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  1. __ Allgemein __
  2.  
  3. Biosphäreningenieur Bert :3PM9:1218KA:212C93:1119D7:N:Strategy added by Remte\nRunde 1: Sonnenlicht - your Singende Sonnenblume is forced in\nRunde 2: Photosynthese - your Übelrübe is forced in\nRunde 3: Erbauliches Lied - your Singende Sonnenblume is forced in\nRunde 4: Solarstrahl - your Übelrübe is forced in\nRunde 5: Schwächender Schlag - your Singende Sonnenblume is forced in\nRunde 6: Solarstrahl - your Übelrübe is forced in\nRunde 7: Sonnenlicht - Corporal Hammer stirbt\nM-37 betritt den Kampf\nRunde 1: Wechsle zu Lavakrebs\nRunde 2: Panzerschild\nRunde 3: Feuersbrunst\nRunde 4+: Brand bis M-37 stirbt\nClamp betritt den Kampf\nRunde 1+: Use Feuersbrunst on cooldown and otherwise Brand until your Lavakrebs dies\nAktiviere Singende Sonnenblume\nRunde 1+: Solarstrahl bis der Kampf gewonnen ist\n
  4. Die Sammlung erweitern:4AP2:11161BB:ZL:21152N:N:Strategy added by Phacoid\nUpdate 14 dec '18: it is no longer worth using a leveling pet as Blizzard has nerfed all BFA xp gains with patch 8.1.\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen; Eighty Eight dies\nRunde 4: Kraftkugel to increase your speed\nRunde 5: Aufziehen\nRunde 6: Aufladen\nRunde 7: Aufziehen; Turbo dies\nRunde 8: Pass; Iron Starlette dies\nRunde 9: Bring in your level pet\nRunde 10: Aktiviere Junger Grimmlingflitzer\nRunde 11: Mondfeuer; sandstorm disappears, it doesn't hit Whiplash\nRunde 12: Arkanschlag to finish Whiplash off. Use Mondfeuer when Whiplash casts Sandstorm.\n
  5. Ein ziemlich großer Kadaver:49VC:12171TN:12151TM:ZR0:N:Strategy added by Eekwibble\nI changed this from having a carry pet because the xp is so lame since the nerf. The upside is, it now only lasts 13 rounds.\n\nRunde 1: Eisenhaut\nRunde 2&3: Falkosaurierschwarm!\nRunde 4: Raubtierschlag - Pilz dies\nMurray betritt den Kampf\nRunde 1: Passe\nRunde 2: Eisenhaut\nRunde 3&4: Falkosaurierschwarm!\nRunde 5: Raubtierschlag - Murray dies\nDer alte Blauzang betritt den Kampf\nRunde 1+: Falkosaurierschwarm! bis Düsterschnabeljunges stirbt\nAktiviere Schneefederjunges\nDann:: Raubtierschlag - Der alte Blauzang dies\n
  6. Einheit 17:4N9H:12151TM:10141TO:ZR0:N:Pet 1: Schneefederjunges \nRunde 1: Ducken\nRunde 2 & 3: Falkosaurierschwarm!\nRunde 4: Raubtierschlag\nRunde 5 & 6: Falkosaurierschwarm!\nRunde 7: Ducken\nRunde 8 & 9: Falkosaurierschwarm!\nRunde 10: Raubtierschlag\nRunde 11: Falkosaurierschwarm!, Schneefederjunges dies\n\nPet 2: Blutstarrerjunges\nRunde 1 & 2: Falkosaurierschwarm! most times Unit 17 will die here.\nRunde 3: (if needed) Raubtierschlag
  7. Gar nicht so übel hier unten:49OL:11161BB:11181FS:2115198:N:Strategy added by GenDG\nOf all the strategies, it was the only one that worked for me the first time.\n\nThanks for reading me!\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nHäppchen dies.\nBruce betritt den Kampf\nRunde 1: Wechsle zu Ikky\nRunde 2: Schwarze Klaue\nRunde 3: Schar\nRunde 4: Pass (stun).\nRunde 5: Schar\nBruce dies.\nDer weiße Winzling betritt den Kampf\nRunde 1: Schar\nRunde 2: Wechsle zu Klein Bling\nRunde 3: Goldregen\nRunde 4+: Inflation\n
  8. Krabbenvolk:4871:21171C8:ZL:21181FS:P:400::::6::N:Strategy added by Lazey\nCaptain Hermes:4871:21171C8:ZL:11181FS:P:290::9::::\n\nElemental level pets need more HP.\n\nRunde 1: Falkenauge\nRunde 2+: Prio 1: Ausweichen when Strudel is on your pet and has 1 round left.\nPrio 2: Alphastoß until Zwocki dies.\nZwicki betritt den Kampf\nRunde 1+: Prio 1: Ausweichen when Strudel is on your pet and has 1 round left.\nPrio 2: Ausweichen when Tauchen is active on Zwicki.\nPrio 3: Falkenauge (only once in Sheldons first 2 rounds)\nPrio 4: Alphastoß to kill Zwicki\nZwacki betritt den Kampf\nRunde 1+: Alphastoß without killing Zwacki! Pass turns when enemy has 600HP or less to kill your Terokrallenjungtier\nWechsle zu deinem Level Pet\nSwap to your Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
  9. Plapperröhre:4N9B:11181FS:22151DB:ZR0:N:Strategy added by Zootor#1340\nRunde 1: Black Claw\nRunde 2: Flock (Ikky dies)\nEnter Molten Corgi\nRunde 3: Flamethrower (Enemy dies after 1st DOT tick)\nRunde 4: Flamethrower (Enemy dies from 2nd DOT tick)\n
  10. Quietschklirr:4N9D:11231TB:21181FS:ZR0:N:Strategy added by Kylana#1731\nRunde 1: Klirrende Kälte\nRunde 2: Kleinhacken\nRunde 3: KNOCHENSTURM\nBoneshard Dies, Bring in Ikky\nRunde 4: Black Claw\nRunde 5: Flock\n
  11. Rammbock war noch nie so wütend:4AQ7:221616M:11181FS:ZR0:N:Strategy added by Xannada#1265\nI have found this team to be more reliable than the Eisernes Sternchen build. As Jammer is a solo pet the experience reward is low so I don't recommend leveling, but you can.\nAlso I'd like to credit Gershuun#1131 with the original idea for the build, I just tweaked it to make it better.\n\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 3: Schwarze Klaue\nRunde 4: Schar\nRunde 5+: Rammbock will switch out your Ikky at some point during flock, when this happens Rammbock will die to Fluch der Verdammnis. If he doesn't use any ability of your 3rd pet.\n
  12. Seltsam aussehende Hunde:4A57:11161BB:ZL:221C1D1:N:Strategy added by Jadeon#1206\nRunde 1: Eisernes Sternchen Aufziehen\nRunde 2: Eisernes Sternchen Aufladen\nRunde 3: Eisernes Sternchen Aufziehen\nRunde 4: Eisernes Sternchen Aufziehen\nKnuffel betritt den Kampf\nRunde 5: Eisernes Sternchen Kraftkugel\nRunde 6: Eisernes Sternchen Aufladen\nRunde 7: Eisernes Sternchen Aufziehen\nPummelchen betritt den Kampf\nRunde 8: Eisernes Sternchen Aufziehen until death.\nWechsle zu deinem Level Pet\nAktiviere Benax\nRunde 9ish: Benax Fliegenschwarm\nRunde 10ish: Benax Zungenschlag\nContinue Tongue Lash until Burly Jr. is dead and win. \n
  13. Sumpfbewohner:4A6P:11181FS:ZL:122814D:P:167::::2::N:Strategy added by Lazey\nLozu:4A6P:11181FS:ZL:122A14D:P:168:1:3:1399:::\n\nAquatic level pets need more HP.\n\nRunde 1: Schwarze Klaue\nRunde 2-3: Schar kills Lilly, Molaze comes in.\nRunde 4: Level Pet is forced into battle.\nSwap to your Nexuswelpling\nRunde 1: Arkaner Sturm\nRunde 2-4: Manawoge kills Molaze, Ticker comes in.\nRunde 5: Arkaner Sturm, Nexuswelpling will die.\nRunde 6+: Schwanzfeger bis Nexuswelpling stirbt.\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
