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  1. version=S2
  2. layoutcmp=Uncompressed
  3. objlst=obj.ini
  4. colarr1=../collision/Collision array 1.bin
  5. colarr2=../collision/Collision array 2.bin
  6. angles=../collision/Curve and resistance mapping.bin
  7. buildscr=../build.bat
  8. romfile=../s2built.bin
  9. [Emerald Hill Zone Act 1]
  10. tiles=../art/kosinski/EHZ_HTZ.bin
  11. blocks=../mappings/16x16/EHZ.bin
  12. chunks=../mappings/128x128/EHZ_HTZ.bin
  13. layout=../level/layout/EHZ_1.bin
  14. objects=../level/objects/EHZ_1.bin
  15. rings=../level/rings/EHZ_1.bin
  16. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/EHZ.bin:0:16:48
  17. startpos=../startpos/EHZ_1.bin:Sonic:Level Start
  18. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  19. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  20. objlst=objEHZ.ini
  21. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  22. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  23. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  24. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  25. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  26. animblocks=EHZ/AnimatedBlocks.bin
  27. [Emerald Hill Zone Act 2]
  28. tiles=../art/kosinski/EHZ_HTZ.bin
  29. blocks=../mappings/16x16/EHZ.bin
  30. chunks=../mappings/128x128/EHZ_HTZ.bin
  31. layout=../level/layout/EHZ_2.bin
  32.  
  33. objects=../level/objects/EHZ_2.bin
  34. rings=../level/rings/EHZ_2.bin
  35. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/EHZ.bin:0:16:48
  36. startpos=../startpos/EHZ_2.bin:Sonic:Level Start
  37. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  38. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  39. objlst=objEHZ.ini
  40. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  41. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  42. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  43. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  44. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  45. animblocks=EHZ/AnimatedBlocks.bin
  46. [Chemical Plant Zone Act 1]
  47. tiles=../art/kosinski/CPZ_DEZ.bin
  48. blocks=../mappings/16x16/CPZ_DEZ.bin
  49. chunks=../mappings/128x128/CPZ_DEZ.bin
  50. layout=../level/layout/CPZ_1.bin
  51. objects=../level/objects/CPZ_1.bin
  52. rings=../level/rings/CPZ_1.bin
  53. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CPZ.bin:0:16:48
  54. startpos=../startpos/CPZ_1.bin:Sonic:Level Start
  55. colind1=../collision/CPZ and DEZ primary 16x16 collision index.bin
  56. colind2=../collision/CPZ and DEZ secondary 16x16 collision index.bin
  57. objlst=objCPZ.ini
  58. animtiles1=../art/uncompressed/Animated background section (CPZ and DEZ).bin:0:0x0370:2
  59. animblocks=CPZ/AnimatedBlocks.bin
  60. [Chemical Plant Zone Act 2]
  61. tiles=../art/kosinski/CPZ_DEZ.bin
  62. blocks=../mappings/16x16/CPZ_DEZ.bin
  63. chunks=../mappings/128x128/CPZ_DEZ.bin
  64. layout=../level/layout/CPZ_2.bin
  65. objects=../level/objects/CPZ_2.bin
  66. rings=../level/rings/CPZ_2.bin
  67. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CPZ.bin:0:16:48
  68. palette2=Water|../art/palettes/CPZ underwater.bin:0:0:64
  69. startpos=../startpos/CPZ_2.bin:Sonic:Level Start
  70. colind1=../collision/CPZ and DEZ primary 16x16 collision index.bin
  71. colind2=../collision/CPZ and DEZ secondary 16x16 collision index.bin
  72. waterpal=2
  73. waterheight=710
  74. objlst=objCPZ.ini
  75. animtiles1=../art/uncompressed/Animated background section (CPZ and DEZ).bin:0:0x0370:2
  76. animblocks=CPZ/AnimatedBlocks.bin
