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Feb 19th, 2018
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C++
0.14 KB
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TextureHandle tex
=
something
(
)
;
CRunObject
*
newsprite
=
pRuntime
-
>
CreateObject
(
spritetype,Layer,pLayout
)
;
newsprite
-
>
CallFunction
(
1
,
(
void
*
)
tex
)
;
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