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  15. __ Gnomeregan __
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  17. Aufgeblähte Lepraratte:4EIL:021616M:01181FS:ZR0:N:Strategy added by Mordred#1140\nI was having some trouble with two other strategies on this fight. Yes, they succeeded in bringing down the Bloated Leper Rat; however, both times the first two pets died, necessitating bringing in the third pet, who, of course, died when the Bloated Leper Rat died.\n\nSo, running out of options, I came up with this tried and true, if somewhat overused cheese method. It worked and both Ikky and Unborn Val'kyr survived.\n\nRunde 1: Start with Ungeborene Val'kyr. Use Fluch der Verdammnis.\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 3: Schwarze Klaue\nRunde 4: Schar\n
  18. Kakerlake:4EHJ:212415R:ZR7:ZR0:N:Strategy added by CrazyRabbitLady\nI had used my Kun Lai Runt on an earlier fight so I needed to try something else to beat this. I went with my Zandalari and it worked really well. I used my Anklerender, Hatespark the Tiny and a third pet that wasn't used. \n\nRunde 1: Schwarze Klaue\nRunde 2: Jagdrudel\nRunde 3: Cockroach should die from that. If not, use a leap.\nEin gegnerisches Haustier wird aktiv\nRunde 4: Depending on the backline pets, just use whatever standard attacks you have to finish the fight. I had an Mech backline, so I used Hatespark the Tiny, Flamethrower then Conflagrate. \n
  19. Lebendiger Permafrost:4EO5:12235E:2114F9:ZR0:N:Strategy added by CrazyRabbitLady\nI had none of the pets for the other strategies so I went with this and it worked. Thought I'd share. \n\nRunde 1: Zerfetzen\nRunde 2: Blut im Wasser\nRunde 3: Wasserjet\nRepeat: Use Water Jet until Living Permafrost dies\nBackline Pet: Use Rip / Blood in the Water / Water Jet until Snarly dies against the backline pet\nBackline Pet: I used an Onyxian Whelpling to finish off the backline pets. Tail Sweep whenever, Healing Flame when off CD, Lift Off whenever a skill needs avoided.\nBackline Pet: Used a lvl 25 pet. Didn't need it. Im assuming anything sensible will work.\n
  20. Lebendiger Schlick:4EO6:211691:ZR7:ZR8:N:Strategy added by Bruski#1762\nThis strat is good for battlers who may have lots of level 25s, but not necessarily the ones required by other strats. TDScript provided for easy repeatability. \n\nPlease give this a like if you used this strat, and comment with any problems or suggestions!\n\nPrio 1: Säureglibber if Tauchen available in 2 turns or less\nPrio 2: Tauchen on CD\nPrio 3: Absorbieren otherwise\nAfter Rostschnecke dies, switch to Any Beast against Cockroach, or Any Elemental against mechs to finish them off. By the time Rostschnecke dies at least one of the two extra pets should be very weakened.\n
  21. Lebendiges Napalm:4EO7:111691:12198E:222C1OA:N:Strategy added by DragonsAfterDark\nRunde 1: Säureglibber\nRunde 2+3: Tauchen\nRunde 4+: Schleimberührung until Napalm dies\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Living Napalm, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust the Dark Phoenix's attacks\n\nNote 3:: Pass during any Undead / Dodge Rounds\n\nRunde 1+: Use Säureglibber until applied on enemy\nRunde 2+: Schleimberührung bis Finchen die Schnecke stirbt\n\nAktiviere Dunkles Phönixküken\nRunde 1: Entzünden\nRunde 2: Feuersbrunst\nRunde 3+: Brand until enemy #2 dies\nEnemy #3 Comes In\nRunde 1+: Entzünden until applied\nRunde 2+: Brand until Feuersbrunst comes off CD\nRunde 3: Feuersbrunst\n\nIf needed, bring in your Fauliger Wogling:\nWenn: Critter/Undead are up: Kriechender Schlamm > Korrosion > Gift spucken +\nWenn: Mech pet is up: Kriechender Schlamm > Gift spucken +\n
  22. Lepraratte:4EHG:111C2AI:1225PJ:222413R:N:Strategy added by Trog\nhttps://www.youtube.com/watch?v=eij4P0pAIb8&t=980s\n\nPriority 1: Blase\nPriority 2: Stampede\nPriority 3: Kneifen, repeat priorities until dead\nWechsle zu Wildes Purpurschlangenjunges\nPriority 1: Verbrannte Erde\nPriority 2: Atem, repeat priorities until dead\nWechsle zu Herold der Flamme\nPriority 1: Feuersbrunst\nPriority 2: Brand, repeat priorities\n
  23. Prototyp des Nerv-o-Trons:4EIH:11141JU:112BF7:11198E:N:Strategy added by circeramone\nCritter Pet must have Stampede\n\nFinal Pet needs Burn just in case your Critter pet with Stampede dies\n\nCredit to Lapz Gaming on YouTube for this strategy!!\n\nRunde 1: Vulkan\nRunde 2: Swap to Critter pet\nRunde 3 - 5: Stampede (3 round duration)\nRunde 6: Swap back to Cinder Pup\nRunde 7: Vulkan\nRunde 8: Swap back to Critter pet\nRunde 9 - 11: Stampede\n
  24. Pulverisierbot Mk 6001:4FV0:2005198:002314R:02041RT:N:Strategy added by circeramone\nAny pet will work in slots 2 AND 3, as long as they have Lightning Shield\n\nOMG thank you Threewolves and Eekwibble for writing TDscripts!!!\n\n\nRunde 1: Inflation\nRunde 2: Blitzschlagschild\nRunde 3: Any elemental attack will work, just keep lightning shield up. Usually don't need the 3rd pet.\n
  25. Türsteuerkonsole:4FFK:111691:1119HO:111C1NG:N:Strategy added by DragonsAfterDark\nI'm putting the warning here, since quite a few people have experienced this:\n\nDO NOT GO AFK after this battle. If you do, the door will close, and re-doing the fight will not open it again. You'll have to drop out of the dungeon and start over. If you need to go AFK, go inside the door at least, or head to the next pet and AFK there. \n\nRunde 1: Säureglibber\nRunde 2+3: Tauchen\nRunde 4+: Schleimberührung until Ultra Safe Napalm Carrier dies, or Rapanaschnecke does\nWenn:: Rapanaschnecke dies before Napalm, bring in your Schimmerschnecke and Schleimberührung\nWenn:: Rapanaschnecke survives to fight Freeze Ray, then: Säureglibber > Schleimberührung until dead\nBring in your Schimmerschnecke / Schlickmuschelschlurfer \nPriority 1: : Tauchen to avoid Ice Tomb / Sewer Eruption\nPriority 2: : Apply Säureglibber once\nPriority 3:: Schleimberührung all else\n
  26. Wachroboschreiter von Gnomeregan:4EIK:1126143:ZR7:ZR7:N:Strategy added by Threewolves\nHigh heels were invented by a woman who had been kissed on the forehead.\n\nRunde 1: Sandsturm\nRunde 2: Bodenbruch\nRunde 3: Zerquetschen\nRunde 4+: Use Sandstorm then Rupture whenever available. Otherwise, Crush. Clean up with remaining pets if needed.\n
