetric"
  1706. bpsm7 = Instance.new("BlockMesh")
  1707. bpsm7.Scale = Vector3.new(0.25,0.1,0.25)
  1708. bpsm7.Parent = bpsp7
  1709. bpsw7 = Instance.new("Weld")
  1710. bpsw7.Part0 = Roy.Torso
  1711. bpsw7.Part1 = bpsp7
  1712. bpsw7.Parent = Roy.Torso
  1713. bpsw7.C0 = CFrame.new(0,0.-1.05,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1714. wait()
  1715. bpsp8 = Instance.new("Part")
  1716. bpsp8.Parent = Roy
  1717. bpsp8.BrickColor = BrickColor.new("Really black")
  1718. bpsp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1719. bpsp8.CanCollide = false
  1720. bpsp8.Anchored = false
  1721. bpsp8.Size = Vector3.new(1,1,1)
  1722. bpsp8.BottomSurface = "Smooth"
  1723. bpsp8.FormFactor = "Symmetric"
  1724. bpsm8 = Instance.new("BlockMesh")
  1725. bpsm8.Scale = Vector3.new(0.25,0.25,0.25)
  1726. bpsm8.Parent = bpsp8
  1727. bpsw8 = Instance.new("Weld")
  1728. bpsw8.Part0 = Roy.Torso
  1729. bpsw8.Part1 = bpsp8
  1730. bpsw8.Parent = Roy.Torso
  1731. bpsw8.C0 = CFrame.new(0,0,0.15)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1732. wait()
  1733. bpsp9 = Instance.new("Part")
  1734. bpsp9.Parent = Roy
  1735. bpsp9.BrickColor = BrickColor.new("Really black")
  1736. bpsp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1737. bpsp9.CanCollide = false
  1738. bpsp9.Anchored = false
  1739. bpsp9.Size = Vector3.new(1,1,1)
  1740. bpsp9.BottomSurface = "Smooth"
  1741. bpsp9.FormFactor = "Symmetric"
  1742. bpsm9 = Instance.new("CylinderMesh")
  1743. bpsm9.Scale = Vector3.new(0.8,0.1,0.8)
  1744. bpsm9.Parent = bpsp9
  1745. bpsw9 = Instance.new("Weld")
  1746. bpsw9.Part0 = bpp5
  1747. bpsw9.Part1 = bpsp9
  1748. bpsw9.Parent = Roy.Torso
  1749. bpsw9.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1750. wait()
  1751. bpsp10 = Instance.new("Part")
  1752. bpsp10.Parent = Roy
  1753. bpsp10.BrickColor = BrickColor.new("Really black")
  1754. bpsp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1755. bpsp10.CanCollide = false
  1756. bpsp10.Anchored = false
  1757. bpsp10.Size = Vector3.new(1,1,1)
  1758. bpsp10.BottomSurface = "Smooth"
  1759. bpsp10.FormFactor = "Symmetric"
  1760. bpsm10 = Instance.new("CylinderMesh")
  1761. bpsm10.Scale = Vector3.new(0.75,0.1,0.75)
  1762. bpsm10.Parent = bpsp10
  1763. bpsw10 = Instance.new("Weld")
  1764. bpsw10.Part0 = bpp6
  1765. bpsw10.Part1 = bpsp10
  1766. bpsw10.Parent = Roy.Torso
  1767. bpsw10.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1768. wait()
  1769.  
  1770. bpsp11 = Instance.new("Part")
  1771. bpsp11.Parent = Roy
  1772. bpsp11.BrickColor = BrickColor.new("Really black")
  1773. bpsp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1774. bpsp11.CanCollide = false
  1775. bpsp11.Anchored = false
  1776. bpsp11.Size = Vector3.new(1,1,1)
  1777. bpsp11.BottomSurface = "Smooth"
  1778. bpsp11.FormFactor = "Symmetric"
  1779. bpsm11 = Instance.new("CylinderMesh")
  1780. bpsm11.Scale = Vector3.new(0.7,0.1,0.7)
  1781. bpsm11.Parent = bpsp11
  1782. bpsw11 = Instance.new("Weld")
  1783. bpsw11.Part0 = bpp7
  1784. bpsw11.Part1 = bpsp11
  1785. bpsw11.Parent = Roy.Torso
  1786. bpsw11.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1787. wait()
  1788. bpsp12 = Instance.new("Part")
  1789. bpsp12.Parent = Roy
  1790. bpsp12.BrickColor = BrickColor.new("Really black")
  1791. bpsp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1792. bpsp12.CanCollide = false
  1793. bpsp12.Anchored = false
  1794. bpsp12.Size = Vector3.new(1,1,1)
  1795. bpsp12.BottomSurface = "Smooth"
  1796. bpsp12.FormFactor = "Symmetric"
  1797. bpsm12 = Instance.new("CylinderMesh")
  1798. bpsm12.Scale = Vector3.new(0.65,0.1,0.65)
  1799. bpsm12.Parent = bpsp12
  1800. bpsw12 = Instance.new("Weld")
  1801. bpsw12.Part0 = bpp8
  1802. bpsw12.Part1 = bpsp12
  1803. bpsw12.Parent = Roy.Torso
  1804. bpsw12.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1805. wait()
  1806. bpsp13 = Instance.new("Part")
  1807. bpsp13.Parent = Roy
  1808. bpsp13.BrickColor = BrickColor.new("Really black")
  1809. bpsp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1810. bpsp13.CanCollide = false
  1811. bpsp13.Anchored = false
  1812. bpsp13.Size = Vector3.new(1,1,1)
  1813. bpsp13.BottomSurface = "Smooth"
  1814. bpsp13.FormFactor = "Symmetric"
  1815. bpsm13 = Instance.new("CylinderMesh")
  1816. bpsm13.Scale = Vector3.new(0.6,0.1,0.6)
  1817. bpsm13.Parent = bpsp13
  1818. bpsw13 = Instance.new("Weld")
  1819. bpsw13.Part0 = bpp9
  1820. bpsw13.Part1 = bpsp13
  1821. bpsw13.Parent = Roy.Torso
  1822. bpsw13.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1823. wait()
  1824. bpsp14 = Instance.new("Part")
  1825. bpsp14.Parent = Roy
  1826. bpsp14.BrickColor = BrickColor.new("Really black")
  1827. bpsp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1828. bpsp14.CanCollide = false
  1829. bpsp14.Anchored = false
  1830. bpsp14.Size = Vector3.new(1,1,1)
  1831. bpsp14.BottomSurface = "Smooth"
  1832. bpsp14.FormFactor = "Symmetric"
  1833. bpsm14 = Instance.new("CylinderMesh")
  1834. bpsm14.Scale = Vector3.new(0.55,0.1,0.55)
  1835. bpsm14.Parent = bpsp14
  1836. bpsw14 = Instance.new("Weld")
  1837. bpsw14.Part0 = bpp10
  1838. bpsw14.Part1 = bpsp14
  1839. bpsw14.Parent = Roy.Torso
  1840. bpsw14.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1841. wait()
  1842. bpsp15 = Instance.new("Part")
  1843. bpsp15.Parent = Roy
  1844. bpsp15.BrickColor = BrickColor.new("Really black")
  1845. bpsp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1846. bpsp15.CanCollide = false
  1847. bpsp15.Anchored = false
  1848. bpsp15.Size = Vector3.new(1,1,1)
  1849. bpsp15.BottomSurface = "Smooth"
  1850. bpsp15.FormFactor = "Symmetric"
  1851. bpsm15 = Instance.new("CylinderMesh")
  1852. bpsm15.Scale = Vector3.new(0.5,0.1,0.5)
  1853. bpsm15.Parent = bpsp15
  1854. bpsw15 = Instance.new("Weld")
  1855. bpsw15.Part0 = bpp11
  1856. bpsw15.Part1 = bpsp15
  1857. bpsw15.Parent = Roy.Torso
  1858. bpsw15.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1859.  