  77. [Aquatic Ruin Zone Act 1]
  78. tiles=../art/kosinski/ARZ.bin
  79. blocks=../mappings/16x16/ARZ.bin
  80. chunks=../mappings/128x128/ARZ.bin
  81. layout=../level/layout/ARZ_1.bin
  82. objects=../level/objects/ARZ_1.bin
  83. rings=../level/rings/ARZ_1.bin
  84. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/ARZ.bin:0:16:48
  85. palette2=Water|../art/palettes/ARZ underwater.bin:0:0:64
  86. startpos=../startpos/ARZ_1.bin:Sonic:Level Start
  87. colind1=../collision/ARZ primary 16x16 collision index.bin
  88. colind2=../collision/ARZ secondary 16x16 collision index.bin
  89. waterpal=2
  90. waterheight=410
  91. objlst=objARZ.ini
  92. animtiles1=../art/uncompressed/ARZ waterfall patterns - 1.bin:0:0x0430:4
  93. animtiles2=../art/uncompressed/ARZ waterfall patterns - 1.bin:4:0x0557:4
  94. animtiles3=../art/uncompressed/ARZ waterfall patterns - 2.bin:0:0x042C:4
  95. animtiles4=../art/uncompressed/ARZ waterfall patterns - 3.bin:0:0x0428:4
  96. animblocks=ARZ/AnimatedBlocks.bin
  97. [Aquatic Ruin Zone Act 2]
  98. tiles=../art/kosinski/ARZ.bin
  99. blocks=../mappings/16x16/ARZ.bin
  100. chunks=../mappings/128x128/ARZ.bin
  101. layout=../level/layout/ARZ_2.bin
  102. objects=../level/objects/ARZ_2.bin
  103. rings=../level/rings/ARZ_2.bin
  104. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/ARZ.bin:0:16:48
  105. palette2=Water|../art/palettes/ARZ underwater.bin:0:0:64
  106. startpos=../startpos/ARZ_2.bin:Sonic:Level Start
  107. colind1=../collision/ARZ primary 16x16 collision index.bin
  108. colind2=../collision/ARZ secondary 16x16 collision index.bin
  109. waterpal=2
  110. waterheight=510
  111. objlst=objARZ.ini
  112. animtiles1=../art/uncompressed/ARZ waterfall patterns - 1.bin:0:0x0430:4
  113. animtiles2=../art/uncompressed/ARZ waterfall patterns - 1.bin:4:0x0557:4
  114. animtiles3=../art/uncompressed/ARZ waterfall patterns - 2.bin:0:0x042C:4
  115. animtiles4=../art/uncompressed/ARZ waterfall patterns - 3.bin:0:0x0428:4
  116. animblocks=ARZ/AnimatedBlocks.bin
  117. [Casino Night Zone Act 1]
  118. tiles=../art/kosinski/CNZ.bin
  119. blocks=../mappings/16x16/CNZ.bin
  120. chunks=../mappings/128x128/CNZ.bin
  121. layout=../level/layout/CNZ_1.bin
  122. objects=../level/objects/CNZ_1.bin
  123. rings=../level/rings/CNZ_1.bin
  124. bumpers=../level/objects/CNZ 1 bumpers.bin
  125. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CNZ.bin:0:16:48
  126. startpos=../startpos/CNZ_1.bin:Sonic:Level Start
  127. colind1=../collision/CNZ primary 16x16 collision index.bin
  128. colind2=../collision/CNZ secondary 16x16 collision index.bin
  129. objlst=objCNZ.ini
  130. animtiles1=../art/uncompressed/Flipping foreground section (CNZ).bin:0:0x0540:0x10
  131. animtiles2=../art/uncompressed/Flipping foreground section (CNZ).bin:0x70:0x0330:0x10
  132. animblocks=CNZ/AnimatedBlocks.bin
  133. [Casino Night Zone Act 2]
  134. tiles=../art/kosinski/CNZ.bin
  135. blocks=../mappings/16x16/CNZ.bin
  136. chunks=../mappings/128x128/CNZ.bin
  137. layout=../level/layout/CNZ_2.bin
  138. objects=../level/objects/CNZ_2.bin
  139. rings=../level/rings/CNZ_2.bin
  140. bumpers=../level/objects/CNZ 2 bumpers.bin
  141. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CNZ.bin:0:16:48
  142. startpos=../startpos/CNZ_2.bin:Sonic:Level Start
  143. colind1=../collision/CNZ primary 16x16 collision index.bin
  144. colind2=../collision/CNZ secondary 16x16 collision index.bin
  145. objlst=objCNZ.ini
  146. animtiles1=../art/uncompressed/Flipping foreground section (CNZ).bin:0:0x0540:0x10
  147. animtiles2=../art/uncompressed/Flipping foreground section (CNZ).bin:0x70:0x0330:0x10