  27. Wachtiger von Gnomeregan:4EIJ:22151DB:ZR7:ZR8:N:Strategy added by jtrezzo#1973\nThis is entirely solable with Molten Corgi if you happen to get two mech backline pets as well.\n\nTip: You can put in some level 1 pets (or just your pets from previous fight) to check if you have roaches, rats, or mechs, forfeit, then adjust with a combination of elemental, beast, or critter depending on what the observed backups are. \n\nRunde 1: Puppies of the Flame\nRunde 2-3: Flamethrower\nRunde 4: When he uses Feign Death, swap to beast if backup roach comes in, critter if a rat, or stay with Molten Corgi if a backup mech comes in.\nIf Mech:\nPriority 1 : Cast Cauterize when health drops below ~1000 HP\nPriority 2 : Puppies of the Flame\nPriority 3 : Flamethrower\n\nDepending on backup pet type, swap in your beast for roaches, critter for rats, or if a mech continue with Molten Corgi if still alive, or switch to backup elemental. Try to take something with a heal in case you need it.\n\nFinish off Guard Tiger when he comes back in with your elemental (or Corgi if still alive).\n\n
  28. Wachwolf von Gnomeregan:4EII:122B19C:2129MS:212319D:N:Strategy added by schlumpf#2707\nIt isn't too unlikely to just two-moth this.\n\nPriority 1: Mottenstaub\nPriority 2: Kokonschlag\nPriority 3: Alphastoß\n
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  30. __ Stratholm __
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  32. Auferstandene Wache:4NK3:122B19C:1123NH:11131HJ:N:Strategy added by schlumpf#2707\nIt doesn't really matter too much which moth and what abilities. The script just assumes you choose Kokonschlag in one of the slots and otherwise doesn't care if you choose Mottenstaub, Blitzschlag herbeirufen or Mottenkugeln and Alphastoß, Brand or Schneidender Wind. It all kind of works out.\n\nPrio 1: Blitzschlag herbeirufen or Mottenstaub or Mottenkugeln\nPrio 2: Kokonschlag\nPrio 3: Schneidender Wind or Brand or Alphastoß\nRepeat with your next moth.\n
  33. Der Bucklige:4JC5:222B1NI:ZR5:ZR0:N:Strategy added by DragonsAfterDark\nRunde 1: Ausweichen\nRunde 2-4: Stampede\nRunde 5: Schlaghagel\nRunde 6: Ausweichen\nRunde 7+: Schlaghagel until Huncher dies\nIf needed:\nBring in your Critter pet\nAny standard attack will finish the fight\n
  34. Fras Siabi:4NOM:221616M:11171A7:211C2AI:N:Strategy added by DragonsAfterDark\nA special thank you to Macstallion for his moves with a B/B UBV. I've officially put them into the strat. :)\n\n**Note**: The whole idea for the UBV hitting with the Schattenschocks, is to get her as low on HP as possible before using Heimsuchung, because she needs to die on the first hit with the last enemy pet.\n\n**~~**: Macstallion's moves for the B/B Ungeborene Val'kyr\nRunde 1: Fluch der Verdammnis\nRunde 2: Schattenschock\nRunde 3: Heimsuchung\nAktiviere Makabre Marionette\nRunde 1: Tod und Verfall\nRunde 2+3: Totentanz \nPyro comes in\nRunde 1: Totentanz finishes\nRunde 2+: Makabre Maracas until Makabre Marionette or Pyro dies\nAktiviere Ungeborene Val'kyr\nRunde 1: Schattenschock to finish off Pyro\n~~: Jump down to Infectus moves from here.\n\n**~~**: H/H Ungeborene Val'kyr\nRunde 1: Schattenschock\nRunde 2: Fluch der Verdammnis\nRunde 3: Schattenschock\nRunde 4: Heimsuchung\nAktiviere Makabre Marionette\nRunde 1+2: Totentanz\nPyro comes in\nRunde 1: Totentanz continues\nRunde 2+: Makabre Maracas until Pyro dies\n\nInfectus comes in\nRunde 1: Pass from stun if Makabre Marionette is still up\nAktiviere Ungeborene Val'kyr\nRunde 1: Fluch der Verdammnis\nUndead: Schattenschock\nAktiviere Küstenkrabbler\nRunde 1-3: Stampede\nRunde 4: Blase\nRunde 5+: Frost spucken until Infectus dies\n
  35. Gruftbestie:4JBV:11291HI:2129MS:111919E:N:Strategy added by schlumpf#2707\nWhich moth and what abilities mostly depend on your backline. The main enemy is probably best done with Blitzschlag herbeirufen, but backline pets may benefit from the weather more than you do, making Mottenstaub a better choice and Mottenkugeln the choice to pick when you're slower.\n\nThe script just assumes you choose Kokonschlag in one of the slots and otherwise doesn't care if you choose Mottenstaub, Blitzschlag herbeirufen or Mottenkugeln and Alphastoß, Brand or Schneidender Wind.\n\nPrio 1: Blitzschlag herbeirufen or Mottenstaub or Mottenkugeln\nPrio 2: Kokonschlag\nPrio 3: Schneidender Wind or Brand or Alphastoß\nRepeat with your next moth.\n
  36. Liz die Peinigerin:4JCD:212415R:221514S:ZR0:N:Strategy added by DragonsAfterDark\nRotation for both Zandalari:\nRunde 1: Schwarze Klaue\nRunde 2+3: Jagdrudel\nRunde 4+: Sprung until dead\n
  37. Postmeister Malown:4NOL:221C1D1:01181FS:222C14U:N:Strategy added by Stilgar#2864\nRunde 1: Fliegenschwarm\nRunde 2-4: Zungenschlag\nRunde 5: Blase\nRunde 6-9: Zungenschlag\nUndead round: Fliegenschwarm\nPlagued Mailemental comes in\nRunde 11: Benax will die, swap to Ikky\nRunde 12: Schwarze Klaue\nRunde 13: Schar\nRunde 14: Ikky dies, swap to Croaker\nZungenschlag\nSoul Collector comes in\nKeep Fliegenschwarm up\nBlase when you can to keep your hp up\nZungenschlag everything else\n
  38. Ruchloser Terry:4JCH:21161N:22151RR:ZR0:N:Strategy added by etherpotion\nWith the amount of rabbits being used, I was coming to a point where I do not have enough rabbits.\n\nThere's probably a combination of pets that can be used alongside the Käfer, potentially other beetles as well.\nThe Blinde Ratte comes with a strong tool that interrupts the flow, but I am also aware of its uniqueness in that regard. \n\nYou'll likely do not need the third pet, other than maybe to survive the undead phase.\n\nI also didn't have the combination of pets for the other strats :)\n\nRunde 1: Zischen\nRunde 2: Schwarm\nRunde 3: Zischen\nRunde 4: If Käfer is still alive Flankieren\nRunde 4-5: Aktiviere Blinde Ratte\nRunde 5-6: Schlaflied\nRunde 6-7: Stampede\nRunde 7-8: Schlaghagel\nRunde 8-9: Schlaghagel\nRunde 9-10: Schlaghagel\n