  1860. wait()
  1861. bpsp16 = Instance.new("Part")
  1862. bpsp16.Parent = Roy
  1863. bpsp16.BrickColor = BrickColor.new("Really black")
  1864. bpsp16.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1865. bpsp16.CanCollide = false
  1866. bpsp16.Anchored = false
  1867. bpsp16.Size = Vector3.new(1,1,1)
  1868. bpsp16.BottomSurface = "Smooth"
  1869. bpsp16.FormFactor = "Symmetric"
  1870. bpsm16 = Instance.new("CylinderMesh")
  1871. bpsm16.Scale = Vector3.new(0.45,0.1,0.45)
  1872. bpsm16.Parent = bpsp16
  1873. bpsw16 = Instance.new("Weld")
  1874. bpsw16.Part0 = bpp12
  1875. bpsw16.Part1 = bpsp16
  1876. bpsw16.Parent = Roy.Torso
  1877. bpsw16.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1878. wait()
  1879. bpsp17 = Instance.new("Part")
  1880. bpsp17.Parent = Roy
  1881. bpsp17.BrickColor = BrickColor.new("Really black")
  1882. bpsp17.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1883. bpsp17.CanCollide = false
  1884. bpsp17.Anchored = false
  1885. bpsp17.Size = Vector3.new(1,1,1)
  1886. bpsp17.BottomSurface = "Smooth"
  1887. bpsp17.FormFactor = "Symmetric"
  1888. bpsm17 = Instance.new("CylinderMesh")
  1889. bpsm17.Scale = Vector3.new(0.4,0.1,0.4)
  1890. bpsm17.Parent = bpsp17
  1891. bpsw17 = Instance.new("Weld")
  1892. bpsw17.Part0 = bpp13
  1893. bpsw17.Part1 = bpsp17
  1894. bpsw17.Parent = Roy.Torso
  1895. bpsw17.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1896. wait()
  1897. bpsp18 = Instance.new("Part")
  1898. bpsp18.Parent = Roy
  1899. bpsp18.BrickColor = BrickColor.new("Really black")
  1900. bpsp18.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1901. bpsp18.CanCollide = false
  1902. bpsp18.Anchored = false
  1903. bpsp18.Size = Vector3.new(1,1,1)
  1904. bpsp18.BottomSurface = "Smooth"
  1905. bpsp18.FormFactor = "Symmetric"
  1906. bpsm18 = Instance.new("CylinderMesh")
  1907. bpsm18.Scale = Vector3.new(0.35,0.1,0.35)
  1908. bpsm18.Parent = bpsp18
  1909. bpsw18 = Instance.new("Weld")
  1910. bpsw18.Part0 = bpp14
  1911. bpsw18.Part1 = bpsp18
  1912. bpsw18.Parent = Roy.Torso
  1913. bpsw18.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1914. wait()
  1915. bpsp19 = Instance.new("Part")
  1916. bpsp19.Parent = Roy
  1917. bpsp19.BrickColor = BrickColor.new("Really black")
  1918. bpsp19.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1919. bpsp19.CanCollide = false
  1920. bpsp19.Anchored = false
  1921. bpsp19.Size = Vector3.new(1,1,1)
  1922. bpsp19.BottomSurface = "Smooth"
  1923. bpsp19.FormFactor = "Symmetric"
  1924. bpsm19 = Instance.new("CylinderMesh")
  1925. bpsm19.Scale = Vector3.new(0.3,0.1,0.3)
  1926. bpsm19.Parent = bpsp19
  1927. bpsw19 = Instance.new("Weld")
  1928. bpsw19.Part0 = bpp15
  1929. bpsw19.Part1 = bpsp19
  1930. bpsw19.Parent = Roy.Torso
  1931. bpsw19.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  1932. wait()
  1933. --Spikes
  1934. sp1 = Instance.new("Part")
  1935. sp1.Parent = Roy
  1936. sp1.BrickColor = BrickColor.new("Cyan")
  1937. sp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1938. sp1.CanCollide = false
  1939. sp1.Anchored = false
  1940. sp1.Size = Vector3.new(1,1,1)
  1941. sp1.BottomSurface = "Smooth"
  1942. sp1.FormFactor = "Symmetric"
  1943. sm1 = Instance.new("SpecialMesh")
  1944. sm1.Scale = Vector3.new(0.3,1.5,0.5)
  1945. sm1.Parent = sp1
  1946. sm1.MeshType = "Wedge"
  1947. sw1 = Instance.new("Weld")
  1948. sw1.Part0 = Roy.Head
  1949. sw1.Part1 = sp1
  1950. sw1.Parent = Roy.Torso
  1951. sw1.C0 = CFrame.new(0,2.15,-0.5)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1952. wait()
  1953. sp2 = Instance.new("Part")
  1954. sp2.Parent = Roy
  1955. sp2.BrickColor = BrickColor.new("Cyan")
  1956. sp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1957. sp2.CanCollide = false
  1958. sp2.Anchored = false
  1959. sp2.Size = Vector3.new(1,1,1)
  1960. sp2.BottomSurface = "Smooth"
  1961. sp2.FormFactor = "Symmetric"
  1962. sm2 = Instance.new("SpecialMesh")
  1963. sm2.Scale = Vector3.new(0.3,1.25,0.5)
  1964. sm2.Parent = sp2
  1965. sm2.MeshType = "Wedge"
  1966. sw2 = Instance.new("Weld")
  1967. sw2.Part0 = Roy.Head
  1968. sw2.Part1 = sp2
  1969. sw2.Parent = Roy.Torso
  1970. sw2.C0 = CFrame.new(0,2,0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1971. wait()
  1972. sp3 = Instance.new("Part")
  1973. sp3.Parent = Roy
  1974. sp3.BrickColor = BrickColor.new("Cyan")
  1975. sp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1976. sp3.CanCollide = false
  1977. sp3.Anchored = false
  1978. sp3.Size = Vector3.new(1,1,1)
  1979. sp3.BottomSurface = "Smooth"
  1980. sp3.FormFactor = "Symmetric"
  1981. sm3 = Instance.new("SpecialMesh")
  1982. sm3.Scale = Vector3.new(0.3,1,0.5)
  1983. sm3.Parent = sp3
  1984. sm3.MeshType = "Wedge"
  1985. sw3 = Instance.new("Weld")
  1986. sw3.Part0 = Roy.Head
  1987. sw3.Part1 = sp3
  1988. sw3.Parent = Roy.Torso
  1989. sw3.C0 = CFrame.new(0,1.2,1.15)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  1990. wait()
  1991.  
