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Unreal Engine and Steamworks - FUniqueNetId and FCloudFileHe

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Dec 20th, 2017
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  1. #pragma once
  2.  
  3. #include "TheDarkDayPROJECT.h"
  4. #include "CoreMinimal.h"
  5. #include "Kismet/BlueprintFunctionLibrary.h"
  6. #include "ZEROSteamworksFunctions.generated.h"
  7.  
  8. /**
  9.  *
  10.  */
  11.  
  12. UCLASS()
  13. class THEDARKDAYPROJECT_API UZEROSteamworksFunctions : public UBlueprintFunctionLibrary
  14. {
  15.     GENERATED_BODY()
  16.  
  17. public:
  18.     /* Reads Files from Steam Cloud */
  19.     UFUNCTION(BlueprintCallable, meta = (DisplayName = "Read Files from Steam Cloud"), Category = "Steamworks Cloud")
  20.         static void steamReadFilesFromCloud(const FUniqueNetId& UserId, TArray<FCloudFileHeader>& UserFiles);
  21. };
  22.  
  23. UCLASS()
  24. class THEDARKDAYPROJECT_API UZEROSteamworksFunctions : public UBlueprintFunctionLibrary
  25. {
  26.     GENERATED_BODY()
  27.  
  28. public:
  29.     /* List Files from Steam Cloud */
  30.     UFUNCTION(BlueprintCallable, meta = (DisplayName = "List Files from Steam Cloud"), Category = "Steamworks Cloud")
  31.         static void steamListFilesFromCloud(const FUniqueNetId& UserId);
  32. };
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