  39. Schlickspucker:4JCA:222BL7:112A1LQ:12161N:N:Strategy added by Threewolves\nRunde 1: Kauen\nForced Swap to your Traumwelpling\nRunde 2: Gifthaut\nRunde 3-5: Smaragdgrüner Traum\nRunde 6: Smaragdbiss\nRunde 7: Gifthaut\nRunde 8: Smaragdbiss\n Forced Swap to your Gipfelzicklein\nRunde 9: Kauen\nRunde 10+: Pass til done.\n
  40. Schwarzmähne:4JAA:12171TN:11141TO:ZR0:N:Strategy added by DragonsAfterDark\nRunde 1: Eisenhaut\nRunde 2+3: Falkosaurierschwarm!\nRunde 4: Raubtierschlag\nRunde 5: Passe\nRunde 6: Eisenhaut\nRunde 7-10: Falkosaurierschwarm! \nRunde 11: Eisenhaut\nRunde 12: Raubtierschlag\nRunde 13+: Falkosaurierschwarm!\nIf needed:\nAktiviere Scharfkrallenjunges\nPriority 1: Raubtierschlag on Shattered Defenses\nPriority 2: Wilde Winde on Shattered Defenses\nPriority 3: Falkosaurierschwarm! as filler\n
  41. Spuckling:4JCB:122814D:221BBQ:221B1NI:N:Strategy added by DragonsAfterDark\nPretty much anything with Dragonkin damage--doesn't even have to be a Dragonkin--can go in slot 1. Just keep in mind that the Belchling does Aquatic and Magic damage, so avoid using Flyers and Elementals. \n\nRunde 1+: Schwanzfeger until the Belchling dies\nEin gegnerisches Haustier wird aktiv\n\nPlague Whelp:\nRunde 1: Schwanzfeger\nRunde 2: Arkaner Sturm\nRunde 3+: Manawoge until Plague Whelp dies\n**Note**: The Plague Whelps are the only enemies where the turn order matters\n\nAll other enemies:\nPriority 1: Arkaner Sturm & Manawoge on CD\nPriority 2: Schwanzfeger all else\n\nAktiviere Kaninchen\nPriority 1: Ausweichen\nPriority 2: Schlaghagel as filler\nPriority 3: Eingraben when/if you want to\n
  42. Tommy der Grausame:4JC6:1119NB:ZR0:ZR0:N:Strategy added by Nordak\nRunde 1-3: Schwarm\nRunde 4: Kratzen\nRunde 5: Kratzen\nRunde 6: Passe\n
  43. Verseuchte Kleintiere:4NG9:211A9V:ZR0:ZR0:N:Strategy added by Zookeeper\nFeline Familiar soloed all of them. Other pets can be used as backup.\n\nRunde 1: Keep Stoneskin active.\nRunde 2: Pounce for filler and to finish off undead creatures. (Refresh Stoneskin during undead round.)\nRunde 3: Use Devour to kill critter pets.\n
  44. Wanderndes Trugbild:4JC2:222BBQ:2223EV:ZR0:N:Strategy added by DragonsAfterDark\nYou may want to bring a Beast for Slot #3. I got double Whelplings at one point, and their Dreadful Breath nearly caused me to lose the fight. \n\nRunde 1: Ausweichen\nRunde 2-4: Stampede\nRunde 5: Schlaghagel\nRunde 6: Ausweichen\nAfter that:\n~~: Stampede until dead\n~~: If Frühlingshase survives the Stampede, Schlaghagel\nAktiviere Hase\nPriority 1: Schlaghagel on Shattered Defenses\nPriority 2: Ausweichen on CD\nPriority 3: Stampede as filler\n
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  46. __ Todesminen __
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  48. "Käpt'n" Klutz:3KJG:221616M:11181FS:ZL:N:Strategy added by Aranesh\nRunde 1: Passe\nRunde 2: Passe\nRunde 3: Heimsuchung\nRunde 4: Aktiviere Ikky\nRunde 5: Schwarze Klaue\nRunde 6+: Schar\n
  49. Bergbauaffe:3KHD:122B1BR:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nRunde 1+2: use Außer Kontrolle\nRunde 3+4: use Abheben\nRunde 5: use Alphastoß\nRunde 6+7: use Außer Kontrolle, Bergbauaffe dies\nan enemy pet comes in\nRunde 1+: Alphastoß bis Mechanischer Axtschnabel stirbt\nAktiviere Terokrallenjungtier\nenemy HP < 618: use Verheeren\nif the enemy is a Flying Type, you want to use Verheeren when the enemy HP is under 406 \nwhen not active: use Schutz der Natur\nelse: use Alphastoß\n
  50. Feindschnitter 50:3KJH:1229R4:ZR0:ZR0:N:Strategy added by Aranesh\nRunde 1: Geysir\nRunde 2+3: Tauchen\nRunde 4: Wasserjet\nRunde 5+: Keep Geysir and Tauchen on cooldown, otherwise use Wasserjet\nIf your Pandarischer Wassergeist dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geysir will finish the fight anyway.\n
  51. Klutz' Kampfaffe:3KHH:12171TN:ZR0:ZR0:N:Strategy added by Eekwibble\nRunde 1&2: Falkosaurierschwarm!\nRunde 3: Eisenhaut\nRunde 4: Raubtierschlag\nRunde 5&6: Falkosaurierschwarm! - Krutz's Battle Monkey dies\nClean up with preferred pet/s\n
  52. Klutz' Kampfratte:3KHF:212417I:ZR0:ZR0:N:Strategy added by Eekwibble\nRunde 1: Biss\nRunde 2: Schleichen\nRunde 3: Fressen\nRunde 4: Biss - Klutz' Kampfratte dies\nClean up with preferred pet/s\n
  53. Klutz' Kampfvogel:3KHG:122814D:222814F:ZR0:N:Strategy added by Aranesh\nRunde 1: Arkaner Sturm\nRunde 2-4: Manawoge - Klutz's Battle Bird stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Continue using Arkaner Sturm and Manawoge when available, otherwise Schwanzfeger until your Nexuswelpling dies\n\nIf you need your Smaragdgrüner Protowelpe, keep Smaragdpräsenz active, use Smaragdgrüner Traum if you drop low on health and otherwise use Smaragdbiss\n
  54. Krümels Essensreste:3KJF:1225QC:21071C8:ZR0:N:Strategy added by Aranesh\nRunde 1: Lockvogel\nRunde 2: Donnerblitz\nRunde 3+: Now keep Donnerblitz and Lockvogel on cooldown and otherwise use Atem\nYour Mechanischer Pandarendrachling will usually solo the fight.\nIf you are unlucky, bring in your Terokrallenjungtier and use Ausweichen + Alphastoß\n\nCongrats!\n
  55. Pechvogel der Defias:3KHI:222BBQ:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nRunde 1: use Ausweichen\nRunde 2-4: use Stampede\nRunde 5+: use Schlaghagel until Pechvogel der Defias resurrects\nDann: use Stampede\nEin gegnerisches Haustier wird aktiv\nRunde 1+: use Schlaghagel until your Kaninchen dies\nAktiviere Terokrallenjungtier\nenemy HP < 618 : use Verheeren\nif the enemy is a Flying Type, you want to use Verheeren when the enemy HP is under 406 \nwhen not active: use Schutz der Natur\nelse: use Alphastoß\n
  56. Wütende Geode:3KHE:2226NA:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nRunde 1: use Strudel\nRunde 2: use Sturmflut\nRunde 3: Passe\nRunde 4: use Sturmflut\nRunde 5: use Strudel\nRunde 6: use Welle der Heilung\nRunde 7+: use Sturmflut until Wütende Geode dies\nan enemy pet comes in\nRunde 1+: Keep Strudel and Welle der Heilung on cooldown, otherwise use Sturmflut until your Kaiserkrabbe dies\nAktiviere Terokrallenjungtier\nenemy HP < 618: use Verheeren\nif the enemy is a Flying Type, you want to use Verheeren when the enemy HP is under 406 \nwhen not active: use Schutz der Natur\nelse: use Alphastoß\n
  57.  
  58. __ Höhle des Wehklagens __
  59.  