  1992. sp4 = Instance.new("Part")
  1993. sp4.Parent = Roy
  1994. sp4.BrickColor = BrickColor.new("Cyan")
  1995. sp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  1996. sp4.CanCollide = false
  1997. sp4.Anchored = false
  1998. sp4.Size = Vector3.new(1,1,1)
  1999. sp4.BottomSurface = "Smooth"
  2000. sp4.FormFactor = "Symmetric"
  2001. sm4 = Instance.new("SpecialMesh")
  2002. sm4.Scale = Vector3.new(0.3,0.9,0.5)
  2003. sm4.Parent = sp4
  2004. sm4.MeshType = "Wedge"
  2005. sw4 = Instance.new("Weld")
  2006. sw4.Part0 = Roy.Head
  2007. sw4.Part1 = sp4
  2008. sw4.Parent = Roy.Torso
  2009. sw4.C0 = CFrame.new(0,0.4,0.8)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2010. wait()
  2011. sp5 = Instance.new("Part")
  2012. sp5.Parent = Roy
  2013. sp5.BrickColor = BrickColor.new("Cyan")
  2014. sp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2015. sp5.CanCollide = false
  2016. sp5.Anchored = false
  2017. sp5.Size = Vector3.new(1,1,1)
  2018. sp5.BottomSurface = "Smooth"
  2019. sp5.FormFactor = "Symmetric"
  2020. sm5 = Instance.new("SpecialMesh")
  2021. sm5.Scale = Vector3.new(0.3,0.85,0.5)
  2022. sm5.Parent = sp5
  2023. sm5.MeshType = "Wedge"
  2024. sw5 = Instance.new("Weld")
  2025. sw5.Part0 = Roy.Torso
  2026. sw5.Part1 = sp5
  2027. sw5.Parent = Roy.Torso
  2028. sw5.C0 = CFrame.new(0,1.25,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2029. wait()
  2030. sp6 = Instance.new("Part")
  2031. sp6.Parent = Roy
  2032. sp6.BrickColor = BrickColor.new("Cyan")
  2033. sp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2034. sp6.CanCollide = false
  2035. sp6.Anchored = false
  2036. sp6.Size = Vector3.new(1,1,1)
  2037. sp6.BottomSurface = "Smooth"
  2038. sp6.FormFactor = "Symmetric"
  2039. sm6 = Instance.new("SpecialMesh")
  2040. sm6.Scale = Vector3.new(0.3,0.7,0.5)
  2041. sm6.Parent = sp6
  2042. sm6.MeshType = "Wedge"
  2043. sw6 = Instance.new("Weld")
  2044. sw6.Part0 = Roy.Torso
  2045. sw6.Part1 = sp6
  2046. sw6.Parent = Roy.Torso
  2047. sw6.C0 = CFrame.new(0,0.4,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2048. wait()
  2049. sp7 = Instance.new("Part")
  2050. sp7.Parent = Roy
  2051. sp7.BrickColor = BrickColor.new("Cyan")
  2052. sp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2053. sp7.CanCollide = false
  2054. sp7.Anchored = false
  2055. sp7.Size = Vector3.new(1,1,1)
  2056. sp7.BottomSurface = "Smooth"
  2057. sp7.FormFactor = "Symmetric"
  2058. sm7 = Instance.new("SpecialMesh")
  2059. sm7.Scale = Vector3.new(0.3,0.675,0.5)
  2060. sm7.Parent = sp7
  2061. sm7.MeshType = "Wedge"
  2062. sw7 = Instance.new("Weld")
  2063. sw7.Part0 = tp1
  2064. sw7.Part1 = sp7
  2065. sw7.Parent = Roy.Torso
  2066. sw7.C0 = CFrame.new(0,0,.65)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2067. wait()
  2068. sp8 = Instance.new("Part")
  2069. sp8.Parent = Roy
  2070. sp8.BrickColor = BrickColor.new("Cyan")
  2071. sp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2072. sp8.CanCollide = false
  2073. sp8.Anchored = false
  2074. sp8.Size = Vector3.new(1,1,1)
  2075. sp8.BottomSurface = "Smooth"
  2076. sp8.FormFactor = "Symmetric"
  2077. sm8 = Instance.new("SpecialMesh")
  2078. sm8.Scale = Vector3.new(0.3,0.65,0.25)
  2079. sm8.Parent = sp8
  2080. sm8.MeshType = "Wedge"
  2081. sw8 = Instance.new("Weld")
  2082. sw8.Part0 = tp2
  2083. sw8.Part1 = sp8
  2084. sw8.Parent = Roy.Torso
  2085. sw8.C0 = CFrame.new(0,0,.625)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2086. wait()
  2087. sp9 = Instance.new("Part")
  2088. sp9.Parent = Roy
  2089. sp9.BrickColor = BrickColor.new("Cyan")
  2090. sp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2091. sp9.CanCollide = false
  2092. sp9.Anchored = false
  2093. sp9.Size = Vector3.new(1,1,1)
  2094. sp9.BottomSurface = "Smooth"
  2095. sp9.FormFactor = "Symmetric"
  2096. sm9 = Instance.new("SpecialMesh")
  2097. sm9.Scale = Vector3.new(0.24,0.57,0.25)
  2098. sm9.Parent = sp9
  2099. sm9.MeshType = "Wedge"
  2100. sw9 = Instance.new("Weld")
  2101. sw9.Part0 = tp3
  2102. sw9.Part1 = sp9
  2103. sw9.Parent = Roy.Torso
  2104. sw9.C0 = CFrame.new(0,0,.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2105. wait()
  2106. sp10 = Instance.new("Part")
  2107. sp10.Parent = Roy
  2108. sp10.BrickColor = BrickColor.new("Cyan")
  2109. sp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2110. sp10.CanCollide = false
  2111. sp10.Anchored = false
  2112. sp10.Size = Vector3.new(1,1,1)
  2113. sp10.BottomSurface = "Smooth"
  2114. sp10.FormFactor = "Symmetric"
  2115. sm10 = Instance.new("SpecialMesh")
  2116. sm10.Scale = Vector3.new(0.24,0.57,0.25)
  2117. sm10.Parent = sp10
  2118. sm10.MeshType = "Wedge"
  2119. sw10 = Instance.new("Weld")
  2120. sw10.Part0 = tp4
  2121. sw10.Part1 = sp10
  2122. sw10.Parent = Roy.Torso
  2123. sw10.C0 = CFrame.new(0,0,.56)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2124. wait()
  2125.  
  2126. sp11 = Instance.new("Part")
  2127. sp11.Parent = Roy
  2128. sp11.BrickColor = BrickColor.new("Cyan")
  2129. sp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2130. sp11.CanCollide = false
  2131. sp11.Anchored = false
  2132. sp11.Size = Vector3.new(1,1,1)
  2133. sp11.BottomSurface = "Smooth"
  2134. sp11.FormFactor = "Symmetric"
  2135. sm11 = Instance.new("SpecialMesh")
  2136. sm11.Scale = Vector3.new(0.19,0.54,0.25)
  2137. sm11.Parent = sp11
  2138. sm11.MeshType = "Wedge"
  2139. sw11 = Instance.new("Weld")
  2140. sw11.Part0 = tp5
  2141. sw11.Part1 = sp11
  2142. sw11.Parent = Roy.Torso
  2143. sw11.C0 = CFrame.new(0,0,.52)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2144. wait()
  2145.  