  148. animblocks=CNZ/AnimatedBlocks.bin
  149. [Hill Top Zone Act 1]
  150. tiles=../art/kosinski/EHZ_HTZ.bin|../art/kosinski/HTZ_Supp.bin:0x3F80
  151. blocks=../mappings/16x16/EHZ.bin|../mappings/16x16/HTZ.bin:0x980
  152. chunks=../mappings/128x128/EHZ_HTZ.bin
  153. layout=../level/layout/HTZ_1.bin
  154. objects=../level/objects/HTZ_1.bin
  155. rings=../level/rings/HTZ_1.bin
  156. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/HTZ.bin:0:16:48
  157. startpos=../startpos/HTZ_1.bin:Sonic:Level Start
  158. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  159. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  160. objlst=objHTZ.ini
  161. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  162. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  163. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  164. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  165. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  166. animblocks=EHZ/AnimatedBlocks.bin
  167. [Hill Top Zone Act 2]
  168. tiles=../art/kosinski/EHZ_HTZ.bin|../art/kosinski/HTZ_Supp.bin:0x3F80
  169. blocks=../mappings/16x16/EHZ.bin|../mappings/16x16/HTZ.bin:0x980
  170. chunks=../mappings/128x128/EHZ_HTZ.bin
  171. layout=../level/layout/HTZ_2.bin
  172. objects=../level/objects/HTZ_2.bin
  173. rings=../level/rings/HTZ_2.bin
  174. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/HTZ.bin:0:16:48
  175. startpos=../startpos/HTZ_2.bin:Sonic:Level Start
  176. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  177. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  178. objlst=objHTZ.ini
  179. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  180. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  181. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  182. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  183. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  184. animblocks=EHZ/AnimatedBlocks.bin
  185. [Mystic Cave Zone Act 1]
  186. tiles=../art/kosinski/MCZ.bin
  187. blocks=../mappings/16x16/MCZ.bin
  188. chunks=../mappings/128x128/MCZ.bin
  189. layout=../level/layout/MCZ_1.bin
  190. objects=../level/objects/MCZ_1.bin
  191. rings=../level/rings/MCZ_1.bin
  192. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MCZ.bin:0:16:48
  193. startpos=../startpos/MCZ_1.bin:Sonic:Level Start
  194. colind1=../collision/MCZ primary 16x16 collision index.bin
  195. objlst=objMCZ.ini
  196. [Mystic Cave Zone Act 2]
  197. tiles=../art/kosinski/MCZ.bin
  198. blocks=../mappings/16x16/MCZ.bin
  199. chunks=../mappings/128x128/MCZ.bin
  200. layout=../level/layout/MCZ_2.bin
  201. objects=../level/objects/MCZ_2.bin
  202. rings=../level/rings/MCZ_2.bin
  203. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MCZ.bin:0:16:48
  204. startpos=../startpos/MCZ_2.bin:Sonic:Level Start
  205. colind1=../collision/MCZ primary 16x16 collision index.bin
  206. objlst=objMCZ.ini
  207. [Oil Ocean Zone Act 1]
  208. tiles=../art/kosinski/OOZ.bin
  209. blocks=../mappings/16x16/OOZ.bin
  210. chunks=../mappings/128x128/OOZ.bin
  211. layout=../level/layout/OOZ_1.bin
  212. objects=../level/objects/OOZ_1.bin
  213. rings=../level/rings/OOZ_1.bin
  214. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/OOZ.bin:0:16:48
  215. startpos=../startpos/OOZ_1.bin:Sonic:Level Start
  216. colind1=../collision/OOZ primary 16x16 collision index.bin
  217. objlst=objOOZ.ini
  218. animtiles1=../art/uncompressed/Pulsing ball (OOZ).bin:0:0x02B6:4
  219. animtiles2=../art/uncompressed/Square rotating around ball in OOZ - 1.bin:0:0x02BA:4