  60. Deviate Chomper::121B1BR:ZL:212044:N:Strategy added by Kurasu#2861\nThis team can take on all three of the teams quickly and efficiently, with only a short &#039;stopoff&#039; for the healing. \n\nI recommend keeping the pets in this order if you have a leveling pet as any Deviate Smallclaw roars that are blocked by the decoy will block the first two hits, saving a hit on the lowest HP pet.\n\nEDITED February 04, 2019, to officially bring in Crawdad for healing.\n\nRunde 1: Lockvogel\nBring in your Level Pet. Decoy blocks any attack.\nAktiviere Mechanischer Axtschnabel\nRunde 2+: Alphastoß until dead.\nEin gegnerisches Haustier wird aktiv\nRunde 1+: If backup is Razorclaw, or faster than Mechanischer Axtschnabel, use Außer Kontrolle on CD, then Alphastoß.\nIf backup is Chomper, or slower than Mechanischer Axtschnabel, use Alphastoß only.\nContinue until second enemy is dead.\nEin gegnerisches Haustier wird aktiv\nRunde 1: Wechsle zu Magischer Flusskrebs\nRunde 2: Erneuernder Nebel\nRunde 3: Wunsch\nRunde 4: Wechsle zu Mechanischer Axtschnabel\nLockvogel on CD.\nRepeat above steps with next enemy until dead.\n
  61. Deviate Chomper:3I1K:111B1L5:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nPriority 1: Vergänglichkeit\nPriority 2: Fluch der Vorahnung\nPriority 3: Stacheln all else\nBring in your next pet\nAny standard attack will finish the fight\n
  62. Deviate Flapper:3I1J:222814F:ZR0:ZR0:N:Strategy added by Aranesh\nRunde 1: Smaragdpräsenz\nUse the following priority system:\nPrio 1: Keep Smaragdpräsenz active\nPrio 2: Use Smaragdgrüner Traum when you drop below ~1000 health\nPrio 3: Smaragdbiss\n
  63. Deviate Smallclaw:3I1I:122414Q:ZR6:ZR0:N:Strategy added by DragonsAfterDark\nRunde 1: Aufladen\nRunde 2: Außer Kontrolle\nEin gegnerisches Haustier wird aktiv\nRunde 1: Außer Kontrolle continues\n\nAfter Turn 1 against Enemy #2:\nBeasts:: Aufladen & Außer Kontrolle on CD, Laser as filler\nFlying:: Aufladen on CD & Laser \nAquatic:: Aufladen & Außer Kontrolle on CD, Laser as filler\n\nFlying enemies were the only ones I needed a second pet for, so having a pet with magic abilities on hand is best. Dragonkin with Magic abilities are better.\n
  64. Dreadcoil:3I1N:2215198:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nRunde 1: use Zusätzlicher Beschlag\nRunde 2: use Goldregen\nRunde 3+: use Inflation until Schreckenswinder is dead\nan enemy comes in\nRunde 1+: use Inflation until Klein Bling dies\nAktiviere Terokrallenjungtier\nenemy HP < 618: use Verheeren\nif the target enemy is a Flying enemy, you want to use Verheeren when the enemy HP is under 406\nwhen not active: use Schutz der Natur\nelse: use Alphastoß\n
  65. Everliving Spore:3I1R:22171E6:ZR9:ZR9:N:Strategy added by Liax\nPummeliger Glibber Can be used instead of Syd\nBackline pets with high HP works best. But they almost never come into play.\n\nRunde 1: Strudel on cooldown\nRunde 2: Heilender Fluss on cooldown\nRunde 3: Flutwelle\n
  66. Growing Ectoplasm 2:3I1Q:22171A7:111AEN:ZR0:N:Strategy added by DragonsAfterDark\nIf your Mechanical Axebeak still has decent health, you can use it again here. \n\nRunde 1: Lebensentzug\nRunde 2-4: Totentanz\nRunde 5+6: Knochenbiss\nAktiviere Roboglucke\nFor the Random Enemy Pets:\n\nDeviate Smallclaw & Deviate Flapper:\nAufladen > Übertakten > Picken+\n\nDeviate Chomper:\nAufladen > Picken+\n
  67. Growing Ectoplasm 2::212415R:222814F:ZR0:N:Strategy added by Aranesh\nYou can use a Zandalari Kneebiter as well instead of the Anklerender\n\nRunde 1: Schwarze Klaue\nRunde 2+3: Jagdrudel\nRunde 4: Sprung bis Growing Ectoplasm stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Schwarze Klaue and Jagdrudel until your Knöchelreißer der Zandalari dies\nAktiviere Smaragdgrüner Protowelpe\nRunde 1: Smaragdpräsenz\nRunde 2+: Keep Smaragdpräsenz active, use Smaragdgrüner Traum when you drop below 1000 health and use Smaragdbiss to finish the enemy pets.\n
  68. Hiss:3I1P:212A1G5:121B8L:222814F:N:Strategy added by Aranesh\nStrategy created by ShadowJK, thanks!\n\nRunde 1: Strudel\nRunde 2: Blitzschlag herbeirufen\nRunde 3: Wechsle zu Aufziehgnom\nRunde 4: Geschützturm bauen\nRunde 5: Metallfaust\nRunde 6: Metallfaust - Hiss stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Keep Geschützturm bauen on cooldown and use Metallfaust otherwise until your Aufziehgnom dies\nBring back your Hydraling\nRunde 1: Blitzschlag herbeirufen\nRunde 2+: Schwanzschlag bis Hydraling stirbt\nAktiviere Smaragdgrüner Protowelpe\nRunde 1: Smaragdpräsenz\nRunde 2-4: Smaragdgrüner Traum\nRunde 5+: Smaragdbiss\n
  69. Phyxia:3I1O:12161BB:1123NH:112CH0:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use last moth that was\nused against Son of Skum.\n\nNext: Moth team vs. Dreadcoil (https://www.wow-petguide.com/index.php?Strategy=2728)\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nRunde 4+: Toxischer Rauch bis Phyxia stirbt\nSecond enemy pet comes in\nRunde 1: Aufziehen\nRunde 2: Aufziehen\nRunde 3+: Toxischer Rauch until second enemy pet dies\nThird enemy pet comes in\nRunde 1: Aufziehen\nRunde 2: Aufziehen\nRunde 3+: Toxischer Rauch until third enemy pet dies\nIf necessary, bring in Gartenmotte and strategy below until the fight is done\nRunde 1: Mottenstaub\nRunde 2: Kokonschlag\nRunde 3: Schneidender Wind\nRunde 4: Schneidender Wind
  70. Son of Skum:3I1L:11181FS:120814D:ZR0:N:Strategy added by DragonsAfterDark\nS/S Foulfeather (2,2,1) is a good alternative to Ikky. I changed the Script so there won&#039;t be a conflict between Savage Talon and Peck :)\n\nPriority 1: Schwarze Klaue\nPriority 2: Schar\nPriority 3: Wilde Kralle to finish off an enemy if needed\nAktiviere Nexuswelpling\nRunde 1+: Manawoge & Schwanzfeger to finish fight\n
  71. Vilefang:3I1M:12171TN:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nPriority 1: Eisenhaut on CD\nPriority 2: Raubtierschlag on Shattered Defenses\nPriority 3: Falkosaurierschwarm! as filler\n
  72.  
  73. __ Menagerier __
  74.  