  2146. sp12 = Instance.new("Part")
  2147. sp12.Parent = Roy
  2148. sp12.BrickColor = BrickColor.new("Cyan")
  2149. sp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2150. sp12.CanCollide = false
  2151. sp12.Anchored = false
  2152. sp12.Size = Vector3.new(1,1,1)
  2153. sp12.BottomSurface = "Smooth"
  2154. sp12.FormFactor = "Symmetric"
  2155. sm12 = Instance.new("SpecialMesh")
  2156. sm12.Scale = Vector3.new(0.19,0.46,0.25)
  2157. sm12.Parent = sp12
  2158. sm12.MeshType = "Wedge"
  2159. sw12 = Instance.new("Weld")
  2160. sw12.Part0 = tp6
  2161. sw12.Part1 = sp12
  2162. sw12.Parent = Roy.Torso
  2163. sw12.C0 = CFrame.new(0,0,.44)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2164. wait()
  2165. sp13 = Instance.new("Part")
  2166. sp13.Parent = Roy
  2167. sp13.BrickColor = BrickColor.new("Cyan")
  2168. sp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2169. sp13.CanCollide = false
  2170. sp13.Anchored = false
  2171. sp13.Size = Vector3.new(1,1,1)
  2172. sp13.BottomSurface = "Smooth"
  2173. sp13.FormFactor = "Symmetric"
  2174. sm13 = Instance.new("SpecialMesh")
  2175. sm13.Scale = Vector3.new(0.15,0.46,0.25)
  2176. sm13.Parent = sp13
  2177. sm13.MeshType = "Wedge"
  2178. sw13 = Instance.new("Weld")
  2179. sw13.Part0 = tp7
  2180. sw13.Part1 = sp13
  2181. sw13.Parent = Roy.Torso
  2182. sw13.C0 = CFrame.new(0,0,.44)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2183. wait()
  2184. sp14 = Instance.new("Part")
  2185. sp14.Parent = Roy
  2186. sp14.BrickColor = BrickColor.new("Cyan")
  2187. sp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2188. sp14.CanCollide = false
  2189. sp14.Anchored = false
  2190. sp14.Size = Vector3.new(1,1,1)
  2191. sp14.BottomSurface = "Smooth"
  2192. sp14.FormFactor = "Symmetric"
  2193. sm14 = Instance.new("SpecialMesh")
  2194. sm14.Scale = Vector3.new(0.15,0.42,0.25)
  2195. sm14.Parent = sp14
  2196. sm14.MeshType = "Wedge"
  2197. sw14 = Instance.new("Weld")
  2198. sw14.Part0 = tp8
  2199. sw14.Part1 = sp14
  2200. sw14.Parent = Roy.Torso
  2201. sw14.C0 = CFrame.new(0,0,.4)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2202. wait()
  2203. sp15 = Instance.new("Part")
  2204. sp15.Parent = Roy
  2205. sp15.BrickColor = BrickColor.new("Cyan")
  2206. sp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2207. sp15.CanCollide = false
  2208. sp15.Anchored = false
  2209. sp15.Size = Vector3.new(1,1,1)
  2210. sp15.BottomSurface = "Smooth"
  2211. sp15.FormFactor = "Symmetric"
  2212. sm15 = Instance.new("SpecialMesh")
  2213. sm15.Scale = Vector3.new(0.13,0.35,0.25)
  2214. sm15.Parent = sp15
  2215. sm15.MeshType = "Wedge"
  2216. sw15 = Instance.new("Weld")
  2217. sw15.Part0 = tp9
  2218. sw15.Part1 = sp15
  2219. sw15.Parent = Roy.Torso
  2220. sw15.C0 = CFrame.new(0,0,.33)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2221.  
  2222. wait()
  2223. sp16 = Instance.new("Part")
  2224. sp16.Parent = Roy
  2225. sp16.BrickColor = BrickColor.new("Cyan")
  2226. sp16.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2227. sp16.CanCollide = false
  2228. sp16.Anchored = false
  2229. sp16.Size = Vector3.new(1,1,1)
  2230. sp16.BottomSurface = "Smooth"
  2231. sp16.FormFactor = "Symmetric"
  2232. sm16 = Instance.new("SpecialMesh")
  2233. sm16.Scale = Vector3.new(0.13,0.28,0.25)
  2234. sm16.Parent = sp16
  2235. sm16.MeshType = "Wedge"
  2236. sw16 = Instance.new("Weld")
  2237. sw16.Part0 = tp10
  2238. sw16.Part1 = sp16
  2239. sw16.Parent = Roy.Torso
  2240. sw16.C0 = CFrame.new(0,0,.26)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2241. wait()
  2242. sp17 = Instance.new("Part")
  2243. sp17.Parent = Roy
  2244. sp17.BrickColor = BrickColor.new("Cyan")
  2245. sp17.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2246. sp17.CanCollide = false
  2247. sp17.Anchored = false
  2248. sp17.Size = Vector3.new(1,1,1)
  2249. sp17.BottomSurface = "Smooth"
  2250. sp17.FormFactor = "Symmetric"
  2251. sm17 = Instance.new("SpecialMesh")
  2252. sm17.Scale = Vector3.new(0.09,0.28,0.25)
  2253. sm17.Parent = sp17
  2254. sm17.MeshType = "Wedge"
  2255. sw17 = Instance.new("Weld")
  2256. sw17.Part0 = tp11
  2257. sw17.Part1 = sp17
  2258. sw17.Parent = Roy.Torso
  2259. sw17.C0 = CFrame.new(0,0,.26)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2260. wait()
  2261. sp18 = Instance.new("Part")
  2262. sp18.Parent = Roy
  2263. sp18.BrickColor = BrickColor.new("Cyan")
  2264. sp18.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2265. sp18.CanCollide = false
  2266. sp18.Anchored = false
  2267. sp18.Size = Vector3.new(1,1,1)
  2268. sp18.BottomSurface = "Smooth"
  2269. sp18.FormFactor = "Symmetric"
  2270. sm18 = Instance.new("SpecialMesh")
  2271. sm18.Scale = Vector3.new(0.09,0.22,0.25)
  2272. sm18.Parent = sp18
  2273. sm18.MeshType = "Wedge"
  2274. sw18 = Instance.new("Weld")
  2275. sw18.Part0 = tp12
  2276. sw18.Part1 = sp18
  2277. sw18.Parent = Roy.Torso
  2278. sw18.C0 = CFrame.new(0,0,.2)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2279. wait()
  2280. sp19 = Instance.new("Part")
  2281. sp19.Parent = Roy
  2282. sp19.BrickColor = BrickColor.new("Cyan")
  2283. sp19.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2284. sp19.CanCollide = false
  2285. sp19.Anchored = false
  2286. sp19.Size = Vector3.new(1,1,1)
  2287. sp19.BottomSurface = "Smooth"
  2288. sp19.FormFactor = "Symmetric"
  2289. sm19 = Instance.new("SpecialMesh")
  2290. sm19.Scale = Vector3.new(0.07,0.21,0.25)
  2291. sm19.Parent = sp19
  2292. sm19.MeshType = "Wedge"
  2293. sw19 = Instance.new("Weld")
  2294. sw19.Part0 = tp13
  2295. sw19.Part1 = sp19
  2296. sw19.Parent = Roy.Torso
  2297. sw19.C0 = CFrame.new(0,0,.19)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2298. wait()
  2299. --Facial Horns
  2300. lhp1 = Instance.new("Part")
  2301. lhp1.Parent = Roy
  2302. lhp1.BrickColor = BrickColor.new("Dark grey")
  2303. lhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2304. lhp1.CanCollide = false
  2305. lhp1.Anchored = false
  2306. lhp1.Size = Vector3.new(1,1,1)
  2307. lhp1.BottomSurface = "Smooth"
  2308. lhp1.FormFactor = "Symmetric"