  220. animtiles3=../art/uncompressed/Square rotating around ball in OOZ - 2.bin:0:0x02BE:4
  221. animtiles4=../art/uncompressed/Oil - 1.bin:0:0x02C2:0x10
  222. animtiles5=../art/uncompressed/Oil - 2.bin:0:0x02D2:0x10
  223. animblocks=OOZ/AnimatedBlocks.bin
  224. [Oil Ocean Zone Act 2]
  225. tiles=../art/kosinski/OOZ.bin
  226. blocks=../mappings/16x16/OOZ.bin
  227. chunks=../mappings/128x128/OOZ.bin
  228. layout=../level/layout/OOZ_2.bin
  229. objects=../level/objects/OOZ_2.bin
  230. rings=../level/rings/OOZ_2.bin
  231. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/OOZ.bin:0:16:48
  232. startpos=../startpos/OOZ_2.bin:Sonic:Level Start
  233. colind1=../collision/OOZ primary 16x16 collision index.bin
  234. objlst=objOOZ.ini
  235. animtiles1=../art/uncompressed/Pulsing ball (OOZ).bin:0:0x02B6:4
  236. animtiles2=../art/uncompressed/Square rotating around ball in OOZ - 1.bin:0:0x02BA:4
  237. animtiles3=../art/uncompressed/Square rotating around ball in OOZ - 2.bin:0:0x02BE:4
  238. animtiles4=../art/uncompressed/Oil - 1.bin:0:0x02C2:0x10
  239. animtiles5=../art/uncompressed/Oil - 2.bin:0:0x02D2:0x10
  240. animblocks=OOZ/AnimatedBlocks.bin
  241. [Metropolis Zone Act 1]
  242. tiles=../art/kosinski/MTZ.bin
  243. blocks=../mappings/16x16/MTZ.bin
  244. chunks=../mappings/128x128/MTZ.bin
  245. layout=../level/layout/MTZ_1.bin
  246. objects=../level/objects/MTZ_1.bin
  247. rings=../level/rings/MTZ_1.bin
  248. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MTZ.bin:0:16:48
  249. startpos=../startpos/MTZ_1.bin:Sonic:Level Start
  250. colind1=../collision/MTZ primary 16x16 collision index.bin
  251. objlst=objMTZ.ini
  252. animtiles1=../art/uncompressed/Spinning metal cylinder (MTZ).bin:0:0x034C:0x10
  253. animtiles2=../art/uncompressed/Lava.bin:0:0x0340:0xC
  254. animtiles3=../art/uncompressed/Animated section of MTZ background.bin:0:0x035C:6
  255. animtiles4=../art/uncompressed/Animated section of MTZ background.bin:0xC:0x0362:6
  256. animblocks=MTZ/AnimatedBlocks.bin
  257. [Metropolis Zone Act 2]
  258. tiles=../art/kosinski/MTZ.bin
  259. blocks=../mappings/16x16/MTZ.bin
  260. chunks=../mappings/128x128/MTZ.bin
  261. layout=../level/layout/MTZ_2.bin
  262. objects=../level/objects/MTZ_2.bin
  263. rings=../level/rings/MTZ_2.bin
  264. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MTZ.bin:0:16:48
  265. startpos=../startpos/MTZ_2.bin:Sonic:Level Start
  266. colind1=../collision/MTZ primary 16x16 collision index.bin
  267. objlst=objMTZ.ini
  268. animtiles1=../art/uncompressed/Spinning metal cylinder (MTZ).bin:0:0x034C:0x10
  269. animtiles2=../art/uncompressed/Lava.bin:0:0x0340:0xC
  270. animtiles3=../art/uncompressed/Animated section of MTZ background.bin:0:0x035C:6
  271. animtiles4=../art/uncompressed/Animated section of MTZ background.bin:0xC:0x0362:6
  272. animblocks=MTZ/AnimatedBlocks.bin
  273. [Metropolis Zone Act 3]
  274. tiles=../art/kosinski/MTZ.bin
  275. blocks=../mappings/16x16/MTZ.bin
  276. chunks=../mappings/128x128/MTZ.bin
  277. layout=../level/layout/MTZ_3.bin
  278. objects=../level/objects/MTZ_3.bin
  279. rings=../level/rings/MTZ_3.bin
  280. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MTZ.bin:0:16:48
  281. startpos=../startpos/MTZ_3.bin:Sonic:Level Start
  282. colind1=../collision/MTZ primary 16x16 collision index.bin
  283. objlst=objMTZ.ini
  284. animtiles1=../art/uncompressed/Spinning metal cylinder (MTZ).bin:0:0x034C:0x10
  285. animtiles2=../art/uncompressed/Lava.bin:0:0x0340:0xC
  286. animtiles3=../art/uncompressed/Animated section of MTZ background.bin:0:0x035C:6