  75. Blingtron 4999b, Protectron 022481 und Protectron 011803:2JK0:120314R:1126140:ZR0:N:Runde 1: Zerfetzen \nRunde 2: Blut im Wasser \nRunde 3+: Zerfetzen until Blingtron 4999b is dead (mostly due to self-destruct) \nProtectron 022481 betritt den Kampf\nRunde 1: Zerfetzen \nRunde 2: Zerfetzen \nRunde 3: Blut im Wasser - your Razortooth dies :/ \nAktiviere Chrominius\nRunde 1: Biss - the first Protectron dies\nProtectron 011803 betritt den Kampf\nRunde 2: Heulen \nRunde 3: Kraftsog - Chrominius stirbt \nBring in your third pet\nRunde 1: Use any standard attack to bring the last Protectron down\n
  76. Brutus und Rukus:2JJM:201414Q:101B8L:ZR0:N:Runde 1: Teufelsfeuerbrand\nRunde 2: Blitzschlag herbeirufen\nRunde 3: Wechsle zu Aufziehgnom\nRunde 4: Geschützturm bauen\nRunde 5: Metallfaust - Brutus stirbt\nRukus betritt den Kampf\nRunde 1: Metallfaust\nRunde 2: Geschützturm bauen - Aufziehgnom stirbt\nAktiviere Mikrowache der Sonnenhäscher\nRunde 1: Blitzschlag herbeirufen - Rukus stirbt\n
  77. Der Tukanator:2JKR:122814D:ZR0:ZR0:N:Strategy added by Infernal\nRunde 1: Arkaner Sturm\nRunde 2-4: Manawoge\n\nThat's it ^^\n
  78. Diebs, Tyri und Puzzle:2DAB:22256L:ZL:22231TB:N:Credit: Myzou from Wowhead.\n\nRunde 1: Feger – Puzzle is forced in\nRunde 2: Wechsle zu deinem Level Pet\nRunde 3: Wechsle zu Knochi\nRunde 4: KNOCHENSTURM\nRunde 5: KNOCHENSTURM\nRunde 6: KNOCHENSTURM\nRunde 7: Pass – your Knochi dies\nBring in your Enchanted Broom\nRunde 8-9: Aufziehen x2 – Puzzle dies\nDeebs betritt den Kampf\nRunde 10: Verbeulen – Deebs dies\nTyri betritt den Kampf\nRunde 11: Verbeulen – you win\n
  79. Dr. Maböse, Rübezählchen und Sloppus:2JGD:1126140:111A1G5:1225QC:N:Strategy from Snemarch, thanks!\n\nRunde 1: Heulen\nRunde 2: Kraftsog - Mr. Terrible dies\nAktiviere Hydraling\nRunde 1: Panzerrüstung\nRunde 2+: Tiefer Biss bis Carroteye stirbt\nSloppus betritt den Kampf\nRunde 1+: Tiefer Biss bis Hydraling stirbt\nAktiviere Mechanischer Pandarendrachling\nRunde 1: Lockvogel\nRunde 2: Donnerblitz\nRunde 3+: Atem bis Sloppus stirbt\n
  80. Eleanor:2DS7:221C1D1:ZR0:ZR0:N:Strategy added by Remte\nRunde 1: Blase\nRunde 2: Schlammlawine\nRunde 3+: Use Zungenschlag and Schlammlawine whenever you can. It's that easy! :D\n
  81. Erris / Kura with Enbi'see, Mal, and Bones::20091ND:ZL:0127A0:N:Strategy added by CrazyFluffy#21258\nRunde 1: Arkane Explosion bis Aufgeladener Manafresser stirbt\nWechsle zu deinem Level Pet\nSwap to your Chrominius\nRunde 1+: Arkane Explosion until Mal and Enbi'se is dead\nEnemy Bones comes in\nRunde 1: Pass if Bones is flying else Kraftsog\n
  82. Erris / Kura with Moon, Mouthy, and Carl::2128ME:ZL:222CAJ:N:Strategy added by Saintgabrial\nStrategy by Saintgabrial.\n\nRunde 1: Alpha Strike\nRunde 2: Cocoon Strike\nRunde 3: Moth Dust\nRunde 4+: Alpha Strike until Moon is dead.\nMouthy betritt den Kampf\nRunde 1+: Alpha Strike until Mouthy is dead.\nCarl comes in. (NOTE: Be careful not to kill him too soon).\nRunde 1+: Alpha Strike until Carl has less than 618 HP or your moth dies.\nNOTE: If Carl is below 618 HP and your moth is still alive pass until your moth is dead.\nBring in your Darkmoon Zeppelin (Now the next moves depends on Carl's health).\nRunde 1: Flyby If Carl has more than 618 HP.\nRunde 1 or 2: Explode when under 618.\nYour leveling pet gets all the EXP for being the only survivor.\n
  83. Erris / Kura with Nicodemus, Brisby, and Jenner::1116143:ZL:ZR0:P:::::10::N:Strategy added by Saintgabrial\nStrategy kindly suggested by Droz, thanks!\n\nRunde 1: Sandsturm\nRunde 2: Swap to level pet.\nRunde 3: Wechsle zurück zu Götze des Anubisath\nRunde 4+: Zerquetschen bis Nicodemus stirbt.\nBrisby betritt den Kampf\nRunde 1: Sandsturm\nRunde 2: Crush until Brisby is dead.\nJenner betritt den Kampf\nSandsturm\nRunde 1: Zerquetschen bis Jenner stirbt.\n
  84. Erris / Kura with Spores, Dusty, and Salad::12281LP:ZL:1219R4:N:Strategy added by Saintgabrial\nStrategy by Saintgabrial.\n\nRunde 1: Arkaner Sturm\nRunde 2 - 3: Manawoge killing Spores.\nDusty betritt den Kampf\nRunde 1: Manawoge continues.\nRunde 2: Arkaner Sturm\nHere it depends on luck. Your whelpling may have killed Dusty or Dusty is still alive and you'll need to Tail Sweep once to kill Dusty or Dusty may kill your Welp. (If my Whelp dies I just start over). \nSalad betritt den Kampf\nBring in your Leveling Pet.\nWechsle zu Pandarischer Wassergeist.\nRunde 1: Strudel\nRunde 2+: Wasserjet bis Salad stirbt.\n
  85. Erris / Kura with Sprouts, Prince Charming, and Runts::111C1JN:11261BB:ZL:N:Strategy added by CrazyFluffy#21258\n\nOct. 24: Updated strategy and TD Script\n\nRunde 1: Ausweichen\nRunde 2+: Tiefer Biss until enemy Sprouts dies\nPrince Charming comes in\nRunde 1: Ausweichen\nRunde 2+: Tiefer Biss until enemy Prince Charming dies\nRunts comes in\nRunde 1+: Tiefer Biss bis Glitschschockaal stirbt\nAktiviere Eisernes Sternchen\nRunde 1: Kraftkugel until enemy Prince Charming dies\nRunde 2-3: Aufziehen until Runts have less health than 618\nRunde 4: Explodieren when Runts have health < 618\n
  86. Gorefu:2JEN:11161BB:ZR0:ZR0:N:The three Pests can be defeated by many combinations of pets. Listed here are only a few good options, but there are many other good choices.\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\n
  87. Jahan, Archimedes und Samm:2JJR:122814D:ZR0:ZR0:N:Runde 1: Manawoge (continues for 3 rounds)\nRunde 4: Arkaner Sturm\nRunde 5+: Schwanzfeger until the fight is done\n
  88. Karottus maximus:2JDC:11161BB:ZR0:ZR0:N:The three Pests can be defeated by many combinations of pets. Listed here are only a few good options, but there are many other good choices.\n\nRunde 1: Aufziehen\nRunde 2: Kraftkugel\nRunde 3: Kraftkugel\nRunde 4: Aufladen\nRunde 5: Aufziehen\n
  89. Klitzekleiner:2JLL:11161BB:ZR0:ZR0:N:If possible, pick one additional pet that has any damaging spell that does more than 500 damage in one hit.\n\nStrategy suggested by Remte. \n\nRunde 1: Aufziehen\nRunde 2: Aufziehen\nRunde 3: Passe\nRunde 4: Aufziehen\nRunde 5: Aufladen\nRunde 6: Aufziehen\n
  90. Kromli und Gromli:2JJP:221514S:212415R:ZR0:N:Strategy added by Petweaver\nRunde 1: Schwarze Klaue\nRunde 2: Jagdrudel\nRunde 3-6: Sprung until Kromli is dead, usually 3 do the trick.\nGromli betritt den Kampf\nRunde 1: Schwarze Klaue\nRunde 2: Jagdrudel\nRunde 3: Sprung\nRunde 7: Normally the Knöchelreißer der Zandalari can solo it but if not, just bring out your Wadenbeißer der Zandalari and continue on until Gromli is dead.\n