  2309. lhm1 = Instance.new("CylinderMesh")
  2310. lhm1.Scale = Vector3.new(0.9,0.5,0.9)
  2311. lhm1.Parent = lhp1
  2312. lhw1 = Instance.new("Weld")
  2313. lhw1.Part0 = Roy.Head
  2314. lhw1.Part1 = lhp1
  2315. lhw1.Parent = Roy.Torso
  2316. lhw1.C0 = CFrame.new(0.575,1.45,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(10))
  2317. wait()
  2318. lhp2 = Instance.new("Part")
  2319. lhp2.Parent = Roy
  2320. lhp2.BrickColor = BrickColor.new("Dark grey")
  2321. lhp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2322. lhp2.CanCollide = false
  2323. lhp2.Anchored = false
  2324. lhp2.Size = Vector3.new(1,1,1)
  2325. lhp2.BottomSurface = "Smooth"
  2326. lhp2.FormFactor = "Symmetric"
  2327. lhm2 = Instance.new("CylinderMesh")
  2328. lhm2.Scale = Vector3.new(0.75,0.5,0.75)
  2329. lhm2.Parent = lhp2
  2330. lhw2 = Instance.new("Weld")
  2331. lhw2.Part0 = lhp1
  2332. lhw2.Part1 = lhp2
  2333. lhw2.Parent = Roy.Torso
  2334. lhw2.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2335. wait()
  2336. lhp3 = Instance.new("Part")
  2337. lhp3.Parent = Roy
  2338. lhp3.BrickColor = BrickColor.new("Dark grey")
  2339. lhp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2340. lhp3.CanCollide = false
  2341. lhp3.Anchored = false
  2342. lhp3.Size = Vector3.new(1,1,1)
  2343. lhp3.BottomSurface = "Smooth"
  2344. lhp3.FormFactor = "Symmetric"
  2345. lhm3 = Instance.new("CylinderMesh")
  2346. lhm3.Scale = Vector3.new(0.6,0.5,0.6)
  2347. lhm3.Parent = lhp3
  2348. lhw3 = Instance.new("Weld")
  2349. lhw3.Part0 = lhp2
  2350. lhw3.Part1 = lhp3
  2351. lhw3.Parent = Roy.Torso
  2352. lhw3.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2353. wait()
  2354.  
  2355. lhp4 = Instance.new("Part")
  2356. lhp4.Parent = Roy
  2357. lhp4.BrickColor = BrickColor.new("Dark grey")
  2358. lhp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2359. lhp4.CanCollide = false
  2360. lhp4.Anchored = false
  2361. lhp4.Size = Vector3.new(1,1,1)
  2362. lhp4.BottomSurface = "Smooth"
  2363. lhp4.FormFactor = "Symmetric"
  2364. lhm4 = Instance.new("CylinderMesh")
  2365. lhm4.Scale = Vector3.new(0.45,0.5,0.45)
  2366. lhm4.Parent = lhp4
  2367. lhw4 = Instance.new("Weld")
  2368. lhw4.Part0 = lhp3
  2369. lhw4.Part1 = lhp4
  2370. lhw4.Parent = Roy.Torso
  2371. lhw4.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2372. wait()
  2373. lhp5 = Instance.new("Part")
  2374. lhp5.Parent = Roy
  2375. lhp5.BrickColor = BrickColor.new("Dark grey")
  2376. lhp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2377. lhp5.CanCollide = false
  2378. lhp5.Anchored = false
  2379. lhp5.Size = Vector3.new(1,1,1)
  2380. lhp5.BottomSurface = "Smooth"
  2381. lhp5.FormFactor = "Symmetric"
  2382. lhm5 = Instance.new("CylinderMesh")
  2383. lhm5.Scale = Vector3.new(0.2,0.5,0.2)
  2384. lhm5.Parent = lhp5
  2385. lhw5 = Instance.new("Weld")
  2386. lhw5.Part0 = lhp4
  2387. lhw5.Part1 = lhp5
  2388. lhw5.Parent = Roy.Torso
  2389. lhw5.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2390. wait()
  2391. jlhp1 = Instance.new("Part")
  2392. jlhp1.Parent = Roy
  2393. jlhp1.BrickColor = BrickColor.new("Cyan")
  2394. jlhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2395. jlhp1.CanCollide = false
  2396. jlhp1.Anchored = false
  2397. jlhp1.Size = Vector3.new(1,1,1)
  2398. jlhp1.BottomSurface = "Smooth"
  2399. jlhp1.FormFactor = "Symmetric"
  2400. jlhm1 = Instance.new("CylinderMesh")
  2401. jlhm1.Scale = Vector3.new(0.95,0.5,0.95)
  2402. jlhm1.Parent = jlhp1
  2403. jlhw1 = Instance.new("Weld")
  2404. jlhw1.Part0 = Roy.Head
  2405. jlhw1.Part1 = jlhp1
  2406. jlhw1.Parent = Roy.Torso
  2407. jlhw1.C0 = CFrame.new(0.525,1.35,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(10))
  2408. wait()
  2409. rhp1 = Instance.new("Part")
  2410. rhp1.Parent = Roy
  2411. rhp1.BrickColor = BrickColor.new("Dark grey")
  2412. rhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2413. rhp1.CanCollide = false
  2414. rhp1.Anchored = false
  2415. rhp1.Size = Vector3.new(1,1,1)
  2416. rhp1.BottomSurface = "Smooth"
  2417. rhp1.FormFactor = "Symmetric"
  2418. rhm1 = Instance.new("CylinderMesh")
  2419. rhm1.Scale = Vector3.new(0.9,0.5,0.9)
  2420. rhm1.Parent = rhp1
  2421. rhw1 = Instance.new("Weld")
  2422. rhw1.Part0 = Roy.Head
  2423. rhw1.Part1 = rhp1
  2424. rhw1.Parent = Roy.Torso
  2425. rhw1.C0 = CFrame.new(-0.575,1.45,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(-10))
  2426. wait()
  2427. rhp2 = Instance.new("Part")
  2428. rhp2.Parent = Roy
  2429. rhp2.BrickColor = BrickColor.new("Dark grey")
  2430. rhp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2431. rhp2.CanCollide = false
  2432. rhp2.Anchored = false
  2433. rhp2.Size = Vector3.new(1,1,1)
  2434. rhp2.BottomSurface = "Smooth"
  2435. rhp2.FormFactor = "Symmetric"
  2436. rhm2 = Instance.new("CylinderMesh")
  2437. rhm2.Scale = Vector3.new(0.75,0.5,0.75)
  2438. rhm2.Parent = rhp2
  2439. rhw2 = Instance.new("Weld")
  2440. rhw2.Part0 = rhp1
  2441. rhw2.Part1 = rhp2
  2442. rhw2.Parent = Roy.Torso
  2443. rhw2.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2444. wait()
  2445. rhp3 = Instance.new("Part")
  2446. rhp3.Parent = Roy
  2447. rhp3.BrickColor = BrickColor.new("Dark grey")
  2448. rhp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2449. rhp3.CanCollide = false
  2450. rhp3.Anchored = false
  2451. rhp3.Size = Vector3.new(1,1,1)
  2452. rhp3.BottomSurface = "Smooth"
  2453. rhp3.FormFactor = "Symmetric"
  2454. rhm3 = Instance.new("CylinderMesh")
  2455. rhm3.Scale = Vector3.new(0.6,0.5,0.6)
  2456. rhm3.Parent = rhp3
  2457. rhw3 = Instance.new("Weld")
  2458. rhw3.Part0 = rhp2
  2459. rhw3.Part1 = rhp3
  2460. rhw3.Parent = Roy.Torso
  2461. rhw3.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2462. wait()
  2463. rhp4 = Instance.new("Part")
  2464. rhp4.Parent = Roy
  2465. rhp4.BrickColor = BrickColor.new("Dark grey")
  2466. rhp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2467. rhp4.CanCollide = false
  2468. rhp4.Anchored = false
  2469. rhp4.Size = Vector3.new(1,1,1)
  2470. rhp4.BottomSurface = "Smooth"
