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Jun 18th, 2018
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  1. var colorStart : Color = Color.red;
  2. var colorEnd : Color = Color.green;
  3. var elapsed: float = 0.0;
  4. var fadingIn: bool = false;
  5.  
  6. function Update () {
  7. if (gameObject.renderer.enabled == false) {
  8. fadeingIn = true;
  9. return;
  10. }
  11. renderer.material.color = Color.Lerp (colorStart, colorEnd, elapsed);
  12.  
  13. if (fadingIn == true) {
  14. elapsed += Time.deltaTime;
  15. if (elapsed > 1.0) {
  16. fadeIn = false;
  17. }
  18. }
  19. else { // fadeingIn == false (i.e. fading out)
  20. elapsed -= Time.deltaTime;
  21. if (elapsed < 0.0) {
  22. // done
  23. gameObject.renderer.enabled = false;
  24. }
  25. }
  26. }
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