  91. König der Blüten und Königin der Blüten:2JJO:222514S:211415R:ZR0:N:Very fast strategy to kill the royal flowers. The idea originally came from Remte\n\nRunde 1: Schwarze Klaue\nRunde 2+3: Jagdrudel\nRunde 4: Blutbiss - the Queen dies\nRunde 5+: Schwarze Klaue until your Kneebiter is dead.\nAktiviere Knöchelreißer der Zandalari\nRunde 1+2: Jagdrudel\nRunde 3+4: Verschlingen\n
  92. Manos, Hatos und Fatos:2JK2:1225QC:1126140:ZR0:N:Runde 1+: Atem bis Manos stirbt\nHanos comes out\nRunde 1: Lockvogel\nRunde 2+: Atem bis Hanos stirbt\nFatos comes out\nRunde 1+: Atem until your Dragonling dies.\nAktiviere Chrominius\nRunde 1+: Biss Fatos to death!\n
  93. Nagezahn:2JDB:11161BB:ZR0:ZR0:N:The three Pests can be defeated by many combinations of pets. Listed here are only a few good options, but there are many other good choices.\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\n
  94. Quintessenz des Lichts:2JKI:22152N:ZR0:ZR0:N:Great recommendation by Luigi - thanks for suggesting this strategy!\n\nRunde 1: Arkanschlag\nRunde 2: Arkanschlag\nRunde 3: Lebensaustausch\nRunde 4: Arkanschlag\nRunde 5+: Arkanschlag\n
  95. Steinbeißer, Steinschlinger und Giftzahn :2JJU:101A1G5:ZR0:ZR0:N:Strategy added by Gráinne\nRunde 1: Tiefer Biss \nRunde 2: Tiefer Biss \nRunde 3: Panzerrüstung \nRunde 4+: Tiefer Biss bis Rockbiter stirbt \nStonechewer betritt den Kampf\nRunde 1: Tiefer Biss \nRunde 2: Panzerrüstung \nRunde 3+: Tiefer Biss until Stonechewer is dead as well \nAcidtooth betritt den Kampf\nRunde 1+: Tiefer Biss and keep Panzerrüstung on cooldown.\n
  96. Tirs und Feuro:2JJT:2126HS:11191MB:ZR0:N:To be on the safe side, best bring another level 25 aquatic pet along. Mostly it&#039;s not needed though.\n\nRunde 1: Strudel\nRunde 2+: Sturmflut bis Tirs stirbt\nFiero betritt den Kampf\nRunde 1: Strudel\nRunde 2+: Sturmflut bis Kaiserkrabbe stirbt\nBring in your Strider\nRunde 1+: Wasserjet until Fiero is dead as well\nIf you are rather unlucky, your Strider will not manage. In that case bring your third pet and use aquatic spells to kill Fiero.\n
  97. Würmchen, Murksi und Piex:2JJQ:1116143:11161BB:1127AI:N:Runde 1: Sandsturm\nRunde 2: Zerquetschen\nRunde 3: Zerquetschen\nRunde 4: Zerquetschen\nRunde 5: Zerquetschen\nRunde 6: Zerquetschen - Sometimes Grubbles dies here already. In that case skip to Scrags.\nRunde 7: Abwehr\nRunde 8+: Zerquetschen bis Grubbles stirbt\nScrags betritt den Kampf\nRunde 1: Pass - you get stunned.\nRunde 2: Wechsle zu Eisernes Sternchen\nRunde 3: Aufziehen\nRunde 4: Aufladen\nRunde 5: Aufziehen\nStings betritt den Kampf\nRunde 1: Aufziehen\nRunde 2: Kraftkugel\nRunde 3: Aufladen\nRunde 4: Aufziehen\nRunde 5: If Eisernes Sternchen died too early, bring Bring in Dunkelmond-Panzer and depending on Stings HP use either Verunsicherungstaktik or Ionenkanone or both starting with Shock and awe.\n
  98.  
  99. __ Draenor Meister __
  100.  
  101. Ashlei:2L2K:1115QC:ZL:ZL:N:Runde 1+: Atem bis Pixiebell stirbt\nDoodle betritt den Kampf\nRunde 1: Bomberangriff\nRunde 2+: Atem until Tally dies. (Doodle swaps out and Tally swaps in sometime between your Breaths)\nDoodle comes back in\nRunde 1+: Atem until Doodle is below 560 health\nDann:: Explodieren - your leveling pets will get the full experience.\n
  102. Besudeltes Klauenmaul:2SDH:11181FS:1116143:122A1LQ:N:Great choicese for a second pet are an Anubisath Idol or an Emerald Proto-Whelp\n\nRunde 1: Schwarze Klaue\nRunde 2-4: Schar - Tainted Maulclaw stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1: Schar - Ikky stirbt\n\nClean up the rest with your other pets.\n
  103. Chaoswelpe:2SDE:212415R:1116143:111814F:N:Runde 1: Schwarze Klaue\nRunde 2+3: Jagdrudel\nRunde 4: Sprung - if required and necessary\n\nBring in your Tanaan Backup Pets and use their rotations to finish the remaining enemy pets.\n
  104. Cymre Leuchtklinge:2HRT:1213170:1227AI:ZL:P:::::10::N:This strategy was originally created by Cymre herself. Check out her video for detailed instructions:\nhttps://www.youtube.com/watch?v=b9zUXxdHHwc\n\nRunde 1: Betäubungssaat\nRunde 2: Vergifteter Ast\nRunde 3: Photosynthese\nRunde 4: Vergifteter Ast - Cymre swaps to Wishbright Lantern\nRunde 5: Wechsle zu Dunkelmond-Panzer\nRunde 6: Rakete\nRunde 7: Rakete\nRunde 8: Ionenkanone - Wishbright Lantern stirbt\nIdol of Decay comes back in\nRunde 3: Minenfeld (after waiting 2 rounds)\nRunde 4+: Rakete until your Tonk is dead\nBring back in your Blühendes Urtum\nRunde 1: Betäubungssaat\nRunde 2: Vergifteter Ast\nRunde 3: Photosynthese\nRunde 4: Vergifteter Ast - Cymre swaps to Gyrexle\nRunde 5: Vergifteter Ast\nRunde 6: Vergifteter Ast\nRunde 7: Vergifteter Ast\nRunde 8: Betäubungssaat\nRunde 9: Vergifteter Ast\nRunde 10: Wechsle zu deinem Level Pet\nRunde 11: Swap back to your Ancient\nRunde 12+: Continue with Vergifteter Ast until Gyrexle is dead\n
  105. Dunkles Auge:2SDK:221616M:11181FS:122A1LQ:N:Strategy created by Nyari.\n\nRunde 1: Fluch der Verdammnis\nRunde 2: Passe\nRunde 3: Heimsuchung\nRunde 4: Aktiviere Ikky\nRunde 5: Schwarze Klaue\nRunde 6+: Schar - Dark Gazer stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Wilde Kralle bis Ikky stirbt\nBring back your Val'kyr\nRunde 1+: Schattenschock until your Val'kyr dies\nAktiviere Smaragdgrüner Protowelpe\nRunde 1-3: Smaragdgrüner Traum\nRunde 4: Smaragdpräsenz\nRunde 5+: Smaragdbiss - use Smaragdgrüner Traum again if you run low on health\n
  106. Entweihte Erde:2SDQ:221616M:11181FS:122A1LQ:N:Strategy added by Aranesh\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 3: Schwarze Klaue\nRunde 4: Schar\nRunde 5+: Wilde Kralle bis Ikky stirbt\nAktiviere Smaragdgrüner Protowelpe\nRunde 1-3: Smaragdgrüner Traum\nRunde 4: Smaragdpräsenz\nRunde 5+: Smaragdbiss until the last pet is dead, keep Smaragdpräsenz active.\n
  107. Gargra:2L2I:222414Q:ZL:1127AI:N:Strategy kindly suggested by Mia, thanks!\n\nRunde 1: Aufladen\nRunde 2: Außer Kontrolle - Wolfus stirbt\nRunde 3: Fangra comes in and gets punched in the face.\nRunde 4: Wechsle zu deinem Level Pet\nRunde 5: Wechsle zurück zu Mikrowache der Sonnenhäscher\nRunde 6: Aufladen\nRunde 7: Außer Kontrolle - Fangra stirbt\nRunde 8: Wolfgar comes in and gets punched in the face as well.\nRunde 9: Teufelsfeuerbrand until your Micro-Sentry is dead (sometimes he can finish the fight)\nBring in your Dunkelmond-Panzer (or any other level 25 pet with some good attacks\nRunde 1+: Ionenkanone (or whatever you see suitable to finish Wolfgar)\n