  2471. rhp4.FormFactor = "Symmetric"
  2472. rhm4 = Instance.new("CylinderMesh")
  2473. rhm4.Scale = Vector3.new(0.45,0.5,0.45)
  2474. rhm4.Parent = rhp4
  2475. rhw4 = Instance.new("Weld")
  2476. rhw4.Part0 = rhp3
  2477. rhw4.Part1 = rhp4
  2478. rhw4.Parent = Roy.Torso
  2479. rhw4.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2480. wait()
  2481. rhp5 = Instance.new("Part")
  2482. rhp5.Parent = Roy
  2483. rhp5.BrickColor = BrickColor.new("Dark grey")
  2484. rhp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2485. rhp5.CanCollide = false
  2486. rhp5.Anchored = false
  2487. rhp5.Size = Vector3.new(1,1,1)
  2488. rhp5.BottomSurface = "Smooth"
  2489. rhp5.FormFactor = "Symmetric"
  2490. rhm5 = Instance.new("CylinderMesh")
  2491. rhm5.Scale = Vector3.new(0.2,0.5,0.2)
  2492. rhm5.Parent = rhp5
  2493. rhw5 = Instance.new("Weld")
  2494. rhw5.Part0 = rhp4
  2495. rhw5.Part1 = rhp5
  2496. rhw5.Parent = Roy.Torso
  2497. rhw5.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
  2498. wait()
  2499. jrhp1 = Instance.new("Part")
  2500. jrhp1.Parent = Roy
  2501. jrhp1.BrickColor = BrickColor.new("Cyan")
  2502. jrhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2503. jrhp1.CanCollide = false
  2504. jrhp1.Anchored = false
  2505. jrhp1.Size = Vector3.new(1,1,1)
  2506. jrhp1.BottomSurface = "Smooth"
  2507. jrhp1.FormFactor = "Symmetric"
  2508. jrhm1 = Instance.new("CylinderMesh")
  2509. jrhm1.Scale = Vector3.new(0.95,0.5,0.95)
  2510. jrhm1.Parent = jrhp1
  2511. jrhw1 = Instance.new("Weld")
  2512. jrhw1.Part0 = Roy.Head
  2513. jrhw1.Part1 = jrhp1
  2514. jrhw1.Parent = Roy.Torso
  2515. jrhw1.C0 = CFrame.new(-0.525,1.35,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(-10))
  2516. wait()
  2517. --Wings
  2518. wp1 = Instance.new("Part")
  2519. wp1.Parent = Roy
  2520. wp1.BrickColor = BrickColor.new("Cyan")
  2521. wp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2522. wp1.CanCollide = false
  2523. wp1.Anchored = false
  2524. wp1.Size = Vector3.new(1,1,1)
  2525. wp1.BottomSurface = "Smooth"
  2526. wp1.FormFactor = "Symmetric"
  2527. wm1 = Instance.new("CylinderMesh")
  2528. wm1.Scale = Vector3.new(0.95,0.5,0.95)
  2529. wm1.Parent = wp1
  2530. ww1 = Instance.new("Weld")
  2531. ww1.Part0 = Roy.Torso
  2532. ww1.Part1 = wp1
  2533. ww1.Parent = Roy.Torso
  2534. ww1.C0 = CFrame.new(-0.6,0.3,0.25)*CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(-110))
  2535. wait()
  2536. wp2 = Instance.new("Part")
  2537. wp2.Parent = Roy
  2538. wp2.BrickColor = BrickColor.new("Cyan")
  2539. wp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2540. wp2.CanCollide = false
  2541. wp2.Anchored = false
  2542. wp2.Size = Vector3.new(1,1,1)
  2543. wp2.BottomSurface = "Smooth"
  2544. wp2.FormFactor = "Symmetric"
  2545. wm2 = Instance.new("CylinderMesh")
  2546. wm2.Scale = Vector3.new(0.95,0.5,0.95)
  2547. wm2.Parent = wp2
  2548. ww2 = Instance.new("Weld")
  2549. ww2.Part0 = Roy.Torso
  2550. ww2.Part1 = wp2
  2551. ww2.Parent = Roy.Torso
  2552. ww2.C0 = CFrame.new(0.6,0.3,0.25)*CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(110))
  2553. wait()
  2554. wp3 = Instance.new("Part")
  2555. wp3.Parent = Roy
  2556. wp3.BrickColor = BrickColor.new("Cyan")
  2557. wp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2558. wp3.CanCollide = false
  2559. wp3.Anchored = false
  2560. wp3.Size = Vector3.new(1,1,1)
  2561. wp3.BottomSurface = "Smooth"
  2562. wp3.FormFactor = "Symmetric"
  2563. wp3.Transparency = 0.99
  2564. wm3 = Instance.new("BlockMesh")
  2565. wm3.Scale = Vector3.new(0.1,3,3)
  2566. wm3.Parent = wp3
  2567. ww3 = Instance.new("Weld")
  2568. ww3.Part0 = Roy.Torso
  2569. ww3.Part1 = wp3
  2570. ww3.Parent = Roy.Torso
  2571. ww3.C0 = CFrame.new(-1.1,1,2.05)*CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(-15),0)
  2572. wp3s1 = Instance.new("Decal")
  2573. wp3s1.Face = "Left"
  2574. wp3s1.Texture = "http://www.roblox.com/asset/?id=77039505"
  2575. wp3s1.Parent = wp3
  2576. wp3s1.Specular = 0
  2577. wp3s2 = Instance.new("Decal")
  2578. wp3s2.Face = "Right"
  2579. wp3s2.Texture = "http://www.roblox.com/asset/?id=77039480"
  2580. wp3s2.Parent = wp3
  2581. wp3s2.Specular = 0
  2582. wait()
  2583. wp4 = Instance.new("Part")
  2584. wp4.Parent = Roy
  2585. wp4.Transparency = 0.99
  2586. wp4.BrickColor = BrickColor.new("Cyan")
  2587. wp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
  2588. wp4.CanCollide = false
  2589. wp4.Anchored = false
  2590. wp4.Size = Vector3.new(1,1,1)
  2591. wp4.BottomSurface = "Smooth"
  2592. wp4.FormFactor = "Symmetric"
  2593. wm4 = Instance.new("BlockMesh")
  2594. wm4.Scale = Vector3.new(0.1,3,3)
  2595. wm4.Parent = wp4
  2596. ww4 = Instance.new("Weld")
  2597. ww4.Part0 = Roy.Torso
  2598. ww4.Part1 = wp4
  2599. ww4.Parent = Roy.Torso
  2600. ww4.C0 = CFrame.new(1.1,1,2.05)*CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(15),0)
  2601. wp4s1 = Instance.new("Decal")
  2602. wp4s1.Face = "Left"
  2603. wp4s1.Texture = "http://www.roblox.com/asset/?id=77039505"
  2604. wp4s1.Parent = wp4
  2605. wp4s1.Specular = 0
  2606. wp4s2 = Instance.new("Decal")
  2607. wp4s2.Face = "Right"
  2608. wp4s2.Texture = "http://www.roblox.com/asset/?id=77039480"
  2609. wp4s2.Parent = wp4
  2610. wp4s2.Specular = 0
  2611. wait()
  2612. GuiHolder = "yfc"
  2613. PlayerGui = game.Players:findFirstChild(GuiHolder).PlayerGui
  2614. Character = game.Players:findFirstChild(GuiHolder).Character
  2615. BGGui = Instance.new("ScreenGui")
  2616. BGGui.Parent = PlayerGui
  2617. BGGui.Name = "BGGui"
  2618. BG = Instance.new("ImageLabel")
  2619. BG.Parent = BGGui
  2620. BG.Size = UDim2.new(0, 215, 0, 215)
  2621. BG.Position = UDim2.new(0, 0, 0, 150) -- To get one right under this do (0, 0, 0, 200)
  2622. BG.BackgroundColor3 = Color3.new(157,51,255)
  2623. BG.BackgroundTransparency = 0.5
  2624. Ta = Instance.new("TextButton")
  2625. Ta.Parent = BG
  2626. Ta.Size = UDim2.new(0, 50, 0, 50)
  2627. Ta.Position = UDim2.new(0, 5, 0, 5) -- To get one right under this do (0, 0, 0, 200)
  2628. Ta.Text = "look"
  2629.  