  287. animtiles4=../art/uncompressed/Animated section of MTZ background.bin:0xC:0x0362:6
  288. animblocks=MTZ/AnimatedBlocks.bin
  289. [Sky Chase Zone]
  290. tiles=../art/kosinski/WFZ_SCZ.bin
  291. blocks=../mappings/16x16/WFZ_SCZ.bin
  292. chunks=../mappings/128x128/WFZ_SCZ.bin
  293. layout=../level/layout/SCZ.bin
  294. objects=../level/objects/SCZ_1.bin
  295. rings=../level/rings/SCZ_1.bin
  296. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/SCZ.bin:0:16:48
  297. startpos=../startpos/SCZ.bin:Sonic:Level Start
  298. colind1=../collision/WFZ and SCZ primary 16x16 collision index.bin
  299. colind2=../collision/WFZ and SCZ secondary 16x16 collision index.bin
  300. objlst=objSCZ.ini
  301. [Wing Fortress Zone]
  302. tiles=../art/kosinski/WFZ_SCZ.bin|../art/kosinski/WFZ_Supp.bin:0x60E0
  303. blocks=../mappings/16x16/WFZ_SCZ.bin
  304. chunks=../mappings/128x128/WFZ_SCZ.bin
  305. layout=../level/layout/WFZ.bin
  306. objects=../level/objects/WFZ_1.bin
  307. rings=../level/rings/WFZ_1.bin
  308. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/WFZ.bin:0:16:48
  309. startpos=../startpos/WFZ.bin:Sonic:Level Start
  310. colind1=../collision/WFZ and SCZ primary 16x16 collision index.bin
  311. colind2=../collision/WFZ and SCZ secondary 16x16 collision index.bin
  312. objlst=objWFZ.ini
  313. [Death Egg Zone]
  314. tiles=../art/kosinski/CPZ_DEZ.bin
  315. blocks=../mappings/16x16/CPZ_DEZ.bin
  316. chunks=../mappings/128x128/CPZ_DEZ.bin
  317. layout=../level/layout/DEZ.bin
  318. objects=../level/objects/DEZ_1.bin
  319. rings=../level/rings/DEZ_1.bin
  320. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/DEZ.bin:0:16:48
  321. startpos=../startpos/DEZ.bin:Sonic:Level Start
  322. colind1=../collision/CPZ and DEZ primary 16x16 collision index.bin
  323. colind2=../collision/CPZ and DEZ secondary 16x16 collision index.bin
  324. objlst=objDEZ.ini
  325. animtiles1=../art/uncompressed/Animated background section (CPZ and DEZ).bin:0:0x0326:2
  326. animblocks=DEZ/AnimatedBlocks.bin
  327. [2 Player\\Emerald Hill Zone Act 1]
  328. displayname=Emerald Hill Zone Act 1 (2 Player)
  329. tiles=../art/kosinski/EHZ_HTZ.bin
  330. blocks=../mappings/16x16/EHZ.bin
  331. chunks=../mappings/128x128/EHZ_HTZ.bin
  332. layout=../level/layout/EHZ_1.bin
  333. objects=../level/objects/EHZ_1.bin
  334. rings=../level/rings/EHZ_1.bin
  335. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/EHZ.bin:0:16:48
  336. startpos=../startpos/EHZ_1.bin:Sonic:Level Start
  337. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  338. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  339. 2pcompat=True
  340. objlst=objEHZ.ini
  341. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  342. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  343. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  344. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  345. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  346. animblocks=EHZ/AnimatedBlocks.bin
  347. [2 Player\\Emerald Hill Zone Act 2]
  348. displayname=Emerald Hill Zone Act 2 (2 Player)
  349. tiles=../art/kosinski/EHZ_HTZ.bin
  350. blocks=../mappings/16x16/EHZ.bin
  351. chunks=../mappings/128x128/EHZ_HTZ.bin
  352. layout=../level/layout/EHZ_2.bin
  353. objects=../level/objects/EHZ_2.bin
  354. rings=../level/rings/EHZ_2.bin
  355. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/EHZ.bin:0:16:48
  356. startpos=../startpos/EHZ_2.bin:Sonic:Level Start
  357. colind1=../collision/EHZ and HTZ primary 16x16 collision index.bin