  108. Schlammquaker:2SDJ:11181FS:1116143:122A1LQ:N:Strategy kindly suggested by Remte, thanks!\n\nNOTE: If Ikky gets frogged just start the fight over.\nRunde 1: Schwarze Klaue\nRunde 2+: Schar - Mirecroak stirbt.\nNext enemy pet comes in.\nRunde 1+: Schar bis Ikky stirbt.\n\nBring in your Backup Pets to clear the fight.\n
  109. Schreckenswandler:2SDN:222415R:122CAJ:222814F:N:Strategy kindly suggested by Mark, thanks!\n\nRunde 1: Urschrei\nRunde 2: Schwarze Klaue\nRunde 3+: Jagdrudel - your Anklerender dies\nBring in your Zeppelin\nRunde 1: Rakete - Dreadwalker stirbt\nFirst enemy pet comes in\nRunde 1: Lockvogel\nRunde 2+: Rakete until your Zeppelin is kiled the first time and enters mechanical stage.\nDann:: Explodieren\n\nBring in your third pet and clean up, should be easy prey at this point.\n
  110. Skrillix:2SDP:222616M:121713Q:222814F:N:Runde 1: Fluch der Verdammnis\nRunde 2: Passe\nRunde 3: Passe\nRunde 4: Unheiliger Aufstieg\nAktiviere Flickenwelpe\nRunde 3: Heulen - Skrillix stirbt\nRunde 4+: Infizierender Biss until your Pup is done\nBring in your Tanaan Pet\nUse this pet to clean up :-)\nGreat choices are an Götze des Anubisath or an Smaragdgrüner Protowelpe.\n
  111. Taralune :2L2L:ZL:111B8L:1229R4:N::::5::N:Strategy added by Aranesh\nRunde 1: Passe\nRunde 2: Wechsle zu Aufziehgnom\nRunde 3: Geschützturm bauen\nRunde 4: Metallfaust - this will get interrupted\nRunde 5-6: Reparieren\nRunde 7: Geschützturm bauen\nRunde 8: Metallfaust\nRunde 9: Metallfaust\nRunde 10: Geschützturm bauen - Serendipity stirbt\nGrace betritt den Kampf\nRunde 11: Metallfaust - Grace will cast Lightning, sealing its own fate thanks to your turrets ^^\nRunde 12: Metallfaust - don't bother repairing again. Your gnome won't survive long enough.\nIf your Aufziehgnom survived, build another turret and keep using Metallfaust until it dies.\nAtonement should be out when you switch to your Pandarischer Wassergeist\nDepending on how much life Atonement still has, you can either Wasserjet it down (less than 500 HP) or use Geysir, Tauchen, Wasserjet to finish the fight\n
  112. Tarr der Schreckliche:2L26:101616M:21288A:ZL:N:Runde 1: Heimsuchung\nAktiviere Fossiles Jungtier\nRunde 1: KNOCHENSTURM Gladiator Murkalot switches with Gladiator Deathy\nRunde 2: Uralter Segen\nRunde 3: Wechsle zu deinem Level Pet\nRunde 4: Wechsle zurück zu Fossiles Jungtier\nRunde 5: KNOCHENSTURM - killing off Gladiator Murkalot in the back row\nRunde 6: Uralter Segen\nRunde 7: Knochenbiss\nRunde 8: Knochenbiss Killing of Gladiator Deathy\nGladiator Murkimus betritt den Kampf\nRunde 1+ : Use Uralter Segen on cooldown and otherwise Knochenbiss until your Fossiles Jungtier dies.\nAktiviere Ungeborene Val'kyr\nRunde 1+ : Schattenschlag until the fight is done!\n
  113. Terrorflamme:2SDI:122314R:1213N7:122A1LQ:N:Runde 1: Zerfetzen\nRunde 2: Blut im Wasser\nRunde 3: Blitzschlagschild\nRunde 4+: Zerfetzen until your Razortooth dies\nBring in your snail\nRunde 1+2: Tauchen\nRunde 3+: Schleimberührung bis Direflame stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1: Panzerschild\nRunde 2+: Schleimberührung and Tauchen until your Whelk dies\nAktiviere Smaragdgrüner Protowelpe\nRunde 1-3: Smaragdgrüner Traum\nRunde 4: Smaragdpräsenz\nRunde 5+: Smaragdbiss until the last pet is dead, keep Smaragdpräsenz active.\n
  114. Teufelsfliege:2SDG:1126140:1116143:ZR0:N:Runde 1: Heulen\nRunde 2-4: Kraftsog - Felfly stirbt\nNext enemy pet comes in\nRunde 1+: Biss bis Chrominius stirbt\nAktiviere Götze des Anubisath\nRunde 1: Sandsturm\nRunde 2+: Zerquetschen and keep Sandsturm on cooldown until the fight is won \n
  115. Trübklaue:2SDL:122A1LQ:2126140:222814F:N:Strategy kindly suggested by Eldric, thanks!\n\nRunde 1: Smaragdbiss\nRunde 2: Wechsle zu Chrominius\nRunde 3: Heulen\nRunde 4: Kraftsog - Bleakclaw stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Arkane Explosion bis Chrominius stirbt\nAktiviere Smaragdgrüner Protowelpe\nRunde 1: Smaragdgrüner Traum\nRunde 2: Smaragdpräsenz\nRunde 3: Smaragdbiss\nNOTE: Now from here on out keep Smaragdpräsenz active Smaragdgrüner Traum when below 700 HP and Smaragdbiss in between those, until the extra pets are dead. \nUse your 3rd pet if you need too.\n
  116. Verderbter Donnerschwanz:2SDD:222415R:1116143:122A1LQ:N:Runde 1: Urschrei\nRunde 2: Schwarze Klaue\nRunde 3+4: Jagdrudel\nIn most cases your Anklerender dies. If that happens, bring in Götze des Anubisath.\nOtherwise use another "Urschrei" to kill the Corrupted Thundertail, then swap to Götze des Anubisath \n\nRunde 1: Sandsturm\nRunde 2: Zerquetschen and Sandsturm on cooldown until you won the fight.\n
  117. Verfluchter Geist:2SDF:222BL7:122A1LQ:222814F:N:Strategy added by KáPé\nRunde 1: Kauen\nRunde 2-4: Stampede\nRunde 5: Pass (your pet will die)\nVerfluchter Geist dies\na random enemy comes in\nbring in Smaragdgrüner Protowelpe\nRunde 1: Smaragdgrüner Traum if your pet's HP < 60%\nRunde 2: keep Smaragdpräsenz buff on\nRunde 3: Smaragdbiss until enemy dies\n
  118. Vesharr:2L2J:0027A0:1215QC:ZL:N:Strategy added by Saintgabrial\nRunde 1+: Arkane Explosion bis Chrominius stirbt\nAktiviere Mechanischer Pandarendrachling\nRunde 1: Atem\nRunde 2: Donnerblitz\nRunde 3+: Atem bis Apexis Guardian wieder aufersteht\nDann:: Explodieren - your small pet gets the full experience points :-)\n
  119. Wächter des Dämonenpakts:2SC9:022616M:11181FS:122A1LQ:N:Runde 1: Fluch der Verdammnis\nRunde 2: Unheiliger Aufstieg - your Val'kyr dies\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2+: Schar - Felsworn Sentry stirbt\nEin gegnerisches Haustier wird aktiv\nRunde 1+: Use Ikky until it dies\nAktiviere Smaragdgrüner Protowelpe\nRunde 1-3: Smaragdgrüner Traum\nRunde 4: Smaragdpräsenz\nRunde 5+: Smaragdbiss until all pets dead, ensure presence does not drop off\n
  120. Übles Blut von Draenor:2SDM:221616M:11181FS:122A1LQ:N:Strategy created by Nyari.\n\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2+: Schar - Vile Blood dies\nBring back your Val'kyr\nRunde 1+: Schattenschock until your Val'kyr dies\nAktiviere Smaragdgrüner Protowelpe\nRunde 1: Smaragdgrüner Traum\nRunde 2: Smaragdpräsenz\nRunde 3: Smaragdbiss until the end - use Smaragdgrüner Traum again if you drop low on health.\n
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