  2630. function looking1()
  2631.  
  2632. for i = 1, 4 do
  2633. hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
  2634. hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
  2635.  
  2636.  
  2637. Roy.Torso.Neck.DesiredAngle = 0.3
  2638. wait()
  2639. end
  2640. wait(2)
  2641. for i = 1, 8 do
  2642. hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
  2643. hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
  2644. Roy.Torso.Neck.DesiredAngle = -0.3
  2645. wait()
  2646. end
  2647. wait(2)
  2648. for i = 1, 4 do
  2649. hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
  2650. hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
  2651. Roy.Torso.Neck.DesiredAngle = 0
  2652. wait()
  2653. end
  2654. end
  2655. Ta.MouseButton1Down:connect(looking1)
  2656.  
  2657.  
  2658. Ta2 = Instance.new("TextButton")
  2659. Ta2.Parent = BG
  2660. Ta2.Size = UDim2.new(0, 50, 0, 50)
  2661. Ta2.Position = UDim2.new(0, 60, 0, 5) -- To get one right under this do (0, 0, 0, 200)
  2662. Ta2.Text = "cross-eye"
  2663. function looking2()
  2664.  
  2665. for i = 1, 4 do
  2666. hw4.C0 = hw4.C0*CFrame.new(0.025,0,0)
  2667. hw5.C0 = hw5.C0*CFrame.new(-0.025,0,0)
  2668.  
  2669. wait()
  2670. end
  2671. wait(2)
  2672. for i = 1, 4 do
  2673. hw4.C0 = hw4.C0*CFrame.new(-0.025,0,0)
  2674. hw5.C0 = hw5.C0*CFrame.new(0.025,0,0)
  2675. wait()
  2676. end
  2677.  
  2678. end
  2679. Ta2.MouseButton1Down:connect(looking2)
  2680.  
  2681. Ta3 = Instance.new("TextButton")
  2682. Ta3.Parent = BG
  2683. Ta3.Size = UDim2.new(0, 50, 0, 50)
  2684. Ta3.Position = UDim2.new(0, 115, 0, 5) -- To get one right under this do (0, 0, 0, 200)
  2685. Ta3.Text = "WingStretch"
  2686. function wingstretch()
  2687.  
  2688. for i = 1, 4 do
  2689. ww4.C0 = ww4.C0*CFrame.new(-0.025,0,0.1)
  2690. ww3.C0 = ww3.C0*CFrame.new(0.025,0,0.1)
  2691. wm4.Scale = wm4.Scale+Vector3.new(0,-0.05,0.1)
  2692. wm3.Scale = wm3.Scale+Vector3.new(0,-0.05,0.1)
  2693. wait()
  2694. end
  2695. wait(2)
  2696. for i = 1, 4 do
  2697. ww4.C0 = ww4.C0*CFrame.new(0.025,0,-0.1)
  2698. ww3.C0 = ww3.C0*CFrame.new(-0.025,0,-0.1)
  2699. wm4.Scale = wm4.Scale+Vector3.new(0,0.05,-0.1)
  2700. wm3.Scale = wm3.Scale+Vector3.new(0,0.05,-0.1)
  2701. wait()
  2702. end
  2703.  
  2704. end
  2705. Ta3.MouseButton1Down:connect(wingstretch)
  2706.  
  2707. Ta4 = Instance.new("TextButton")
  2708. Ta4.Parent = BG
  2709. Ta4.Size = UDim2.new(0, 50, 0, 50)
  2710. Ta4.Position = UDim2.new(0, 115, 0, 60) -- To get one right under this do (0, 0, 0, 200)
  2711. Ta4.Text = "R-Look"
  2712. function SSLook1()
  2713. for i = 1, 4 do
  2714. hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
  2715. hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
  2716. Roy.Torso.Neck.DesiredAngle = -0.3
  2717. wait()
  2718. end
  2719. wait(4)
  2720. for i = 1, 4 do
  2721. hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
  2722. hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
  2723. Roy.Torso.Neck.DesiredAngle = 0
  2724. wait()
  2725. end
  2726. end
  2727. Ta4.MouseButton1Down:connect(SSLook1)
  2728.  
  2729. Ta5 = Instance.new("TextButton")
  2730. Ta5.Parent = BG
  2731. Ta5.Size = UDim2.new(0, 50, 0, 50)
  2732. Ta5.Position = UDim2.new(0, 60, 0, 60) -- To get one right under this do (0, 0, 0, 200)
  2733. Ta5.Text = "L-Look"
  2734. function SSLook2()
  2735. for i = 1, 4 do
  2736. hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
  2737. hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
  2738. Roy.Torso.Neck.DesiredAngle = 0.3
  2739. wait()
  2740. end
  2741. wait(4)
  2742. for i = 1, 4 do
  2743. hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
  2744. hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
  2745. Roy.Torso.Neck.DesiredAngle = 0
  2746. wait()
  2747. end
  2748. end
  2749. Ta5.MouseButton1Down:connect(SSLook2)
  2750.  
  2751. Ta6 = Instance.new("TextButton")
  2752. Ta6.Parent = BG
  2753. Ta6.Size = UDim2.new(0, 50, 0, 50)
  2754. Ta6.Position = UDim2.new(0, 5, 0, 60) -- To get one right under this do (0, 0, 0, 200)
  2755. Ta6.Text = "Open Muzzle"
  2756. function OM()
  2757. for i = 1, 4 do
  2758. hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
  2759. hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
  2760. wait()
  2761. end
  2762. wait(1)
  2763. for i = 1, 4 do
  2764. hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
  2765. hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
  2766. wait()
  2767. end
  2768. end
  2769. Ta6.MouseButton1Down:connect(OM)
  2770.  