  358. colind2=../collision/EHZ and HTZ secondary 16x16 collision index.bin
  359. 2pcompat=True
  360. objlst=objEHZ.ini
  361. animtiles1=../art/uncompressed/EHZ and HTZ flowers - 1.bin:0:0x0394:2
  362. animtiles2=../art/uncompressed/EHZ and HTZ flowers - 2.bin:2:0x0396:2
  363. animtiles3=../art/uncompressed/EHZ and HTZ flowers - 3.bin:0:0x0398:2
  364. animtiles4=../art/uncompressed/EHZ and HTZ flowers - 4.bin:0:0x039A:2
  365. animtiles5=../art/uncompressed/Pulsing ball against checkered background (EHZ).bin:0:0x039C:2
  366. animblocks=EHZ/AnimatedBlocks.bin
  367. [2 Player\\Casino Night Zone Act 1]
  368. displayname=Casino Night Zone Act 1 (2 Player)
  369. tiles=../art/kosinski/CNZ.bin
  370. blocks=../mappings/16x16/CNZ.bin
  371. chunks=../mappings/128x128/CNZ.bin
  372. layout=../level/layout/CNZ_1.bin
  373. objects=../level/objects/CNZ_1_2P.bin
  374. rings=../level/rings/CNZ_1.bin
  375. bumpers=../level/objects/CNZ 1 bumpers.bin
  376. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CNZ.bin:0:16:48
  377. startpos=../startpos/CNZ_1.bin:Sonic:Level Start
  378. colind1=../collision/CNZ primary 16x16 collision index.bin
  379. colind2=../collision/CNZ secondary 16x16 collision index.bin
  380. 2pcompat=True
  381. objlst=objCNZ.ini
  382. animtiles1=../art/uncompressed/Flipping foreground section (CNZ).bin:0:0x0540:0x10
  383. animtiles2=../art/uncompressed/Flipping foreground section (CNZ).bin:0x70:0x0330:0x10
  384. animblocks=CNZ/AnimatedBlocks.bin
  385. [2 Player\\Casino Night Zone Act 2]
  386. displayname=Casino Night Zone Act 2 (2 Player)
  387. tiles=../art/kosinski/CNZ.bin
  388. blocks=../mappings/16x16/CNZ.bin
  389. chunks=../mappings/128x128/CNZ.bin
  390. layout=../level/layout/CNZ_2.bin
  391. objects=../level/objects/CNZ_2_2P.bin
  392. rings=../level/rings/CNZ_2.bin
  393. bumpers=../level/objects/CNZ 2 bumpers.bin
  394. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/CNZ.bin:0:16:48
  395. startpos=../startpos/CNZ_2.bin:Sonic:Level Start
  396. colind1=../collision/CNZ primary 16x16 collision index.bin
  397. colind2=../collision/CNZ secondary 16x16 collision index.bin
  398. 2pcompat=True
  399. objlst=objCNZ.ini
  400. animtiles1=../art/uncompressed/Flipping foreground section (CNZ).bin:0:0x0540:0x10
  401. animtiles2=../art/uncompressed/Flipping foreground section (CNZ).bin:0x70:0x0330:0x10
  402. animblocks=CNZ/AnimatedBlocks.bin
  403. [2 Player\\Mystic Cave Zone Act 1]
  404. displayname=Mystic Cave Zone Act 1 (2 Player)
  405. tiles=../art/kosinski/MCZ.bin
  406. blocks=../mappings/16x16/MCZ.bin
  407. chunks=../mappings/128x128/MCZ.bin
  408. layout=../level/layout/MCZ_1.bin
  409. objects=../level/objects/MCZ_1.bin
  410. rings=../level/rings/MCZ_1.bin
  411. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MCZ.bin:0:16:48
  412. startpos=../startpos/MCZ_1.bin:Sonic:Level Start
  413. colind1=../collision/MCZ primary 16x16 collision index.bin
  414. 2pcompat=True
  415. objlst=objMCZ.ini
  416. [2 Player\\Mystic Cave Zone Act 2]
  417. displayname=Mystic Cave Zone Act 2 (2 Player)
  418. tiles=../art/kosinski/MCZ.bin
  419. blocks=../mappings/16x16/MCZ.bin
  420. chunks=../mappings/128x128/MCZ.bin
  421. layout=../level/layout/MCZ_2.bin
  422. objects=../level/objects/MCZ_2.bin
  423. rings=../level/rings/MCZ_2.bin
  424. palette=../art/palettes/SonicAndTails.bin:0:0:16|../art/palettes/MCZ.bin:0:16:48
  425. startpos=../startpos/MCZ_2.bin:Sonic:Level Start
  426. colind1=../collision/MCZ primary 16x16 collision index.bin
  427. 2pcompat=True
  428. objlst=objMCZ.ini
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