  2771. Ta7 = Instance.new("TextButton")
  2772. Ta7.Parent = BG
  2773. Ta7.Size = UDim2.new(0, 50, 0, 50)
  2774. Ta7.Position = UDim2.new(0, 5, 0, 115) -- To get one right under this do (0, 0, 0, 200)
  2775. Ta7.Text = "Nope!"
  2776. function No()
  2777. for i = 1, 2 do
  2778. Roy.Torso.Neck.DesiredAngle = 0.2
  2779. wait(0.25)
  2780. Roy.Torso.Neck.DesiredAngle = -0.2
  2781. wait(0.25)
  2782. end
  2783. wait()
  2784. Roy.Torso.Neck.DesiredAngle = 0
  2785.  
  2786.  
  2787. end
  2788. Ta7.MouseButton1Down:connect(No)
  2789.  
  2790.  
  2791. Ta8 = Instance.new("TextButton")
  2792. Ta8.Parent = BG
  2793. Ta8.Size = UDim2.new(0, 50, 0, 50)
  2794. Ta8.Position = UDim2.new(0, 60, 0, 115) -- To get one right under this do (0, 0, 0, 200)
  2795. Ta8.Text = "Blame John!!"
  2796. function Blame()
  2797. for i = 1, 4 do
  2798. hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
  2799. hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
  2800. wait()
  2801. end
  2802. nm.Name = "Blame John!"
  2803. wait(1)
  2804. for i = 1, 4 do
  2805. hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
  2806. hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
  2807. wait()
  2808. end
  2809. nm.Name = "Roy"
  2810.  
  2811. end
  2812. Ta8.MouseButton1Down:connect(Blame)
  2813.  
  2814.  
  2815. Ta9 = Instance.new("TextButton")
  2816. Ta9.Parent = BG
  2817. Ta9.Size = UDim2.new(0, 50, 0, 50)
  2818. Ta9.Position = UDim2.new(0, 115, 0, 115) -- To get one right under this do (0, 0, 0, 200)
  2819. Ta9.Text = "MEEP!"
  2820. function Awkward()
  2821. for i = 1, 6 do
  2822. hm4.Scale = hm4.Scale+Vector3.new(-0.025,-0.025,0)
  2823. hm6.Scale = hm6.Scale+Vector3.new(-0.025,-0.025,0)
  2824. hm5.Scale = hm5.Scale+Vector3.new(-0.025,-0.025,0)
  2825. hm7.Scale = hm7.Scale+Vector3.new(-0.025,-0.025,0)
  2826. hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
  2827. hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
  2828. Roy.Humanoid.Jump = true
  2829. wait()
  2830. end
  2831. wait(1)
  2832. for i = 1, 6 do
  2833. hm4.Scale = hm4.Scale+Vector3.new(0.025,0.025,0)
  2834. hm6.Scale = hm6.Scale+Vector3.new(0.025,0.025,0)
  2835. hm5.Scale = hm5.Scale+Vector3.new(0.025,0.025,0)
  2836. hm7.Scale = hm7.Scale+Vector3.new(0.025,0.025,0)
  2837. hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
  2838. hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
  2839. wait()
  2840. end
  2841.  
  2842.  
  2843. end
  2844. Ta9.MouseButton1Down:connect(Awkward)
  2845.  
  2846. Ta10 = Instance.new("TextButton")
  2847. Ta10.Parent = BG
  2848. Ta10.Size = UDim2.new(0, 50, 0, 50)
  2849. Ta10.Position = UDim2.new(0, 170, 0, 115) -- To get one right under this do (0, 0, 0, 200)
  2850. Ta10.Text = "MEEP!"
  2851. function Awkward2()
  2852. for i = 1, 3 do
  2853. hm4.Scale = hm4.Scale+Vector3.new(-0.025,-0.025,0)
  2854. hm6.Scale = hm6.Scale+Vector3.new(-0.025,-0.025,0)
  2855. hm5.Scale = hm5.Scale+Vector3.new(-0.025,-0.025,0)
  2856. hm7.Scale = hm7.Scale+Vector3.new(-0.025,-0.025,0)
  2857. hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
  2858. hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
  2859. wait()
  2860. end
  2861. nm.Name = "Run for it!!"
  2862. wait(1)
  2863. for i = 1, 3 do
  2864. hm4.Scale = hm4.Scale+Vector3.new(0.025,0.025,0)
  2865. hm6.Scale = hm6.Scale+Vector3.new(0.025,0.025,0)
  2866. hm5.Scale = hm5.Scale+Vector3.new(0.025,0.025,0)
  2867. hm7.Scale = hm7.Scale+Vector3.new(0.025,0.025,0)
  2868. hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
  2869. hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
  2870. wait()
  2871. end
  2872. nm.Name = "Roy"
  2873.  
  2874. end
  2875. Ta10.MouseButton1Down:connect(Awkward2)
  2876.  
  2877.  
  2878. for i = 1, 5 do
  2879. tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-0.75),0)
  2880. tw3.C0 = tw3.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2881. tw4.C0 = tw4.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2882. tw5.C0 = tw5.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2883. tw6.C0 = tw6.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2884. tw7.C0 = tw7.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2885. tw8.C0 = tw8.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2886. tw9.C0 = tw9.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2887. tw10.C0 = tw10.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2888. tw11.C0 = tw11.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2889. tw12.C0 = tw12.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2890. tw13.C0 = tw13.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
  2891. tw14.C0 = tw14.C0*CFrame.new(0,0,0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(-1),0)
  2892. tw15.C0 = tw15.C0*CFrame.new(0,0,0.012)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(-1),0)
  2893. wait()
  2894. end
  2895. wait(0.75)
  2896. while true do
  2897. for i = 1, 10 do
  2898. tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(0.75),0)
  2899. tw3.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2900. tw4.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2901. tw5.C0 = tw8.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2902. tw6.C0 = tw9.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2903. tw7.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2904. tw8.C0 = tw8.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2905. tw9.C0 = tw9.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2906. tw10.C0 = tw10.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2907. tw11.C0 = tw11.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2908. tw12.C0 = tw12.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2909. tw13.C0 = tw13.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
  2910. tw14.C0 = tw14.C0*CFrame.new(0,0,-0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(1),math.rad(-1),0)
  2911. tw15.C0 = tw15.C0*CFrame.new(0,0,-0.012)*CFrame.fromEulerAnglesXYZ(math.rad(1),math.rad(-1),0)
  2912. wait()
  2913. end
  2914. for i = 1, 10 do
  2915. tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-0.75),0)
  2916. tw3.C0 = tw3.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2917. tw4.C0 = tw4.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2918. tw5.C0 = tw5.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2919. tw6.C0 = tw6.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2920. tw7.C0 = tw7.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2921. tw8.C0 = tw8.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2922. tw9.C0 = tw9.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2923. tw10.C0 = tw10.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2924. tw11.C0 = tw11.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2925. tw12.C0 = tw12.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2926. tw13.C0 = tw13.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
  2927. tw14.C0 = tw14.C0*CFrame.new(0,0,0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(1),0)
  2928. tw15.C0 = tw15.C0*CFrame.new(0,0,0.012)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(1),0)
  2929. wait()
  2930. end
  2931. tw3.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2932. tw4.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2933. tw5.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2934. tw6.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2935. tw7.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2936. tw8.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
  2937. tw9.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  2938. tw10.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  2939. tw11.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  2940. tw12.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
  2941. tw13.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  2942. tw14.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  2943. tw15.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
  2944. wait(0.75)
  2945. end
  2946.  
  2947. --mediafire
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